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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-08T16:26:15Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Raven_Director_David_Pellas_Goes_In-Depth_On_Call_Of_Duty:_Modern_Warfare_Remastered&amp;diff=1812780</id>
		<title>Raven Director David Pellas Goes In-Depth On Call Of Duty: Modern Warfare Remastered</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Raven_Director_David_Pellas_Goes_In-Depth_On_Call_Of_Duty:_Modern_Warfare_Remastered&amp;diff=1812780"/>
		<updated>2025-10-17T17:18:14Z</updated>

		<summary type="html">&lt;p&gt;GlenScrymgeour9: ページの作成:「No, because we knew that our partnership with PlayStation was going to continue from last year so we knew that one of the incentives was going to be that 30 day exclusive…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No, because we knew that our partnership with PlayStation was going to continue from last year so we knew that one of the incentives was going to be that 30 day exclusive. So we had planned from the beginning and it's also one of the reasons why we made the decision to have more partners involved with it, because we just wanted to make sure it was rock-solid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I looked over at Brian Raffel, our studio head, and we just kind of smiled at each other and we nodded and for me it was just so gratifying to hear the response that we felt for so long. When this project was first proposed I don't think there was a single person at Raven that wasn't like 'yes yes we want to do this. Absolutely we're all in.' That's very exciting right? It's also many moons ago that we started on this, and we knew we had something good and something fun but we didn't know know. Until you get in front of gamers you're not really gonna know. So today's reveal was king of the hold our breaths for a little bit, and the applause and the excitement; it resonated and I kept smiling most of the morning because of it. I got an opportunity to go and take pictures and the lines were long afterwards and I was like 'they screamed and in a good way, and the lines are long so they really meant it.' So I did a little bit of walking around and listening to people. So that was a fun thing for me to get on my break was a chance to hear what people thought. So I think it went pretty well, social media seems to be going pretty well for us too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I don't think there was ever any hesitancy, but there was a realization that this is freaking terrifying. Because it's not just important to us, right? Being in the COD family it really means a lot, but dude I remember skipping school for this game. So it's one of those things that it means a whole lot to be playing that game and it means a whole lot be able to bring that to the fans and trying to figure out 'what's the most important thing to me as a gamer,' and 'what's going to resonate with the community,' because there's actually a really healthy community out there. Like 20,000 people still playing on Steam pretty regularly. It's crazy, but dude they love it. If you haven't played some of their mod severs they're friendly, it's fun to play, but they're really really engaged. The Steam forums will let you know that. It is a daunting task and it has been. I would probably say regularly it was like 'okay is going to make a fan pissed off?' I think we got out in front of that really early with that 'don't f*ck with the gameplay,' as our number one tenet,  [https://gorod-lugansk.ru/user/GertieLoftis73/ Gorod-lugansk.ru] and that coincides with Raven's mantra of gameplay first. So our entire team already had that mentality of we're not going to mess with what the designers say is important. We were pushing for you keep the timing the same, you keep the feel, you keep the spacial design/the level design cannot not change, but we can add personality and we can add character to it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The biggest concern was probably the ADSing because you have a fair argument to say that the static image that you pop up is iconic. I think that there's something to be said about that. I think that what won out in the end was that the gameplay had not changed in any kind of significant way with any of the improvements and the new animations. So when we had done our user testing and play testing, and this is play testing across most of Activision so we had Treyarch, IW, Beenox, we had our whole crew. However many studious are in the business at this point. We had a lot of people in there and these are hardcore people. If it f*cking sucks they will tell you it sucks, and these are the people playing the game and giving us the feedback on it. Universally it was loved and appreciated so we knew after a couple play tests like that and run throughs we're not hearing the negativity that we feared, and it doesn't get more hardcore than hardcore COD makers. We're all playing this pretty regularly. So we felt really confident. That was one of those ones that we were a little worried about and given some of the social media stuff I'm not worried once they get it in their hands, I'm just hoping that they give it the chance that I think that it deserves. I think that they'll be happy with the results.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;February, while a month filled with love, will also be a month I hate, mostly because it will end with 249 less dollars left in my bank account. But in place of that $249 I will be receiving a shiny new PS Vita, a handheld I have been dying to get my hands on since back at E3 2011. So, of course my gaming time in February, albeit late February, will be dominated by Vita titles like Uncharted: Golden Abyss , but the title I'm most looking forward to is Virtua Tennis 4 for its clever use of touch and its addictive nat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On September 20, 2016, Activision and Bungie released Rise of Iron _ , a large new expansion for the Destiny _ universe. The expansion included fresh new content in the form of a new location, a new Raid, a new Strike, additional quests, gear, and a new game mode, which drove an increase in MAUs A quarter-over-quar&lt;/div&gt;</summary>
		<author><name>GlenScrymgeour9</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:GlenScrymgeour9&amp;diff=1812775</id>
		<title>利用者:GlenScrymgeour9</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:GlenScrymgeour9&amp;diff=1812775"/>
		<updated>2025-10-17T17:17:08Z</updated>

		<summary type="html">&lt;p&gt;GlenScrymgeour9: ページの作成:「Got nothing to say about me I think.&amp;lt;br&amp;gt;Great to be a part of this site.&amp;lt;br&amp;gt;I just wish Im useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my page; [https://gorod-lugansk.ru/user/GertieLoft…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Got nothing to say about me I think.&amp;lt;br&amp;gt;Great to be a part of this site.&amp;lt;br&amp;gt;I just wish Im useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my page; [https://gorod-lugansk.ru/user/GertieLoftis73/ Gorod-lugansk.ru]&lt;/div&gt;</summary>
		<author><name>GlenScrymgeour9</name></author>
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