<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=165.231.97.145</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=165.231.97.145"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/165.231.97.145"/>
	<updated>2026-04-14T14:40:19Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Details_From_The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_Gameplay_Trailer&amp;diff=1985903</id>
		<title>Best Details From The Legend Of Zelda: Tears Of The Kingdom Gameplay Trailer</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Best_Details_From_The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_Gameplay_Trailer&amp;diff=1985903"/>
		<updated>2025-11-18T16:31:14Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;While prerelease info regarding the upcoming The Legend of Zelda: Tears of the Kingdom _ **** has been somewhat scarce, a new gameplay showcase has given an in-depth look at some of Link's new abilities. As a rare direct sequel in the _Zelda franchise, Tears of the Kingdom continues the story started in Breath of the Wild , bringing Link back to the same post-apocalyptic Hyrule. However, while the overall landscape seems to be remaining similar to Breath of the Wild 's, new additions like mysterious floating islands and gameplay changes like the ability to build vehicles promise to provide big shake-ups to the game's open wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just under a month away from the highly anticipated release of The Legend of Zelda: Tears of the Kingdom _ , a new trailer has shown off more of the game's story than any previous material, including several returning characters from _Breath of the Wild . A rare direct sequel in the [https://Zeldatearsofthekingdomfans.com/articles/hyrule-s-lifeblood-elixirs-mastering-tears-of-the-kingdom-s-hearty-ingredient-hunt.html Zelda Survival Tips] series, Tears of the Kingdom continues the story of its predecessor, placing Link back in the same open-world, post-apocalyptic Hyrule, with what looks like a bevvy of major changes to keep the game fresh. First revealed in 2019, Tears of the Kingdom is shaping up to be a massively ambitious game, well worth the w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Windcleaver is an incredibly unique blade. Acquired by defeating one of the Yiga clan's more powerful members, this large sword is quite powerful, sending a slashing burst of wind toward foes with every swing. But could this unique secondary ability be improved u&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developers seem to be setting up Tears of the Kingdom to be a mix of classic Zelda elements and new features that will help set it apart from its predecessors. The weapons listed here are so iconic to the franchise that if they were omitted from TOTK , it could be seen as a strange choice, especially with their inclusion in BOTW . There seems to be high expectations for a follow-up to BOTW and its open-world to include more unique features, but there's also room for the iconic weapons in The Legend of Zelda: ** _Tears of the Kingdom**&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability, while more straightforward in its use than Fuse or Ultrahand, seems like a handy aid for quicker exploration, allowing Link to skip climbing in certain areas - and also bypassing the need to manage stamina. Additionally, Ascend seems likely to be an opportunity for TOTK to add some devious secrets or puzzles, like rooms or areas hidden beneath the ceiling of one area and the floor of another. However, the demonstration also mentions certain limitations to the ability, which are likely related mostly to the ability's range and maximum travelable dista&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Lizalfos of Breath of the Wild don't have every boomerang in the game to themselves – not when there are giant Boomerangs out there to be discovered. These massive, traditionally-shaped boomerangs are slow, but they're also huge enough to wallop enemies as a handheld weapon and cover enough ground when thrown to strike a large group d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Recall, perhaps one of the more straightforward abilities, seems to function similarly to BOTW 's Stasis - but, instead of freezing objects, it sends them back through time, which might lend credence to certain Tears of the Kingdom time travel theories . In the showcase, the ability is used to ride a rock that fell from the sky back up to access a sky island, meaning that it has interesting applications for exploration - although it's currently unknown if it can be used as freely as Stasis. For the time being, the ability seems like a way to get to sky islands in the early game, although which islands it can allow access to seems somewhat limi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The last ability shown in Tears of the Kingdom 's gameplay demonstration, which can also be seen in previous trailers, is Ascend, which allows Link to go through ceilings, essentially &amp;quot;swimming&amp;quot; through until he reaches the floor above. The ability seemingly doesn't let the player choose an angled trajectory, as the demonstration shows Link shooting directly upwards, and while thin ceilings and platforms will allow Link to phase through almost instantly, others will require more time. This can be seen in the demonstration, where Link uses Ascend on the ceiling of a cave to rise to the top of a small mountain, with Link going through a brief, portal-like transition before emerging at the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And no, these aerial animals aren't the same as the graceful, sinuous dragons of Breath of the Wild (although they make an appearance in the demo too). At the very end of the gameplay trailer, Link rides past a creature that appears to be carrying some other living thing in its massive claws.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With this update, the same types of combatants may fight differently depending on their Fused weapon of choice. A recurring theme in the Tears of the Kingdom trailer seems to be that players should expect a heightened need for creative problem-solving. That seems particularly true for in-game combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the defeat of Calamity Ganon in Breath of the Wild , the latest trailer for Tears of the Kingdom finally confirms that its mysterious villain is in fact Ganondorf. Contrasting the explicitly monstrous and (for most of the game) mostly formless Calamity Ganon of BOTW , TOTK 's Ganondorf takes the form of a more humanoid Gerudo, mirroring the villains past appearances in previous Zelda games like Ocarina of Time . Interestingly, promotional art for the game shows TOTK 's Ganondorf as taking somewhat of a departure from past Gerudo designs, with an exposed chest, ponytail, and a large kat&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity_2:_10_Best_Skills_In_The_Scoundrel_Tree&amp;diff=1985725</id>
		<title>Divinity 2: 10 Best Skills In The Scoundrel Tree</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity_2:_10_Best_Skills_In_The_Scoundrel_Tree&amp;diff=1985725"/>
