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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-26T12:12:17Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Destiny_2:_The_Journey_So_Far&amp;diff=2068077</id>
		<title>Destiny 2: The Journey So Far</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Destiny_2:_The_Journey_So_Far&amp;diff=2068077"/>
		<updated>2025-12-06T00:16:00Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The Arms Dealer is one of the more straightforward strikes in the video game . Have your team find their way into a Red Legion ship and take out Braccus Zann. Sounds easy enough? Well, for the most part, it is quite easy, especially when compared to other strikes in the game. Players never really feel overwhelmed with enemies in this strike nor does precise teamwork matter in overcoming all obstacles presented. Not to mention that this is one of the easiest boss fights in the game, making this a strike that few should find difficult making their way thro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While players don’t yet have a clear picture of how deep Halo Infinite is going to go down the Destiny road, it’s obvious that they will need to introduce activities that keep players engaged outside of just PvP and re-runs of the story missions. 343 Industries should absolutely be looking to satisfy their PvE-focused audience with challenging, repeatable, and rewarding endgame activities that respect the player’s time and provide a meaningful loop for players to engage&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While this approach to franchise expansion is a novel move for Halo and its developers at 343 Industries, it is not new for the industry. In fact, Bungie, the original creators of Halo, have moved towards this platform expansion model for Destiny 2 . In June, Bungie announced that Destiny 2 , already finishing up its third year since launch, still had at least three more years of new expansions on the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The prime example that comes to mind is The Black Armory from the &amp;quot;Season of the Forge.&amp;quot; This was something built up as offering players a special kind of new weapon to chase via a new kind of public event. Both of these claims were true, but unfortunately the forge events wound up being overly grindy (and  [https://www.destiny2fans.com/articles/echoes-of-hope-destiny-s-unfolding-cosmos.html Destiny2fans.Com] poorly balanced at first), and the weapons largely weren’t worth the effort. Successive seasons have had similar struggles, but not to the same degree and were largely successful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Season 10 winding down, players can obtain the remaining tiers in the season pass by purchasing them with silver. If players are more than halfway through or encroaching upon the end, throwing away a couple of silver can finish up the pass quickly and obtain the remaining rewards without any more grinding for fast EXP. The latter half of the season pass includes ornaments for both the Exotic weapon Tommy's Matchbook as well as the Seventh Seraph armor sets, shotgun, and smg. Exotic engrams also drop during the latter half of the pass, so the chance to earn the rest of the current season's exotics are pretty high with those engr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Last week in Destiny 2 May 12th- May 19th, was the final week for Iron Banner this season. With it, goes the chances of obtaining the ritual weapon through the seasonal quest &amp;quot;Cast in Iron&amp;quot;. This season, Iron banner offered a ritual weapon for the first time ever, while also being the only playlist to award players with a ritual weapon at all. The legendary bow Point of the Stag has excellent PvP potential as a precision frame with a fast draw time. Archers tempo is an available perk on the weapon, which will provide players with faster draw speeds in-between every precision shot. Until further details, the weapon is currently only available in Season 10 and has not been revealed to be a recurring weapon for the upcoming Season 11. Completing Iron Banner bounties will reward players with pinnacle gear that can raise light levels quickly and other items, so make sure to have turned those in. The Iron Remembrance armor set, Cast Iron Emblem, and Iron Precious shader are the other collectib&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the time of writing, Cirrus Plaza has been in the game for roughly a week, which means that it's too early to make a hyper-informative judgment on it. What is clear is that this bright, colorful, arcade and mall-themed Neomuna map looks incredible. It's also a nice respite from bigger maps like Disjunction that favor extremely long-range gameplay and might not be everyone's cup of &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seraph bunkers and towers are unique to Season 10, most likely set to disappear after season of the Worthy's completion. Ranking up seraph bunkers gives players a bonus in firepower in the seraph tower public event as well as within the legendary lost sectors. Tier 2-3 Gear can be earned from leveling up the bunkers and the ability to complete bounties that reward seasonal weapons. Story-wise, players have yet to observe the fruits of their labors for pumping thousands of Warmind bits into the bunkers, but fully upgrading all 3 of them will award the individual triumphs for each bunker as well as &amp;quot;Full Stack Warmind Security&amp;quot; for the collective completion. The quest reward for all 3 bunker completions is the shaders Midnight Expert and Valkyrie Zero, the Knight of the Old Guard emblem, and the Absalom Knife ship. There are other Seraph triumphs rewarded for completing all the legendary lost sectors, seraph tower completions, and clearing the bunkers of enemies. All these triumphs work toward obtaining the Almighty Seal that players can show off in-g&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=A_Guide_To_Understanding_Monetization_In_Destiny_2:_Shadowkeep_New_Light&amp;diff=2065464</id>
