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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-16T08:06:14Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Reaper_Bastion_And_Mercy&amp;diff=2059009</id>
		<title>Overwatch Character Guide: Reaper Bastion And Mercy</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Reaper_Bastion_And_Mercy&amp;diff=2059009"/>
		<updated>2025-12-04T12:10:23Z</updated>

		<summary type="html">&lt;p&gt;161.115.226.36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blizzard wanted &amp;quot;Project Titan&amp;quot; to be unlike other superhero-themed MMOs, such as City of Heroes and Champions Online, with new elements like forcing players to alternate between superhero activities and the day-jobs of their secret identities . The project struggled, was completely rebooted, and eventually dissolved, with Blizzard concluding that the game simply wasn’t fun to play . This led to a new design philosophy for [https://Overwatchtactics.com/articles/my-brigitte-stadium-experience-transforming-into-an-unstoppable-force-in-overwatch-2.html Overwatch 2 Stadium Builds] : above all, everything has to be fun. If reviews are any indication, it seems like the game lives up that philosophy and then some, by cutting out unnecessary chores and leaving only the exciting core beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zarya's weapon, the Particle Cannon, has two distinct firing modes that both gain additional attack power based off her use of her two defensive abilities. Her main firing mode is a short-range laser that maintains a straight line of fire and consistent output, which is outstanding for doing a great deal of damage to those who get within range. The bad news about this firing mode is that it's completely ineffective once an enemy gets too far, though Zarya's secondary allows her to fire an energy grenade in a fairly shallow arc. Both of her abilities allow her to create damage absorbing energy shields, which then directly increases the power of her Particle Cannon based on the amount of damage absorbed by said shields. The Particle Barrier allows Zarya to protect herself from oncoming fire, and it lasts significantly longer than her Projected Barrier, which can be placed on a nearby ally. Finally, her ultimate, the Gravitron Surge, pulls all nearby enemies into its aura and does a small amount of continuous damage to everyone trapped inside. The best Zarya players charge right into battle, activate their Particle Barrier and then stay behind one other ally, allowing for the simultaneous use of the Projected Barrier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bastion is different from most of Overwatch's heroes in that his main ability alters his main weapon. His standard configuration, Recon, allows him to move freely and gives him a moderately powerful assault rifle designed for medium range encounters. His Sentry configuration is his most useful, and potentially most frustrating, setup. In this mode, Bastion is completely stationary, but has a turret that can do insane damage at close, medium and long range. Needless to say, running straight into Bastion when he's hanging out in his Sentry configuration is straight up foolish. Add this to the fact that his other ability, Self-Repair, allows him to heal himself, and it's easy to see how Bastion can be frustrating for those who just bumrush an objective without thought. Oh, and let's not forget that Bastion's ultimate, Tank Configuration, not only makes him more mobile and gives him a powerful rocket launcher, but it also decreases the size of his hitbox significantly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, we realized that we didn't want to have power progression in any part of [Overwatch]. We want everyone to be even on the battlefield, and it's not going to be about how long you've played Tracer or how long you've played on your account. The whole point is to hop in and find out how good you are.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, it is possible to instantly balance the game and remove these annoyances: don't allow duplicate characters on one team in quick play. Were players forced to choose someone else, the balance and counterbalance that all of the characters bring would suddenly become pertinent. The ability of a team sectioning off and controlling the entire map with one character type is removed. Suddenly, players don't have to choose someone for the express purpose of knocking out one type of hero, and can instead work as a team (read: what the game is supposed to be about).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ignoring a required Day One patch that's larger than the actual game, it seems best to acknowledge a major flaw right at the outset: Bastion. Yes, there are many ways to counteract this character. The most obvious being attacking from the rear. However, one cannot attack from the rear when the enemy converts into a turret, his back to a wall. In turret form, this thing can chew through a shield and tank in seconds, and take down most players before anything can be done. Should the opposing team be controlling every avenue of ingress with multiple Bastions, the situation devolves into hopelessness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you're as prepared as possible to help your team dominate. Overwatch's main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you'll need to understand how every character works. Throughout the week, we'll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you'll be able to recognize certain patterns on the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's tough to make maps during development. Now it's easy to make maps, since we have all of our heroes. The first map that we built was Temple of Anubis, and it was built while we were designing our first hero, which was Tracer. We were probably four or five maps into the game by the time we went to our first BlizzCon and had twelve heroes. It can be really tricky designing maps for heroes that are unknown.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>161.115.226.36</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Zarya_Genji_Reinhardt&amp;diff=2055597</id>
