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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_How_To_Make_Use_Runes&amp;diff=2000351</id>
		<title>Divinity Original Sin 2: How To Make Use Runes</title>
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		<updated>2025-11-21T22:31:59Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Inquisitors start with one point in the warfare and necromancy skill respectfully. Because they are based as more of a warrior than a mage the pre-made class will start with the Executioner talents that will give them two free extra AP after a killing blow. However, the Inquisitor will start with two necromancy skills are only one warfare skill. These can all be modified if the player wis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This serves as a more convenient teleportation option for characters who simply need to be more mobile in combat. Given that it’s within the same Aerotheurge rank as Teleport, it’s a Skill worth having for any spellcas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Teleport is one of the most practical Skills one can have in Original Sin 2 , it’s Nether Swap (Aerotheurge 2) that has more use in the context of immediate effects. Due to its nature, Nether Swap can serve as a nifty tool to have scouts and more vulnerable characters escape combat by exchanging their place with a tank or another en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thunder rune weapons have an increase in Air damage, based on the initial weapon damage. You can either deal lots of damage by putting it on an Air staff or spread it to two different weapons. A full set of Mystical Thunder runes seem to favor a dual dagger rogue who is very evasive and uses some Aerotheurge magic. Consider picking up stealthy skills like Cloak and Dagger, Chloroform, Favourable Wind, Uncanny Evasion, and Blessed Smoke Cl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players at first glance might think Original Sin 2 is the typical run-of-the-mill CRPG. And in many ways, it is - as it's by all means like any isometric CRPG. After all, players can choose a race and a class preset, have access to Skills, level up, and even use different gear. However, where Original Sin 2 shines is its depth of options for play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to Delay Turn, a character can end up going last in the entirety of the round. This move becomes useful if players are preparing some combos, or if one [https://Www.strategylair.com/articles/mastering-gifts-in-fire-emblem-engage.html character relationship Mechanics] far in the initiative count needs to do something first. Delay transforms into a handy tool when sturdier melee characters need to hold the brunt of an assault while mages prepare their spe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this mode, players who are also D&amp;amp;D fans may actually create custom maps and adventures that they and their friends can play. For players itching to play D&amp;amp;D , Original Sin 2 's Game Master Mode may finally help them do t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the release of Larian Studios ' critically-acclaimed Divinity: Original Sin , it's no question that RPG fans have clamored for a sequel. Thankfully, the team delivered in 2017 with the release of Original Sin 2 for the PC. This sequel brought gamers a century after the events of the first game. With Original Sin 2 , players now have a new playable race, a gripping narrative, new skills, and more complex battle tact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, the much-contested Journal received a rework. Instead of having everything in a single tab, the Journal now has different parts - dividing major questlines and side stories. Moreover, Larian mentioned having added or rewritten &amp;quot;more than 150,000&amp;quot; words of text. As such, this factor potentially changes or adds many things to help tell a more cohesive sto&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Combat abilities are broken down into all the skill lines a player can get, weapons a player might use, and defensive abilities. Players will want to put a good portion of these points into the skill lines they have chosen as this will boost their damage and healing percentages. If the player chooses the huntsman investing points into bow, if not they should invest in dual-wielding. Of the defensive choices, leadership is the best for a roguish type as it offers a boost to dodging and resistances percentages of all within a distance of the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As such, it's a surprise that Larian managed to bring the game to the Nintendo Switch in 2019. Additionally, Original Sin 2 for the Switch is its Definitive Edition , giving players access to special mods as well! This reveal may have come as a surprise for a lot of fans, as the game boasts an extremely complex gameplay system. Thankfully, the Switch delivered an equally-amazing handheld Original Sin 2 experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Runes grant different benefits depending on what item they are slotted into a weapon, armor, or amulet. Because some of these boosts are passive, weapon runes can still be handy on a magic caster that rarely swings their weapon; they may even consider dual-wielding two wands instead of a shield. Runes can also be removed and replaced without any loss or dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battles become frustrating especially when the party can't even get to full health unless they find beds. However, Definitive Edition fixes this with the Bedroll. Acquiring the Bedroll in The Hold will give a permanent bedroll to the party with decent benef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this in mind, the only other skills that may work well with these are Summoning, Geomancy, or possibly Hydrosophist if the player wants this character to fill the role of healer too. Summoning and Geomancy can deal both physical and magical damage depending on the skill. Hydrosophist can only really be used for healing and magical damage. Here are the best options in these skill lines for an Inquisi&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Characters_In_Divinity_Original_Sin_2&amp;diff=2000281</id>
