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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-16T15:18:33Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=How_Resident_Evil_3_Remake_Balances_Action_With_Survival_Horror&amp;diff=2395963</id>
		<title>How Resident Evil 3 Remake Balances Action With Survival Horror</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=How_Resident_Evil_3_Remake_Balances_Action_With_Survival_Horror&amp;diff=2395963"/>
		<updated>2026-02-26T11:28:29Z</updated>

		<summary type="html">&lt;p&gt;BrandiJay0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Wildcat was a scrapped monster that was supposed to appear in the original Resident Evil 3 game. These creatures were supposed to be the ones hunting in the Raccoon City park but were replaced by the Hunter Gammas instead . The origins of the Wildcat is still unknown but it appears that the monster is not a product of the Umbrella Corporation, and is probably an escaped zoo animal that was infected with the t-Virus. As of the moment, gameplay videos of Resident Evil 3 remake appear to suggest that the Hunter Gammas will be located in the city's sewers, which begs the question of whether the city park will now be populated by this scrapped mons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ever since their introduction in Resident Evil 2 , Lickers became one of the most feared and most popular enemies in the Resident Evil franchise. Similar to Crimson Heads, Lickers are mutations from severely injured zombies, but this mutation is caused by a separate t-Virus strain. Lickers are known for their large exposed brains and extremely long tongue. Although these creatures do not have the ability to see, they are extremely sensitive to sound and are able to hunt their prey just by listening to their movements. Although Lickers were present in Raccoon City during the Outbreak, Jill Valentine wasn't able to encounter them, but it will be interesting to see whether these monsters will be present in the remake, especially inside the police stat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Named for the mystical inhabitants of Oblivion that occasionally cross over into the game's world , the Daedric Armor is about as demonic as a Dragonborn can get. With its sharpened spikes and hellish glow, dragons may simply surrender once laying eyes on this &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another creature that made its debut in Resident Evil 2 is the giant moth. This monster is a bio-organic weapon that was developed by Umbrella, and its research was conducted in the NEST Underground facility . During the Raccoon City Outbreak, the Giant Moth escaped the Umbrella facility and used the air conditioning system's main shaft to hunt down prey all over the facility. The Giant Moth also made an appearance in Resident Evil Outbreak and Resident Evil Surviv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the [https://Www.Adventuregamesfans.com/ Adventure Game Maps] creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, in the upcoming remake, the dodge mechanic is also upgraded and Jill is given a new Quick Step move that will allow her to evade lunging zombies and even run past Nemesis' death grip. Another exciting new move is the Perfect Dodge that when executed at the right time, will allow players to avoid the attack while entering a slight slow-mo that can be utilized to land a heads&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apart from Nemesis, some reports are claiming that other monsters in the game such as zombies, spiders, Hunter Gammas , and many others will have a smarter AI as well. According to a thread that talked about the Official Xbox Magazine article, some of the game's enemies will behave differently in the remake depending on the environment and situation that they're currently in. Although this particular piece of information wasn't fleshed out, it appears that zombies in the game will react to players differently when they're alone or in a gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first three monsters on this list are existing creatures from other Resident Evil games, and headlining it are Crimson Head Zombies which were introduced in 2002's remake of Resident Evil . Although these creatures started as plain old zombies, Crimson Heads are mutations of zombies and are faster, deadlier, and imposes a greater threat to players. In the Resident Evil remake , Crimson Heads are made when players take down regular zombies but are unable to decapitate their heads or burn their bodies. As a result, these zombies would resurrect once again but with sharp claws and the ability to run after the player. In terms of gameplay, the Crimson Heads made resource management even more difficult in Resident Evil given that taking down zombies doesn't just cost players bullets, but also gasoline, which is required to burn the corpses of zombies. It is currently unclear why Crimson Heads did not make further appearances after the Resident Evil remake. While it would be cool to see them again in Resident Evil 3 , their appearance in the game is unlik&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandiJay0</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Video_Game_Armors&amp;diff=2100225</id>
		<title>Best Video Game Armors</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Best_Video_Game_Armors&amp;diff=2100225"/>
		<updated>2025-12-14T10:47:30Z</updated>

