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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GuillermoWhatmor</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-16T19:40:39Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=1812893</id>
		<title>Games We Are Thankful For In 2020</title>
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		<updated>2025-10-17T17:51:24Z</updated>

		<summary type="html">&lt;p&gt;GuillermoWhatmor: &lt;/p&gt;
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&lt;div&gt;When players begin building their ideal comps and favorite units, they will like want to grind through Domains because of their Artifact rewards . After all, there’s a 20% chance that a Domain will grant players their much-needed 4-stat Artifact and get their DPS that much-needed CRIT Rate item! However, players might want to consider going for Artifact Strongboxes in pursuit of their most ideal equipm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unique Feature Guides Currency Guide How To Get And Use The Parametric Transformer How To Raise Friendship Levels How To Take A Picture With The Kamera Elemental Resonance Explained And Ranked A Guide to The Game's Books Daily Reset Time G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But as alluded to near the beginning of this review, Genshin Impact does falter at the point where it seems the game is destined for undeniably phenomenal heights. Not entirely a deal-breaker or one that takes the player completely out of the accomplished immersion of its world or even its combat. But when totted up, does signal a [https://marketingme.wiki/wiki/User:Branden6894 SLG game money guide] that could've used a bit more checking-over. When it comes to tackling some of the more technical components, Genshin Impact drops the ball one too many times. Even if you were to disregard the nature of the narrative or the way in which a group of characters can, at their worst, talk extensively (and absently off-screen worst of all), there's a notable disconnect when the game, for example, continues to refer to your male sibling character as &amp;quot;she&amp;quot; or &amp;quot;her.&amp;quot; It isn't the only basic error that crops up with many an instance of dialogue cutting off mid-conversation, not matching up with what's written on-screen and at one point, a mere line of dialogue getting stuck on-screen for the rest of one's play session.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best teammates for Diona in this composition are the usual suspects: Ganyu or Ayaka if you have them, and Kaeya , Rosaria , or Chongyun if you don’t. Remember that you can swap to these damage characters immediately after using Diona’s Skill in order to pass over the Elemental Particles and help charge your DPS’ Burst. Shenhe can also be a fun character to use alongside Diona if you want Diona’s abilities to do significant damage even as a supp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But perhaps the most crucial consolation in this part especially is indeed the breadth of content on offer in Genshin Impact. From environmental puzzles to work out, to small enemy camps to clear, to brief challenges that reward another chest to open, even just taking a glance at the map and spotting a more conspicuous landmark. To venture to said landmark and find a higher-level and [thankfully] more aggressive boss show up. Most of these content placements do feed back into the continual progression of XP and AR and currency (and of the game doing its subtle best to convince us to drop some money into the Gacha side of things). Like its inspirations, some of these are more blatant and unapologetic than others. But where Genshin's true purposes may not always be purely innocent in nature, what stops the experience from turning in sour or predatory most of all, is the thoughtful craft at which the world is structured. How, like Breath of the Wild, there's no right answer to exploring in of itself, but there's an answer to such things like &amp;quot;how do I get that collectible when it's all the way up there?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A [https://Gratisafhalen.be/author/archermedwo/ Slg game story guide] I'm thankful for in 2020 is one that was met with universal critical acclaim and extremely-divided fan reactions: The Last of Us Part II. There are elements of this game that can be legitimately criticized, but personally the good outweighed the bad. But while I would argue this is overall a great game by most objective standards, I'm thankful for it because of more personal reasons. The original game was a topic of deep discussion with my other half so naturally we were anticipating this release. Playing through the game together was a good bonding activity and led to hours of discussion about the character choices and the storytelling approaches used in The Last of Us Part II.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for four-star characters, they have (at the time of writing) always been the same three characters on both limited Character Banners. Whether any type of difference would apply if the two character banners had different four-stars is currently not confir&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's no greater a highlight than a moment around fifteen-ish hours into wandering the world. Having already established the omnipresent &amp;quot;the world is one big environmental puzzle&amp;quot; motif at the heart of Genshin Impact and successfully completing a near two kilometre trek to a new region, to activate another beacon filling in more of the map, only to spot one of thousands of optional collectibles atop an incline of rocks; a few seconds of climbing later and off in the distance, another beacon. A subtle indicator -- of which the game does a great job at allowing players to organically discover parts for themselves -- that hinted not only towards another environmental conundrum, but also of what may lie beyond. Even then: what other little moments will distract me. It's a truly great, out-of-the-blue moment but another point in Genshin Impact's favor. How, indeed like Breath of the Wild before it, the journey becomes as pivotal and as fulfilling as the destination. Ultimately, the marvel of seeing yet another perspective on the vast world before you. Before long, you're ready to plot another course and begin that journey all over again.&lt;/div&gt;</summary>
		<author><name>GuillermoWhatmor</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Genshin_Impact:_Diona_Best_Team_Compositions&amp;diff=1786364</id>
		<title>Genshin Impact: Diona Best Team Compositions</title>
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		<updated>2025-10-13T10:56:17Z</updated>

