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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-14T09:44:34Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Creator_Responds_To_Microtransaction_Confusion&amp;diff=1812658</id>
		<title>PlayerUnknown s Battlegrounds Creator Responds To Microtransaction Confusion</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Creator_Responds_To_Microtransaction_Confusion&amp;diff=1812658"/>
		<updated>2025-10-17T16:27:02Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first, Greene seemed to be playing along with Dr DisRespect, but then took offense to DisRespect's threat of violence. Greene released a lengthy statement addressing the issue, admitting that Dr DisRespect's comments were likely facetious in nature, but even so, they hit close to home due to an unpleasant experience Greene had in the p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When I was in college, many years ago, I had a disagreement with my flat mate. Instead of talking it out like men, he decided to get aggressive and while I was backing away from him, he kicked me in the chest and put my head through a plate glass door. Thankfully, I don’t suffer from any ill effects due to this experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the immense success PlayerUnknown's Battlegrounds has enjoyed due to the popularity of its violent concept, some may find Greene's stance on the matter somewhat hypocritical. Others may acknowledge Greene as simply trying to make a point about being mindful of other people when posting online since you don't know what they've been through. Regardless, it will be interesting to see if this online squabble will continue, or if Brandon Greene will tune Dr DisRespect out in favor of finishing the game in the next six mont&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we'll have to wait and see how PlayerUnknown addresses the issues of inaccurate aim and seeing over obstacles, Battlegrounds players should at least be able to vault over obstacles more easily s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players' concerns were not entirely unwarranted. Since PlayerUnknown's Battlegrounds is still in early access, it is surprising to see it implementing a system that can earn the game more [https://Ohimesamaclub.com/refsweep.cgi?url=http://Www.fmrqr.com/comment/html/?136605.html PUBG Money Guide] even before its completion. Players may assume Battlegrounds already has plenty of considering how many players it has . Another side of the concern may be that microtransactions at this point will reduce the incentive to finish the game and get out of early acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds released on Steam in March as an early access game. Since then, it has received regular updates to include fixes, new weapons, new game modes, and new features. One thing many players were not expecting to see while the game was in early access was microtransactions, as the game's FAQ had said there would be microtransactions &amp;quot;only after Early Access.&amp;quot; The new crate and key system was announced July 25 in connection to a tournament the game will hosting at gamescom in late Aug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for &amp;quot;significantly&amp;quot; longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following the most recent update in PlayerUnknown's Battlegrounds to add 4-person squad gameplay in the battle royale's first-person servers , Bluehole Studio has now officially announced the decision to abandon the weekly and monthly patch schedule for the game it had once set in place. The reason for doing so comes down to concerns of opening up more space for the developer to maintain a &amp;quot;high standard of quali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has built up a massive following in the PC gaming community, with enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve's own games. All this while the game is still in development. One update coming to the game soon is expected to offer a new way of playing PlayerUnknown's Battlegrounds by letting gamers dive into first-person only servers, and the official PlayerUnknown Twitter just showed off how an important first-person setting lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the change in its update schedule, Bluehole assures fans that the full launch for Playerunknown's Battlegrounds is &amp;quot;still on-track&amp;quot; to arrive during its release date . Plus, with the game slated to go into Early Access on Xbox One late this year, with the developer now not slavishly adhering to a patch schedule, the team will surely be able to make the transition to Microsoft's current generation console a lot smoother with a more flexible work win&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Shows_Off_FOV_For_1st-Person_Mode&amp;diff=1811195</id>
		<title>PlayerUnknown s Battlegrounds Shows Off FOV For 1st-Person Mode</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Shows_Off_FOV_For_1st-Person_Mode&amp;diff=1811195"/>
