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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-13T20:54:24Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Honkai:_Star_Rail_-_Treasure_Chests_And_Spirithief_Locations_In_%22Sanctum_Of_Prophecy%22_Janusopolis&amp;diff=1628220</id>
		<title>Honkai: Star Rail - Treasure Chests And Spirithief Locations In &quot;Sanctum Of Prophecy&quot; Janusopolis</title>
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		<updated>2025-09-10T14:50:30Z</updated>

		<summary type="html">&lt;p&gt;196.240.105.106: &lt;/p&gt;
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&lt;div&gt;A great aspect of Arena is that it offers different &amp;quot;formats&amp;quot; for gameplay, which can range in card options, deck size, and overall difficulty, so it can appeal to both new and veteran players alike. Not to mention its free-to-play status on both PC and mobile platforms makes it a great way for card [https://marketingme.wiki/wiki/User:Sang121344755 Anime game strategies] fans to get their Magic fix eas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Iason is a traveler from Okhema who players need to find in order to get this achievement. He will always be walking with his Dromas along the strip that borders Okhema City. Just head to the Marmoreal Palace Space Anchor and keep running until you find &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those lucky enough to obtain Geniuses' Greetings from gacha pulls and who have no interest or resources to go for Aglaea’s signature light cone, this option performs quite well as a DPS-oriented cho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Trailblazers can perform a prayer ritual in Amphoreus by interacting with one of the many prayer basins. After successfully doing it for the first time, they can get a Memory Crystal Shard. There are 4 such basins in &amp;quot;Eternal Holy City&amp;quot; Okhema and if players manage to activate the prayer ritual to get the right sigils, they will also get the 'Chirping Secret: Golden Journey' achievem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Amongst the madness and mayhem that constitutes Amphoreus are divine places filled with light and laughter. As the fifth and latest location in Honkai: Star Rail , the Trailblazers experience a new twist in the divine comedy of their life as they embark on a journey with the Chrysos Heirs . The area is filled to the brim with a variety of rewards, and Honkai: Star Rail players should be no stranger to t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Time Woven Into Gold is Aglaea’s signature light cone and undoubtedly her best-in-slot option, providing nearly all the stats she needs for maximum damage output. Compared to other options, it offers a significantly higher base ATK, ensuring a stronger foundation for her damage scaling. Additionally, it increases Aglaea’s SPD, which she also benefits from. Since Aglaea primarily deals damage through Basic ATKs, the bonus to Basic ATK DMG directly enhances her performance, making this light cone the most effective choice for her playst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the last route, we will visit the remaining two 3D rooms in the &amp;quot;Sanctum of Prophecy&amp;quot; Janusopolis . First, teleport to Worshiper's Footpath Space Anchor and enter the 3D room to the south. Once you enter the room, go to the right side and ascend to the second floor. Up there, activate the Miracle Orbs and make it shine to the bridge on the l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a lot of Side Missions in Amphoreus, and each one of them will provide players with 2 or 5 Memory Crystal Shards. Here's a list of all quests that can be completed in version 3.0 that will provide the crystal sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All you need to do is listen to them and choose whichever side you prefer. If you choose Zeno’s side, you’ll receive the Idol’s Dusk achievement , but if you choose Permenides’s side, you’ll receive the All Is One achieveme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first 12 treasure chests in the Sanctum of Prophecy Janusopolis can be obtained by completing an Adventure Mission called Janus' Maze . You can start this quest by talking to Priest Monnta in the Archive of Prophecies. Keep completing the Janus' Maze puzzles to unlock all 9 treasure chests. Along the way, the priest will also let you talk to another 3 NPCs that will reward you with che&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teleport to the Marmoreal Market Space Anchor in ‘Eternal Holy City’ Okhema and then head left towards a trash basket with question marks above it. You only need to interact with it to receive the achievem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40. After that, collect Coins of Whimsy using the Hand of Zagreus to discover a hidden chest. At the same time, go to the middle of the area and punch breakable boxes to reveal a Golden Scapegoat puzzle and place the mechanical hand as a bridge nea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;27. At the same level, walk to the middle of the room for a stone control platform to control the Hand of Zagreus . Find 3 Coins of Whimsy to unlock a hidden treasure chest. At the same time, use the mechanical hand to punch a breakable box in the center of the lowest level and pick up a triangle stone before putting it down on the left scale. Lastly, place the Hand of Zagreus as a bridge on the third floor before disengag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bundle itself includes two different styles of [https://Marketingme.wiki/wiki/Honkai:_Star_Rail_%E2%80%93_Ruan_Mei_Eidolons_Guide Anime game DLC], with the first being a 3D Dungeon-Crawler, and the other two being Top-Down RPGs (both having turn-based combat systems). While these three classic titles belong to the same broader universe, they all follow different storylines and characters, so each experience offers something unique. Perhaps the best part about Shining Force Classics is that the developers have kept faithful to the originals with only minor improvements added — like a better save system, leaderboards, and controller supp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are many Fragment of Recollection in Amphoreus, but the one inside the player's private room is special. Interacting with them will give 10 Memory Crystal Shard and it refreshes weekly. This method is the most suitable for players who lack time to explore the new area but still want to collect the crystal shard for their&lt;/div&gt;</summary>
