<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=223.29.253.111</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=223.29.253.111"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/223.29.253.111"/>
	<updated>2026-04-05T14:29:29Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Apex_Legends:_The_10_Best_Legend_Skins_In_Season_5_Ranked&amp;diff=1879660</id>
		<title>Apex Legends: The 10 Best Legend Skins In Season 5 Ranked</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Apex_Legends:_The_10_Best_Legend_Skins_In_Season_5_Ranked&amp;diff=1879660"/>
		<updated>2025-10-30T14:06:12Z</updated>

		<summary type="html">&lt;p&gt;223.29.253.111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Finally, the Skullpeircer hop-up is back, replacing the Anvil Receiver. The Skullpiercer can attach to the Wingman and Longbow and increases headshot damage. As if the Wingman wasn't deadly enough, ri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If this list was simply about ranking the names of all of the Season 5 weapon skins, you'd be hard-pressed to find one better than the Bad Mojo skin for the Spitfire. The Spitfire is a large and powerful light-machine gun that was once highly coveted but has recently fallen off due to players preferring other weapons in its weapon cl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Season 5 of Apex Legends started today, and the patch notes are incredibly extensive. We have a new legend , new zones in King's Canyon, balance changes to Legends and weapons, and a brand new PVE game mode known as the Season Quest. There is also a new battle pass, a rotation to supply drops, and the return of one of the best hop-ups. Let's dive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The easiest fix would be to play only with players one trusts. However, one key issue is that my friends range from far better to me to far worse than me, which poses challenges with skill-based matchmaking. Even though my K/D is below one and I have a win rate of 5 percent, squadding up with my higher-skill friends means there will almost certainly be Apex Predators in our lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each of Mirage's abilities has been buffed in this patch. His decoy, which now lasts for 60 seconds, can be fully controlled. At first the decoy will still run in a straight line, but now Mirage is able to control him by pushing H. The copy will move exactly like Mirage. Similarly, the decoys that deploy when Mirage ults will also mimic his every move. Most significantly, Mirage now cloaks when using respawn beacons and cloak himself and downed allies when rezz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Puns are an interesting slice of comedy as they happen to be very divisive. Some people love puns, and  [https://Apexlegendsfans.com/ Apexlegendsfans.Com] others hate them. The Kraber's Season 5 skin is called Magma Might, which for Pokémon fans feels like a play on the electric magnet Pokémon's name, Magnemite. Magma Might is about what you'd expect from a skin with that name as it looks like images of magma pools grafted onto the weapon like a weird form of wallpaper. In the meta the Kraber is currently a Top 5 weapon, so you may be seeing a lot of Magma Might in your fut&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In games of Apex Legends , I’ve found myself matched with profile names that are blatantly racist (they used workarounds to pass spam filters). Once, the first thing someone said was a sexual comment. I’ve been told I was trash for losing a fight by missing a shotgun shot. Random players frequently separate from their teammates, go AFK in the middle of a fight with no explanation and can be toxic in any number of other w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;His skin is called Fool's Gold and gives off strong conquistador vibes. He looks like a weird mix between a famous conquistador and a bumbling steampunk pilot. Mirage seems to often be toeing the line between competent threat and naive goofball. It's kind of his thing at this po&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Further, this could help balance the lobbies. The theory would be that someone who has gotten &amp;quot;good teammate&amp;quot; accolades has earned the right to not have to squad with potentially toxic teammates. It wouldn’t have to be the case every game, but the &amp;quot;good teammate&amp;quot; would overall have the benefit of playing far fewer games with potentially toxic rand&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A video recently emerged on Reddit showing exactly how toxic random players can be. A player downs two enemies only to get knocked before a teammate kills the third. The teammates then refuse to revive the downed player. To see it and know there are few consequences for these actions is frustrating, to say the le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;By many accounts, these teams are working harder than ever. Workers in the gaming industry had to rapidly adapt to the challenges of remote work. Many of these studio employees have children, which means they had to rearrange their own lives to care for their children and support them through remote learning. Though many workers may relish being able to work in their pajama pants, they're facing innate challenges without the interpersonal aspects of working together at a stu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Evolved Flow skin for the Peacekeeper is appealing in a very unappealing way. As a skin, it's a little messy and chaotic, but for some reason, it works on the Peacekeeper. This is likely due to the shape of the shotgun and helps the design feel more like a gradient and less like a mashing of two separate desi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Recently, I was matched with someone whose name was a play on the coronavirus. Perhaps merely evidence of a juvenile sense of humor, it hits different when 23,000 people in your city have died of the vi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The master of the hunt, Bloodhound, has been seeing a slow and steady set of buffs that have slowly made the hunter better and better with every passing season. Battle royale games place a heavy emphasis on information gathering and Bloodhound is one of the few legends who makes that part of the game an active part of their abilit&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>223.29.253.111</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_PC_Games_That_Are_Perfect_For_Steam_Deck&amp;diff=1846994</id>
