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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-15T12:26:10Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=15_Essential_Mods_To_Make_XCOM_2:_War_Of_The_Chosen_Even_Better&amp;diff=1968159</id>
		<title>15 Essential Mods To Make XCOM 2: War Of The Chosen Even Better</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=15_Essential_Mods_To_Make_XCOM_2:_War_Of_The_Chosen_Even_Better&amp;diff=1968159"/>
		<updated>2025-11-15T16:23:21Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;While the Dragon Quest series had long since established itself as a great JRPG series in its own right, one has to admit that the series hadn't really taken off in the west. Dragon Quest VIII was perhaps the last game in the series that had witnessed some level of success in the West, with the fanfare of later entries being rather muted in compari&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Bureau: XCOM Declassified is the black sheep of the series , being a third-person shooter instead of a strategy game. Even though the game's overall setting and systems reflect a typical third-person shooter, The Bureau was originally a horror-themed FPS title under the name XC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, user KongMD, also apparently fed up with the incessant interruptions, made the Narrative Control mod to silence the beloved war hero. Navigating the Avenger’s many rooms and menus will now be a quieter experience as all narrative moments are muted. KongMD also included instructions for further narrative exclusions — such as Avatar Project progress reports — but it requires some light code modification. It’s worth it, though. Players may miss out on some info referenced in Chimera Squad , but it is a small price to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cover art may not have any striking images or elements of foreshadowing like the previous entries, though it does exactly what it sets out to do; show the updated visuals in a way that will warm the hearts of the franchise's pre-existing fans while making it vibrant enough to stand out to those who had never heard of the series bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is some town exploration in the demo. However, it is truncated. Most of the time it seems players will click on a map icon in order to in initiate a battle, or a cutscene. In-between some battles or story beats intel can be gathered but these exploration moments are very brief. This lack of full exploration is common for tactical RPGs so it understandable why the full game would not add this feat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given the fact that NEO: The World Ends With You was just announced recently, it's only a given that more and more people would have the incentive to play what is easily one of the most unique and memorable titles on the Swit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the heat of war, especially war against terrifyingly advanced alien overlords who have already taken over the world, injuries will happen. In the base game, soldiers could sleep them off. Not with the Augmentations mod , which adds another layer of depth to soldier upkeep. This mod makes it so that grave wounds cannot be healed without cybernetic augmentati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, the cover art for The Last of Us has had the opposite effect in some ways. Because of how accustomed gamers are to The Last of Us ' post-apocalyptic world and the characters Joel and Ellie, it's easy to forget how striking the game's cover art is, with a young girl carrying a large rifle and a man with a gas mask seemingly unfazed by the car next to them with a dead body ins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Julian Gollop wanted to make a sequel with an isometric view. Since MicroProse was publishing the hit Civilization at the time, they asked if Mythos Games could implement more strategy elements to the game. This is how the foundation of XCOM's strategy layer was born. Firaxis paid tribute to Laser Squad as well by imitating the game's cover art for XCOM: Enemy Unknown's box &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Or at least, that's what you'd hope for. The Psy-Operatives cost a huge amount of your resources, and very few of their abilities end up working against certain opponents. If you can take the time building it up, it'll often be quite helpful and will definitely appear as an all-star, but for the most part these classes aren't exactly vital necessities for your t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The final nail in the coffin for story upgrades that this game needs is a better balancing act. One would think Square Enix would be more interested in showing off its gameplay rather than its text for a demo. It seems someone was thinking the opposite because the few battles in here are about an hour apart each. Hopefully the final game won’t burden players so much with too much story all at o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From one remake to another, fans of the Crash Bandicoot franchise were overjoyed when it was announced that their favorite marsupial would be returning with a modernized version of the original PlayStation 1 trilogy. The [https://Www.Slgnewshub.com/ SLG game rankings] didn't disappoint and it sparked a resurgence for the series that has seen the release of Crash Bandicoot 4: It's About Ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The special Templar units that come from War of the Chosen are quite similar to the Psy-operatives, but the major benefit is that they're significantly lower cost compared to the normal psychic soldiers. You can get one of these near the beginning of the game, with tons of abilities alongside some great close-range melee atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Their power only continues as you get into their special equipment . Claymores are also at their disposal to take out cover and weaker enemies, while their Banish ability allows them to empty their entire magazine into an enemy. There is virtually no reason to not have a Reaper in your party, as they do everything a Sniper does with significantly more power in their unique activated abilit&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_PC_Games_That_Are_Perfect_For_Steam_Deck&amp;diff=1967931</id>