		<author><name>196.240.105.106</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Meet_The_Half-Life_Community_Making_A_Social_Network_For_Valve_Fans&amp;diff=1603971</id>
		<title>Meet The Half-Life Community Making A Social Network For Valve Fans</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Meet_The_Half-Life_Community_Making_A_Social_Network_For_Valve_Fans&amp;diff=1603971"/>
		<updated>2025-08-31T13:14:46Z</updated>

		<summary type="html">&lt;p&gt;196.240.105.106: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;The Half-Life community is one of the most creative and talented gaming communities out there,&amp;quot; the founder of LambdaGeneration - who simply goes by &amp;quot;Alex&amp;quot; online - tells me. &amp;quot;Some of the stuff we cover just blows my mind. Whether it’s a group of people spending almost two decades recreating the original game in a modern engine or someone spending three months on a fan film, I am always taken aback by the sheer dedication people have for the series.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Half-Life fans are a dedicated bunch. Even in the absence of content from Valve , the series has thrived with mods, community content, and unofficial games such as Lambda Wars and Black Mesa. Half-Life: Alyx didn’t fully reignite the torch, but it helped to keep the flame fans have managed to carry all these years flickering. There were community forums of like-minded individuals sharing each other’s work, news websites specifically catering to Valve fans after Episode 3 faded into obscurity, and then there was LambdaGeneration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While others emphasized what Valve was up to, this blog was all about what fans were doing. It started out as a website before transitioning into a Discord server and a Twitter page. Now, it’s a fully-fledged social network in the making. I’ve long followed LambdaGeneration, so I was ecstatic when they reached out to me about an interview for the new initative. This group has always been the go-to place to find what the community is up to, or to uncover hidden gems - a new resource like this is a total game-changer. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In just one week, the LambdaGeneration social network has amassed 1,000 users - and that number is still growing. This includes fans, creators, developers, and the staff keeping the cogs whirring. The site fills a gap in the Valve community, something in between archaic forums and the more meme-heavy Reddit. There are pages for news, modding, fan art, films, music, and lore, letting you find whatever you want with ease. Otherwise, you can sort by trending, new, and top. There are user profiles, badges, and more, combining the best elements of different social media sites to create a Valve-centric juggernaut. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;The concept for LambdaGeneration was simple - we wanted to create a site that would share all of the amazing fan content the Half-Life and Valve community make,&amp;quot; Alex says.&amp;quot; At the time, most Valve fansites were focused on official news and there weren’t any news sites dedicated to things made by the community. I remember being frustrated seeing some really cool stuff scattered around various forums just going unnoticed, and I wanted to fix that. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Ironically, our first few articles were about Team Fortress [https://www.counterstrike2guide.com/articles/the-evolution-of-multiplayer-shooters-a-professional-gamer-s-perspective.html Counter-Strike 2 beginner guide], but this didn’t seem out of place at the time as Valve’s games were heavily intertwined and arguably a single community.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For context, Team Fortress and [https://www.counterstrike2guide.com/articles/soaring-through-cs2-my-journey-with-jetpack-joychicken.html Counter-Strike 2 maps] started as fan-made Half-Life spin-offs that Valve eventually roped into its own official library; fans and mods have always been at the epicenter of Valve’s business model. With how integral the community has been to Half-Life throughout its history, it’s no surprise that the scene is still thriving despite the lack of official content. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Contrary to what people may think, LambdaGeneration actually grew during Valve’s silence,&amp;quot; Alex explains. &amp;quot;Many of the news-oriented sites that once overshadowed us started to struggle - many just gave up. The community, however, did not.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of the sites Alex is talking about were centered around maps, while others focused on larger overhauls. There were also a few that dug into leaks, rumors, and speculation, propping up the fans who were trying to sift through Valve’s silence to find answers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alex was driven by all of these approaches to bring everything together into one central hub for all things community. &amp;quot;One huge inspiration was PlanetPhillip.com, now RunThinkShootLive,&amp;quot; he tells me, &amp;quot;The site posted reviews of single-player Half-Life maps. I could see how much of a positive impact that had on the community. People were inspired to create Half-Life maps because they could see others making cool stuff and they knew their effort would not go to waste. There seemed to be room for something that could do the same for everything else in the community like fan art, fan films, music, and mods. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Moving to Twitter and YouTube was a must to survive. I love old-school websites and forums, but it’s hard to keep them alive in the modern internet era. We actually used Twitter early on to promote articles on the original site but, over time, we transitioned to posting directly in smaller bites, which worked well for us.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;LambdaGeneration has now come full circle, returning to its website roots but with all the modern bells and whistles. &amp;quot;The concept for the new community platform is the same as the original website - it’s a place to share and discover Half-Life and Valve community content,&amp;quot; Alex says. &amp;quot;I’m not a writer or journalist, the original website ran on WordPress. But I was always open to other mediums, so - in my head - turning it into a social platform felt like a natural progression. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;I came up with the idea in 2015. I could see how traditional blogs like ours were struggling as people moved to social media. The idea was to make something easy to use and run by the community. We’d seen others get their own dedicated apps and platforms like Doom with the Slayers Club and Star Wars with the Jedi Council Forums. We also love the idea of making a modern version of Planet Half-Life, which was a popular community-oriented fansite back in the day. We want to fill the void that is left.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alex's point is an important one. I occasionally jump to Reddit to find out what's going on with the community, perhaps to discuss some wild theories about the G-Man after a long day of bunny-hopping through the waterways of Half-Life 2, but the subs are drowned in memes. So, I go to Twitter, where it's near-impossible to find any structured form of discussion. The only spot to find community content in a neat package was LambdaGeneration, but even then it was curated by fans - what was being lost in that process? LambdaGeneration’s new social media platform addresses all of these issues. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Reddit feels quite outdated,&amp;quot; Alex tells me, &amp;quot;I personally find it hard to use, and I know many others do too. We wanted to build a modern site, more in line with the easy-to-use interface that people have come to expect from platforms like Twitter. The Half-Life subreddit also has a huge amount of meme content and while I enjoy a good meme, we want to appeal to serious content too. For example, last week we added a 'Fanart of the Week' section to our sidebar. We also noticed that a lot of people shared their work on our Discord and while it is great for discussion, it’s not intended for long-term archiving due to how quickly things get buried. We wanted to create a platform that was fully public, organized, and search engine-friendly.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The platform is not quite finished yet, mostly because there are plans to expand and breathe more life into it. &amp;quot;We have a lot of plans for the platform,&amp;quot; Alex says. &amp;quot;Everything you see has been coded by just two people. I have a background in design and front-end web development. David - our CTO - is an ex-military software developer and created the system and servers behind it all. Our most requested thing right now is a native app, which we plan to work on later in the year once we feel the website is more complete. For now, we have sub-communities for major Half-Life games, mods, and topics in the work. We’re also releasing new features every week. Last week, we added mentions. Now we’re working on multi-image posts.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently, there is no way to financially support the self-funded fan-site, but there are plans to potentially open a Patreon in the future. LambdaGeneration seems like the inevitable next step in this saga, a hot-spot for Half-Life devotees to enjoy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Persona 6 Needs A Gay Romance Option &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>196.240.105.106</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=25_Things_We_Wish_We_Knew_Before_Starting_Red_Dead_Redemption_2&amp;diff=1573250</id>
		<title>25 Things We Wish We Knew Before Starting Red Dead Redemption 2</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=25_Things_We_Wish_We_Knew_Before_Starting_Red_Dead_Redemption_2&amp;diff=1573250"/>
		<updated>2025-08-22T17:45:12Z</updated>

		<summary type="html">&lt;p&gt;196.240.105.106: &lt;/p&gt;
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&lt;div&gt;Unfortunately, one key part to [http://uzserial.net/user/Hortense0546/ red dead redemption 2 horses] Dead Redemption 2 I've difficulty moving into is the controls. The controls are similar to the everyday Rockstar open world formula (at the least Grand Theft Auto and Red Dead Redemption), with a thousand completely different actions being assigned to a handful of buttons. This can be a mechanical marvel with all of the totally different programs at play, from gunplay, horseback riding, hand-to-hand fight, character interactions and so forth. Controlling Arthur feels unfastened and stiff at the same time, something I can never put my finger on, and I've a tough time figuring out if it’s a great or bad factor. Sometimes it may be irritating, whereas other occasions it could actually lend to the charm of the game. The gunplay is still prime notch, though, with each of the old rifles, pistols and shotguns feeling authentic and satisfying to hearth, especially with the Dead Eye ability. There are a ton of different weapons to acquire, all of which are need to be correctly maintained, which somewhat ties into the survival facet of the game, similar to maintaining meals intake for each you and your horse.