		<title>Best Characters In Divinity Original Sin 2</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Best_Characters_In_Divinity_Original_Sin_2&amp;diff=2000281"/>
		<updated>2025-11-21T22:04:23Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Thanks to the depth of the narrative in Original Sin [https://www.Strategylair.com/articles/tactical-jrpgs-where-combat-truly-shines.html shining Force 2] , it's easy for players to get lost in all the story. Moreover, given the remarkable freedom of choice to players, they might find themselves motivated to kill random NPCs to test their Skills . Unfortunately, some seemingly-random NPCs end up being integral to their own sidequests. As such, players might wonder why some quests suddenly end or get cut sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When divvying out Attribute points, it is wise to initially prioritize Finesse and Constitution. Finesse is the governing ability of the Scoundrel skill tree, the central core abilities that make the Rogue effective, as well as boosting the damage on the lighter Finesse-based weapons that are best suited to the class. Constitution will be especially helpful to offset the lesser protection offered by light armor - while it should not be the key stat for the class, having a solid health pool to fall back on can buy the character enough time to get out of danger. Wits is also worth dropping a few points into to amplify the already impressive critical damage of the Rogues, as well as ensuring an early initiative positioning to keep mobile. Strength, while not exceptionally relevant, can be helpful to beef up for some expanded carry capacity and the ability to get some heavier weapons. While heavy armor will never be particularly useful for the class, it does not hurt to make sure that the player can always access the finest light armor and stand up or themself in a head-on confl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players can carry almost any kind of interactive object in the game - from candles to crates. Unfortunately, exceeding a character's weight capacity won't allow them to move except via Waypoints. Thankfully, the Telekinesis spell allows players to &amp;quot;move&amp;quot; (sometimes throw) items to various locations - most of the time to make them expl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As such, players should develop the habit of using Examine on opponents more often. This function becomes handy when identifying enemies that can trigger attacks of opportunity on melee (via the Opportunist talent). Moreover, getting a basic idea of what Talents NPCs possess generally gives some insight to their usual battle strateg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position - check to make sure that the chosen attack makes use of the boost to ensure that AP and recharge time are not being wasted. Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged weapon on hand for a tight situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Being a Lizard itself grants a +1 Persuasion Buff from the Sophisticated Talent, whereas the Spellsong Talent gives them Fire and Poison Resistance. This works great with the Far Out Man Talent of the Wizard that increases the range of their spells, and the Geomancer-Pyrokinetic tandem of Searing Daggers, Fossil Strike, and Ignition that make for a perfect starting AOE co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade's integral skill l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When an ally dies within 12 meters of you, they spawn as a Zombie Crawler for three turns. Said Crawlers gain a bonus from your Summoning. Not the most ideal talent, as it is better to prevent death in the first place. Still, it can have uses in boss fights where dying is highly probable. In those cases, team members should also take Unstable so that they deal additional damage when dy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While it's true that Original Sin 2 looks great as a console port, the PC version does offer more combat options. The console doesn't have that &amp;quot;depth&amp;quot; of navigating the battlefield from a larger screen. As such, console battles might feel a bit cramped and constrained. However, thanks to the expanded worldview of the PC, there's much more to see and think ab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to the Scoundrel, the Warfare Skill Tree relies on fighting enemies head-on. Their Skills will have them hit enemies as hard as possible until they fall - perfect for tanks and other direct damage dealers. Unlike other Skill Trees, Warfare Skills rely heavily on the Knocked Down and Crippled status to stop enemies from moving. They also have buffs that grant Enraged, Deflecting, and Thick of the Fi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moreover, Teleport can be quite an annoying spell to use on enemies. For instance, teleporting an enemy on top of another will cause damage. Additionally, players can teleport enemies and bosses to disadvantageous positions rather quic&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Quick_Class_Introductions&amp;diff=2000236</id>
		<title>Divinity: Original Sin 2 – Quick Class Introductions</title>
