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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-15T20:17:31Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Claire_Redfield:_6_More_Reasons_Capcom_Should_Remake_Code_Veronica_For_Next_Gen_Consoles_4_Reasons_They_Shouldn_t&amp;diff=2004622</id>
		<title>Claire Redfield: 6 More Reasons Capcom Should Remake Code Veronica For Next Gen Consoles 4 Reasons They Shouldn t</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Claire_Redfield:_6_More_Reasons_Capcom_Should_Remake_Code_Veronica_For_Next_Gen_Consoles_4_Reasons_They_Shouldn_t&amp;diff=2004622"/>
		<updated>2025-11-22T21:51:10Z</updated>

		<summary type="html">&lt;p&gt;ClarkSutcliffe9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Remaking Code Veronica on next gen consoles would provide this cult classic with a visual update that it has long deserved. It has been over 20 years since the game's initial release in February 2000 on Sega's Dreamcast. Although, visually enhanced in 2011, the graphics don't hold up well to today's standa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It should go without saying that many people love Code Veronica , gamers and critics alike. Gamespot gave Code Veronica X a score of 9/10, similarly BagoGames gave this classic a 9.5/10. The game also received rave reviews upon release and is one of the Dreamcast's best selling tit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Resident Evil 4 , Albert Wesker dispatches both Ada Wong, and the mostly forgettable Krauser to infiltrate the Los Iluminados, to gain a sample of a Dominant Las Plagas parasite. Overall, however, Resident Evil 4 's plot, main villains and its Las Plagas monstrosities remain a confusing detail to the story and overall universe, given their mysterious autonomy from the series, and unclear orig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A remake of Resident Evil 4 feels very different now I’ve played through the entirety of Resident Evil Village . The first-person sequel is essentially a modern successor to the survival-horror masterpiece, adapting many of its ideas and mechanics for a new audience. It’s a campy, overblown adventure filled with over-the-top villains and nonsensical plot developments that ape the series’ finest hour, even if it sacrifices many of its own ideas in the process. Now, unless this rumoured remake completely overhauls the original vision, I can’t help but think it might end up feeling obsol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether it’s Link, Zelda, or something completely out of left field like Waluigi - I just hope the Princess isn’t left to gather dust as a prisoner beneath Hyrule Castle. As I mentioned earlier, Breath of the Wild’s timeline now exists in the present,  [https://adventuregameland.com/posts/my-epic-hunt-for-elden-ring-s-two-handed-sword-talisman Adventuregameland.Com] offering a level of dramatic agency that simply isn’t possible with flashbacks. Our emotions will react to an ongoing story we’re an integral part of, instead of pondering on flashbacks whose participants have long since met their end. Princess Zelda is the strongest character of the whole lot, and pushing her aside purely so Link has a passive damsel to save is woefully archaic writing this series could do without. Who knows, I still have a feeling she’ll be playable. Or there will be time travel. Screw it - do whatever you want, Ninte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village, it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This could include Ramon Salazar, the 8th Castellan, who was responsible for guarding the cave in his castle. It could also include Resident Evil 's mysterious Osmund Saddler , a mysterious bio-weaponry expert who traveled to Spain in order to convince Salazar for access to the cave and resurrecting the Los Iluminados cult. While these potential plot details may seem minuscule, this slight story revision sets a major new course and timeline by essentially redefining the backbone of Resident Evil 's lore. Essentially, its lore has always been comprised of the game's monsters, or its virology, essentia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This significantly links the Las Plagas parasites in Resident Evil 4 to the series on a larger level, giving the story more meaning and definition in the Resident Evil timeline than it had previously. It even connects Resident Evil 4 to G-Virus in a strong way, which had a presence in both Resident Evil 1 and 2 in infecting Resident Evil 2's William Birkin , and birthing itself in Umbrella's human experiment: Lisa Tre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Don’t get me wrong, Leon in Resident Evil 4 isn’t to be trifled with, but even as the game enters its final act, Capcom keeps finding new horrors to surprise you with. Upon entering Umbrella’s labs, we stumble upon the Regenedors for the first time. These horrific, grey-skinned beasts are initially