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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-05T22:55:06Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=2016223</id>
		<title>All Enchantment Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=2016223"/>
		<updated>2025-11-25T01:20:46Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton [https://www.baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html Dungeons And Dragons Game] creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2015969</id>
		<title>Baldur s Gate 3: Best Paladin Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2015969"/>
		<updated>2025-11-25T00:40:02Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and utterly indicative of means.&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Paladin Class in Baldur's Gate 3 is one of the game's most restrictive, as their core Class features and spells are determined by an Oath they are bound to. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat, and you might lose access to Oath-based powers, the core part of each Paladin build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;Multiclassing with the Sorcerer class as a Paladin can be tricky, even though both classes rely on Charisma for their abilities. It's important for melee characters to unlock their extra attacks, which the Paladin gets at Level 5, but Paladins also get a powerful Aura at Level 6. This leaves just 6 levels for the Sorcerer multiclass.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process [https://www.Baldursgateguide.com/articles/conquering-myrkul-s-apostle-a-poetic-guide-to-honor-mode-triumph.html Apostle of myrkul honor mode] casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paladins are the only class that must abide by their Oath, chosen at character creation in all situations. If they break their chosen Oath's tenets, they may become an Oathbreaker, a secret fourth unlockable subclass for the Paladin .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=2015159</id>
		<title>All Armour In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=2015159"/>
		<updated>2025-11-24T20:52:55Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;The Way of Shadow Monk plays like a mix of the Rogue and Gloomstalker Ranger classes. Way of Shadow Monks rely on Stealth and their bare fists to deal damage, and are most heavily inspired by Ninjas and other agile warriors of darkness and subterfuge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and  [https://Www.Baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html https://Www.Baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html] other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Way of Shadow Monks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unique Monk feature is Ki, a unique resource that refreshes with every Short Rest, and is used to fuel many of the best Monk abilities. Players start with just two Ki, then gain one for each level-up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Gloves_In_Baldur_s_Gate_3&amp;diff=2014993</id>
		<title>All Gloves In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Gloves_In_Baldur_s_Gate_3&amp;diff=2014993"/>
		<updated>2025-11-24T19:55:41Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Way of Shadow Monks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk's innate ability to stay stealthy in any circumstance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can also go for the Outlander background, which will give a nice buff to the outcomes of Athletics and Survival checks. Outlanders trigger Inspiration from simply defeating big bads in the wilds (or the depths underneath Baldur's Gate), exploring the game to its fullest, and discovering things out of the way of the norm, like secret entrances or rare enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and utterly indicative of means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Forest Gnome is a viable backup choice for Rangers thanks to Talk With Animals. The Talk With Animals spell is free to cast at will for Forest Gnomes from Level 1, which would usually be one of the Ranger's many options for a spell at Level 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Either way, as a Way of Shadow Monk, the most important skill proficiency to have is Stealth. So, if you go with the Outlander background, select Stealth as one of your choices. Of the remaining options, Insight should be your next pick, followed by Acrobatics or Religion (for Criminal players with Stealth already trained).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Ranger companions in BG3 are Halsin as a fellow support and damage role, Karlach as your primary melee Tank and bruiser, and Gale as a ranged spellcaster dealing damage and controlling the battlefield from afar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Way of Shadow Monk plays like a mix of the Rogue and Gloomstalker Ranger classes. Way of Shadow Monks rely on Stealth and their bare fists to deal damage, and  [https://WWW.Baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html Crate Stacking challenge] are most heavily inspired by Ninjas and other agile warriors of darkness and subterfuge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2014885</id>
		<title>All Items In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2014885"/>
		<updated>2025-11-24T19:20:47Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and  [https://Baldursgateguide.com/articles/the-shocking-transformation-of-baldur-s-gate-3-s-nightsong.html Nightsong origin] prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and utterly indicative of means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2014849</id>
		<title>Baldur s Gate 3: Best Ranger Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2014849"/>
		<updated>2025-11-24T19:11:34Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Beast Master Rangers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a character chooses the Gloomstalker and Thief subclasses for each class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This table displays recommended BG3 Ranger build choices for every level, including recommended spells, Class feature choices, and more to suit the gameplay of this build. There is a lot of variety in the choices that Rangers get to make while leveling, but these recommendations should work well for most combat situations, enemy types, and environments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Paladin build in BG3. The Oath of Devotion Paladin is still the best Paladin build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Oath of Devotion Paladin guide to learn the best Paladin build tips, what makes the Oath of Devotion such a powerful subclass for the Paladin, and other information that will help you min-max your Paladin character. This Paladin build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Paladin, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Paladin proved to be the game's most popular class over its launch weekend, according to Larian Studios. Indeed, the class is impressively versatile and powerful, almost no matter which way one takes the class. The one condition of playing a Paladin is that RP can often be affected by one's chosen Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in [https://www.baldursgateguide.com/articles/my-journey-through-game-worlds-voice-acting-visibility-and-hoping-for-change.html Baldur's Gate 3 voice acting] Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_3_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2014654</id>
		<title>All Level 3 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_3_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2014654"/>
		<updated>2025-11-24T18:08:44Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and  [https://Www.baldursgateguide.com/articles/baldur-s-gate-3-native-on-steam-deck-my-journey-to-flawless-portable-gaming.html Www.baldursgateguide.com] becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=2014423</id>
		<title>All Enchantment Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=2014423"/>
		<updated>2025-11-24T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk's innate ability to stay stealthy in any circumstance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows [https://Www.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html a knockout post] tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=2014366</id>
		<title>All Enchantment Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=2014366"/>
