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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-14T20:38:21Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Red_Dead_Redemption_2_Had_No_Staying_Power&amp;diff=1655317</id>
		<title>Red Dead Redemption 2 Had No Staying Power</title>
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		<updated>2025-09-15T02:28:05Z</updated>

		<summary type="html">&lt;p&gt;GeraldoT26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;In the game, Micah Bell is most often seen using his pair of double-action revolvers. For a man who isn't dedicated or loyal to anything or anyone, he's especially concerned with his guns. After Arthur Morgan breaks him out of the cell in Strawberry, Micah pleads to go back and get his guns. He specifically tells Arthur that there isn't anything in the world he cares about except for his guns. Despite carrying twin revolvers, players can only loot a single one-off of his body when he's killed. It's just another reason to despise his very existe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sadie is a likable character despite having many character flaws, and along the way her and Charles prove to be the closest thing to family, Arthur Morgan has ever had. Hopefully, with her performance as Sadie, Alex McKenna will grace player's ears in numerous games in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Music of Read Dead Redemption 2 so easily and masterfully plunges you right back into the emotional intensity of the game's storyline. The attention to detail and careful construction of this score is instantly noticeable, and the manner in which it so perfectly represents the game's biggest and most complex moments is absolutely impressive. Red Dead Redemption 2 is an incredible mold of different tones, including humor, awe, entertainment, jealousy, morality, mortality, love, and hatred, and the task of unpacking all of that in a musical composition is certainly a tall one. Not only is this score a perfect western soundtrack that would go great with a horseback ride in the desert, but it also represents the complicated themes of the game's story so spectacularly, and to such a detailed degree, that I can't help but to praise Woody Jackson and the rest of the talented people who are responsible for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The voice actress who brought Sadie Adler to life is Alex McKenna. Playing Sadie is one of her biggest roles which is surprising because she does a fantastic job of expressing a woman who feels lost in the world after her entire existence was robbed from her in a mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Westerns have been a staple of entertainment for decades and when a genre like that is explored for that many years it begins to birth tropes that permeate through multiple films. One of these tropes is the story marking the good guys with white cowboy hats and the outlaws with black ones. In Red Dead Redemption 2 , Micah Bell who's a primary antagonist sport a white hat throughout, and Arthur Morgan who's the main character and protagonist of the story wears a black one. This is meant to play with player's preconceived notions of Westerns and foreshadows the events of the game opposit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether you're looking to jump back into the immersive world of Red Dead Redemption 2 , or you just need some good theme music to cruise around town with your ten-gallon hat on, you can't go wrong with The Music of Red Dead Redemptio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An elaborate fetch quest that is dressed up pretty nicely, No Good Deed shows that tried and tested mission loops can still be improved considerably if the game makes an effort to make these tasks as engaging as possible. Such is the case with players interacting with Dr. Alphonse Renauld in Rhodes, who explains to Arthur that his wagon and supplies have been stolen by a g&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I don't think those are the main issues, but I feel like their presence in tandem with the poor reception of Red Dead Online has a lot to do with the [https://m.jjfd.co.kr/member/login.html?noMemberOrder=&amp;amp;returnUrl=https%3A%2F%2Fwww.Unpop.org%2Fblog%2Fmember.asp%3Faction%3Dview%26memName%3DFranBarraclough1892 SLG Game collectibles]'s relative silence. I was among the few who were excited beyond belief to relive my own childhood: the allure of being a bandit once again with my pals online was too much to bear. But, upon arrival, I immediately felt Red Dead Online was lacking in a multitude of facets. With all these varying intentions converging, Red Dead Redemption 2 became an out-of-place mixture that couldn't tell the difference between complicated and simplicity. Intending on making the game feel as real as possible, Rockstar also made it far too and time-consuming and complex to do anyth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are several other moments where the epic western score on this Woody