<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hester2232</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hester2232"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/Hester2232"/>
	<updated>2026-04-05T20:53:44Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Divinity:_Original_Sin_2_Mods&amp;diff=1999059</id>
		<title>Best Divinity: Original Sin 2 Mods</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Best_Divinity:_Original_Sin_2_Mods&amp;diff=1999059"/>
		<updated>2025-11-21T16:35:50Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;For a more aggressive and magic-based playstyle go for Geomancy or Pyrokinetic skill lines. In Geomancy, adding skills like Contamination, Poison Dart, Acid Spores, Reactive Armor , Venom Coating, and Venomous Aura. In Pyrokinetic, adding skills like Haste, Searing Daggers, Bleed [https://www.Strategylair.com/articles/mastering-gifts-in-fire-emblem-engage.html Fire Emblem Engage gifts], Firebrand, Deploy Mass Traps, and Sabot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Divinity: Original Sin 2 allows for a wide range of builds that are all viable for all but the hardest content. Well, everything except for Necromancy. This school of magic is pitifully weak when compared to other archety&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whenever someone uses a Source Skill, you have a 1/5 chance of gaining Source; it requires being level 6. This talent is best used once your party can hold three Source Points, likely near the end of Reaper’s Coast around level 15 or 16. The party should have some kind of synergy when using Source Skills of the same damage type, like Arrow Storm and Grasp of the Starved, which are both physical attacks. Greedy Soul is less useful for reactionary and healing Source powers you might not use as of&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Characters gain immunity to being Stunned, Frozen, Knocked Down, Polymorphed (Chickened), or Crippled for one turn. This can only proc once every three turns. You also cannot take Indomitable and Glass Cannon at the same time. This talent is great for increasing survivability, especially for those that have low physical or magic armor. Consider pairing this further with Walk it Off for even more status immun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of the three, summoning is more useful for a player who wants more distance between them and the enemy. The huntsman skill line is useful for players who only want to use select scoundrel abilities so they can keep a bow equipped instead of dual-wielding daggers. Polymorph is less useful in general but still useful if a player is interested in staying close to their enemies and fading into the background. After that, let's looks at what skills are useful for the Witch in their base skill li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Divine Talents are a completely optional feature. Utilizing them will disable achievements/trophies, so consider these new talents only if you don’t care about earning them, or are on a second playthrough of the game. To enable the talents, when in game open the main menu and select Gift Bag Features. In the next screen, toggle on Divine Talents and then apply. The game will reload (so it is a good idea to save beforehand). If the Divine Talents option is locked, it means that it was previously enabled and can no longer be disabled. If you are in a multiplayer game, make sure everything loaded and synced correctly for all play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This class specifically is focused on the necromancer and scoundrel skill lines. These lines are based on intelligence and finesse, and focus on dealing physical damage to their enemies. Due to this, players wanting to pick this class for their main character should focus on these details when building up their charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These new Divine Talents include options to deal more damage, survive enemy blows, and even sneak around cities. While these can be beneficial on their own, talents can be bolstered by combining them with other officially released Gift Bags, like more action points or empowered summoning, and other community mods for the PC vers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grasp of the Starved - AOE that causes surfaces and clouds to turn to blood, summons undead hands from the ground that deal 250% physical damage, and can set crippled to those who don't have physical ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Divinity Original Sin 2 ** has received constant updates over the past three years. This started small with updates to crafting , and over time Larian Studios rolled out brand new free quests and high-level equipment . Among one of these &amp;quot;Gift Bag&amp;quot; updates, was Sourceror Secrets that introduced quality of life changes and even new abilities to help build characte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade's integral skill l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes and combat abilities are something that are granted a point every time a character levels up while civil abilities and talents are only received every couple levels. Civil abilities and talents offer interactions that are useful in and out of combat. So which ones are the most useful for a wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Divinity: Original Sin 2 ** has been updated with new ways to power up the party of Godwoken. This has included refurbishing weapons and new methods of acquiring items . This can lead to a lot of new and interesting combat builds . Even with many changes, some of the base game encounters are still among the most challenging cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Combat abilities are broken down into all the skill lines a player can get, weapons a player might use, and defensive abilities. Players will want to put a good portion of these points into the skill lines they have chosen as this will boost their damage and healing percentages. If the player chooses the huntsman investing points into bow, if not they should invest in dual-wielding. Of the defensive choices, leadership is the best for a roguish type as it offers a boost to dodging and resistances percentages of all within a distance of the pla&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Best_Skills_For_Beginners&amp;diff=1998923</id>