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you consider Rockstar Games, Grand Theft Auto is little doubt the first thing that pops into mind. They’ve constructed a multi-billionaire dollar franchise that has turn into a family identify, but they’re a multi-studio company that has many properties in their catalogue. Midnight Club, Smuggler’s Run, Max Payne, State of Emergency, Bully and so many more, Rockstar is way more than simply Grand Theft Auto. With that stated, their third-individual action journey formulation has worked for them up to now and so they’ve been implementing it into different titles, one for example could be Red Dead Redemption. Released over eight years ago, we dove into the Wild West like we’ve by no means performed so before, with an open world ripe for exploration, a compelling story with a loveable forged of characters and a cleverly-designed taking pictures mechanic. Here we are again, as Rockstar has created a extra colossal and immersive game that places it in a familiar territory, all while making feel like its own identification.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a number of miserable discoveries in Red Dead Redemption II . A lot of which are even creepier when Arthur barely has a reaction. He simply creepily scribbles cryptic notes. Anyway, one other flying break you may uncover is north of Big Val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though the sport tells you repeatedly that it’s vital to eat and drink to remain alive, it really isn’t. Sleeping will pretty much rejuvenate all three of your bars, which is to say health, stamina, and your Dead Eye. Eating is simply a good way when exploring to keep your well being from draining. Another upkeep feature that is not that needed is grooming. If you want to trim your hair, or beard, cool, however you too can allow them to deve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dutch’s age in relation to Arthur’s doesn’t make sense. They appear the same age and yet Dutch always refers to Arthur as his son. Arthur even says Dutch and Hosea raised him as a toddler. How younger a &amp;quot;little one&amp;quot; is in this game could ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly south you'll discover a viking burial ground where you may acquire a helmet and hatchet. The helmet looks cool, nevertheless it doesn't have any special attributes and the hatchet is only a throwing axe that is slightly alte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Until Rockstar reveals more, though, I'll keep being nervous over just what Red Dead Redemption 2 is. Loads of rumors are floating around that it’s a prequel. If it is, they may knock it out of the park, I just don’t want them relying on The Magnificent Seven to do it. Give us an American classic, one thing steeped in our own mythos, whereas preserving it fresh. Running and gunning is enjoyable in video games, but you will get that anyplace ( GTAV /any shooter ever). Let’s see a western tale more in truth with reality than Hollywood. There are so many other stories out there that get missed. If it's a prequel, the fall of John Marston's gang may very well be achieved with model. How cool would it's to build up a bandit posse solely to have it all ripped away (or in Marstons case, strolling away)? Usually in video games where the player must form a crew ( Mafia III /GTAV), it’s to set out on some serious mayhem and succeed. To have a recreation where the participant forms their crew only to have it taken away would be the last word center finger to that type of storytelling in gaming. Especially coming from Rockstar. Not only would it flip the script, however it might present Rockstar can even go in opposition to their own grain, whereas not borrowing from Hollywood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That's how the legislation works, proper? You just pay some cash for it to go away? Well, that is how it really works in regards to bounties in Red Dead Redemption II . All except for story bounties like Blackwater. It’s slightly more than ridicul&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for the primary story, it’s entertaining however removed from revolutionary. It has its highs and lows, the lows being the lack of development exterior anybody who’s within the Van der Linde gang. You get to meet a plethora of characters by Arthur’s journey and yet most of them solely seem in a single or two missions, outside of a few exceptions. [http://giggetter.com/blog/85590/the-15-worst-things-about-red-dead-redemption-2-and-the-15-best/ Red Dead Redemption 2 treasure maps] Dead Redemptions 2 strikes at an unimaginable pace to the purpose that most people on the earth are disposable and typically pointless, making me wish there was extra of a give attention to particular story beats as it’s unfold too skinny in spots. With that stated, outdoors of the exceptional core forged, what Rockstar does right is create exciting scenarios. That is something the company is known for, crafting nicely-designed and infrequently comical heists that are positive to go awry. Whether it’s robbing a prepare or a stagecoach, or simply walking by way of city, every chapter has a handful of standout missions that can keep you on the sting of your seat. Granted, the opposite missions are principally damaged up into your customary affairs, however at the very least they’re kept lively due to Arthur usually being assisted by another member of the gang.&lt;/div&gt;</summary>
		<author><name>196.240.105.106</name></author>
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