		<updated>2025-11-18T15:33:12Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Scoundrel tree is filled with deadly abilities that can bring enemies to their knees. The most important part of using this tree is to focus on getting backstabs and moving far across the battlefi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rather, players can count on their tanks and stealth to do the job for them. Given the Harbinger’s immunities and resistances, physical attackers such as Knight and Fighter builds and sneaky combatants such as Rogue and Shadowblade builds can take care of the Harbinger saf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The skill Flesh Sacrifice , meanwhile, allows Sebille to gain one AP and a 10% damage boost at the cost of 6 points of Constitution. It makes her a powerhouse in battle, but it does render her a bit fragile, so keep a healer close if she uses this sk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These numbers mean that while the Harbinger and the Dead Magisters are immune from Poison, Magisters can still die from Fire. Meanwhile, despite the Harbinger's high armor, it's still vulnerable to physical attacks and non-Fire/Poison damage. Earth Damage, Warfare, and Scoundrel may shine in this reg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let's say that a player doesn't want to do poison, or maybe they want to combine it with another skill tree. Necromancy is another great tree to branch into when playing an Undead. Raining blood works well on a few levels. This skill causes blood to rain across an area of the battlefi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What is an Undead supposed to do besides spreading poison around? Well, use it to their advantage of course! Siphon Poison is an effective tool to take full advantage of the poison clouds that will be spread. This skill sucks up poison in an area and adds bonus damage to the player's weapon based on how much is sucked up. It is perfect for gaining extra damage from the spread of poison on the battlefield. Plus, Undead who decide to use poison will have a neverending supply to buff themselves w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fan of Knives is one of the source abilities that Scoundrel players get access to and possibly the best of them. Like many other skills, Fan of Knives can backstab, but the best thing about it is that it can backstab multiple enemies at once. This skill flings a throwing knife at each target within the area of effect. Each of these knives deals one hundred and twenty-five percent damage to the enemy they hit. This skill is perfect when caught in a situation where there are a lot of enemies. It is also another skill that can be bought in act two from Papa Thrash in Driftw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deflective Barrier is one skill that is ultimately unnecessary when going up again enemies. It provides physical armor to the player and allows projectiles to be reflected back at the user. The problem with the skill is that it doesn't prevent the original projectile's effe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For instance,  [https://Www.strategycritique.xyz/ SLG Game Maps] the Harbinger can use Source Vampirism to steal Source from players and then use it against them via Curse. Moreover, its Harbinger's Wrath and Burning Blaze attacks can easily tear through Physical Armor and Magical Armor, respectively, and even eliminate characters, especially if the Harbinger uses this attack repeate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the greatest things about running the Scoundrel tree is that every attack skill can backstab. The Throwing Knife skill is one of the many skills capable of backstabbing an enemy despite it being able to be used from a distance. Scoundrel players tend to not run out of movement easily, but in the case that they do, this skill has a good distance and costs two action poi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who don't know, chilled causes a decrease in movement speed and dodging. It also causes a decrease in water and air resistance. In other words, enemies who use the Hydrosophist skill tree will deal more damage to chilled all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like Chloroform, the Gag Order skill is useful against enemies with magic armor. This skill destroys the enemy's magic armor and also sets the silenced status effect for one turn. Silenced is great to use against enemies that use magic. It removed their capability to use any magical abilities and forces them to attack with physical attacks . This skill can be obtained randomly, but players can also purchase the skill from Papa Thrash in the Driftwood Tav&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of dealing damage to allies, Supernova also damages the player who uses it. Since many battles will lead to players getting grouped together, this skill can be a tricky one to use. Players without their magic armor will be set on fire and wishing it wasn't u&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Persuasion is helpful for any starting character, but comes in particularly handy when playing as Sebille. With it, she can talk herself out of fights as deftly as she talks herself into them, calming those she's ange&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Details_From_The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_Gameplay_Trailer&amp;diff=1984725</id>
		<title>Best Details From The Legend Of Zelda: Tears Of The Kingdom Gameplay Trailer</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Best_Details_From_The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_Gameplay_Trailer&amp;diff=1984725"/>
		<updated>2025-11-18T10:59:49Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;In a similar vein to Fuse, the Ultrahand ability allows Link to bind objects together, being the method for creating the vehicles previously seen in trailers. Functioning similarly to the previous game's Magnesis ability, Link uses it first to pick up objects, rotate them, and move them around, being able to stick them to the surfaces of other objects once in proximity. In the demonstration, Link creates a rudimentary boat by fusing three logs and two strange mechanical fans, with the fans starting when hit and seemingly operating off of a limited, but replenishing battery gauge similar to Link's own stam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability, while more straightforward in its use than Fuse or Ultrahand, seems like a handy aid for quicker exploration, allowing Link to skip climbing in certain areas - and also bypassing the need to manage stamina. Additionally, Ascend seems likely to be an opportunity for TOTK to add some devious secrets or puzzles, like rooms or areas hidden beneath the ceiling of one area and the floor of another. However, the demonstration also mentions certain limitations to the ability, which are likely related mostly to the ability's range and maximum travelable