		<updated>2025-11-24T16:18:18Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Paladins have three unique features that the class gains at different levels. At Character Creation, Paladins gain access to Lay on Hands, a spell that can heal or cure disease and poison afflictions and is limited by Lay on Hands charges. They also gain Channel Oath abilities and charges, which fuel unique skills related to one's chosen Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paladins are the only class that must abide by their Oath, chosen at character creation in all situations. If they break their chosen Oath's tenets, they may become an Oathbreaker, a secret fourth unlockable subclass for the Paladin .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most [https://Www.baldursgateguide.com/articles/conquering-myrkul-s-apostle-a-poetic-guide-to-honor-mode-triumph.html apostle of myrkul Honor mode] the time, each level you gain will grant something new for your Paladin build. In character creation, you gain the basics for the Paladin class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=2014280</id>
		<title>All Transmutation Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=2014280"/>
		<updated>2025-11-24T15:43:29Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack,  [https://www.baldursgateguide.com/articles/the-shocking-transformation-of-baldur-s-gate-3-s-nightsong.html Nightsong Origin] it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Weapons_In_Baldur_s_Gate_3&amp;diff=2014187</id>
		<title>All Weapons In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Weapons_In_Baldur_s_Gate_3&amp;diff=2014187"/>
		<updated>2025-11-24T15:15:23Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk's innate ability to stay stealthy in any circumstance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In earlier levels, Shadow Monks can cast the Minor Illusion cantrip as well as Shadow Arts, special versions of Pass Without Trace, Darkness, Darkvision, Silence, and Hide as bonus actions. Later on, the Way of Shadow Monk can become invisible at will – and strike from the shadows in a very literal sense.&amp;lt;br&amp;gt;In Baldur's Gate 3 the max level you can reach is Level 12, and most classes will have something to choose from at every level-up. Unfortunately, this BG3 Monk build has the fewest number of leveling choices to make. In fact, aside from your Subclass and Feats, Monks don't really have any leveling choices to make.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Way of the Open Hand and Way of the Four Elements have plenty of options and playability in their own right, but because Sneak Attacks and Stealth are so strong when used to initiate combat (or join it from the outside), the Way of Shadow reigns supreme.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the [https://Www.baldursgateguide.com/articles/baldur-s-gate-3-native-on-steam-deck-my-journey-to-flawless-portable-gaming.html &amp;quot;tron: catalyst&amp;quot; game], and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of the 12 classes that will be playable in Baldur's Gate 3 , only one wasn't ready for players for the Early Access: the Monk. Monks have a lot of options under their black belts, with three distinct sub-classes to choose from that could equally lead to a fantastic Monk build in BG3 .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks already have the ability to attack several times in a single turn, but by losing out on the last two Ki point upgrades and a feat choice, Monks gain this extremely powerful Fighter-exclusive skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose a background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency to Stealth (used for Hide) and Deception.&amp;lt;br&amp;gt;Players can also go for the Outlander background, which will give a nice buff to the outcomes of Athletics and Survival checks. Outlanders trigger Inspiration from simply defeating big bads in the wilds (or the depths underneath Baldur's Gate), exploring the game to its fullest, and discovering things out of the way of the norm, like secret entrances or rare enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Monk is one of three classes in Baldur's Gate 3 that put a particular emphasis on melee combat in virtually all builds. Monks take the concept of hand-to-hand combat very literally, offering bonuses and special attacks that require players to be Unarmed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unique Monk feature is Ki, a unique resource that refreshes with every Short Rest, and is used to fuel many of the best Monk abilities. Players start with just two Ki, then gain one for each level-up.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2014148</id>
		<title>All Amulets In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2014148"/>
		<updated>2025-11-24T14:59:09Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Monk is one of three classes in Baldur's Gate 3 that put a particular emphasis on melee combat in virtually all builds. Monks take the concept of hand-to-hand combat very literally, offering bonuses and special attacks that require players to be Unarmed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Either way, as a Way of Shadow Monk, the most important skill proficiency to have is Stealth. So, if you go with the Outlander background, select Stealth as one of your choices. Of the remaining options, Insight should be your next pick, followed by Acrobatics or Religion (for Criminal players with Stealth already trained).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A [https://www.Baldursgateguide.com/articles/sorcerer-secrets-unveiled-auntie-ethel-s-wild-magic-obsession-in-baldur-s-gate-3.html Dark Urge Origin] stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2014122</id>
		<title>Baldur s Gate 3: Best Ranger Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2014122"/>
		<updated>2025-11-24T14:48:32Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Paladin build. In character creation, you gain the basics for the Paladin class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, [https://www.baldursgateguide.com/articles/baldur-s-gate-3-s-bladesinger-the-wizard-who-dances-with-swords-and-shakes-the-meta-in-2025.html 2025 Bladesinger] by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Typically, Baldur's Gate 3 classes like the Ranger that don't rely heavily on spellcasting don't have as many choices to make while leveling. However, thanks to the sheer number of class features available to this BG3 Ranger build and the class' ability to use low-level spells (like a Paladin), Rangers actually have quite a lot to choose from as they level up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from these powerful bonuses, though, Githyanki also gains the incredibly powerful Astral Knowledge ability. Until the next Long Rest, the player will gain Proficiency in all skills related to a specific Ability (like Athletics and Strength skill).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Paladin proved to be the game's most popular class over its launch weekend, according to Larian Studios. Indeed, the class is impressively versatile and powerful, almost no matter which way one takes the class. The one condition of playing a Paladin is that RP can often be affected by one's chosen Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose a background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency to Stealth (used for Hide) and Deception.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Conjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2014091</id>
		<title>All Conjuration Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Conjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2014091"/>
		<updated>2025-11-24T14:39:04Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and  [https://Www.baldursgateguide.com/articles/baldur-s-gate-3-s-bladesinger-the-wizard-who-dances-with-swords-and-shakes-the-meta-in-2025.html 2025 bladesinger] Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Boots_In_Baldur_s_Gate_3&amp;diff=2013432</id>
		<title>All Boots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Boots_In_Baldur_s_Gate_3&amp;diff=2013432"/>