		<title>Divinity: Original Sin 2 – Best Skills For Beginners</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Best_Skills_For_Beginners&amp;diff=1998923"/>
		<updated>2025-11-21T15:53:41Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Thunder rune weapons have an increase in Air damage, based on the initial weapon damage. You can either deal lots of damage by putting it on an Air staff or spread it to two different weapons. A full set of Mystical Thunder runes seem to favor a dual dagger rogue who is very evasive and uses some Aerotheurge magic. Consider picking up stealthy skills like Cloak and Dagger, Chloroform, Favourable Wind, Uncanny Evasion, and Blessed Smoke Cl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Summoning skill line has many useful abilities that allow the player to have several extra summoned companions. Conjurers have abilities from summoning elemental creatures to charming enemies to fight along the player's side. While this skill line is incredibly useful, alone it will not be eno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position - check to make sure that the chosen attack makes use of the boost to ensure that AP and recharge time are not being wasted. Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged weapon on hand for a tight situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As far as skill goes, the Scoundrel category offers a lot of diversity and a lot of mobility. On top of the starting skills of Adrenaline, Throwing Knife, and Backlash, some solid early picks for the Rogue are Gag Order and Rupture Tendons. These two work together to fill in what are some of the small gaps in the class; Gag Order allows magic users to be silenced, allowing the player to cut down on a primary source of ranged danger and level the field into a physical fight, while Rupture Tendons causes ongoing damage while the effected enemy moves, punishing any pursuit of the rogue. On top of this skill set, it can be [https://Www.Strategylair.com/articles/the-poetic-journey-from-baldur-s-gate-3-to-larian-s-divinity-future.html helpful resources] to grab a handful of skills from Huntsman, like First Aid and Tactical Retreat, to help bump up the Rogue's mobility that little bit furt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As such, it's a surprise that Larian managed to bring the game to the Nintendo Switch in 2019. Additionally, Original Sin 2 for the Switch is its Definitive Edition , giving players access to special mods as well! This reveal may have come as a surprise for a lot of fans, as the game boasts an extremely complex gameplay system. Thankfully, the Switch delivered an equally-amazing handheld Original Sin 2 experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, Original Sin 2 for the Switch isn't just the Definitive Edition , but it's also extremely accessible. For instance, the game retains its original PC interface. In this case, there's a map on the top right, all characters on the left, and the hotkeys below. However, Larian Studios converts the keyboard shortcuts into options easily accessible via the Left and Right triggers. As such, it's easy to shuffle between characters and menu opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Any of these lines would make a great secondary skill line option depending on the playstyle that is wanted. Depending on the race of the character may also change the decision. If the Conjurer wants a third skill line, choosing another element may be the best option. Other Conjurer combinations could be Hydrosophist and Necromancy for a support role, Geomancy and Warfare for a tanking role, Pyrokinetic and Huntsman for a ranged role, or Aerotheurge and Scoundrel for a stealthy r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While it’s extremely easy for characters in Original Sin 2 to obliterate foes with a couple of spells, why not incapacitate them entirely by turning them into chickens? This is exactly what Chicken Claw (Polymorph 1) does, and i t can stop entire battl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes are broken down into strength, finesse, intelligence, constitution, memory, and wits. For an Inquisitor, strength, intelligence, and constitution are going to be the most useful. Strength adds to the percentage of damage melee and strength-based skill attacks do. Intelligence adds to the percentage of damage magic attacks and skills deal. Constitution adds to the player's vitality pool. Remember that some of these can fight each other depending on what the player invests in. Other good options to dump a few points into our wits for critical chance and initiative, and memory for more ski&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Metamorph_Class_Guide_Tips_Tricks&amp;diff=1998766</id>
		<title>Divinity: Original Sin 2 - Metamorph Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Metamorph_Class_Guide_Tips_Tricks&amp;diff=1998766"/>
