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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-26T21:49:11Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Does_Bungie_Really_Care_About_What_Their_Fans_Think_Anymore&amp;diff=2116998</id>
		<title>Does Bungie Really Care About What Their Fans Think Anymore</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Does_Bungie_Really_Care_About_What_Their_Fans_Think_Anymore&amp;diff=2116998"/>
		<updated>2025-12-18T11:00:17Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but [https://www.destiny2focus.com/articles/bolt-charge-how-destiny-2-s-heresy-episode-is-electrifying-the-weakest-subclasses.html Bolt Charge Destiny 2] 2 strips that away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction. This story is pretty cut in dry as you’re initially tasked with investigating the Plaguelands, which leads you to gain further information on SIVA itself, and then you need to destroy the Splicer leadership.&amp;lt;br&amp;gt;While I didn’t mind Dragon Age II, it still was a step down from the incredible hardcore experience that was Origins. BioWare was able to meet in the middle, creating a more modern Action-RPG while maintaining an old school essence. There was no game on this list that I spent more time with than Dragon Age: Inquisition, and for good reason. It’s an RPG of the highest caliber, introducing us to Thedas like we’ve never seen it before, and some of the most affable characters to ever grace the Dragon Age fiction. There’s so much lore packed into this sixty dollar package that you’ll be engrossed in the story, not to mention the vast expansive world that has been finely crafted. The branching paths and party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing a game did I want to replay it an entirely different way. That’s not to mention the fights with dragons are some of the most satisfying occurrences to be found. Dragon Age: Inquisition has it all, and while I would like to see BioWare expand upon the addictive multiplayer mode, its campaign drove deep into my addictive personality.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Cabal play a significant roll in The Taken King, even though it’s not entirely apparent, which helps lead into Destiny 2. Like every alien race before it, the Cabal were planning an attack on Earth, but they were instead interrupted by the Taken. While their operations were put on hold, they believed that they could salvage the opportunity by boarding the Dreadnaught and obtaining some of the Hive’s technology to be used against the Last City. The Guardians were successful in stopping their efforts, but due to their intense casualties, the Cabal ready an even stronger attack against The Last City which is to be seen in Destiny 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Assassin’s Creed II, Uncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all time, but why? Each of these games had a flawed predecessor that showed great promise, which the developers were able to take and refine into strengths. With Destiny 2, Bungie is looking to achieve something similar. After three years of growing pains throughout the Destiny 1 era, the developer is finally ready to look to the future with a numbered sequel. With an actual campaign, new worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2 (six if you’re on PS4), and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies' faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Destiny_2%E2%80%99s_Biggest_Problems_Don%E2%80%99t_Include_A_Lack_Of_Loot&amp;diff=2116815</id>
		<title>Destiny 2’s Biggest Problems Don’t Include A Lack Of Loot</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Destiny_2%E2%80%99s_Biggest_Problems_Don%E2%80%99t_Include_A_Lack_Of_Loot&amp;diff=2116815"/>
		<updated>2025-12-18T10:09:31Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The most immediate change is the environment. The Tower always seemed like an elusive thing; my Guardian didn’t feel close to those she was supposedly protecting. How is one supposed to feel like a hero when there really isn’t anyone worth saving? Heroes come in all shapes and sizes, whether fighting actual battles or just being that person someone looks up to, heroes aren’t made without those to protect. Although, it could be argued Guardians are more warriors…never mind, no need to go down that path. Needless to say, Guardians are now invested in the people they are protecting; they are going out into the world and fighting back whatever might threaten a community broken. It connects Guardians to something worth fighting for: relationship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the time of this writing, Guided Games is still in beta for Leviathan and with good reason, which will be discussed in a moment. The third week due to everyone having a life outside of video games, even fewer people could make it which meant it wasn’t happening with the group that we had been trying to attempt Leviathan with. Of my own volition I was determined to complete this dang raid. I turned back to Destinylfg.net and what I found was a pattern seen in Destiny’s community all gaming communities for far too long — elitism. Before reading any