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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-12T22:57:20Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_Classes_In_XCOM:_Enemy_Within_XCOM_2:_WOTC_Ranked&amp;diff=2095334</id>
		<title>The Classes In XCOM: Enemy Within XCOM 2: WOTC Ranked</title>
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		<updated>2025-12-12T14:51:14Z</updated>

		<summary type="html">&lt;p&gt;192.210.147.173: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The 2D pixels on 3D pixelated backgrounds is a cool visual gimmick. It was one of the best things about Octopath Traveler. However, that game had some issues that have carried over into this game as well. The backgrounds, for one, are too dark. Even what seems to be the brightest of settings can look dingy because of the lighting. TV settings can only do so much so it would be good to see these backgrounds brightened, or touched up in any other &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was one of those things in Enemy Unknown that we really wanted to do, but there isn’t like another XCOM game out there, so as we were making Enemy Unknown, we had to figure out the game and really figuring out procedural at that point a stone too far for us. So, there were a lot of complications with it and now after Enemy Unknown, we have a lot of metrics, we understand what exactly this is. There are some easy metrics that determine sizes of things and distances, and  [https://www.slgnewshub.com/ SLG Advanced Strategies] it allowed us to analyze it and come up with a system that is very robust, so even if we didn’t do procedural, I still would do levels the way I’m architecting them now to save a lot of extra work we did in Enemy Unknown that I don’t think was really visible to the player. But it was something that we felt we needed to do so, we got time of day is dynamic, we got weather, destructible floors and ceilings now, destructible structures. All of that plays into the procedural system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Jumping into a quick game just to fool around or do some daily challenges is a solid way to spend a short gaming session. Though it is competitive, Fortnite allows for many different types of players, from deeply competitive people to creative types who just want to bu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One thing that would help balance out the story would be to include optional battles. In the demo there are side stories but they are just literally that, stories. Sometimes they result in a new recruit or item, but there aren’t optional battles in the volume that one would want in a demo. Final Fantasy Tactics certainly has plenty of opportunities for players to relax on the story and instead grind for loot, levels, or &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A great, well, support class. Smoke grenades and extra medkit uses help the Support Class keep the other soldiers in their squad alive for longer. They get a lot of great utility to buff allies and debuff enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fortnite is available on just about every modern platform under the sun, including portable consoles. All the same, being able to play the PC version on the go will be a great addition to the Fortnite ecosys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Valve announced its first major venture into the console market, gamers throughout the world got excited at the possibilities it offered for playing games on the go. The Steam Deck is essentially a small customizable PC that runs on Steam OS allowing players to tap into their current library of ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PC players have been enjoying the game since February, but the developers have finally released a console version to Xbox One and PS4. It's a longer delay than many gamers are used, so does the ported version seem worth the wait? And after Enemy Unknown 's own release on consoles, have the interfaces and controls been improved (along with the performance) on the Xbox One and PS4's hardware? The answer is 'yes' across the board - minus a few technical iss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the rescued and restored Commander, the player takes on a challenge and campaign that is, in many ways, an inverted form of the original. Now operating as the resilient infection the aliens posed previously, the gameplay, mood, desperation, and constant threat of failure and death have been completely twisted. The main difference is the element of surprise: allowing players to operate unseen prior to attacks, scouting enemy forces, planning and executing ambushes, fundamentally changing the complexion of the standard miss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was funny. We had a lot of ideas for where we’d go with two while we were developing Enemy Unknown, and after the game came out and all the fans were posting stuff, it was amazing the metric for how many people lost. Face planted and lost multiple times. So it seemed, the strange part about XCOM is that people would lose and restart entirely, unlike a lot of other games where you just don’t do that. So it seemed like a really natural place for us to go to take more of an alternative history approach instead of a much more linear narrative. It felt like something most players would relate to having like &amp;quot;wait a minute, the first time I played it I lost. As if, after I played and I lost, now I’m playing the sequence of the game I lost.&amp;quot; It was something we honestly didn’t think many people had done. It’s so easy to do a linear path, and we wanted to take more of an alternate history approach to see what would happen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The other class in XCOM 2 that isn't an improvement on the one that preceded it. The Grenadier has some utility and a lot of great damage options. Grenades are extremely helpful during a playthrough to get chip damage and destroy co&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>192.210.147.173</name></author>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Pok%C3%83_mon_TCG:_The_10_Most_Powerful_Grass-Type_Cards&amp;diff=2053174</id>