		<updated>2025-11-21T15:03:09Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;For Talents, go for Mnemonic to save on Memory, Opportunist to keep enemies locked down, Comeback Kid if there is a high chance of dying, and Elemental Affinity for lower AP costs. If you are using Gift Bags, Gladiator and Magic Cycles can also be use&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spider Legs (2 Polymorph): Fire off webs that prevent enemies from moving and grants you Haste if you step in them. The webs can also spread fire already laid out by yourself or an ally. A great control ability, but cannot be used at [https://www.strategylair.com/articles/war-chronicles-top-tactical-rpgs-where-strategy-meets-conflict.html click through the next page] same time as Spread Your Wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Divinity Original Sin 2 ** has received constant updates over the past three years. This started small with updates to crafting , and over time Larian Studios rolled out brand new free quests and high-level equipment . Among one of these &amp;quot;Gift Bag&amp;quot; updates, was Sourceror Secrets that introduced quality of life changes and even new abilities to help build characte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At higher levels, the Witch’s mastery over Necromancer and Scoundrel should give them an advantage towards both stealthy gameplay and high-risk Vitality plays. The presence of Raise Bone Widow (Necromancer 2) alone should distract enemies long enough for the Witch to attack with Corrupted Blade, Rupture Tendons, or Sawtooth Knife (Scoundrel 2). Should they end up in a tight spot, they can’t be reduced below 1 HP via Living on the Edge and they may have enemies take all their damage with Shackles of Pain (Necromancer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Outside mages, melee DPS such as rogue types boast the best damage numbers courtesy of their critical strikes. In Original Sin 2 , the Scoundrel Skill Tree capitalizes on subterfuge to take enemies by surprise and boost damage as much as possible. Essentially, Scoundrel Skills capitalize on maximizing AP via Backstab to deal extra damage to unsuspecting foes. Scoundrel also relies on boosting damage output with status conditions such as Bleeding, Ruptured Tendons, Decaying, and Diseased. Likewise, they can afflict targets with debuffs such as Sleeping, Atrophy, and Silen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Larian Studios designed the default Cleric class with 1 Strength, 1 Intelligence, 1 Constitution, 1 Hydrosophist, 1 Necromancer, 1 Bartering; Restoration, Decaying Touch, Blood Sucker skills, and Hothead Talent. A serviceable start but can be rewor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You gain a bonus to Pyrokinetic and Hydrosophist, or Geomancer and Aerotheurge that swaps each turn. This is a great talent for mages that use elemental pairs. Because of the way surfaces and clouds react, it is best to pair up Pyro with Geo and Hydro with Aero for damage, buffs, and healing. Since which cycle you start with is random, it might not be as helpful if you lack a bonus at the time of cast&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Knight of Amadia’s Gloves (Gloves): Enter Amadia’s Shrine at Nameless Isle and solve the entire puzzle inside for this reward. An Intelligence based armor that gives bonuses to Pyrokinetic and Aerotheu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since you have both weapon attacks and spells, aim to raise Strength and Intelligence at a 3:1 ratio; adjust accordingly if you want to focus on one or the other. Keep Constitution at a minimum, raising it only to meet shield requirements. Hydrosophist should be prioritized to improve healing, Magic armor recovery, and water damage. Warfare will grant a multiplicative damage increase to your melee and Necromancer spells. It would also be helpful to have a point in Perseverance and Retribution, unless you already have them as equipment enchantme&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Lizard Metamorph's innate Resistances allow them to stay in the frontlines without many risks, especially from spellcasters who usually like slinging fire and poison effects in their direction. This also makes the Lizard Metamorph relatively tanky, making them effective pawns for the team's spellcasters to have a more solid AOE by using them as the main point of their explosive abilities. The Lizard may even be able to piggyback on such a strategy with their own flame breath or assortment of transforming atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With so much freedom and options, **Divinity Original Sin 2 ** can be daunting at first. There is an array of starter classes with different skills, abilities, and talents. And even after making an initial choice, you’ll need to think about future levels and fights . This guide will provide tips for playing and improving the default Battlem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Witch_Class_Build_Guide_Tips_Tricks&amp;diff=1998723</id>
		<title>Divinity: Original Sin 2 - Witch Class Build Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Witch_Class_Build_Guide_Tips_Tricks&amp;diff=1998723"/>