Jackson album remarkably represent the complex nature of Red Dead Redemption 2 's story. Blood Feuds, Ancient And Modern , serves to mirror the age-old conflict between the Gray and Braithewaite families. The song begins with a slow sense of anxiety, as steady drums and a hypnotizing female vocal performance set the tone of the uneasy peace between the two families who have hated one another for as long as anyone can remember. It creates the feeling of a calmness constantly sitting on the edge of chaos. The drums begin to build, and the guitar licks become heavier to mirror the manner in which the Van der Linde gang stirs up the conflict between the two families, making uneasy alliances with both. After an absolutely epic rise and climax, the song falls back into a violin-led epilogue of tragedy, representing the fact that this conflict, fueled by greed, only resulted in de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Peter Blomquist is the voice actor responsible for bringing the vile and despicable Micah Bell to life. In entertainment actors who can make audiences truly hate their characters who were written to intentionally invoke disgust don't get enough cre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeraldoT26</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Red_Dead_Redemption_2_Had_No_Staying_Power&amp;diff=1638733</id>
		<title>Red Dead Redemption 2 Had No Staying Power</title>
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		<updated>2025-09-12T08:43:54Z</updated>

		<summary type="html">&lt;p&gt;GeraldoT26: ページの作成:「&amp;lt;br&amp;gt;The act of listening to this score pulls you right back into the experience of playing the game and watching its story unfold. Each song's instrument choice, structur…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The act of listening to this score pulls you right back into the experience of playing the game and watching its story unfold. Each song's instrument choice, structure, and climax emotionally matches the storyline in which it represents. For example, Mrs. Sadie Adler, Widow , structurally mirrors the narrative arc of its character, Sadie Adler. The low, melancholy strings start the track off in a tone of tragedy, calling to mind the fact that Sadie's story begins with the murder of her husband. The song continues to build in pace, as heavy drums and high strings come into the mix, setting a more powerful, menacing tone, and representing Sadie's transformation from victim to outlaw, and a full-blown member of the Van der Linde gang. We finally progress into a conclusion that resembles what might serve as the soundtrack for a horror movie set in the wild west, as screeching strings mirror the building of tension while Sadie accompanies John Marston on a mission to confront Micah Bell at the story's &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An often overlooked, yet essential aspect of a good visual narrative is the music. Whether it be a movie, television show, or video game, if the story contains some type of emotional element, it becomes the music's job to drive that element home. If you played Rockstar's Red Dead Redemption 2 last year, you experienced a story with a fair amount of emotional complexity that challenged the themes of loyalty, morality, and freedom, and did so in a way that resembled nothing short of a masterpiece. Like most stories of this nature, an enormous bow was needed to tie all of those layers together and create an experience that was just as moving as a movie you'd see at the theater, or a television show that you'd watch at home. Woody Jackson's The Music of Red Dead Redemption 2: Original Score serves as that metaphorical bow, elevating the game to be the immersive, unforgettable experience that is Red Dead Redemption&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Especially in the build-up to its release, Red Dead Redemption 2 was poised to be a game with no bounds. From the images and trailers I viewed consistently, the hype was as glorious as Grand Theft Auto V 's, maybe even bigger. Games like Nier and The Last of Us attained similar spells of immense hype, yet that same energy is still there. With The Last of Us 2 slated for release sometime later this year, the hype is ever-present and swirling, thanks to Troy Baker . Now, nearly a year into its life cycle, Red Dead Redemption 2 is faced with questions about quality. What could have been done better? Why has the hype all but dissipated? And what's with all the horse man&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are several other moments where the epic western score on this Woody Jackson album remarkably represent the complex nature of Red Dead Redemption 2 's story. Blood Feuds, Ancient And Modern , serves to mirror the age-old conflict between the Gray and Braithewaite families. The song begins with a slow sense of anxiety, as steady drums and a hypnotizing female vocal performance set the tone of the uneasy peace between the two families who have hated one another for as long as anyone can remember. It creates