		<summary type="html">&lt;p&gt;GuillermoWhatmor: &lt;/p&gt;
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&lt;div&gt;Sangonomiya Kokomi Sangonomiya Kokomi Build Guide Best Weapons For Sangonomiya Kokomi Best Team Compositions For Sangonomiya Kokomi Ascension Materials For Sangonomiya Kokomi Pro Tips For Playing As Sangonomiya Ko&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Epitomized Path system essentially combats the problem of there being two featured weapons on the Weapon Banner. Whereas on the Character Banners, players are simply guaranteed to win the 50/50 after losing it the first time, on the Weapon Banner, the next &amp;quot;guaranteed&amp;quot; promotional five-star could be the &amp;quot; wrong&amp;quot; one, so the Epitomized Path system helps with t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the 50/50 system is referred to as such, and was a straight 50% / 50% ratio for the first few years of the game, Hoyoverse introduced a new mechanic in 2024 called Capturing Radiance. Here's how it wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players pursuing the Abyss in Genshin Impact know Hydro-toting Abyss Mages and Abyss Heralds are extremely time-consuming to kill due to their tough bubble shields. However, Dendro is the best Element to bring in a comp specifically for their destructive potential - simply pair a Dendro and a Pyro to trigger Burning consistently and burn through their shields in no t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing a game to be thankful for in 2020 can be tricky. Given the current state of the world and how many of us are looking for ways to keep occupied while cooped up, I feel like we should be thankful for virtually any good, engaging games. But the one that I was thankful for the most is a game that felt optimistic, warm, comforting and colorful. Even if said game is about ferrying the souls of the dead towards the afterlife. I am, of course, referring to Thunder Lotus' Spiritfarer. Aside from being a possible GOTY contender in general, Spiritfarer hit a certain sweet spot for me, not only giving me the freedom to craft an insane ship filled with tons of activities and giving me an open world to explore, but also providing one of the year's best casts of characters. Azul, Gustav, Stanley...all of them were a blast to hang out with and I truly felt a bond between them as I learned more about their stories. It got to the point where I actually purchased the art book because I heard it had more info about them, and once I learned what not only went into their backstories, but how the world around them is all related to everyone and Stella in various ways, and the absolute tons of metaphorical layers that went into everything, I couldn't stop thinking about Spiritfarer for the longest time, about how what I thought were small bits suddenly had much more meaning. And all of this is just so refreshing. In a year where other games try to attempt drama by being continuously blunt, bleak and depressing by presenting horrible situation after horrible situation to the point where it almost cartoonishly feels like award bait and you stop caring about everyone in the plot, Spiritfarer decided to go hard in the opposite direction. Vibrant landscapes, cute animal characters who just want to hang out with you, a vast ocean filled with magical adventures...all of this means that when the emotional moments reveal themselves in a natural way and do hit, they hit hard. Spiritfarer never stops being comforting as a whole, but it deals with the themes of death and how everyone approaches them in such a beautiful, mature fashion. It's a brilliant bit of fantasy with the year's best writing and it's something we all need right now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pokémon has always been a series near and dear to my heart, and while I was always keen on the mainline titles, the first spin-off I was ever introduced to was Pokémon Mystery Dungeon. I fell utterly in love and [http://10-Day.net/bbs/board.php?bo_table=free&amp;amp;wr_id=2184049 read this blog post from 10 Day] year got the surprise announcement that the first title was receiving a remake. It ended up being everything I wanted and more. A return to one of my absolute favorite games in a new style and yet felt like revisiting old friends I hadn't spoken to in a long time. The story is entirely about friendship, a bond between Pokémon as they struggle to save the world together and solve the problems as they're shunned away from their home after being accused of crimes they didn't commit. It added great new things like shiny Pokémon, mega evolutions and a ton of visual upgrades for items that helped build on the world. It even fixed one of my biggest disappointments that was after the game your partner no longer said good morning to you, but now they will every day even after they've evolved. Heck, they even finally added bandanas on the main Pokémon duo while they're still in their basic forms. Pokémon Mystery Dungeon Rescue Team DX is a comfort in every way. It's familiar, yet changed, just as you would expect from an old friend and I'm thankful I had the chance to dive back into the wonderful experience once more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Both the character banners and the weapon banner have guarantees on next-time pulls, similar to the 50/50 system with five-stars. If a four-star weapon or character is pulled that is not one of the featured ones, the next one pulled is guaranteed to be one of the featured ones. However, it can be any of the featured characters or weapons. If a player obtains a non-featured four-star character, for example, they're guaranteed to pull one of the three featured four-stars, but cannot choose wh&lt;/div&gt;</summary>
		<author><name>GuillermoWhatmor</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:GuillermoWhatmor&amp;diff=1786356</id>
		<title>利用者:GuillermoWhatmor</title>
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		<updated>2025-10-13T10:55:09Z</updated>

		<summary type="html">&lt;p&gt;GuillermoWhatmor: ページの作成:「My name is Allie and I am studying Art and Arts and Sciences at Warszawa / Poland.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web-site :: [http://10-Day.net/bbs/board.php?bo_table=free&amp;amp;wr_id=2…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Allie and I am studying Art and Arts and Sciences at Warszawa / Poland.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web-site :: [http://10-Day.net/bbs/board.php?bo_table=free&amp;amp;wr_id=2184049 relevant internet page]&lt;/div&gt;</summary>
		<author><name>GuillermoWhatmor</name></author>
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