		<title>10 PC Games That Are Perfect For Steam Deck</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=10_PC_Games_That_Are_Perfect_For_Steam_Deck&amp;diff=1846994"/>
		<updated>2025-10-25T10:33:07Z</updated>

		<summary type="html">&lt;p&gt;223.29.253.111: ページの作成:「&amp;lt;br&amp;gt;The final nail in the coffin for story upgrades that this game needs is a better balancing act. One would think Square Enix would be more interested in showing off it…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The final nail in the coffin for story upgrades that this game needs is a better balancing act. One would think Square Enix would be more interested in showing off its gameplay rather than its text for a demo. It seems someone was thinking the opposite because the few battles in here are about an hour apart each. Hopefully the final game won’t burden players so much with too much story all at o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Musashi is probably the most prolific XCOM modder around. The most significant mod he has ever made would have to be the RPG Overhaul mod suite . It is a hefty, huge change in the [https://Www.Slgnewshub.com/ SLG Game news], altering almost every aspect at least a little bit. It could be an amazing squad-based strategy game all on its &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Jumping into a quick game just to fool around or do some daily challenges is a solid way to spend a short gaming session. Though it is competitive, Fortnite allows for many different types of players, from deeply competitive people to creative types who just want to bu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, Musashi fixed this for replayers with the Still Stop Wasting My Time Mod — updated for the War of the Chosen mod, hence the &amp;quot;Still&amp;quot; — which speeds up all the various animations that slow down the flow of gameplay. Never again will players suffer through the tedious 80-minute holo targeting animation. A nice bonus is that this mod seems to be almost universal, with no major confli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This mod makes swapping out squadmates the matter of two clicks instead of several, making weapon swapping almost instantaneous, and even allows brave Commanders to send out more than six soldiers at once! Stats, health, willpower, and even skill information are all readily available without sifting through menu after menu after menu. Thank you, Robojum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Aside from the main Command and Conquer series, it's perhaps Red Alert that amped up the gaming community's love for RTS to 11. Unlike the rather sci-fi approach of C&amp;amp;C , Red Alert focuses more on its alternate history take of Tesla-powered Soviet Union against the hardened military might of the Allied For&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Disgaea series has been a stalwart strategy JRPG series for quite some time, and Disgaea 5 pushes the franchise to new heights with massive quality-0f-life changes, along with the tightening of gameplay mechanics to allow for some truly nail-biting combat scenarios ind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players of grand strategy games might have heard of Endless Legend. Moreover, it's perhaps one of the most interesting fantasy-science fiction 4X titles to have graced the PC. In this game, players end up as one of the many remnants of races in a changing Auriga. The game features 14 playable factions, with five others in expansi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;FTL , or Faster Than Light , is an impressively punishing roguelike . The element of chance and dealing with impossible and unfair situations is just what fans love about it. People can do dozens upon dozens of runs through deep space before ever actually winning. Space is scary and dangerous, so it only makes sense for FTL to be so difficult. Adapting to the systems and honing FTL skills is a great thing to do on a morning comm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Who doesn't like clicking twice, six to eight times to finish an already long, grueling mission? Most people! In particular, modder tracktwo must have really hated all that extra clicking at the end of missions, because they are the author of the Evac All m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, the version of XCOM 2 available on either the Xbox One or PS4 is still, unavoidably, the second best crafted by the development team. The good news is that players who prefer their couch to their desktop won't be missing out on the quality of the experience, even if the level of polish takes a hit. And with every aspect of XCOM 2 contributing to the kinds of investment, tension, and stakes usually relying on players hunched over keyboards, glued to their monitors... well, being a couch potato may have never been a more stressful experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is some town exploration in the demo. However, it is truncated. Most of the time it seems players will click on a map icon in order to in initiate a battle, or a cutscene. In-between some battles or story beats intel can be gathered but these exploration moments are very brief. This lack of full exploration is common for tactical RPGs so it understandable why the full game would not add this feat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This game is not officially out yet, but Baldur's Gate 3 has been receiving a lot of positive press from its Early Access release . Like many RPGs, it is all about balancing equipment and paying attention to stats. Where one can get restless doing this on a couch or in front of a desktop, RPGs have always found a good home on portable consoles purely for this reason. Fans cannot wait to get their hands on the full release, but early access offers quite a lot of content by its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most games with a lot of text based dialogue usually have the option to let scenes play out automatically. Persona 5 Strikers is a good example that does this well. This game does not have that feature meaning one has to manually skip through text boxes as conversations wrap up. It’s not a huge grievance but it would be nice to see upgra&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>223.29.253.111</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=XCOM_2:_War_Of_The_Chosen_Review&amp;diff=1845905</id>