		<title>Overwatch Character Guide: Zarya Genji Reinhardt</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Zarya_Genji_Reinhardt&amp;diff=2055597"/>
		<updated>2025-12-03T20:56:13Z</updated>

		<summary type="html">&lt;p&gt;161.115.226.36: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Roadhog boasts one of the most effective ability combinations of any of Overwatch's heroes. His Chain Hook allows him to pull in any hero to point blank range, meaning that it's pretty much a guaranteed kill for those who nail the timing and accuracy of this maneuver. The most effective Roadhog players will ensure that healers and frustrating characters like Tracer are the main priorities at the start of any given battle, as this will ensure that the opposing team is always at a disadvantage. In addition, Roadhog's second main skill, Take a Breather, allows him to heal a great portion of his own health, allowing him to stay on the front line of battle for far longer than pretty much every other hero outside of Reinhardt. Finally, Roadhog's ultimate is absolutely devastating, though it is equally difficult to control. His Whole Hog skill gives him the ability to transform his Scrap Gun into a massive automatic gatling gun, though the sheer amount of recoil makes this a far better option for close and medium range than long distance engagements. The recommendation here is to use Take a Breather to heal up to 600 hitpoints and then dive right onto the objective before activating Whole Hog.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, &amp;quot;Ever get that feeling of déjà vu?&amp;quot; Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a character that deals a massive amount of damage and has a relatively high skill ceiling, then you can do a whole lot worse then Genji. Hanzo's brother utilizes a combination of sword-based abilities and shurkiens not only makes him an awesome choice for kill-seekers, but also allow him to easily take out some of the most frustrating characters on the roster. Genji's primary fire allows him to throw ninja stars in three-round bursts in a straight line, making this the best option for doing large amounts of damage, though you have to be extremely accurate for any hope of success. His secondary fire allows him to throw three shurkiens in a fan, allowing you to do a smaller amount of damage, but increasing your potential for contact. Oh, and let's not forget that Genji can also climb up walls, so sneaking up on campers and snipers is an absolute breeze. Those who use a combination of his attacks, as opposed to simply sticking to one, will find themselves racking up kills at a staggering pace.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My single biggest complaint when it comes to Battleborn is how annoying all of its characters are to me. Now, this is about as subjective as it gets, and I've had discussions with players that find every inch of its universe charming as can be. To me, it often feels like Gearbox is trying way too hard to be funny, which results in Battleborn's characters all seeming like that annoying guy at your office who thinks he's a stand-up comedian. The fact that the While Overwatch doesn't have a core campaign, there is definitely a fair amount of lore to be discovered by sheer observation, and every character manages to nail that ever so important balance between charm and obnoxiousness. It says something that there is a dedicated way to turn off Battleborn's dialogue; after all, in a game whose dialogue is exceptionally well done, shouldn't including this option not be a possibility?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are many superficial similarities between Overwatch and Battleborn , Gearbox’s character-based shooter released [https://Www.overwatchtactics.com/articles/mastering-wuyang-in-overwatch-2-the-water-support-hero-guide-2025.html just click the next website] a few weeks before Blizzard’s: both feature large rosters of cartoonish, over-the-top characters, and both are multiplayer-focused games with an emphasis on teamwork and roles. But there are significant differences between the two games that actually make the comparisons a little unfair. For starters, Battleborn does have some single-player offerings, but its main differentiator is in its inspiration. From the structure of its maps to the low-ranked AI units serving as cannon fodder to the way players slowly level up over the course of a match, Battleborn is clearly trying to blend first-person gameplay with frantic MOBA elements perfected in games like League of Legends . Overwatch is far more similar to Valve’s legendary class-based shooter Team Fortress 2 . It takes that game’s concepts (learning a class, wildly differing roles based on attacking, defending, and support, and changing roles constantly to adapt to new situations) and cranks them up to eleven, as more characters means more slight tweaks on the same central id&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>161.115.226.36</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Red_Dead_Redemption_2:_10_Things_That_Make_No_Sense_About_Hosea&amp;diff=2029170</id>
		<title>Red Dead Redemption 2: 10 Things That Make No Sense About Hosea</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Red_Dead_Redemption_2:_10_Things_That_Make_No_Sense_About_Hosea&amp;diff=2029170"/>
		<updated>2025-11-27T21:17:14Z</updated>

