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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-09T02:47:49Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Has_Made_Me_Love_Multiplayer_Again&amp;diff=2060879</id>
		<title>Overwatch Has Made Me Love Multiplayer Again</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Has_Made_Me_Love_Multiplayer_Again&amp;diff=2060879"/>
		<updated>2025-12-04T21:26:45Z</updated>

		<summary type="html">&lt;p&gt;CarsonRatten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Perhaps it'll be a bit easier to collect my thoughts on Overwatch once the beta period is over, thus giving me a bit of time to ruminate on what has been the best surprise of my time here at Hardcore Gamer to date. Right now, I find myself stuck in a mode of childlike wonder that rarely comes along and the last thing I want to do is ruin this through academic over-analysis. I haven't had a multiplayer experience that has come along and completely enraptured me quite like this in seven years; on top of all of this, any semblance of being jaded as a result of playing too many games has all but vanished as a result of Blizzard's impeccably polished arena shooter. Since you all probably would like to see a bit of negative criticism in here to balance out the single most glowing article I've written this year, however, I'll leave you with this: I really don't like the feeling of knowing that I already need to write off hundreds of hours of my life.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, we realized that we didn't want to have power progression in any part of [Overwatch]. We want everyone to be even on the battlefield, and it's not going to be about how long you've played Tracer or how long you've played on your account. The whole point is to hop in and find out how good you are.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Widely publicized, truly open betas for games this high-profile are still relatively new to the video gaming world, but that doesn’t in any way diminish what Overwatch accomplished when it compelled 9.7 million participants to try the game. To put that in perspective, The Division’s record-setting beta had 6.4 million players, and Destiny’s had 4.6 million. Overwatch’s world, characters, and polished gameplay have clearly attracted people that normally ignore other multiplayer-heavy shooters, which is especially interesting becaus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leading up to the game’s release, both Blizzard and critics drew attention to the game’s diverse cast of characters and it’s easily one of the game’s most defining traits. As a minority myself (and one who is on the heavier side), it’s rare that I find a character in any form of media that I can relate to, from movies and TV to games as well. To be honest, even the ones that are included often encroach on traditional stereotypes; the doctor, the convenience store owner, or the timid Indian fellow complete with accent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With all of that gushing out of the way, I'd like to pinpoint the exact moment where I realized that Overwatch was a special experience, at least for me. While the PC audience is far more knowledgeable about team composition than its console counterparts (as a result of sheer time played), I found myself on a team where the other five players thought it would be a good idea to choose three Tracers and two Reapers. If you don't know anything about Overwatch, you should know that a balanced team consisting of offense, defense, tanks and supports is going to succeed far more often than one where every player is in one category. Considering that Tracer is the squishiest offensive hero and Reaper is an offensive character that isn't going to be able to do damage at range, I found myself at a loss. Generally when I'm attacking a central control point, I enjoy picking someone like Junkrat, whose bouncing grenades can cause absolute chaos. Unfortunately, this hero was out of the question, as my more casual teammates would not be able to succeed without a healer. It's for that very reason that I chose Mercy, who can beam health into any allies that she aims her staff at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take Soldier 76, for example. On the surface, he is the most recognizable of the bunch. To be honest, he looks like he was plucked from any semi-futuristic shooter, but his inclusion and design is an important one. Overwatch is a game that awards team and skill-based play, and Soldier 76 serves the important role of acclimating less experienced players into the game. His moveset is simple, with an ultimate ability that essentially allows you to hold down a trigger and rack up kills without aiming, and he also has a healing item, which helps to minimize the importance of avoiding enemy fire. He also has the benefit of handling like a traditional first person shooter, which is bound to resonate with fans of the genre. There’s also Widowmaker, a fan favorite who wields a powerful sniper rifle. While her moveset and weapons require more skill to successfully use, her character design harkens to the femme fatale types that are instantly recognizable, which makes it easier for newcomers to discern what her purpose is within the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are certain characters in [https://www.overwatchtactics.com/articles/overwatch-2-s-2025-pride-celebration-soldier-76-takes-center-stage.html overwatch short story] that lose their effectiveness when solely used for killing, and Reinhardt is firmly in this camp. If you've spent any time watching or playing Overwatch, you'll recognize this massive sheild and hammer wieldimg knight from a mile away. Reinhardt is one of the lucky few characters that has two distinct weapons, one offensive and one defensive. His Rocket Hammer does massive amounts of damage to anyone who falls inside of a given swing, though it should be noted that these swings are exceptionally slow in the grand scheme of things. In addition to the Rocket Hammer, Reinhardt also utilizes the Barrier Field, his iconic light shield that can reflect up to 2000 hitpoints before retracting. Not only does this shield automatically retract when it runs out of HP, but it also recharges when it's not in use and Reinhardt is much slower when using it. For these reasons, it's best to save up your shield for when you're right on top of a payload as a member of the attacking team, as this is where the Barrier Field is easily the most effective.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarsonRatten</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_D.Va_Soldier:_76_And_Lucio&amp;diff=2059902</id>