		<updated>2025-11-24T10:36:35Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose a background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency to Stealth (used for Hide) and Deception.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk's innate ability to stay stealthy in any circumstance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Githyanki are an extremely powerful race in Baldur's Gate 3 , and a good default choice for just about any class thanks to its innately strong racial abilities. The Githyanki gain the Astral Knowledge ability, which grants Proficiency in every Skill that related to a chosen Ability Score – arguably the best racial ability for [https://www.baldursgateguide.com/articles/sorcerer-secrets-unveiled-auntie-ethel-s-wild-magic-obsession-in-baldur-s-gate-3.html Wild Magic Dialogue Options] and roleplay in Baldur's Gate 3 . That's just the start of it, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Fighter multiclass in Baldur's Gate 3 is a go-to for many looking to multiclass because, with two levels in Fighter, players unlock the Action Surge ability. With a bonus action, a character can use Action Surge to gain a second action that turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks who follow the Way of Shadow subclass will find themselves more easily able to pull off stealthy maneuvers and benefit from sticking to the shadows and out of sight. It's something between a melee and a ranged caster class, with lots of variety – now that the full release of Baldur's Gate 3 is here, fans are starting to understand just how strong this class can be.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Gloves_In_Baldur_s_Gate_3&amp;diff=2013380</id>
		<title>All Gloves In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Gloves_In_Baldur_s_Gate_3&amp;diff=2013380"/>
		<updated>2025-11-24T10:21:44Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks already have the ability to attack several times in a single turn, but by losing out on the last two Ki point upgrades and a feat choice, Monks gain this extremely powerful Fighter-exclusive skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose a background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency to Stealth (used for Hide) and Deception.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether you are a Wood Elf or not, Perception is an important proficiency to have, so prioritize picking it up. Nature, Investigation, and Insight are all very useful in RP situations and for opening up new dialogue choices, too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After choosing the Criminal or Outlander backgrounds, Monks get two more choices for skill proficiencies. If you choose to go with the Criminal background, Stealth is removed from the list of choices, while Outlanders already have Athletics covered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a lot of large animals that Rangers can choose from in the Beast Master build, but only one of them has an ability that forces enemies to focus on them: the Bear. The companion Bear has 19 HP base, which is upgraded to 39 at Level 5, as well as the Goading Roar (the Taunt) and Claws, which deals Cleave damage in a short range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the moment players unlock their Battle Master Animal Companion , all five options are available, and no additional companion choices unlock at later levels. There is the Wolf, Bear, Dire Raven, Boar, and Wolf Spider – and of the five, the Wolf Spider provides the most utility and damage output.&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time,  [https://www.baldursgateguide.com/articles/my-journey-through-game-worlds-voice-acting-visibility-and-hoping-for-change.html SAG-AFTRA strike impact] each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though there aren't a lot of choices to make as a Monk, BG3 still provides the Way of Shadow subclass with plenty of new abilities and skills – they are just granted automatically for being a Way of Shadow Monk, rather than offered as a choice like some other classes.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2013236</id>
		<title>All Level 2 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2013236"/>
		<updated>2025-11-24T09:31:02Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in [https://Www.Baldursgateguide.com/articles/samantha-beart-s-acting-range-beyond-karlach-in-tron-catalyst-and-absolum.html Baldur's Gate 3]. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Boots_In_Baldur_s_Gate_3&amp;diff=2013119</id>
		<title>All Boots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Boots_In_Baldur_s_Gate_3&amp;diff=2013119"/>
		<updated>2025-11-24T08:55:08Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Oath of Devotion Paladin is a powerhouse of buffs , healing support, and brutal damage output. The trade-off for such a well-rounded Class is that it is the only one restricted by roleplay. By choosing an Oath, Paladins must do everything to live by it – the Oath of Devotion means that players can't attack innocents, turn their back on those in dire need, or deceive their enemies to gain an advantage in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in [https://www.baldursgateguide.com/articles/why-minthara-s-unbreakable-romance-haunts-my-baldur-s-gate-3-journey.html Baldur's Gate 3 romance] Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from these powerful bonuses, though, Githyanki also gains the incredibly powerful Astral Knowledge ability. Until the next Long Rest, the player will gain Proficiency in all skills related to a specific Ability (like Athletics and Strength skill).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you level up throughout Baldur's Gate 3 , most classes will get some new class feature or spell to choose from each level. As a hybrid melee and spellcaster class, this BG3 Paladin build has a few levels where it won't get anything to choose from – on Odd levels aside from your character creation choices at Level 1, Paladins do not have any leveling choices to make.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 3, Sacred Weapon adds CHA to Attack rolls as a new Channel Oath, alongside Turn the Unholy. Oath of Devotion Paladins also gain Protection from Evil and Good , Sanctuary, Lesser Restoration, and Silence always, prepared by Level 5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2012989</id>
		<title>All Level 2 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2012989"/>
		<updated>2025-11-24T08:16:43Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Paladin build. In character creation, you gain the basics for the Paladin class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paladins have three unique features that the class gains at different levels. At Character Creation, Paladins gain access to Lay on Hands, a spell that can heal or cure disease and poison afflictions and  [https://www.Baldursgateguide.com/articles/baldur-s-gate-4-s-crucial-choice-embracing-bg3-s-legacy-cast.html Larian Studios successor] is limited by Lay on Hands charges. They also gain Channel Oath abilities and charges, which fuel unique skills related to one's chosen Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from these powerful bonuses, though, Githyanki also gains the incredibly powerful Astral Knowledge ability. Until the next Long Rest, the player will gain Proficiency in all skills related to a specific Ability (like Athletics and Strength skill).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In addition to everything you unlock while leveling as a Paladin, your Subclass also determines what you unlock at certain levels. As a Paladin, you can select a subclass at Level 1, in the character creation menu.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Oath of Devotion Paladins in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2012840</id>
		<title>All Level 2 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2012840"/>