		<title>A Guide To Understanding Monetization In Destiny 2: Shadowkeep New Light</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=A_Guide_To_Understanding_Monetization_In_Destiny_2:_Shadowkeep_New_Light&amp;diff=2065464"/>
		<updated>2025-12-05T14:49:12Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;As part of the Vex race, the Protheon Modular Mind is the final boss of the Inverted Spire Strike. As the head honcho, the Boss has the ability to summon Harpies, Goblins, and other Vex foes to fight beside &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most formidable weapons employed by the Scorn Chieftains includes a slew of totems that easily kill unaware Guardians. They include turret-like Solar totems, trapping Arc totems, and Void totems that create impervious shells around their all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ever since its release in October of 2017, Activision's Destiny 2 has become one of the most popular video games on the Xbox and PS4 consoles. In 2019, the game's popularity skyrocketed when it became free-to-play online via Stadia and other cloud-based applications. The sequel to the 2014 game Destiny allows players to assume roles as Guardians, warriors protecting Earth's last remaining safe city from a horde of malefic ali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, this weapon can add-clear even while focusing on a single target. While weapons that have Incandescent or Destabilising Rounds require you to kill multiple enemies to spread the debuff, this weapon is closer to something like Voltshot, which allows you to focus on one enemy, and let the add-clearing simply chain to the enemies around them. It is hard to put into words just how lethal this gun is, and with its perk Eye's Up, Guardian that increases damage from orbs, Siphon mods put this gun into a whole other ballp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Armor 2.0&amp;quot; is perhaps the biggest foundational update that Destiny 2 has seen since Forsaken, as it both reintroduced the old stats from [https://Destiny2Fans.com/articles/unlocking-destiny-2-s-dual-destiny-exotic-class-items.html Destiny 2 Secret mission] 1 and gave players a means to craft their own character builds via mods and randomly-rolled stats. Following this, Season of the Worthy hosted the return of every Crucible fanatic’s favorite mode: Trials of Osiris. There are still balancing issues and such to iron out of course, but at this moment it’s probably safe to say that Destiny 2 has finally surpassed its predecessor in just about every meaningful way. It’s still a different game of course, but that difference is no longer a bad thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The skeletal-looking baddies can inflict massive damage from long-range. When they aren't projecting lethal ammunition, they disappear via smoke clouds. They also cast deadly spells, fire Arc totems at a relentless clip, and use their powers to conjure dark clouds to disorient the Guardi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of this, Fatebringer can roll Rewind Rounds , which refunds 60% of landed shots when the cylinder is emptied, as well as Explosive Payload, which buffs weapon damage by around 15% in PvE, as well as makes 50% of the damage dealt completely unaffected by distance. This essentially extends the weapon's range and gives it a damage boost all in one perk. These two combinations mean that Fatebringer is loaded with benefits that other weapons can only dream&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Probably one of the more daunting challenges is breaking down the differences between New Light and the two major expansions: Forsaken and Shadowkeep. The new free-to-play experience is meant to get players on the sidelines in the door for the first time. Despite this, this free experience actually comes with a lot of content.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Malfeasance is the best single-target damage Hand Cannon in the game. This weapon's main trait, Explosive Shadow , acts similarly to Halo's Needler, causing targets to explode when imbued with enough rounds. This makes the weapon excellent at higher difficulties where single-target damage is a necessity for both weaker enemies and Champions; which this weapon decima&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What New Light doesn’t provide is mostly story content and endgame activities. To access this, you’ll need to purchase the expansions and Annual/Season Pass content separately. You can nab Forsaken now for $24.99, and Shadowkeep for $34.99.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yes, despite all the worldwide controversy surrounding loot boxes, Destiny 2 still uses them. Called Bright Engrams, these boxes are purchased from the Eververse store. They spill out a random selection of items that players have no control over. There are also Nostalgic Engrams that contain cosmetic items from Year 2. If you really want to spend real-world money on microtransactions, it’s best to directly purchase what you want from Eververse.