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		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Overwatch&amp;diff=2056178</id>
		<title>Review: Overwatch</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Overwatch&amp;diff=2056178"/>
		<updated>2025-12-03T23:08:01Z</updated>

		<summary type="html">&lt;p&gt;ColetteSkurrie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much has been made of the rivalry between Blizzard and Gearbox Software, with the former seemingly attempting to hinder the success of the latter at every turn. Overwatch's Open Beta's Early Access period launched at the same time as the full release of Battleborn , making this the second time that version of the two titles have gone head to head with playable builds. There are a ton of similarities between the two titles, as both have over twenty playable heroes that each have a distinct personality and set of skills, but Overwatch and Battleborn are less similar than one might initially imagine. Whereas Battleborn is essentially a MOBA with a campaign (despite Gearbox's complete avoidance of that four letter acronym over the years), Overwatch is an arena shooter in the vein of Team Fortress 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While this tweet has become the lowest-hanging fruit when it comes to criticizing Battleborn, it's completely emblematic of a game that doesn't always feel like it knows what it is. Whereas Overwatch maintains its laser-focus on providing the best multiplayer arena shooter experience possible, Battleborn often feels like it wants to be everything at once. While this provides a great deal of content for players to dive into, it also makes it feel like there's far too much present for any given mode to succeed. The campaign, which is widely considered to be the weakest portion of the entire package, is loaded with fairly mundane combat encounters and a story that feels a bit too bare-boned for its own good. Combine this with a standard point-capture mode, a straight up MOBA playlist and a MOBA-like twist mode, and Battleborn begins to lack the focus that Overwatch is priding itself on. Granted, if Overwatch wasn't so damn replayable, one could argue that it's lacking in content, but the sheer dynamism of its combat more than makes up for this.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If there's one constant in video games, it's that rocket launchers are always cool, period. Pharah, Overwatch's resident flying explosive expert, is no exception to this rule, as she has the potential to devastate an entire enemy squad when used properly. Her main weapon, the aforementioned Rocket Launcher, is not only incredibly powerful when it makes direct contact with an enemy, but it also possesses fairly large splash damage, so you don't necessarily need to worry about hitting foes directly. This is a wonderful weapon for taking out enemies that thrive on camping, like Bastion, Hanzo and Widowmaker. In addition to the Rocket Launcher, Pharah also possesses a jet pack mapped to her jump button. Not only does this allow her to reach higher ground for sneaky firing tactics, but it also allows her to hover in mid-air for a limited time when used properly, making all of her abilities all the more surprising.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a way to get the content you want: Overwatch Gold. Overwatch once again stumbles over itself, though, as Gold isn't earned from playing well or as a microtransaction, but as a random drop from Loot Boxes or burning duplicates. For a game that relies so much on rewarding players for mastering their favorite characters, it doesn’t really give them many ways to unlock the content for the characters they like.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The support class is also carefully designed for players of all skill levels. While it doesn’t ring true in every situation, there are a few support characters that focus more on aiding the team rather than outright combat, allowing for less skilled players to contribute to the overall success of the team, while more skilled players can pick from certain support characters that demand more strategic use, like Zenyatta.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you're new to Overwatch, Bastion is the absolute bane of your existence. Inexperienced players far and wide complain that he's overpowered, but thanks to Overwatch's mechanic of enabling in-match hero swaps, savvy players can get some really simple kills off of everyone's favorite bird-loving robot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mercy also boasts a slightly passive perk known as Angelic Decent, which allows her to fall slowly when in the air by holding the jump prompt. This not only allows her to hide in plain sight, but it will also allow for moments of healing without being right in the thick of the action (survival is the name of the game with Mercy). Finally, Mercy's ultimate seems simple to use, but it's a wonderful way to frustrate your team if you're careless. Resurrect gives Mercy the power to revive fallen teammates, which is exceptionally useful when trying to take over an objective or win in overtime. However, simply spamming the ultimate button whenever a teammate dies isn't the most effective use of this ability, as it can often mean causing a swift second death. We recommend waiting for either multiple teammates to be down, or timing it for a massive push on an objective. As always,  [https://www.overwatchtactics.com/articles/mastering-wuyang-in-overwatch-2-the-water-support-hero-guide-2025.html Www.Overwatchtactics.Com] remember that Mercy is there to help, so in order to play this character effectively, you need to be committed to the success of others, which might not be your style if you're always seeking your next triple kill.