dista&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whilst Breath of the Wild seemed to indicate a move away from previous Zelda games' reliance on sequentially receiving a set roster of items to progress, the hookshot seems like it could integrate perfectly into the new games' focus on free exploration. With the tighter mechanics of the new generation of Zelda games, rappelling to higher points would be more fun than ever and a smart addition to Tears of the Kingd&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even when it received universal critical acclaim upon its release, the one drawback of Breath of the Wild that critics and fans alike complained about was that weapons are far too flimsy, and having to find new ones when they break is frustrating. There would be no shame for Nintendo in admitting weapon durability was an unwise experiment and scaling back the mechanic to remove this frustrat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This final tattoo is a tableau of the darker elements from practically every 3D Zelda game . It’s impressive how the colors and shapes come together in a cohesive way despite the differing aesthetics of each game. The roundness of Majora’s Mask ’s moon, for example, is echoed by the round cogs of the Gate of Time from Skyward Sword . The blue from the Gate of Time is then copied by the Deku Baba design from Ocarina of Time (by @itsjustbeebe on Instagr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite having been teased by Nintendo several times, the story of Tears of the Kingdom has remained mostly a mystery, with most of the game's short teasers, trailers, and gameplay showcases keeping many aspects of TOTK tightly under wraps. Whereas new powers, enemy types, and the game's floating sky islands have all been known features for a while, past trailers have provided only slight hints at the game's plot. With the release fast approaching, however, the final pre-release trailer for Tears of the Kingdom has at long last revealed more, including several popular characters returning from Breath of the Wi&amp;lt;br&amp;gt;Starting from one of the sky islands, Link can leap to the surface and scan the landscape from a (literal) bird's eye view. Similarly, you can also target specific locations while experiencing the long fall to ground-level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Recall, perhaps one of the more straightforward abilities, seems to function similarly to BOTW 's Stasis - but, instead of freezing objects, it sends them back through time, which might lend credence to certain Tears of the Kingdom time travel theories . In the showcase, the ability is used to ride a rock that fell from the sky back up to access a sky island, meaning that it has interesting applications for exploration - although it's currently unknown if it can be used as freely as Stasis. For the time being, the ability seems like a way to get to sky islands in the early game, although which islands it can allow access to seems somewhat limi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To no surprise, Link returns as the protagonist and main playable character of Tears of the Kingdom , and while his combat and exploration mechanics remain similar to BOTW , TOTK also gives Link plenty of new abilities , seemingly courtesy of his new mechanical arm. Expanding on Link's climbing and gliding, Tears of the Kingdom will give him the ability to fuse objects together to craft new weapons, arrows, shields, and even entire vehicles for traversing through water or air, perfectly suiting the game's floating sky islands and greatly expanding the options for both exploration and combat. Moreover, unlike in BOTW , Link seems to get to keep his memories this time aro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The last ability shown in Tears of the Kingdom 's gameplay demonstration, which can also be seen in previous trailers, is Ascend, which allows Link to go through ceilings,  [https://Zeldatearsofthekingdomfans.com/articles/hyrule-s-hog-rider-tears-of-the-kingdom-player-builds-mind-blowing-harley-replica.html in-game Harley-Davidson] essentially &amp;quot;swimming&amp;quot; through until he reaches the floor above. The ability seemingly doesn't let the player choose an angled trajectory, as the demonstration shows Link shooting directly upwards, and while thin ceilings and platforms will allow Link to phase through almost instantly, others will require more time. This can be seen in the demonstration, where Link uses Ascend on the ceiling of a cave to rise to the top of a small mountain, with Link going through a brief, portal-like transition before emerging at the&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Hidden_Details_From_The_Zelda:_Tears_Of_The_Kingdom_Gameplay_Trailer&amp;diff=1982924</id>
		<title>Hidden Details From The Zelda: Tears Of The Kingdom Gameplay Trailer</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Hidden_Details_From_The_Zelda:_Tears_Of_The_Kingdom_Gameplay_Trailer&amp;diff=1982924"/>
		<updated>2025-11-18T03:47:16Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Interestingly, however, despite indications that Zelda might be reprising her perennial role as a damsel in distress, the final trailer for Tears of the Kingdom seems to suggest otherwise, despite her separation from Link in what appears to be an early part of the game. Cutscenes, presumably from later in TOTK , separately show Zelda interacting with a currently unknown character, holding the Master Sword, and awaiting Link at an unknown location, suggesting that she has a larger role to play in the game's story than in B&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tears of the Kingdom has already been shown to build upon the world created in BOTW in numerous ways. Although much of the main plot line is being kept under wraps, trailers for TOTK have shown new vehicles and weapons being used by Link to explore both the land of Hyrule and the sky above it. BOTW placed great emphasis on foraging for equipment, as well as utilizing a durability system. Consequently, there were few permanent additions to Link’s inventory. TOTK could change this by adding some useful tools which would never need replacing, thereby removing one of the main sources of frustration in BOTW ’s gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These large towers are definitely different from those seen in the previous game, with unique architecture and glowing spotlights surrounding them, but some shots of the structures show that they also feature a similar orange glow resonating from within. Only time will tell if these newer towers serve the same purpose as the ones in Breath of the W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another classic Zelda tool missing from Breath of the Wild , the Fishing Rod, would give much easier access to another category of Hyrule’s wildlife in Tears of the Kingdom . In BOTW , catching fish, much like other creatures, is achieved with careful timing. That being said, though, bombs are a viable option for expediting the