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No matter if playing a Titan, Hunter or Warlock, each subclass now comes with an additional Attunement within it adding some spectacular new powers. Take the Warlocks Dawnblade which now has Attunement of Grace allowing for a super that slams a flaming sword into the ground creating a super rift that does AoE damage, is twice as large as a regular rift and grants both healing with empowering capabilities at the same time. It’s the ultimate team work class. Get to known the new Attunements because they are more than fun -- they’re worth it. Getting these new Attunements isn’t easy, though, as Guardians will have to collect Visions of Light an item that looks like a glowing blue feather that only drops from powerful enemies. After enough have been collected, a quest will appear guiding the Guardian forward. The entire Attunement doesn’t unlock right away either, Forsaken wants the player to feel like they’ve earned being more powerful. Unlocking all the sub-classes won’t be done in a day and that’s a good thing.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_10_Most_Powerful_Monsters_In_Destiny_2_Ranked&amp;diff=2065286</id>
		<title>The 10 Most Powerful Monsters In Destiny 2 Ranked</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_10_Most_Powerful_Monsters_In_Destiny_2_Ranked&amp;diff=2065286"/>
		<updated>2025-12-05T13:54:24Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The Worm God seems to be the most distressed, angry, and complicated boss in the game. Libras tend to avoid conflict and are generally gentle and diplomatic, but they might be able to relate to Xol's (possible) insecurity due to being the weakest Worm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Speak to Deputy Commander Sloane on Titan. Players will have to complete a weekly bounty for her, and earn an Exodus-Focused Umbral Engram . Talk with her again and then head to Io to speak with Asher Mir. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although not necessarily hard, Reveler does earn its spot above the previous triumphs mainly due to the time-related engagement it demands from players. To complete this title, only four triumphs need to be done, each requiring players to complete 16 event cards during each of the seasonal events: Solstice, Festival of the Lost, Dawning, and Guardian Ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though short at 5-6 hours, the campaign provides enough thrills and excitement thanks to the great barons. Each of the eight barons offers a unique boss fight that keeps players on their toes. The Rider forces you to fight from aboard a Pike, the Trickster rigs ammo to explode and the Rifleman summons decoys to trip you up. Not all were created equal, like the Machinist whose single identifiable trait is firing a few missiles. Then, there are some like the Fanatic who make up for lack of personality by throwing hordes of enemies at you. Still, the boss design is a huge step up from previous Destiny experiences.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This Destiny 2 boss is a Hive God, so it only makes sense that having such supreme power causes his pride to get the best of him at times. Nokris's uniqueness within Destiny 2 's lineup of mostly robotic bosses is also indicative of a Leo, who tend to be confident in themselves and passion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2 gamers battle Grask in an attempt to liberate Earth from the grasp of the Taken. Virgos may be disappointed by Grask, The Consumed being a relatively middle-of-the-road boss in comparison to the oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2: Forsaken takes place sometime after the events of the base game. You and Cayde-6 fly to the Prison of Elders to help an old friend, Petra Venj, put down a prison riot, but the trio quickly learns that the riot was orchestrated to cover up the breakout of eight Scorn barons. Rescued by the long-missing Prince Uldren Sov, the nine successfully escape the prison, but not before killing Cayde-6. Fleeing into the Reef, you pursue them to exact your revenge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s no secret that Destiny 2’s year of existence hasn’t been a joyride. From a disappointing launch that lacked vital features present in Destiny by the end of its lifecycle to several controversies, both Bungie and fans have been put through the ringer. Destiny 2 needs a reset and Bungie hopes to recapture the magic with Destiny 2: Forsaken, a true expansion built to give players exactly what they want. With a new campaign, weapons, locations and quality of life improvements, does Forsaken successfully press the reset button?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What shines are the two new locations players visit throughout the journey. The Tangled Shore presents as a lawless chunk of rocks held together by anchors. The area presents plenty of variety with Skorn, Fallen and Cabal vying for dominance. As a playground to wander about and complete bounties, the Tangled Shore provides more exciting encounters than the majority of Destiny 2’s worlds. More impressive is the Dreaming City, the ultimate end-game location built for Guardians looking for a real challenge. Filled with powerful enemies, bounties and activities, the Dreaming City aims to prepare players for the upcoming raid, The Last Wish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The 30th Anniversary DLC of [https://Www.Destiny2Fans.com/articles/echoes-of-hope-destiny-s-unfolding-cosmos.html