		<updated>2025-10-17T10:53:38Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;It is amazing and gratifying to see the love and support the passionate fans have shown to PLAYERUNKNOWN’S BATTLEGROUNDS. Watching the thrilling moments during the PUBG Invitational with the great feedback from viewers is a realization of the continuing popularity of PUBG and our team is working diligently to bring a solid gameplay experience for full launch on the PC and Xbox One Game Preview versions later this ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Responding to the fan backlash, Greene said in his announcement, &amp;quot;While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community.&amp;quot; He also stressed that the microtransactions were &amp;quot;purely optional,&amp;quot; so players who aren't interested in spending more money on the game don't have&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The point of that story is to attempt to explain why I think even the threat of violence is not something that should be joked about. Given my experience in college, and the fact that The Doc’s threat, even as a joke, synced up closely to a bad experience I endured, it could have brought up bad memories, triggered a panic attack or had other consequences The Doc might not have intended when composing the tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Until the [http://Polyinform.Com.ua/user/MarcellaU24/ Polyinform official blog] release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every upda&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A last-man-standing shooter, _PLAYERUNKNOWN’S BATTLEGROUNDS _ drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities. Starting with nothing, gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When I was in college, many years ago, I had a disagreement with my flat mate. Instead of talking it out like men, he decided to get aggressive and while I was backing away from him, he kicked me in the chest and put my head through a plate glass door. Thankfully, I don’t suffer from any ill effects due to this experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the immense success PlayerUnknown's Battlegrounds has enjoyed due to the popularity of its violent concept, some may find Greene's stance on the matter somewhat hypocritical. Others may acknowledge Greene as simply trying to make a point about being mindful of other people when posting online since you don't know what they've been through. Regardless, it will be interesting to see if this online squabble will continue, or if Brandon Greene will tune Dr DisRespect out in favor of finishing the game in the next six mont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has built up a massive following in the PC gaming community, with enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve's own games. All this while the game is still in development. One update coming to the game soon is expected to offer a new way of playing PlayerUnknown's Battlegrounds by letting gamers dive into first-person only servers, and the official PlayerUnknown Twitter just showed off how an important first-person setting lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for &amp;quot;significantly&amp;quot; longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Streamer_Starts_Online_Fight_With_PlayerUnknown_s_Battlegrounds_Dev_After_Ban&amp;diff=1810970</id>
		<title>Streamer Starts Online Fight With PlayerUnknown s Battlegrounds Dev After Ban</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Streamer_Starts_Online_Fight_With_PlayerUnknown_s_Battlegrounds_Dev_After_Ban&amp;diff=1810970"/>
		<updated>2025-10-17T10:13:23Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;While fans may have been expecting microtransactions to come only after the complete release of the game because of Battlegrounds' FAQ, its early inclusion should not harm the game. Since the system is optional and cosmetic, players who opt in and opt out will remain on an even footing, and gamers looking to spice up their look have an opportunity to do so earlier than they might have otherwise. Of course, players won't see their own cosmetics too much if they jump in the upcoming first-person only serve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the immense success PlayerUnknown's Battlegrounds has enjoyed due to the popularity of its violent concept, some may find Greene's stance on the matter somewhat hypocritical. Others may acknowledge Greene as simply trying to make a point about being mindful of other people when posting online since you don't know what they've been through. Regardless, it will be interesting to see if this online squabble will continue, or if Brandon Greene will tune Dr DisRespect out in favor of finishing the game in the next six mont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every upda&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Team-killing is frowned upon in PlayerUnknown's Battlegrounds , so when Dr DisRespect killed a teammate in order to have a spot on a vehicle, it was met with a swift, but temporary, ban. Dr DisRespect, who seems to be playing a character as opposed to being his genuine self, decided to complain about his ban to Greene on Twit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio officially made this news regarding PlayerUnknown's Battlegrounds known by way of a Steam Community update post, with the developer saying that changes to the game's schedule aims to improve how the company works on the game as a team and that it will be able to set &amp;quot;realistic&amp;quot; expectations for players. Apparently, having to hit preordained deadlines for patch releases