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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-19T03:47:19Z</updated>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Fighter_Class_Build&amp;diff=1922373</id>
		<title>Baldur s Gate 3: Best Fighter Class Build</title>
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		<updated>2025-11-07T21:47:30Z</updated>

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&lt;div&gt;&amp;lt;br&amp;gt;At level five, the War Domain gives the Cleric &amp;quot;Spirit Guardians&amp;quot; and &amp;quot;Crusader's Mantle,&amp;quot; allowing them to deal radiant or necrotic damage to foes around them while also slowing them, and letting them radiate energy that grants all nearby allies extra radiant damage on their weapon attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level 10, the Battle Master gains &amp;quot;Improved Combat Superiority,&amp;quot; changing their Combat Superiority Die from 1d8 to 1d10. This improves the maximum amount of bonus damage they can deal when using a Combat Maneuver. Finally, a t level 11, the Battle Master gains two more Combat Maneuvers from the list.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Savage Attacks lets players add an additional Damage Dice on top of their normal critical hit damage, but only with melee weapon attacks. Relentless Endurance prevents the Fighter from going down, restoring them to 1 HP upon reaching 0, only once per long rest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In [https://Www.baldursgate3fans.com/articles/unveiling-the-horrors-of-baldur-s-gate-3-s-brain-jars.html Baldur's Gate 3 Secrets] Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because of their enormous repertoire of knowledge, and the ability to swap prepared spells from their entire available list of spells anytime outside of combat, Wizards are generally considered the class with the most diversity and utility in Baldur's Gate 3 .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Trickery Clerics are one of the weaker subclasses, but their abilities make them very useful when working alongside stealthy allies. This also means that they pair well with Rogue, Ranger, and Shadow Monk when multiclassing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But aside from useful racial spells, Githyanki give another important benefit to Wizards: armor proficiencies. As a Githyanki Wizard, players can equip Light and Medium armor, a huge AC boost over robes and clothing. The Astral Knowlegde ability can be incredibly useful for Dialogue checks and dice rolls, too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each of Baldur's Gate 3 's classes has different abilities and skills to aid them in exploration and combat. The Cleric class is a divine spellcaster who wield magic in the service of their god. Each of the Cleric Subclasses reflects a domain their god has dominion over, and grants the Cleric unique abilities relating to that domain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bladesong Healing Charges are generated when making weapon attacks, while Bladesong Damage Charges are generated whenever the Wizard casts a spell. By using Bladesong: Climax, the Wizard can spend a bonus action and some movement to leap to a location and cause a burst of damage and healing in a 3m/10ft radius. The damage and healing are determined by the number of charges accumulated, with the damage dealt to all enemies in the radius and the healing applied to all allies in the radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Evocation Wizards in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Divination School is a tremendously powerful two-level dip for any build that has room for it, assuming the player is confident in their ability to use Portent Dice at the right moments. On the opposite side of things, a Divination Wizard with levels in Fighter for armor and Action Surge can also be tremendously effective.&amp;lt;br&amp;gt;Players using the Spellsparkler can enhance their spell damage by picking up The Blast Pendant from a Petrified Drow near the Selunite Outpost. This allows them to convert lightning charges into bonus damage for their next spell. The Necklace of Elemental Augmentation will allow the Wizard to add their intelligence to the damage dealt by any Cantrip that deals Acid, Cold, Fire, Lightning, or Thunder damage, making it an excellent addition to an Evocation Wizard's kit. It can be found in the Inquisitor's Chambers at the Githyanki Creche. The Daredevil Gloves sold by the Merchant in the Creche are also helpful, providing a +1 bonus to spell attack rolls and converting ranged spell attacks into melee spell attacks when an enemy is standing next to the caster. This helps Wizards to dodge the disadvantage from casting spells while threatened.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Fighter builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Heroism, will grant combat-oriented bonuses for this best Fighter build, while others, like the Elxir of Bloodlust, will enhance the Fighter's innate ability to stay in melee combat and keep swinging, even if the odds are against them.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DavidBedford484</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Warlock_Class_Build&amp;diff=1920193</id>
		<title>Baldur s Gate 3: Best Warlock Class Build</title>
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		<updated>2025-11-07T12:31:06Z</updated>