the feeling of a calmness constantly sitting on the edge of chaos. The drums begin to build, and the guitar licks become heavier to mirror the manner in which the Van der Linde gang stirs up the conflict between the two families, making uneasy alliances with both. After an absolutely epic rise and climax, the song falls back into a violin-led epilogue of tragedy, representing the fact that this conflict, fueled by greed, only resulted in de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Heralded as one of the best video game stories of all time, Red Dead Redemption 2 takes you down a path of hardship, one that is unrelenting and pockmarked with violence. While your choices in the game may amount to nothing more than a morality meter, this doesn't quite affect the overall playthrough. And, with a variety of stranger missions and side quests to follow, there's still nothing more memorable than the experiences bequeathed in the original. One of the most fascinating mechanics in Red Dead Redemption 2 are random events, wherein the player can choose to assist an ailing passerby or ignore them. This, however, becomes a consistent nuisance as you travel throughout the wide-open sandbox. It's almost as if the game itself is trying to pry you away from your own experience at every t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sadie Adler tends to do the same type of justifying to Arthur Morgan and John Marston as they see her ultra-violent tendencies. The difference is that behind those character flaws Sadie has the right intentions and wants to make bad people pay for their acti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the epilogue of the game, the player takes control of John Marston and gets a first-hand glance at the events that led up until the start of the first Red Dead Redemption . The game does a great job at catching the player up with former members of the Van Der Linde gang as they uncover what events have unfol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I don't think those are the main issues, but I feel like their presence in tandem with the poor reception of Red Dead Online has a lot to do with the game's relative silence. I was among the few who were excited beyond belief to relive my own childhood: the allure of being a bandit once again with my pals online was too much to bear. But, upon arrival, I immediately felt Red Dead Online was lacking in a multitude of facets. With all these varying intentions converging, Red Dead Redemption 2 became an out-of-place mixture that couldn't tell the difference between complicated and simplicity. Intending on making the [http://Speedmap.Waiblingen.de/cgi-bin/perl/intern-link.pl?gk=3523377,5414583_dreieck&amp;amp;vonwo=&amp;amp;url=www.rohitab.com%2Fdiscuss%2Fuser%2F3112133-kory45391%2F SLG Game cheats] feel as real as possible, Rockstar also made it far too and time-consuming and complex to do anyth&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeraldoT26</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_Music_Of_Red_Dead_Redemption_2:_Original_Score_Review&amp;diff=1638402</id>
		<title>The Music Of Red Dead Redemption 2: Original Score Review</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_Music_Of_Red_Dead_Redemption_2:_Original_Score_Review&amp;diff=1638402"/>
		<updated>2025-09-12T07:18:26Z</updated>

		<summary type="html">&lt;p&gt;GeraldoT26: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;During the epilogue of the game, the player takes control of John Marston and gets a first-hand glance at the events that led up until the start of the first Red Dead Redemption . The game does a great job at catching the player up with former members of the Van Der Linde gang as they uncover what events have unfol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The goal of this mission is as easy as they come. All players have to do is find the Yarrow plant, pick four of them, and give it to William. This Herbalist will become a random encounter after this mission is complete, asking for different herbs every time. It's not a very memorable quest, but it's the background surrounding this content that makes this a Stranger Mission that a lot of people simply didn't know about unless they replayed the game years after its release on all platfo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The song that stood out the most for me personally was Revenge Is A Dish Best Eaten , which served as the musical counterpart for the [https://Www.Keryet.com/go/?url=http://Www.Rohitab.com/discuss/user/3112133-kory45391/ SLG Game Collectibles]'s mission of the same name. It begins with an elegant string section, calling into mind the city of Saint Denis and the lavishly devious character of Angelo Bronte. Soon after, an eerie horn emerges into the piece, serving representative to Dutch in a tension-building contrast to Angelo Bronte's strings. The two instruments, while complementing each other, build two separate forms of tension in the same way that the ego-centric, power-hungry personalities of Dutch