unstoppable, marching slowly toward you as otherworldly growls leave their infected lips. The only option is to run, or open fire and pray there is some way to bring this thing down. There isn’t, not until you come across the thermal scope and uncover the secret behind its impossible power. Scares force you to think smartly and find immediate solutions, instead of pulling out your shotgun and blowing your problems a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If the remake of Resident Evil 4 decides to trim the fat in a similar way to 2 and 3, it will lose moments like this. The original is the longest game in the franchise by a significant margin, and this is for good reason. Each major location is like a game in itself, taking time to introduce you to their threats, puzzles, and further intricacies before things inevitably descend into an avalanche of action. You hurl grenades around like other modern entries, but here it feels earned, like you’ve triumphed over unstoppable horrors and can finally take your revenge. The campaign being cut short would rob these moments of their brilliance, and this isn’t how newcomers should experience one of the best survival horror games ever concei&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClarkSutcliffe9</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Breath_Of_The_Wild_2_Fashion_Is_Going_To_Be_Something_Special&amp;diff=2004022</id>
		<title>Breath Of The Wild 2 Fashion Is Going To Be Something Special</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Breath_Of_The_Wild_2_Fashion_Is_Going_To_Be_Something_Special&amp;diff=2004022"/>
		<updated>2025-11-22T17:03:28Z</updated>

		<summary type="html">&lt;p&gt;ClarkSutcliffe9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Resident Evil's G-Virus was essentially a fusion of various T-Virus samples and the Nemesis parasite that were tested on Lisa Trevor over many years. The various T-Virus samples in her body caused her immune system to kill the Nemesis parasite and fuse with it, resulting in the accidental birth of the mighty G-Virus, which Umbrella removed from &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village, it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hyrule is no longer a land  [https://Adventuregameland.com/posts/unveiling-temple-town-ruins-secrets-in-elden-ring-shadow-of-the-erdtree https://adventuregameland.Com/] of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.&amp;lt;br&amp;gt;Despite Breath of the Wild being recognised as a masterpiece, its storytelling aspects are one of its most criticised elements. Given the nature of its narrative, and how Link finds himself awakening a century after the world began to fall apart, it’s natural that a number of critical characters have either perished, moved on, or just aren’t part of the picture anymore. It’s a lonely game, but deliberately so.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Princess Zelda is busy holding back Calamity Ganon in Hyrule Castle, locked in a state of immortality as she tries her best to save the land from ruin. You can either embark on a journey to recruit allies and reclaim the Divine Beasts or simply dick around for hundreds of hours. Ultimately, it’s up to you, and thus any sense of urgency tied to the plot is lost. Player agency is the most important thing here, so for better or worse, the story takes a backseat until you’re ready to tackle it. A number of main characters like Sidon, Riju, and Purah can be found across the game’s major cities, but they’re mostly passive. They’ll initiate cutscenes and dialogue to push the plot forward once you engage with them, but up to that point, they just sort of exist, rarely influencing the world until you decide to acknowledge they even exist.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, I think the first game was a stark indicator that this isn’t a company playing by the rules anymore. Knowing this, I’m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we’ve ever seen, perhaps even superseding Skyward Sword and Twilight Princess with the amount of dialogue it’s willing to subject us to. As long as it’s in service of a wonderful story, I’m more than happy to sit back and sink in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’ll likely write an article defending Breath of the Wild’s use of flashbacks one of these days, but for now I want to focus on the sequel and how it should do away with them. The first game’s ending sees us return to the present day, with Link and Zelda embarking on another trip across the land to reunite with friends and mourn the loss of their loved ones. Things are returning to normality, at least until another threat emerges in Breath of the Wild 2 and once again throws everything into disarray. So when Calamity Ganon (or whoever is in that spooky cave) rears its head once again, I want the narrative that follows to take full advantage of the present day.