Destiny 2 future] 2 introduced the Vidmaster title, which features various triumphs and challenges related to the Dares of Eternity activity . There are a few somewhat challenging triumphs here, including finding and killing Xur's Chosen during a run of Dares of Eternity, completing the activity on Legend difficulty (which is not matchmade), as well as completing the Grasp of Avarice dung&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Olympus Descent - This final eye on Mars is at the very southern end of the map in a network of cavernous tunnels that lead to Olympus Descent. It is resting on a rock formation at the very end of the tunn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The skeletal-looking baddies can inflict massive damage from long-range. When they aren't projecting lethal ammunition, they disappear via smoke clouds. They also cast deadly spells, fire Arc totems at a relentless clip, and use their powers to conjure dark clouds to disorient the Guardi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Excavation Site II - Heading straight east from the Giant's Scar travel point, the player will end up at the second excavation site. In the excavation site's cave system there will be an electrical room. An eye is sitting in this room atop a shelf near the entra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Exodus: Preparation is only available during the Season of Arrivals. Players can obtain this quest from Commander Zavala. Mysterious pyramids have appeared on different planets, causing great concern. Players will need to help these citizens prepare for evacuation of the planets. They will have to speak to a leader on each planet and complete weekly bounties for t&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_10_Most_Powerful_Monsters_In_Destiny_2_Ranked&amp;diff=1919612</id>
		<title>The 10 Most Powerful Monsters In Destiny 2 Ranked</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_10_Most_Powerful_Monsters_In_Destiny_2_Ranked&amp;diff=1919612"/>
		<updated>2025-11-07T10:19:19Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Destiny campaigns have always been mind-numbing thanks to heavy-handed writing and mission design that overly relies on mundane busywork. The stories nearly always end up being vague, open-ended and unsatisfying. Forsaken changed that by making the story more personal and finding new and engaging ways to push that narrative forward. Shadowkeep, on the other hand, is content with regressing all that hard work. Aside from strong opening and closing missions, Shadowkeep barely delivers any meaningful revelations or character development. You, Eris Morn and the remainder of the Vanguard remain blank slates with surface-level characterizations. With the most emotive member of the cast, Cayde-6, dead, [https://www.destiny2fans.com/articles/destiny-2-expansions-a-chronological-journey-through-the-light-and-dark-saga.html Destiny 2 2025 Guide] desperately needs NPCs with some personality. Unfortunately, that isn't found anywhere in Shadowkeep.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite all the regression with the campaign and monetization and the rehashing of older content, Destiny 2 still looks quite good. The Moon is an atmospheric place to visit and traversing the caverns the Hive call home produces a sense of dread that other locations in the Destiny 2 experience can't provide. Meanwhile, the short visits into the Black Garden are gorgeous thanks to all the colors and lush jungle mixed with Vex machinery. Destiny 2 may be two years old now, but it's still looking good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uldren Sov serves as a passable antagonist but ultimately suffers from a lack of interaction with your Guardian. Outside of a handful of cutscenes from Destiny and a brief interaction at the start of Forsaken, Uldren hasn’t had much impact on your story. Much of the animus you’ll hold for him lies solely on whether you like Cayde-6. It doesn't help that a random final boss appears out of nowhere to rob Uldren of his spotlight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Clocking in at four-to-five hours, Shadowkeep's campaign generally overstays its welcome despite such a short completion time. The campaign doesn't offer anything interesting in the way of revelations or mission design. Instead, it spends most of its length tasking players with mindless busywork. After that, it ends on an interesting yet unsatisfying cliffhanger that likely won't be addressed until the inevitable Destiny 3. The campaign never approaches the awful Dark Below or Curse of Osiris , but it's a severe drop in quality from Forsaken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Capricorns are hard workers who are stubborn and far from content when they are not the top-dogs. Accordingly, Thaviks, the Depraved's inferior size and power in comparison to other bosses is compensated by his stubborn quickness and laser gun shoot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To activate the Prophecy Dungeon, open the Director, and go to the Tower . Go to the west side near the bazaar. Select the Prophecy Dungeon node, and click launch. You will land in the first location where you will learn about Light and Dark Motes and start heading to the first b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hand Cannons are some of the most popular weapons in Destiny 2 , the go-to weapon for those that like to push forward and stay deep in the action. With every shot dealing big damage at close range, only a few options let the player step