		<title>Overwatch Character Guide: D.Va Soldier: 76 And Lucio</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_D.Va_Soldier:_76_And_Lucio&amp;diff=2059902"/>
		<updated>2025-12-04T16:57:22Z</updated>

		<summary type="html">&lt;p&gt;CarsonRatten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Arguably the toughest character to be proficient with in all of Overwatch, Symmetra can generate some heart-stopping victories for her team when used successfully. It's important to note that she is the one Support character whose role does not focus on healing, so it's totally okay to run dual Support heroes when she's on your squad. Her main weapon, the Photon Projector, functions very similarly to a traditional flamethrower in that it fires a continuous beam of damaging energy. However, what makes the Photon Projector special is that it latches onto the nearest enemy when fired in their direction, with its damage increases the more that its beam is in contact with them. Its secondary fire, although extremely slow, has the ability to unleash massive damage. It's essentially a charged shot that slowly projects a massive ball of energy in the direction of the reticle, and it's a perfect way to hang back behind your team while still assisting them in pushing the enemy squad back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Winston's second ability, Barrier Projector, creates a bubble shield that absorbs a small amount of damage before cracking and breaking. This is best used as a way to temporarily slow down or distract enemies, rather than as a pure defensive ability like, say, Reinhardt's shield. Finally, Winston's ultimate, Primal Rage, not only fills his health bar up to 1000 hitpoints, but it allows him to punch enemies for massive damage and use his jump pack every three seconds. Simply put, Winston should be used as a distraction whenever possible, and then as a tool of destruction once his ultimate meter is totally full.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's been 17 years since Blizzard started a new franchise; even the immensely popular Hearthstone is an extension of the Warcraft universe. For a long time, it looked like the next new IP would be &amp;quot;Titan,&amp;quot; a superhero MMO in development for seven years at the time it was cancelled. Shortly after Blizzard announced its cancellation, Overwatch appeared, and it's not hard to imaging the latter as an evolution of &amp;quot;Titan.&amp;quot; It’s likely the public will never know all the details regarding &amp;quot;Project Titan .&amp;quot; We do know, however, that several maps made their way into Overwatch , and at the very least the character of Tracer survived the cancelled ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In an era where games are released unfinished to make a profit later and fighting games suffer from player bases where character access is gated off behind DLC, Blizzard’s decision to patch in new matches, modes, and characters for free rather than asking players to pay for the privilege is nothing short of incredible. If Overwatch’s community begins to dwindle, it won’t be because they’re divided between base game players and those with the money to buy extras, because Blizzard’s decision means that anyone who picks up the game will have the same access to modes, maps, and heroes as everyone else. Speaking of heroe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite what my love of recent independent titles like Hyper Light Drifter , Firewatch and The Banner Saga 2 might suggest, I have a strong history with games of a more bombastic persuasion. My most played game of all time, Call of Duty: Modern Warfare 2, found a way to capitalize on the combination of my love for multiplayer chaos and my susceptibility to addictive feedback loops. Granted, I would never claim that Modern Warfare 2 is some sort of godlike game, but there was something about its complete lack of balance and downright brilliant map design that tapped into a very specific portion of my mind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sonic Arrow, Hanzo's first core ability, replaces his standard arrow with one that reveals all enemies in the surrounding area, essentially producing a smaller version of Widowmaker's Infra-Sight ultimate. This should be used when you have a sinking feeling that your team is being flanked, or if you're simply looking to get the lay of the land around a given objective. Hanzo's second ability, Scatter Arrow, is fairly self-explanatory. A single arrow that divides into a host of smaller projectiles, Scatter Arrow does a fair amount of damage when in an enclosed area, as each of its smaller arrows will bounce off of any surface they come in contact with. One major point on this:  [https://Overwatchtactics.com/articles/through-ana-s-eye-a-healer-s-poetic-journey-in-overwatch-2.html Ana Abilities 2025] direct contact with an enemy before the split will cause every arrow to hit that foe, causing a massive amount of damage. Finally, Hanzo's ultimate is perhaps the most iconic out of every one of Overwatch's unique special attacks. Dragonstrike allows his next arrow to split into two massive dragons that twist around each other, go through walls and do huge damage to anyone caught inside of its wake. Needless to say, this is an absolutely wonderful attack for clearing out an objective or payload destination, and perfect timing will often net players the coveted Play of the Game.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarsonRatten</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Torbj%C3%B6rn_Zenyatta_Widowmaker&amp;diff=2059579</id>