and Bronte clash with one another. The two personalities dance around with each other until they can no longer coexist. The horns build, rapid guitar strums emerge, then we experience an unnerving high set of strings, right before everything stops all at once for a brief moment. In that brief moment, Dutch kills Bronte. Right as it passes, a heavy string section crashes in to represent Arthur Morgan's horror in realizing just how far Dutch has strayed from the man he once k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Similarly, Red Dead Redemption 2 seems to fight its own nature. Perhaps, more accurately, I'm constantly fighting my own nature as a gamer while playing it. Small mishaps always pulled me out of the game, like bumping into pedestrians in Saint Denis would automatically get me wanted, which obviously turned into bloody shootouts every time. The serious nature of the game and its story belied no actual seriousness when presenting topics of immense depth. Rockstar's attempt at making one of the most realistic games falls flat due to awkward button placement, cumbersome menus, annoyingly constant random events, and a slowly-paced st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most characters in Red Dead Redemption 2 have a side that they don't immediately show to the player. Such is the case with Jeremiah Compson, a man who seems like an honest American whose house is currently being occupied by a bunch of squatt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Peter Blomquist is the voice actor responsible for bringing the vile and despicable Micah Bell to life. In entertainment actors who can make audiences truly hate their characters who were written to intentionally invoke disgust don't get enough cre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you as Arthur Morgan decide to antagonize Sadie Adler to an outlandish extent you'll be met with a cold hard slap. Sadie is already known for having a quick temper, so you can't say you didn't see it com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Upon its release, come late October 2018, literally at the stroke of midnight (I had pre-downloaded it weeks in advance), I was instantly pulled into a gritty, serious, and breathtaking open world. I probably didn't stop playing for a full 12 hours. Though I may have easily fallen in love with a game I had long been anticipating, I can see how others may have grown frustrated with the game's design, tone, and realism. These three concepts all clash in some way throughout the playthrough and, despite record sales, proves why the game has dramatically left the public &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most of the time when people think of nicknames they automatically assume they're used as a term of endearment. That's not always the case as many times nicknames can also be used to tease or ridicule people based on their previous actions or mista&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An elaborate fetch quest that is dressed up pretty nicely, No Good Deed shows that tried and tested mission loops can still be improved considerably if the game makes an effort to make these tasks as engaging as possible. Such is the case with players interacting with Dr. Alphonse Renauld in Rhodes, who explains to Arthur that his wagon and supplies have been stolen by a g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Imagine a scenario in which Micah Bell betrays Dutch Van Der Linde and turns him in to authorities for a hefty reward. Not that tough to do considering the type of person Micah is, right? Well, it seems that it may have been an idea Micah had early on in the story. Players who visit his temporary camp in Strawberry can come across a wanted poster for Dutch among newspaper clippings mentioning the murders by Micah and his father. It's never expressed that he was planning on capturing Dutch and turning him in, but it's hard to believe he didn't at least consider&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeraldoT26</name></author>
	</entry>
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		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:GeraldoT26&amp;diff=1638398</id>
		<title>利用者:GeraldoT26</title>
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		<updated>2025-09-12T07:17:20Z</updated>

		<summary type="html">&lt;p&gt;GeraldoT26: ページの作成:「My name is Rocco from Fagnolle studying Industrial and Labor Relations. I did my schooling, secured 90% and hope to find someone with same interests in Conlanging.&amp;lt;br&amp;gt;&amp;lt;br…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Rocco from Fagnolle studying Industrial and Labor Relations. I did my schooling, secured 90% and hope to find someone with same interests in Conlanging.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my site: [https://Www.Keryet.com/go/?url=http://Www.Rohitab.com/discuss/user/3112133-kory45391/ SLG Game Collectibles]&lt;/div&gt;</summary>
		<author><name>GeraldoT26</name></author>
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