back and pick off enemies. In fact, only a select bunch of hand cannons can compete in Destiny 2 's long list of available weapons. Seeing as there are over 60 available options, it would take a long while before players could narrow down the best choi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fatebringer , a Legendary Kinetic Hand Cannon, easily boasts some of the best handling of its weapon type. Its Adaptive Frame gives a well-grounded grip and easier maneuvering. The biggest boon of this weapon is that, with the correct perk combo, it can essentially roll with the benefits of three perks. This comes from the fact that it rolls Firefly in its second column, which is like a combination of Outlaw and Dragonfly, and this is without considering the first col&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Worm God seems to be the most distressed, angry, and complicated boss in the game. Libras tend to avoid conflict and are generally gentle and diplomatic, but they might be able to relate to Xol's (possible) insecurity due to being the weakest Worm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Destiny 2 is an online sci-fi multiplayer shooter released by Bungie in 2017. The makers of Halo truly made something special with this video game. The universe players find themselves plunged into in Destiny 2 is still expanding, and a considerable amount of gamers continue to play the online shooter three years after its de&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is a wide variety of landscapes and enemies that players can encounter while exploring the multi-dimensional world of the game. Additionally, the lineup of bosses gamers face is wide-ranging in both appearance and ability. Which Destiny 2 boss is the best fit for each zodiac s&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The third Destiny 2 dungeon, the Prophecy Dungeon has a recommended Power Level of 1040 , and some of the enemies have Power Levels of 1060. Before starting the dungeon, rank up your characters to the max Power Level to increase your chances of walking out of this dungeon al&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_Best_Sniper_Rifles_For_Your_Destiny_2_Arsenal&amp;diff=1918812</id>
		<title>The Best Sniper Rifles For Your Destiny 2 Arsenal</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_Best_Sniper_Rifles_For_Your_Destiny_2_Arsenal&amp;diff=1918812"/>
		<updated>2025-11-07T07:49:40Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Aiding players greatly is its White Nail, an Exotic Perk that not only grants this weapon high precision damage at the base but also refills the magazine when landing three quick precision hits. As such, Whisper of the Worm becomes an incentivizing weapon for snipers who don't want to reposition often and can take advantage of its extra sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Solstice title for the summer event is Flamekeeper and comes packaged similarly to the last two entries, with an event card, special tasks to do, and engaging with the event's activity, Bonfire B&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;High-ranking Chieftains are nothing to sneeze at in Destiny 2 . In the case of the Scorn Chieftains, the fallen undead captains have the ability to bolster the strength of their surrounding fleet of enemy ranks. Scorn Chieftains also come equipped with high-powered weapo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Excavation Site II - Heading straight east from the Giant's Scar travel point, the player will end up at the second excavation site. In the excavation site's cave system there will be an electrical room. An eye is sitting in this room atop a shelf near the entra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This makes the gun an easy pick for players that do high-difficulty Nightfalls all the way up to Grandmaster. And the kicker? Chill Clip rolls in the first perk column, meaning there are plenty of damage perks availa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Izanagi’s Burden is a bit of a niche pick, but it’s so unique in what it does that it’s hard to recommend anything else that fits the job. What sets Izanagi’s Burden apart from the rest is that it can hold onto an absurd amount of burst damage, that can be unleashed whenever desi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There's plenty of good gameplay to be had outside of the mid area, too. The outer corridors have a bit more space and can be useful for players wanting to set up flanks or looking to break an [https://www.destiny2fans.com/articles/essential-tips-for-destiny-2-the-final-shape-in-2025.html enemy shield mechanics]'s position if they are bunkering down in one spot. Overall, the variety is good here, and the map isn't overly big, which forces players into encounters fas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hive and Taken Ogres, while slightly different, both pose paramount threats to Guardians in Destiny 2 . One of the things that makes them so powerful is their indestructible health level, and conversely, their ability to doll out massive dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another factor is crafting all the Wellspring weapons, which can be an arduous grind for players with limited time, given the abysmal drop rates of Deepsight Resonance weapons from the Wellspring activity. A time-consuming and somewhat challenging seal, in all rega&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For damage, Precision Instrument bumps the damage up to 25% with enough hits. The gun isn't by any