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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HarrisSoares</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-14T21:23:56Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=15_PlayStation_4_Co-Op_Games_You_NEED_To_Be_Playing&amp;diff=1785562</id>
		<title>15 PlayStation 4 Co-Op Games You NEED To Be Playing</title>
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		<updated>2025-10-13T08:16:41Z</updated>

		<summary type="html">&lt;p&gt;HarrisSoares: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reading the above ideas about Diablo 4 may come off as pessimistic, but again, the point is to consider how a design for the next game would look with a revenue model that would satisfy Blizzard’s expectations, and that of its shareholders. Gone are the days of putting out a game with a single DLC pack and calling it a day. Blizzard, and many others, seek to produce games as a service, and Diablo 3 simply did not cut it. Let us cross our fingers and hope for the best, that Diablo 4 both meets our expectations and Blizzard’s - though it’s hard to imagine such an ideal landing spot for the next game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lore of this universe is rife with interesting possibilities, the Black Abyss within the Burning Hells, the Void, unknown pocket dimensions where powerful beings either hide or are imprisoned in, other worlds where the war between heaven and hell are raging and places that have already succumbed to demons. There are countless possibilities and Diablo 4 could take players to places other than Tristram, the top layer of hell, or another des&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The core of [https://fisicainterativa.Com.br/blog/index.php?entryid=18208 Diablo 4 gold farming] 3 ’s gameplay loop is the addicting nature of finding high level loot which can then be shared and traded with other human players. The thrill of sighting legendary loot items after defeating a boss is all the more exciting when playing with friends, unless you happen to be the only one that gets a weak loot drop. But hey, everyone else is ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When Diablo 3 launched, the RMAH would have meant that players would always be buying and selling items, with Blizzard taking a constant cut of the cash. With that failure out the door, we need to consider how else Diablo 4 could bring in revenue at a pace that would keep its development assured. One option is another RMAH, but that would imply Blizzard has learned nothing from the first attempt. Unlikely, but we should not count it out completely.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides the standard PvP modes that pit players against opposing teams on massive maps, the Garden Ops mode is the highlight of the game. Players can team up with friends and choose from an array of different plant characters in a Firefight-esque game mode that throws waves of zombies at them. There’s an inherent sense of setting a high score and making it to the furthest wave possible as teammates set up traps and defenses to protect their gar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cosmetic items are also an obvious place where Blizzard could be making money. It's honestly rather surprising to see that so much is given away freely in Diablo 3 , including wings, pets, pendants, and more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The more probable idea is to split the game into episodes, similar to what was done with Starcraft II over its long development and release. Alternatively, the game could go the route of World of Warcraft , which is to say that Blizzard could release expansions more frequently, perhaps every year or so. These would provide not only a small amount of new content, but also an all-important level cap increase to gate progression for existing players unless they buy in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It may be a matter of opinion for some that say Hearthstone is a friendly game for free-to-play players, but this writer has to agree with James &amp;quot;Firebat&amp;quot; Kostesich, the first World Champion of the game and currently one of the best in the Grandmasters Tour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The grind for loot is only worthwhile if the loot is good. Diablo 3 introduced an interesting concept to have players grind for more and more personal power, but this had the effect of making the items less interesting or import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This should follow through to character builds as well. A more varied skill tree could allow players to have different options on how to play heroes, and being able to create characters that work well as a team in different ways could potentially add even more longev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first [http://www.unpop.org/blog/member.asp?action=view&amp;amp;memName=JefferyGopinko22677 Diablo 4 gold farming] had a gritty storyline of players descending into a cathedral consumed by corruption. Diablo 2 saw the former heroes fall into madness and the demons fighting amongst themselves as they conquer the wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this generation of consoles has taught us one thing, it’s that the advent of online gaming has not curtailed the demand for split-screen functionality. With historically supported split-screen games like Halo abandoning the feature – with the series’ most recent release of Halo 5: Guardians – in favor of power and performance, gamers are still able to enjoy a slew of titles with friends and strangers on consoles, albeit over an online infrastructure like Xbox Live or PlayStation Network and not on the same co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It would be interesting to see that fleshed out more heavily in Diablo 4 . Competitive matches between teams, tighter 2 vs 2 matches, tag teams, even some creative game modes. Players enjoy testing their mettle against each other and having that accounted for in Diablo 4 would give players a reason to gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diablo 3 recognized that players are wanting more to do in the endgame and tried tickling that itch with Paragon levels and endless replay ability. Its’ a step in the right direction and should be expanded on in Diabl&lt;/div&gt;</summary>
		<author><name>HarrisSoares</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Video_Game_Easter_Eggs&amp;diff=1763749</id>
		<title>Best Video Game Easter Eggs</title>
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		<updated>2025-10-09T13:20:33Z</updated>