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		<updated>2025-11-21T21:46:55Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Additionally, Haste is a handy skill that can greatly enhance mobility for  [https://www.Strategylair.com/articles/genshin-impact-tier-list-deep-dive.html https://www.Strategylair.com/articles/genshin-impact-tier-list-deep-dive.html] characters in a single turn. In higher-level battles, Haste grants better positioning for characters to maximize their abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, Wizards possess the Far Out Man talent, enabling them to make actions from much farther ahead compared to their ranged counterparts. This trait adds a much-needed defensive layer to a Wizard's attack strat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For new Talents, try out Arrow Recovery to save on expending arrows, Duck Duck Goose to escape danger, Executioner for more AP, Far Out Man to increase spell range, and Guerilla to launch first strikes from stea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delorus’ Bow (Bow): Delorus is a Magister in Fort Joy. Rescue him there, and then in Nameless Isle agree to escort him to Bishop Alexander; he will give you his bow if he survives the trip. A good bow that also has the Assassinate sk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For instance, other characters in the party should talk to other NPCs before the pickpocketing happens. This task means the thief should only starting their action while the characters are actively talking to the target and other nearby NPCs. As such, the thief can sneak much easier and run much quicker after the act, making the pickpocketing a bre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As such, players should develop the habit of using Examine on opponents more often. This function becomes handy when identifying enemies that can trigger attacks of opportunity on melee (via the Opportunist talent). Moreover, getting a basic idea of what Talents NPCs possess generally gives some insight to their usual battle strateg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After exploring the tutorial level, players should talk to all the Magisters above deck and engage all of them in combat. This combat forces even the other prisoners to become neutral allies (using their default class and build) and attack the other Magisters. During the chaos, players should try to talk to Windego, which will prompt her to kill all the Magisters, with the player getting all that delicious experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Necromancy Rebalanced 2.0 aims to address this, overhauling the existing skills while adding new ones to allow for more playstyle choices . Players can finally become an army of the undead with this mod's host of new summon abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Action Points govern all the actions a character can perform during their turn in Divinity: Original Sin 2 . Maintaining a decent store of AP is important to ensure that players can whip out the techniques they want during their turn without being completely overwhelmed by their opponents . However, despite how well-balanced the game is, there are times when players may feel that the vanilla 6 AP is so low that they can't get anything d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Conjurers take the fight to enemies by summoning minions to battle on their behalf. Their initial abilities give them access to totems and Incarnates, enabling them to quickly bolster the party's offensive options. Parties looking for a heavy support role can rely on the Conjurer, and their wide variety of summons makes them ideal for almost any combat situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This mod is a must-have for treasure goblins and hoarders alike, ensuring they can get their hands on even the most secretive of nooks and crannies. After all, players never know when a new item will come in ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In addition to the standard runes, Source Orbs can be placed into equipment slots. These don’t grant passive bonuses, but instead unlock skills while the item is equipped. Because of this, they cannot be combined with frames. Most of these skills can be gained by investing in one elemental and one combat skill tree: Geomancer and Scoundrel for Venomous Aura, Hydrosophist and Warfare for Mass Cleanse Wounds, and Aerotheurage and Huntsman for Evasive Aura. Still, if you want these skills without spending point than Source Orbs a suitable opt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this Bedroll, characters get healed of all damage, attain the Rested status, recover both their armor types, and even gain temporary buffs. As such, players should acquire this Bedroll early and use this every after a battle to ensure no one gets killed especially since status such as being burned will persist some time even after bat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Wayfarer class should balance out ranged attacks and magic. Concentrate on boosting the damage of your ranged attacks with 3 Finesse only. Crossbows should be your main weapon for large damage, but also consider bows if you want to avoid the movement penalty. Be sure to also stock up on different arrows, which can change your elemental damage and cause some status effects. While normally boosting your character’s bonus Civil Ability (Bartering on humans, Loremaster on Elves, etc) is helpful, consider specifically going for Stealth or Telekine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vord Emver (Crossbow): in Arx, find Karon in the sewers and free him. He will later ambush you with several allies. Loot his archer minion to gain this weapon. It has a good amount of life steal and the Cryotherapy sk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes and combat abilities are a point system that receives a point every level, civil abilities and talents however are every few levels. These things help the player in and out of battle. So which ones are worth investing in for the Inquisi&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=5_Ways_Divinity_Original_Sin_2_Is_Better_On_Switch_5_Why_It_s_Better_On_PC&amp;diff=2000165</id>