		<title>PokÃ mon TCG: The 10 Most Powerful Grass-Type Cards</title>
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		<updated>2025-12-03T10:34:05Z</updated>

		<summary type="html">&lt;p&gt;192.210.147.173: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Another partner for Eelektrik was Rayquaza EX, which did massive amounts of damage with the downside of discarding electric energy attached to it. However, Eelektrik's ability made this downside almost no existent, as it could fish those energies out of the discard again. Overall, Eelektrik is a shockingly strong card, especially given how unassuming it se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This, in addition to adding fire energy to Heatmor the normal way, will allow them to meet the requirement of their Exciting Flame attack's secondary effect. With enough fire energy attached, each of Heatmor's Exciting Flame attacks will deal 90 damage to the enemy Active Pokemon, but will also deal a huge 180 damage to one of their Bench Pokemon. As such, Heatmor can lay waste to the enemy's Bench and Active Pokemon at o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With assisting Pokémon like Mew and Dusknoir, Accelgor becomes even more powerful, forcing the defending Pokémon to be stuck in the active place, while dealing significant damages to the opponent’s be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Burn&amp;quot; is the newest special condition out of all the status ailments that can be inflicted upon foes in the TCG. It acts like Poison in that it consistently chips away at the afflicted Pokemon's HP every turn until healed, though it does 20 HP worth of damage per turn instead of Poison's 10 HP damage-over-t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Therefore, players can always retreat, use cards like Guzma, or switching abilities, to deal the max damage from First Impression. The remaining two attacks of Golisopod GX makes it an even bigger monster. Armor Press, deals 100 damage, while also shielding Golisopod by reducing the opponent’s damage by 20 during their next turn. The GX attack Crossing Cut deals a damage of 150 while allowing the player to switch Golisopod GX with any of their benched Poké&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One special collection has already been announced called the Meowth VMAX Special Collection. This collection is said to be one of the first opportunities for players to receive the new Pokemon V and Pokemon VMAX cards and will be available for purchase on January 3, 2020, a full month before Pokémon TCG: Sword &amp;amp; Shield. The Meowth VMAX collection includes 5 booster packs, 1 Meowth V card, 1 Meowth VMAX card, and 1 oversize Meowth VMAX c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Therefore, the Pokémon Center Lady Trainer Card, better known to anime fans as Nurse Jay, is a brilliant resource to have up the sleeve when evolving or retreating are not an option, and the player’s pokémon has received considerable damage. This Trainer Card allows players one of the best strategies to recover in PTCG by healing 60 damage, as well as any Special Condition on any one of the pokémon chosen by the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A Fire-type Pokemon's greatest weakness is Water-type attacks . In the TCG, most fire Pokemon take double damage from aquatic assaults, therefore Water-type decks can be very difficult to go up against. To avoid having one's deck doused into submission, trainers should have a few water-counters in their fire d&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Virizion EX is a Basic Pokémon with 170 HP and belongs to the Black &amp;amp; White - Plasma Blast expansion of the franchise. This ultra-rare card boasts of a powerful ability Verdant Wind, which protects each of the player’s Pokémon that has a grass energy-card attached to it from being affected by any Special Condition. If Special Conditions are already imposed on any Pokémon of the player with grass energy attached to it,  [https://Slgdaily.xyz/articles/10-mind-blowing-games-that-owned-january-2023.html Dead Space Remake] this ability removes them instan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the universe of Pokémon Trading Card Game, part of the Pokémon franchise, few can boast of the astounding abilities that Psychic pokémon are known to have. This type is commonly associated with the ones that belong to the elite echelons of the Pokémon world, as many legendary pokémon are usually found to have Psychic traits. These pokémon are great in a team and provide helpful assistance to either themselves or the other pokémon in the t&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kiawe is the perfect Trainer Card for Fire-based decks and should be used during the game’s early stages to give the player the upper hand. While it does end the player’s turn upon use, it allows him/her to search the deck for four Fire energy-cards and attach the same to one of his/her pokémon, which can also increase to five, if the player has already attached the one energy he/she is allowed to attach to a pokémon per t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The oldest deck on this list is the now infamously-titled &amp;quot; Haymaker&amp;quot; deck. Haymaker was possibly the first truly meta defining deck to ever exist in the Pokémon Card Game . It reigned over the competition with its simple yet incredibly strong premise. The deck only ran Scyther, Electabuzz, and Hitmonchan. What these cards all had in common was decently high HP (for the time), small energy costs with high damage output, and, best of all, they were all basic Pokémon. Haymaker was feared because it applied pressure to the opponent almost right out of the gate, and it never let up until the sixth prize card was drawn. Undoubtedly a very simple deck, but one that many players dreaded fighting due to its ease of use and sp&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>192.210.147.173</name></author>
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