caused certain updates and features to be rushed out, causing &amp;quot;more issues than it solv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for &amp;quot;significantly&amp;quot; longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;It is amazing and gratifying to see the love and support the passionate fans have shown to PLAYERUNKNOWN’S BATTLEGROUNDS. Watching the thrilling moments during the PUBG Invitational with the great feedback from viewers is a realization of the continuing popularity of [http://WWW.Clubgets.com/pursuit.php?a_cd=*****&amp;amp;b_cd=0018&amp;amp;link=https://links.gtanet.com.br/taylorhighto PUBG Crafting Guide] and our team is working diligently to bring a solid gameplay experience for full launch on the PC and Xbox One Game Preview versions later this ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When I was in college, many years ago, I had a disagreement with my flat mate. Instead of talking it out like men, he decided to get aggressive and while I was backing away from him, he kicked me in the chest and put my head through a plate glass door. Thankfully, I don’t suffer from any ill effects due to this experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we'll have to wait and see how PlayerUnknown addresses the issues of inaccurate aim and seeing over obstacles, Battlegrounds players should at least be able to vault over obstacles more easily s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In fact, PlayerUnknown's Battlegrounds is built entirely around violence, with up to one hundred players scavenging for weapons and murdering each other in an attempt to be the last player standing. The concept has proven popular enough to make the game one of the most popular Steam games ever , and surpassing 4 million copies sold at last co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Responding to the fan backlash, Greene said in his announcement, &amp;quot;While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community.&amp;quot; He also stressed that the microtransactions were &amp;quot;purely optional,&amp;quot; so players who aren't interested in spending more money on the game don't have&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first, Greene seemed to be playing along with Dr DisRespect, but then took offense to DisRespect's threat of violence. Greene released a lengthy statement addressing the issue, admitting that Dr DisRespect's comments were likely facetious in nature, but even so, they hit close to home due to an unpleasant experience Greene had in the p&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Sales_Pass_10_Million&amp;diff=1806825</id>
		<title>PlayerUnknown s Battlegrounds Sales Pass 10 Million</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Sales_Pass_10_Million&amp;diff=1806825"/>
		<updated>2025-10-16T23:20:13Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds released on Steam in March as an early access game. Since then, it has received regular updates to include fixes, new weapons, new game modes, and new features. One thing many players were not expecting to see while the game was in early access was microtransactions, as the game's FAQ had said there would be microtransactions &amp;quot;only after Early Access.&amp;quot; The new crate and key system was announced July 25 in connection to a tournament the game will hosting at gamescom in late Aug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The point of that story is to attempt to explain why I think even the threat of violence is not something that should be joked about. Given my experience in college, and the fact that The Doc’s threat, even as a joke, synced up closely to a bad experience I endured, it could have brought up bad memories, triggered a panic attack or had other consequences The Doc might not have intended when composing the tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has built up a massive following in the PC gaming community, with enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve's own games. All this while the game is still in development. One update coming to the game soon is expected to offer a new way of playing PlayerUnknown's Battlegrounds by letting gamers dive into first-person only servers, and the official PlayerUnknown Twitter just showed off how an important first-person setting lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following the most recent update in PlayerUnknown's Battlegrounds to add 4-person squad gameplay in the battle royale's first-person servers , Bluehole Studio has now officially announced the decision to abandon the weekly and monthly patch schedule for the game it had once set in place. The reason for doing so comes down to concerns of opening up more space for the developer to maintain a &amp;quot;high standard of quali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With all the success and attention however, some things have of course changed. Microtransactions were rushed into the game in time for the [https://www.wup.pl/?URL=http://www.kosmodromstudio.com/comment/html/?276177.html PUBG patch notes] Invitational which is offputting, especially given the in sale after-market prices for skins and prices of the limited time crates (and keys to unlock them), but the worst part of the players is how the devs have slowed down on the game updates and virtually stopped communication with the community. This was called out on Reddit to which the PUBG Esports Program Manager responded to reveal a few things in progr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Team-killing is frowned upon in PlayerUnknown's Battlegrounds , so when Dr DisRespect killed a teammate in order to have a spot on a vehicle, it was met with a swift, but temporary, ban. Dr DisRespect, who seems to be playing a character as opposed to being his genuine self, decided to complain about his ban to Greene on Twit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Responding to the fan backlash, Greene said in his announcement, &amp;quot;While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community.