		<title>10 PC Games That Are Perfect For Steam Deck</title>
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		<updated>2025-11-15T15:07:10Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Nintendo Switch is home to some truly amazing JRPGs, and one need only look at the latest addition to its lineup to understand why this is the case. By all accounts, Project Triangle Strategy looks absolutely brilliant and worth any person's time who loves the 2.5D art style that has come up recently and wants to see more games in the same vein. Of course, the fact that this is a strategy JRPG is bound to entice some people as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike other 4X games, however, Stellaris plunges players deep into space colonization. Aside from having three options of interstellar travel, players can create different species. Each of these species has their own take on the known universe and solutions to weird scenarios. These scenarios include robotic uprisings, mutant rebellion, and other space mysteries that aw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We've already seen from playable Triangle Strategy demo that the choices that player is forced to make aren't always going to be black and white, and that there will be pros and cons to the choices they make. Maintaining this approach over the course of the game will be key, as it can lead to a much more hollow experience with telegraphed outcomes that are much easier for the player to anticip&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Aside from the main Command and Conquer series, it's perhaps Red Alert that amped up the gaming community's love for  [https://Www.slgnewshub.com/ SLG beginner Guide] RTS to 11. Unlike the rather sci-fi approach of C&amp;amp;C , Red Alert focuses more on its alternate history take of Tesla-powered Soviet Union against the hardened military might of the Allied For&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While having numerous endings and routes within a game incentivizes numerous playthroughs, nothing incentivizes players to keep playing a game quite like post-launch content. Whether these are free updates or DLC, additional content to a game allows it to continue to be fresh over a much larger period of time. As a tactical RPG , Triangle Strategy could theoretically add anything from new recruitable characters to entirely new mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The worst thing for any RPG is for its combat to grow mundane, bland, or repetitive. As a tactical RPG, Triangle Strategy has the opportunity to feature numerous ways to spice up combat, from interesting map variety to differing win conditions that change from battle to bat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After proper research and construction, the augmented body parts will be applied to the wounded soldier. Their appearance will change, and you best believe extra benefits may come from having a metal torso — like a regenerating shield, for instance. It’s a fun mod that not only fits with the aesthetic and mood of the game but adds an interesting way to boost the viability and skill set of soldi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There was a time when the revival of the science fiction franchise XCOM by Firaxis Games was seen as simply a small-scale, back-up title to the main event. But long before the squad-based shooter disappointed many, the traditional, turn-based strategy XCOM: Enemy Unknown had been launched to near universal acclaim, not only doing the brand justice, but reinvigorating the genre as a whole. The expansion Enemy Within doubled down on the fiction and gameplay - but it was **XCOM 2 ** that had the anticipation in its fa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Enemy Unknown 's basic gameplay loop saw players taking uneasy steps into hostile territory, unsure of ambushes, it's the player who now stalks their alien prey. Squad members can be led, one by one, up to the very fringe of monitored areas. From there, it's possible to identify secondary targets or assets (now a core layer of the mission objectives), and surround enemy troops and traitors before they know what's about to hit them. And when it hits them... it's glori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firaxis Games and Feral Interactive present the second and wildly popular entry to the XCOM franchise. XCOM 2 is the classic alien-fighting turn-based strategy game where players control a squad of talented soldiers with different skills on dangerous missions against an exoplanetary enemy threatening to rule mank&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, user KongMD, also apparently fed up with the incessant interruptions, made the Narrative Control mod to silence the beloved war hero. Navigating the Avenger’s many rooms and menus will now be a quieter experience as all narrative moments are muted. KongMD also included instructions for further narrative exclusions — such as Avatar Project progress reports — but it requires some light code modification. It’s worth it, though. Players may miss out on some info referenced in Chimera Squad , but it is a small price to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who have been waiting until XCOM 2 hit consoles to see how it follows on the story of the first game, the twist from Firaxis is the kind of bold and ambitious that would seem alien to other studios (pardon the pun). After spending an entire campaign - or two - battling an alien infestation with the backing of world governments and cutting-edge technology, Firaxis took the fate of the world out of the players' hands: Humanity had lost. The Aliens won. Twenty years have passed. And XCOM has been scattered to the w&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_Features_We_Hope_To_See_In_Triangle_Strategy&amp;diff=1967834</id>
		<title>10 Features We Hope To See In Triangle Strategy</title>