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This didn’t feel the same in Resident Evil 3 or Village, due to a forgiving focus on action and campaigns that were so short that you never had enough time to feel overwhelmed. You’re on a relatively linear track of varying locations and setpieces, meaning Ethan Winters and Jill Valentine never feel lost or alone amidst foreign circumstances. They’re also armed to the teeth, so zombies and werewolves that would feel like the end of the world to a normal civilian are little more than pesky obstacles to our unstoppable her&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’m worried that Breath of the Wild 2 likely won’t heed this advice, with Zelda being yeeted into a hole in the latest trailer and seemingly imprisoned as Link, Ganon, or whoever we end up playing as is tasked with saving her and freeing the realm. It’s far too early to draw conclusions about exactly how BOTW2 will play out, but it’s easy to assume that Nintendo will abide by series conventions and go for something safe.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClarkSutcliffe9</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=5_Things_We_Want_To_See_In_A_Resident_Evil_4_Remake_For_PS5_5_We_Don_t&amp;diff=2003979</id>
		<title>5 Things We Want To See In A Resident Evil 4 Remake For PS5 5 We Don t</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=5_Things_We_Want_To_See_In_A_Resident_Evil_4_Remake_For_PS5_5_We_Don_t&amp;diff=2003979"/>
		<updated>2025-11-22T16:42:55Z</updated>

		<summary type="html">&lt;p&gt;ClarkSutcliffe9: &lt;/p&gt;
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&lt;div&gt;Breath of the Wild followed the evolution of RPGs across the industry - open-world, 3D, and filled with side objectives and little tidbits to do besides the main story. The difference was that it revolutionized open-world games, as evidenced by the titles it has since inspired like Genshin Impact, Immortals Fenyx Rising, and Horizon Forbidden West, but Nintendo’s been there and done that… twice [https://Adventuregameland.com/posts/elden-ring-s-hidden-wonders-secret-areas-you-absolutely-can-t-miss click over here now]. Whatever comes after Breath of the Wild 2 will determine Zelda’s future trajectory in a rather significant way. For current generations, BOTW is what put the series on the map. I had friends that played the DS and Game Boy ones at school but it was never a part of my childhood. What really drew my eye to the series was BOTW. Granted, I’m 21 so in my age group, I’m no doubt an anomaly. I imagine that for those much younger, however, Zelda is known as that open-world jaunt on the Swi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces you to think outside the box and constantly adapt your strategy to a changing inventory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Breath of the Wild is so special because every moment feels like a discovery you made on your own terms. A mixture of basic yet impactful abilities like stopping time and lifting metal objects allows you to play with the game’s definition of physics in ways that are still being discovered to this day. You can build a chain of metal weapons and charge them with lightning to activate a distant switch instead of following the traditional solution, showing that the game’s systems are built to be toyed with and taken advantage of in ways that have near limitless potential. Nobody will play Breath of the Wild in the same way, and given the open world genre largely remains defined by chasing down icons and completing repetitive objectives, this is a breath of fresh air that remains unmatched. You could argue &amp;quot;it doesn’t feel like Zelda&amp;quot; because its dungeon design abandons tradition, but the rewarding discoveries of Breath of the Wild are intentionally spread throughout the entirety of Hyrule.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If Zelda goes back to 2D, it stands alongside the indie scene. It showcases that these older takes shouldn’t be abandoned due to their age. Many other games are doing this already, but none have the clout of Zelda. Going back to 2D with its next main entry - not a remake, remaster, or spin-off - would set a major precedent: not every new triple-A title needs to splash out to make a big blockbuster. It could be a hybrid like Octopath Traveler with its 2D sprites on top of its paper-like background, or it could go the full mile and be completely 2D. Whatever it does, going back would be refreshing for gaming and it could pave the way for other studios to do similar things with their own catal&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Resident Evil 4 , Albert Wesker dispatches both Ada Wong, and the mostly forgettable Krauser to infiltrate the Los Iluminados, to gain a sample of a Dominant Las Plagas parasite. Overall, however, Resident Evil 4 's plot, main villains and its Las Plagas monstrosities remain a confusing detail to the story and overall universe, given their mysterious autonomy from the