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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-04-15T07:27:15Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review&amp;diff=2093164</id>
		<title>XCOM 2 Review</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review&amp;diff=2093164"/>
		<updated>2025-12-11T22:32:27Z</updated>

		<summary type="html">&lt;p&gt;HassanMaxie13: ページの作成:「&amp;lt;br&amp;gt;Of course, the battle on the field is just one aspect of management that players will face. The base management has gone through an overhaul as well, and Firaxis has…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Of course, the battle on the field is just one aspect of management that players will face. The base management has gone through an overhaul as well, and Firaxis has done well to get rid of the UFO hunting minigame that felt out of place and awkward in the first title. The game puts a much higher importance on individual scientists and engineers, which makes rescuing them in optional timed missions an important judgement call for players. One rescued, the scientists provide research bonuses so players can unlock gear faster,  [https://www.slgnewshub.com/ SLG Updates] and engineers can be placed in varying rooms to provide a wide aspect of bonuses, from increasing the resistance's communication network to helping troops recover from wounds fas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Enemy Unknown 's basic gameplay loop saw players taking uneasy steps into hostile territory, unsure of ambushes, it's the player who now stalks their alien prey. Squad members can be led, one by one, up to the very fringe of monitored areas. From there, it's possible to identify secondary targets or assets (now a core layer of the mission objectives), and surround enemy troops and traitors before they know what's about to hit them. And when it hits them... it's glori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While not a major development fact, the XCOM franchise was the first IP Firaxis worked on that did not have Sid Meier associated with it. Sid Meier is the Director of Creative Development at Firaxis Games and responsible for many of the games developed by Firaxis, such as Civilization and titles from MicroPro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's the kind of tense, story-driven stakes that have kept couch-based players on the edge of their seats, and thankfully, the controls have been adapted to a gamepad with as streamlined and intutitive a control scheme as could be hoped for. The controls will be second nature by the second mission or so, maintaining the tactical-over-twitch sensations. The only real cost of conversion to consoles is nagging framerate drops and flickering during cutscenes, specifically. They're noticable, and a shame; but if the game adapts the feel of playing the game, it's a worthy trade-off (especially with the troubled history of trying to make complex strategy games &amp;quot;work&amp;quot; away from a mouse and keyboa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The other class in XCOM 2 that isn't an improvement on the one that preceded it. The Grenadier has some utility and a lot of great damage options. Grenades are extremely helpful during a playthrough to get chip damage and destroy co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The 2D pixels on 3D pixelated backgrounds is a cool visual gimmick. It was one of the best things about Octopath Traveler. However, that game had some issues that have carried over into this game as well. The backgrounds, for one, are too dark. Even what seems to be the brightest of settings can look dingy because of the lighting. TV settings can only do so much so it would be good to see these backgrounds brightened, or touched up in any other &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Xenoblade Chronicles 2 could've also been included on this list, nothing beats the quality of the original Xenogears — a convenient situation, since most people should ideally start off with this title its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Story-wise, we found the strings that weaved the plot together were a little far-fetched, but then again the series was never based on a completely believable storyline. As is always the case in an XCOM title, humanity is forced to adopt alien technology and use it against the occupying force, eventually leading to a one-chance strike that can bring the aliens to their kn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Dragon Quest series had long since established itself as a great JRPG series in its own right, one has to admit that the series hadn't really taken off in the west. Dragon Quest VIII was perhaps the last game in the series that had witnessed some level of success in the West, with the fanfare of later entries being rather muted in compari&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Few companies have mastered the art of making turn-based strategy games quite like Firaxis . The studio's work with Sid Meier's Civilization and XCOM have resulted in some incredible experiences in both franchises. What's interesting is how Firaxis were able to reboot MicroProse's XCOM franchise without sacrificing much of the depth the older titles &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Featuring groundbreaking dynasty mechanics coupled with some of the best gameplay that Fire Emblem has been privy to for quite some time, it must be said that Fire Emblem: Three Houses is easily one of the best games in the genre, and a must-play for any fan of SR&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is some town exploration in the demo. However, it is truncated. Most of the time it seems players will click on a map icon in order to in initiate a battle, or a cutscene. In-between some battles or story beats intel can be gathered but these exploration moments are very brief. This lack of full exploration is common for tactical RPGs so it understandable why the full game would not add this feat&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The truth is, XCOM still exists, though it's become a shadow of its former self after world leaders and bases either surrendered or were destroyed. Reduced to a covert guerilla military operating in cells around the globe, this new &amp;quot;Resistance&amp;quot; has more than the standard aliens of the original game to contend with. Those monsters are back and scarier than ever, along with entirely new creatures - but it's the humans who serve the aliens - known as the ADVENT - that pose the most insidious threat. The odds seem insurmountable, and fight failing until resistance intelligence locates, then extracts their secret weapon: the Command&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HassanMaxie13</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=15_Essential_Mods_To_Make_XCOM_2:_War_Of_The_Chosen_Even_Better&amp;diff=2093144</id>
		<title>15 Essential Mods To Make XCOM 2: War Of The Chosen Even Better</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=15_Essential_Mods_To_Make_XCOM_2:_War_Of_The_Chosen_Even_Better&amp;diff=2093144"/>
		<updated>2025-12-11T22:17:14Z</updated>

		<summary type="html">&lt;p&gt;HassanMaxie13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Three years after XCOM: Enemy Unknown took the strategy world by storm and proved that turn-based titles could still shake up the industry, Firaxis has followed up with a successor that is certainly capable of carrying on the name. Within XCOM 2 , players will find a challenging title that not only improves on the core gameplay experience from the original game, but adds plenty of new elements to keep die-hard fans on their t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In what has to be one of the greatest examples of fan service in the history of games, Firaxis has drastically expanded the customization options for soldiers within XCOM . Whether it's changing their nationality, gender, or even giving them a custom backstory, there isn't much players aren't able to do to model their soldiers exactly how they want to. As these soldiers rank up, more cosmetic apparel options will become unlocked, and players will soon find themselves buried in items like baseball hats, monocles, and even a Duke Nukem -esque cigar . That's XCOM , b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The 2D pixels on 3D pixelated backgrounds is a cool visual gimmick. It was one of the best things about Octopath Traveler. However, that game had some issues that have carried over into this game as well. The backgrounds, for one, are too dark. Even what seems to be the brightest of settings can look dingy because of the lighting. TV settings can only do so much so it would be good to see these backgrounds brightened, or touched up in any other &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The story in this game is dense. There are a lot of characters and terms used that can be hard to follow. This is just the demo too so who knows how complicated the main game will get. It would be nice if these conversations had text logs. To bring up Persona 5 Strikers again, that game lets players hit a button in order to scroll back through what characters just said accompanied by voice work if it was already th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Managing skills and load-outs of even one player character can be a hassle in some RPGs. Now, imagine a game where players control, level up, and customize dozens of different characters over the course of a 40+-hour campaign. What a headache! Luckily for all War of the Chosen players out there, Robojumper made squad management much less of a headache with his Squad Select overha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players once again resume the roll of The Commander, who has been kept on ice by aliens for the last twenty years. Recovered after a desperate gamble by the sweater-loving Bradford, the linear plot then guides players to a climactic and intense final mission, with random events occurring all across the board as players race to beat the clock against a mysterious alien proj&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In any event, it looks like XCOM 2 fans should expect some terrors to rise from the murky depths within the next few years, as the cliffhanger ending shows that Firaxis evidently has no intention of slowing things down with the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The core XCOM 2 gameplay, at least for those who have