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		<updated>2025-11-15T14:27:07Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The Battle Scanner and Scanning Protocol can help reveal the map from a safe distance. With the introduction of Reapers in the XCOM 2: War of the Chosen DLC , players can more easily use concealment between fights. Knowing where the pods are roaming allows players to more easily engage one at a time, greatly reducing the risk of accidentally pulling more than they can han&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From the single trailer shown, the game appears to be putting an emphasis on player choice, but the game's development is still quite underway, and Triangle Strategy is currently a working title. As the game is currently slated for a 2022 release, they're plenty of time to speculate on what the game can have in store for play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most important aspect of surviving Ironman is undoubtedly pod management. Ideally, players should aim to pull one pod at a time. One of the best ways to lose a squad is to have the last member advance, reveal a pod, and have the enemies take a full round of actions before players can react. To avoid being at the mercy of enemies in XCOM 2, it is important to use blue movement when advancing, and dash only when it is certain that no pods will be inconveniently revea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;XCOM 2 is extremely deadly in the early game, and soldiers often end up dying with a single unlucky critical hit from an enemy. In XCOM 2 , the Grenadier and the Ranger are two of the most powerful classes at this stage, and players should consider comprising their team of multiple of these if the early game is proving difficult in Ironman m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That is because XCOM 2 lies to the player about a character's hit percentage. In actuality, the game gives players a much higher chance of hitting than what's on display. On easier difficulty settings, an 85% chance is closer to a 95% chance according to an interview with Jake Solomon , the lead designer for XCOM 2 . As for why 100% hits can miss, the game rounds up if a shot has half of a percent chance or higher of hitting. Don't expect this sort of percentage leniency on Legendary difficulty , however, as this percentage favoritism towards the player is disabled on higher difficulty setti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the success of UFO Defense , MicroProse wanted Mythos [https://Www.Slgnewshub.com/ Slg pc games] to create a sequel to the game in only six months . To reach such a short deadline, the game would need to remain mostly the same with a few visual and mechanical twe&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These robotic horrors can mean death to entire squad if the player is not careful. Cyberdiscs have very strong armor and a lot of hit points; this is made worse for the player by the presence of drones that can repair Cyberdiscs. Their main cannon will usually kill a soldier without heavy armor. Cyberdiscs can also lob grenades across the battlefield; which means seeking cover isn’t as effective against them. Lastly, don’t get too close or a Cyberdisc will use their &amp;quot;Death Blossom&amp;quot; attack that does severe damage in a 360° &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Heavy Floater does not have the toughest armor, or a particularly high damage potential, but its special abilities more than make up for those deficiencies. The most exasperating ability is that Floaters can launch themselves to any location in the battle zone. This is annoying when a Heavy Floater is near death then launches out of range. They can also bombard an area, which usually negates the cover the player’s soldiers are hiding behind. Lastly, when they are airborne, a Heavy Floater can evade incoming fire; which lowers the accuracy of the player’s soldiers by &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Updated March 8th, 2021 by Gene Cole: While this list originally gave a very detailed list of the best and worst classes for higher-level players, many new players might find that the best strategies are too complicated and difficult to use. In a game like XCOM 2, the strongest characters can often be the simplest, here's a little refresh to help both new and expert players of XCOM 2 make an overpowered strike tea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those gamers who played the original XCom probably remember how much of a problem the Reapers could pose. Reapers are large, hunched-over, bi-pedal monsters that are usually encountered with Floaters. The Reaper has more health than any other alien, and can travel across the battle zone with alarming speed. It is quite disheartening to watch a Reaper run across the entire map and kill a soldier in one turn; while seemingly ignoring the damage dealt to it. If it starts a turn next to a soldier, that soldier is not going to survive – even if that soldier is wearing power ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much of the fun of tactical RPGs comes from the player's ability to figure out their own strategies to use in combat. In addition to figuring out one's own strategies, allowing the player to customize their characters to some extent allows a player to further play into the strategies they prefer using while making these characters feel much more personalized. Whether through the use of a class system, abilities, or varied equipment, we hope Triangle Strategy allows players to customize the characters at their dispo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_Best_Video_Game_Cover_Arts_From_The_Last_Decade&amp;diff=1967788</id>
		<title>10 Best Video Game Cover Arts From The Last Decade</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=10_Best_Video_Game_Cover_Arts_From_The_Last_Decade&amp;diff=1967788"/>