series, and unclear orig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given that Resident Evil 4 is considered one of the greatest in the series and Capcom has kept the previous two Resident Evil remakes close in storyline to their original counterparts, the possibility of drastically changing the storyline in Resident Evil 4 seems unlikely. It would be much more simple to simply add more layers onto the storyline already in place, by explaining in more detail the Las Plagas' links to Umbrella's Nemesis project, and more background information on Resident Evil 4' s main villain Osmund Saddler and his potential links to Umbre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the larger picture of the universe, Resident Evil' s Umbrella , its research, and its past creations of bio-weaponry have usually played as the backbone of the series lore, history and dark world, even long after Umbrella shutdown. For example, after Resident Evil 4 , the next games, Resident Evil 5 and 6 , and even 7 to a degree, made Umbrella's dark past relevant to the current crisis' at hand in the ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Princess Zelda is sporting a new haircut in Breath of the Wild 2 , which seemingly isn’t a subtle hint that she’ll end up as a playable heroine in the upcoming sequel. Instead, it’s a new look for a main character who has saved her kingdom, witnessed the loss of countless loved ones, and managed to survive and continue with a life she’s afraid isn’t deserved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given that the G-Virus was discovered in 1988 in Lisa Trevor, this means that Umbrella must have known about Salazar's castle and the Las Plagas parasites in the caves nearby for a long time. The link between the Nemesis parasite and the Las Plagas parasites ties Resident Evil 4 deeply into the timeline of the series' past, thereby making it all the more relevant and necessary in setting the trajectory for Resident Evil 4 's timeline thereaf&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClarkSutcliffe9</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Breath_Of_The_Wild_2_Needs_To_Do_More_With_Princess_Zelda&amp;diff=2003014</id>
		<title>Breath Of The Wild 2 Needs To Do More With Princess Zelda</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Breath_Of_The_Wild_2_Needs_To_Do_More_With_Princess_Zelda&amp;diff=2003014"/>
		<updated>2025-11-22T10:11:49Z</updated>

		<summary type="html">&lt;p&gt;ClarkSutcliffe9: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Ferren Barr is one of the Jedi survivors of Order 66 explored in Marvel Comics. He was a padawan at the time of the attack and managed to escape. He is one of the few people in the galaxy who learn who Darth Vader truly is. After hacking into the Imperial defense network, he finds out the truth about Anakin Skywalker and organizes a small army of followers to lead an attack on Vader and the Empire. Unfortunately, his mission ends in failure and with his death at hands of the powerful Sith L&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As previously stated, remastered games are also quite profitable much like remakes. Resident Evil 4 has been ported and remastered to multiple different consoles, past and current gen. And this isn't because re-releasing games is a hobby for Capcom. One of the more recent RE4 remasters, released for the PS4 and Xbox One in 2016, sold 1.6 million un&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Breath of the Wild 2 seems to follow a similar trajectory, except Hyrule Castle is floating in the sky this time. See, it makes all the difference. Except it doesn’t really, and I can’t help but feel that potentially relegating Princess Zelda into the role of a helpless damsel in distress once again does a disservice to what is easily the best iteration of this character to date. In many ways, Zelda is the star of the show, especially in the previous game’s flashbacks where her struggle with accepting royal power and the inevitable loss of her friends becomes a crux for the unfolding narrat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, the recent gameplay trailer has me concerned about Princess Zelda’s exact role in the story, and whether she will once again act as a passive heroine who finds herself trapped in Hyrule Castle until Link can muster up the power to save her. Breath of the Wild saw Link venturing into Hyrule Castle to rescue Zelda, who had been holding the evil of Calamity Canon at bay for 100 years. Her power was fading, and she required Link’s help to prevent her kingdom from falling into an inescapable state of r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If not, just give me more outfits to wear and more opportunities to make them my own. In terms of character [https://Adventuregameland.com/posts/ingenious-asset-reuse-and-handcrafted-details-behind-shadow-of-the-erdtree-s-world-design FromSoftware graphic design], Breath of the Wild is easily the best