		<updated>2025-11-24T07:45:21Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Oath of Devotion Paladin is a powerhouse of buffs , healing support, and brutal damage output. The trade-off for such a well-rounded Class is that it is the only one restricted by roleplay. By choosing an Oath, Paladins must do everything to live by it – the Oath of Devotion means that players can't attack innocents, turn their back on those in dire need, or deceive their enemies to gain an advantage in combat.&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paladins have three unique features that the class gains at different levels. At Character Creation, Paladins gain access to Lay on Hands, a spell that can heal or cure disease and poison afflictions and is limited by Lay on Hands charges. They also gain Channel Oath abilities and charges, which fuel unique skills related to one's chosen Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of these two choices, go with the Defence fighting style to make it harder for enemies to hit you, as it will be active all the time and doesn't require players to remember to toggle a Reaction. It's the most applicable in most situations and doesn't require Paladins to have a specific equipment loadout.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type [https://Www.Baldursgateguide.com/articles/conquering-myrkul-s-apostle-a-poetic-guide-to-honor-mode-triumph.html Apostle of myrkul bg3 Honor mode] Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Oath of Devotion Paladins in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Paladin builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of the Colossus, will grant combat-oriented bonuses for this best Paladin build, while others, like the Elixir of Vigilance, will enhance the Paladin's innate ability to defend and heal their allies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Paladin companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Paladins have three subclasses, or Oaths, to choose from at character creation: Oath of the Ancients, Oath of Devotion, and Oath of Vengeance . The Oath of Devotion is the best one to start with as it grants many useful combat-oriented, always-prepared spells. Just remember to keep to your Oath, and you won't turn into an Oathbreaker – the fourth, hidden subclass for Paladins.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2012690</id>
		<title>All Rings In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2012690"/>
		<updated>2025-11-24T07:14:14Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Ranger build in BG3. The Beast Master Ranger is still the best Ranger build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Beast Master Ranger guide to learn the best Ranger build tips, what makes the Beast Master such a powerful subclass for the Ranger, and other information that will help you min-max your Ranger character. This Ranger build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Ranger, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Ranger companions in BG3 are Halsin as a fellow support and damage role, Karlach as your primary melee Tank and bruiser, and Gale as a ranged spellcaster dealing damage and controlling the battlefield from afar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Beast Master Rangers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Having yet another companion in combat can be really helpful, but the summons available through Find Familiar aren't very strong. Choose one with some utility, like the Raven or the Cat, who can inflict status effects on enemies or distract them instead of engaging in direct combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Typically, Baldur's Gate 3 classes like the Ranger that don't rely heavily on spellcasting don't have as many choices to make while leveling. However, thanks to the sheer number of class features available to this BG3 Ranger [https://WWW.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html Bard Archer Build Bg3] and the class' ability to use low-level spells (like a Paladin), Rangers actually have quite a lot to choose from as they level up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2012617</id>
		<title>Baldur s Gate 3: Best Paladin Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2012617"/>
		<updated>2025-11-24T06:52:05Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;This table displays recommended BG3 Paladin build choices for every level, including recommended spells, Feats, and other leveling options. These recommendations tend to work well with the Oath of Devotion Paladin build and add great defensive abilities, enemy debuff and CC spells, and Feats that help you react and defend other party members from harm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type [https://Www.baldursgateguide.com/articles/conquering-myrkul-s-apostle-a-poetic-guide-to-honor-mode-triumph.html Apostle of Myrkul bg3] Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;â— A mysterious liquid has dried to the bottom of this bottle. â— The bottle's dark glass both hides and protects the liquid within. â— This glass phial has been scrubbed clean of its former contents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Affectionately called the Bardadin by many in the BG3 and Dungeons and Dragons community, this multiclass is one of the game's most powerful. Though it's possible to make a Bardadin that is primarily a Paladin, it's actually better to put the majority of levels in the Bard class and put just two into Paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Abjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2012545</id>
		<title>All Abjuration Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Abjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2012545"/>
		<updated>2025-11-24T06:38:08Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is,  [https://www.baldursgateguide.com/articles/baldur-s-gate-4-s-crucial-choice-embracing-bg3-s-legacy-cast.html RPG character continuity] in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A mysterious liquid has dried to the bottom of this bottle. â— The bottle's dark glass both hides and protects the liquid within. â— This glass phial has been scrubbed clean of its former contents.&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2012495</id>
		<title>Baldur s Gate 3: Best Paladin Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2012495"/>
		<updated>2025-11-24T06:26:35Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Monk is one of three classes in Baldur's Gate 3 that put a particular emphasis on melee combat in virtually all builds. Monks take the concept of hand-to-hand combat very literally, offering bonuses and special attacks that require players to be Unarmed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you go for the Folk Hero background, though, pick up Insight and Persuasion from the list of Paladin starting skill choices. The Insight and Persuasion skills see a lot of use in dialogue checks throughout BG3 , and are worth becoming proficient in for virtually every character that has access to them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and utterly indicative of means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Thief Rogue subclass as a Monk will bar the player from the Shadow Strike ability (Level 11 Shadow Monk) and the Purity of Body ability (Level 10 Monk). However, it unlocks the ability to Sneak Attack, which works perfectly in tandem with the Shadow Monk's playstyle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A mysterious liquid has dried to the bottom of this bottle. â— The bottle's dark glass both hides and protects the liquid within. â— This glass phial has been scrubbed clean of its former contents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of the 12 classes that will be playable in Baldur's Gate 3 , only one wasn't ready for players for the Early Access: the Monk. Monks have a lot of options under their black belts, with three distinct sub-classes to choose from that could equally lead to a fantastic Monk build in BG3 .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness,  [https://Www.Baldursgateguide.com/articles/the-shocking-transformation-of-baldur-s-gate-3-s-nightsong.html My Page] or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2012414</id>
		<title>All Amulets In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2012414"/>