		<updated>2025-11-15T14:05:05Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;These robotic horrors can mean death to entire squad if the player is not careful. Cyberdiscs have very strong armor and a lot of hit points; this is made worse for the player by the presence of drones that can repair Cyberdiscs. Their main cannon will usually kill a soldier without heavy armor. Cyberdiscs can also lob grenades across the battlefield; which means seeking cover isn’t as effective against them. Lastly, don’t get too close or a Cyberdisc will use their &amp;quot;Death Blossom&amp;quot; attack that does severe damage in a 360° &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This class is overshadowed by its successor because the Ranger gets more utility-based abilities. The Assault class only gets abilities centered around fighting. While this is great for Enemy Unknown, it wouldn't work well for a game like XCO&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These alien menaces never get easy to defeat, no matter how well-equipped of a squad the player has. Chryssalids are four-legged insectoid creatures that have several vicious, and unique abilities. First off, Chryssalids are extremely fast; most players encountering them for the first time might be shocked how far they can travel in a turn. To make it worse, they can use their leap ability to get to a higher elevation. The ability that makes them particularly dangerous is their ability to implant a Chryssalid embryo into their victims. This turns the victim into a mindless zombie that attacks the player’s squad and civilians. After only a few turns a Chryssalid, at full strength,  [https://www.slgnewshub.com related internet page] emerges from the zom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;FTL , or Faster Than Light , is an impressively punishing roguelike . The element of chance and dealing with impossible and unfair situations is just what fans love about it. People can do dozens upon dozens of runs through deep space before ever actually winning. Space is scary and dangerous, so it only makes sense for FTL to be so difficult. Adapting to the systems and honing FTL skills is a great thing to do on a morning comm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ethereals are the leaders of the alien forces. They have numerous, and powerful psionic abilities that can cause havoc among the player’s squad and deliver significant damage. Their deadliest abilities are the ability to control the minds of the player’s soldiers, and the ability to drain a soldier’s health and heal itself at the same time with its Psi Drain. To make them even more difficult, Ethereals have the Hardened trait that makes them highly resistant to critical hits. Ethereals also have a devastating one-two punch with their Mindfray, which lowers a soldier’s Will, and their Rift ability which deals extra damage to a soldier with a low Will sc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fortnite is available on just about every modern platform under the sun, including portable consoles. All the same, being able to play the PC version on the go will be a great addition to the Fortnite ecosys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Added in the &amp;quot;Shen's Last Gift&amp;quot; DLC, SPARKs are a return to the mechanized soldiers that players could make in XCOM: Enemy Within. Rather than just new weapons, this ends up providing them with a totally new moveset to make them fill all sorts of roles in your team, but they don't end up being nearly as consistent as most players would h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The real-time, first-person combat of the Bethesda Fallout games might not make for the ideal handheld experience, but the older titles from Interplay Entertainment are just the thing for portable platforms. It's a wonder why these weren't brought to the PS Vita or Nintendo Switch in the past. Though the newer games have a big audience, some fans prefer the classics for the unforgiving difficulty and deeper RPG mechan&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The XCom games are famous for their engaging squad-based combat. The games have always featured a large collection of alien types – each with an ability that players must keep in mind if they want all of their soldiers to make it back to base in one piece. Some of these aliens can fly, some are advanced robotic killing machines, some are basically living tanks, but the deadliest of them have psionic abilities that are frustrating at best – and absolutely devastating at worst. These are the most difficult alien types a player can expect when playing the X-Com titles; minus the unique types like the Uber Ethereal or Warlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cover art may not have any striking images or elements of foreshadowing like the previous entries, though it does exactly what it sets out to do; show the updated visuals in a way that will warm the hearts of the franchise's pre-existing fans while making it vibrant enough to stand out to those who had never heard of the series bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With over 30,000 games available to purchase on Steam, there are a plethora of options for gamers to choose from to try on this new console. As there is such a staggering amount of options available, players will want to find games that would work especially well on the new handheld to try fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grenades are some of the best items to use early on in XCOM 2. They cover a reasonable radius, destroy cover, armor, and deal guaranteed damage, and Grenadiers maximize on these skills by having tons of additional range and ammo for these vital pieces of weapo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review:_The_Stress_Of_Strategy_Now_On_Consoles&amp;diff=1967590</id>
		<title>XCOM 2 Review: The Stress Of Strategy Now On Consoles</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review:_The_Stress_Of_Strategy_Now_On_Consoles&amp;diff=1967590"/>
