<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EsmeraldaAnivitt</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EsmeraldaAnivitt"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/EsmeraldaAnivitt"/>
	<updated>2026-05-13T12:25:36Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Cleric_Class_Guide_Tips_Tricks&amp;diff=1621132</id>
		<title>Divinity: Original Sin 2 - Cleric Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Cleric_Class_Guide_Tips_Tricks&amp;diff=1621132"/>
		<updated>2025-09-09T08:09:10Z</updated>

		<summary type="html">&lt;p&gt;EsmeraldaAnivitt: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Larian Studios has been routinely updating **Divinity Original Sin 2 ** with more quests and content. This includes updates with powerful armor and new ch…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Larian Studios has been routinely updating **Divinity Original Sin 2 ** with more quests and content. This includes updates with powerful armor and new characters to meet . Regardless if it is your first experience or 100th time entering Fort Joy, you will want to plan out a cohesive and strong team. The Cleric is one of the most rock solid starting hybrid classes , using water and death magic to sustain the team. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Divinity Original Sin 2: Sorcerous Sundries Guide (Where to Find Them &amp;amp;amp; How They Work) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Cleric is a supportive healer that also leans into dealing a bit of damage in close quarters or with blood magic. Depending on your team makeup, you will need to decide which direction to take your hero: a sturdy tank, an expert doctor, a life drainer, and cryomancer are all potential aspects. But trying to cover every job at once will leave them watered down from their full potential. Thankfully, you can always restart any build using a Magic Mirror . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First Level Cleric in Divinity Original Sin 2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Larian Studios designed the default Cleric class with 1 Strength, 1 Intelligence, 1 Constitution, 1 Hydrosophist, 1 Necromancer, 1 Bartering; Restoration, Decaying Touch, Blood Sucker skills, and Hothead Talent. A serviceable start but can be reworked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First, reallocate attributes for 3 Strength. You will be getting up close to the enemy, so aim to wear heavy armor, and wield a one-handed weapon and shield. With this setup you’ll have access to the Shields Up skill to regain lost armor. Stack your Civil Ability point onto your natural racial bonus - Persuasion for Lizards, Stealth for Dwarves, etc. Restoration will be your primary skill, as it heals vitality over a few turns. If the target is Undead, it will instead deal damage. Armor of Frost will be used to repair Magical armor. For the third skill go with either Mosquito Swarm or replace the Necromancer point with Warfare for Bouncing Shield . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For level one Talents aim for Living Armor to make you more beefy against mages, Leech to restore health via blood surfaces, or Far Out Man to increase casting distance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cleric Progression in Divinity Original Sin 2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since you have both weapon attacks and spells, aim to raise Strength and Intelligence at a 3:1 ratio; adjust accordingly if you want to focus on one or the other. Keep Constitution at a minimum, raising it only to meet shield requirements. Hydrosophist should be prioritized to improve healing, Magic armor recovery, and water damage. Warfare will grant a multiplicative damage increase to your melee and Necromancer spells. It would also be helpful to have a point in Perseverance and Retribution, unless you already have them as equipment enchantments. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Talents, go for Mnemonic to save on Memory, Opportunist to keep enemies locked down, Comeback Kid if there is a high chance of dying, and Elemental Affinity for lower AP costs. If you are using Gift Bags, Gladiator and Magic Cycles can also be useful. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recommended Distance Skills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hail Strike (1 Hydrosophist): bring down a small barrage of ice that leaves a surface. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rain (1 Hydrosophist):  [https://Www.Epicplayblog.cc/ Game characters] douse fire, expose invisible creatures, and freezes already chilled enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cryogenic Stasis (2 Hydrosophist): freeze a target and make them invincible. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Healing Ritual (2 Hydrosophist): send out a healing wave that bounces to nearby allies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Steam Lance (3 Hydrosophist): creates Blessed Clouds, which heal and remove status effect like Decay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blood Sucker (1 Necromancer): target absorbs blood surfaces and recovers vitality base on the amount. Works even on Undead allies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raining Blood (1 Necromancer, 1 Hydrosophist): bring down blood surfaces, and causes Bleed on targets without Physical armor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Infect (2 Necromancer): deal a strong amount of Physical damage and Disease a target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Living On The Edge (2 Necromancer): the target cannot be killed for two turns. Great on allies that are prone to dying. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death Wish (2 Necromancer): character gains bonus damage the more health they have lost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shackles of Pain (2 Necromancer): any damage the caster receives is duplicated to the target. With the enemy AI, will likely lead to enemies killing each other rather than protecting yourself. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Up Close and Melee Skills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Healing Tears (1 Hydrosophist, 1 Polymorph): creates three water tears that heal allies that approach. Avoid if using an Undead ally like Fane as a melee character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cleanse Wounds (1 Hydrosophist, 1 Warfare): heal at close range, remove status effects, and create a small water surface. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soothing Cold (2 Hydrosophist): recover Magic armor of yourself and nearby allies over several turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Global Cooling (2 Hydrosophist): freeze nearby water and blood surfaces, and deal some water damage to enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mass Cleanse Wounds (2 Hydrosophist, 2 Warfare): a larger version of Cleanse Wounds that effects all nearby allies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deep Freeze (3 Hydrosophist): deal water damage and freeze enemies in a cone. If the damage leaves them with 9% health or less, they automatically die. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decaying Touch (1 Necromancer): touch a target and deal Physical damage. If they lack armor, this will inflict Decay, making healing abilities hurt them instead. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battering Ram (1 Warfare): charge at a target, causing Knock Down if they have no armor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Stomp (1 Warfare): send out a shock wave that clears surfaces and can Knock Down enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crippling Blow (1 Warfare): strike in a short cleave, dealing increased damage and setting Crippled status. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blitz Attack (2 Warfare): hop between two targets and deal reduced damage to each. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deflective Barrier (2 Warfare): use your shield to send projectiles back at the enemy. Includes arrows, skills, and even spells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guardian Angel (3 Warfare): you take half of the damage intended for allies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Skills to Consider&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rallying Cry (2 Summoning): heal vitality and restore Magic armor based on the amount of nearby party members and summons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soul Mate (2 Summoning): mark an ally who will receive the same recovery effects as you. Also recovers some status effects like Petrify and Freeze. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fortify (1 Geomancer): restore the target’s Physical armor and makes them immune to teleportation. Amount is based on your Geomancer score, so will require a large investment. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mend Metal (2 Geomancer): recover Physical armor of yourself and nearby allies over several turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reactive Armor (2 Geomancer): deals a large amount of damage in the area (including to yourself) based on your current Physical armor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Peace of Mind (1 Pyrokinetic): cure and prevent several mental status effects. Also increases Wits, Strength, Finesse, and Intelligence. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Haste (1 Pyrokinetic): gives target extra AP at the start of their turn and increases their movement. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uncanny Evasion (2 Aerotheurge): boosts the character’s dodging by 90%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mass Breathing Bubble (2 Aerotheurge, 2 Warfare): makes you and nearby allies immune to deadly cloud effects. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unique Cleric Items in Divinity Original Sin 2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since you’ll be mixing in fighting and casting, there will be some rather good equipment to keep an eye on. Remember, with Gift Bags you can also upgrade old unique items for a price. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fan of the Winter Dragon (One-Handed Sword): looted off Slane if you decide to fight. Grants bonuses to Strength, Warfare and cleaves. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hildur’s Plate (Body): bought (or stolen) from Hilde in Fort Joy. Decent armor with Fire resist and will reflect back Fire damage when hit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Djinn’s Scimitar (One-Handed Sword): in Reaper’s Coast head to X: 193, Y: 14 and loot the Ancient Lamp (requires teleportation or a leaping skill). Rubbing the lamp will summon the Djinn offering several rewards. You must make an Intelligence or Finesse check and then ask for &amp;quot;Power&amp;quot; to gain the weapon. Decent weapon that improves dodging and movement. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Antique Armor (Body): found inside a chest at Reaper’s Coast X: 630, Y: 410. Lowers movement, but prevents being teleported by the enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destroyer’s Gloves (Gloves): at Bloodmoon Island, agree to the Advocate’s request to kill the [https://Wukonggame.cc/ black myth Wukong Collectibles] Ring Destroyer. Loot the creature to get these gloves, which have Reactive Armor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Truth Seeker (One-Handed Sword): bought from the Unarmed Elf in Arx at X: 330, Y: 373. High accuracy and crit change. Also can apply Blind. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dritta Evyet (Ring): head to X: 55, Y: 18 in the Arx Barracks. [https://www.openlandguide.xyz/ Open world game money guide] the locked door with buttons Mind, Society, Body, Divine. This ring will grant Healing Ritual. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ancient Belt (Belt): bought from Adam in Arx at X: 210, Y: 273. Great resistances, will heal the living, but damages Undead characters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kemm’s Deflector (Shield): kill Lord Kemm around Arx, either while patrols or by trespassing in his vault. This shield gives innate Deflection, allowing you to bounce back ranged attacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gloach Girt (One-Handed Mace): obtained from a chest after killing Isbeil for Beast’s questline. Attacks in a cleave and give Terrain Transmutation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Cleric is an excellent addition to any party, with great personal survivability and magic to help their allies. They might not be the most deadly combatant, but will absolutely make many encounters trivial. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Divinity: Original Sin 2 - Wayfarer Class Guide (Tips &amp;amp;amp; Tricks) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;_Divinity Original Sin 2 _ is available on PC, PlayStation 4, Xbox One and the Nintendo Switch. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EsmeraldaAnivitt</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Shadowblade_Class_Guide_Tips_Tricks&amp;diff=1596582</id>
		<title>Divinity: Original Sin 2 - Shadowblade Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Shadowblade_Class_Guide_Tips_Tricks&amp;diff=1596582"/>