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&lt;div&gt;&amp;lt;br&amp;gt;The Circle of Spores Druid gains a &amp;quot;Halo of Spores&amp;quot; at level two. This allows them to deal necrotic damage (1d4) to a target within 6m as a reaction each turn. They also gain &amp;quot;Symbiotic Entity&amp;quot; at level two, letting them spend a Wildshape charge as an action to gain 4 temporary HP per Druid level. &amp;quot;Symbiotic Entity&amp;quot; also allows them to deal an extra 1d6 necrotic damage while those temporary hit points remain and doubles the damage dealt by &amp;quot;Halo of Spores.&amp;quot; They also gain the &amp;quot;Bone Chill&amp;quot; Cantrip as an extra way to deal necrotic damage while nullifying a foe's ability to heal themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spore Druids can make excellent use of any staff that has added damage, such as the Gold Wyrmling Staff (Act 1, Sold by Roah Moonglow at the Goblin Camp) or [https://Www.Baldursgate3Fans.com/articles/unveiling-the-horrors-of-baldur-s-gate-3-s-brain-jars.html simply click the up coming website] Cacophony Staff (Act 1, Sold by Lady Esther at the Rosymorn Monastery Trail) since the bonus damage will stack with the necrotic damage from Symbiotic Entity. When paired with the Shillelagh spell these staves can dish out a surprising amount of damage while scaling entirely off the Druid's Wisdom. This can be further boosted using the Polearm Master Feat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Warlock Subclass (Great Old One), pick up your first set of three Cantrips (don't forget Eldritch Blast), learn a few basic Warlock spells, and pick up your first two Eldritch Invocations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at level 1 will give you the ability &amp;quot;Hexed Warrior&amp;quot;, which grants proficiency in medium armor, shields, and martial weapons. Using &amp;quot;Bind Hexed Weapon&amp;quot; on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, as long as they're proficient. A Hexed Weapon also has a chance of inflicting the Hexblade's Curse on any creature it strikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generally, Oath of the Crown Paladins will want to make use of a shield and a one-handed weapon to maximize their AC. Good shield options include the Glowing Shield from Act 1, the Justiciar's Greatshield from Act 2, and the Shield of the Undevout during Act 3. Viconia's Walking Fortress is an incredible option too , if you're willing to take the time to go and grab it. In terms of finding a good weapon, Phalar Aluve is an easily accessible and highly effective longsword, the Sparky Points can be decent and has the benefit of being throwable, and the Blood of Lathander is accessible late into Act 1 and remains a stunningly good weapon all the way to the endgame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels&amp;lt;br&amp;gt;At level one, an Oath of Vengeance Paladin is able to use &amp;quot;Inquisitor's Might.&amp;quot; This allows them to grant bonus radiant damage to their weapon attacks, or those of an ally, as a bonus action. The bonus damage is equal to the Paladin's Charisma modifier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Points of Interest – Act Three How to Free Counsellor Florrick from Wyrm's Rock Prison How to Sneak into Wyrm's Rock Fortress How To Get Into The Main City How to Get a Room in Elfsong Tavern How to Enter the Temple of Bhaal (Rescue Orin's Victim) How to Open the Sinister Door in Cazador's Palace House of Hope Guide How to Get to Lower City Disable The Steel Watch Walkthrough &amp;amp; Foundry Location Sorcerous Sundries Guide Baldur's Gate 3: Where To Find Sharess' Caress Guide to the Circus of the Last &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Great Old One eeks ahead of The Fiend because of its more battle-influential spells . Compared to The Archfey, many differences between the two patrons are mostly aesthetic as they both can control combat very well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Goolocks also get the spell options &amp;quot;Dissonant Whispers&amp;quot; and &amp;quot;Tasha's Hideous Laughter&amp;quot; at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells &amp;quot;Detect Thoughts&amp;quot; and &amp;quot;Phantasmal Force&amp;quot; at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get &amp;quot;Bestow Curse&amp;quot; and &amp;quot;Slow,&amp;quot; which offer them a huge range of debuff options for dealing with strong foes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Shapeshifter Hat, Armor of Moonbasking, and Mutiliated Carapace can be found during Act 3, all of which are designed to benefit a character while in Wildshape (or, in the case of the Mutilated Carapace, when disguised in any way.) The Armor of Moonbasking grants 22 temporary HP while in Wildshape, reduces damage taken by 1 while those temporary HP remain, grants a +2 bonus to AC, and grants advantage to saving throws against spells. All of these effects remain while in Wildshape. The Shapeshifter Hat increases the number of Wildshape charges by 1, while the Mutilated Carapace grants +1 to attack and damage rolls while shapeshifting or disguised.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DavidBedford484</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Wizard_Class_Build&amp;diff=1872009</id>
		<title>Baldur s Gate 3: Best Wizard Class Build</title>
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		<updated>2025-10-29T11:12:10Z</updated>