		<updated>2025-11-15T12:40:54Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The XCom games are famous for their engaging squad-based combat. The games have always featured a large collection of alien types – each with an ability that players must keep in mind if they want all of their soldiers to make it back to base in one piece. Some of these aliens can fly, some are advanced robotic killing machines, some are basically living tanks, but the deadliest of them have psionic abilities that are frustrating at best – and absolutely devastating at worst. These are the most difficult alien types a player can expect when playing the X-Com titles; minus the unique types like the Uber Ethereal or Warlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While having numerous endings and routes within a game incentivizes numerous playthroughs, nothing incentivizes players to keep playing a game quite like post-launch content. Whether these are free updates or DLC, additional content to a game allows it to continue to be fresh over a much larger period of time. As a tactical RPG , Triangle Strategy could theoretically add anything from new recruitable characters to entirely new mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When starting the game, players should take a look at the available rookies' stats to determine which are more worth leveling up. Soldiers with a high Will stat will last longer before getting tired and will be more likely to resist psi attacks and panic effects. Soldiers with high Combat Intelligence will obtain more ability points as they level up or perform certain combat challenges, such as killing enemies from high gro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those gamers who played the original XCom probably remember how much of a problem the Reapers could pose. Reapers are large, hunched-over, bi-pedal monsters that are usually encountered with Floaters. The Reaper has more health than any other alien, and can travel across the battle zone with alarming speed. It is quite disheartening to watch a Reaper run across the entire map and kill a soldier in one turn; while seemingly ignoring the damage dealt to it. If it starts a turn next to a soldier, that soldier is not going to survive – even if that soldier is wearing power ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From the single trailer shown, the game appears to be putting an emphasis on player choice, but the game's development is still quite underway, and Triangle Strategy is currently a working title. As the game is currently slated for a 2022 release, they're plenty of time to speculate on [https://www.Slgnewshub.com/ what is it worth] the game can have in store for play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although having at least one soldier level up quickly is imperative to unlock GTS upgrades, having more than a single squad to handle tough missions can be very important. Soldiers will often have downtime as they recover from wounds or mental trauma, or when they are sent on dispatch missions. This means that, on many occasions, players might find themselves surprised by important missions and will not have their ideal squad available. For this reason, it can be crucial to have at least two squads that can handle difficult missi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This would be especially effective if particular characters weren't locked behind single decisions, rather than chains of choices that would encourage the player to experiment with their choices and greatly enhance replay value through tangible assets that are only available under certain conditi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before embarking on a mission, players should carefully plan. Any mission that requires hacking, for example, will greatly benefit from at least one specialist who can hack from a distance. After building the Shadow Chamber, mission previews will show exactly the types of enemies that will be encountered on a mission. Any unencountered alien XCOM enemy will appear as Unkown . As players amass resources and options, preparing accordingly for each mission will have a major impact on its succ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who have been waiting until XCOM 2 hit consoles to see how it follows on the story of the first game, the twist from Firaxis is the kind of bold and ambitious that would seem alien to other studios (pardon the pun). After spending an entire campaign - or two - battling an alien infestation with the backing of world governments and cutting-edge technology, Firaxis took the fate of the world out of the players' hands: Humanity had lost. The Aliens won. Twenty years have passed. And XCOM has been scattered to the w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These robotic horrors can mean death to entire squad if the player is not careful. Cyberdiscs have very strong armor and a lot of hit points; this is made worse for the player by the presence of drones that can repair Cyberdiscs. Their main cannon will usually kill a soldier without heavy armor. Cyberdiscs can also lob grenades across the battlefield; which means seeking cover isn’t as effective against them. Lastly, don’t get too close or a Cyberdisc will use their &amp;quot;Death Blossom&amp;quot; attack that does severe damage in a 360° &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are the leaders of the Sectoid soldiers, and besides having higher base stats they also have devastating psionic attacks. Sectoid Commanders have four psionic abilities: Mind Control, Mindfray, Greater Mind Merge, and Psi Panic. The Mind control is especially nefarious, as it gives the Sectoid Commander complete control of a soldier in the player’s squad for three turns. Most mind controlled soldiers do not survive the mission. The Mind Merge gives all Sectoids in battle decent bonuses to Will (morale), health, and critical hit chance. The worst aspect is it is very difficult to distinguish commanders from normal Secto&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=XCOM_2:_War_Of_The_Chosen_Review&amp;diff=1967451</id>
		<title>XCOM 2: War Of The Chosen Review</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=XCOM_2:_War_Of_The_Chosen_Review&amp;diff=1967451"/>