		<summary type="html">&lt;p&gt;161.115.226.36: ページの作成:「&amp;lt;br&amp;gt;In terms of RDR adaptation, the most standout film is her 1987 Near Dark . The word of God says that she wanted to make a full-blooded western. But, there was no mark…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;In terms of RDR adaptation, the most standout film is her 1987 Near Dark . The word of God says that she wanted to make a full-blooded western. But, there was no market for it at the time. So Bigelow went and made a Horror Western. And it still holds water after 30 years. If someone can do vampires and Western, they can also make a good RDR adaptat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hosea Matthews is one of the co-founders of the Van der Linde gang. He's the oldest member of the gang and Dutch van der Linde's oldest friend. Like they do with Dutch, Arthur Morgan and other members of the gang view Hosea as a father figure who keeps the gang's best interests in mind. As opposed to Dutch's more violent nature, Hosea opts out of unnecessary violence and sticks instead to conning and robbing people without hurting t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Creating a posse is like creating a small little club for friends. There are two types of posses. The first is the Temporary Posse. This is a quick method to set up playing with friends and ends when the posse leader leaves. This also maxes out at 4 players. The second is Persistent Posses. It's recommended to do a Persistent Posse only with friends who will continuously play alongside the player. This one also costs in-game money to create and maxes out at seven players. Through Persistent Posses, players can battle other Posses. This is what the online experience of Red Dead Redemption 2 is all about. To create a Posse, go into the menu and select Form Posse. Posses also follow players when they go on missi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The sequel to the much-beloved Western [https://rdr2World.com/ Red Dead Redemption 2 walkthrough] Dead Redemption burst out the gates and hit the ground running. While the game's release suffered some controversy after details emerged of the work environment over at Rockstar, it has received overwhelming acclaim.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Both _ Red Dead Redemption I _ and _ II _ are ultimately about the end of the American Frontier, and the romanticized notion of the &amp;quot;Wild West.&amp;quot; In the same way John was a relic of an era on its way out by the first game, Arthur’s life &amp;amp; death symbolized the shifting of the west. The sun sets not just on Arthur, but America as he knew&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking of Hosea's efforts to avoid violence, what's the deal with the mayor's party in &amp;quot;The Gilded Cage?&amp;quot; Hosea doesn't want to hurt people, yet he's the one who gets the information about the Lemoyne National Bank at the party and puts the idea to rob it in Dutch's h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Back in the day, Hosea was married to a woman named Bessie. At some point, he left the gang to be with Bessie, and to supposedly live a normal life within the boundaries of the law. We know Bessie eventually dies in the years prior to Red Dead Redemption 2 , but there's far more about her we don't know. What killed her? Was it natural circumstances or as a result of Hosea returning to the outlaw life? Why did Hosea return to the outlaw life at all? Where and how on earth did he meet Bessie in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hosea is the name of a prophet who lived in Israel in the eighth century and has been documented in the Hebrew Bible. While his name's meaning, &amp;quot;salvation,&amp;quot; &amp;quot;he helps,&amp;quot; or &amp;quot;he saves,&amp;quot; fits with his character arc, his name's origin doesn't match his backstory. On Hosea's wiki page , he's listed as a Roman Catholic. However, this name is Jewish in nature, since it comes from the Hebrew Bible. To further confuse things, Hosea says he once wanted to be a priest, but he &amp;quot;didn't know you had to be a Catholic to be a priest.&amp;quot; So which is it? Catholic or Jew&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story, the open world, and the seemingly limitless possibilities create a tantalizing pull for gamers. A perfect score is not a surprising accolade to have won from IGN as the game received high scores across the board. The critical and commercial success of Red Dead Redemption 2 is massive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yet another popular Nintendo franchise is Mario, which also ranks on this list more than once. Super Mario Galaxy 2 is a platform video game that released on the Wii as a follow up to Super Mario Galaxy .&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is perhaps the saddest question of all, and one that could extend to the beloved Arthur Morgan as well: why didn't Hosea leave the Van der Linde gang? The answer may be simple enough: loyalty. It could be that he loved the gang as much as anyone else did and didn't want to leave them to their fate. It could be that he didn't know who he could trust or feared Dutch would hunt him down and enact revenge if he did leave. And who's to say leaving the gang would have spared his life any&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gang members around camp will comment on Hosea's poor lungs every so often. And though he's an older man, it's safe to say he looks pretty rundown as compared to the rest of the camp (unless you could Arthur in chapter six). This is all not to mention his coughing and wheezing and explaining it away as &amp;quot;old man syndrome.&amp;quot; There is never a real explanation behind Hosea's failing lungs and general health, but there are some theori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Money makes the digital wild west world go round. To make money, select the Story Mission On-Call by using the D-pad to open up the Free Roam menu. Jumping into these missions will pair the player with randoms. As the missions are just the beginning, the rewards start off small but grow the more the player levels up. These missions will help players make money early on. Also, repeating the same missions will not give the same amount of money. Doing them once is the only time the player can get money, so try out different types of missions for making money. Also, the better the player does in missions, the higher they will be rewarded. It's completely random what types of missions the game will give the player. Now to level up quickly, it is the same as making money. Doing Story Missions can help the player earn XP to unlock new weapons and future missions and bare higher rewards. These missions can also be played with friends, so get a group and begin growing toget&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>161.115.226.36</name></author>
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