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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-13T17:07:18Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Tears_Of_The_Kingdom_Is_Going_To_Change_Link_And_Zelda_Forever&amp;diff=1691032</id>
		<title>Tears Of The Kingdom Is Going To Change Link And Zelda Forever</title>
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		<updated>2025-09-24T08:23:41Z</updated>

		<summary type="html">&lt;p&gt;DaciaStark05: ページの作成:「&amp;lt;br&amp;gt;Whenever Nintendo decides to provide an answer surrounding The Legend of [https://Zeldatearsofthekingdomfans.com/ Zelda Tears of the Kingdom treasure maps]: Tears of…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Whenever Nintendo decides to provide an answer surrounding The Legend of [https://Zeldatearsofthekingdomfans.com/ Zelda Tears of the Kingdom treasure maps]: Tears of the Kingdom , it hurls out dozens more questions and keeps the theory wheels turning in our brains. Yesterday’s Direct featured an extended glimpse at new gameplay mechanics, while also teasing a healthy dose of character and narrative details I am totally going to read too much into and come to conclusions that probably won’t end up happening. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An ancient evil has once again descended upon Hyrule, awakening a forgotten civilization in the sky and imbuing the land’s creatures with newfound power and aggression that will likely tear everything asunder. The stakes are high, with Hyrule Castle crumbling away into dust as red streaks of energy bubble and burst into the landscape. I’m not even sure if Ganon is the one talking in the trailer’s opening seconds, convinced Nintendo is throwing out a red herring as the previous calamity prepares to play a far more pivotal role in the upcoming story. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The final moments of the new trailer has Zelda asking an unknown entity to lend Link their power, followed immediately by a shot of the Hero of Time reaching out for the Princess as the ground beneath her gives way and she falls into oblivion. This particular sequence likely takes place in the opening hours beneath the ruins of Hyrule Castle, with Link and [https://Zeldatearsofthekingdomfans.com/ Zelda Tears of the Kingdom strategy] seeking out the remains of Calamity Ganon following his defeat. Nintendo has not been shy about showing his decaying corpse, radiating mythical dark energy as its hollow eye sockets lock onto whatever poor soul it encounters. And yet his role remains a mystery. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This power materialises in an ancient gauntlet that binds itself to Link’s arm, used to phase through environments and move mysterious objects long sat dormant in the sky. Whatever he touches, it burns his arm to a crisp until one final wish from Zelda brings it back from the brink with magic I imagine will have lasting consequences. Is Ganon now bound to Link, or another character entirely being kept ever so close to the game’s chest? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Part of me wants to believe that it’s a past iteration of Link or a version of Ganon from before darkness corrupted him. Zelda is also seen with shorter hair and wielding the Sheikah Slate in new character art, convincing me further that she is not only saved by Link’s new power, but comes to play a far more prominent role in the full adventure. Whatever evil they face, she is convinced it can’t be stopped, but is now far more than a passive bystander holding off evil as her companion does all the work. Both characters are given more agency here, which should allow Tears of the Kingdom to breach narrative boundaries this series has never toyed with before. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Link and Zelda likely spent the months following Breath of the Wild piecing their scattered kingdom back together , the remnants of which have either been repaired or altered in many of the locales spotted throughout the trailer. The towers we once climbed are now surrounded with eerie spotlights, while Hateno’s welcoming atmosphere now is punctured by an aura of fluorescent green energy and a constant darkness that forces its inhabitants to hide away in fear of retaliation. I used to feel welcomed by this place, and now it terrifies me. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Our heroes spent so long saving Hyrule only to plunge it into turmoil a second time, and their relationship will soon be tested through tough decisions and sacrifices we are yet to see unfold. Heavy is the head that wears the crown, and the limbs forced to adopt ancient powers to overcome unknown evil. The hopeful melancholy this land boasted in previous years has been torn away, replaced by an intense apocalyptic veneer that it will likely be our duty to wipe away. Zelda is a damsel in distress no more, and Link is no longer an untouchable hero who can hold the entire world on his shoulders. Tears of the Kingdom must confront these changing circumstances, and judging from everything we’ve seen, it likely will. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zelda also wields a new slate this time around, that is far more reminiscent of the Switch than the Wii U, hinting that she either found a second for her own use, or Link no longer requires it thanks to the magical arm business he has going down. Yes, I am begging for Zelda to be playable , and all the pieces falling neatly into place like this doesn’t help matters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are two very distinct iterations of Link seen throughout most of the trailers thus far. One is dressed in his signature blue tunic with his snazzy new gauntlet, while the other is letting his hair down and freeing the nipple with luscious pecs and a more unconventional version of the new tool. It’s more akin to a tattoo and protruding objects than an item of clothing and raises further questions about exactly what this game has in store for us. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fans believe these are two different characters, but what if they’re the same person with a different soul or identity? It would make sense given the generational history of Link as The Hero of Time, and how who he is has been passed down from person to person for millennia. Awakening the power of the past in their time of need isn’t exactly ridiculous, giving Nintendo an opportunity to delve into lore and potentially turn Ganon into a sympathetic figure for once. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My key takeaway is the bravery Nintendo has shown when it comes to expanding upon Breath of the Wild with a sequel that not only takes place in the same world, but questions its history and the characters within it we’ve already come to know and love. No longer confined by tragic flashbacks and environmental storytelling, Link and Zelda now occupy the present day and will make choices lined with immense and immediate consequences. We are set to learn so much about them and likely come to view them as different people by the time it’s all over. Not just in this game, but how these two iconic characters have been portrayed throughout history. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Games Media Has Failed The Hogwarts Legacy Test &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaciaStark05</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_%E2%80%94_10_Things_Redditors_Want_To_See_In_The_Game&amp;diff=1682133</id>
		<title>The Legend Of Zelda: Tears Of The Kingdom — 10 Things Redditors Want To See In The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_Legend_Of_Zelda:_Tears_Of_The_Kingdom_%E2%80%94_10_Things_Redditors_Want_To_See_In_The_Game&amp;diff=1682133"/>
		<updated>2025-09-22T08:16:40Z</updated>

		<summary type="html">&lt;p&gt;DaciaStark05: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**The Legend of Zelda: Tears of the Kingdom ** is one of the most highly-anticipated games in recent years and that means Reddit already has a ton of idea…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**The Legend of Zelda: Tears of the Kingdom ** is one of the most highly-anticipated games in recent years and that means Reddit already has a ton of ideas for things it wants to see in the game. Following up on The Legend of Zelda: Breath of the Wild is a big ask, as the game proved to be one of the [https://Zeldatearsofthekingdomfans.com/ Zelda Tears of the Kingdom weapons] series' biggest commercial and critical hits in the nearly 40 years the series has existed, but the cinematic trailer for Tears of the Kingdom looks promising. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Breath of the Wild wasn't a perfect game either, with the flimsiness of weapons and the lack of traditional Zelda dungeons both drawing some criticism from Redditors . That means the new title has some room to build on what made the previous game a success whilst telling its own story. If they want to please the Zelda fans of Reddit, they'll have to address some of those areas for improvement in The Legend of Zelda: Tears of the Kingdom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: 10 Games To Play While Waiting For Tears Of The Kingdom &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;More Traditional Zelda-Style Dungeons &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One easy way that The Legend of Zelda: Tears of the Kingdom might be able to win over fans is by re-introducing the themed dungeons that were a trademark of the Zelda series for so long. Every game except Breath of the Wild had this dungeon dwelling as a means to gain abilities and weaponry. Whilst Breath of the Wild 's Divine Beasts proved a challenging and unique twist on the formula, the change had fans like Redditor BarbacoaSan lamenting the lack of &amp;quot;old Zelda dungeons with their own themes.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For many, the Legend of [https://Zeldatearsofthekingdomfans.com/ Zelda Tears of The Kingdom weapons] series will always be associated with ancient dungeons and temples, usually each with its environmental theme and unique mechanics related to that theme. Breath of the Wild 's shrines were great in their way but fans' fondness for this traditional style has only grown as a result of the absence. That means Tears of the Kingdom presents the perfect opportunity to bring them back and satisfy fans. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Return To A Livelier Hyrule &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For some fans, the lure of an exploration-based game like The Legend of Zelda: Tears of the Kingdom is helped by having a lively hub world that's enjoyable to spend time in. Redditor jaspergants wants it to truly be a fantasy world fans would want to live in and thinks that would be helped by a return to &amp;quot;a bustling Hyrule&amp;quot; in the Breath of the Wild sequel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fan theories have long suggested that Hyrule will be rebuilt in Tears of the Kingdom , whether it will be a natural development or something the player has to do themselves, and it's no surprise many are hoping for it to be the case. Whilst Breath of the Wild had a beautiful and memorable setting, a livelier one inhabited by more fun NPCs and more activities would be a great improvement the sequel could make. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Hyrule’s 10 Most Well-Hidden Locations In Breath Of The Wild &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No More Weapon Durability Mechanic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Often fans like to focus on what a highly-anticipated sequel like The Legend of Zelda: Tears of the Kingdom could add to the original game to make a more fun final product but removing certain elements could be just as fruitful. Redditor DinoRedRex99 certainly thinks so as they emphatically ask for no more weapon durability mechanics in the game unless they &amp;quot;at least make them repairable or something.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even when it received universal critical acclaim upon its release, the one drawback of Breath of the Wild that critics and fans alike complained about was that weapons are far too flimsy, and having to find new ones when they break is frustrating. There would be no shame for Nintendo in admitting weapon durability was an unwise experiment and scaling back the mechanic to remove this frustration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Princess Zelda As A Playable Character &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If there's one disappointing thing to come out of the marketing for The Legend of Zelda: Tears of the Kingdom , it's the fact that Zelda looks to need rescuing again, a classic Zelda series element that all the games seem to have. That would be a disappointment to Redditors like CaughttheDarkness for whom the thing they most want to see in the sequel is simply &amp;quot;playable Zelda!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A first-look trailer that showed Zelda plunging into a pit and a more recent trailer that showed a lot of gameplay of Link and no appearance from the princess seems to all but confirm she won't be a playable character. However, this is something that fans have been asking for ever since her expanded role in Breath of the Wild and many are likely to continue holding out hope until there's explicit confirmation she won't be playable in Tears of the Kingdom . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Zelda Bosses We'd Love To See In Tears Of The Kingdom &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ability To Explore Underwater &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improving on the exploration of its predecessor is a tough ask but it's one way that The Legend of Zelda: Tears of the Kingdom could expand on what made Breath of the Wild such an amazing explorative open-world game . Redditor NotThatValleyGirl was surprised there was &amp;quot;still NO WAY to explore underwater&amp;quot; at the end of the game, however. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Climbing, gliding, and even horse-riding made traversing the terrain of Breath of the Wild immensely satisfying and the fact it was rewarding for the player as well as the perfect bonus. Given there's one pretty massive traversal mechanic missing from that list though, it seems like an obvious way that Tears of the Kingdom could be an upgrade. As the Zelda series is known for its lively underwater settings, for better or for worse, it would be perfect for underwater exploring too. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Tougher Final Boss Fight &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For The Legend of Zelda: Tears of the Kingdom to please die-hard fans of its predecessor, it might have to present a challenge of a more appropriate difficulty for experienced players. Whilst Breath of the Wild had some difficult shrines , Redditor FroakieUnlimited was mainly disappointed by the game's conclusion and the fact that &amp;quot;the second stage of the final fight was so trivial.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the difficulty is subjective and everyone finds different things challenging, many fans were able to relate to the second phase being more like an interactive cut-scene than an actual fight if the player knows how to avoid getting hit. If Tears of the Kingdom is to reward experienced players of Breath of the Wild with more challenging bosses and shrines, then a final boss fight that is more consistently challenging would be a good start. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: 10 Harsh Realities Of Replaying Zelda Breath Of The Wild &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ability To Pet Dogs &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whilst it might have been a community in-joke joke, that doesn't mean allowing the player to pet dogs in The Legend of Zelda: Tears of the Kingdom wouldn't be an easy way to score points with fans disappointed you couldn't do so despite all the cool hidden features in Breath of the Wild . Redditor masonfast is one of those disappointed fans and comments &amp;quot;let us pet the dogs!