		<updated>2025-08-28T21:58:52Z</updated>

		<summary type="html">&lt;p&gt;EsmeraldaAnivitt: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowbl…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged fighter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: How To Plant Your Own Herb Garden in Divinity: Original Sin 2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In this [https://www.Strategylair.com/ SLG game patch notes], players are able to use a very fluid class system where their initial class doesn't have to stay within its original bounds. As such, don't be afraid to commit to a class, they can always be changed later on. Shadowblades start with an investment in two skill lines; Polymorph and Scoundrel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Build a Shadowblade in Divinity Original Sin 2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Polymorph is a skill-based around transforming the player character. These transformations give the character a short-lived ability , anything from invisibility to charging at the enemy like a bull. Polymorph is especially useful for stealthy characters with the Chameleon Cloak which gives the character invisibility. However, Polymorph becomes more useful the farther along in the game the player goes. The Polymorph skill becomes great for crowd control and leveling the playing field with skills like Terrain Transmutation, Forced Exchange, and Equalize. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade's integral skill line. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As stated before, Divinity: Original Sin II has a very fluid class system. With that being said, players can add any extra class skills they want. Depending on the player character's style, several skill lines can be useful to them. For more a support player, investing in the Necromancy or Hydrosophist skill lines can be useful. Hydrosophist can use abilities like Restoration, Ice Fan, Cryogenic Stasis, Vampiric Hunger, Vampiric Hunger Aura, and Mass Cleanse Wounds. Necromancy has abilities like Bloodsucker, Decaying Touch, Last Rites, Deathwish, and Living on the Edge. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hydrosophist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Restoration - Restores the vitality of the target character for two rounds and cures Poisoned and Bleeding statuses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice Fan - Shoots three ice shards at different target points causing 45% water damage gives targets the chilled status. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cryogenic Stasis - Incapacitates targeted ally, makes them immune to all damage, and heals over time. Also removes Shackles of Pain. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vampiric Hunger - Set on an ally,  [https://www.Strategylair.com/ strategylair] gives the character two rounds of 50% life steal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vampiric Hunger Aura - Same as Vampiric Hunger but targets all allies within a radius of the player character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mass Cleanse Wounds - Heals player character and allies within a radius of them. Also removes statuses: Necrofire, Diseased, Burning, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Necromancy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bloodsucker - Restores Vitality based on how much blood is around the targeted character. Used on player character and allies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decaying Touch - Deals 100% physical damage on the targeted enemy and makes healing abilities damage them for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Last Rites - Sacrifice the player character to revive an ally up to full health. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deathwish - Gives character a damage bonus equal to how much Vitality they have lost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Living on the Edge - Allows the player character to not be damaged under one point for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a more aggressive and magic-based playstyle go for Geomancy or Pyrokinetic skill lines. In Geomancy, adding skills like Contamination, Poison Dart, Acid Spores, Reactive Armor , Venom Coating, and Venomous Aura. In Pyrokinetic, adding skills like Haste, Searing Daggers, Bleed Fire, Firebrand, Deploy Mass Traps, and Sabotage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Geomancy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Contamination - Deals 55% Poison Damage within a radius around the player character. Changes clouds, water, and blood surfaces into poison for two turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Poison Dart - Casts a poison dart that deals 110% Poison Damage and leaves behind a puddle of poison. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acid Spores - Shoots three spores that deal 90% Poison Damage for three rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reactive Armor - Deals damage equal to the player characters armor to everyone within a radius of the character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Venom Coating - Coats character's weapon with an extra 40% poison damage for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Venomous Aura - Does the same thing as Venom Coating but for all allies within a radius of the player character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pyrokinetic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Haste - Target a character to give them an extra two meters per action point and an extra action point per turn for two rounds. Also removes Crippled and Slowed statuses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Daggers - Shoots three flaming daggers that deal 90% fire damage on targets for two rounds, leaving fire on the ground beneath the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed Fire - Causes enemies to bleed fire when hit for three turns creating small pools of fire around the enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Firebrand - Gives an extra 60% fire damage to all allies weapons within a radius of the player character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deploy Mass Traps - Gives four traps for the player to throw out into the field. Each trap takes one round to activate and then will explode when a character walks within a radius of it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sabotage - Target a character to detonate any of their grenades or explosive arrows on them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a more stealthy and companion based playstyle invest in Summoning or Aerotheurge. In Aerotheurge, add skills like Blinding Radiance, Teleportation, Nether Swap, Evasive Aura, Uncanny Evasion, Blessed Smoke Cloud, and Smoke Cover. In Summoning, add skills like Conjure Incarnate, Elemental Totem, Cannibalize, Door to Eternity, Dominate Mind, and Summon Inner Demon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aerotheurge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blinding Radiance - Enemies in a radius of the player character will receive 90% air damage and are turned blind for one turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teleportation - Teleport a targeted character in a large radius to deal air damage based on the player character's level. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nether Swap - Make two characters switch places on the field. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Evasive Aura - Increases for allies within a radius of the player character's dodging ability by 90% and movement speed by one meter per action point. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uncanny Evasion - Increases the player character's dodging ability by 90% and movement speed by one meter per action point. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blessed Smoke Cloud - Conjures a cloud of smoke that gives allies within a radius invisible. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Smoke Cover - Creates a smoke cloud that gives the player character cover within a radius of them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summoning&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure Incarnate - Summon a creature that will match the element of the ground they are cast out of. The element will affect what type of damage they deal and what abilities they have access too. Incarnate will last until killed or combat ends. Once the player character reaches level 10 in summoning they will summon a giant Incarnate Champion instead that deals 50% more damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Elemental Totem - Summon a totem that will auto-attack each round with a damage type based on the ground they are cast out of. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cannibalize - Instantly kills a summons or totems to gain their Vitality, Armor, and Magic Armor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Door to Eternity - Gives all summons and totems a buff to keep them from dying for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dominate Mind - Charm an enemy to fight alongside the player character for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon Inner Demon - Summon a demon that has the same intelligence as the player character and provides magical armor. The demon can protect with demon fists or terrify enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that being said, the player doesn't have to invest in any other skill lines outside of the two that are given in the base class. Instead of investing in those two and Dual Wielding will be enough. In Polymorph, the most useful skills will be: Chicken Claw, Chameleon Cloak, Spider Legs, Terrain Transmutation, Medusa's Head, any of the skin abilities, Forced Exchange, and Apotheosis. In Scoundrel, the most useful abilities are Backlash, Throwing Knife, Cloak and Dagger, Corrupted Blade, Terrifying Cruelty, Fan of Knives, and Mortal Blow. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Polymorph&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chicken Claw - Turns a target into a chicken for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chameleon Cloak - Turns target invisible for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spider Legs - Creates a surface of webs to entangle enemies for three rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Terrain Transmutation - Swap surfaces between two areas on the map. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Medusa's Head - Gives the player character a Petrifying Aura and Petrifying Visage ability for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Forced Exchange - Exchange the Vitality percentage with a target character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apotheosis - Makes all Source abilities cost three fewer source points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scoundrel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Backlash - Allows the player character to jump across the map and backstab an enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Throwing Knife - Throw three knives dealing 85% damage that can be used to backstab. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cloak and Dagger - Allows the player character to teleport without breaking sneak or invisibility. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Corrupted Blade - Dagger attack that deals 110% damage and gives the enemy the diseased and decaying status for two rounds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Terrifying Cruelty - Dagger attack dealing 110% damage and gives the enemy the bleeding status for three rounds and terrified for one round. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fan of Knives - Throw a dagger at every enemy surrounding the player character dealing 125% physical damage which can backstab. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mortal Blow - Dagger attack that deals 140% damage. The damage will be doubled if the player character is sneaking or invisible. If the target has under 20% Vitality they will die instantly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Divinity: Original Sin 2 - How To Respec Your Character (Fort Joy Magic Mirror Update) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;_Divinity: Original Sin II _ is available on PC, PlayStation 4, Xbox One, and Nintendo Switch. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EsmeraldaAnivitt</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:EsmeraldaAnivitt&amp;diff=1596578</id>
		<title>利用者:EsmeraldaAnivitt</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:EsmeraldaAnivitt&amp;diff=1596578"/>
		<updated>2025-08-28T21:57:44Z</updated>

		<summary type="html">&lt;p&gt;EsmeraldaAnivitt: ページの作成:「I'm Kevin and I live in Bures. &amp;lt;br&amp;gt;I'm interested in Art, Mountain biking and Norwegian art. I like travelling and watching Grey's Anatomy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My webpage :: [https://…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm Kevin and I live in Bures. &amp;lt;br&amp;gt;I'm interested in Art, Mountain biking and Norwegian art. I like travelling and watching Grey's Anatomy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My webpage :: [https://www.Strategylair.com/ strategylair]&lt;/div&gt;</summary>
		<author><name>EsmeraldaAnivitt</name></author>
	</entry>
</feed>