further, go to Destinylfg.net right now and put the search to the Leviathan Raid either LFG or LFM…OK done? Did something stand out? Was it that most people searching said something along the lines of &amp;quot;LFG must be 305 PL quick run must know what to do&amp;quot; This will be the most common thing seen on this website: elitists looking for other elitists to run with and the challenge of Leviathan doesn’t help in the slightest. This not only deterred me, a Destiny vet, but probably deters many new guardians as well. Why even try the raid if those who want to run it only want the best of the best? While I know Sherpas exist (people who will take the time to run new folks through the raid) — I’ve even run in a few Sherpa groups myself — they are few and far between. Only eleven percent of Destiny 2 players have completed Leviathan and I don’t see that number climbing much faster, but only time will tell. When Destiny 2 launched around fifty percent of players in the first Destiny had completed some sort of raid content, which was after a three-year period with the game. Where does this leave Leviathan then? Not looking good and it doesn’t speak well to PvE endgame content for the future of Destiny 2.&amp;lt;br&amp;gt;Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first thing to strike (no pun) in the Destiny 2 Beta was how well-worn it felt. Like wrapping up in a comfy blanket that is always waiting when returning to the family home…while it crumbles and burns to ash. The one thing that’s been on the brain is how Destiny would need to pull a Halo maneuver if it hoped to pull itself up from the original launch, and so far, so good. Destiny 2’s beta does exactly what Bungie’s previous title Halo did before it, taking everything it learned from the first game and improving on that at every turn. The gun play is tighter, the environments more stunning (not just visually) and the state of Destiny in a better place than when it started. It’s a shame then that the beta doesn’t offer more, because the sparseness of it all itches at the back of the mind. Why only show the opening mission, a strike, and two crucible maps/modes?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by the light and that seems to be a living source. Besides humanity fighting its war there are the Awoken and Exo, both related to humanity while not being human. Equally as important to the scope of it all. Without getting into the nitty-gritty [https://Destiny2focus.com/articles/destiny-2-s-armor-3-0-revolutionizing-builds-in-edge-of-fate.html Edge of Fate Expansion] these two races, just know that Bungie does plan on telling their stories eventually. The other major tie in for these two races is all the other high sci-fantasy space stuff going on. Without getting into space dragons (because they exist), there are also things in this universe the Destiny community has yet to encounter, unless counting Xur. Which brings this to the Nine. The Nine have been a known part of Destiny since the game's release, but the only contact anyone has had with them is strictly through Xur, an agent of the Nine. With Destiny 2 taking us to Titan, players just might get closer than ever before to this elusive group of who knows what (hint space dragons). Doing some digging, it's known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2, a moon of Saturn.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Bungie_s_Story_Team_Breaks_Down_Destiny_2_s_Silent_Protagonist_Ghaul_s_Motive&amp;diff=2115385</id>
		<title>Bungie s Story Team Breaks Down Destiny 2 s Silent Protagonist Ghaul s Motive</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Bungie_s_Story_Team_Breaks_Down_Destiny_2_s_Silent_Protagonist_Ghaul_s_Motive&amp;diff=2115385"/>
		<updated>2025-12-18T03:11:10Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;[JH]: So, that’s kind of outside the scope of where we have our involvement. We’re super dedicated to story, and the high-level development decisions based on classes or specializations happen amongst other teams. We try our best to have a good narrative wrapper around that decision-making. Our involvement in the PvP is to develop a strong character in Lord Shaxx.&amp;lt;br&amp;gt;[JH]: We talk about everything, top-to-bottom, with all our creative partners. The first Destiny had a non-silent protagonist. In Destiny 2, we put an emphasis on the player’s story and we feel that, when it comes to the balance of how much should you talk vs an NPC, it should be more NPC. This isn’t Master Chief or Nathan Drake, this is supposed to be you. We don’t want to be presumptuous about the words we put in your mouth as you’re exploring. Ghost is there to help guide you through the story.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, &amp;quot;that wizard came from the moon.&amp;quot; While the majority of voice actors deliver fine performances, it’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timing, Osmanski delivers the best quips of the game and makes Nessus the most fun location to visit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Sure, some cookie-cutter missions are just there to pad out the length, but for the majority of missions, there’s more than enough context and agency to keep players going. One mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seeing as so many Destiny players invested time and money into The Taken King and Rise of Iron, it’s understandable that they’d want to see some of that content return. Luckily, The Taken King is well represented in Destiny 2. Rise of Iron? Not so much.