		<updated>2025-11-15T11:40:06Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;We'll start with namesake of the entire expansion, The Chosen. The three unique champions of the ADVENT forces spend the entire game trying to track down the player and blow the Avenger out of the sky (which is a thing that can absolutely happen), and have a tendency to show up during difficult missions and make things twice as difficult. If players are in a pickle trying to survive a particularly tedious mission, imagine how things go if a Chosen arrives and starts spawning down more enemies and taking powerful sniper shots from across the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Spark class suffers because they cost way too much compared to human soldiers. Resources used for Sparks can be better put into other, more important projects. The game is also designed in a way that makes tanks unnecessary. Most classes can take some punishment, and even get abilities that negate damage in late g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The core thrill of seeing a squad erupt from 'Overwatch' to let barrages loose on an unsuspecting enemy is augmented by the new tweaks to Squaddie classes. The standards remain (Sniper, Grenadier, Specialist), but the 'Assault' class has been replaced with the fearless and furious Rangers. And before player assume the name means these fighters are ranged characters, realize that sprinting across a battlefield to unleash a sword attack point-blank has a distinct melee feel. The turn-based gameplay remains the same (although clearly increased in difficulty), leaving the fiction to inform the meaning of the mechanics - scrounging alien technology, attacking research centers and extracting assets - and in turn, letting the desperation of the campaign amplify the story ramificati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Borderlands 3 isn't the only game to take inspiration from religious artwork, as Far Cry 5 's cover is a clear reference to one of the most famous paintings of all time, Leanardo De Vinci's The Last Supper. The reference is an ingenious way of telling players just how highly regarded Joseph Seed is among his cult memb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Who doesn't like clicking twice, six to eight times to finish an already long, grueling mission? Most people! In particular, modder tracktwo must have really hated all that extra clicking at the end of missions, because they are the author of the Evac All m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The other class in XCOM 2 that isn't an improvement on the one that preceded it. The Grenadier has some utility and a lot of great damage options. Grenades are extremely helpful during a playthrough to get chip damage and destroy co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Chosen can be defeated by performing a series of covert operations and a tough final assassination mission, a process which takes some time. Don't take too long,  [https://Www.Slgnewshub.com/ SLG PC games] though: these aren't static enemies. The longer they exist, the more strength they have. That isn't to say they don't have weakness either, as they follow a nemesis system that takes heavy inspiration from the likes of Middle-earth: Shadow of Mordor . They're easily the most difficult addition to the game, but they add plenty of flavor to the experience and much satisfaction when they're finally taken d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Templar is amazing at cutting down units and even gets AOE attacks later on down the line. If a Templar gets access to some of the Ranger abilities like Reaper and Bladestorm, it increases the Templar's combat ability exponentia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Creating badass alien destroyers is a major part of the fun of the X-COM series. The customization option present in the vanilla version of the game is nice, but it lacks a lot of depth — even with the free DLC they released a while ago — leading to a lot of similar-looking grunts. User Stenchfury, though, really kicks the customization up a notch with his modular helmets and arm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Legend of Zelda: Breath of the Wild is regarded by some to have the greatest open-world in the genre's history. It's easy to see why, as Breath of the Wild 's map wastes little space despite its enormous size, with things to do and see around every cor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Mutons are some of the most difficult enemies to defeat in every XCom game. Muton Elites are enhanced to make them even more formidable. They have some of the heaviest armor in the game, and a very high health rating. Muton Elites are armed with heavy plasma cannons; which can kill even a heavily armored soldier with one shot. Elites are also armed with explosive grenades which can negate the cover the player’s soldiers are using. They also have a suppression ability which can gives them an attack of opportunity during the player’s turn. Sometimes it seems like Muton Elites are invulnerable; which not only affects the morale of the player’s soldiers, but the morale of the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Heavy Class can dish out a ton of damage to several enemies in a cluster because of the number of explosives the Heavy class can take. When they hit colonel, they could have access to five explosives in one mission, which is two more than the Grenad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A mix of great utility and free damage makes the Specialist one of the best classes in the XCOM series. The Specialist doesn't suffer the drawbacks the Support Class does when it comes to healing, plus the Specialist gets the Gremlin which can do free damage and h&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review:_The_Stress_Of_Strategy_Now_On_Consoles&amp;diff=1967292</id>
		<title>XCOM 2 Review: The Stress Of Strategy Now On Consoles</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review:_The_Stress_Of_Strategy_Now_On_Consoles&amp;diff=1967292"/>
