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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-06T02:32:35Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Genshin_Impact&amp;diff=1811848</id>
		<title>Genshin Impact</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Genshin_Impact&amp;diff=1811848"/>
		<updated>2025-10-17T12:37:10Z</updated>

		<summary type="html">&lt;p&gt;Charli7437: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Diona’s Constellation 2, ‘ Shaken, Not Purred’ (hard to miss that James Bond Reference), will increase her Elemental Skill Damage and Shield Damage Absorption by 15 percent. Along with that, when her projectiles hit the enemies, it will generate a shield for all nearby allies with 50 percent strength for five seconds. This is especially useful in Co-op m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A game I'm thankful for in 2020 is one that was met with universal critical acclaim and extremely-divided fan reactions: The Last of Us Part II. There are elements of this game that can be legitimately criticized, but personally the good outweighed the bad. But while I would argue this is overall a great [https://m.pojang-n.com/member/login.html?noMemberOrder=&amp;amp;returnUrl=http%3a%2f%2fLinks.gtanet.com.br%2Fangusrawson SLG game Guide] by most objective standards, I'm thankful for it because of more personal reasons. The original game was a topic of deep discussion with my other half so naturally we were anticipating this release. Playing through the game together was a good bonding activity and led to hours of discussion about the character choices and the storytelling approaches used in The Last of Us Part II.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players are probably already familiar with how certain Genshin Impact characters work well off each other based on their Elements, which is why Elemental Synergies become a priority when setting up a party . However, players who want to take this to the next level need to take a step back and analyze not just the relationships of their characters’ Elements per se, but how their moveset also affect the playing field - specifically Elemental Mast&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Selecting the best artifacts for Diona will depend on your particular team build. But the ideal combo is of two-piece Noblesse Oblige and two-piece Maiden Beloved . You will get an Elemental Burst Damage Boost of 20 percent and a Character Healing Effectiveness boost of 15 perc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you can see, there has been a diverse line-up of video games to be thankful for this past year. Let us know one of your favorite releases of 2020 in the comments below and share how it may have impacted your life in any way!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact is technically a mobile game, but there's a lot more to it than that. More so than any other mobile game we've played, Genshin Impact is overflowing with content. There's tons of depth to its systems/combat, a vast amount of things players can do at any one point, and it even has the developers asking fans for their inp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nintendo received a lot of flak after the announcement of the long-rumored remastered collection of Super Mario 3D platformers, with complaints citing the minimal improvements from the original releases, limited time availability for purchase and the disappointing absence of Super Mario Galaxy 2. Super Mario 3D All-Stars, however, still ultimately represents one of the few ways to play these acclaimed titles on a modern platform, providing an exciting opportunity for those that missed out over the past couple of decades. After falling in love with Super Mario Galaxy 1 and 2 back on the Wii, but having never owned an N64 and missing out on Sunshine during its heyday, I honestly thought I may never get a proper opportunity to check out Super Mario 64 and Sunshine on a Nintendo device, considering Nintendo’s recent reluctance to re-release games that came out after the SNES. And as Nintendo slowed down their release schedule for 2020 to adjust to everything going on, I naturally figured that any potential 3D remaster, if it even existed, would be pushed back beyond the mascot’s 35th anniversary. But now, thanks to Super Mario 3D All-Stars, I can officially say that I’ve gotten all 120 stars in Super Mario 64 and am currently aiming to do the same in Sunshine, and despite wonky camera controls and poor checkpoints, I’m still having a blast with the great level design and jolly vibes of these beloved Mario games.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Weapon Rankings Best Bows, Ranked Best Catalysts, Ranked Best Claymores, Ranked Best Swords, Ranked Best Polearms, Ranked Royal Weapons Explained Best Forged Weapons Best Five-Star Weapons Best Five-Star Wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most of the Anemo Traveler’s mechanics revolve around casting their Elemental Skill and Burst. Moreover, if you build your Anemo Traveler with 4pc of Viridescent Venerer , it will take advantage of the Anemo supportive capabilities through every Swirl reaction in Genshin Impact . For this reason, you want to focus on using the Traveler as an Anemo Support to deal Anemo DMG and trigger the Swirl Reaction as often as possible. The Anemo Traveler doesn’t need fancy stats like ATK or the Critical ones. All they need is Elemental Mastery and Energy Recha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hardcore fans probably already know that the best way to build a DPS unit in Genshin Impact gameplay would be boosting their CRIT Rate and CRIT DMG as high as possible, with the 1:2 Ratio positing that CRIT DMG twice the value of a Crit Rate (so for example, 50% Rate for 100% DMG) is the ideal build for DPS units. However, players shouldn’t stress themselves too much on this ratio, as at the end of the day any ratio between 1:1 and 1:4 will give close to ~90% damage of that damage any&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Charli7437</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Genshin_Impact:_How_The_Pity_System_Works&amp;diff=1811043</id>
		<title>Genshin Impact: How The Pity System Works</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Genshin_Impact:_How_The_Pity_System_Works&amp;diff=1811043"/>
		<updated>2025-10-17T10:24:54Z</updated>