		<updated>2025-11-24T06:06:36Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Natural Explorer traits for Rangers in BG3 have been changed from Fifth Edition D&amp;amp;D , too. There are three versions of Wasteland Wanderer granting different resistances, Urban Tracker for the Sleight of Hand proficiency, and Beast Tamer, which grants the Find Familiar ability.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Ranger builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Vigilance, will grant combat-oriented bonuses for this best Ranger build, while others, like the Potion of Speed, will give Rangers more to do in turn-based gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Affectionately called the Bardadin by many in the [https://www.baldursgateguide.com/articles/baldur-s-gate-3-native-on-steam-deck-my-journey-to-flawless-portable-gaming.html Bg3 Steam Deck Native Performance] and Dungeons and Dragons community, this multiclass is one of the game's most powerful. Though it's possible to make a Bardadin that is primarily a Paladin, it's actually better to put the majority of levels in the Bard class and put just two into Paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of these two choices, go with the Defence fighting style to make it harder for enemies to hit you, as it will be active all the time and doesn't require players to remember to toggle a Reaction. It's the most applicable in most situations and doesn't require Paladins to have a specific equipment loadout.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paladins are the only class that must abide by their Oath, chosen at character creation in all situations. If they break their chosen Oath's tenets, they may become an Oathbreaker, a secret fourth unlockable subclass for the Paladin .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ultimately, either background will work just find for Rangers, but it depends on your personal playstyle. Folk Hero characters typically are better for players who like to engage in side quests and save others, while Outlanders are more oriented for players who like to perform great feats on their own.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2012249</id>
		<title>All Items In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2012249"/>
		<updated>2025-11-24T05:34:10Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and utterly indicative of means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The other companion animals can be more damaging or more useful situationally, but the Bear will generally provide the best utility to a Beast Master Ranger, especially if they plan to fight at a range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in [https://www.baldursgateguide.com/articles/the-shocking-transformation-of-baldur-s-gate-3-s-nightsong.html Baldur's Gate 3 Secrets] Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Ranger build. On character creation you gain the basics for the Ranger class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2011847</id>
		<title>All Items In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2011847"/>
		<updated>2025-11-24T03:57:40Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Affectionately called the Bardadin by many in the BG3 and Dungeons and Dragons community, this multiclass is one of the game's most powerful. Though it's possible to make a Bardadin that is primarily a Paladin, it's actually better to put the majority of levels in the Bard class and put just two into Paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Paladins have three subclasses, or Oaths, to choose from at character creation: Oath of the Ancients, Oath of Devotion, and Oath of Vengeance . The Oath of Devotion is the best one to start with as it grants many useful combat-oriented, always-prepared spells. Just remember to keep to your Oath, and you won't turn into an Oathbreaker – the fourth, hidden subclass for Paladins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and utterly indicative of means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Githyanki race is one of the unsung powerhouses of Baldur's Gate 3 thanks to its incredibly powerful racial abilities and passives – they might be hard to look at, but it's hard to argue with a free Misty Step at Level 5. Indeed, Githyanki is able to cast this spell once per long rest at Level 5, alongside Enhance Jump at Level 3 and an improved version of Mage Hand from Level 1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden [https://Www.Baldursgateguide.com/articles/why-minthara-s-unbreakable-romance-haunts-my-baldur-s-gate-3-journey.html minthara relationship] to sunshine. It does provide gifts in abundance; such is the case with this potion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Oath of Devotion Paladins in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you go for the Folk Hero background, though, pick up Insight and Persuasion from the list of Paladin starting skill choices. The Insight and Persuasion skills see a lot of use in dialogue checks throughout BG3 , and are worth becoming proficient in for virtually every character that has access to them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Paladin builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of the Colossus, will grant combat-oriented bonuses for this best Paladin build, while others, like the Elixir of Vigilance, will enhance the Paladin's innate ability to defend and heal their allies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_3_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2011699</id>
		<title>All Level 3 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_3_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2011699"/>
		<updated>2025-11-24T03:31:59Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in [https://www.Baldursgateguide.com/articles/baldur-s-gate-3-final-patch-ignites-my-long-awaited-return.html Baldur's gate 3 mods] Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Paladin Class in Baldur's Gate 3 is one of the game's most restrictive, as their core Class features and spells are determined by an Oath they are bound to. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat, and you might lose access to Oath-based powers, the core part of each Paladin build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because of their Oath, Paladins tend to create moments of positive Inspiration more often than other classes – players are basically forced to roleplay a good guy, after all, as mandated by the class's three Oath choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some other races may offer more HP or Strength, which can be beneficial for a melee support role like the Oath of Devotion Paladin, but this single ability will unlock many more doors – figuratively and literally.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Affectionately called the Bardadin by many in the BG3 and Dungeons and Dragons community, this multiclass is one of the game's most powerful. Though it's possible to make a Bardadin that is primarily a Paladin, it's actually better to put the majority of levels in the Bard class and put just two into Paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Oath of Devotion Paladins in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2011584</id>
		<title>Baldur s Gate 3: Best Ranger Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2011584"/>
		<updated>2025-11-24T03:08:27Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;This table displays recommended BG3 Ranger build choices for every level, including recommended spells, Class feature choices, and more to suit the gameplay of this build. There is a lot of variety in the choices that Rangers get to make while leveling, but these recommendations should work well for most combat situations, enemy types, and environments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below [https://Www.baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html head to the Www.baldursgateguide.com site] learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether you are a Wood Elf or not, Perception is an important proficiency to have, so prioritize picking it up. Nature, Investigation, and Insight are all very useful in RP situations and for opening up new dialogue choices, too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Ranger builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Vigilance, will grant combat-oriented bonuses for this best Ranger build, while others, like the Potion of Speed, will give Rangers more to do in turn-based gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Conjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2011446</id>
		<title>All Conjuration Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Conjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2011446"/>
		<updated>2025-11-24T02:41:27Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in [https://www.Baldursgateguide.com/articles/baldur-s-gate-3-native-on-steam-deck-my-journey-to-flawless-portable-gaming.html Bg3 steam deck native performance]. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Githyanki are an extremely powerful race in Baldur's Gate 3 , and a good default choice for just about any class thanks to its innately strong racial abilities. The Githyanki gain the Astral Knowledge ability, which grants Proficiency in every Skill that related to a chosen Ability Score – arguably the best racial ability for dialogue and roleplay in Baldur's Gate 3 . That's just the start of it, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Way of Shadow Monks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Evocation_Spells_In_Baldur_s_Gate_3&amp;diff=2011208</id>