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColetteSkurrie</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=It_s_Okay_To_Not_Like_Overwatch&amp;diff=2055429</id>
		<title>It s Okay To Not Like Overwatch</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=It_s_Okay_To_Not_Like_Overwatch&amp;diff=2055429"/>
		<updated>2025-12-03T20:15:34Z</updated>

		<summary type="html">&lt;p&gt;ColetteSkurrie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Mei's first core ability, Cryo-Freeze, encases her in a chunk of ice, both protecting her from further damage and healing any missing health over time. It's imperative that any Mei players keep this ability ready to go for whenever she is close to death, as it can essentially become a 'Get out of jail free' card during particularly brutal battles. Her second ability, Ice Wall, is one of the most iconic hero abilities in Overwatch, and you've almost certainly come across it dozens of times during your time on the battlefield. This ability allows Mei to place a massive wall of ice (pretty self-explanatory) onto the battlefield, which impedes enemy progress and can save a great deal of lives. If you find yourself capturing an objective and want to give your team a bit of extra breathing room, this is a sensational battle-forcing ability. Finally, her ultimate, Blizzard, is a large area-of-effect ability that functions similarly to the primary firing method on the Endothermic Blaster,  [https://www.Overwatchtactics.com/articles/doomfist-in-2025-the-evolution-of-overwatch-2-s-punchiest-tank.html Doomfist Power Block Tips] only in a much larger circular area. Not only does this do damage over time, but it can freeze enemies entirely, making it really simple for your teammates to come in and finish off the job.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps it'll be a bit easier to collect my thoughts on Overwatch once the beta period is over, thus giving me a bit of time to ruminate on what has been the best surprise of my time here at Hardcore Gamer to date. Right now, I find myself stuck in a mode of childlike wonder that rarely comes along and the last thing I want to do is ruin this through academic over-analysis. I haven't had a multiplayer experience that has come along and completely enraptured me quite like this in seven years; on top of all of this, any semblance of being jaded as a result of playing too many games has all but vanished as a result of Blizzard's impeccably polished arena shooter. Since you all probably would like to see a bit of negative criticism in here to balance out the single most glowing article I've written this year, however, I'll leave you with this: I really don't like the feeling of knowing that I already need to write off hundreds of hours of my life.&amp;lt;br&amp;gt;The thing is, playing nearly one-thousand hours of Modern Warfare 2 during my freshman year of college (sorry mom) burned me out on multiplayer games for a long time. Make no mistake, I've loved a great deal of multiplayer games over the years, but they always seem to either only stick with me during the first couple of weeks or fade out of my consciousness after I submit a review. Granted, this is partially due to the perils of being a multi-platform gamer with single-platform friends, yet there hasn't really been a multiplayer game since 2009 that has burrowed into my brain quite like Infinity Ward's last great game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Arguably the toughest character to be proficient with in all of Overwatch, Symmetra can generate some heart-stopping victories for her team when used successfully. It's important to note that she is the one Support character whose role does not focus on healing, so it's totally okay to run dual Support heroes when she's on your squad. Her main weapon, the Photon Projector, functions very similarly to a traditional flamethrower in that it fires a continuous beam of damaging energy. However, what makes the Photon Projector special is that it latches onto the nearest enemy when fired in their direction, with its damage increases the more that its beam is in contact with them. Its secondary fire, although extremely slow, has the ability to unleash massive damage. It's essentially a charged shot that slowly projects a massive ball of energy in the direction of the reticle, and it's a perfect way to hang back behind your team while still assisting them in pushing the enemy squad back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much