<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FinnHuxley7</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FinnHuxley7"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/FinnHuxley7"/>
	<updated>2026-05-13T15:14:13Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=How_To_Upgrade_Gear_In_Throne_And_Liberty&amp;diff=1782150</id>
		<title>How To Upgrade Gear In Throne And Liberty</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=How_To_Upgrade_Gear_In_Throne_And_Liberty&amp;diff=1782150"/>
		<updated>2025-10-12T19:53:04Z</updated>

		<summary type="html">&lt;p&gt;FinnHuxley7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is one of the best weapons in the game because it can taunt tanks in both PVE and PVP and crowd-control enemies. It is an ideal choice if you want to simultaneously attack and defend yourself from attacks in the game. You can use your shield for active blocking to prevent incoming damage, use the charge attack to stun an enemy and increase the damage reduction for both you and your pa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That’s all well and good, but the problem is that you have more than enough skills to fill your hotbar from the very beginning of the game . You can unlock a handful more as you level up, and your base abilities do get stronger and gain additional effects as you develop them. I suppose the point is that you don't have to use all the skills for your chosen weapon combo; you can simply pick your favorites, and invest all your upgrade materials in them. But for the most part, if you don’t radically change your build at some point, you’re performing the same five or ten moves throughout the entire g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depending on the rarity level of your item, it will require different rarities of Growthstones. Here are all the Growthstones and which corresponding rarities they are used for. We have included the &amp;quot;Weapon&amp;quot; style growthstones, but the same goes for each item t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Its Mastery Tree is divided into Mana, Destroy, and Attribute. One major drawdown to this weapon is its longer cast times and reduced damage output, which makes it less effective in combat situations that require high intensity. You can pair the Staff with a Wand and Tome for a full mage build focused on AoE damage, crowd control, and utility, or a Dagger for strong AoE abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In many ways, **Throne and Liberty plays like a typical MMO ** . Players explore a variety of different fantasy environments, fighting a variety of different monsters with a variety of different class-specific abilities. There’s an extensive main quest, side activities like crafting and fishing, multiplayer dungeons, competitive player-versus-player matches, and everything else you’ve come to expect from the genre. It has a handful of unique ideas, but they don’t always go far enough to carry an otherwise generic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Throne and Liberty 's morphing mechanic has a similar problem. Per the lore, certain individuals (mostly the player characters) have the ability to transform into various animals. At the beginning of the game, these are a wolf, an otter, and a hawk, and different species may be unlocked later. Again, this is a lot of fun in concept, but each morph really only amounts to a simple traversal ability - wolves for sprinting, otters for swimming, hawks for gliding. The other animals you unlock at higher levels do improve traversal incrementally, but basically only amount to cosmetic differen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Amazon’s track record with MMOs is solid, but also undermined by problems. Both New World and Lost Ark had huge launches with over a million players on day one. New World is of course getting revamped later this year with New World: Aeternum tied into a console release, but its performance on PC has been lacklustre for months. Current player numbers have it hovering around the 5,000 mark. Lost Ark is much healthier, with around 20,000 active players. Those games have given Amazon time to learn the ins and outs of publishing MMOs in the west, but will it be enough for Throne &amp;amp; Liberty to stick the landing alongside its pe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In our preview, there were eight of us in a dungeon taking on a handful of enemies at once, culminating in a final battle against one giant boss. But this is not the typical Throne &amp;amp; Liberty experience, and even the example tossed out of 200 versus 200 is, I'm told, more on the &amp;quot;low side&amp;quot;. So what is the standard Throne &amp;amp; Liberty experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He's right that MMOs are typically one of the hardest games to launch and make stick, and there's some logic to 'if we can get this right, Tomb Raider should be easy', but after Lost Ark seemed to squander its momentum and New World has opted for a hard reset as it comes to console , Throne &amp;amp; Liberty fans might have been hoping for greater depth on how T&amp;amp;L can avoid the fate of its wounded (if not fallen) comra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, my excitement didn't carry over into the multiplayer dungeons. I did appreciate that some bosses didn't pull punches when it came to difficulty, but those were rare bright spots in a mostly disorganized system . Classes aren't divided into clear roles; you choose of your own accord whether you're a tank, DPS, or healer before queueing in. While coordinated party synergies occasionally arise by accident, most dungeons just involve large groups of players ganging up on single enemies at a time, then repeatedly dying to a boss until someone accidentally discovers the right mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[http://Annunciogratis.net/author/teresemcmul Throne and Liberty Weapons] and Liberty is part generic fantasy and part weird and wonderful. During the prologue you fight walking trees, transform into a panther (and an eagle), and then it's out into the open world to start slaying goblins, wolves, sentient scarecrows, the whole&lt;/div&gt;</summary>
		<author><name>FinnHuxley7</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=1764574</id>
		<title>Throne And Liberty Review: Still A Long Way To Go</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=1764574"/>
		<updated>2025-10-09T18:45:58Z</updated>