		<updated>2025-11-21T14:50:11Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Not many CRPGs get made anymore despite the overwhelming success of Baldur's Gate and the Neverwinter Nights series. There are still a few that get made, though, one of which is Divinity: Original Sin 2 . This behemoth of an RPG has enough content to keep players engaged for hundreds of hours, but this playtime can balloon further with m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moreover, defeating enemies gives Inquisitors an AP boost, enabling them to use more abilities against multiple combatants. Their role as a debuffer melee combatant makes them viable for solo damage roles, and Inquisitors make reliable fighters to hold off enemies from important vantage points without bac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, Wizards possess the Far Out Man talent, enabling them to make actions from much farther ahead compared to their ranged counterparts. This trait adds a much-needed defensive layer to a Wizard's attack strat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While players can technically &amp;quot;change&amp;quot; the way their starting Classes work through the [https://www.strategylair.com/articles/triangle-strategy-s-surprise-multiplatform-release-a-tactical-rpg-gem-just-got-bigger.html Square Enix game port]’s unique Skill distribution system, a Human Rogue may be one of the most efficient ways to start the game. At its core, this taps into the balanced stat distribution of Humans while at the same time eliminating opponents through harsh backstabs and sneak atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Through Larian Studios' Divinity: Original Sin series, roleplaying fans can get a tactical RPG franchise with a world just as alive as its main cast of characters. Thanks to Divinity: Original Sin 2 , players can take part in a breathtaking world not just as their own characters, but as the game's diverse cast of starting charact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Witches specialize in debilitating enemies over time, thanks to their mastery of Necromancy and Geomancy. Their Geomancy tree gives them starting skills such as Poison Dart and Contaminate to poison opponents and works in tandem with Necromancy's Blood Rain. Both of these skill trees specialize in eliminating Magic Armor and HP from the enemy, and it's going to h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this Bedroll, characters get healed of all damage, attain the Rested status, recover both their armor types, and even gain temporary buffs. As such, players should acquire this Bedroll early and use this every after a battle to ensure no one gets killed especially since status such as being burned will persist some time even after bat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Cheat Commander is a simple mod that lets players allocate stats without wasting any time, and that's just the tip of the iceberg when it comes to what this mod can accomplish. Gold, experience, levels, gear, and everything else along the same lines can be generated by this mod, making things easier for those who don't want to punish themselves for trying to accomplish the same tasks over and over aga&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At a glance, it's easy to see why most merchants don't drop everything they own when a player unceremoniously finishes them off. This can potentially break the balance of the game since all players need to do is kill the owners of certain skill books and powerful pieces of equipment to make things easier for themselves in the long &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For instance, in terms of defense, it can boost defenses and remove various status ailments that impede movement. Moreover, Geomancer can also stop enemies from moving with Skills that inflict Blinded, Crippled, Knocked Down, and Entangled. Likewise, in terms of offense, Geomancer Skills can set Poisoned, Acid, and Atrophy, and can even destroy Physical Armour entir&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wizards easily become the bread and butter of magical offense, thanks to their specialization in Geomancy and Pyrokinetic. Their combination of starting skills Fossil Strike and Pyrokinetic can easily produce a field of fire. Moreover, thanks to this offensive skill-tree, Wizards can devastate opponents quickly with AOE atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Combat abilities are broken down into all the skill lines a player can get, weapons a player might use, and defensive abilities. Players will want to put a good portion of these points into the skill lines they have chosen as this will boost their damage and healing percentages. If the player chooses the huntsman investing points into bow, if not they should invest in dual-wielding. Of the defensive choices, leadership is the best for a roguish type as it offers a boost to dodging and resistances percentages of all within a distance of the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players who want to explore the story of Original Sin 2 's main cast might have a hard time choosing who to play. After all, not only do they have unique skills, but they also offer unique interactions with other NPCs and story events. Unfortunately, this factor might make Original Sin 2 seem overwhelming on the get-go. However, players who want a quick recommendation might find it easy to pick a starting character in Divinity: Original Sin 2 . In the end, it might all be a matter of gameplay and story prefere&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players looking for a 2H-wielding RPG class can rely on the Knight. While their attacks need more AP, they compensate with decent weapon damage. Moreover, Knights have the Opportunist talent that makes them capable of making stronger opportunity atta&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Cleric_Class_Guide_Tips_Tricks&amp;diff=1998657</id>
		<title>Divinity: Original Sin 2 - Cleric Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Cleric_Class_Guide_Tips_Tricks&amp;diff=1998657"/>