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&lt;div&gt;&amp;lt;br&amp;gt;Players add their Dexterity and Charisma Proficiency Bonuses to their Saving Throws, making Bards more capable of dodging deadly attacks (Acrobatics) or even resisting truth-telling Zone of Truth Spells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Proficiency, Light Armor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Master Fighters rarely spent too much time away from direct melee combat, and in a party with ranged damage and support sources, they should spend as much time as they can up-close and personal with enemies. It's perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls, be prepared to close that distance quickly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Wizard companions in BG3 are Shadowheart as the primary support of the party, Lae'Zel as your melee tank, and Astarion as another melee party member who can do extremely high damage and provide some use out of combat too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on April 25th, 2025, by Thomas Hawkins: With the release of Patch 8 for [https://www.baldursgate3fans.com/ Baldur's Gate 3 story Guide] Gate 3, twelve new subclasses have been added to the game, one for each of the game's main classes. Paladin players may now choose the Oath of the Crown, an Oath devoted to the Ideals of Civilization and upholding law and order. With abilities allowing them to draw enemy attention, empower their allies, and even sacrifice their own health to protect others, the Oath of the Crown is ideal for protecting and healing your team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of the backgrounds Wizards can choose in BG3 , the Sage is the most obvious choice. It might seem like it's just a thematic fit, but there's a gameplay reason the Sage is the best background for Wizards. Choosing the Sage background grants proficiency in History and Arcana checks, two skills that are based on INT, which just makes Wizards that much more effective when making these rolls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generally, Oath of the Crown Paladins will want to make use of a shield and a one-handed weapon to maximize their AC. Good shield options include the Glowing Shield from Act 1, the Justiciar's Greatshield from Act 2, and the Shield of the Undevout during Act 3. Viconia's Walking Fortress is an incredible option too , if you're willing to take the time to go and grab it. In terms of finding a good weapon, Phalar Aluve is an easily accessible and highly effective longsword, the Sparky Points can be decent and has the benefit of being throwable, and the Blood of Lathander is accessible late into Act 1 and remains a stunningly good weapon all the way to the endgame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At its core, the Shortbow +1 comes with a Hamstring Shot that has the chance of halving the movement of its target. Most importantly, the Bow comes with another effect called Seldom Caught Unawares. This effect grants the user +1 to Initiative Rolls, essentially helping this ranged combatant take their turn first and enjoy being able to attack opponents and reposition just as fast to avoid retaliat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warlock: As previously mentioned, reliably depending on Hex compared to Hunter’s Mark can drastically boost the Bard’s overall damage. The Warlock, another utility-heavy Class, can add a repertoire of aggressive Spells for the Bard without having to dabble into INT-based Wizard. Depending on the Patron and the Pact, a Bard/Warlock can stay in the rear for support or become a mini-DPS.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Act 3 offers some incredibly powerful weapons and items for a Vengeance Paladin. If you're using a two-handed weapon to maximize your damage, you could pick up Balduran's Giantslayer from the Dragon's Sanctum. This incredible sword doubles the bonus damage granted by your Strength Modifier whenever it connects, while also allowing you to increase in size (gaining temporary hitpoints, boosted damage, and advantage on Strength Checks and Saving Throws) once per short rest. If you're playing as a Githyanki, or respecced Lae'zel into a Vengeance Paladin, then the Silver Sword of the Astral Plane is also a good choice. It grants additional psychic damage on hit while also providing advantage on Intelligence, Wisdom, and Charisma Saving Throws. It also gives resistance to psychic damage, immunity to the &amp;quot;Charmed&amp;quot; status, and the special attack &amp;quot;Soulbreaker&amp;quot; to stun enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the Battle Master build, which is a close-range melee build, these two abilities let the character persist through death and absolutely pile damage onto opponents with critical hits – just be sure to pick up abilities and gear that reduces the Critical Hit threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Settings, Hardware, &amp;amp; Bugs The Best PCs to Play Baldur’s Gate 3 How To Fix The 'Can't Save' Bug How to Find Missing Hotbar Spells in the Spellbook Best Easter Eggs How To Fix Crashing Issues On The Steam Deck The Best Settings For The Steam &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But aside from useful racial spells, Githyanki give another important benefit to Wizards: armor proficiencies. As a Githyanki Wizard, players can equip Light and Medium armor, a huge AC boost over robes and clothing. The Astral Knowlegde ability can be incredibly useful for Dialogue checks and dice rolls, too.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DavidBedford484</name></author>
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		<title>利用者:DavidBedford484</title>
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		<updated>2025-10-29T11:10:58Z</updated>

		<summary type="html">&lt;p&gt;DavidBedford484: ページの作成:「Im addicted to my hobby Trainspotting. Appears boring? Not at all!&amp;lt;br&amp;gt;I  to learn Spanish in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My homepage [https://www.baldursgate3fans.com/ Baldur's…」&lt;/p&gt;
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&lt;div&gt;Im addicted to my hobby Trainspotting. Appears boring? Not at all!&amp;lt;br&amp;gt;I  to learn Spanish in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My homepage [https://www.baldursgate3fans.com/ Baldur's Gate 3 story Guide]&lt;/div&gt;</summary>
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