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 is almost here. After three years and two expansions, the sequel to Bungie’s first new IP in over a decade is upon us. Destiny 2 is promising to be the game that the original wasn’t. Due to the online nature of Destiny 2, we won’t have a review up the moment the game launches. Instead, we’ll be taking our time to make sure the servers work properly before putting anything up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The competitive multiplayer experience in Destiny 2 has probably been the thing to see the most change from the first game, or at least the most noticeable. It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back to their old series, Halo. In terms of new, the first things you'll notice are the user interface changes and the four versus four setup. The UI shows new details, most notably the ability to see what subclasses both friendly and enemy players are using, if they are alive or not, and whether or not they have their super ready. This information is helpful. To my own detriment, I don't usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding to be, where I was going to go next. It's a small but useful things. The 4v4 change doesn't affect things too drastically, although sometimes when a big fight breaks out, it does seem even more hectic than the first game. Where Destiny 2 hearkens back to Halo is in the fact that there's a noticeable difference when it comes to TTK, or time to kill. It's a good deal higher, which means it's going to take longer to get an enemy down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Assassin’s Creed II, Uncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all time, but why? Each of these games had a flawed predecessor that showed great promise,  [https://destiny2Focus.com/articles/conquering-the-nine-a-guardian-s-guide-to-nonary-manifolds-in-destiny-2.html nonary Manifolds farming] which the developers were able to take and refine into strengths. With Destiny 2, Bungie is looking to achieve something similar. After three years of growing pains throughout the Destiny 1 era, the developer is finally ready to look to the future with a numbered sequel. With an actual campaign, new worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2 (six if you’re on PS4), and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Destiny_2:_The_Story_So_Far&amp;diff=2114719</id>
		<title>Destiny 2: The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Destiny_2:_The_Story_So_Far&amp;diff=2114719"/>
		<updated>2025-12-17T23:37:11Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;There are no new enemy species in Destiny 2. We still have the Fallen, Cabal, Vex and Hive, which are all returning from the Destiny 1 era. From a story perspective, how do you make enemies players have fought so many times over the past three years feel fresh?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Last City isn’t the only thing out there. One of my first memories of Destiny is one of the story missions, the name of which escapes me at the moment. In this particular mission, after activating some beacons, your Ghost makes the comment of things deeper out in the universe, things unseen and ancient. While this may have been a reference to Crota at the time or even Oryx, it still felt as if Bungie was hinting at a lot up its sleeve. When really digging into the Destiny Grimoire or even just playing the game, it’s obvious humans expanded across the stars at rapid pace. Destiny 2 is following in suit, with the three new locations Titan, Nessas and Io they couldn’t be digging the heels more into lore. These are spaces that will show off how humanity took control of their…Destiny. The Traveler brought with it the Golden Age and Destiny 2 seems to want to show just what that means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;House of Wolves is almost completely avoidable as it mainly sets up a wave-based cooperative experience. Here, the Fallen leader of the House of Wolves, Kell Skolas, breaks out of jail and sets forth plans to attack the Last City. The Queen requests you capture him and throw him back in his cell. Skolas has beef with the Queen as The Wolves and the Reef did battle at some point, at least until Variks, the current Warden of the Prison of Elders, switched sides and betrayed his Fallen brothers. You catch him and put him back where he belongs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We’re not bringing back any of the old weapons and [https://Www.Destiny2Focus.com/articles/destiny-2-episode-heresy-arc-ascendancy-and-exotic-absence.html Exotic armor reworks] because all that stuff is turned to ash and dust by the Cabal. That’s one of the great things about Destiny 2. It enables us to create a brand-new tale with a fresh start for every single player. Whether you’re someone who looked at