		<summary type="html">&lt;p&gt;FinnHuxley7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you have upgraded your item to a certain level, you can no longer upgrade it further. For example, if you have an Uncommon (Green) headpiece, you can only level it up to level six . Level six is then the maximum upgrade level for that i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Everything about Throne &amp;amp; Liberty, from day one, was built with, I would say, the right word is 'massive',&amp;quot; Lafuente says. &amp;quot;Massive scale, everything about it, the world, the buildings, everything. And the tech being built is going to allow things like the castle sieges that have thousands of players participating in a castle siege. That's not an exaggeration, that's already something that has been seen in the Korean life service is thousands of players participating in this castle siege. That's probably the biggest event that we have. And then there'll be other things that have hundreds of players, going down even to guild vs guild battles, which will be more along the 50 v 50, 60. v 60 type of range. Scale is a big part of what we expect in [http://www.rohitab.com/discuss/user/3146044-alfonsowat/ Throne and Liberty endgame] &amp;amp; Liberty, particularly when it comes to PvP battl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is a game that’s definitely best enjoyed with friends, and eventually as part of a guild. Late game activities revolve around guild-to-guild combat and PvE co-operative dungeons. You can tackle these as a solo player - while leveling, progression, and so on can all be achieved solo - but you’ll miss out on a lot of what Throne and Liberty has to offer. Of course, this is all based on footage that I’ve seen from South Korean servers, as I wasn’t able to try these during the pre-release review win&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In many ways, **[http://unpop.net/blog/member.asp?action=view&amp;amp;memName=TracieEwart73342 Throne and Liberty beginner Guide] and Liberty plays like a typical MMO ** . Players explore a variety of different fantasy environments, fighting a variety of different monsters with a variety of different class-specific abilities. There’s an extensive main quest, side activities like crafting and fishing, multiplayer dungeons, competitive player-versus-player matches, and everything else you’ve come to expect from the genre. It has a handful of unique ideas, but they don’t always go far enough to carry an otherwise generic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The dual weapon system is what determines what your abilities are,&amp;quot; Lafuente tells me. &amp;quot;I think you can have more unique opportunities to build these crazy classes, potentially, where someone is carrying both a sword and a staff. And that gives them access to magic abilities, and the 'I'm going to swing my big sword at you' abilities, so you see some pretty unique types of builds that are created by players. And so what I think is most important is that players can experience more than one play sty&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He's right that MMOs are typically one of the hardest games to launch and make stick, and there's some logic to 'if we can get this right, Tomb Raider should be easy', but after Lost Ark seemed to squander its momentum and New World has opted for a hard reset as it comes to console , Throne &amp;amp; Liberty fans might have been hoping for greater depth on how T&amp;amp;L can avoid the fate of its wounded (if not fallen) comra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Throne and Liberty is part generic fantasy and part weird and wonderful. During the prologue you fight walking trees, transform into a panther (and an eagle), and then it's out into the open world to start slaying goblins, wolves, sentient scarecrows, the whole &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for the game itself, one of the things that most interested me was the class system. Rather than a standard build of 'Rogue' or 'Warrior' or 'Mage', every character dual wields. You can choose to make this consistent (my preview character was an all magic build of Wand and Staff), or mix and match, pairing Dagger with Staff, Crossbow with Greatsword, Sword and Shield with Longbow, or any combination thereof. This makes playing the game more varied, and offers greater flexibility when approaching dungeons. As far as Amazon and NCSoft are concerned, it might be their ace in the h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I think in part I’m hopeful because of NCSoft’s heritage of MMOs, including Lineage 2, a game that I devoted many hours to when I was first discovering PC games. Throne And Liberty feels like a natural successor to those classic MMOs of old - with some modern trappi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These will naturally be a pressing question for anyone who might want to try out Throne and Liberty. ‘Pay-to-win’ is a term often thrown about by players, and it’s probably a term used frequently in Amazon’s head offices, too. Pay-to-win is a spectrum . You could place Diablo Immortal very high on the pay-to-win scale, whereas a game like League of Legends has plenty of microtransactions but no pay-to-win elements at all. Throne and Liberty definitely falls on the much lighter side of things. Most purchasable items are cosme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Running games at this size and scale is very difficult, mostly because of the games as a service and the operational components&amp;quot; Lafuente says. &amp;quot;And I think we're setting ourselves up for success by starting with these more challenging titles, and then creating an infrastructure and a framework to support any of the other games we bring to mark&lt;/div&gt;</summary>
		<author><name>FinnHuxley7</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:FinnHuxley7&amp;diff=1764573</id>
		<title>利用者:FinnHuxley7</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:FinnHuxley7&amp;diff=1764573"/>
		<updated>2025-10-09T18:44:53Z</updated>

		<summary type="html">&lt;p&gt;FinnHuxley7: ページの作成:「My name: Hung Hadden&amp;lt;br&amp;gt;My age: 27 years old&amp;lt;br&amp;gt;Country: Germany&amp;lt;br&amp;gt;City: Dusseldorf Morsenbroich &amp;lt;br&amp;gt;Postal code: 40470&amp;lt;br&amp;gt;Street: Park Str. 56&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My site :: [http:/…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name: Hung Hadden&amp;lt;br&amp;gt;My age: 27 years old&amp;lt;br&amp;gt;Country: Germany&amp;lt;br&amp;gt;City: Dusseldorf Morsenbroich &amp;lt;br&amp;gt;Postal code: 40470&amp;lt;br&amp;gt;Street: Park Str. 56&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My site :: [http://unpop.net/blog/member.asp?action=view&amp;amp;memName=TracieEwart73342 Throne and Liberty beginner Guide]&lt;/div&gt;</summary>
		<author><name>FinnHuxley7</name></author>
	</entry>
</feed>