&amp;quot; He also stressed that the microtransactions were &amp;quot;purely optional,&amp;quot; so players who aren't interested in spending more money on the game don't have&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first, Greene seemed to be playing along with Dr DisRespect, but then took offense to DisRespect's threat of violence. Greene released a lengthy statement addressing the issue, admitting that Dr DisRespect's comments were likely facetious in nature, but even so, they hit close to home due to an unpleasant experience Greene had in the p&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Streamer_Starts_Online_Fight_With_PlayerUnknown_s_Battlegrounds_Dev_After_Ban&amp;diff=1804704</id>
		<title>Streamer Starts Online Fight With PlayerUnknown s Battlegrounds Dev After Ban</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Streamer_Starts_Online_Fight_With_PlayerUnknown_s_Battlegrounds_Dev_After_Ban&amp;diff=1804704"/>
		<updated>2025-10-16T12:41:53Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;With all the success and attention however, some things have of course changed. Microtransactions were rushed into the game in time for the PUBG Invitational which is offputting, especially given the in sale after-market prices for skins and prices of the limited time crates (and keys to unlock them), but the worst part of the players is how the devs have slowed down on the game updates and virtually stopped communication with the community. This was called out on Reddit to which the PUBG Esports Program Manager responded to reveal a few things in progr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following the most recent update in PlayerUnknown's Battlegrounds to add 4-person squad gameplay in the battle royale's first-person servers , Bluehole Studio has now officially announced the decision to abandon the weekly and monthly patch schedule for the game it had once set in place. The reason for doing so comes down to concerns of opening up more space for the developer to maintain a &amp;quot;high standard of quali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds released on Steam in March as an early access game. Since then, it has received regular updates to include fixes, new weapons, new game modes, and new features. One thing many players were not expecting to see while the game was in early access was microtransactions, as the game's FAQ had said there would be microtransactions &amp;quot;only after Early Access.&amp;quot; The new crate and key system was announced July 25 in connection to a tournament the game will hosting at gamescom in late Aug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the fall lineup of Triple-A games finally about to hit retail, including this week's Destiny 2 and the long overdue major expansion and update to Tom Clancy's Rainbow Six: Siege today, soon to be joined by Star Wars: Battlefront II , Call of Duty: WWII , Assassin's Creed: Origins , and Far Cry 5 , there could be some competitors nipping at [http://Www.Metalelektro.hu/eredetvizsga/go?url=Sl860.com%2Fcomment%2Fhtml%2F%3F305964.html PUBG Story Guide]'s player counts. To combat that however, PUBG will be available on Xbox One this holiday season as a console launch exclusive to coincide with the Xbox One X release , before the game releases in full early next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we'll have to wait and see how PlayerUnknown addresses the issues of inaccurate aim and seeing over obstacles, Battlegrounds players should at least be able to vault over obstacles more easily s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio officially made this news regarding PlayerUnknown's Battlegrounds known by way of a Steam Community update post, with the developer saying that changes to the game's schedule aims to improve how the company works on the game as a team and that it will be able to set &amp;quot;realistic&amp;quot; expectations for players. Apparently, having to hit preordained deadlines for patch releases caused certain updates and features to be rushed out, causing &amp;quot;more issues than it solv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the change in its update schedule, Bluehole assures fans that the full launch for Playerunknown's Battlegrounds is &amp;quot;still on-track&amp;quot; to arrive during its release date . Plus, with the game slated to go into Early Access on Xbox One late this year, with the developer now not slavishly adhering to a patch schedule, the team will surely be able to make the transition to Microsoft's current generation console a lot smoother with a more flexible work win&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While