has been made of the rivalry between Blizzard and Gearbox Software, with the former seemingly attempting to hinder the success of the latter at every turn. Overwatch's Open Beta's Early Access period launched at the same time as the full release of Battleborn , making this the second time that version of the two titles have gone head to head with playable builds. There are a ton of similarities between the two titles, as both have over twenty playable heroes that each have a distinct personality and set of skills, but Overwatch and Battleborn are less similar than one might initially imagine. Whereas Battleborn is essentially a MOBA with a campaign (despite Gearbox's complete avoidance of that four letter acronym over the years), Overwatch is an arena shooter in the vein of Team Fortress 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If there's one constant in video games, it's that rocket launchers are always cool, period. Pharah, Overwatch's resident flying explosive expert, is no exception to this rule, as she has the potential to devastate an entire enemy squad when used properly. Her main weapon, the aforementioned Rocket Launcher, is not only incredibly powerful when it makes direct contact with an enemy, but it also possesses fairly large splash damage, so you don't necessarily need to worry about hitting foes directly. This is a wonderful weapon for taking out enemies that thrive on camping, like Bastion, Hanzo and Widowmaker. In addition to the Rocket Launcher, Pharah also possesses a jet pack mapped to her jump button. Not only does this allow her to reach higher ground for sneaky firing tactics, but it also allows her to hover in mid-air for a limited time when used properly, making all of her abilities all the more surprising.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColetteSkurrie</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Leads_2016_s_Game_Awards_Winners&amp;diff=2054169</id>
		<title>Overwatch Leads 2016 s Game Awards Winners</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Leads_2016_s_Game_Awards_Winners&amp;diff=2054169"/>
		<updated>2025-12-03T14:25:52Z</updated>

		<summary type="html">&lt;p&gt;ColetteSkurrie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Lucio's abilities take a little bit of getting used to, but they turn him into potentially the best support hero if used wisely. It's important to note that Lucio emits an aura around him constantly, with its effect varying based on his use of his Crossfade ability. By pressing the corresponding ability key, Lucio will swap his aura frequency to either buff ally speed or health; of course, Lucio also gains this buff himself. The wisest players will use his speed buff on allies who are struggling in battle, or those who need to get back into the action after an untimely death. His other main ability, Amp it Up, allows him to increase both the range and strength of his aura, meaning that you can either heal a significant portion of your team in an instant, or make everyone on your squad incredibly quick. Finally, Lucio's ultimate ability, Sound Barrier, gives a massive, but temporary, increase in hitpoints to both himself and everyone in the surrounding area. Timing your use of all of these skills can take an average team and make it outstanding, but those who simply spam these abilities will find themselves either dead or completely ineffective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Solider: 76 is the standard first-person shooter character in Overwatch. Still, despite being a fairly normal, by-the-books character, his normalcy not only stands out in this zany cast of heroes, but it also allows him to be one of the most accessible heroes of the entire group. Equipped with the Heavy Pulse Rifle, a fully automatic assault rifle that excels at medium range, Soldier: 76 is outstanding at sitting back behind tanks and dealing massive amounts of damage. In addition to the standard firing mode, which is also super successful when shot in bursts, the Heavy Pulse Rifle also allows Solider: 76 to fire Helix Rockets, a triple-headed set of explosives that fire without an arc. Unfortunately, for as powerful as the Helix Rockets are, they have a pretty massive cooldown, so make sure that you use them only when advantageous, as you risk letting your foes know that you're without your most powerful weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soldier: 76's abilities are both simple and incredibly useful. His main,  [https://www.overwatchtactics.com/articles/winston-in-overwatch-2-the-scientist-gorilla-s-evolution-in-2025.html Winston Tank Playstyle] low-cooldown ability, Sprint, is exactly what it sounds like: a dedicated button that allows him to run fast. Outside of heroes like Lucio and Tracer, who have dedicated techniques that allow them to move fast, Sprint allows Soldier: 76 to escape battle quicker than the vast majority of heroes out there. If you're someone who despises the fact that Overwatch doesn't have a dedicated sprint function, this might just be the character for you. In addition to this, his other main ability, Biotic Field, enables him to place a small healing area on the ground around him, giving him the chance to regain health and get back into a fight right away. Finally, Soldier: 76's ultimate ability, Tactical Visor, gives him a few seconds of automatic, 100% accuracy aiming (yes, this is a straight up aimbot), and is perfect for eliminating a host of defenders on a given objective. Needless to say, if you're looking for the most balanced hero of the entire roster, you should give Solder: 76 a hard look.