process. Nevertheless, including the Fishing Rod in Breath of the Wild ’s sequel would doubtlessly make catching fish a much more relaxing and enjoyable experience. Notably, it opens the possibility for a minigame that could be playable at any major body of water in the game wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ore Deposits across BOTW ’s Hyrule allow the player to gather everything from Rock Salt to Gemstones. However, mining these deposits comes with a cost. Breaking the rocks generally means sacrificing some of a weapon’s durability, which in BOTW is of course a precious resource itself. On the other hand, it is also possible to break open Deposits with bombs, but this often leads to the contents being flung far wildly. In a worst-case scenario, this can even lead to some items being lost, especially if mining along cliffs. A pickaxe or similar item, perhaps an unbreakable version of BOTW ’s Iron Sledgehammer, would solve both of these issues with min&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, in further contrast to the Calamity Ganon of BOTW , which was an evil threat with little to no personality behind it, TOTK 's trailers indicate that Ganondorf will be much more of a character than a generic evil to be defeated - in no small part due being fully voiced for the first time in the Zelda series. Much like the first game, Ganondorf is likely what sets the plot of TOTK in motion, with his revival setting the stage for the rest of the game to take place - and, like Calamity Ganon, Ganondorf is likely to be Tears of the Kingdom 's final boss (although hopefully less disappointi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the sequel to Breath of the Wild , there are high expectations for Tears of the Kingdom to follow up on the sense of wonder that BOTW provided with its open-world map. The ambitious changes from the developers could make Tears of the Kingdom better than BOTW , and there's some speculation that more classic elements will be returning to TOTK such as traditional Zelda dungeons. Yet even with the game __ expanding on the world created by BOTW , there are iconic weapons from other Zelda games that Tears of the Kingdom needs to incl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While waiting for the release of **The Legend of Zelda: Tears of the Kingdom ** , some Zelda fans may find that the story presented so far in Breath of the Wild is not as fresh as it could be; something that is only natural when considering that the award-winning game is now five years old. What's more, the tale of the latest era in Hyrule’s history is already remarkably long, spanning a hundred years and many hours of in-game adventuring. As such, with TOTK just over a month away, now is the perfect time to recap the events of BO&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shadow of the Colossus may not be a completely open-ended game like BOTW and TOTK , but it does put emphasis on atmosphere and exploration. The game is structured in 16 ordered cycles:  [https://Zeldatearsofthekingdomfans.com/articles/zelda-s-voice-memories-revolutionize-switch-2-gaming.html Zeldatearsofthekingdomfans.com] in each one, players must locate a particular Colossus, learn its weakness, and defeat it. There's very little to be found off the beaten path, aside from items to raise max HP and stamina, but that doesn't mean there's nothing to explore. Finding these bosses is easier said than done, and the game provides scant hints as to their location. Getting to them often requires thoughtful navigation around obstacles, or lonely treks through forgotten ru&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_%E2%80%94_10_Things_Redditors_Want_To_See_In_The_Game&amp;diff=1982367</id>
		<title>The Legend Of Zelda: Tears Of The Kingdom — 10 Things Redditors Want To See In The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_%E2%80%94_10_Things_Redditors_Want_To_See_In_The_Game&amp;diff=1982367"/>
		<updated>2025-11-18T02:05:21Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;If Tears of the Kingdom has ships sailing around, then it's not out of the realm of possibility to think that Hyrule could be flooded during the events of TOTK . There are already floating islands, and it's possible that they could end up being an escape from the waters down below. Tears of the Kingdom may not be dark compared to other Zelda games, after all, but that doesn't mean that it won't see Hyrule experiencing another great turm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For many, the Legend of Zelda series will always be associated with ancient dungeons and temples, usually each with its environmental theme and unique mechanics related to that theme. Breath of the Wild 's shrines were great in their way but fans' fondness for this traditional style has only grown as a result of the absence. That means Tears of the Kingdom presents the perfect opportunity to bring them back and satisfy f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With less than a month before the release of Tears of the Kingdom , more news on the game's story and characters is a welcome hype booster, especially with much of its pre-release promotional cycle having been especially secretive and vague. While some characters, like Yunobo or Impa, are conspicuous by their absence in the game's final trailer, there's still likely a huge amount of _The Legend of Zelda: Tears of the Kingdom _ that will remain a secret until the game's lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shadow of the Colossus may not be a completely open-ended game like BOTW and TOTK , but it does put emphasis on atmosphere and exploration. The game is structured in 16 ordered cycles: in each one, players must locate a particular Colossus, learn its weakness, and defeat it. There's very little to be found off the beaten path, aside from items to raise max HP and stamina, but that doesn't mean there's nothing to explore. Finding these bosses is easier said than done, and the game provides scant hints as to their location. Getting to them often requires thoughtful navigation around obstacles, or lonely treks through forgotten ru&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one of Breath of the Wild 's most popular side characters, it's not surprising to see the return of Prince Sidon. Perhaps more surprising, though, is what seems to be his new role in gameplay, as TOTK 's last trailer shows him fighting an enemy alongside Link as a companion character - a major expansion on his relatively minor role helping against the Divine Beast Vah Rutah in BOTW . Keen-eyed viewers may also be able to spot a crown on his head, as well as a mysterious &amp;quot;tear&amp;quot; on the back of his hand, suggesting that he may have a significant role to play in TOTK 's st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's possible that the ships seen in the Tears of the Kingdom leaks could be innocuous parts of the game. However, it would be much more exciting if they were a hint toward a major twist that significantly changed the game. Although it may