		<title>XCOM 2: War Of The Chosen Review</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=XCOM_2:_War_Of_The_Chosen_Review&amp;diff=1845905"/>
		<updated>2025-10-25T07:38:15Z</updated>

		<summary type="html">&lt;p&gt;223.29.253.111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;According to Eurogamer , the game's prototype was a complete failure. This version of the game lacked cover, used a movement and action point system similar to the original UFO Defense , and also had Enemy Unknown's host of class and weapon systems that cluttered the game more than helped. Even though it took a year to develop, Firaxis deemed the prototype to be below standard and started from scra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ultimately, XCOM 2: War of the Chosen buries even the most tactically-sound gamer under a mountain of entertaining challenges and adds not only several hours of content to play through, but well-neigh infinite replayability as well - we can't wait to restart the fight and see how a new batch of soldiers fares against the ADVENT government. Firaxis Games has introduced a veritable mountain of new enemies and experiences to take in, greatly refreshing what was already a deep strategy title with a steep learning curve. With so many layers of new content and carefully balanced gameplay, War of the Chosen (and its accompanying price tag) isn't for the faint of heart, but it certainly packs more than enough value to back up the pr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rangers are close-ranged specialists that rely on swords and shotguns to take down any foe. They fulfill an incredibly vital role regardless of your team, but at the same time there's something to be said for the variance that this class can have without any mods to guarantee their accuracy at close ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike other 4X games without a linear story, and unlike other strategy games that constrain players into a specific storyline, Total War: Warhammer 2 has a bit of both. In this hybrid title, players can opt to play through the Eye of the Vortex campaign. This narrative mode tells a unique story befitting the Warhammer Fantasy franchise. However, players can also play under a traditional 4X setup. With this setting, factions try to conquer the world map with diplomacy, subterfuge, and warf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, XCOM 2 and the War of the Chosen expansion are well balanced when it comes to class viability. Nearly every class in the game offers a unique playstyle that makes certain situations less punishing or even favorable. From hacking giant mechs to blowing up entire buildings, here are all of the classes in XCOM 2 ranked from worst to b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While not a major development fact, the XCOM franchise was the first IP Firaxis worked on that did not have Sid Meier associated with it. Sid Meier is the Director of Creative Development at Firaxis Games and responsible for many of the games developed by Firaxis, such as Civilization and titles from MicroPro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the XCOM 2 expansion carries a hefty price tag, Firaxis Games justifies it with an add-on that switches around the strategy and balance of the game from to to bottom. At its core, War of the Chosen adds new player-friendly factions that have their own unique soldier classes, three of 'The Chosen' alien commanders that repeatedly attack the player throughout the game's missions, a new unfriendly-to-everyone zombie force called The Lost, and strategic and interface touch-ups gal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That is because XCOM 2 lies to the player about a character's hit percentage. In actuality, the game gives players a much higher chance of hitting than what's on display. On easier difficulty settings, an 85% chance is closer to a 95% chance according to an interview with Jake Solomon , the lead designer for XCOM 2 . As for why 100% hits can miss, the game rounds up if a shot has half of a percent chance or higher of hitting. Don't expect this sort of percentage leniency on Legendary difficulty , however, as this percentage favoritism towards the player is disabled on higher difficulty setti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Project Octopath Traveler was one of the first games shown for the Nintendo Switch. While it did eventually go to PC, it remains one of Nintendo’s bigger console exclusives. Now that team at Square Enix is back with the same strategy in a new 2D game in&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players of Stellaris aren't &amp;quot;Evil,&amp;quot; but only brave souls would dare venture into the vastness of Stellaris and its 4X experience. Similar to other strategy games, Stellaris players control their own colony , this time in space. Additionally, alongside this premise are the usual things found in 4X games. These include resource gathering and tech trees, diplomacy and warfare, and even dealing with various wacky scenar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Julian Gollop wanted to make a sequel with an isometric view. Since MicroProse was publishing the hit Civilization at the time, they asked if Mythos Games could implement more strategy elements to the game. This is how the foundation of XCOM's strategy layer was born. Firaxis paid tribute to Laser Squad as well by imitating the [https://www.Slgnewshub.com/ slg game community]'s cover art for XCOM: Enemy Unknown's box &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, perhaps most interesting in Civ 6 is that it can make 4X simple to understand. Thanks to its cartoonish animations and easy-to-grasp interface, anyone new to the genre can easily become a 4X fan in no t&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>223.29.253.111</name></author>
	</entry>
</feed>