		<updated>2025-11-15T10:30:28Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;However, there's still quite some time before Project Triangle Strategy releases. The fact that it doesn't even have a final name as of yet should make it clear that the waiting period is going to go on for quite some time. So, for fans who might find this wait to be somewhat unbearable, here are ten games on the Nintendo Switch that players can try out before Project Triangle Strategy relea&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many of these abilities are also far more reliable than the Psy-Operative suite early on, and this can make them far more worthwhile to train and invest in. Psy-Operatives were often considered overpowered in the original XCOM 2, but new and old players can save tons of time by just filling that role with a Templar inst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Announced during the most recent Nintendo Direct, Triangle Strategy is an upcoming tactical JRPG being developed by Square Enix. Though the game has a visual style similar to that of Octopath Traveler , the game's gameplay appears to be more akin to that of games like Final Fantasy Tactics, Tactics Ogre , and Fire Emb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Enemy Unknown 's basic gameplay loop saw players taking uneasy steps into hostile territory, unsure of ambushes, it's the player who now stalks their alien prey. Squad members can be led, one by one, up to the very fringe of monitored areas. From there, it's possible to identify secondary targets or assets (now a core layer of the mission objectives), and surround enemy troops and traitors before they know what's about to hit them. And when it hits them... it's glori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We've already seen from playable Triangle Strategy demo that the choices that player is forced to make aren't always going to be black and white, and that there will be pros and cons to the choices they make. Maintaining this approach over the course of the game will be key, as it can lead to a much more hollow experience with telegraphed outcomes that are much easier for the player to anticip&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's the kind of tense, story-driven stakes that have kept couch-based players on the edge of their seats, and thankfully, the controls have been adapted to a gamepad with as streamlined and intutitive a control scheme as could be hoped for. The controls will be second nature by the second mission or so, maintaining the tactical-over-twitch sensations. The only real cost of conversion to consoles is nagging framerate drops and flickering during cutscenes, specifically. They're noticable, and a shame; but if the game adapts the feel of playing the game, it's a worthy trade-off (especially with the troubled history of trying to make complex strategy games &amp;quot;work&amp;quot; away from a mouse and keyboa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who have been waiting until XCOM 2 hit consoles to see how it follows on the story of the first game, the twist from Firaxis is the kind of bold and ambitious that would seem alien to other studios (pardon the pun). After spending an entire campaign - or two - battling an alien infestation with the backing of world governments and cutting-edge technology, Firaxis took the fate of the world out of the players' hands: Humanity had lost. The Aliens won. Twenty years have passed. And XCOM has been scattered to the w&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, pretty much everyone at this point knows why Disgaea 5 is beloved by so many people — the post-game of all Disgaea titles is notorious for being packed to the brim with incredibly hard challenges, and Disgaea 5 is no exception to this. Gamers should be prepared to be absorbed in this game for hundreds of hours if they decide to try this title &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A soldier with a fully loaded assault rifle could potentially attack eight times in one turn, and players would have to manually activate every attack. Thankfully, Musashi thought of all the suffering gamers out there and made this simple UI change that adds a Lost Autofire option , permanently, to the action bar. Sit back and relax as hordes of Lost are cleared out with two simple cli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Or at least, that's what you'd hope for. The Psy-Operatives cost a huge amount of your resources, and very few of their abilities end up working against certain opponents. If you can take the time building it up, it'll often be quite helpful and will definitely appear as an all-star, but for the most part these classes aren't exactly vital necessities for your t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Outside of combat, one of the key differences between a tactical JRPG and a more traditional turn-based RPGs is that players tend to have access to many more party members in tactical RPGs. As seen with the earliest entries in the Fire Emblem series, this can lead to many less important party members getting little to no character development. However, later entries in the Fire Emblem series introduced the support mechanic that allowed even the most minor of characters to still interact with the cast and show their character if the player desired. In order to make the player care about the characters in their party, the [https://www.slgnewshub.com/ SLG Game Forums] should feature some method of interacting with their allies outside of com&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=XCOM_2:_How_To_Survive_Ironman_Runs_Tips_Tricks_Strategies&amp;diff=1848764</id>
		<title>XCOM 2: How To Survive Ironman Runs Tips Tricks Strategies</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=XCOM_2:_How_To_Survive_Ironman_Runs_Tips_Tricks_Strategies&amp;diff=1848764"/>
