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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HungClucas3</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-06T03:24:01Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2009339</id>
		<title>All Amulets In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Amulets_In_Baldur_s_Gate_3&amp;diff=2009339"/>
		<updated>2025-11-23T16:58:14Z</updated>

		<summary type="html">&lt;p&gt;HungClucas3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and  [https://Www.Baldursgateguide.com/articles/becoming-the-lawful-good-royal-pain-mastering-oath-of-the-crown-paladin-in-baldur-s-gate-3.html Https://Www.Baldursgateguide.Com/Articles/Becoming-The-Lawful-Good-Royal-Pain-Mastering-Oath-Of-The-Crown-Paladin-In-Baldur-S-Gate-3.Html] other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2007747</id>
		<title>All Level 1 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_1_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2007747"/>
		<updated>2025-11-23T10:34:37Z</updated>

		<summary type="html">&lt;p&gt;HungClucas3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and  [https://Baldursgateguide.com/articles/spooktacular-baldur-s-gate-3-mods-haunt-sword-coast-for-halloween-2025.html Baldursgateguide.com] possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2007552</id>
		<title>All Necromancy Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2007552"/>
		<updated>2025-11-23T09:48:29Z</updated>

		<summary type="html">&lt;p&gt;HungClucas3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in [https://www.baldursgateguide.com/ Baldur's Gate 3 Mods] Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Boots_In_Baldur_s_Gate_3&amp;diff=1998411</id>
		<title>All Boots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Boots_In_Baldur_s_Gate_3&amp;diff=1998411"/>
		<updated>2025-11-21T13:15:37Z</updated>

		<summary type="html">&lt;p&gt;HungClucas3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A mysterious liquid has dried to the bottom of this bottle. â— The bottle's dark glass both hides and protects the liquid within. â— This glass phial has been scrubbed clean of its former contents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The artist has exaggerated the points of the ears, which seem to cut the canvas dark like pale knives. The garb and crossed hands of this eminent man are beautiful, poised, and  [https://www.Baldursgateguide.com/articles/larian-s-final-bg3-animation-celebrates-fans.html Larian Studios] utterly indicative of means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=1997741</id>
		<title>All Armour In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=1997741"/>
		<updated>2025-11-21T10:32:08Z</updated>

		<summary type="html">&lt;p&gt;HungClucas3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger's Favored Enemy choice is tough, and it works differently than it did in the tabletop Dungeons and Dragons . Of the choices available, the Bounty Hunter is arguably the most useful Favored Enemy when paired with Summon Companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and  [https://Www.Baldursgateguide.com/articles/baldur-s-gate-3-s-bladesinger-the-wizard-who-dances-with-swords-and-shakes-the-meta-in-2025.html 2025 bladesinger] marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Ranger Subclass (Beast Master), your first Favored Enemy and Natural Explorer choices, your Fighting Style, Feats, and a handful of Lvl 1 spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Outlander background grants proficiency in Athletics and Survival, which leaves most every other Ranger skill proficiency up for grabs. This background triggers inspiration when conquering the wilds in various ways, including defeating or otherwise getting past powerful enemies, and exploring (and surviving) the various hostile areas players can get to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Ranger companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997349</id>
		<title>All Rings In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997349"/>
		<updated>2025-11-21T07:55:30Z</updated>

		<summary type="html">&lt;p&gt;HungClucas3: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and  [https://www.baldursgateguide.com/articles/larian-s-baldur-s-gate-3-support-defies-expectations-with-20-new-console-mods.html Https://Www.Baldursgateguide.Com/] other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:HungClucas3&amp;diff=1997258</id>
		<title>利用者:HungClucas3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:HungClucas3&amp;diff=1997258"/>
		<updated>2025-11-21T07:10:58Z</updated>

		<summary type="html">&lt;p&gt;HungClucas3: ページの作成:「Hello! &amp;lt;br&amp;gt;My name is Iona and I'm a 17 years old boy from Switzerland.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my website - [https://www.baldursgateguide.com/articles/becoming-the-lawful-good…」&lt;/p&gt;
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&lt;div&gt;Hello! &amp;lt;br&amp;gt;My name is Iona and I'm a 17 years old boy from Switzerland.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my website - [https://www.baldursgateguide.com/articles/becoming-the-lawful-good-royal-pain-mastering-oath-of-the-crown-paladin-in-baldur-s-gate-3.html Oath of the Crown Paladin]&lt;/div&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
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