		<updated>2025-11-21T14:24:01Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Inquisitor is one of several pre-made classes in _Divinity: Original Sin II _ , but what works best with this build, and how should it be played? Inquisitors are a class that would best be qualified as a necromancer that uses warrior traits. This makes the build special as it is more of a battle mage type that focuses on dealing physical dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Divinity Original Sin 2 ** has a plethora of options, including special ways of building characters and treasures hidden through the entire campaign . And even if you are indecisive you can also rebuild your entire team . But, with some planning and strategy, you can make a character you really want. One of these possible first classes includes Metamo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For base skills, Tentacle Lash will be your primary damage attack that can also prevent enemies from using their own abilities. Bullhorns are great for movement more than actual damage. Last, consider either Battle Stomp or Bouncing Shield from Warfare depending on your weaponry. You will also have access to All In when using a two-handed weapon, Shields Up with a shield, Flurry with an off-hand weapon, and Sucker Punch when using a single one-handed weapon. Opportunist is good to stop enemy movement, but also consider Hothead for higher damage out&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes are broken down into strength, finesse, intelligence, constitution, memory, and wits. For an Inquisitor, strength, intelligence, and constitution are going to be the most useful. Strength adds to the percentage of damage melee and strength-based skill attacks do. Intelligence adds to the percentage of damage magic attacks and skills deal. Constitution adds to the player's vitality pool. Remember that some of these can fight each other depending on what the player invests in. Other good options to dump a few points into our wits for critical chance and initiative, and memory for more ski&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Due to this class being entirely based around dealing physical damage, the player will likely want to stick to that type of damage base when looking at new skills. This is because when a player deals magically based damage instead they are attacking a different shield. Usually, the best choice to go up against enemies in Act I and II is to keep all the character's damage of the same type to all fight the same shield base. Only later on will the players need to diversify their dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As a Battlemage, you will be dealing with some mix between Physical and Magic damage. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic . Either way, being on the frontlines means that it would be good to wear Strength-based armor. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, et&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thunder rune weapons have an increase in Air damage, based on the initial weapon damage. You can either deal lots of damage by putting it on an Air staff or spread it to two different weapons. A full set of Mystical Thunder runes seem to favor a dual dagger rogue who is very evasive and uses some Aerotheurge magic. Consider picking up stealthy skills like Cloak and Dagger, Chloroform, Favourable Wind, Uncanny Evasion, and Blessed Smoke Cl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grasp of the Starved - AOE that causes surfaces and clouds to turn to blood, summons undead hands from the ground that deal 250% physical damage, and can set crippled to those who don't have physical ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Runes can be found throughout your adventure, either as treasure or from merchants. However, it can take time to gather up a collection this way. Instead, consider crafting some runes yourself. The supplies can be found all throughout Rivellon. Additionally, if you have access to the Lady Vengeance you can ask Han to fetch your items. As with most crafting, you may have to separate items into singles to avoid combination err&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All in all, geomancy is likely the best option out of these but depending on the character's playstyle summoning or hydrosophist are good alternatives if a player is looking to invest in other skill lines. Now that these are out of the way, let's look at skills players should snag in their base skill li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The default Metamorph build is 2 Strength, 2 Finesse, 1 Two-Handed, 1 Polymorph, 1 Persuasion; Chicken Claw, Tentacle Lash, Bullhorns skills and Opportunist Talent. This is what recruited companions will have, but your main character can tweak this to be a bit better. You can also retrain your allies once getting to a Magic Mirror for respec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Flame weapons are great to supplement the power of Fire skills like Master of Sparks or Firebrand (although only the weapon itself, not the power of the actual spells), as well as strong [https://Www.Strategylair.com/articles/mastering-gifts-in-fire-emblem-engage.html Fire Emblem Engage Gifts] damage staves or even long-distance wands. Its Mystical Frame upgrades aim towards a pyro focused archer. If you go this route, consider laying out Throw Explosive Traps and Fireball, then use Elemental Arrowheads to soak up the fla&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Characters_In_Divinity_Original_Sin_2&amp;diff=1998584</id>
		<title>Best Characters In Divinity Original Sin 2</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Best_Characters_In_Divinity_Original_Sin_2&amp;diff=1998584"/>