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This certainly isn't a new addition to the wishlist of Zelda fans and the outcry about being unable to pet the dogs in Breath of the Wild was so great that it led to game director Hidemaro Fujibayashi having to explain why they were unable to implement the feature (via IGN .) Though his explanation was reasonable, fans still might be disappointed if nothing changes in Tears of the Kingdom . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Return Of The Hookshot &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's no doubt that the Zelda team will be looking to innovate even more cool new mechanics for The Legend of Zelda: Tears of the Kingdom but they could just as easily begin re-introducing old ones if they want to please fans. There are some harsh realities when replaying older Zelda games but the classic items aren't one of them which is why Redditor mikeystrikesback wants to see the &amp;quot;hookshot/longshot, or something that feels like that&amp;quot; in Tears of the Kingdom . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whilst Breath of the Wild seemed to indicate a move away from previous Zelda games' reliance on sequentially receiving a set roster of items to progress, the hookshot seems like it could integrate perfectly into the new games' focus on free exploration. With the tighter mechanics of the new generation of Zelda games, rappelling to higher points would be more fun than ever and a smart addition to Tears of the Kingdom . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: 10 Harsh Realities Of Replaying Majora's Mask &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A True Post-Game Mode &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Legend of [https://Zeldatearsofthekingdomfans.com/ Zelda Tears of the Kingdom money guide]: Tears of the Kingdom seems likely to follow a similarly open-ended format to the one that made Breath of the Wild the Zelda series' most successful title but there's one thing about the formula it could change for the better. Redditor GoldenTirade certainly thinks so, commenting that they want to see &amp;quot;a postgame/epilogue aside from the main story&amp;quot; in the sequel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though the ending of Breath of the Wild satisfied fans, it's also fair to say it's a rather abrupt end to the journey. With Tears of the Kingdom , players might not be as forgiving if the game's &amp;quot;post-game&amp;quot; is simply to return to a save before Ganon was beaten again. A story-based epilogue opening up to a post-game that gives the player new content would crown off the Tears of the Kingdom experience in the perfect way. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A More Customizable House For Link &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whilst Tears of the Kingdom is expected to make sizable improvements on Breath of the Wild, it could also please fans simply by adding fun new mechanics unrelated to the main game. One mistake everyone makes playing Breath of the Wild is not savoring the small things enough but Redditor Kiyooshi 's suggestion of a &amp;quot;more customizable&amp;quot; house &amp;quot;with options for decor and maybe some pets&amp;quot; would help everyone to do so. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Surprisingly, personalized elements like this aren't something that the Zelda series has ever utilized much before and they could be missing a trick as a result. For many fans, the world of Zelda games provides a form of fantastical escapism that few other franchises can achieve, and the homely, personal elements only further that effect. If **Tears of the Kingdom ** leaned into this, it would give those fans even more reason to spend endless hours immersed in the world. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: 10 Biggest Emotional Gut-Punches In The Legend Of Zelda Games &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaciaStark05</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DaciaStark05&amp;diff=1682129</id>
		<title>利用者:DaciaStark05</title>
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		<updated>2025-09-22T08:15:40Z</updated>

		<summary type="html">&lt;p&gt;DaciaStark05: ページの作成:「Name: Carlota Farquharson&amp;lt;br&amp;gt;My age: 31 years old&amp;lt;br&amp;gt;Country: Switzerland&amp;lt;br&amp;gt;Town: Sezegnin &amp;lt;br&amp;gt;ZIP: 1285&amp;lt;br&amp;gt;Street: Mattenstrasse 145&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Have a look at my blog; [htt…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Carlota Farquharson&amp;lt;br&amp;gt;My age: 31 years old&amp;lt;br&amp;gt;Country: Switzerland&amp;lt;br&amp;gt;Town: Sezegnin &amp;lt;br&amp;gt;ZIP: 1285&amp;lt;br&amp;gt;Street: Mattenstrasse 145&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Have a look at my blog; [https://Zeldatearsofthekingdomfans.com/ Zelda Tears of The Kingdom weapons]&lt;/div&gt;</summary>
		<author><name>DaciaStark05</name></author>
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