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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EmilHoltermann2</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-14T23:12:40Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=New_Overwatch_Patch_Adds_Game_Browser_Overhauls_Bastion_And_Much_More&amp;diff=1810902</id>
		<title>New Overwatch Patch Adds Game Browser Overhauls Bastion And Much More</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=New_Overwatch_Patch_Adds_Game_Browser_Overhauls_Bastion_And_Much_More&amp;diff=1810902"/>
		<updated>2025-10-17T09:59:50Z</updated>

		<summary type="html">&lt;p&gt;EmilHoltermann2: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new update is now available for Blizzard's Overwatch that notably introduces the Game Browser and brings good news for all the Bastion faithful out ther…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new update is now available for Blizzard's Overwatch that notably introduces the Game Browser and brings good news for all the Bastion faithful out there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you may know, the Game Browser allows players to create their own, unique Overwatch experience, and share it with their friends, teammates, or the big ol' world. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Essentially an extension of the Custom Game mode, the [https://Factnew.com/ FPS game tournaments] Broswer enables you to adjust the settings on various modes, maps, and heroes to create a uniquely designed match. For example, if you want to remove the cooldown for McCree's Combat Roll, or increase the speed of Pharah's rockets, you can. Once you're happy with your settings, you'll need to set up permissions. You can limit the people who can join your game through various options, or set your server to &amp;quot;Public,&amp;quot; unleashing your creation to dairy farmers in Slovenia to Karate Teachers in Florida. You can read more about the new feature here , or watch the video below for a slightly less revealing, but still effective, overview. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The update also brings Capture the Rooster, Overwatch's version of Capture the Flag, to Arcade as an ongoing mode. Additionally, Capture the Rooster versions of Nepal, Lijiang Tower, Ilios, and Oasis have been added, giving you 12 maps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The update also brings the usual slab of hero changes, including a lot of love for Bastion. Aiming to make the character more self-sufficient, Blizzard have buffed the character heavily. For example, when in sentry mode or in Ultimate, he takes 35 percent less damage, he can enter Sentry Mode quicker and has a larger magazine in that form. However, it's not all love and buffs for the guy. Blizzard have also dealt him an increase in bullet spread, and he now can't deal critical hits while in Sentry Mode. His Ultimate also no longer provides bonus armor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can see Bastion's changes, as well as everything else coming packed with the update via the patch notes below: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;HERO UPDATES &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ana&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Nano Boost Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust Nano Boost’s targeting sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bastion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Configuration: Sentry &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reconfiguration time decreased from 1.5 seconds to 1.0 second &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bullet spread increased by 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bullet spread is always at maximum (it no longer increases as the weapon is fired) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magazine size increased from 200 to 300 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No longer deals critical damage &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Configuration: Recon &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bullet spread decreased by 25% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magazine size increased from 20 to 25 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Self-Repair &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can now be used while moving &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now bound to secondary fire (formerly Ability 2) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No longer interrupted by taking damage &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Configuration: Tank &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No longer grants bonus armor &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Passive Ability: Ironclad &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bastion takes 35% less damage while in Configuration: Sentry or Tank &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;D.Va&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Defense Matrix &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemy shots no longer need to travel a minimum distance before they can be blocked &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mei&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cryo-Freeze &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can now be targeted by allies while in Cryo-Freeze &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mercy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resurrect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caduceus Staff &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zenyatta can no longer be targeted while Transcendence is active &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Guardian Angel Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust Guardian Angel’s targeting sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Beam Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Roadhog&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scrap Gun &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spread decreased by 20% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chain Hook &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Targets are now pulled to a location 3.5 meters away, up from 2 meters &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown increased from 6 to 8 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Overall, the Roadhog changes reduce the power of his hook a bit, but his gun is now more effective when not using the hook.