		<updated>2025-11-21T14:01:51Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at picking targets and isolating them. Try to focus down on enemies in isolation and those on the fringes, ideally disengaging and moving away from larger clusters of foes after the damage is done. Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely elimina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That customization is key even when working within the game's prebuilt character classes. While it is truly a mix-and-match system, there are ways to maximize abilities to fit an archetype, filling out a valuable role in the party. For some, the best place is on the front lines as an armor-clad knight, for others the back lines as a spell-slinging sorcerer. Some, though, prefer to mix it up, to strike from the shadows, and leap back into the dark as soon as the damage is done, keeping the enemy ever on their toes. This is the art of the rogue, the stealthy, sharp striker class that excels at both damage dealing and unmatched mobility. This guide aims to help players create their perfect backstabber, giving the tips and tricks for playing a rogue in Divinity: Original Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For newcomers in the game, they might feel overwhelmed by just how many skills their characters can have. As enemies can also use skills of their own, just how should players set up their party? Thankfully, some skills acquired early in the game are great for starting players. Moreover, these skills do well in teaching players early on just how flexible the game's combat system can be. Just what are these best beginner-friendly skills in Divinity: Original Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As far as skill goes, the Scoundrel category offers a lot of diversity and a lot of mobility. On top of the starting skills of Adrenaline, Throwing Knife, and Backlash, some solid early picks for the Rogue are Gag Order and Rupture Tendons. These two work together to fill in what are some of the small gaps in the class; Gag Order allows magic users to be silenced, allowing the player to cut down on a primary source of ranged danger and level the field into a physical fight, while Rupture Tendons causes ongoing damage while the effected enemy moves, punishing any pursuit of the rogue. On top of this skill set, it can be helpful to grab a handful of skills from Huntsman, like First Aid and Tactical Retreat, to help bump up the Rogue's mobility that little bit furt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position - check to make sure that the chosen attack makes use of the boost to ensure that AP and recharge time are not being wasted. Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged weapon on hand for a tight situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Cleric is an excellent addition to any party, with great personal survivability and magic to help their allies. They might not be the most deadly combatant, but will absolutely make many encounters triv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though the situation may change with the release of Baldur's Gate 3 , the closest one can get to having a full-fledged Dungeons &amp;amp; Dragons session on console is by playing **Divinity: Original Sin 2 ** . It is not just that it is a turn-based fantasy game - those are by no means uncommon on the latest console generation; Original Sin II fully captures some of the more niche and enjoyable traits from table-top RPG experiences. It adopts such staple TTRPG features as a broad range of abilities , endlessly customizable armor and attire, and a tone that carefully walks the line between high fantasy epic and goofball comedy (the natural endpoint for every Dungeons &amp;amp; Dragons campaign). It is especially impressive that the console port holds up against the PC original , maintaining the complexity with a suitably streamlined control structure. Digital D&amp;amp;D is a difficult goal by any measure, but Original Sin 2 manages to nail the feeling and fun, building on it with an incredible range of customization opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Both newbies and veterans of RPGs and turn-based [https://Www.Strategylair.com/articles/triangle-strategy-s-surprise-multiplatform-release-a-tactical-rpg-gem-just-got-bigger.html Triangle Strategy PlayStation 5] know any offensive strategy is useless without a fallback. In the case of Original Sin 2 , the game boasts a wide range of offensive and defensive abilities. However, players should remember recovery is just as important in any battle, especially when this game allows all its NPCs to be able to use magic as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's interesting how an early-game skill can become one of the most devastating in the entire game. When used properly, Rupture Tendons can help classes like Rogues and Fighters kill strong enemies even while moving. As a skill, Rupture Tendons deals 100% damage to a target. While this sounds simple enough, the real fun starts with its effect, as targets hit with Ruptured Tendons take damage as they m&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_All_New_Divine_Talents_June_Gift_Bag_Update&amp;diff=1998466</id>
		<title>Divinity Original Sin 2: All New Divine Talents June Gift Bag Update</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_All_New_Divine_Talents_June_Gift_Bag_Update&amp;diff=1998466"/>