Destiny from afar, feeling like you couldn’t jump into the world or feeling like you’ve been left behind, or whether you’re a veteran player with 100% completion in your record book, you are all joining this new adventure on equal footing. You will be attacked in the same moment. You will all lose the things that your Guardian holds dear. You will all need to go out into the wild and rebuild from the ground up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To complete the more challenging co-op activities in Destiny 2, you’re going to need a fireteam. Bungie is making it easier than ever to find people to play with people online with Clans and Guided Games. Joining a clan will make it easier to find buddies to form your fireteam and take on all the baddies in Destiny 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It's hands down the most deterring raid every created for Destiny. Which is why Bungie's messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What does relationship mean for lore though? Of course, the actual relationship aspect of Destiny is there, but it’s always been there. Destiny 2 is not only creating worlds, though, it’s actually telling stories within those worlds. The people that inhabit these spaces are important and Bungie seems to be doing everything to make the player care about them. From the looks of interaction with those around you while traversing the many environments Destiny 2 has to offer, the aspect of relationship is everywhere. Zavala giving command to the player and other NPCs around him. It creates a sense of urgency immediately invoking a compassion that only comes from feeling connected to others. Then there is the EDZ a new area for players to call home. The people they were protecting have started forming communities here. Actively participating in these places will create a more grounded sense of community. It’s the reason WoW cities felt so lived in; the people that inhabit these spaces are going about their daily lives. It isn’t about, go out, kill aliens, return. It feels like being the Pavlovian dog waiting for the treat. None of that seems to be in Destiny 2.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Destiny_2:_The_Story_So_Far&amp;diff=2114603</id>
		<title>Destiny 2: The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Destiny_2:_The_Story_So_Far&amp;diff=2114603"/>
		<updated>2025-12-17T22:58:30Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up Destiny 2 for an outside party, they might think it’s part of the base game.&amp;lt;br&amp;gt;The Last City isn’t the only thing out there. One of my first memories of Destiny is one of the story missions, the name of which escapes me at the moment. In this particular mission, after activating some beacons, your Ghost makes the comment of things deeper out in the universe, things unseen and ancient. While this may have been a reference to Crota at the time or even Oryx, it still felt as if Bungie was hinting at a lot up its sleeve. When really digging into the Destiny Grimoire or even just playing the game, it’s obvious humans expanded across the stars at rapid pace. Destiny 2 is following in suit, with the three new locations Titan, Nessas and Io they couldn’t be digging the heels more into lore. These are spaces that will show off how humanity took control of their…Destiny. The Traveler brought with it the Golden Age and Destiny 2 seems to want to show just what that means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Outside of The Hive, The Cabal are arguably the biggest threat to Humanity. Similar to the Fallen, because apparently aliens like to follow one another, these hulking beasts came after The Collapse, but the difference comes in the form of rank and organization. While the Fallen are more multiple competing tribes, the Cabal are a consolidated race that doesn’t reason with other species; they only take what they want and do what they believe is best for their empire. Sure, there are mutinies, but they’re a militarized civilization. Unfortunately, not a whole lot is known about them prior to the events of Destiny outside of their constant advance of colonization within the solar system, namely taking over Mars and its moon, Phobos.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We’ve created a game that has its own culture now and every Destiny player has adapted to the current classes. What we wanted to do was strip those powers away, make players think about their characters in some new and exciting ways, and then embrace new forms of fighting within each subclass.