means a must-have, but high-end players will want one of these around for when Void Surge is active, where it really pushes past the competit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What's nice is that in the middle there's a little cavernous spot that works best for players who prefer a more up-close-and-personal playstyle. It's also nice cover from any of the taller high grounds where snipers and other long-range weapons can demolish players from afar. Overall, it's definitely a map that mid to long-range players will enjoy m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Probably the most difficult thing about Savathun's Song is the instant unexpected kills that occur without players even having time to react to what is going on onscreen. During this strike, one has to be precise and quick on the draw if they are to make it past all the Ogres and Shriekers that inhabit this level. The unprepared player will soon become swarmed by enemy fire, while even the seasoned gamer will have to adjust to the difficulties taking place around them. Savathun's Song is by far one of the hardest events inside Destiny&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Arms Dealer is one of the more straightforward strikes in the video game . Have your team find their way into a Red Legion ship and take out Braccus Zann. Sounds easy enough? Well, for the most part, it is quite easy, especially when compared to other strikes in the game. Players never really feel overwhelmed with enemies in this strike nor does precise teamwork matter in overcoming all obstacles presented. Not to mention that this is one of the easiest boss fights in the game, making this a strike that few should find difficult making their way thro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Star Baker is the Dawning event title which includes little tasks like defeating combatants with snowballs in various activities, using Stasis weapons , baking cookies, and completing playlist activit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The 30th Anniversary DLC of Destiny 2 introduced the Vidmaster title, which features various triumphs and challenges related to the Dares of Eternity activity . There are a few somewhat challenging triumphs here, including finding and killing Xur's Chosen during a run of Dares of Eternity, completing the activity on Legend difficulty (which is not matchmade), as well as completing the Grasp of Avarice dung&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The main difference with Flamekeeper is that it comes with a bit more substance to it, which can make it tedious. With three pages worth of triumphs to complete, players will be at it for some time during the ev&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Destiny_2:_Forsaken&amp;diff=1918704</id>
		<title>Review: Destiny 2: Forsaken</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Destiny_2:_Forsaken&amp;diff=1918704"/>
		<updated>2025-11-07T07:32:51Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Few maps are as iconic in terms of its middle arena as Altar of Flame. In 6v6 it's a pretty nice, linear map where the lines between the two teams are easy to identify, with three different push points available depending on how close or long-range players want to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of this, Fatebringer can roll Rewind Rounds , which refunds 60% of landed shots when the cylinder is emptied, as well as Explosive Payload, which buffs weapon damage by around 15% in PvE, as well as makes 50% of the damage dealt completely unaffected by distance. This essentially extends the weapon's range and gives it a damage boost all in one perk. These two combinations mean that Fatebringer is loaded with benefits that other weapons can only dream&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In 3v3 however, Convergence is exciting. The two main routes to the mid-area and the waterfall heavy ammo spot add a bit of excitement to Trials, with the cliffside favoring snipers and the waterfall side favorite close and mid-range gameplay. That battle for control in mid is always a thrilling experience with fewer players aro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Javelin-4 is definitely among the favorites of [https://destiny2Fans.com/ destiny 2 strikes] 2 players. This map has a bit of everything like Altar of Flame, with roughly three different locations through which players can push depending on their play style. The indoor area has a ton of cover and the middle zone is the perfect spot for both close to long-range may&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shotgunning here might be a bit tougher unless players are confident in their ability to move into range without being demolished. Medium range and long range are fantastic here, but don't feel quite as oppressive as in Vostok, since snipers have to pick a very specific line of sights to shoot, and don't have a near-full view of their surroundi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The middle point in Control is infamously difficult to capture and hold due to the natural cover it provides. It requires team effort to run in and drive away the enemy team, and with tanky, bunkering playstyles so easy to execute in the Crucible, it can get frustrating. That said, there are plenty of nice sightlines and good cover spots dotted around the map, making it perfect even for newcomers to P&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The obstacles and landscapes that have to be traversed to get to the Brakion, The Genesis Mind boss battle are representative of the traits of a Gemini. This stage's trickiness and twists and turns are quite unpredictable and mischievous like Geminis are theorized to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Microtransactions were a considerable problem in Destiny 2 with end-game items like Sparrows, ships and shaders tied to the game’s version of Loot Boxes. While not as invasive in Destiny 2: Forsaken, it still feels like large amounts of items are held hostage behind the system. Ships, Sparrows, weapon ornaments and shaders are found in the wild, but many remain tied to Eververse. Considering Destiny 2's costs add upwards of $140 at this point, it's annoying that the microtransactions remain (the abysmal Curse of Osiris and Warmind DLCs are required to play Forsaken).