played Enemy Unknown, remains mostly intact. This is still a third person, isometric strategy shooter that focuses on dice rolls each turn to determine the outcome of battle. There are times when things will go in the player’s favor, and then there are times when it goes the complete opposite direction. This can be a random experience, and most of the time it becomes very stressful. Unless you save scum all the way through the campaign, the chances of surviving every battle with no casualties is highly unlikely. That problem derives mainly from some occasional confusing hit percentages and reactions. There’s nothing like seeing a soldier stand two feet in front of an enemy with a gatling gun and shoot through the unfazed alien with a big failure text pop up taunting you. At the very least there should be more animations showing the opponents dodging your bullets, not just standing there clueless.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;XCOM 2 is an almost infinitely replayable game, especially with mods. However, some things in the game proper just suck up too much time. Action cutscenes — a plague on some otherwise good [https://slgnewshub.com/ SLG console Games] — have been viewed countless times. Scanning resource caches in the Avenger takes forever. Some battle animations take up half of any encounter. Why is there a 30-second animation every time a grenade is thr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We really wanted XCOM 2 to be something amazing, but unfortunately it falls short. From highly customizable characters to deep and meaningful combat that has been improved over its predecessor, there’s a lot here to like, at least on paper. Unfortunately, this is only when it all comes together properly. We ran into far too many technical issues to count that taints the experience and puts even more frustration on an already stressful campaign. If the game wasn’t so demanding in its design, then a lot of these issues wouldn’t be a huge concern, but that would require cutting out what makes XCOM so appealing in the first place. Unless you plan on save scumming your way through the campaign, the outcome will ultimately end poorly. XCOM 2 truly has the makings of a great game, but it’s hidden in the bloated technical issues that drag it down.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HassanMaxie13</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_XCOM_2&amp;diff=2093103</id>
		<title>Review: XCOM 2</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_XCOM_2&amp;diff=2093103"/>
		<updated>2025-12-11T21:54:06Z</updated>

		<summary type="html">&lt;p&gt;HassanMaxie13: ページの作成:「&amp;lt;br&amp;gt;In the end, the version of XCOM 2 available on either the Xbox One or PS4 is still, unavoidably, the second best crafted by the development team. The good news is tha…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;In the end, the version of XCOM 2 available on either the Xbox One or PS4 is still, unavoidably, the second best crafted by the development team. The good news is that players who prefer their couch to their desktop won't be missing out on the quality of the experience, even if the level of polish takes a hit. And with every aspect of XCOM 2 contributing to the kinds of investment, tension, and stakes usually relying on players hunched over keyboards, glued to their monitors... well, being a couch potato may have never been a more stressful experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The core thrill of seeing a squad erupt from 'Overwatch' to let barrages loose on an unsuspecting enemy is augmented by the new tweaks to Squaddie classes. The standards remain (Sniper, Grenadier, Specialist), but the 'Assault' class has been replaced with the fearless and furious Rangers. And before player assume the name means these fighters are ranged characters, realize that sprinting across a battlefield to unleash a sword attack point-blank has a distinct melee feel. The turn-based gameplay remains the same (although clearly increased in difficulty), leaving the fiction to inform the meaning of the mechanics - scrounging alien technology, attacking research centers and extracting assets - and in turn, letting the desperation of the campaign amplify the story ramificati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the three hero classes added in XCOM 2: War of the Chosen, the Skirmisher class consists of defective ADVENT soldiers that are hellbent to take revenge. These characters have some melee damage and low-ammo weapons, making them a seemingly upgraded version of your close-range Rang&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, Musashi fixed this for replayers with the Still Stop Wasting My Time Mod — updated for the War of the Chosen mod, hence the &amp;quot;Still&amp;quot; — which speeds up all the various animations that slow down the flow of gameplay. Never again will players suffer through the tedious 80-minute holo targeting animation. A nice bonus is that this mod seems to be almost universal, with no major confli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A rather simple UI change, all this mod does is add an &amp;quot;evac all&amp;quot; option on the normal taskbar at the bottom of the screen when in the evac zone. Maybe not a [https://www.slgnewshub.com/ SLG Game Forums]-changer exactly, but this is the kind of quality of life update that all large games could use. Truly, anything that reduces what would be 12 clicks with a full squad down to one is fantastic. It almost makes folks feel bad for XCOM 2 players on PS5 and their insane load times . No speed adjustments for them, the poor so&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, XCOM 2 and the War of the Chosen expansion are well balanced when it comes to class viability. Nearly every class in the game offers a unique playstyle that makes certain situations less punishing or even favorable. From hacking giant mechs to blowing up entire buildings, here are all of the classes in XCOM 2 ranked from worst to b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PC players have been enjoying the game since February, but the developers have finally released a console version to Xbox One and PS4. It's a longer delay than many gamers are used, so does the ported version seem worth the wait? And after Enemy Unknown 's own release on consoles, have the interfaces and controls been improved (along with the performance) on the Xbox One and PS4's hardware? The answer is 'yes' across the board - minus a few technical iss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fans in 2012 were anxious to get their hands on another XCOM game after so many years absent. Coming from the creators of the Sid Meier's series, players were cautious in their anticipation, as while the developer is known for creating strong strategy elements, XCOM was a whole other ball game when it came to combat. Involving complex world building elements and critical decisions through the campaign, Enemy Unknown and its follow-up expansion, Enemy Within, became arguably the best installments in the long running franchise. It featured incredibly hardcore elements with the concern that even the simplest mission could end with a couple of your most invested and powerful comrades coming back in body bags. There was nothing like it on the market, and because of this, Firaxis was far from ready to hang the series up and has been working on a new and greatly improved sequel that will undoubtedly make fans joyous. While it seems XCOM 2 improves upon its predecessor, there are some shortcomings to its execution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One feature that could have been great for Firaxis to implement is stealth. At the beginning of most missions, your team is concealed and unknown, so getting the drop on at least one enemy is fairly easy to accomplish. Unfortunately, there’s no way to actually keep concealment once an attack lands, so going back into the darkness to get the jump on another group of aliens is absent. As mentioned before, there are some characters such as the Ranger who has a skill that allows her to not be revealed when things go off, but after everyone in the vicinity is cleared and you progress further, enemies will instantly become aware of your position as they patrol their routine programming like nothing is going on. This is more of a half of a step rather than a full step in the right direction, something that could have benefited the core gameplay enormously. All-out war with your new alien overlords is fun, but a stealth component could have allowed for even more combat variance other than exchanging gunfire and hoping your shot hits every round.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HassanMaxie13</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_PC_Games_That_Are_Perfect_For_Steam_Deck&amp;diff=2093021</id>
		<title>10 PC Games That Are Perfect For Steam Deck</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=10_PC_Games_That_Are_Perfect_For_Steam_Deck&amp;diff=2093021"/>
		<updated>2025-12-11T21:17:10Z</updated>

		<summary type="html">&lt;p&gt;HassanMaxie13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;A mix of great utility and free damage makes the Specialist one of the best classes in the XCOM series. The Specialist doesn't suffer the drawbacks the Support Class does when it comes to healing, plus the Specialist gets the Gremlin which can do free damage and h&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This [https://Www.slgnewshub.com SLG Game releases] is not officially out yet, but Baldur's Gate 3 has been receiving a lot of positive press from its Early Access release . Like many RPGs, it is all about balancing equipment and paying attention to stats. Where one can get restless doing this on a couch or in front of a desktop, RPGs have always found a good home on portable consoles purely for this reason. Fans cannot wait to get their hands on the full release, but early access offers quite a lot of content by its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reinforcements are a procedural system as well. So reinforcements will come in while you’re playing the game. That’s another layer to the player experience that changes and alters what you see and how you play it. So even if you would happen to see another portion of the map that you’ve seen before, the mission objective would be different, the time of day, enemy placement. Everything makes it a very different experience.