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction. This story is pretty cut in dry as you’re initially tasked with investigating the Plaguelands, which leads you to gain further information on SIVA itself, and then you need to destroy the Splicer leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;House of Wolves is almost completely avoidable as it mainly sets up a wave-based cooperative experience. Here, the Fallen leader of the House of Wolves, Kell Skolas, breaks out of jail and sets forth plans to attack the Last City. The Queen requests you capture him and throw him back in his cell. Skolas has beef with the Queen as The Wolves and the Reef did battle at some point, at least until Variks, the current Warden of the Prison of Elders, switched sides and betrayed his Fallen brothers. You catch him and put him back where he belongs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, that’s not all. All the original subclasses return, kind of. You can play as a Nightstalker or Gunslinger Hunter, a Voidwalker or Stormcaller Warlock, or a Striker or Hammer of Sol Titan. A few of the subclasses have been tweaked to be more effective in Destiny 2. For example, a Striker Titan’s Super now allows players to run about and perform multiple ground-pounds, making it a far more useful class. Abilities from the Defender, Sunginsger and Bladedancer subclasses have been absorbed into he new subclasses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 has finally, truly been revealed. Bungie and Activision finally lifted the curtain on the much-anticipated sequel, showcasing gameplay for the first time. Hardcore Gamer was able to sit down with Bungie's Community Manager, David 'DeeJ' Dauge to discuss what new stuff Destiny 2 brings to the table and what the future holds for the franchise. For more on Destiny 2, be sure to check out our [https://www.Destiny2focus.com/articles/queenbreaker-in-2025-still-my-go-to-heavy-for-epic-dps.html writes in the official Destiny 2focus blog]-depth preview of the campaign, Inverted Spire strike and multiplayer.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Destiny_2_PC&amp;diff=2114484</id>
		<title>Review: Destiny 2 PC</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Destiny_2_PC&amp;diff=2114484"/>
		<updated>2025-12-17T22:09:53Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;At the moment, there’s probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It’s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, Destiny 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It’s not as easy to drop in and play as, say, Call of Duty or Halo 5. This is what Bungie &amp;quot;fixed&amp;quot; in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else’s. &amp;quot;Rare&amp;quot; loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It’s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, Destiny 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn’t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s no real choices and trade-offs to be made anymore. The same goes for the rest of the game. The in-depth and often rewarding dialogue trees are gone, replaced with options that boil down to whether or not the player character is going to be either nice or sarcastic nice. There are no karma checks, no skill checks, no special checks, nor even long and interesting conversations to be had. Dialogue might as well just be there because previous Fallout games had it. The list could go on, but is perhaps better saved for another time. As it stands,Fallout 4 has gained massive mainstream success. It just had to become a different game in order to get it; a game that’s much more a shooter with RPG elements than it is an RPG with shooter elements. It became a game one that fans of the old Fallout games have grown to hate and possibly a series that RPG fans in may no longer care about in the future. Taken on it’s own It’s a decent game, but one that has nonetheless been compromised for the sake of short-term sales. The same is true of Dead Space 3.&amp;lt;br&amp;gt;Following The Collapse, the remainder of Humanity was not too happy to see The Fallen mysteriously appearing. While Humans were picking themselves up after nearly being wiped out, these tribal scavengers swooped in to pick at the remains. With constant battles against the Guardians, most notably the Battle of the Twilight Gap, The Fallen were relentless with their assaults against The Last City in order to gain access to the Traveler. Unfortunately, they were mostly unsuccessful (with both sides sustaining high casualties), at least not until they were able to section off an area of Earth that contained SiVA technology, but that’ll come much later. One of the most well known tribes, The House of Wolves, went to battle with The Reef during this time, which they ultimately lost. Now, while The Fallen are plentiful, their houses have become disorganized and their allegiances varying.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for graphical fidelity, Destiny 2 offers more than enough to make PC users happy. Outside of being able to enable windowed fullscreen with upwards of 4K resolution, we are given a Field of View slider, Anti-Aliasing, SSAO, Texture Anisotropy, Texture &amp;amp; Shadow Quality, and Depth of Field selection. In addition, there’s environment, character, foliage and shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those with HDR screens, Chromatic Aberration and Film Grain. There’s even the option to display your FPS. Whew. As we mentioned, there’s a lot of options to go through, along with a VRAM Usage meter at the top to get a better grasp of your hardware capabilities. The ability to play Destiny 2 at 60 FPS is a game changer, especially if you can play it at a higher resolution such as 1440p or 4K. This feels like a game that’s made for it, and you won’t want to go back afterwards. Overall, the developers have done an amazing job bringing this to PC from a visual standpoint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. [https://Www.Destiny2Focus.com/articles/destiny-2-s-gambit-vanishing-act-my-wild-ride-through-edge-of-fate-chaos.html Destiny 2 Edge of Fate] 2 is bigger, better structured and packs a more powerful punch.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Bungie_Discusses_New_Content_Multiplayer_Changes_The_Future_Of_Destiny&amp;diff=2114429</id>
