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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdolphSoderlund</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-17T14:16:55Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Diablo_4_Standard_Deluxe_Ultimate_Edition_Differences_Explained&amp;diff=1918050</id>
		<title>Diablo 4 Standard Deluxe Ultimate Edition Differences Explained</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Diablo_4_Standard_Deluxe_Ultimate_Edition_Differences_Explained&amp;diff=1918050"/>
		<updated>2025-11-07T05:39:30Z</updated>

		<summary type="html">&lt;p&gt;AdolphSoderlund: ページの作成:「&amp;lt;br&amp;gt;Returning to that dark and gritty tone of the first games is probably the biggest wish of the fanbase right now. Many want to feel that their actions matter, the mora…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Returning to that dark and gritty tone of the first games is probably the biggest wish of the fanbase right now. Many want to feel that their actions matter, the morality of it all is a dark shade of gray, the heroes must make horrific sacrifices simply to delay or contain evil because defeating it is not possible, and maybe even see the player unwittingly carry out the demons’ plans like the first game &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can only control the sole player you create which adds a sense of responsibility when a failed attack is completely your fault. You have the ability to upgrade your players while also mixing and matching certain abilities. One friend could equip the long throw ability to launch the ball into the opponent’s penalty box while another could focus on swerve passing to make that one impossible pass that leads to a g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The core of Diablo 3 ’s gameplay loop is the addicting nature of finding high level loot which can then be shared and traded with other human players. The thrill of sighting legendary loot items after defeating a boss is all the more exciting when playing with friends, unless you happen to be the only one that gets a weak loot drop. But hey, everyone else is ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, one of the best things about Diablo IV is how it looks. The color scheme is drastically different from Diablo III, which was much more colorful. Now, the dungeons are plunged into darkness just like in Diablo II, and the colors are less vibr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Old school fans rejoice, for Diablo II 's mechanics are making a big return in Diablo IV . From highly similar skill trees to runes, the developers took a lot of inspiration from the popular earlier installment of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Skill mechanics have been a controversial subject for fans. On the one hand players like the Diablo 2 skill tree that has players focusing on different skills for unique builds to complement their style of play. On the other hand players like that Diablo 3 took the pressure of planning builds, removed the risk of creating broken characters, and having to restart if you want to try a different skill &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Any true fans of the Diablo franchise will understand just how elated we felt when Blizzcon 2019 opened up with a gruesomely beautiful cinematic, announcing none other than Diablo IV . As we saw Lilith summoned in a terrible pact of blood, we knew that Blizzard had listened to the concerns of many hardcore fans and made some serious changes to the ser&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At its core, Diablo games are enjoyable because of the never-ending search for upgrades to a character’s gear and weapons. Even the most marginal increase to power level is often well worth the time needed to acquire it. With that said, a major criticism of Diablo 3 lay in how the class sets took up too many gear slots, leaving little for other legendary items to provide diversity in builds and play. Of the twelve gear and weapon slots available to a player, six would often go towards completing a class set, or five if using the Ring of Royal Grandeur. While gear sets are a fundamental aspect of Diablo games, it would be great to see the required numbers reduced to provide greater diversification and personalization of builds with other legendary it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would be interesting to see that fleshed out more heavily in Diablo 4 . Competitive matches between teams, tighter 2 vs 2 matches, tag teams, even some creative game modes. Players enjoy testing their mettle against each other and having that accounted for in Diablo 4 would give players a reason to gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, now you can actually choose what each character looks like,  [https://Flylastminutes.com/ Https://Flylastminutes.com] from skin tone to hair color, and even to their accessories, all the details can be changed according to how you want your hero to look like. Once your general appearance has been defined, you can pick any of the available classes without it defining how your character appears. Gear, too, will be open for customizat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Instead of players grinding for that powerful sickle for their necromancers they were wielding random spears or axes because it boosted their overall power. Introducing powerful items that shakeup the gameplay or interesting synergies would put the grind back on items and less on Paragon lev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Don't get us wrong: we definitely want all of the previous character classes back to Diablo IV . Although we've only seen the barbarian, sorceress (or mage) and the druid make their return, we suspect the paladin, amazon, assassin, and necromancer will no doubt make their appearances as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players hoped to see the Druid eventually released in an expansion pack in Diablo 3 , and hints were scattered throughout the game that led to nothing materializing on the matter. Problems with the auction house likely led to the cancellation of any plans to bring back the class there, and so players are understandably excited to see it return once ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An attempt to regress completely to the slower gameplay of Diablo 2 might make some veterans of the series happy, but it would likely be a rough adjustment for players who have stuck with Diablo 3 since 2012. Combat is going to need to find a balance for its endgame between the core identities of Diablo 2 and 3. The speakers during the BlizzCon panel did say that this was something they had in mind, but we can only speculate for now how that will look as the gameplay trailer likely only showed us characters who were still leveling up and without optimized endgame g&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdolphSoderlund</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:AdolphSoderlund&amp;diff=1918038</id>
		<title>利用者:AdolphSoderlund</title>
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		<updated>2025-11-07T05:38:10Z</updated>

		<summary type="html">&lt;p&gt;AdolphSoderlund: ページの作成:「Hi! &amp;lt;br&amp;gt;My name is Toby and I'm a 18 years old boy from Wharton.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web page :: [https://Flylastminutes.com/ Https://Flylastminutes.com]」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! &amp;lt;br&amp;gt;My name is Toby and I'm a 18 years old boy from Wharton.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web page :: [https://Flylastminutes.com/ Https://Flylastminutes.com]&lt;/div&gt;</summary>
		<author><name>AdolphSoderlund</name></author>
	</entry>
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