		<title>5 Ways Divinity Original Sin 2 Is Better On Switch 5 Why It s Better On PC</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=5_Ways_Divinity_Original_Sin_2_Is_Better_On_Switch_5_Why_It_s_Better_On_PC&amp;diff=2000165"/>
		<updated>2025-11-21T21:26:54Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of the Nintendo Switch likely love the handheld for the abundance of console ports. After all, other popular CRPGs such as Diablo 3 and Pillars of Eternity proved it's possible to bring their depth of gameplay and story into a portable experience. And with Larian Studios' efforts, Original Sin 2 fans might be surprised to see this CRPG get a successful console port as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Summoning skill line has many useful abilities that allow the player to have several extra summoned companions. Conjurers have abilities from summoning elemental creatures to charming enemies to fight along the player's side. While this skill line is incredibly useful, alone it will not be eno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Who hates a good life steal skill? Thanks to Forced Exchange, players can easily turn the tide of battle against a hard-hitting opponent or boss. When used, Forced Exchange will exchange the Vitality percentages of the caster and a target, making it ideal for &amp;quot;flipping the table&amp;quot; against a remarkably strong oppon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Interestingly, Original Sin 2 for the Switch isn't just a console port. In fact, it's a Definitive Edition - boasting to be the complete experience - with some free Gift Bags! As such,  [https://www.Strategylair.com/articles/fire-emblem-engage-manga-reviving-a-20-year-legacy.html fire emblem engage manga] players now have the option to play the base Definitive Edition as it is, or perhaps spice things up with convenient Gift B&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Aside from accessibility, Larian Studios also took the time to tie up some loose ends in Original Sin 2 's Switch iteration. For instance, the game now focuses on being more straightforward with their quest and gear descriptions . This element is unlike the original game's more in-depth approach. While gamers might say this &amp;quot;ruins&amp;quot; some of the flavor of the game, it does make the Switch version more free-flow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like other CRPGs, Original Sin 2 boasts a wealth of Skills, spells, and battle options. Unique to it, however, is its inclusion of a more tactical flavor. In Original Sin 2 , players have interactive elements, teleportation and telekinesis, and the ability to blow up almost everything. The PC encapsulates this breadth of options with pristine graphics, all working well to immerse players into the world of Rivellon like a tactical command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, while this makes this a good Skill to attach a punishment element to weaker characters, players can maximize this Skill by having a melee character like a tank get points in Necromancer. Aside from tapping into lifesteal abilities, Shackles Of Pain can make it inadvisable for opponents to hit the tank and even punish bosses - all the while the tank remains alive in the proc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kvyn’s Hands (Gloves): possible loot inside the Doctor’s basement. However, getting these may lockout Lord Ruaney unique items. Has a Finesse and Thievery penalty, but a Strength boost and gives innate Tentacle L&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skin Graft (3 Polymorph): Resets all of your cooldowns. This is powerful on its own but becomes even crazier on Fane, whose special Time Warp allows an instant second turn (though for 1 Source point, and another for Skin Graft itse&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As noted before, Strength should be your primary attribute. Every few levels defer a bit to Memory for more skill slots, Wits to improve crit rate and initiative, or Constitution to meet shield requirements. Note that each point in Polymorph will also give an extra attribute point to spend. Warfare will increase your raw Physical attacks. You should also grab whatever combat abilities to meet skill requirements, like Scoundrel and Necroman&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delorus’ Bow (Bow): Delorus is a Magister in Fort Joy. Rescue him there, and then in Nameless Isle agree to escort him to Bishop Alexander; he will give you his bow if he survives the trip. A good bow that also has the Assassinate sk&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike the bulkier and &amp;quot;heavier&amp;quot; feeling of the PC game, Original Sin 2 for the Switch is a more portable experience. Players can finally resume their adventure without having to bring a laptop or their entire desktop. Moreover, the Steam crossplay option will let them resume their PC experience anytime, anywh&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since you have access to so many skills, it might be helpful to get a few points of Memory at second or third level. Otherwise, go for Finesse to increase your overall damage. After that attribute is maxed, go for Wits or Intelligence. Huntsman will be key to acquire certain important abilities. Because you can deal several damage types, go for Ranged ; this gives an additive boost to all arrow elements, making it slightly weak but extremely versatile. Warfare , Geomancer , Pyrokinetic , and other combat skills will multiply the damage of specific elements. Last get at least 1 in Perseverance unless you have it on a piece of gear you plan to upgrade with the Sorcerous Sundries Gift&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=How_To_Survive_Lady_Vengeance_Lady_O_War_In_Divinity:_Original_Sin_2&amp;diff=2000095</id>