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sombra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Hack Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust the targeting sensitivity on Sombra’s Hack ability &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Torbjörn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rivet Gun &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ammo is now loaded earlier in the reload animation &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Widowmaker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Grappling Hook Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust Grappling Hook’s targeting sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Winston&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Critical hit volume reduced by 15% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Winston's head hit volume was just abnormally big, making him take more damage than he otherwise should. This change brings it more in line with other heroes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zarya&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Projected Barrier Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust Projected Barrier’s targeting sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zenyatta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Harmony Orb Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust Harmony Orb’s targeting sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Hero Option: Discord Orb Sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows players to adjust Discord Orb’s targeting sensitivity &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;COMPETITIVE PLAY &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;General&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill ratings below 500 will no longer be displayed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: We’ve noticed that some players have been deliberately throwing their matches in an effort to reach the lowest attainable skill rating. We obviously don’t want to incentivize this behavior, because Competitive Play works best when everybody is trying.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MAP BALANCE CHANGES &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;General&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Respawn Delay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders’ respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it [https://Factnew.com/ simply click the following internet page] delays the attackers’ progress.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eichenwalde&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BUG FIXES &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;General&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue preventing key bindings on the communication wheel from displaying properly &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug causing some key bindings to revert to default after the first round of a Control map &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug that caused the &amp;quot;experience gained&amp;quot; audio effects to continue playing, even after the players left the game lobby &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Environmental damage to barriers no longer counts toward the &amp;quot;Damage Blocked&amp;quot; statistic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A.I.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug that caused Roadhog bot to spin around after hooking a target &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Competitive Play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug preventing &amp;quot;60 seconds remaining&amp;quot; and &amp;quot;30 seconds remaining&amp;quot; voice lines from playing during the second round of a match &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Heroes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug preventing Lucio’s &amp;quot;Sound Barriers Provided&amp;quot; statistic from being properly calculated &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug preventing Reinhardt’s Charge from properly pinning targets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue that allowed Sombra’s Translocator to become stuck in the air &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug preventing Tracer’s &amp;quot;Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Maps&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjusted the collision in the attacker spawn room on Eichenwalde to prevent players from getting stuck in the pipes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Torbjörn can now construct turrets on the stairs in Oasis &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch is available for PS4, Xbox One, and PC. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmilHoltermann2</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Every_Overwatch_Hero_Ranked_Worst_To_Best&amp;diff=1799253</id>
		<title>Every Overwatch Hero Ranked Worst To Best</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Every_Overwatch_Hero_Ranked_Worst_To_Best&amp;diff=1799253"/>
		<updated>2025-10-15T09:45:42Z</updated>

		<summary type="html">&lt;p&gt;EmilHoltermann2: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Overwatch ** is a game about diversity in hero selection, and everyone has their own personal favorite. Some people may play heroes near the bottom of t…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Overwatch ** is a game about diversity in hero selection, and everyone has their own personal favorite. Some people may play heroes near the bottom of this list. That doesn't mean that they are bad players; it only means that the hero may not be the strongest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A skilled player can excel with any character in Overwatch , but there is a certain reality that we all must accept: certain heroes are better than others. A fair amount of this list is subjective, but there are undoubtedly tiers of characters that are accepted by the community. We aren't claiming to know more than a typical player; only that we've studied efficacy and player perception in regards to a game we all love. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, Overwatch is a fluid game with lots of changes . This list of rankings could be outdated by the time the next patch comes around. Still, if you're new to the game and don't know where to start, are looking to pick up a new character, or are a just Hanzo main looking to get mad at where he's placed, this is a good list for you. Here is Every Overwatch Hero, Ranked Worst To Best.