sound outrageous, it's possible that _Tears of the Kingdom _ could see the next great flood of Hyr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though there hasn't been any explicit indication that Zelda: TOTK will re-introduce any of the elements that have defined the Zelda series over the years which Breath of the Wild omitted, some fans are expecting it to do just that. In fact, Redditor Nova604 admits that they're &amp;quot; afraid they won't give us the hookshot&amp;quot; in Tears of the Kingd&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For Zelda: Tears of the Kingdom to avoid disappointing fans, it likely won't be able to get away with recycling the same enemies from the previous game. BotW had plenty of fun and challenging enemies , but that's likely exactly why Redditor NoEggsOrBeansPlz is worried they'll get complacent and fail to &amp;quot; add more enemy variety &amp;quot; in the seq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of the confirmed returning character, Riju gets what might be the flashiest entrance in the new TOTK trailer, as it shows her dual wielding scimitars while lightning crashes down around her. Although not explicitly shown doing so, it's likely that she will be able to fight alongside Link similarly to Sidon, with potentially even the ability to replicate the Urbosa's Fury power from the first game. Along with the mysterious structure shown rising out of the sand in the Gerudo Wasteland near the start of the trailer, it's likely that, along with Sidon and the other Champion descendants, Riju will have a more pronounced story role in TO&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tears of the Kingdom 's vehicle construction already looks to be one of the game's big gimmicks, but sailing could act alongside that, potentially with self-constructed boats. Not to mention, a flood overtaking Hyrule could be what the title Tears of the Kingdom refers to, as Hyrule is flooded by a deluge almost like the tears of the goddess falling onto the land. It's possible that the title could have been foreshadowing such an event all al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Part of me wants to believe that it’s a past iteration of Link or a version of Ganon from before darkness corrupted him. [https://Zeldatearsofthekingdomfans.com/articles/hyrule-s-lifeblood-elixirs-mastering-tears-of-the-kingdom-s-hearty-ingredient-hunt.html Zelda survival Tips] is also seen with shorter hair and wielding the Sheikah Slate in new character art, convincing me further that she is not only saved by Link’s new power, but comes to play a far more prominent role in the full adventure. Whatever evil they face, she is convinced it can’t be stopped, but is now far more than a passive bystander holding off evil as her companion does all the work. Both characters are given more agency here, which should allow Tears of the Kingdom to breach narrative boundaries this series has never toyed with before.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Tears_Of_The_Kingdom_Is_Going_To_Change_Link_And_Zelda_Forever&amp;diff=1982348</id>
		<title>Tears Of The Kingdom Is Going To Change Link And Zelda Forever</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Tears_Of_The_Kingdom_Is_Going_To_Change_Link_And_Zelda_Forever&amp;diff=1982348"/>
		<updated>2025-11-18T01:54:01Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Breath of the Wild 's Divine Beasts and its shrines provided an interesting alternative, but there's something fundamentally satisfying about beating large self-contained dungeons that each have their own unique themes and challenges. Whilst Nintendo has proved time and time again that they thrive when given the freedom to experiment and make big changes, traditional Zelda dungeons have a unique appeal that means anything else will automatically disappoint s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While waiting for the release of **The Legend of Zelda: Tears of the Kingdom ** , some Zelda fans may find that the story presented so far in Breath of the Wild is not as fresh as it could be; something that is only natural when considering that the award-winning game is now five years old. What's more, the tale of the latest era in Hyrule’s history is already remarkably long, spanning a hundred years and many hours of in-game adventuring. As such, with TOTK just over a month away, now is the perfect time to recap the events of BO&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For fans that aren't too concerned about the gameplay or story of the highly-anticipated Breath of the Wild sequel being a let-down, the release of Tears of the Kingdom can't come soon enough. As a result, long and protracted delays could cause the biggest backlash from fans of all, ultimately even potentially tarnishing the release when it does eventually come. With the May release date still standing though, there's reason to be optimis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Kakariko Village, an elderly incarnation of Impa provides Link with a blue Champion's Tunic and tells him he may be able to recover his memories by tracking down significant locations, hinted at by photographs stored on the Sheikah Slate (which once belonged to Zelda). Through these memories, it is revealed that Zelda struggled to awaken her powers and was initially resentful of Link for easily drawing the Master Sword and his obvious skills. However, the pair slowly grew closer, thanks in large part to Link protecting her from assassination attempts by the Yiga clan; a disaffected Sheikah who felt betrayed by the royal family and decided to follow Ganon inst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like the Master Sword, a bow and arrows show up frequently in Zelda games, and often with different types of arrows that can be earned or found. The typical magic arrow types: fire, ice, and light, all have their own uses, making the bow a more versatile weapon, and it's even occasionally necessary for solving puzzles. How strong different arrows are can vary in Zelda games, especially with Light Arrows' magic powers . But given the possibility that Zelda is indisposed during at least a portion of TOTK , the Light Arrows could be an iconic addition as well as useful for Link as he fights against evil forces without the help of Zelda's divine powers, which were crucial against Calamity Ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the sequel to one of the most clever and innovative games the series has produced, Tears of the Kingdom faces massive expectations from fans. That's why one Redditor is most anxious that &amp;quot; people will be disappointed &amp;quot; by it simply because it isn't a &amp;quot; revolutionary, genre-defining game like botw wa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Breath of the Wild offers many hours of story content alone, with side quests and pure exploration leading many players to easily spend countless hours exploring Hyrule. As a result, BOTW is not the easiest game to quickly replay should players want to refresh their memory