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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-07T02:36:19Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Every_Assassin_s_Creed_Trope_The_Avatar_Game_Must_Avoid&amp;diff=1766734</id>
		<title>Every Assassin s Creed Trope The Avatar Game Must Avoid</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Every_Assassin_s_Creed_Trope_The_Avatar_Game_Must_Avoid&amp;diff=1766734"/>
		<updated>2025-10-10T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;177.234.138.238: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;So far, it sounds like this aspect of the planet is being tested as a main feature of the game through the in-depth NPC reactions to players and their decisions. Being able to react to certain obstacles differently depending on aggression or mood, and the acknowledgment of the player’s progression seems particularly complex. Most, if not all, games have features or quest steps that prevent players from reaching an area before they are intended to, and while speedruns are a great challenge , Frontiers of Pandora’s system sounds like an all-encompassing approach to these st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, Ubisoft doesn't appear to be interested in toning down microtransactions any time soon, if AC Valhalla and the upcoming live-service Assassin's Creed are any indication. Still, if Avatar: Frontiers of Pandora can resist the urge to commodify collectibles, gear pieces, and in-game currency, tying these resources to real-world money, it would result in a game that is much less frustrating and more focused on offering a fun experience over one that has the most profit potential. The game would also avoid the problems that Assassin's Creed games face when it comes to pac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At Ubisoft's E3 Forward event, the first glimpse of Avatar: Frontiers of Pandora was shown. The game will draw from James Cameron's critically acclaimed Avatar film and is confirmed to be a first-person action-adventure game. In it, the player will step into the shoes of a Na'vi and explore the Western side of the planet, which has never been seen before. Avatar: Frontiers of Pandora is exclusively a next-gen title, and it looks like Ubisoft intends to take full advantage of t&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would have been easy for the video game to be set primarily on Earth for budgetary issues to tell a slightly different story set in the world of Avatar. But it's really the planet of Pandora which appeals most to audiences, with its lush landscapes and peculiar fauna and fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The description of the game went a little way to explain why that was the case, noting that &amp;quot;Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the draws of Frontiers of Pandora will undoubtedly be flying through Pandora on the back of one of the flying beasts named Toruk. From the Hallelujah Mountains to the various Na’vi settlements to the RDA colonies scattered around the world, there are many different large areas that could be turned into discoverable regions. However, transportation like the Toruk could be locked either behind high XP levels or through microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As beautiful as this environment looks, from the lighting and clouds to the reactive flora, the game’s NPC system continues to be one of the most interesting aspects brought up so far. Pandora’s lore as it has been previously established portrays a planet that is completely alive. The inhabitants of the world can connect with each other’s consciousness in an ecosystem where everything co-exi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While DLC is often still sold separately, they often crowd the microtransaction storefront. Entire sections of Pandora could be held back to be released later at a higher price. Although the game will likely ship with lots of the planet’s signature foliage and landscapes, Ubisoft hasn’t revealed any specific tie-ins to the sequel’s vast oceans and sea l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the best parts about Assassin's Creed is the fact that it transports players to exciting historical settings. While seeing these unique time periods and locations is an at-times thrilling novelty, the games simply don't have the narrative chops to serve interesting stories in these settings. This is to say nothing of the overarching, long-running Assassin's Creed story , which is confusing and boring at best and nonsensical at wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://webhostingtalk.ru/redirector.php?url=https%3a%2f%2fGorod-Lugansk.ru%2Fuser%2FElaineYwh8702%2F Avatar Frontiers of Pandora tips]: Frontiers of Pandora is confirmed to be an open-world game and Pandora begs to be explored, so exploration is likely to be a huge part of gameplay. Exploring the world of Pandora from the back of a Banshee would be amazing, and might end up being the best part of the entire game. With a Banshee, the world becomes a whole lot bigger and would allow players to reach places that would be otherwise unreacha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All that's been revealed about the story so far is that the Na'vi are engaged in a war against humans, who intend on colonizing and industrializing the planet. That's basically the same conflict in the film, but the journey the player takes to stop them is a standalone story. The Avatar game was announced in 2017 but this is the first glimpse fans have seen of the game. There's a lot to unpack from the trailer and lots of exciting possibilities for both story and gameplay, but the most exciting thing showcased in the trailer is the confirmation of flying Bansh&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>177.234.138.238</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Details_Changes_Differences_Only_Veteran_Fans_Remember_About_Destiny_2&amp;diff=1682652</id>
		<title>Details Changes Differences Only Veteran Fans Remember About Destiny 2</title>
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		<updated>2025-09-22T11:24:44Z</updated>

		<summary type="html">&lt;p&gt;177.234.138.238: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 is a game that has gone through a lot of changes since its initial release back in 2017. The Destiny series has become a home for many players o…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 is a game that has gone through a lot of changes since its initial release back in 2017. The Destiny series has become a home for many players over the years, a place where people have made lasting friendships across platforms and fallen in love with its memorable characters (the dastardly Hive for instance) and gameplay. The sci-fi shooter remains tremendously popular. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But Destiny 2 wasn't always the game it is now. In fact, it has gone through enough change to arguably make it almost unidentifiable from the form in which it originally released. Some of these differences are things that only fans that have been there since the beginning may remember. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10  It Became Free-To-Play in October 2019 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be easy to forget now, with how popular the game is across its many platforms and how accessible it has become, that Destiny 2 was once a full-priced game just like its predecessor. But it wasn't until the release of Destiny 2: New Light (not to be confused with Destiny 2: Beyond Light ) in October 2019 that the game became free-to-play, bundling the first two DLC releases with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Making Destiny 2 free-to-play was undeniably a great choice that brought in a massive boost of fans, but it's always interesting to consider that some originally bought it. At least they rolled the first two DLC packs into New Light too. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  Faction Rallies No Longer Exist &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Destiny 2's early days, there were three factions, known as Dead Orbit, Future War Machine, and New Monarchy . Factions no doubt recognizable for fans of the original Destiny. At present, though, they are nowhere to be seen in Destiny 2 (for various story reasons). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Originally, however, players could participate in Faction Rallies and support their favored one, with the winning faction giving out a unique reward. After a time though, Bungie axed the Rallies, stating on the official blog that the associated equipment wasn't very popular and the mechanic didn't drive much interest in the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  Power Levels And Artifacts Have Changed A Lot Since Launch &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When Destiny 2 first launched, it came with a power cap of 300, a drastically smaller number than the cap of 1330 as of this writing . With how it works now, power levels have a soft-cap and a hard-cap, the latter being used to push you to the highest tier of power through extra dedication . Of course, seasonal artifacts also exist that allow you to artificially push past the power cap for that season. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before all of that, power levels and character levels grew in tandem. This made it harder for characters to reach those higher power levels, which in turn made it harder to engage in activities like Iron Banner where power advantages were enabled. Needless to say, it's a shift made to help the balance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  Seasons Are New, And Even They Changed A Lot &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasons are a mainstay of Destiny 2 now, and arguably the game's most important vehicle of storytelling, with its latest seasons evolving by player interaction or in real-time. However, seasons themselves were only really added with the Forsaken expansion. Even then, it wasn't until the tenth, Season of the Worthy, that they started utilizing a more story-oriented format.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seasons themselves, then, have gone through major changes. Originally, all the new content stayed. In favor of managing the game's size as well as keeping the feel of an evolving world going, though, Destiny has arrived at its current formula: content is available for a season, and then it's gone. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  Random Rolls Weren't A Part Of The Base Game &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Random rolls are no unfamiliar concept to people deeply invested in ongoing games, and [https://www.Destiny2Hub.com/ Destiny 2 Hub] 2 is no different. But in its earliest days, random rolls simply didn't exist. This is a change from the original Destiny, and one that drew plenty of criticism. Suddenly, a major part of players' builds was stripped away. It wasn't until (you guessed it) Forsaken that a random roll system similar to that of the first title was added. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With this also came the modding system for weapons that currently exist in Destiny 2, another means to give players a deeper control over the exact build they want. The days of locked weapons seem to be long forgotten by many now. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  Plenty Of Weapon Types Have Been Added &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 is host to many different types of weapons, from fast-firing sidearms to the burst-fire of pulse rifles. Many of these weapons have become duly iconic in their own right. Nevertheless, of the many weapon types that now exist in Destiny 2, quite a few were notably absent at the beginning. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the addition of bows in the Forsaken expansion, the release of machine guns through a quest returning to the Cosmodrome, and the newly-announced glaives, many weapons have found their way into Destiny 2. This isn't even making mention of the changes to the way that pre-existing weapons now function. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  Weapons Slots Went Through A Major Layout Shift &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapons are at the core of Destiny, being one of the biggest factors in the way players customize their build. This has always been the case, of course. But even aside from the updated mods and rolls system, Destiny 2 originally had a very different way of classing your weapons' slots. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Originally, weapons in the kinetic and energy slot were the same, the only difference being the element (and therefore the ammo) used . This meant that many utility weapons, like powerful shotguns and explosive rocket launchers , were restricted to the heavy slot. With the current system, however, these three slots remain the same, but the weapons contained within are now tied to ammo. This means you can potentially equip a shotgun in all three slots, say, if that's what you really want. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  Gambit And the Drifter Were Only Added In Forsaken &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny's various game modes are some of its most defining features. From the PvP Crucible to the PvE strikes and endgame raids, the game has constantly tweaked and adjusted these areas, adding maps and modes all along the way. One of the more popular modes (and characters) is Gambit and the Drifter, which were only added in Forsaken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Being such a central part of the lore now and a fan-favorite character, Gambit actually represented one of the first gameplay instances of Guardians using the darkness as a power. This concept evolved massively in Beyond Light, with the addition of the formidable Stasis subclass. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  Trials Of The Nine Was Trials Of Osiris' Predecessor &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of note as well, of course, are endgame PvP activities. A famed part of this is the Trials of Osiris (hailing from the original Destiny where it played the same role), a pinnacle endgame activity. Interestingly, the Trials were only added to Destiny 2 in Season Ten. This mode did have a predecessor, however, in the Trials of the Nine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Trials of the Nine served the same purpose, with slightly altered rules. Only one revive, but only one victory to reach the unique social space. The concept was retired upon the release of Forsaken, with no alternative available until the return of Trials of Osiris. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  Cross Save Is Recent, And The Foundation For Crossplay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The cross save feature of Destiny 2 is well-known now, allowing players to seamlessly carry their progress across all the various platforms easily. Cross Save is also the foundation that finally allowed Destiny 2 to get cross play in Season 15. However, cross save itself wasn't added until the run-up to the Shadowkeep expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cross save is a core part of Bungie's ethos for Destiny: the notion of one connected, evolving experience. Though it took its time to arrive, cross save and the resultant cross play represent undeniable leaps forward from the game's disconnected past. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: Best Exotics For Titans In Destiny 2, Ranked &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>177.234.138.238</name></author>
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