		<title>Overwatch Character Guide: Torbjörn Zenyatta Widowmaker</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Torbj%C3%B6rn_Zenyatta_Widowmaker&amp;diff=2059579"/>
		<updated>2025-12-04T15:08:53Z</updated>

		<summary type="html">&lt;p&gt;CarsonRatten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Speaking of positioning, Widowmaker's two core abilities allow her to either get to a new position quickly, or protect the one she's currently holding down. The first of these abilities, her Grappling Hook, can be aimed using the reticle, and will quickly propel her towards the surface it's fired at. Not only is this awesome for quickly reaching positions above the playing field, but it also works wonders when you're looking to get out of a jam. Widowmaker's second ability, the Venom Mine can be fired with an arc, and deals damage over time when triggered. This toxic gas mine isn't just great for crowd control, though. If you've ever played a military shooter that allowed you to place claymores behind you while you snipe, you'll be happy to know that the Venom Mine can have a similar effect. Finally, her ultimate, Infra-Sight, allows your entire team to track the positions of all enemies in real-time, instantly countering any flankers and generally setting you up for success.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are certain characters in Overwatch that lose their effectiveness when solely used for killing, and Reinhardt is firmly in this camp. If you've spent any time watching or playing [https://www.overwatchtactics.com/articles/my-brigitte-stadium-experience-transforming-into-an-unstoppable-force-in-overwatch-2.html overwatch 2 stadium builds], you'll recognize this massive sheild and hammer wieldimg knight from a mile away. Reinhardt is one of the lucky few characters that has two distinct weapons, one offensive and one defensive. His Rocket Hammer does massive amounts of damage to anyone who falls inside of a given swing, though it should be noted that these swings are exceptionally slow in the grand scheme of things. In addition to the Rocket Hammer, Reinhardt also utilizes the Barrier Field, his iconic light shield that can reflect up to 2000 hitpoints before retracting. Not only does this shield automatically retract when it runs out of HP, but it also recharges when it's not in use and Reinhardt is much slower when using it. For these reasons, it's best to save up your shield for when you're right on top of a payload as a member of the attacking team, as this is where the Barrier Field is easily the most effective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game also does its best to highlight the contributions of all players, regardless of playstyle. In-game kills, captures, ‘blocks’ and defends are handed out quite liberally, and your contribution to taking out an enemy (for example) is rewarded with points and an on-screen message, regardless of whether you landed 1 point of damage or 100. A single ‘play of the game’ is shown off at the end of a game, and these highlights often include players in support roles, who didn’t contribute offensively. An MVP system between matches also allows players to cast their vote for an MVP, rewarding a player based on conditions such as kills, captures and damage dealt, along with more defensive plays like ‘most healing’ or time spent freezing enemies. It’s an excellent addition that de-emphasizes the importance of pure offensive play, and it helps (in addition to the other aforementioned design choices) to cultivate a sense of team play, rather than a lone wolf approach to victory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hanzo's weapon, the Storm Bow, has a damage output that increases based on the amount of tension on its string, which can be controlled by holding down the fire button. Quick shots, while weak, are certainly great for short range encounters, though it should be noted that effective Hanzo players are going to want to stay behind allies who shoot a bit more rapidly. Where this sniper becomes absolutely fatal is through his fully charged shots, which can take massive chunks off of the health bars of every enemy they come in contact with. However, this power comes at a price, as Hanzo's shots have an arc to them, so long range shots must be aimed above their targets in order to make contact.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The traditional sniper hero of the bunch, Widowmaker is a particularly lethal character for those with solid keyboard and mouse skill, or those who are particularly great at sniping with a controller. However, if you don't consider yourself to be particularly precise with your aim, then it's best for everyone involved if you don't weight down your team with a desire to get the greatest headshot of all time. Her weapon, the Widow's Kiss, has two distinct firing modes that make her one of the highest damage dealers of the entire roster, assuming that you play her correctly. If you fire without aiming down sights, it functions as a close-to-medium range automatic assault rifle, though this should only be used to get yourself out of a jam, as it is nowhere near as powerful as its standard firing mode: the long-range sniper rifle. The longer that one aims down sights, the more powerful the shot will be (up until it fully charges to 100%), so if you're looking to get your quickscope on, you're playing the wrong game. Headshots are absolutely lethal, so take your time, line up your shots and ensure that you're fully charged, as spamming only functions to give away your position.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Winston's second ability, Barrier Projector, creates a bubble shield that absorbs a small amount of damage before cracking and breaking. This is best used as a way to temporarily slow down or distract enemies, rather than as a pure defensive ability like, say, Reinhardt's shield. Finally, Winston's ultimate, Primal Rage, not only fills his health bar up to 1000 hitpoints, but it allows him to punch enemies for massive damage and use his jump pack every three seconds. Simply put, Winston should be used as a distraction whenever possible, and then as a tool of destruction once his ultimate meter is totally full.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarsonRatten</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Tracer_Roadhog_Junkrat&amp;diff=2055877</id>