		<title>Bungie Discusses New Content Multiplayer Changes The Future Of Destiny</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Bungie_Discusses_New_Content_Multiplayer_Changes_The_Future_Of_Destiny&amp;diff=2114429"/>
		<updated>2025-12-17T21:48:18Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;We have all-new worlds to explore. Immediately after the opening act, your character is exiled into the European Dead Zone. It’s an Earth destination and the biggest map we’ve ever created by far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey. You’ll journey to Titan, an oceanic moon. The entire moon is one big sea, but there are these human installations that were erected during the Golden Age. You’ll go to Io, which is one of Jupiter’s moons and is the last place the Traveler touched before the Collapse. It’s a place of magic and mysticism. Finally, you’ll go to Nessus, which is an unstable planetoid that has been completely transformed into a machine world by the Vex.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Love it or hate it, Destiny is addicting. It has some of the best first person shooting mechanics available, and while the campaign structure is limited, its drive for loot is exciting. Unfortunately, if players ignore the Raids all together they will be left with an unfortunate experience that’s marred by a virtually non-existent plot. Regardless, Destiny is a fun game to play with friends, having you dig through hours of dungeons and lengthy strikes. There’s a lot for Bungie to do (an actual story would be nice, more varied locations for missions and less repetitive mission tasks), but they have established something to build off of that will hopefully be expanded upon in future iterations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Many familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people's level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the lore. It's known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by the light and that seems to be a living source. Besides humanity fighting its war there are the Awoken and Exo, both related to humanity while not being human. Equally as important to the scope of it all. Without getting into the nitty-gritty of these two races, just know that Bungie does plan on telling their stories eventually. The other major tie in for these two races is all the other high sci-fantasy space stuff going on. Without getting into space dragons (because they exist), there are also things in this universe the Destiny community has yet to encounter, unless counting Xur. Which brings this to the Nine. The Nine have been a known part of Destiny since the game's release, but the only contact anyone has had with them is strictly through Xur, an agent of the Nine. With Destiny 2 taking us to Titan, players just might get closer than ever before to this elusive group of who knows what (hint space dragons). Doing some digging, it's known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2, a moon of Saturn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bungie unloaded a full clip of Destiny to the face and the feels are real . Remember when I said to pay attention to Zavala? Destiny 2 immediately proves it has more heart than the first game, even with all the expansions. Using the opening of the showcasing of Destiny 2 as a platform — having Zavala introduce the player base to a more serious tone which immediately sets the stakes higher -- is a strong move. Zavala’s more serious demeanor isn’t all brooding, but a calculus of everything going around him. Which is why the story to Destiny 2 is already immensely important. While there are a number of things in Destiny 2, the PvE aspect of things makes for the skeletal structure that holds up the Destiny universe. In other words, lore matters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We delivered a solid experience on all platforms we shipped Destiny on. With Destiny 2 being on modern hardware we’re able to create bigger environments, more elaborate activities for more players to enjoy, and put more enemy combatants on screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What we want to do is make every player in Destiny feel essential. We want every single player to feel like a superhero that gets to save the day at some point during the match. As a support player, I’m guilty on many occasions of hanging back and scoring assists. In Destiny 2,  [https://destiny2focus.com/articles/destiny-2-episode-heresy-arc-ascendancy-and-exotic-absence.html Exotic armor Reworks] I’m going to be provoked into being a hero and helping my team of four in the competitive landscape.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Editor_s_Choice:_Beck_s_Top_10_Games_Of_2014&amp;diff=2113918</id>