ahead of Tears of the Kingdom ; and the required commitment of both time and effort can be discouraging. Fortunately, the actual narrative of Breath of the Wild is relatively straightforward and lends itself well to a written plot synopsis for those who want an easily-digested summary of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While there aren't any traditional BOTW -style __ puzzles in Shadow of the Colossus , the Colossi scratch the same itch. It's never enough just to slash away at a Colossus’ feet; each one has a unique mechanic that players must exploit to beat them. Some of the Colossi have weak points on their heads, and the player must find an opportunity to climb up; others lurk near slippery slopes, and the player must goad them into falling off. While it doesn't promise the same freedom as Tears of the Kingdom , Shadow of the Colossus has a similar focus on exploration and puzzle-like combat. Its remake is available only on PS4 and PS5, with the original PS2 version also receiving a port to the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, this stalemate cannot last forever. Already, Zelda’s power is waning, so Rhoam tasks Link with rescuing the princess and defeating Calamity Ganon before her strength is fully exhausted. As part of this quest, Link is also instructed to free the Divine Beasts, which would be invaluable in the final battle. Finally, with his own strength reaching his limits, the King gives Link his paraglider and instructs the young hero to seek out Impa of Kakariko Village, who will guide him further. The King’s spirit then disappears once m&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For Zelda: [https://zeldatearsofthekingdomfans.com/articles/the-sage-characterization-challenge-in-hyrule-warriors-age-of-imprisonment.html Tears of the Kingdom Prequel] of the Kingdom to avoid disappointing fans, it likely won't be able to get away with recycling the same enemies from the previous game. BotW had plenty of fun and challenging enemies , but that's likely exactly why Redditor NoEggsOrBeansPlz is worried they'll get complacent and fail to &amp;quot; add more enemy variety &amp;quot; in the seq&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Zelda:_Tears_Of_The_Kingdom_-_10_Fears_Redditors_Have_About_The_Game&amp;diff=1981628</id>
		<title>Zelda: Tears Of The Kingdom - 10 Fears Redditors Have About The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Zelda:_Tears_Of_The_Kingdom_-_10_Fears_Redditors_Have_About_The_Game&amp;diff=1981628"/>
		<updated>2025-11-18T00:00:19Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: ページの作成:「&amp;lt;br&amp;gt;As the sequel to Breath of the Wild , there are high expectations for Tears of the Kingdom to follow up on the sense of wonder that BOTW provided with its open-world…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;As the sequel to Breath of the Wild , there are high expectations for Tears of the Kingdom to follow up on the sense of wonder that BOTW provided with its open-world map. The ambitious changes from the developers could make Tears of the Kingdom better than BOTW , and there's some speculation that more classic elements will be returning to TOTK such as traditional Zelda dungeons. Yet even with the game __ expanding on the world created by BOTW , there are iconic weapons from other Zelda games that Tears of the Kingdom needs to incl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As far as damage goes, the Hookshot isn't the best choice for a weapon unless a player is fighting very small enemies that can be killed with one hit. Rather, it provides utility for players both in and out of combat. The design of 3D Zelda games have made the Hookshot an iconic tool and weapon hybrid to the point that it might feel strange if it didn't appear in Tears of the Kingd&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If it's to live up to the hype, Zelda: Tears of the Kingdom will have to be an absolutely massive game and that could come with some unexpected downsides. Redditor isaytyler is one fan already convinced the sequel will be amazing but comments that their &amp;quot; biggest fear is if the Switch struggles to do it justic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Legend of Zelda: Tears of the Kingdom _ has plenty of iconic weapons and items that it can include in the game. Over its long history, _Zelda games have featured a variety of weapons for Link to use in his fight against evil threats. While not all have stood the test of time, there are some that are recognized as iconic and have reappeared in multiple games across the franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The hookshot is far from the only classic Zelda item that [https://Zeldatearsofthekingdomfans.com/articles/zelda-switch-2-upgrades-cloud-save-shock-new-hyrule-adventures.html Breath of the Wild Switch 2] of the Wild removed in aid of both its shift away from the Zelda series' traditional sequential system of gaining key items and the new exploration mechanics, but it's perhaps the most beloved. Whilst the idea that they stay committed to denying the player a hookshot doesn't seem major, it would likely mean traversal in general isn't getting refreshed and that would be a bigger disappointm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Part of me wants to believe that it’s a past iteration of Link or a version of Ganon from before darkness corrupted him. Zelda is also seen with shorter hair and wielding the Sheikah Slate in new character art, convincing me further that she is not only saved by Link’s new power, but comes to play a far more prominent role in the full adventure. Whatever evil they face, she is convinced it can’t be stopped, but is now far more than a passive bystander holding off evil as her companion does all the work. Both characters are given more agency here, which should allow Tears of the Kingdom to breach narrative boundaries this series has never toyed with before.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Originally slated for a 2022 release, Tears of the Kingdom has already been pushed back once to its currently scheduled release date in May of this year. Whilst these changes are pretty standard for a massive AAA title at this point, it still has Redditor gaziway worried that it will be &amp;quot; delayed for release &amp;quot; ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whenever Nintendo decides to provide an answer surrounding The Legend of Zelda: Tears of the Kingdom , it hurls out dozens more questions and keeps the theory wheels turning in our brains. Yesterday’s Direct featured an extended glimpse at new gameplay mechanics, while also teasing a healthy dose of character and narrative details I am totally going to read too much into and come to conclusions that probably won’t end up happening.