		<summary type="html">&lt;p&gt;BrandiJay0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Apart from Nemesis, some reports are claiming that other monsters in the game such as zombies,  [https://WWW.Adventuregamesfans.com/articles/resident-evil-4-remake-s-ps5-pro-reawakening.html PS5 Pro enhancements] spiders, Hunter Gammas , and many others will have a smarter AI as well. According to a thread that talked about the Official Xbox Magazine article, some of the game's enemies will behave differently in the remake depending on the environment and situation that they're currently in. Although this particular piece of information wasn't fleshed out, it appears that zombies in the game will react to players differently when they're alone or in a gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wrath of the Lich King offered not only an intricate and exciting storyline but also one of the coolest armors of all time. The only same about this one is that it exclusively belongs to the Lich King himself, so not being playable it's obviously a major downside. Still, it makes for a memorable villain forever tied to this fearsome-looking armor. If it was possible to obtain it, it could easily contend for first position in this rank&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Resident Evil 3 producer Peter Fabiano also clarified that even though Nemesis was designed to have a smarter AI , the developers also programmed the monster to give players some room to breathe momentarily. During the design of Nemesis, the developers acknowledged how &amp;quot;pacing is important&amp;quot; to ensure a correct balance between heart-pumping action and letting players feel a little bit relaxed while still maintaining some level of tension and sense of dread that is common in survival horror ga&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Throughout Resident Evil's long history, the survival-horror franchise not only introduced players to a list of heroes and villains that have since become icons in the video game industry, but also to a wide variety of monsters that haunted the nightmares of players. Now, Resident Evil 3 remake is merely days away from release and Capcom has already revealed the monsters that are confirmed to appear in the upcoming g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Elden Ring has left a huge impression on the gaming world, and of course, their epic armor sets are part of the reason. This armor set, in particular, serves as the face of Elden Ring from the moment it was shown in the trailer, which created an uncanny level of expectation for the latest Souls entry. However, this default Tarnished look is not easy at all to get in the game. The Raging Wolf Armor can be acquired after completing the Volcano Manor quest li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now, an article from the Official Xbox Magazine recently spilled some pretty juicy information about the upcoming game. Unfortunately, the details released by the magazine sparked confusion among fans given that the article made it appear that Nemesis would be able to break into saferooms . Capcom quickly clarified to several news outlets that they tyrant would be unable to enter these safe havens, but there will be areas in the game that will have a typewriter and an item box that Nemesis would be able to access, similar to the RPD's main hall in Resident Evil 2 remake . However, to ensure that the room that players are in is safe, they would have to listen for the save room theme to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's worth noting that the remake is going to have better graphics and more clear resolution . Rather than focusing on that, notice key differences or similarities in the designs of each monster. Modern technology has the capability to make some truly horrifying stuff on screen, but conversely, sometimes showing too much can take away a sense of mystery and terror from something. This balance is what Resident Evil 3 Remake designers were tasked with finding, and they did a pretty solid &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the original game, dodging was a tad bit difficult to execute, especially when players have a limited view of what's happening on-screen due to the fixed camera angles. However, the Official Xbox Magazine reported that the remake's dodge mechanic will be more user-friendly, but of course, this could vary from player to pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For RE4 , even though the graphics aren't as sharp as today's, it still relatively holds up. The characters are easy to make out, and the settings aren't terrible. It also just received a 2016 HD remaster. Does this game really need the pol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those unaware, Resident Evil 3: Remake isn't just a remaster with better graphics, but a completely reimagined version of the game. As with any remake, it is important that developers reinvigorate the beloved game with new and more modern ideas and mechanics, but equally important that they avoid changing too much so as to step on the toes of the original. So far, Resident Evil 3 Remake seems to be doing this well, as is evidenced by the spot-on recreations of its many, harrowing monst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What better place to start than with the game's namesake itself? Nemesis is a truly deadly force which relentlessly hunts the player down throughout the entirety of the game. His new design has been the topic of much discussion, and it is clear that developers felt the pressure to get this one right. Between the two designs, there are many similarities which are easily recognizable. Skulls adorn the monster's trench coat, and his face is quite similar, if not even more grues&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandiJay0</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Resident_Evil_3_Remake:_Clues_For_An_Expanded_Story&amp;diff=1922017</id>
		<title>Resident Evil 3 Remake: Clues For An Expanded Story</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Resident_Evil_3_Remake:_Clues_For_An_Expanded_Story&amp;diff=1922017"/>
		<updated>2025-11-07T20:18:16Z</updated>