fans may have been expecting microtransactions to come only after the complete release of the game because of Battlegrounds' FAQ, its early inclusion should not harm the game. Since the system is optional and cosmetic, players who opt in and opt out will remain on an even footing, and gamers looking to spice up their look have an opportunity to do so earlier than they might have otherwise. Of course, players won't see their own cosmetics too much if they jump in the upcoming first-person only serve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A last-man-standing shooter, _PLAYERUNKNOWN’S BATTLEGROUNDS _ drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities. Starting with nothing, gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every upda&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has built up a massive following in the PC gaming community, with enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve's own games. All this while the game is still in development. One update coming to the game soon is expected to offer a new way of playing PlayerUnknown's Battlegrounds by letting gamers dive into first-person only servers, and the official PlayerUnknown Twitter just showed off how an important first-person setting lo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Creator_Responds_To_Microtransaction_Confusion&amp;diff=1804290</id>
		<title>PlayerUnknown s Battlegrounds Creator Responds To Microtransaction Confusion</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Creator_Responds_To_Microtransaction_Confusion&amp;diff=1804290"/>
		<updated>2025-10-16T10:44:08Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: ページの作成:「&amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person bu…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Responding to the fan backlash, Greene said in his announcement, &amp;quot;While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community.&amp;quot; He also stressed that the microtransactions were &amp;quot;purely optional,&amp;quot; so players who aren't interested in spending more money on the game don't have&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for &amp;quot;significantly&amp;quot; longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has quickly become one of the most popular early access games on Steam, and as such, has attracted the attention of many of the biggest Twitch streamers. One popular Twitch streamer, Dr DisRespect, was recently banned from PlayerUnknown's Battlegrounds for  [http://Espanol.org.ru/spain/odp/go.php?url=http://Www.Kosmodromstudio.com/comment/html/?276179.html PUBG Patch notes] killing a teammate, leading to an online argument between himself and the game's creator, Brandon Gre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we'll have to wait and see how PlayerUnknown addresses the issues of inaccurate aim and seeing over obstacles, Battlegrounds players should at least be able to vault over obstacles more easily s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has built up a massive following in the PC gaming community, with enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve's own games. All this while the game is still in development. One update coming to the game soon is expected to offer a new way of playing PlayerUnknown's Battlegrounds by letting gamers dive into first-person only servers, and the official PlayerUnknown Twitter just showed off how an important first-person setting lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedba&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In fact, PlayerUnknown's Battlegrounds is built entirely around violence, with up to one hundred players scavenging for weapons and murdering each other in an attempt to be the last player standing. The concept has proven popular enough to make the game one of the most popular Steam games ever , and surpassing 4 million copies sold at last co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While fans may have been expecting microtransactions to come only after the complete release of the game because of Battlegrounds' FAQ, its early inclusion should not harm the game. Since the system is optional and cosmetic, players who opt in and opt out will remain on an even footing, and gamers looking to spice up their look have an opportunity to do so earlier than they might have otherwise. Of course, players won't see their own cosmetics too much if they jump in the upcoming first-person only serve&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Ditches_Patch_Schedule_Over_Quality_Concerns&amp;diff=1804028</id>
		<title>PlayerUnknown s Battlegrounds Ditches Patch Schedule Over Quality Concerns</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Ditches_Patch_Schedule_Over_Quality_Concerns&amp;diff=1804028"/>