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, innovation and evolution were at the heart of what made Breath of the Wild a game-changing success . A sequel of limited ambition and one that fails to expand on what made its predecessor great might end up disappointing fans when it releases later this year. From the same old overworld map feeling stale to Princess Zelda being mostly absent once again, these are some Redditor's biggest fears about Tears of the Kingdom, spawned by Redditor Tyto_2510&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though there hasn't been any explicit indication that Zelda: TOTK will re-introduce any of the elements that have defined the Zelda series over the years which Breath of the Wild omitted, some fans are expecting it to do just that. In fact, Redditor Nova604 admits that they're &amp;quot; afraid they won't give us the hookshot&amp;quot; in Tears of the Kingd&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Hookshot might be more commonly used in Zelda as a tool to help Link get to places he'd otherwise be unable to reach, it can also be a good weapon with its versatility. Depending on the enemies and the game, the Hookshot can pull either the enemy to Link or vice versa. Smaller enemies can be defeated by hitting them with the Hookshot, and it has the capability of stunning larger enemies. Even Dampé in Ocarina of Time considered the Hookshot to be a treas&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whilst weapons breaking too easily might have been a more popular topic of criticism, it's clear that it's part of a purposeful effort to get the player to be smart and resourceful. In contrast, the near-impossibility of climbing surfaces in the rain means there really isn't anything the player can do but resign themselves to frustration in those sections. That makes it a no-brainer to adjust for some fans if TOTK is to be a less annoying experie&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Tears_Of_The_Kingdom_Story_So_Far_-_Plot_Synopsis_For_Zelda:_BOTW&amp;diff=1981561</id>
		<title>Tears Of The Kingdom Story So Far - Plot Synopsis For Zelda: BOTW</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Tears_Of_The_Kingdom_Story_So_Far_-_Plot_Synopsis_For_Zelda:_BOTW&amp;diff=1981561"/>
		<updated>2025-11-17T23:17:32Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Atop the Temple of Time,  [https://Zeldatearsofthekingdomfans.com/articles/tears-of-the-kingdom-item-dups-still-work-in-latest-2025-patch.html patch 1.4.2 Exploits] the old man reveals the truth; he is the ghost of King Rhoam, the former king of Hyrule. 100 years previously, the malevolent Calamity Ganon emerged from below Hyrule Castle. Seeing the signs of the Great Calamity’s coming, as described in a prophecy, large-scale excavations had revealed the existence of an army of mechanical Guardians created in ancient times , alongside four gigantic machines called Divine Beasts. Four champions were then selected from the various races of Hyrule to pilot them alongside the Kingdom’s princess and her knight in bat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Link journeys across Hyrule in his efforts to complete his quest. Completing Sheikah Shrines grants him Spirit Orbs, which improve his health and stamina. Finishing every shrine earns him a version of the classic green Hero’s Clothes. Deep within the Lost Woods, he discovers the Master Sword in its ancient pedestal. Once he is strong enough, the spirit of the sword allows him to draw it once more. Link also meets the Sheikah technology experts Robbie and Purah, discovering forest spirits called Koroks hiding across Hyrule, who offer Korok Seeds when found. Elsewhere in Hyrule, Link even helps to build a new settlement, named Tarrey T&amp;lt;br&amp;gt;My key takeaway is the bravery Nintendo has shown when it comes to expanding upon Breath of the Wild with a sequel that not only takes place in the same world, but questions its history and the characters within it we’ve already come to know and love. No longer confined by tragic flashbacks and environmental storytelling, Link and Zelda now occupy the present day and will make choices lined with immense and immediate consequences. We are set to learn so much about them and likely come to view them as different people by the time it’s all over. Not just in this game, but how these two iconic characters have been portrayed throughout history.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An ancient evil has once again descended upon Hyrule, awakening a forgotten civilization in the sky and imbuing the land’s creatures with newfound power and aggression that will likely tear everything asunder. The stakes are high, with Hyrule Castle crumbling away into dust as red streaks of energy bubble and burst into the landscape. I’m not even sure if Ganon is the one talking in the trailer’s opening seconds, convinced Nintendo is throwing out a red herring as the previous calamity prepares to play a far more pivotal role in the upcoming story.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of one of the sky islands, Link is shown fighting with a large creature. This being is made of square boxes, connected by tendrils of glowing greenish-blue energy that binds his body together. These tendrils were also present in the green golem seen in older trailers for this direct Zelda seq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, this stalemate cannot last forever. Already, Zelda’s power is waning, so Rhoam tasks Link with rescuing the princess and defeating Calamity Ganon before her strength is fully exhausted. As part of this quest, Link is also instructed to free the Divine Beasts, which would be invaluable in the final battle. Finally, with his own strength reaching his limits, the King gives Link his paraglider and instructs the young hero to seek out Impa of Kakariko Village, who will guide him further. The King’s spirit then disappears once m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One easy way that The Legend of Zelda: Tears of the Kingdom might be able to win over fans is by re-introducing the themed dungeons that were a trademark of the Zelda series for so long. Every game except Breath of the Wild had this dungeon dwelling as a means to gain abilities and weaponry. Whilst Breath of the Wild 's Divine Beasts proved a challenging and unique twist on the formula, the change had fans like Redditor BarbacoaSan lamenting the lack of &amp;quot;old Zelda dungeons with their own them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For some fans, the lure of an exploration-based game like The Legend of Zelda: Tears of the Kingdom is helped by having a lively hub world that's enjoyable to spend time in. Redditor jaspergants wants it to truly be a fantasy world fans would want to live in and thinks that would be helped by a return to &amp;quot;a bustling Hyrule&amp;quot; in the Breath of the Wild seq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like the Crab Arrows and Pumpkin Arrows, using Fuse to make Bee Honey Arrows in TOTK could be another way to add utility to combat for Link. A Bee Honey Arrow could stick an enemy in place, effectively stunning them. It could also be useful if Link could use a Bee Honey Arrow to spread honey on the ground at a distance that could act as a trap to stick an en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There's no doubt that the Zelda team will be looking to innovate even more cool new mechanics for The Legend of Zelda: Tears of the Kingdom but they could just as easily begin re-introducing old ones if they want to please fans. There are some harsh realities when replaying older Zelda games but the classic items aren't one of them which is why Redditor mikeystrikesback wants to see the &amp;quot;hookshot/longshot, or something that feels like that&amp;quot; in Tears of the Kingd&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_10_Skills_To_Avoid_When_Playing_Co-Op&amp;diff=1981485</id>