game in Zelda history. Link, Zelda, and the ensemble that stands alongside them were brought to life like never before, and now Nintendo has a chance to build upon that with something even more substantial. Me and millions of others are ready to lose ourselves in Breath of the Wild 2 for months, so I hope the journey is able to accommodate each of our distinct definitions of adventure, whether it be through epic battles, ambitious exploration, or simply looking fabul&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Initial reports regarding the existence of Resident Evil 8 can be traced back to the website Biohazard Declassified from as early as January 2020 . The original leak claimed that name of the sequel would be called Resident Evil: Village , with the roman numerals 'VIII' hidden in the game's title, signifying that it would be the eighth mainline entry in the franchise. RE8: Village would feature multiple new enemy types including &amp;quot;wolf-like creatures that will attack the player in certain areas,&amp;quot; a persistent shadowy female that follows the player similar to Mister X and Nemesis, and multiple witches that hunt Ethan. In terms of location, RE8 starts in a village and leads up to a castle, with a medieval setting and rural, snowy, and mountainous terr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, the next rumored remake in the RE series is Resident Evil 4 , speculated to be released sometime in 2022. The events of RE4 takes place a whole six years after RE2 . If the RE4 remake releases before a Code Veronica remake then chronological order obviously isn't that important to Capcom. However, even if Capcom doesn't maintain chronological order, there is still a chance Code Veronica will be updated for next gen consoles. The drive to maintain chronological order would just mean the remake of Code Veronica could see an earlier release than expec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Bad Batch opens with the end of the Jedi in the waning moments of the Clone Wars. It also provides a very different take on a scene from canon Star Wars comics : the escape of Caleb Dume from the clones. Caleb Dume and his master Depa Bilaba are fighting on the planet Kaller against Separatist forces when the Bad Batch comes in to lend a hand. Right as the fighting winds down, Order 66 is given. Dume goes on to be Kanan Jarrus, a major figure in the early Rebellion and one of the lead characters in Star Wars: Rebe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grogu's life after Order 66 is generally a mystery, as is much about him. It's not clear who his master was, or if he had one at the time of the attack. His survival seems to be the result of the kindness and sacrifice of a mysterious benefac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the PlayStation 5 and Xbox Series X, Capcom has the potential to make a REmake more powerful than any game before it. Even if RE4 gets the next gen treatment first, Code Veronica should be next in line for a full-fledged remake. Imagine your journey through Rockfort Island and Antarctica with breath-taking 8K visu&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClarkSutcliffe9</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Remakes_Are_Going_To_Save_Virtual_Reality&amp;diff=2002936</id>
		<title>Remakes Are Going To Save Virtual Reality</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Remakes_Are_Going_To_Save_Virtual_Reality&amp;diff=2002936"/>
		<updated>2025-11-22T09:44:25Z</updated>

		<summary type="html">&lt;p&gt;ClarkSutcliffe9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;I’ve played close to 100 VR games, and I’ve never had an experience like Resident Evil 4. There are better-looking, more immersive, and higher quality games out there, but none have ever given me as much joy and nostalgia as playing Resident Evil in VR has. As soon as the opening cutscene ended and I took control of Leon, I was instantly transported. I know every inch of RE4’s village, castle, and underground mines, but I never felt like I’d been to these places until now. RE4VR feels like the difference between looking at a picture of the Parthenon versus traveling to Greece and standing in the center of it. Seeing RE4 on a screen is incomparable to seeing it in person, and experiences like this have the potential to sell VR to even the most reluctant play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For example, the mysterious Weapons Merchant in Resident Evil 4 , who happens to pop up at various intervals in Resident Evil 4 to help the player buy, sell and upgrade equipment, just seems out of place in Resident Evil's more realistic oracle. Whether the merchant and currency system will be in a Resident Evil 4 Remake will be an interesting beacon point to keep an eye on over the direction of Resident Evil 4 Rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To be sure, certain moments like the encounter with the regenerator stand out as