		<updated>2025-10-16T09:38:04Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: ページの作成:「&amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person bu…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[http://Ezproxy.cityu.Edu.hk/login?url=http://www.Increasingspeed.com/comment/html/?325800.html PUBG news] also just set another record on that front hitting peak concurrent users (e.g. CCU) with over 970,000. The other part of the title's recent accolades is Germany's Gamescom 2017 event last week which hosted the PlayerUnknown's Battlegrounds Invitational which drew even more attention to the battle royale shooter, and featured many of the most popular stream&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the fall lineup of Triple-A games finally about to hit retail, including this week's Destiny 2 and the long overdue major expansion and update to Tom Clancy's Rainbow Six: Siege today, soon to be joined by Star Wars: Battlefront II , Call of Duty: WWII , Assassin's Creed: Origins , and Far Cry 5 , there could be some competitors nipping at PUBG's player counts. To combat that however, PUBG will be available on Xbox One this holiday season as a console launch exclusive to coincide with the Xbox One X release , before the game releases in full early next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;It is amazing and gratifying to see the love and support the passionate fans have shown to PLAYERUNKNOWN’S BATTLEGROUNDS. Watching the thrilling moments during the PUBG Invitational with the great feedback from viewers is a realization of the continuing popularity of PUBG and our team is working diligently to bring a solid gameplay experience for full launch on the PC and Xbox One Game Preview versions later this ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**PlayerUnknown's Battlegrounds ** just hit the 8 million units old mark two weeks ago and already it's at 10 million. The extra momentum push in sales is in part due to the game's continued popularity as the most popular shooter broadcasted and viewed on streaming services like Twich.tv and as the game has topped the charts as the most played game on Valve's Steam platform, beating out Valve's own Dota 2 and Counter-Strike: Global Offensi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With all the success and attention however, some things have of course changed. Microtransactions were rushed into the game in time for the PUBG Invitational which is offputting, especially given the in sale after-market prices for skins and prices of the limited time crates (and keys to unlock them), but the worst part of the players is how the devs have slowed down on the game updates and virtually stopped communication with the community. This was called out on Reddit to which the PUBG Esports Program Manager responded to reveal a few things in progr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While fans may have been expecting microtransactions to come only after the complete release of the game because of Battlegrounds' FAQ, its early inclusion should not harm the game. Since the system is optional and cosmetic, players who opt in and opt out will remain on an even footing, and gamers looking to spice up their look have an opportunity to do so earlier than they might have otherwise. Of course, players won't see their own cosmetics too much if they jump in the upcoming first-person only serve&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Shows_Off_FOV_For_1st-Person_Mode&amp;diff=1803819</id>
		<title>PlayerUnknown s Battlegrounds Shows Off FOV For 1st-Person Mode</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Shows_Off_FOV_For_1st-Person_Mode&amp;diff=1803819"/>
		<updated>2025-10-16T08:31:54Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;When I was in college, many years ago, I had a disagreement with my flat mate. Instead of talking it out like men,  [http://www.depar.de/url?q=http://Www.Kosmodromstudio.com/comment/html/?276177.html PUBG News] he decided to get aggressive and while I was backing away from him, he kicked me in the chest and put my head through a plate glass door. Thankfully, I don’t suffer from any ill effects due to this experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the change in its update schedule, Bluehole assures fans that the full launch for Playerunknown's Battlegrounds is &amp;quot;still on-track&amp;quot; to arrive during its release date . Plus, with the game slated to go into Early Access on Xbox One late this year, with the developer now not slavishly adhering to a patch schedule, the team will surely be able to make the transition to Microsoft's current generation console a lot smoother with a more flexible work win&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for &amp;quot;significantly&amp;quot; longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Responding to the fan backlash, Greene said in his announcement, &amp;quot;While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community.&amp;quot; He also stressed that the microtransactions were &amp;quot;purely optional,&amp;quot; so players who aren't interested in spending more money on the game don't have&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every upda&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The point of that story is to attempt to explain why I think even the threat of violence is not something that should be joked about. Given my experience in college, and the fact that The Doc’s threat, even as a joke, synced up closely to a bad experience I endured, it could have brought up bad memories, triggered a panic attack or had other consequences The Doc might not have intended when composing the tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has been pulling in gamers in droves, but the recent announcement of loot crates that required players to spend actual money to unlock them had some fans in an uproar. PlayerUnknown's Battlegrounds ' creator, Brendan Greene, took a moment to explain the decision to include microtransactions at this stage in development in his Month 4 Update announcement on st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first, Greene seemed to be playing along with Dr DisRespect, but then took offense to DisRespect's threat of violence. Greene released a lengthy statement addressing the issue, admitting that Dr DisRespect's comments were likely facetious in nature, but even so, they hit close to home due to an unpleasant experience Greene had in the p&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Shows_Off_FOV_For_1st-Person_Mode&amp;diff=1803738</id>