		<title>All Evocation Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Evocation_Spells_In_Baldur_s_Gate_3&amp;diff=2011208"/>
		<updated>2025-11-24T02:01:39Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;If one chooses the Noble background, Persuasion will be added to the Paladin's proficiencies. From the remaining Class proficiencies to choose from, consider either Insight or Religion, though Religion can come in handy if you are going for a true Holy warrior.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in [https://Www.baldursgateguide.com/articles/the-shocking-transformation-of-baldur-s-gate-3-s-nightsong.html Baldur's Gate 3 secrets] Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can also go for the Outlander background, which will give a nice buff to the outcomes of Athletics and Survival checks. Outlanders trigger Inspiration from simply defeating big bads in the wilds (or the depths underneath Baldur's Gate), exploring the game to its fullest, and discovering things out of the way of the norm, like secret entrances or rare enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In earlier levels, Shadow Monks can cast the Minor Illusion cantrip as well as Shadow Arts, special versions of Pass Without Trace, Darkness, Darkvision, Silence, and Hide as bonus actions. Later on, the Way of Shadow Monk can become invisible at will – and strike from the shadows in a very literal sense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Folk Heroes, on the other hand, gain proficiency in Animal Handling and Survival and trigger inspiration when doing acts of heroism but more in a mythical and localized sense, like freeing the Hag's thralls, rescuing named NPCs, and otherwise working to help the downtrodden and helpless.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nobles get proficiency in History and Persuasion , and tend to trigger Inspiration when performing acts of great heroism, like trying to save the Duke from the burning building, or when interacting with the iconic and powerful figures of the Sword Coast, like Ketheric or His Majesty, the hairless cat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unique Monk feature is Ki, a unique resource that refreshes with every Short Rest, and is used to fuel many of the best Monk abilities. Players start with just two Ki, then gain one for each level-up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Thief Rogue subclass as a Monk will bar the player from the Shadow Strike ability (Level 11 Shadow Monk) and the Purity of Body ability (Level 10 Monk). However, it unlocks the ability to Sneak Attack, which works perfectly in tandem with the Shadow Monk's playstyle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2010664</id>
		<title>All Amulets In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2010664"/>
		<updated>2025-11-24T00:12:55Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose a background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency to Stealth (used for Hide) and Deception.&amp;lt;br&amp;gt;Wyll : A Fiend Warlock, Wyll's spell list is somewhat limited compared to Gale, being a Warlock comes with its own benefits. Play Wyll as a hybrid of both ranged damage and ranged control, inflicting CC on enemies as often as you attack them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and utterly indicative of means.&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unique Monk feature is Ki, a unique resource that refreshes with every Short Rest, and is used to fuel many of the best Monk abilities. Players start with just two Ki, then gain one for  [https://www.baldursgateguide.com/articles/spooktacular-baldur-s-gate-3-mods-haunt-sword-coast-for-halloween-2025.html Halloween mods Console] each level-up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;The Way of Shadow Monk plays like a mix of the Rogue and Gloomstalker Ranger classes. Way of Shadow Monks rely on Stealth and their bare fists to deal damage, and are most heavily inspired by Ninjas and other agile warriors of darkness and subterfuge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2010502</id>
		<title>All Level 1 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2010502"/>
		<updated>2025-11-23T23:37:07Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal [https://www.baldursgateguide.com/articles/becoming-the-lawful-good-royal-pain-mastering-oath-of-the-crown-paladin-in-baldur-s-gate-3.html paladin subclass guide] companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Paladin proved to be the game's most popular class over its launch weekend, according to Larian Studios. Indeed, the class is impressively versatile and powerful, almost no matter which way one takes the class. The one condition of playing a Paladin is that RP can often be affected by one's chosen Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Paladins have three subclasses, or Oaths, to choose from at character creation: Oath of the Ancients, Oath of Devotion, and Oath of Vengeance . The Oath of Devotion is the best one to start with as it grants many useful combat-oriented, always-prepared spells. Just remember to keep to your Oath, and you won't turn into an Oathbreaker – the fourth, hidden subclass for Paladins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is one of the best Paladin BG3 builds because of their strong healing spells and variety of weapon and armor proficiencies, making them more versatile than pure Caster support classes . But when the Oath of Devotion Paladin goes down, the rest of the party can be thrown into disarray.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oath of Devotion Paladins can choose from four Fighting Styles at Level 2: Defence, Duelling, Great Weapon Fighting, or Protection . The Defence bonus is the most widely applicable with a simple +1 to AC when wearing any Armor. The Protection Fighting Style offers a new Reaction that imposes a Disadvantage on enemy rolls nearby, but requires the Paladin to have a Shield equipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of these two choices, go with the Defence fighting style to make it harder for enemies to hit you, as it will be active all the time and doesn't require players to remember to toggle a Reaction. It's the most applicable in most situations and doesn't require Paladins to have a specific equipment loadout.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Abjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2010465</id>
		<title>All Abjuration Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Abjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2010465"/>
		<updated>2025-11-23T23:17:15Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in [https://baldursgateguide.com/articles/embracing-shadows-the-death-domain-cleric-in-baldur-s-gate-3.html Baldur's Gate 3 death Domain cleric] Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A mysterious liquid has dried to the bottom of this bottle. â— The bottle's dark glass both hides and protects the liquid within. â— This glass phial has been scrubbed clean of its former contents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=2010461</id>
		<title>All Armour In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=2010461"/>
		<updated>2025-11-23T23:15:08Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paladins have three unique features that the class gains at different levels. At Character Creation, Paladins gain access to Lay on Hands, a spell that can heal or cure disease and poison afflictions and is limited by Lay on Hands charges. They also gain Channel Oath abilities and charges, which fuel unique skills related to one's chosen Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of these two choices, go with the Defence fighting style to make it harder for enemies to hit you, as it will be active all the time and doesn't require players to remember to toggle a Reaction. It's the most applicable in most situations and doesn't require Paladins to have a specific equipment loadout.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and  [https://Www.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html Arcane archer titanstring Bow] Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Paladin build. In character creation, you gain the basics for the Paladin class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Folk Heroes, on the other hand, gain proficiency in Animal Handling and Survival and trigger inspiration when doing acts of heroism but more in a mythical and localized sense, like freeing the Hag's thralls, rescuing named NPCs, and otherwise working to help the downtrodden and helpless.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2010374</id>