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When D.Va's mech is out of hitpoints, she ejects and is able to roam the stage as a quick 150 HP hero equipped with a Light Gun, which is accurate at all ranges but isn't super strong from a damage perspective. The main point of the Light Gun is not necessarily to get kills, but to survive and build up D.Va's ultimate meter in order to get a brand new mech. Unlike when her mech explodes, D.Va's default ultimate, Self-Destruct, allows her to eject from her mech, causing a massive explosion and giving her the opportunity to instantly summon another. What's more, this ultimate can be used in combination with her Boosters, creating a massive, horrifying moving explosion of destruction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That parenthetical is important--it’s perfectly understandable to feel uncomfortable with a game asking up to $60 up front, and then asking for more in the form of smaller fees. However, Overwatch isn’t a disaster like Dead Space 3 , which integrated its microtransactions into the heart of the gameplay. Instead, it limits its extras to packs of &amp;quot;loot boxes,&amp;quot; which contain rewards like skins, victory poses, and spray tags that are all earnable in-game simply by playing. It doesn’t create separate player bases, it doesn’t result in a &amp;quot;pay to play&amp;quot; or &amp;quot;pay to win&amp;quot; situation, and it doesn’t detract from the fun of the game. Everyone is still on the same level, and they’re going to stay that way, becaus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I imagine to many, Overwatch’s character designs and team-oriented style of play won’t mean much, and many of these design decisions won’t hold much interest, let alone garner much attention in the first place. Disheartening as that might sound, that may stand as Overwatch’s greatest triumph. For a game that has been developed from the ground up to be inclusive and diverse, these features and design decisions never detract from the minute to minute gameplay. In many ways, they become an afterthought, slowly sinking into the background; they play an important part of what makes Overwatch unique, without completely taking center stage and drawing focus away from the core mechanics and gameplay. That’s a level of game design that few aspire, and manage, to reach.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColetteSkurrie</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Zarya_Genji_Reinhardt&amp;diff=2053680</id>
		<title>Overwatch Character Guide: Zarya Genji Reinhardt</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Zarya_Genji_Reinhardt&amp;diff=2053680"/>
		<updated>2025-12-03T12:40:31Z</updated>

		<summary type="html">&lt;p&gt;ColetteSkurrie: ページの作成:「&amp;lt;br&amp;gt;It seems as though everyone is picking sides in this debate, and after playing extensive amounts of both titles on PC over the course of the week, I can safely say th…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It seems as though everyone is picking sides in this debate, and after playing extensive amounts of both titles on PC over the course of the week, I can safely say that I'm more fond of Blizzard's newest title. Granted, Battleborn has started to grow on me, which is impressive considering I have traditionally held the most negative opinion towards it on our staff, but there are three important reasons why Overwatch is emerging as the superior product for those looking to dive into a hero shooter this Spring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lucio's abilities take a little bit of getting used to, but they turn him into potentially the best support hero if used wisely. It's important to note that Lucio emits an aura around him constantly, with its effect varying based on his use of his Crossfade ability. By pressing the corresponding ability key, Lucio will swap his aura frequency to either buff ally speed or health; of course, Lucio also gains this buff himself. The wisest players will use his speed buff on allies who are struggling in battle, or those who need to get back into the action after an untimely death. His other main ability, Amp it Up, allows him to increase both the range and strength of his aura, meaning that you can either heal a significant portion of your team in an instant, or make everyone on your squad incredibly quick. Finally, Lucio's ultimate ability, Sound Barrier, gives a massive, but temporary, increase in hitpoints to both himself and everyone in the surrounding area. Timing your use of all of these skills can take an average team and make it outstanding, but those who simply spam these abilities will find themselves either dead or