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bracus Zahn, also known as The Arms Dealer, represents a Pisces within Destiny 2 's collection of bosses because he is most reliant on &amp;quot;minions&amp;quot; and can not function alone or without his artillery. The showdown between Bracus Zahn is one of the high points in Destin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gambit is an excellent game mode when working with a functional team. It provides plenty of tension and excitement as both teams race to the finish and pulse-pounding action during an invasion. Like all team-based modes, Gambit is best when played with a group of friends. A team that fails to work together will quickly lose. Considering Gambit is a best of five game mode, keeping a solid squad together is vital.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Worm God seems to be the most distressed, angry, and complicated boss in the game. Libras tend to avoid conflict and are generally gentle and diplomatic, but they might be able to relate to Xol's (possible) insecurity due to being the weakest Worm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Capricorns are hard workers who are stubborn and far from content when they are not the top-dogs. Accordingly, Thaviks, the Depraved's inferior size and power in comparison to other bosses is compensated by his stubborn quickness and laser gun shoot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Guardian Games were the last event to receive its own Triumph seal, and it certainly isn't an easy one. In fact, one could argue that due to the requirement to participate in Supremacy, the event's trademark PVP game mode that pits classes against one another, it's the toughest event-centric Triumph seal to acqu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The best lesson that this strike has to offer is to be prepared and to be prepared quickly because enemies will feel endless in The Hollowed Lair strike . Players will be unable to catch their breath as they try to coordinate between various different attacks coming at them from all directions. It might take a time or two for players to get used to the energy exerted in this strike but once players find their footing, beyond the pace and amount of enemies present, this is one of the easier strikes they will f&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Destiny_2:_Which_Boss_Are_You_Based_On_Your_Zodiac_Type&amp;diff=1872370</id>
		<title>Destiny 2: Which Boss Are You Based On Your Zodiac Type</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Destiny_2:_Which_Boss_Are_You_Based_On_Your_Zodiac_Type&amp;diff=1872370"/>
		<updated>2025-10-29T12:26:52Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: ページの作成:「&amp;lt;br&amp;gt;It’s new expansion time with Bungie rolling out Destiny 2: Forsaken this week and with it comes all sorts of changes that might as well be an entirely new game...OK…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;It’s new expansion time with Bungie rolling out Destiny 2: Forsaken this week and with it comes all sorts of changes that might as well be an entirely new game...OK maybe not entirely. Forsaken does change quite a bit, though, and if freshly coming back or starting up these little list of helpful tips should set any Guardian on the right path to taking it easy while enjoying the most of Forsaken; this is not an end all be all just some things noticed in the initial first few hours that will make getting through The Reef and the rest of the galaxy easier when taking down the big bad Uldren.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The cycle of [https://Destiny2Fans.com/ Destiny 2 Raid Guide] whiplash continues with Destiny 2: Shadowkeep. Like during the Destiny 1 era, we started with a lackluster opening, then got two awful expansions, got our significant overhaul, and now we're at the stopgap. Much like Rise of Iron , it's hard to shake the feeling that Bungie is just buying time until the inevitable next entry in the franchise. In this case, Destiny 2: Shadowkeep feels like Bungie is slow-walking to Destiny 3. The campaign ends up going nowhere, ending in an unsatisfying cliffhanger we likely won't see resolved for a while. Meanwhile, as great as the Moon is compared to its incarnation in the first game, there's no getting around the fact that we've already seen and paid for this before. The core gameplay is still the star of the show, the Moon is a fun place to play around in, the Strikes are imaginative and the new Seasonal Activity is a standout. But you can access all that without owning Shadowkeep (though the Seasonal Activity does require you to own the Season Pass). Destiny 2: Shadowkeep isn't bad, but it also feels wholly unnecessary when most of its selling points (Strikes, the Moon, Armor 2.0) can be played without owning it. This is one nightmare we didn't need to have.