		<updated>2025-11-21T13:25:40Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;As stated before, Divinity: Original Sin II has a very fluid class system. With that being said, players can add any extra class skills they want. Depending on the player character's style, several skill lines can be useful to them. For more a support player, investing in the Necromancy or Hydrosophist skill lines can be useful. Hydrosophist can use abilities like Restoration, Ice Fan, Cryogenic Stasis, Vampiric Hunger, Vampiric Hunger Aura, and Mass Cleanse Wounds. Necromancy has abilities like Bloodsucker, Decaying Touch, Last Rites, Deathwish, and Living on the E&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes are broken down into strength, finesse, intelligence, constitution, memory, and wits. For an Inquisitor, strength, intelligence, and constitution are going to be the most useful. Strength adds to the percentage of damage melee and strength-based skill attacks do. Intelligence adds to the percentage of damage magic attacks and skills deal. Constitution adds to the player's vitality pool. Remember that some of these can fight each other depending on what the player invests in. Other good options to dump a few points into our wits for critical chance and initiative, and memory for more ski&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other players might compare Original Sin 2 to a TTRPG like Dungeons &amp;amp; Dragons . After all, aside from the depth of [https://Www.Strategylair.com/articles/tactical-jrpgs-where-combat-truly-shines.html Grid-Based Combat Games] options, the game gives players remarkable freedom in interacting with the game world. However, perhaps more awesome is the game's offering of a Game Master M&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, this feature also helps expands on some of the more obscure parts of the story. Players no longer have to wonder why some parts of the game happened the way they did as the Switch variant takes the time to help weave everything together, lessening loose e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike the bulkier and &amp;quot;heavier&amp;quot; feeling of the PC game, Original Sin 2 for the Switch is a more portable experience. Players can finally resume their adventure without having to bring a laptop or their entire desktop. Moreover, the Steam crossplay option will let them resume their PC experience anytime, anywh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged figh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Wayfarer is a hybrid class, utilizing both ranged attacks and defensive spell casting. As with other dual classes , you will need to decide if you want to spread evenly or focus in one aspect. And if you change your mind, there is always the option of retraining your charact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, Original Sin 2 for the Switch isn't just the Definitive Edition , but it's also extremely accessible. For instance, the game retains its original PC interface. In this case, there's a map on the top right, all characters on the left, and the hotkeys below. However, Larian Studios converts the keyboard shortcuts into options easily accessible via the Left and Right triggers. As such, it's easy to shuffle between characters and menu opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While it's true that Original Sin 2 looks great as a console port, the PC version does offer more combat options. The console doesn't have that &amp;quot;depth&amp;quot; of navigating the battlefield from a larger screen. As such, console battles might feel a bit cramped and constrained. However, thanks to the expanded worldview of the PC, there's much more to see and think ab&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Divinity Original Sin 2 ** has received constant updates over the past three years. This started small with updates to crafting , and over time Larian Studios rolled out brand new free quests and high-level equipment . Among one of these &amp;quot;Gift Bag&amp;quot; updates, was Sourceror Secrets that introduced quality of life changes and even new abilities to help build characte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delorus’ Bow (Bow): Delorus is a Magister in Fort Joy. Rescue him there, and then in Nameless Isle agree to escort him to Bishop Alexander; he will give you his bow if he survives the trip. A good bow that also has the Assassinate sk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melee attacks deal bonus fire damage to burning enemies, poison to poisoned targets, and physical damage to bleeding targets. This talent is only helpful if someone already has the Torturer talent, as it allows them to bypass enemy armor to apply burning, poisoned, or bleed. In that case, it can be good for melee characters that are backed by Necromancy, Pyrokinetic, or Geomancer. Another aspect to remember is that Intelligence-based fighters can wield staff weapons to deal fire and poison damage in me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Aside from accessibility, the Original Sin 2 Switch port has been reworked by Larian Studios to better accommodate the Switch. For instance, the devs highlighted the Switch's dock mode and enlarged the user interface to fit television screens. Moreover, despite the depth of gameplay and narrative, text size remains readable without sacrificing depth of det&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For new Talents, try out Arrow Recovery to save on expending arrows, Duck Duck Goose to escape danger, Executioner for more AP, Far Out Man to increase spell range, and Guerilla to launch first strikes from stea&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Hester2232&amp;diff=1998219</id>
		<title>利用者:Hester2232</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Hester2232&amp;diff=1998219"/>
		<updated>2025-11-21T12:25:58Z</updated>

		<summary type="html">&lt;p&gt;Hester2232: ページの作成:「My name is Jeramy and I am studying Occupational Therapy and Human Ecology at Silvana Mansio / Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my web blog - [https://www.strategylair.com/articles/th…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Jeramy and I am studying Occupational Therapy and Human Ecology at Silvana Mansio / Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my web blog - [https://www.strategylair.com/articles/the-poetic-journey-from-baldur-s-gate-3-to-larian-s-divinity-future.html Divinity Original Sin 3]&lt;/div&gt;</summary>
		<author><name>Hester2232</name></author>
	</entry>
</feed>