completely ineffective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Arguably the toughest character to be proficient with in all of Overwatch, Symmetra can generate some heart-stopping victories for her team when used successfully. It's important to note that she is the one Support character whose role does not focus on healing, so it's totally okay to run dual Support heroes when she's on your squad. Her main weapon, the Photon Projector, functions very similarly to a traditional flamethrower in that it fires a continuous beam of damaging energy. However, what makes the Photon Projector special is that it latches onto the nearest enemy when fired in their direction, with its damage increases the more that its beam is in contact with them. Its secondary fire, although extremely slow, has the ability to unleash massive damage. It's essentially a charged shot that slowly projects a massive ball of energy in the direction of the reticle, and it's a perfect way to hang back behind your team while still assisting them in pushing the enemy squad back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soldier: 76's abilities are both simple and incredibly useful. His main, low-cooldown ability, Sprint, is exactly what it sounds like: a dedicated button that allows him to run fast. Outside of heroes like Lucio and Tracer, who have dedicated techniques that allow them to move fast, Sprint allows Soldier: 76 to escape battle quicker than the vast majority of heroes out there. If you're someone who despises the fact that Overwatch doesn't have a dedicated sprint function, this might just be the character for you. In addition to this, his other main ability, Biotic Field, enables him to place a small healing area on the ground around him, giving him the chance to regain health and get back into a fight right away. Finally, Soldier: 76's ultimate ability, Tactical Visor, gives him a few seconds of automatic, 100% accuracy aiming (yes, this is a straight up aimbot), and is perfect for eliminating a host of defenders on a given objective. Needless to say, if you're looking for the most balanced hero of the entire roster, you should give Solder: 76 a hard look.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When D.Va's mech is out of hitpoints, she ejects and is able to roam [https://www.Overwatchtactics.com/articles/overwatch-2-s-haunted-masquerade-the-mask-wearing-mayhem-that-s-breaking-all-the-rules.html click the up coming web page] stage as a quick 150 HP hero equipped with a Light Gun, which is accurate at all ranges but isn't super strong from a damage perspective. The main point of the Light Gun is not necessarily to get kills, but to survive and build up D.Va's ultimate meter in order to get a brand new mech. Unlike when her mech explodes, D.Va's default ultimate, Self-Destruct, allows her to eject from her mech, causing a massive explosion and giving her the opportunity to instantly summon another. What's more, this ultimate can be used in combination with her Boosters, creating a massive, horrifying moving explosion of destruction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My single biggest complaint when it comes to Battleborn is how annoying all of its characters are to me. Now, this is about as subjective as it gets, and I've had discussions with players that find every inch of its universe charming as can be. To me, it often feels like Gearbox is trying way too hard to be funny, which results in Battleborn's characters all seeming like that annoying guy at your office who thinks he's a stand-up comedian. The fact that the While Overwatch doesn't have a core campaign, there is definitely a fair amount of lore to be discovered by sheer observation, and every character manages to nail that ever so important balance between charm and obnoxiousness. It says something that there is a dedicated way to turn off Battleborn's dialogue; after all, in a game whose dialogue is exceptionally well done, shouldn't including this option not be a possibility?&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColetteSkurrie</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:ColetteSkurrie&amp;diff=2053451</id>
		<title>利用者:ColetteSkurrie</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:ColetteSkurrie&amp;diff=2053451"/>
		<updated>2025-12-03T11:44:00Z</updated>

		<summary type="html">&lt;p&gt;ColetteSkurrie: ページの作成:「Hello, dear friend! My name is Janina. I smile that I could unify to the entire world. I live in Switzerland, in the NA region. I dream to check out the various nations,…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, dear friend! My name is Janina. I smile that I could unify to the entire world. I live in Switzerland, in the NA region. I dream to check out the various nations, to get familiarized with intriguing individuals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my site :: [https://Overwatchtactics.com/articles/overwatch-2-third-anniversary-epic-celebration-with-returning-game-modes-and-legendary-rewards.html Overwatch 2 rewards]&lt;/div&gt;</summary>
		<author><name>ColetteSkurrie</name></author>
	</entry>
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