&amp;lt;br&amp;gt;The way concealment is designed is to be broken. It gives you a heads up and a jump on the enemies, but it’s certainly something the player can stay in for as long as they want. But it’s not really designed to be stayed in the entire time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other Quantic Dream games available for PC would also count in this entry. Initially a PS3 exclusive , Heavy Rain eventually made its way to PC. Though quick-time events are a part of the gameplay, a majority of the game is making decisions and cinematics . One's appreciation of these games varies depending on personal tastes. They are all technologically impressive, so seeing them on a handheld will be a novelty regardless of the games' qual&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah. At the beginning of development, after we finished Enemy Unknown, the four of us, the Lead Producer, Creative Director, Lead Programmer and myself, we wrote where we wanted to go with XCOM 2 and we had a little time to figure everything out. The very first thing was procedural levels; that was the very first thing we wanted to put in the game. We started ironing out all the little pieces we wanted to do – wanted to make it modable. Those were two of the biggest things we have to go towards, and after making Enemy Unknown, we knew how to do that.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the GTS building, players can buy the Squad upgrade, allowing for an extra soldier to be sent on missions. Like any turn-based RPG , the action economy always favors the side with the most characters, making this upgrade extremely valuable, especially in the early game. Having an extra spot open also means that one more soldier will be gaining experience with each XCOM 2 miss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you’re playing XCom 2 , and you encounter a human-looking enemy that has white hair and a purple visor that covers the entire face, have all your soldiers target that enemy. That is probably the only chance of successfully completing that mission. That type of enemy is called an Avatar, and thankfully they are rare. They have extremely high mobility, armor, and damage potential. To make matters worse, Avatars have powerful psionic abilities as well. Many aliens can mind control the player’s soldiers; Avatars can mind control up to three at one time. This enemy can kill a well-equipped squad by itself if it’s not dealt with quic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The special Templar units that come from War of the Chosen are quite similar to the Psy-operatives, but the major benefit is that they're significantly lower cost compared to the normal psychic soldiers. You can get one of these near the beginning of the game, with tons of abilities alongside some great close-range melee atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Updated March 8th, 2021 by Gene Cole: While this list originally gave a very detailed list of the best and worst classes for higher-level players, many new players might find that the best strategies are too complicated and difficult to use. In a game like XCOM 2, the strongest characters can often be the simplest, here's a little refresh to help both new and expert players of XCOM 2 make an overpowered strike tea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn't even mentioning their powerful miniguns and additional late-game tools, making them incredibly powerful after already being all-star teammates. You don't want to ever rely on them too hard since they can destroy loot when you need it most, but most beginner players should never feel bad about relying on Grenadiers to carry their team early&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These robotic horrors can mean death to entire squad if the player is not careful. Cyberdiscs have very strong armor and a lot of hit points; this is made worse for the player by the presence of drones that can repair Cyberdiscs. Their main cannon will usually kill a soldier without heavy armor. Cyberdiscs can also lob grenades across the battlefield; which means seeking cover isn’t as effective against them. Lastly, don’t get too close or a Cyberdisc will use their &amp;quot;Death Blossom&amp;quot; attack that does severe damage in a 360°&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HassanMaxie13</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:HassanMaxie13&amp;diff=2093018</id>
		<title>利用者:HassanMaxie13</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:HassanMaxie13&amp;diff=2093018"/>
		<updated>2025-12-11T21:15:58Z</updated>

		<summary type="html">&lt;p&gt;HassanMaxie13: ページの作成:「There is nothing to say about myself really.&amp;lt;br&amp;gt;Nice to be here and a member of plamosoku.com.&amp;lt;br&amp;gt;I just wish I am useful in some way .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web page :: […」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is nothing to say about myself really.&amp;lt;br&amp;gt;Nice to be here and a member of plamosoku.com.&amp;lt;br&amp;gt;I just wish I am useful in some way .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web page :: [https://Www.slgnewshub.com SLG Game releases]&lt;/div&gt;</summary>
		<author><name>HassanMaxie13</name></author>
	</entry>
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