		<summary type="html">&lt;p&gt;BrandiJay0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;In summary, Resident Evil 2 added some new enemies, such as the Ivy Zombies, made some drastic changes, such is the case of Plant 43, while some of the enemies in the original game were absent, including spiders, moths and crows. While there was some ambitions to include some drastically new enemies, as shown in the concept art, they never made it to the final cut. In the end, the remake of Resident Evil 2's zombies sticks very close to the familiar grounds of the original in terms of its choices of enemies and their overall design, functions, and l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The photo of the Condemned shows a humanoid of some sort wearing what looks to be a some sort of metal neck brace. In Resident Evil lore, given that the Orphanage was testing a T-Virus strain on children that would increase the odds of a human host accepting extreme mutations into Tyrants, it is possible the Condemned may have been one of these experiments that was only semi-successful; the host may have failed to transform into a Tyrant, but also did not die in the process either, which is often the case when trying to find a viable human host to become a Tyr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is important to take note of the way the lighting and shadows block out the full picture of the Nemesis in the new trailer, as even Jill probably did not have time to get a clear look at the creature, other than deciphering something big and threatening stalking her. Therefore, this can still setup the first 'clear' encounter with the Nemesis in similar fashion to the original game's timeline in the story, without any major chan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another enemy from the original Resident Evil 2, which was left out of its remake, was the Giant Spider. In the case of Resident Evil 2 , these were not actually experiments created by Umbrella, but the natural result of spiders that had been accidentally infected by the T-Virus when Dr. Birkin caused its release into the underground sewers. They could be found in the sewers below Raccoon City during the break&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After rumors of the RE4 remake made the rounds on Sunday, many fans were disappointed that Code Veronica wasn't getting the nod instead. The outcry was so significant that Code: Veronica began trending on Twitter despite there being no recent rumors regarding a potential remake. Despite this Dreamcast classic being overshadowed by the hype and success of RE4 , the game still has its passionate fanbase. And these fans are very vo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The T-Virus infected crows were also not in the remake. In the original Resident Evil 2, crows looked like normal birds, albeit they were slightly larger in size and  [https://www.adventuregamesfans.com/articles/the-crow-s-nest-quest-reclaiming-the-merchant-s-jewel-in-resident-evil-4-remake.html www.Adventuregamesfans.Com] were aggressive towards the player. They became infected by the T-Virus by consuming other animals infected with it, such as insects or meat from corp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Several days ago, Capcom released the highly-anticipated remake of Resident Evil 3 , which takes players back to Raccoon City. Although Capcom previously revealed that both games had an overlap period during development, the massive success of Resident Evil 2 set a high-expectation for the re-imagining of the third game, giving Capcom the insurmountable task of developing a sequel that will surpass its predecessor. A fair warning to readers that this article will have MAJOR SPOILE&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Furthermore, there are a few clues which may reveal a much more expansive version of Raccoon City's outdoor maps to explore. For example, the Collector's Edition of Resident Evil 3 's remake comes with an entire map of Raccoon City in detail. It also states it is a double sided map. While nothing is certain, one side could be a version of Downtown Raccoon City, and the other could be a more detailed map of Uptown, both of which were the outdoor maps in the original game in a much smaller size at the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil 2's remake stayed mostly true to the original game in terms of story, lore and details, but there are a few changes to the enemies which fans may not be aware of. In addition to some new enemy concepts that were scrapped from the final release of Resident Evil 2 Remake, there are also some old enemy types from the original game which were not included in the origi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the remake of Resident Evil 2, this walking, moving, humanoid form of the creature was absent, and instead, Plant 43 was a giant genetically engineered plant in the east wing of Umbrella's NEST facility, but was dormant and did not actually attack the player. Instead, it infected corpses and zombies, creating human and plant hybrids called Ivy Zombies, which was a new enemy-type in Resident Evil 2 Rem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the trailer does not confirm that the gameplay within the game will take place at an earlier date, the clues do point to a more in-depth introduction giving us insight into the city's descent to chaos. As far as important dates are concerned, the gameplay in the original Resident Evil 3 began when Jill Valentine left her apartment on September 28, 1998 , a day before Resident Evil 2 's events begin. By September 28, the city was already in desolate ruins, overrun with hordes of zombies and had become lawl&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandiJay0</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=13_Games_That_Started_Out_Completely_Different&amp;diff=1872010</id>
		<title>13 Games That Started Out Completely Different</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=13_Games_That_Started_Out_Completely_Different&amp;diff=1872010"/>
		<updated>2025-10-29T11:12:20Z</updated>