among the scariest in the series , but overall the atmosphere is one of corny one-liners, martial arts kicks, and action movie setpieces. These elements are important to the original game's appeal, but in keeping with the atmosphere of the previous two remakes, perhaps it's best to lean a little further into the horror eleme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified - and in some ways, compromised - versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, it’s the best way to play it in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As we learn more about Resident Evil 8: Village , a significant portion of the original rumors have proved accurate, and while that's exciting news for the next-generation sequel, it gives far more credence to another project rumored to be in the works at Capcom. The success of Resident Evil 2 and Resident Evil 3 immediately led to speculation that a remake of the genre-defining Resident Evil 4 would be the next game in line after Resident Evil 8 . Based on the Resident Evil 8 announcement, let's take a look at how the rumors stacked up in the end and what that could mean for Resident Evil 4 Rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil: Village is being developed using Capcom's famous RE Engine ( Resident Evil 7 , Resident Evil 3 Remake , Devil May Cry 5 ) and will see the return of the first-person perspective that was introduced in RE7, and  [https://adventuregameland.com/posts/slash-and-freeze-my-beastly-cold-claw-build-in-elden-ring-s-dlc Beast Claw Build Elden Ring] will have no loading times thanks to the new hardware. Based on the RE8 announcement trailer , the next-gen sequel will feature new types of enemies including werewolf-like beasts, a mysterious village cult, and witches, who are shown controlling a swarm of bugs and draining blood from Ethan. RE8 will also have a revamped inventory system that plays into the game's larger focus on action - although we don't know if that will be more in line with Resident Evil 3 action or the balanced approach of Resident Evi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Suffice to say, Resident Evil 4 has definitely shown its age. Given that Resident Evil 4 was both a unique detour for the Resident Evil series, as well as one of the best overall action games of that era, a Resident Evil 4 Remake certainly has some big shoes to fill if it is to ignite the necessary nostalgia, while also creating something refreshingly &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It does something that a remake or remaster can never do. No matter how much Mass Effect Legendary Edition or Spyro Reignited may look like how we remember them, they’ll never be able to capture the experience of playing games as a kid. Revisiting classics through remasters and remakes definitely induces nostalgia, and they have the power to trigger all manner of memories and feelings from the past, but a fresh coat of paint just isn’t enough to truly bring me back. Resident Evil 4 VR, despite it being a completely different format, has moved me in ways a normal remake never could. This game makes me regress, and from talking to other people and watching streamers play it, it seems to be doing the same thing to everyone that grew up with Leon’s Spanish advent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Facebook clearly sees the potential for VR versions of classic games, having announced GTA: San Andreas at last week’s Facebook Connect 2021. We should expect to see more PS2-era games on the Quest 2 (or Meta 2, I guess), hopefully a lot more. Games like Shadow of the Colossus , Metal Gear Solid 3, Silent Hill 2, and Beyond Good &amp;amp; Evil are ripe for VR versions, and I’d love to see even older games like GoldenEye and Perfect Dark remade for the Quest too. A robust library of classic games is exactly what VR needs to attract a wider audience, and Resident Evil 4 was absolutely the best place to st&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClarkSutcliffe9</name></author>
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		<summary type="html">&lt;p&gt;ClarkSutcliffe9: ページの作成:「Name: Robt Deuchar&amp;lt;br&amp;gt;Age: 31&amp;lt;br&amp;gt;Country: Sweden&amp;lt;br&amp;gt;Town: Billinge &amp;lt;br&amp;gt;Postal code: 241 95&amp;lt;br&amp;gt;Address: Klappinge 81&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog [https://adventuregameland.com/posts/sl…」&lt;/p&gt;
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&lt;div&gt;Name: Robt Deuchar&amp;lt;br&amp;gt;Age: 31&amp;lt;br&amp;gt;Country: Sweden&amp;lt;br&amp;gt;Town: Billinge &amp;lt;br&amp;gt;Postal code: 241 95&amp;lt;br&amp;gt;Address: Klappinge 81&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog [https://adventuregameland.com/posts/slash-and-freeze-my-beastly-cold-claw-build-in-elden-ring-s-dlc Beast Claw Build Elden Ring]&lt;/div&gt;</summary>
		<author><name>ClarkSutcliffe9</name></author>
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