		<title>Overwatch Character Guide: Tracer Roadhog Junkrat</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Tracer_Roadhog_Junkrat&amp;diff=2055877"/>
		<updated>2025-12-03T22:02:57Z</updated>

		<summary type="html">&lt;p&gt;CarsonRatten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;D.Va's first ability, her Boosters, allow her to rapidly fly in whichever direction the reticle is facing for a handful of seconds. Not only is this a wonderful method for getting to an objective or getting out of trouble, but it also allows her to cause a bit of damage whenever she comes in contact with an enemy. In addition to the Boosters, D.Va also has access to the Defense Matrix, which functions as a smaller version of Reinhardt's shield (essentially absorbing all incoming fire).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To top all of this off, none of my teammates were communicating whatsoever. Needless to say, I was extremely frustrated and decided to start playing quarterback, directing my teammates through my microphone. After getting one Tracer and one Reaper to switch to Reinhardt, who rocks a giant shield that blocks enemy bullets, I hung in the background, healing everyone possible and positioning them on the control point in a way that I felt would be successful. Granted, my tone was far more authoritative than I would like to admit, and I'm sure that my teammates probably thought I was a huge jerk, but something very funny happened after I started to take control: we won. We had a completely unbalanced team that was doomed from the start, I chose a character whose main role isn't inflicting damage and somehow I ended up empowering the team as a whole. This was such a different experience from anything that I had ever experienced in a shooter, and despite the initial frustrations, it was the single most satisfying multiplayer match I was a part of (in any game) in the past two or three years.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It seems as though everyone is picking sides in this debate, and after playing extensive amounts of both titles on PC over the course of the week, I can safely say that I'm more fond of Blizzard's newest title. Granted, Battleborn has started to grow on me, which is impressive considering I have traditionally held the most negative opinion towards it on our staff, but there are three important reasons why [https://Www.overwatchtactics.com/articles/overwatch-2-s-haunted-masquerade-the-mask-wearing-mayhem-that-s-breaking-all-the-rules.html Overwatch Halloween Event] is emerging as the superior product for those looking to dive into a hero shooter this Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps the biggest troll of the entire roster, Junkrat thrives on blocking off pathways and causing straight up chaos on the battlefield. His main weapon, the Frag Launcher, allows him to lob and bounce explosives that have a short detonation delay (unless they directly impact a player). Because of this, Junkrat is able to utilize cover, large walls and corners all while still being able to cause massive amounts of damage to opposing teams. If you're not constantly firing grenades and using projectiles to force players onto alternate paths, you're playing this character incorrectly. In addition to being able to manually launch grenades, his Total Mayhem perk automatically drops grenades upon player death, meaning that you can essentially play as a martyr if all else fails. Not only does Total Mayhem work as a method of frustrating other players, but it's absolutely devastating against characters who dare to get too close.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Solider: 76 is the standard first-person shooter character in Overwatch. Still, despite being a fairly normal, by-the-books character, his normalcy not only stands out in this zany cast of heroes, but it also allows him to be one of the most accessible heroes of the entire group. Equipped with the Heavy Pulse Rifle, a fully automatic assault rifle that excels at medium range, Soldier: 76 is outstanding at sitting back behind tanks and dealing massive amounts of damage. In addition to the standard firing mode, which is also super successful when shot in bursts, the Heavy Pulse Rifle also allows Solider: 76 to fire Helix Rockets, a triple-headed set of explosives that fire without an arc. Unfortunately, for as powerful as the Helix Rockets are, they have a pretty massive cooldown, so make sure that you use them only when advantageous, as you risk letting your foes know that you're without your most powerful weapon.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarsonRatten</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:CarsonRatten&amp;diff=2055646</id>
		<title>利用者:CarsonRatten</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:CarsonRatten&amp;diff=2055646"/>
		<updated>2025-12-03T21:07:20Z</updated>

		<summary type="html">&lt;p&gt;CarsonRatten: ページの作成:「Hi there! :) My name is Albert, I'm a student studying Educational Policy Studies from Lutirano, Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog: [https://www.Overwatchtactics.c…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :) My name is Albert, I'm a student studying Educational Policy Studies from Lutirano, Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog: [https://www.Overwatchtactics.com/articles/my-overwatch-2-stadium-mode-journey-from-noob-to-semi-pro.html try these out]&lt;/div&gt;</summary>
		<author><name>CarsonRatten</name></author>
	</entry>
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