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No matter if playing a Titan, Hunter or Warlock, each subclass now comes with an additional Attunement within it adding some spectacular new powers. Take the Warlocks Dawnblade which now has Attunement of Grace allowing for a super that slams a flaming sword into the ground creating a super rift that does AoE damage, is twice as large as a regular rift and grants both healing with empowering capabilities at the same time. It’s the ultimate team work class. Get to known the new Attunements because they are more than fun -- they’re worth it. Getting these new Attunements isn’t easy, though, as Guardians will have to collect Visions of Light an item that looks like a glowing blue feather that only drops from powerful enemies. After enough have been collected, a quest will appear guiding the Guardian forward. The entire Attunement doesn’t unlock right away either, Forsaken wants the player to feel like they’ve earned being more powerful. Unlocking all the sub-classes won’t be done in a day and that’s a good thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For damage, Precision Instrument bumps the damage up to 25% with enough hits. The gun isn't by any means a must-have, but high-end players will want one of these around for when Void Surge is active, where it really pushes past the competit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the past two years, Bungie has done good work slowly removing some of the more disturbing aspects from the Eververse store. Gameplay-focused items like armor, sparrows and Ghost shells have been moved out of the store and are, like in Destiny, offered as in-game rewards. At this point in time, the Eververse store purely sells cosmetic items, including weapon ornaments, emotes and finishers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New expansion means new story, new story means new area and new area means new NPCs to give out fun stuff. Upon the initial Prison Break and Cayde’s death, Guardians will immediately make their way to The Tangled Shore in tracking down the escapees. The leader of this tangled web is a wonderful Fallen NPC named Spider. Spider helps in getting the ball rolling in tracking down the big-bads and seeking vengeance upon Uldren. He also is extremely helpful in getting one’s Light Level up the easy way. Sure, he sells the resources needed to now infuse gear into other gear, but honestly that will cost some serious glimmer. If not wanting to farm glimmer while wasting time, instead start chipping away at those bounties he has available. This is an easy first step in getting solid legendary gear that won’t break the bank or ones will. This will see Guardians returning to areas familiar such as the EDZ while heading into Lost Sectors to hunt those who’ve broken out of Prison. These are not the main Wardens in the main quest but regular high-level enemies that upon killing will complete a bounty for good gear. The Bounties stick around for a week making it a solid initial jumping off point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Become familiar with how weapons work now. Bungie made it a big deal that the weapon system would be changing drastically and it has. While the initial roll of out of these changes was a few weeks ago with update 2.0, Guardians are seeing the full force of these changes now that Forsaken has dropped. Weapons have returned to how things were in Destiny (1) with completely random rolls while certain weapons now find themselves in entirely new slots. The same weapon can drop five times and each time will come with different stats and abilities. This makes for some fun mixing/matching. To make things even easier, if a certain perk works well for one’s play style, putting that perk on the new gun only requires the dismantling of whatever version of the weapon not wanted but getting to keep the perks in modification form that are wanted. Then it’s simple as slapping it on the weapon kept. Forsaken is all about being user friendly and wants Guardians to make the most of their toys. Now that certain weapons find themselves in new slots such as Snipers or Shotguns being in all three slots of Primary, Secondary and Heavy, mixing and matching is highly encouraged. Play around with different load-outs because the possibilities have become greater. I found myself with a Shotgun in my Primary, a Sniper in my Secondary and my trusty Rocket Launcher in my Heavy. It was a blast and while I’ve switched it out since then it was fun playing around seeing how these new combinations favor each other. Pro-tip: Bows. That is all.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BevMcNess56779&amp;diff=1872359</id>
		<title>利用者:BevMcNess56779</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BevMcNess56779&amp;diff=1872359"/>
		<updated>2025-10-29T12:25:44Z</updated>

		<summary type="html">&lt;p&gt;BevMcNess56779: ページの作成:「Hi there! :) My name is Mason, I'm a student studying Dance from Toronto, Canada.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My site: [https://Destiny2Fans.com/ Destiny 2 Raid Guide]」&lt;/p&gt;
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&lt;div&gt;Hi there! :) My name is Mason, I'm a student studying Dance from Toronto, Canada.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My site: [https://Destiny2Fans.com/ Destiny 2 Raid Guide]&lt;/div&gt;</summary>
		<author><name>BevMcNess56779</name></author>
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