		<title>Baldur s Gate 3: Best Ranger Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Ranger_Class_Build&amp;diff=2010374"/>
		<updated>2025-11-23T22:42:46Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a character chooses the Gloomstalker and Thief subclasses for each class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Beast Master Rangers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rangers are a damage-oriented class that can either focus on their ability to track, hunt, and kill targeted prey, or summon an Animal Companion as a controllable ally. Despite their name, Rangers aren't limited to Ranged combat, but just about all of the major BG3 Ranger builds rely on Ranged skills for the majority of their damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the Bounty Hunter Ranger Ensnares an enemy, they gain Disadvantage on their Saving Throw against being rooted, leaving them writhing in agony without being able to move more often. Simply send in your Bear to finish the job.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Ranger companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk's innate ability to stay stealthy in any circumstance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine,  [https://Www.Baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html Rpg community creativity] and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2010207</id>
		<title>All Amulets In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2010207"/>
		<updated>2025-11-23T21:53:33Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and  [https://www.baldursgateguide.com/articles/why-minthara-s-unbreakable-romance-haunts-my-baldur-s-gate-3-journey.html Minthara Relationship] undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2010168</id>
		<title>All Amulets In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2010168"/>
		<updated>2025-11-23T21:42:05Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and  [https://www.baldursgateguide.com/articles/why-minthara-s-unbreakable-romance-haunts-my-baldur-s-gate-3-journey.html Toxic Video Game Relationships] other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Githyanki are an extremely powerful race in Baldur's Gate 3 , and a good default choice for just about any class thanks to its innately strong racial abilities. The Githyanki gain the Astral Knowledge ability, which grants Proficiency in every Skill that related to a chosen Ability Score – arguably the best racial ability for dialogue and roleplay in Baldur's Gate 3 . That's just the start of it, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Way of Shadow Monks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Way of Shadow Monk plays like a mix of the Rogue and Gloomstalker Ranger classes. Way of Shadow Monks rely on Stealth and their bare fists to deal damage, and are most heavily inspired by Ninjas and other agile warriors of darkness and subterfuge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_3_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2010116</id>
		<title>All Level 3 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_3_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2010116"/>
		<updated>2025-11-23T21:24:56Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nobles get proficiency in History and Persuasion , and tend to trigger Inspiration when performing acts of great heroism, like trying to save the Duke from the burning building, or when interacting with the iconic and powerful figures of the Sword Coast, like Ketheric or His Majesty,  [https://www.Baldursgateguide.com/articles/baldur-s-gate-3-s-bladesinger-the-wizard-who-dances-with-swords-and-shakes-the-meta-in-2025.html https://www.Baldursgateguide.com] the hairless cat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, players who don't mind getting a little more advanced should go with Protection and prepare their shield. Remember to toggle the reaction and take it when surrounded by enemies in close combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from these powerful bonuses, though, Githyanki also gains the incredibly powerful Astral Knowledge ability. Until the next Long Rest, the player will gain Proficiency in all skills related to a specific Ability (like Athletics and Strength skill).&amp;lt;br&amp;gt;Astarion : Best suited for the Thief subclass, Astarion lets you access hidden, locked areas more easily and is capable of setting up complex combat strategies without attracting attention with Stealth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a total of three BG3 Oaths (subclasses) Paladin players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. There is also a fourth Oath, the Oathbreaker, that can only be unlocked by breaking another Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2010022</id>
		<title>All Items In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Items_In_Baldur_s_Gate_3&amp;diff=2010022"/>
		<updated>2025-11-23T20:55:37Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It's great for talking with your companion or other animals out in the world of Baldur's Gate 3 – plus, Forest Gnomes have the Gnome Cunning passive, granting advantage on INT, WIS, and CHA Saving Throws.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paladins are the only class that must abide by their Oath, chosen at character creation in all situations. If they break their chosen Oath's tenets, they may become an Oathbreaker, a secret fourth unlockable subclass for the Paladin .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside [https://Www.Baldursgateguide.com/articles/conquering-myrkul-s-apostle-a-poetic-guide-to-honor-mode-triumph.html Apostle of myrkul honor mode] this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oath of Devotion Paladins can choose from four Fighting Styles at Level 2: Defence, Duelling, Great Weapon Fighting, or Protection . The Defence bonus is the most widely applicable with a simple +1 to AC when wearing any Armor. The Protection Fighting Style offers a new Reaction that imposes a Disadvantage on enemy rolls nearby, but requires the Paladin to have a Shield equipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from these powerful bonuses, though, Githyanki also gains the incredibly powerful Astral Knowledge ability. Until the next Long Rest, the player will gain Proficiency in all skills related to a specific Ability (like Athletics and Strength skill).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Affectionately called the Bardadin by many in the BG3 and Dungeons and Dragons community, this multiclass is one of the game's most powerful. Though it's possible to make a Bardadin that is primarily a Paladin, it's actually better to put the majority of levels in the Bard class and put just two into Paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Abjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2009942</id>
		<title>All Abjuration Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Abjuration_Spells_In_Baldur_s_Gate_3&amp;diff=2009942"/>
		<updated>2025-11-23T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and  [https://www.baldursgateguide.com/articles/my-journey-through-game-worlds-voice-acting-visibility-and-hoping-for-change.html SAG-AFTRA strike impact] these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks already have the ability to attack several times in a single turn, but by losing out on the last two Ki point upgrades and a feat choice, Monks gain this extremely powerful Fighter-exclusive skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Monk companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unique Monk feature is Ki, a unique resource that refreshes with every Short Rest, and is used to fuel many of the best Monk abilities. Players start with just two Ki, then gain one for each level-up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Monk_Class_Build&amp;diff=2009601</id>
		<title>Baldur s Gate 3: Best Monk Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Monk_Class_Build&amp;diff=2009601"/>