		<summary type="html">&lt;p&gt;HarrisSoares: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skill mechanics have been a controversial subject for fans. On the one hand players like the Diablo 2 skill tree that has players focusing on different skills for unique builds to complement their style of play. On the other hand players like that Diablo 3 took the pressure of planning builds, removed the risk of creating broken characters, and having to restart if you want to try a different skill &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blizzard’s current business model is to create games that demand an infusion of cash from their consumers for them to remain relevant in the content of the game, to for the company to justify its developmental resources. Take a brief look at the 2018 earnings below. See a pattern here? All of these games, including those of Activision, and Candy Crush, are always bringing in constant revenue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With decades of video games to get through, it’s practically impossible to determine the best video game easter eggs of all time. The list of secrets is endless, but it can be determined that an easter egg is one of the best if it remains engaging, rewarding to find, and fun for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While fans of the series are probably happy to hear that the next sequel is in the works, taking a good, hard look at how Blizzard has monetized its games for the long-term leaves little doubt that Diablo 4 will be anything but a constant cash grab. This is not pessimism towards the company or the series, but instead, an objective consideration of Blizzard’s other games, and how their games-as-a-service design manage to pull in revenue in a way that Diablo 3 could not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can upgrade their armor and weapons while working together to get through the game’s 10 missions. A score is given at the end of each mission and going back to play the game on harder difficulties for trophies is fun and incredibly stressful. Difficult games seem to be best enjoyed cooperatively and Dead Nation is no differ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Returning to that dark and gritty tone of the first games is probably the biggest wish of the fanbase right now. Many want to feel that their actions matter, the morality of it all is a dark shade of gray, the heroes must make horrific sacrifices simply to delay or contain evil because defeating it is not possible, and maybe even see the player unwittingly carry out the demons’ plans like the first game &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Years later and Minecraft is still a powerhouse when it comes to co-operative gaming. Personally, I haven’t delved into the crazy depths that many players have on PC,  [https://classifieds.ocala-news.com/author/carmelobeas classifieds.Ocala-news.Com] but my own Minecraft experience is enough to recommend&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can only control the sole player you create which adds a sense of responsibility when a failed attack is completely your fault. You have the ability to upgrade your players while also mixing and matching certain abilities. One friend could equip the long throw ability to launch the ball into the opponent’s penalty box while another could focus on swerve passing to make that one impossible pass that leads to a g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whenever Blizzard is able to reveal [http://j.u.dyquny.uten.gkengopenfuy.uxen@aquarius-dir.com/Diablo-4-Community-Blog_492393.html Diablo 4 gear guide] 4 , fans will no doubt have a wish list of what they want to see from the game. Although Diablo 3 is still a lot of fun to play, it's a game that was first released all the way back in 2012, and so there are plenty of improvements that can and should be made to that formula. Read on to find out what Blizzard can do to make Diablo 4 gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps the most surprising thing about this disaster however, is that Blizzard actually made a video to announce a new Diablo game , but did not want to reveal it at the event. Although it is a head-scratching decision, at least fans can find solace in the fact that Diablo 4 is definitely happening, even if Blizzard does not yet feel comfortable announcing the much-wanted main Diablo seq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Exactly why the plot has failed to hit home is a subject of debate, but it's something that Blizzard may want to address. Diablo 3 may have been the worst example of this, with a story that attempted a much greater scope but that failed to deliver much attachment to either the characters or the sta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although Diablo 3 is still plenty of fun, porting over its gameplay as-is into a sequel could make it feel a little dated in comparison to some competitors. Blizzard wouldn't need to reinvent the wheel, as there's only so much you can do to an isometric hack'n'slash without it turning into something more cumbersome, but it's clear that something needs to change h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch supports a myriad of different playstyles with its many characters that is perfect for a group of friends to jump into. The many seasonal events and gluttony of character skins is sure to keep your co-operative experience fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The grind for loot is only worthwhile if the loot is good. Diablo 3 introduced an interesting concept to have players grind for more and more personal power, but this had the effect of making the items less interesting or import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diablo 3 recognized that players are wanting more to do in the endgame and tried tickling that itch with Paragon levels and endless replay ability. Its’ a step in the right direction and should be expanded on in Diabl&lt;/div&gt;</summary>
		<author><name>HarrisSoares</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:HarrisSoares&amp;diff=1763741</id>
		<title>利用者:HarrisSoares</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:HarrisSoares&amp;diff=1763741"/>
		<updated>2025-10-09T13:19:24Z</updated>

		<summary type="html">&lt;p&gt;HarrisSoares: ページの作成:「My name is Gerald (44 years old) and my hobbies are Games Club - Dungeons and Dragons, Monopoly, Etc. and Meteorology.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog :: [https://class…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Gerald (44 years old) and my hobbies are Games Club - Dungeons and Dragons, Monopoly, Etc. and Meteorology.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog :: [https://classifieds.ocala-news.com/author/carmelobeas classifieds.Ocala-news.Com]&lt;/div&gt;</summary>
		<author><name>HarrisSoares</name></author>
	</entry>
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