		<summary type="html">&lt;p&gt;BrandiJay0: ページの作成:「&amp;lt;br&amp;gt;Let's just be real here. While the RE2 and RE3 remakes are well-done and are an improvement on the originals, one of the reasons they are highly regarded does have to…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Let's just be real here. While the RE2 and RE3 remakes are well-done and are an improvement on the originals, one of the reasons they are highly regarded does have to do with nostalgia. The feeling you get when you play a game from long ago can make you have strong feelings for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Borderlands is known for its cel-shaded art style and quirky sense of humor, but if plans didn't change during development, it could have been a much different game. When Borderlands was first announced, it sported a darker tone and realistic graphics to ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Capcom went back to the drawing board while remaking Resident Evil 2, it made complete sense. The original three games revolved around outdated game design, favoring restrictive tank controls and a fixed viewpoint instead of allowing players to pilot both their character and camera with relative ease. Instead of fully altering the world, story, or characters (all the elements which fans loved about Resident Evil 2), the remake restructures the game's obsolete design and transforms it into a horror experience built to thrive in 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Resident Evil 2 remake came out last year, Capcom re-introduced players to Mr.X and made the tyrant more menacing and terrifying than his original counterpart. However, unbeknownst to many players, Mr. X became a testing ground for Capcom and the company gathered fan feedback in an effort to make Nemesis even more terrifying than the fedora-wearing monster. As seen in recent gameplay videos of Resident Evil 3 remake, it is obvious that Nemesis is much scarier than Mr. X, not only because of his ability to run and use weapons but because Capcom needed the monster to be bigger, terrifying, and much more relentless in pursuing play&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ever since Resident Evil 3 remake's official announcement last December, Capcom has been teasing fans with a generous number of screenshots and gameplay videos to get them hyped up for the upcoming game. What's even more exciting is that the Japanese developer and publisher will release a playable demo sometime before Resident Evil 3 's release in Ap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, Capcom could be in danger with this if they are not careful. In the last four years, we have seen a new Resident Evi l game, two remakes, and rumors of another new title. The RE2 remake felt special because RE7 was a comeback. Another remake could feel like overk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A lot can happen during game development. Certain gameplay features may turn out duller than expected. Story beats may not work as the developers envisioned. New ideas may come about that force devs to completely rethink their games. Whatever the reason for the changes, there are many occasions where games start out as one thing, and by the end of the development are something completely differ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, Raccoon City will be much more expansive and will be filled with explosive items that will be extremely useful in temporarily stunning Nemesis or blasting off hordes of zombies. At the moment, the explosive items that were revealed include red barrels that will explode when shot and generators that will send a surge of electrical pulse that will stun Nemesis and any other monsters that are caught in its blast. Just like in the original game, the addition of explosive items adds a new layer of texture to the gameplay and gives players the opportunity to strategize its use. Should they use the red barrel now to kill a few zombies, or is it better to save it for later in case Nemesis drops&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, apart from a massive visual upgrade, Raccoon City in Resident Evil 3 remake will be more expansive, encouraging players to savor the city in ruins. However, Fabiano clarified that while players can do a little bit of exploration, Resident Evil 3 remake is not an open-world game . The upcoming title will still follow a strictly linear progression, but players can enter some shops and buildings and even interact with a few items in the game, which is something that cannot be done in the 1999 ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In 2005, Capcom went on to help once again redefine the survival horror genre with Resident Evil 4 . This game solidified the Resident Evil franchise as legendary and inspired many copycats. It almost feels too good to be improved upon, which contributes to the current discuss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At its core, Grand Theft Auto is a game about being a criminal and committing heinous acts. But it wasn't always that way. Back when Grand Theft Auto was called Race 'n' Chase , players were actually allowed to choose whether they wanted to play as the police or the criminal. Furthermore, the [https://www.adventuregamesfans.com/ adventure game patch Notes] wasn't about completing missions or free-roaming, but rather, it was a multiplayer racing g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now, with today's modern gaming technology, video game developers are able to create realistic and expansive worlds that players can explore and interact with. Speaking to the Official Xbox Magazine, game producer Peter Fabiano revealed that Raccoon City in Resident Evil 3 remake will be bigger than ever . With all the exciting new information that has been revealed so far about the game, here are all the reasons why Resident Evil 3 remake's map may just be far more impressive than the origi&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandiJay0</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BrandiJay0&amp;diff=1872005</id>
		<title>利用者:BrandiJay0</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BrandiJay0&amp;diff=1872005"/>
		<updated>2025-10-29T11:11:07Z</updated>

		<summary type="html">&lt;p&gt;BrandiJay0: ページの作成:「I'm Lucinda (27) from Kobenhavn K, Denmark. &amp;lt;br&amp;gt;I'm learning Dutch literature at a local college and I'm just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a college.&amp;lt;b…」&lt;/p&gt;
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&lt;div&gt;I'm Lucinda (27) from Kobenhavn K, Denmark. &amp;lt;br&amp;gt;I'm learning Dutch literature at a local college and I'm just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a college.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my web site ... [https://www.adventuregamesfans.com/ adventure game patch Notes]&lt;/div&gt;</summary>
		<author><name>BrandiJay0</name></author>
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