		<title>Editor s Choice: Beck s Top 10 Games Of 2014</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Editor_s_Choice:_Beck_s_Top_10_Games_Of_2014&amp;diff=2113918"/>
		<updated>2025-12-17T18:27:42Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Forza series has never been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand upon this, bringing us to the luscious and visually breathtaking Southern Europe. It’s the interconnected world that ties into Xbox Live’s social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If there’s one racing game you need to play, it’s Forza Horizon 2; it’s certainly the closest we’ll get to another Burnout Paradise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dark Souls and Demon’s Souls were easily two of my favorite games to have hit the last generation of consoles, so when From Software announced a &amp;quot;direct&amp;quot; sequel, my anticipation was palpable. Somehow, From Software is able to create some of the most grueling, most depressing worlds out there, while at the same time urges us to venture forth. While there are some hitbox issues that can add to the frustration, the bosses, environments and enemies are all well throughout, along with an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players, but we took it and enjoy every minute of it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Love it or hate it, Destiny is addicting. It has some of the best first person shooting mechanics available, and while the campaign structure is limited, its drive for loot is exciting. Unfortunately, if players ignore the Raids all together they will be left with an unfortunate experience that’s marred by a virtually non-existent plot. Regardless, Destiny is a fun game to play with friends, having you dig through hours of dungeons and lengthy strikes. There’s a lot for Bungie to do (an actual story would be nice, more varied locations for missions and less repetitive mission tasks), but they have established something to build off of that will hopefully be expanded upon in future iterations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the moment, there’s probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It’s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, Destiny 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It’s not as easy to drop in and play as, say, Call of Duty or Halo 5. This is what Bungie &amp;quot;fixed&amp;quot; in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else’s. &amp;quot;Rare&amp;quot; loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It’s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, [https://Destiny2Focus.com/ Destiny 2 Patch notes] 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn’t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While I didn’t mind Dragon Age II, it still was a step down from the incredible hardcore experience that was Origins. BioWare was able to meet in the middle, creating a more modern Action-RPG while maintaining an old school essence. There was no game on this list that I spent more time with than Dragon Age: Inquisition, and for good reason. It’s an RPG of the highest caliber, introducing us to Thedas like we’ve never seen it before, and some of the most affable characters to ever grace the Dragon Age fiction. There’s so much lore packed into this sixty dollar package that you’ll be engrossed in the story, not to mention the vast expansive world that has been finely crafted. The branching paths and party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing a game did I want to replay it an entirely different way. That’s not to mention the fights with dragons are some of the most satisfying occurrences to be found. Dragon Age: Inquisition has it all, and while I would like to see BioWare expand upon the addictive multiplayer mode, its campaign drove deep into my addictive personality.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Who would have ever thought a mobile game would end up on my list? As a big fan of the Hitman franchise since its second iteration, when it was announced that Square Enix Montreal would be working on a mobile game in the same universe, I was no doubt concerned. To my surprise, it ended up being one of the best games of the year. It takes the scenarios we’ve come to love in the full-fledged stealth games and creates bite-sized puzzles. There’s no game on my Nexus 5 that I played more of this year, trying to master each mission, while doing so with the least amount of turns or picking up the optional briefcase. While it’s not what I hope the series will move towards in the future, it is a nice side activity that will distract you for a couple minutes at a time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=2113084</id>
		<title>Destiny 2 Beta: First Impressions</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=2113084"/>