		<updated>2025-11-23T18:21:14Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks already have the ability to attack several times in a single turn, but by losing out on the last two Ki point upgrades and a feat choice, Monks gain this extremely powerful Fighter-exclusive skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in [https://www.Baldursgateguide.com/articles/unleashing-the-hexblade-your-ultimate-dark-pact-guide-for-baldur-s-gate-3.html Baldur's Gate 3 Hexblade] Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After choosing the Criminal or Outlander backgrounds, Monks get two more choices for skill proficiencies. If you choose to go with the Criminal background, Stealth is removed from the list of choices, while Outlanders already have Athletics covered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Thief Rogue subclass as a Monk will bar the player from the Shadow Strike ability (Level 11 Shadow Monk) and the Purity of Body ability (Level 10 Monk). However, it unlocks the ability to Sneak Attack, which works perfectly in tandem with the Shadow Monk's playstyle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Fighter multiclass in Baldur's Gate 3 is a go-to for many looking to multiclass because, with two levels in Fighter, players unlock the Action Surge ability. With a bonus action, a character can use Action Surge to gain a second action that turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2009553</id>
		<title>All Necromancy Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2009553"/>
		<updated>2025-11-23T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or  [https://www.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html 10/1/1 Swords Bard Bg3] harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2009487</id>
		<title>Baldur s Gate 3: Best Paladin Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=2009487"/>
		<updated>2025-11-23T17:40:18Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Githyanki race is one of the unsung powerhouses of [https://WWW.Baldursgateguide.com/articles/the-shocking-transformation-of-baldur-s-gate-3-s-nightsong.html Baldur's Gate 3 secrets] Gate 3 thanks to its incredibly powerful racial abilities and passives – they might be hard to look at, but it's hard to argue with a free Misty Step at Level 5. Indeed, Githyanki is able to cast this spell once per long rest at Level 5, alongside Enhance Jump at Level 3 and an improved version of Mage Hand from Level 1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, players who don't mind getting a little more advanced should go with Protection and prepare their shield. Remember to toggle the reaction and take it when surrounded by enemies in close combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Monk_Class_Build&amp;diff=2009357</id>
		<title>Baldur s Gate 3: Best Monk Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Monk_Class_Build&amp;diff=2009357"/>
		<updated>2025-11-23T17:03:36Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or  [https://Baldursgateguide.com/articles/the-shocking-transformation-of-baldur-s-gate-3-s-nightsong.html shadow-Cursed lands] harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can also go for the Outlander background, which will give a nice buff to the outcomes of Athletics and Survival checks. Outlanders trigger Inspiration from simply defeating big bads in the wilds (or the depths underneath Baldur's Gate), exploring the game to its fullest, and discovering things out of the way of the norm, like secret entrances or rare enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In earlier levels, Shadow Monks can cast the Minor Illusion cantrip as well as Shadow Arts, special versions of Pass Without Trace, Darkness, Darkvision, Silence, and Hide as bonus actions. Later on, the Way of Shadow Monk can become invisible at will – and strike from the shadows in a very literal sense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2009201</id>
		<title>All Necromancy Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2009201"/>
		<updated>2025-11-23T16:23:11Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;â— A mysterious liquid has dried to the bottom of this bottle. â— The bottle's dark glass both hides and protects the liquid within. â— This glass phial has been scrubbed clean of its former contents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack,  [https://www.baldursgateguide.com/articles/spooktacular-baldur-s-gate-3-mods-haunt-sword-coast-for-halloween-2025.html eldritch domain Subclass] the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2009148</id>
		<title>All Level 1 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2009148"/>
		<updated>2025-11-23T16:10:21Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals,  [https://Www.Baldursgateguide.com/articles/baldur-s-gate-3-s-bladesinger-the-wizard-who-dances-with-swords-and-shakes-the-meta-in-2025.html 2025 bladesinger] fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=2009071</id>
		<title>All Armour In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=2009071"/>
		<updated>2025-11-23T15:48:13Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Paladin build in BG3. The Oath of Devotion Paladin is still the best Paladin build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Oath of Devotion Paladin guide to learn the best Paladin build tips, what makes the Oath of Devotion such a powerful subclass for the Paladin, and other information that will help you min-max your Paladin character. This Paladin build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Paladin, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nobles get proficiency in History and Persuasion , and tend to trigger Inspiration when performing acts of great heroism, like trying to save the Duke from the burning building, or when interacting with the iconic and powerful figures of the Sword Coast, like Ketheric or His Majesty, the hairless cat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in [https://www.baldursgateguide.com/ Baldur's Gate 3 classes guide] Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2008969</id>
		<title>All Necromancy Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2008969"/>
		<updated>2025-11-23T15:24:04Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save,  [https://Www.baldursgateguide.com/articles/larian-s-final-bg3-animation-celebrates-fans.html Patch 8 Features] creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2008748</id>
		<title>All Level 1 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2008748"/>
		<updated>2025-11-23T14:30:53Z</updated>

		<summary type="html">&lt;p&gt;AdrianGuertin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you level up throughout [https://www.baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html Baldur's Gate 3] , most classes will get some new class feature or spell to choose from each level. As a hybrid melee and spellcaster class, this BG3 Paladin build has a few levels where it won't get anything to choose from – on Odd levels aside from your character creation choices at Level 1, Paladins do not have any leveling choices to make.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nobles get proficiency in History and Persuasion , and tend to trigger Inspiration when performing acts of great heroism, like trying to save the Duke from the burning building, or when interacting with the iconic and powerful figures of the Sword Coast, like Ketheric or His Majesty, the hairless cat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Paladin build in BG3. The Oath of Devotion Paladin is still the best Paladin build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Oath of Devotion Paladin guide to learn the best Paladin build tips, what makes the Oath of Devotion such a powerful subclass for the Paladin, and other information that will help you min-max your Paladin character. This Paladin build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Paladin, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, Sorcerers unlock the Metamagic system, which uses Sorcery Points to alter the way spells work for that turn. For instance, a Sorcerer can use a Twinned Spell to duplicate the next spell cast, with the ability to target different options.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because of their Oath, Paladins tend to create moments of positive Inspiration more often than other classes – players are basically forced to roleplay a good guy, after all, as mandated by the class's three Oath choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
</feed>