		<title>How To Survive Lady Vengeance Lady O War In Divinity: Original Sin 2</title>
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		<updated>2025-11-21T21:06:21Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Specializing in Geomancy will give the Conjurer access to the Poison Infusion and Acid Infusion Summoning abilities. Geomancy uses the powers of earth and poison to deal damage and stay on the battlefield. Taking Geomancy will likely make the Conjurer more of a melee fighter and tank. The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ballistic Shot, at its core, deals 100% when launched. However, it receives a 5% damage bonus for every meter of distance away from the target. This factor makes this skill extremely useful for Rangers, and even deadlier when used from higher ground and even the Far Out Man Tal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes are the main points that make up what a character can do. They are broken down into strength, finesse, intelligence, constitution, memory, and wits. Each of these boost certain abilities and what the character is capable of wearing and using. For the witch, players will want to focus on dumping points into finesse and intelligence. Finesse enables the player to use better daggers and light armor while increasing the amount of damage they deal with a finesse based weapon and critical damage. Intelligence affects wearable items as well as the amount of damage magic abilities deal. Other attributes that may need a little love are memory and wits. Memory effects how many skills a character can use at once, while wits effects their initiative and critical cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For instance, Morning Person is a great talent for all characters to get, as this makes them resurrect with Full Health. Moreover, they should consider getting the Bigger and Better Talent as this grants them extra attribute points to spend on the get&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This class is very similar to the Inquisitor, in that it uses all physical damage and the necromancer skill line. However, it is very different as it is based on stealth with the scoundrel skill line. Due to this, two alternative skill lines would work well to be added to this base. These are the polymorph , huntsman, and summoning skill lin&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this skill, a character can remove Mad, Enraged, Sleeping, Taunted, Charmed, Terrified, and Blinded effects. Moreover, they get the Clear-Minded status for three turns. This buff gives +2 Strength, Finesse, and Intelligence, and +5 Wits. These benefits make Peace of Mind easily one of the best buffs in Original Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Summoning skill line has many useful abilities that allow the player to have several extra summoned companions. Conjurers have abilities from summoning elemental creatures to charming enemies to fight along the player's side. While this skill line is incredibly useful, alone it will not be eno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of the three, summoning is more useful for a player who wants more distance between them and the enemy. The huntsman skill line is useful for players who only want to use select scoundrel abilities so they can keep a bow equipped instead of dual-wielding daggers. Polymorph is less useful in general but still useful if a player is interested in staying close to their enemies and fading into the background. After that, let's looks at what skills are useful for the Witch in their base skill li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players can carry almost any kind of interactive object in the game - from candles to crates. Unfortunately, exceeding a character's weight capacity won't allow them to move except via Waypoints. Thankfully, the Telekinesis spell allows players to &amp;quot;move&amp;quot; (sometimes throw) items to various locations - most of the time to make them expl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For instance, other characters in the party should talk to other NPCs before the pickpocketing happens. This task means the thief should only starting their action while the characters are actively talking to the target and other nearby NPCs. As such, the thief can sneak much easier and run much quicker after the act, making the pickpocketing a bre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One option is to quickly leap or teleport on to the stern mast and fire down arrows and magic at Dallis. Because melee characters are a tad useless in this strategy, it may be good to temporality respec to a ranged build just for the encounter. Rouge built characters can easily become archers, while warriors may be able to utilize some physical based magic like Necromancy. This route can leave Malady and Gareth as sitting ducks, so it is advised to have maximum damage output at the cost of defense. Consider using the Glass Cannon talent for more AP and abuse Fane’s Time Warp Source ability to get a free t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witch is one of several different pre-made classes in _Divinity: Original Sin II _ . Due to this game having a very fluid class system, many may to be lost in all the choices and options for their character. Between attributes, skill lines, combat abilities,  [https://www.strategylair.com/articles/swen-vincke-s-defense-of-single-player-games-and-industry-optimism.html baldur's gate 3] civil abilities, and talents, there is a lot to choose from in creating any charac&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Quick_Class_Introductions&amp;diff=2000067</id>
		<title>Divinity: Original Sin 2 – Quick Class Introductions</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Quick_Class_Introductions&amp;diff=2000067"/>