		<summary type="html">&lt;p&gt;Charli7437: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not to mention, a lot of Hydro characters are known for their versatility. For instance, Neuvillette, Ayato and Childe are both some of the most powerful DPS in the game, while Barbara and Kokomi are ever-reliable healers. Furina and Nilou offer quite the balance between heals and attacks, while Yelan can break the game at Constellation 6 with her multi-faceted abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Must have appeared in at least two of their own limited Character Wish events, but have not been featured recently &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is no listed eligibility criteria for weapons, but they seem to be based on the region that a Chronicled Wish is based in (for example, the first Chronicled Wish event was mainly characters and weapons from Mondstadt; the second was Liy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the Legend of Zelda: Breath of the Wild launched in 2017 it was praised for its action, storyline, open-world and more. It has become the epitome of what a Zelda [http://www.Ghiblies.net/cgi-bin/oe-link/rank.cgi?mode=link&amp;amp;id=13682&amp;amp;url=https://Links.Gtanet.Com.br/vanessapopp SLG Game Building Guide] could and should be. And while all that is terrific, some answers remained a mystery until the recent release of Hyrule Warriors: Age of Calamity. Here, we find out about the events that occurred leading up to Ganon's takeover of Hyrule. It bridges the gap between past and present. Plus, getting to play as some of the Champions, Zelda herself and others from the series, is a dream come true. It was a surprise when the game was announced since the first Hyrule Warriors came out in 2014 as its own original title. But basing this version off of pre-existing content adds tons of new tidbits for fans to enjoy. Plus, Age of Calamity gives us something to do before the release of Breath of the Wild's sequel. This is why I am thankful for the game; it satisfies the need and want for more Zelda.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there have been plenty of excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already-awesome game all felt natural, as if they were meant to be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other characters. The combat was wonderfully spiced-up and the extra endings let me play out a couple of &amp;quot;what-if&amp;quot; scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during a big move for me, so it was nice to have a good mix of old and new to help take my mind off it and ease the transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nintendo received a lot of flak after the announcement of the long-rumored remastered collection of Super Mario 3D platformers, with complaints citing the minimal improvements from the original releases, limited time availability for purchase and the disappointing absence of Super Mario Galaxy 2. Super Mario 3D All-Stars, however, still ultimately represents one of the few ways to play these acclaimed titles on a modern platform, providing an exciting opportunity for those that missed out over the past couple of decades. After falling in love with Super Mario Galaxy 1 and 2 back on the Wii, but having never owned an N64 and missing out on Sunshine during its heyday, I honestly thought I may never get a proper opportunity to check out Super Mario 64 and Sunshine on a Nintendo device, considering Nintendo’s recent reluctance to re-release games that came out after the SNES. And as Nintendo slowed down their release schedule for 2020 to adjust to everything going on, I naturally figured that any potential 3D remaster, if it even existed, would be pushed back beyond the mascot’s 35th anniversary. But now, thanks to Super Mario 3D All-Stars, I can officially say that I’ve gotten all 120 stars in Super Mario 64 and am currently aiming to do the same in Sunshine, and despite wonky camera controls and poor checkpoints, I’m still having a blast with the great level design and jolly vibes of these beloved Mario games.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Any game that's branded as a &amp;quot;free-to-play&amp;quot; title is almost immediately going to get inundated with any number of negative connotations and accusations alike. Long-winded, grind-inducing, predatory, a matter of luck over skill on the kind of content you’re granted outside of some voluntary, monetary investment. It may sound dismissive and pessimistic, but the number of such games whose priorities with maintaining a steady revenue stream doesn’t get in the way of the base game offered are few and far between. Enter Genshin Impact, developer miHoYo’s far from first rodeo on the F2P frontier -- itself thrown many a condescending remark on being a clone of this or imitation of that. The similarities are there to see of course and while admittedly a touch obvious in parts, what I’m most thankful for with Genshin Impact is the genuine effort and design miHoYo have placed in crafting an enjoyable action RPG to start. A live service, continually-expanding release this may be, Genshin Impact’s starting world, its gameplay, its sheer breadth of exploration put many similar open-world efforts, let alone F2P attempts, to shame. To state with hand on heart I’ve now clocked near to 40 hours and still not spent a single penny -- occasionally tempting it may be -- I’m grateful that Genshin Impact has taken a more sensible approach to F2P games: satisfying base game first, additional monetization second as an option.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Charli7437</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Charli7437&amp;diff=1811036</id>
		<title>利用者:Charli7437</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Charli7437&amp;diff=1811036"/>
		<updated>2025-10-17T10:23:43Z</updated>

		<summary type="html">&lt;p&gt;Charli7437: ページの作成:「I'm Jed and I live in a seaside city in northern Canada, Riverport. I'm 32 and I'm will soon finish my study at Optometry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my site; [http://www.Ghiblies.net/…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm Jed and I live in a seaside city in northern Canada, Riverport. I'm 32 and I'm will soon finish my study at Optometry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my site; [http://www.Ghiblies.net/cgi-bin/oe-link/rank.cgi?mode=link&amp;amp;id=13682&amp;amp;url=https://Links.Gtanet.Com.br/vanessapopp SLG Game Building Guide]&lt;/div&gt;</summary>
		<author><name>Charli7437</name></author>
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