		<updated>2025-12-17T13:31:21Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;What is surprising is the antagonist, Gaul. Presented in trailers as a hulking brute, Gaul appeared to be a walking cliché. The end product is the complete opposite with Gaul having much more depth than anticipated. Gaul doesn’t get the amount of screen time he deserves, which is disappointing considering he’s the best part of the story. Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Sure, some cookie-cutter missions are just there to pad out the length, but for the majority of missions, there’s more than enough context and agency to keep players going. One mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With these sorts of compromises becoming commonplace, it’s no wonder that there are many gamers out there who’ve become afraid of the casual audience. More and more often they’re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? No, absolutely not . Like it or not, the casual audience is vital to gaming’s survival and it’s not the their fault that publishers are trying to get their attention. Instead of insulting and ridiculing casual players, hardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher’s goal really is to expand a series’ player base, then use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy sale. They should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It’s just a matter of respecting them and the series they love when trying to increase their ranks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One day long ago, a gigantic intergalactic sphere called The Traveler appeared in our solar system, most notably making contact on Mars. This mysterious colossal-sized globe was not a world conquering alien, but instead friendly, helping humans accelerate technological advancement dramatically, allowing them to traverse the stars, terraform planets and build towards a better future. This was considered the Golden Age of humanity, even boosting the average lifespan of man threefold. Unfortunately, that prosperity didn’t last long as a deadly and ominous force called The Darkness appeared, destroying anything in its path and nearly tearing down everything Humans had built. This kicked off an event called The Collapse and everything in the galaxy took a toll because of it. The most important and unfortunate casualty was The Traveler itself as, in its last act, protected the Earth with its unresponsive body shielding the newly-built Last City.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With [https://WWW.Destiny2Focus.com/articles/destiny-2-s-star-wars-crossover-a-glimpse-into-the-mmo-galaxy-far-far-away.html Destiny style Star Wars game] 2 though, it feels like the opposite is true. They’ve been caught lying multiple times, have made little effort to improve their communications with fans and what improvements they do deliver are hampered by the likes of the Prismatic Matrix. Destiny 2 is in deep trouble right now, but that doesn’t seem to matter to Bungie so long as they can keep the remaining players just happy enough to keep buying loot those boxes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While including a loot box that doesn’t award duplicates is better than only having completely random loot boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning loot. It also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don't appear to see anything wrong with this.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Loot boxes make money. This is still the unfortunately reality of things despite the absolutely massive backlash that hit the likes of EA and Activision six months ago. Despite everything; despite the massive outcry and governmental investigations into this slimey practice, gamers are still buying loot boxes frequently enough to make them worth all the trouble they cause. They’re still in Overwatch, PlayerUnkown’s Battlegrounds is still developing theirs and now Bungie has unveiled yet another type of loot box to Destiny 2 as their response to the massive outcry against their baffling insistence on walling-off much of the game’s gear behind RNG loot boxes. The developer has even gone on-record to acknowledge fans’ dislike of the loot boxes and promised to explore ways to improve Eververse for players. Yet here they are with another loot box; they either don’t have any idea what the issue is or they think they’re going to make a lot of money from it. With Destiny 2 in such a sorry state, they’ll need to make that money fast.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:AntoineSnipes53&amp;diff=1849093</id>
		<title>利用者:AntoineSnipes53</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:AntoineSnipes53&amp;diff=1849093"/>
		<updated>2025-10-25T16:48:10Z</updated>

		<summary type="html">&lt;p&gt;AntoineSnipes53: ページの作成:「I’m Vida from Warbstow studying Environmental Management. I did my schooling, secured 86% and hope to find someone with same interests in Roller skating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Review…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I’m Vida from Warbstow studying Environmental Management. I did my schooling, secured 86% and hope to find someone with same interests in Roller skating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Review my blog - [https://www.destiny2focus.com/ extra resources]&lt;/div&gt;</summary>
		<author><name>AntoineSnipes53</name></author>
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