		<updated>2025-10-25T15:33:32Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Psionics are incredibly powerful in XCOM. These mentally-draining abilities can let you mind control enemies or cause enemies near you to cower in fear, and end up providing you with a large variety of abilities that could seem overpowered later in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the first characters players will earn in War of the Chosen, Reapers are a stealth variant of Sharpshooters that are focused on dealing large amounts of damage from the shadows. More than that, their unique stealth mechanic allows them to sneak through groups of enemies with ease, lining up the perfect shot from a great vantage po&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Updated March 8th, 2021 by Gene Cole: While this list originally gave a very detailed list of the best and worst classes for higher-level players, many new players might find that the best strategies are too complicated and difficult to use. In a game like XCOM 2, the strongest characters can often be the simplest, here's a little refresh to help both new and expert players of XCOM 2 make an overpowered strike tea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These robotic horrors can mean death to entire squad if the player is not careful. Cyberdiscs have very strong armor and a lot of hit points; this is made worse for the player by the presence of drones that can repair Cyberdiscs. Their main cannon will usually kill a soldier without heavy armor. Cyberdiscs can also lob grenades across the battlefield; which means seeking cover isn’t as effective against them. Lastly, don’t get too close or a Cyberdisc will use their &amp;quot;Death Blossom&amp;quot; attack that does severe damage in a 360° &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, players might be interested in learning that their moral alignment in D&amp;amp;D may, in fact, lead them to strategy games that might intrigue them. After all, what better audience to play a strategy game than TTRPG play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are the leaders of the Sectoid soldiers, and besides having higher base stats they also have devastating psionic attacks. Sectoid Commanders have four psionic abilities: Mind Control, Mindfray, Greater Mind Merge, and Psi Panic. The Mind control is especially nefarious, as it gives the Sectoid Commander complete control of a soldier in the player’s squad for three turns. Most mind controlled soldiers do not survive the mission. The Mind Merge gives all Sectoids in battle decent bonuses to Will (morale), health, and critical hit chance. The worst aspect is it is very difficult to distinguish commanders from normal Secto&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While some sidequests could only be available to players who made certain choices, the completion of other sidequests could potentially provide additional context to a problem at hand, giving the player insight into how making a given choice may impact the p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many of these abilities are also far more reliable than the Psy-Operative suite early on, and this can make them far more worthwhile to train and invest in. Psy-Operatives were often considered overpowered in the original XCOM 2, but new and old players can save tons of time by just filling that role with a Templar inst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The worst thing for any RPG is for its combat to grow mundane, bland, or repetitive. As a tactical RPG, Triangle Strategy has the opportunity to feature numerous ways to spice up combat, from interesting map variety to differing win conditions that change from battle to bat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This would be especially effective if particular characters weren't locked behind single decisions, rather than chains of choices that would encourage the player to experiment with their choices and greatly enhance replay value through tangible assets that are only available under certain conditi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The XCom [https://www.Slgnewshub.com/ SLG PC Games] are famous for their engaging squad-based combat. The games have always featured a large collection of alien types – each with an ability that players must keep in mind if they want all of their soldiers to make it back to base in one piece. Some of these aliens can fly, some are advanced robotic killing machines, some are basically living tanks, but the deadliest of them have psionic abilities that are frustrating at best – and absolutely devastating at worst. These are the most difficult alien types a player can expect when playing the X-Com titles; minus the unique types like the Uber Ethereal or Warlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Archons are basically Floaters that have been given upgraded weapons and an appearance that give them the look/style of the Egyptian gods. These flying aliens have a very high defense rating, increased health, and are armed with staffs capable of ranged attacks. Archons are also immune to flanking attacks. They have a special ability called &amp;quot;Blazing Pinions&amp;quot;, which are essentially missiles that deal respectable damage and destroy any cover the player’s squad may be hiding behind. When severely injured in battle, an Archon can go into a battle frenzy which gives them extra actions per t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Heavy Floater does not have the toughest armor, or a particularly high damage potential, but its special abilities more than make up for those deficiencies. The most exasperating ability is that Floaters can launch themselves to any location in the battle zone. This is annoying when a Heavy Floater is near death then launches out of range. They can also bombard an area, which usually negates the cover the player’s soldiers are hiding behind. Lastly, when they are airborne, a Heavy Floater can evade incoming fire; which lowers the accuracy of the player’s soldiers by&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:AudreaTowner980&amp;diff=1848759</id>
		<title>利用者:AudreaTowner980</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:AudreaTowner980&amp;diff=1848759"/>
		<updated>2025-10-25T15:32:27Z</updated>

		<summary type="html">&lt;p&gt;AudreaTowner980: ページの作成:「Not much to say about me I think.&amp;lt;br&amp;gt;Feels good to be a part of this site.&amp;lt;br&amp;gt;I just hope I'm useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web-site :: [https://www.Slgnewshub.com/ SLG PC Games]」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much to say about me I think.&amp;lt;br&amp;gt;Feels good to be a part of this site.&amp;lt;br&amp;gt;I just hope I'm useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web-site :: [https://www.Slgnewshub.com/ SLG PC Games]&lt;/div&gt;</summary>
		<author><name>AudreaTowner980</name></author>
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