		<updated>2025-11-21T20:57:58Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Attributes are the main points that make up what a character can do. They are broken down into strength, finesse, intelligence, constitution, memory, and  [https://Www.Strategylair.com/articles/my-journey-through-rpgs-with-the-best-written-companions.html RPG Companions] wits. Each of these boost certain abilities and what the character is capable of wearing and using. For the witch, players will want to focus on dumping points into finesse and intelligence. Finesse enables the player to use better daggers and light armor while increasing the amount of damage they deal with a finesse based weapon and critical damage. Intelligence affects wearable items as well as the amount of damage magic abilities deal. Other attributes that may need a little love are memory and wits. Memory effects how many skills a character can use at once, while wits effects their initiative and critical cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at picking targets and isolating them. Try to focus down on enemies in isolation and those on the fringes, ideally disengaging and moving away from larger clusters of foes after the damage is done. Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely elimina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apotheosis (5 Polymorph): All other Source skills cost 0 Source for three turns. If you have the AP reserves to use other Source skills, this can be very game breaking. This can allow you to instantly use other skills like Skin Graft, Thick of the Fight, Dome of Protection (Custom Character), Demonic Stare (Red Prince), or Time W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with every class choice in Original Sin 2 , there is no one correct option for the character race, but some are slightly more beneficial than others. Dwarf characters work very well - the inherent racial boost of +1 to sneaking saves point commitments later for an ability that is nearly necessary for the positioning-heavy rogue playstyle. Elves are also quite effective; though the Loremaster bump is something of a write-off, the Flesh sacrifice skill is incredibly useful and pairs well with the Rogue's Adrenaline skill to either take the edge off the subsequent AP drop or to set up an action-heavy round. While certainly still playable, Human, Lizard, and Undead Rogues do not offer directly beneficial perks for pure rogues, but can be helpful for those wishing to branch out into more direct combat-oriented builds, with humans especially being quite versatile in their capabilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position - check to make sure that the chosen attack makes use of the boost to ensure that AP and recharge time are not being wasted. Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged weapon on hand for a tight situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That customization is key even when working within the game's prebuilt character classes. While it is truly a mix-and-match system, there are ways to maximize abilities to fit an archetype, filling out a valuable role in the party. For some, the best place is on the front lines as an armor-clad knight, for others the back lines as a spell-slinging sorcerer. Some, though, prefer to mix it up, to strike from the shadows, and leap back into the dark as soon as the damage is done, keeping the enemy ever on their toes. This is the art of the rogue, the stealthy, sharp striker class that excels at both damage dealing and unmatched mobility. This guide aims to help players create their perfect backstabber, giving the tips and tricks for playing a rogue in Divinity: Original Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This class is very similar to the Inquisitor, in that it uses all physical damage and the necromancer skill line. However, it is very different as it is based on stealth with the scoundrel skill line. Due to this, two alternative skill lines would work well to be added to this base. These are the polymorph , huntsman, and summoning skill lin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moreover, players itching to try the much-harder Tactician and Honor Modes may want some quick tips to get their pro game on. Thankfully, there are some pro tips Switch players can use to maximize their Original Sin 2 experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melee attacks deal bonus fire damage to burning enemies, poison to poisoned targets, and physical damage to bleeding targets. This talent is only helpful if someone already has the Torturer talent, as it allows them to bypass enemy armor to apply burning, poisoned, or bleed. In that case, it can be good for melee characters that are backed by Necromancy, Pyrokinetic, or Geomancer. Another aspect to remember is that Intelligence-based fighters can wield staff weapons to deal fire and poison damage in me&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Battlemage_Class_Guide_Tips_Tricks&amp;diff=1999867</id>
		<title>Divinity: Original Sin 2 - Battlemage Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Battlemage_Class_Guide_Tips_Tricks&amp;diff=1999867"/>