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;24. Junkrat &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Junkrat is generally considered to be the least useful character in Overwatch . He's certainly fun to play and has his uses, but in competitive games most people would rather have a more reliant DPS character on their team. Spamming grenades through a choke point can be a healthy source of damage, but oftentimes it does more harm than good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the main knocks on Junkrat is that his primary fire gives more to the enemy team than many other heroes. In most circumstances, a Junkrat is spamming his grenades. With a coordinated team on the other end, these random grenades can be used to charge Zarya's damage as well as enemy support ultimates. If you're feeding ultimate charge to the enemy team, you're actually lowering the chances of winning in the long run. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Junkrat has his uses, and is certainly effective on certain maps, but usually falls-off in effectiveness when skill level is increased. He doesn't have much in the way of survivability (his recent change addressed this, but not to an effective degree) and his damage is inconsistent. Basically, other character choices would be of more benefit to the team in virtually every circumstance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;23. Torbjörn &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Torbjörn has received some love in recent patches, but only enough to remove him from contention for least-useful hero in the game. His ability to passively generate his armor packs as well as his hammer-rate increase have made him more viable, but have not done enough to force him into the middle of the pack. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A skilled player can do work with any hero in the game, and that's no different with Torbjörn. His damage is more consistent that Junkrat's, but he suffers from similar problems. For one, it's not hard to block or out-heal his turret damage. Even more, at higher levels, turrets don't have a very high lifespan if they aren't being protected with priority. They're relatively easy to deal with, even on console. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Torbjörn's armor packs are a good way to support a team, but they come at the cost of regular, reliant damage. His effective use is relegated to defense and niche payload maps,  [https://Factnew.com/ Factnew.com] and many people will groan if they see him picked in competitive. Torbjörn, perhaps, suffers from the perceived weaknesses of his kit rather than his actual capabilities, but perception is half the battle Blizzard is fighting. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22. Sombra &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sombra is one of the newest heroes that has been introduced to the game, and many consider her to be the weakest. The only reason that she's not at the bottom of this list is her ultimate. Shields are one of the most important elements in the game right now, and Sombra's ability to neutralize all shields by pressing a button makes her slightly more useful than some of the other heroes in this tier. On top of that, her ultimate has one of the easiest charges in the game, allowing her to swing team fights in her team's favor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rest of her kit, including her trademark hack, needs to be improved. They are nudging Sombra in the right direction, but Blizzard has been clear about not over-correcting on new heroes like they did with Ana. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sombra, as she is at this moment, is under-powered in multiple ways. She relies too heavily on her hack; an ability that is easy to interrupt and difficult to fully utilize. Like most of the heroes in this section of the list, a Tracer or Genji would serve the team better in almost any situation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;21. Hanzo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hanzo, while effective in the right hands, will still garner a groan from teammates who see him picked in a competitive match. With Hanzo, we enter the section of the list that is &amp;quot;below ideal.&amp;quot; Sure, an effective Hanzo player can devastate the enemy team. That said, most people would rather have a Soldier 76 or even Widowmaker on their side over a Hanzo. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Being a Hanzo main has almost become a meme in the Overwatch community. They get hated on as much - if not more - than any hero in the game, despite the fact that they can be effective. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hanzo's criticism comes in the form of reliant damage. Someone like McCree or Soldier can rack up kills more consistently than Hanzo can. He doesn't have the self-sustain that other heroes in the game do, and a good Widowmaker can virtually neutralize a good Hanzo. His kit is decent, but won't get him in the top-tier based on consistent efficacy and fan perception. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20. Symmetra &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Symmetra probably sits in about the same spot she'd sit before the recent changes to her kit. The new shield generator gives her ultimate more flexibility and her shield ability makes her far more effective in one v. one situations. Still, Symmetra has always been relegated to first-point defense in most cases. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blizzard changed Symmetra because they wanted to make her more viable in general situations. Her win rate was always high, but they saw that she was mostly being picked on first-point defense alone. The change has given her some viability outside of these circumstances, but mostly only to second-point defense on assault maps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The presence of an enemy Symmetra can be irksome, but a Winston on a coordinated team can virtually neutralize most of her efficacy. There are a few characters who can bypass or handle her turrets, which is one of the main reasons a player picks Symmetra in the first place. Overall, Symmetra has her uses but is not the best choice in many situations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;19. Orisa &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Orisa is the newest hero to reach the Overwatch world, but many consider her to be too weak. It's still a bit early to determine how effective her kit is, but general fan perception is that she's under-powered. If Blizzard was trying to break the mold with Sombra, they did the exact opposite with Orisa. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Orisa's kit basically consists of other hero abilities combined into one. The only ability that is completely unique is fortify, which gives her immunity from crowd-control effects and decreased damage. The rest of her abilities are recycled versions of Reidhardt's barrier, Zarya's Graviton Surge, and Mercy's damage boost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Orisa's weakness comes in two forms. For one, like most heroes in this section, other tank selections would usually be of more benefit to a team. Her barrier is fixed instead of mobile, making it easier for flankers to navigate around. Second, her head hit-box is huge. For most mobile DPS heroes who can strafe effectively, one-on-one fights are relatively easy against an Orisa. Orisa is not the worst hero in the game, but she may be the worst tank. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18. Bastion &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bastion is a perfect example of the fluidity of Overwatch . If this list had been written only a few weeks ago, Bastion would have come in near the top. Thankfully, they nerfed Bastion when they realized how powerful he had become, bringing him back down to Earth - and the back third of this list. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Bastion that goes unchecked can devastate a team, particularly on defense. While the recent changes to his kit made him more sustainable and mobile, he is ultimately relegated to niche situations in most matches. An attack Bastion is generally frowned upon in higher levels, and a defensive Bastion can get focus-fired out of existence. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bastion has long been dubbed &amp;quot;the noob killer&amp;quot; due to his ability to dominate at lower levels of play. Unfortunately, as players gain more skill, they learn how to deal with Bastion and take him out before he becomes a problem. Bastion can be strong, but he's too situational to put among some of the better performers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;17. Reaper &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reaper is not a bad character by any stretch of the word. In fact, he is one of the only characters that haven't been changed since launch. His ability to deal close-range damage is almost unparalleled. He has relatively good sustain and a decent way to get out of sticky situations. So why, then, is he only at number 17 on this list? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The answer: Roadhog. Reaper suffers because Roadhog is basically a better version of him. At higher levels in particular, no one is going to play reaper when they could have a Roadhog doing the same thing. Roadhog can completely nullify certain enemy ultimates while Reaper can only get himself out of harm's way. Reaper is fun to play and can be effective, but there's a better version of him in the tank class, making his role nonexistent in many high-level matches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16. Widowmaker &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An effective Widowmaker can absolutely destroy an enemy team. An ineffective Widowmaker can cost her team the match. This is why Widowmaker lands near the middle of the list. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The skill-cap on Widowmaker is one of the highest in the game, as the ability to instantly kill an opposing player can turn the tide of any team fight. This fact is what makes Widowmaker both powerful and ineffective on a given team. If the player is an MLG sniper, popping domes left and right, your team will likely win. If the player has terrible aim then you are basically playing with only five people. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This problem is particularly noticeable on console. No one disagrees that aiming is much easier on PC. This makes console Windowmaker players need even more skill to be effective. On top of that, a skilled Winston or D.Va on the enemy team can counter Widowmaker players more often than not. For these reasons, Widowmaker finds herself near the top of the bottom half. Instead of groaning at Widowmaker picks, most players will simply say, &amp;quot;You better be good.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15. D.Va &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;D.Va has been in and out of the meta more than any other character in the game. She was originally too weak, then buffed into a must-pick, now nerfed into a mid-tier tank. Her kit has remained the same, but the minor tweaks that Blizzard has made throughout the game has changed her status quite a bit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The last patch that affected D.Va changed the way her health pool works. Now, instead of copious amounts of armor, most of her mech's health pool is made up of health (armor has more damage resilience than health). This means that she is far less sustainable and can be melted by a soldier with relative ease. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;D.Va's ultimate is still powerful, but has always been quiet easy to avoid. Mobile characters and those with shields can usually withstand the blast. Especially now, with her health pool effectively lowered, many D.Va ultimates are forced out by getting her out of her mech. She's still a good character, and likely won't net you boos from your teammates, but no longer deserves that top-tier status she held before she was changed. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmilHoltermann2</name></author>
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		<summary type="html">&lt;p&gt;EmilHoltermann2: ページの作成:「My name is Stephany (26 years old) and my hobbies are Rock stacking and Sailing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my webpage [https://Factnew.com/ Factnew.com]」&lt;/p&gt;
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&lt;div&gt;My name is Stephany (26 years old) and my hobbies are Rock stacking and Sailing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my webpage [https://Factnew.com/ Factnew.com]&lt;/div&gt;</summary>
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