		<title>Divinity: Original Sin 2 – 10 Skills To Avoid When Playing Co-Op</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_10_Skills_To_Avoid_When_Playing_Co-Op&amp;diff=1981485"/>
		<updated>2025-11-17T22:41:08Z</updated>

		<summary type="html">&lt;p&gt;165.231.97.145: ページの作成:「&amp;lt;br&amp;gt;The currently available iteration of Diablo is still worth playing eight years later. The core of the gameplay loop is still satisfying now and for any players who ha…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The currently available iteration of Diablo is still worth playing eight years later. The core of the gameplay loop is still satisfying now and for any players who have yet to explore the game it is absolutely packed with content. Its current form is jam-packed with locations to explore, monsters to slay, and loot to obtain. The core of the adventure remains fun, as players fight their way across Sanctuary to battle Diablo and the other Evils. Combat is fast paced but still tactical as players build the best versions of their characters possible through skill customization and acquisition of new gear. Blizzard has done a great job of keeping the [https://www.strategycritique.xyz/ SLG game Money guide] updated and fresh since its original release with expansions like the Reaper of Souls and new characters like the Necromanc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who don't know, chilled causes a decrease in movement speed and dodging. It also causes a decrease in water and air resistance. In other words, enemies who use the Hydrosophist skill tree will deal more damage to chilled all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Instead of treating the game from the lens of a neutral observer, players are advised to fully immerse themselves in the game and its consequences. Players should take sides as long as it makes sense with the backstory of their character, and relish in both the rewards and consequences of these actions. After all, starting a second or third playthrough with a new main character will have them experience the same dilemmas, with different choices giving players a fresh perspect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a game where it's important to talk to everyone , Sebille's ancestry can come in handy with other elves. Members of her race are more likely to trust her over other party members, spilling secrets or giving access to certain ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Warfare skill tree in Divinity: Original Sin 2 is full of physical attacks that will leave enemies crawling back to wherever they came from to nurse their wounds. This skill tree has two key bonuses for any player who decides to take the plunge into being a warr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sebille makes a great addition to any Divinity party, but she's also a fantastic choice for a starting character . With the torturous choices the player must make for her, Sebille's tale is dark, riveting, and never dull. Here are a few important tips for making the most out of this powerful protagon&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deflective Barrier is one skill that is ultimately unnecessary when going up again enemies. It provides physical armor to the player and allows projectiles to be reflected back at the user. The problem with the skill is that it doesn't prevent the original projectile's effe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Diablo 4 currently in development over at Blizzard, fans of the ARPG looter are itching for the chance to dive into more dungeons and hack their way through monsters all in the pursuit of loot. With no definitive release date yet, fans of the franchise will probably have plenty of time to explore other games before its eventual rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Persuasion is helpful for any starting character, but comes in particularly handy when playing as Sebille. With it, she can talk herself out of fights as deftly as she talks herself into them, calming those she's ange&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Onslaught is the most damaging ability that Warfare users get access to. This skill causes the player to attack the enemy five times. Each one of these attacks deals only fifty percent weapon damage, but since there are five attacks it ends up dealing far more than just a standard att&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Chain Lightning sounds like a cool idea, but it can hurt allies terribly and possibly even stun them. This ability is exactly how it sounds. It shoots a massive bolt of lightning that can fork up to eight different characters. It also deals 150% damage to each character caught in its bl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This means they won't be able to move . Third, Impalement brings oil with it. Now, any ally who isn't already crippled is slowed and can't move as far without spending more action points. That is all without mentioning that any nearby fire surfaces could cause an explos&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A young elf first encountered in Fort Joy, Saheila is essential to Sebille's story — however, there are several points where she can potentially die. Though it is still possible to complete Sebille's quest with Saheila dead, it is much easier and more satisfying if she remains breath&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The skill Flesh Sacrifice , meanwhile, allows Sebille to gain one AP and a 10% damage boost at the cost of 6 points of Constitution. It makes her a powerhouse in battle, but it does render her a bit fragile, so keep a healer close if she uses this sk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whatever the battleplan players decide on taking, they should try t o allocate a Fighter or a Tank Archetype to take on the Harbinger while they set up more powerful attacks. However, their Tank should be able to take on damage, as the Harbinger's abilities can become extremely dea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another necromancy skill that is terrible for allies is Black Shroud. This skill causes cursed smoke to cover an area and suffocates all characters caught within. The suffocating status effect isn't even the worst part about this ability, the curse&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>165.231.97.145</name></author>
	</entry>
</feed>