		<updated>2025-11-21T20:08:37Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;RPG fans will likely remember Larian Studios ' Divinity: Original Sin 2 as one of the most immersive CRPGs to grace the PC. Thankfully, its Definitive Edition finally got ported to the Nintendo Switch last 2019. Unlike other Switch ports, Original Sin 2 for the Switch got freebies such as built-in mods, as well as cross-platform play. As such, players of the PC version will be able to save their progress for the Switch and vice ve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Epidemic of Fire (3 Pyrokinetic): a flame jets between up to five targets for massive Fire damage, and creates Cursed Fire surfaces. Mainly reserve this when Master of Sparks in on cooldown, or you need a ranged att&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When divvying out Attribute points, it is wise to initially prioritize Finesse and Constitution. Finesse is the governing ability of the Scoundrel skill tree, the central core abilities that make the Rogue effective, as well as boosting the damage on the lighter Finesse-based weapons that are best suited to the class. Constitution will be especially helpful to offset the lesser protection offered by light armor - while it should not be the key stat for the class, having a solid health pool to fall back on can buy the character enough time to get out of danger. Wits is also worth dropping a few points into to amplify the already impressive critical damage of the Rogues, as well as ensuring an early initiative positioning to keep mobile. Strength, while not exceptionally relevant, can be helpful to beef up for some expanded carry capacity and the ability to get some heavier weapons. While heavy armor will never be particularly useful for the class, it does not hurt to make sure that the player can always access the finest light armor and stand up or themself in a head-on confl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ballistic Shot, at its core, deals 100% when launched. However, it receives a 5% damage bonus for every meter of distance away from the target. This factor makes this skill extremely useful for Rangers, and even deadlier when used from higher ground and even the Far Out Man Tal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That customization is key even when working within the game's prebuilt character classes. While it is truly a mix-and-match system, there are ways to maximize abilities to fit an archetype, filling out a valuable role in the party. For some, the best place is on the front lines as an armor-clad knight, for others the back lines as a spell-slinging sorcerer. Some, though, prefer to mix it up, to strike from the shadows,  [https://Www.strategylair.com/articles/my-journey-to-bloodmoon-island-a-player-s-tale-in-divinity-original-sin-2.html https://Www.strategylair.com/articles/my-journey-to-bloodmoon-island-a-player-s-tale-in-divinity-original-sin-2.html] and leap back into the dark as soon as the damage is done, keeping the enemy ever on their toes. This is the art of the rogue, the stealthy, sharp striker class that excels at both damage dealing and unmatched mobility. This guide aims to help players create their perfect backstabber, giving the tips and tricks for playing a rogue in Divinity: Original Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Knight of Amadia’s Gloves (Gloves): Enter Amadia’s Shrine at Nameless Isle and solve the entire puzzle inside for this reward. An Intelligence based armor that gives bonuses to Pyrokinetic and Aerotheu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though the situation may change with the release of Baldur's Gate 3 , the closest one can get to having a full-fledged Dungeons &amp;amp; Dragons session on console is by playing **Divinity: Original Sin 2 ** . It is not just that it is a turn-based fantasy game - those are by no means uncommon on the latest console generation; Original Sin II fully captures some of the more niche and enjoyable traits from table-top RPG experiences. It adopts such staple TTRPG features as a broad range of abilities , endlessly customizable armor and attire, and a tone that carefully walks the line between high fantasy epic and goofball comedy (the natural endpoint for every Dungeons &amp;amp; Dragons campaign). It is especially impressive that the console port holds up against the PC original , maintaining the complexity with a suitably streamlined control structure. Digital D&amp;amp;D is a difficult goal by any measure, but Original Sin 2 manages to nail the feeling and fun, building on it with an incredible range of customization opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Characters only need Aerothurge 2 to equip this spell. With Nether Swap, it becomes possible to switch the places of two characters. Not only can this make a melee character swap with a ranged character, but it can also lead to great setups such as Corpse Explosion and Raise Bloated Cor&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with every class choice in Original Sin 2 , there is no one correct option for the character race, but some are slightly more beneficial than others. Dwarf characters work very well - the inherent racial boost of +1 to sneaking saves point commitments later for an ability that is nearly necessary for the positioning-heavy rogue playstyle. Elves are also quite effective; though the Loremaster bump is something of a write-off, the Flesh sacrifice skill is incredibly useful and pairs well with the Rogue's Adrenaline skill to either take the edge off the subsequent AP drop or to set up an action-heavy round. While certainly still playable, Human, Lizard, and Undead Rogues do not offer directly beneficial perks for pure rogues, but can be helpful for those wishing to branch out into more direct combat-oriented builds, with humans especially being quite versatile in their capabilit&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Wayfarer_Class_Guide_Tips_Tricks&amp;diff=1999720</id>
		<title>Divinity: Original Sin 2 – Wayfarer Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Wayfarer_Class_Guide_Tips_Tricks&amp;diff=1999720"/>