		<title>PlayerUnknown s Battlegrounds Shows Off FOV For 1st-Person Mode</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=PlayerUnknown_s_Battlegrounds_Shows_Off_FOV_For_1st-Person_Mode&amp;diff=1803738"/>
		<updated>2025-10-16T08:08:36Z</updated>

		<summary type="html">&lt;p&gt;CorazonLawson08: ページの作成:「&amp;lt;br&amp;gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The thi…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for &amp;quot;significantly&amp;quot; longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown's Battlegrounds has built up a massive following in the PC gaming community, with enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve's own games. All this while the game is still in development. One update coming to the game soon is expected to offer a new way of playing PlayerUnknown's Battlegrounds by letting gamers dive into first-person only servers, and the official PlayerUnknown Twitter just showed off how an important first-person setting lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players' concerns were not entirely unwarranted. Since PlayerUnknown's Battlegrounds is still in early access, it is surprising to see it implementing a system that can earn the game more money even before its completion. Players may assume Battlegrounds already has plenty of considering how many players it has . Another side of the concern may be that microtransactions at this point will reduce the incentive to finish the game and get out of early acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The point of that story is to attempt to explain why I think even the threat of violence is not something that should be joked about. Given my experience in college, and the fact that The Doc’s threat, even as a joke, synced up closely to a bad experience I endured, it could have brought up bad memories, triggered a panic attack or had other consequences The Doc might not have intended when composing the tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio officially made this news regarding PlayerUnknown's Battlegrounds known by way of a Steam Community update post, with the developer saying that changes to the game's schedule aims to improve how the company works on the game as a team and that it will be able to set &amp;quot;realistic&amp;quot; expectations for players. Apparently, having to hit preordained deadlines for patch releases caused certain updates and features to be rushed out, causing &amp;quot;more issues than it solv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At first, Greene seemed to be playing along with Dr DisRespect, but then took offense to DisRespect's threat of violence. Greene released a lengthy statement addressing the issue, admitting that Dr DisRespect's comments were likely facetious in nature, but even so, they hit close to home due to an unpleasant experience Greene had in the p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With all the success and attention however, some things have of course changed. Microtransactions were rushed into the game in time for the PUBG Invitational which is offputting, especially given the in sale after-market prices for skins and prices of the limited time crates (and keys to unlock them), but the worst part of the players is how the devs have slowed down on the game updates and virtually stopped communication with the community. This was called out on Reddit to which the [http://Www.ladyscn.com/newsite/home/link.php?url=http://WWW.Kosmodromstudio.com/comment/html/?276179.html Pubg Vehicles] Esports Program Manager responded to reveal a few things in progr&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
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		<title>利用者:CorazonLawson08</title>
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		<summary type="html">&lt;p&gt;CorazonLawson08: ページの作成:「Name: Tiffani MacNeil&amp;lt;br&amp;gt;My age: 35&amp;lt;br&amp;gt;Country: Denmark&amp;lt;br&amp;gt;City: Frederiksberg C &amp;lt;br&amp;gt;Postal code: 1827&amp;lt;br&amp;gt;Address: Nyborgvej 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog post ... [https://w…」&lt;/p&gt;
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&lt;div&gt;Name: Tiffani MacNeil&amp;lt;br&amp;gt;My age: 35&amp;lt;br&amp;gt;Country: Denmark&amp;lt;br&amp;gt;City: Frederiksberg C &amp;lt;br&amp;gt;Postal code: 1827&amp;lt;br&amp;gt;Address: Nyborgvej 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog post ... [https://wiki.Aucsolutions.com/us3_gridctl/search?q=http://Increasingspeed.com/comment/html/?325800.html pubg beginner Guide]&lt;/div&gt;</summary>
		<author><name>CorazonLawson08</name></author>
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