		<updated>2025-11-21T19:35:04Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade's integral skill l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Flame weapons are great to supplement the power of Fire skills like Master of Sparks or Firebrand (although only the weapon itself, not the power of the actual spells), as well as strong Fire damage staves or even long-distance wands. Its Mystical Frame upgrades aim towards a pyro focused archer. If you go this route, consider laying out Throw Explosive Traps and Fireball, then use Elemental Arrowheads to soak up the fla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players who get attacked by tougher foes might be inclined to think - &amp;quot;wouldn’t it be convenient if that monster got the same damage the character did?&amp;quot; Thankfully, Shackles Of Pain (Necromancer 2) does exactly that. At its core, a target can receive all the damage the spellcaster receives, making this a nifty &amp;quot;debuff&amp;quot; for bosses or elite foes who want to hurt the spellcas&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, Original Sin 2 offers a solution early on in the form of Restoration. Aside from bestowing healing per turn, it also removes Poisoned and Bleeding effects. Players can get this from Margo and Rezik in Fort &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When an ally dies within 12 meters of you, they spawn as a Zombie Crawler for three turns. Said Crawlers gain a bonus from your Summoning. Not the most ideal talent, as it is better to prevent death in the first place. Still, it can have uses in boss fights where dying is highly probable. In those cases, team members should also take Unstable so that they deal additional damage when dy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thunder rune weapons have an increase in Air damage, based on the initial weapon damage. You can either deal lots of damage by putting it on an Air staff or spread it to two different weapons. A full set of Mystical Thunder runes seem to favor a dual dagger rogue who is very evasive and uses some Aerotheurge magic. Consider picking up stealthy skills like Cloak and Dagger, Chloroform, Favourable Wind, Uncanny Evasion, and Blessed Smoke Cl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged figh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, while this makes this a good Skill to attach a punishment element to weaker characters, players can maximize this Skill by having a melee character like a tank get points in Necromancer. Aside from tapping into lifesteal abilities, Shackles Of Pain can make it inadvisable for opponents to hit the tank and even punish bosses - all the while the tank remains alive in the proc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RPG fans will likely remember Larian Studios ' Divinity: Original Sin 2 as one of the most immersive CRPGs to grace the PC. Thankfully,  [https://www.strategylair.com/articles/my-journey-to-bloodmoon-island-a-player-s-tale-in-divinity-original-sin-2.html Https://Www.Strategylair.Com/Articles/My-Journey-To-Bloodmoon-Island-A-Player-S-Tale-In-Divinity-Original-Sin-2.Html] its Definitive Edition finally got ported to the Nintendo Switch last 2019. Unlike other Switch ports, Original Sin 2 for the Switch got freebies such as built-in mods, as well as cross-platform play. As such, players of the PC version will be able to save their progress for the Switch and vice ve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vord Emver (Crossbow): in Arx, find Karon in the sewers and free him. He will later ambush you with several allies. Loot his archer minion to gain this weapon. It has a good amount of life steal and the Cryotherapy sk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As you explore Rivellon you may come across weapons and armor that have slots. These can be imbued with runes that can grant damage, elemental resistance, combat bonuses, and more. It is better to use rune slots as a supplement to strengthen your current build, rather than making a build revolving around runes. Still, if you like a piece of equipment you can always refurbish it into your most outstanding ge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Earth weapons are in an interesting position, with slight favoritism towards using an Earth damage staff or two-handed Strength weapon. The Vitality bonus on amulets is a bit wasted, as you will mostly only take direct health damage if you have lost your armor. It can have its uses if you are fighting enemies that deal frequent piercing damage, like assassins and rogues. The Mystical Frame bonuses are a bit contradictory: Warfare increases Physical damage, not Earth, while Geomancer is more likely to help by builds seeking more Poison damage. Still, it is possible to make a melee fighter backed with Earth magic, especially if you are Undead and can heal with the additional Poison spells. Pick up skills like Fortify, Fossil Strike, Earthquake, and Pyroclastic Eruption to round out your abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Elemental Arrowheads is a good way of further diversifying your damage since you can use any nearby surfaces to change or increase your damage. Ricochet is a good way to attack multiple enemies in one attack. Last, pick either Poison Dart or Contamination , depending on your race and party setup; particularly if you are an Elf like Sebille, who can make blood surfaces with Flesh Sacrifice. For first Talents go for Elemental Affinity to lower your AP costs or Elemental Ranger for more damage against enemies standing on surfa&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
	</entry>
	<entry>
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		<title>利用者:BrooksCriswell4</title>
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		<updated>2025-11-21T19:00:20Z</updated>

		<summary type="html">&lt;p&gt;BrooksCriswell4: ページの作成:「I'm Jonna and I live in a seaside city in northern Poland, Poznan. I'm 32 and I'm will soon finish my study at Biochemistry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web site; [https://Www.strategylair…」&lt;/p&gt;
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&lt;div&gt;I'm Jonna and I live in a seaside city in northern Poland, Poznan. I'm 32 and I'm will soon finish my study at Biochemistry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web site; [https://Www.strategylair.com slg Game building guide]&lt;/div&gt;</summary>
		<author><name>BrooksCriswell4</name></author>
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