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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JackiePolen097</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-11T17:59:07Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Character_Guide:_Winston_McCree_Hanzo&amp;diff=2055314</id>
		<title>Overwatch Character Guide: Winston McCree Hanzo</title>
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		<updated>2025-12-03T19:45:58Z</updated>

		<summary type="html">&lt;p&gt;JackiePolen097: ページの作成:「&amp;lt;br&amp;gt;There are many superficial similarities between Overwatch and Battleborn , Gearbox’s character-based shooter released just a few weeks before Blizzard’s: both fea…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;There are many superficial similarities between Overwatch and Battleborn , Gearbox’s character-based shooter released just a few weeks before Blizzard’s: both feature large rosters of cartoonish, over-the-top characters, and both are multiplayer-focused games with an emphasis on teamwork and roles. But there are significant differences between the two games that actually make the comparisons a little unfair. For starters, Battleborn does have some single-player offerings, but its main differentiator is in its inspiration. From the structure of its maps to the low-ranked AI units serving as cannon fodder to the way players slowly level up over the course of a match, Battleborn is clearly trying to blend first-person gameplay with frantic MOBA elements perfected in games like League of Legends . Overwatch is far more similar to Valve’s legendary class-based shooter Team Fortress 2 . It takes that game’s concepts (learning a class, wildly differing roles based on attacking, defending, and support, and changing roles constantly to adapt to new situations) and cranks them up to eleven, as more characters means more slight tweaks on the same central id&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When D.Va's mech is out of hitpoints, she ejects and is able to roam the stage as a quick 150 HP hero equipped with a Light Gun, which is accurate at all ranges but isn't super strong from a damage perspective. The main point of the Light Gun is not necessarily to get kills, but to survive and build up D.Va's ultimate meter in order to get a brand new mech. Unlike when her mech explodes, D.Va's default ultimate, Self-Destruct, allows her to eject from her mech, causing a massive explosion and giving her the opportunity to instantly summon another. What's more, this ultimate can be used in combination with her Boosters, creating a massive, horrifying moving explosion of destruction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Obviously there are a million different team compositions and ways to play Overwatch, but what are the core trends you're seeing with the best players. In other words, if someone is looking to get really good at Overwatch, what do they generally have to do?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, it is possible to instantly balance the game and remove these annoyances: don't allow duplicate characters on one team in quick play. Were players forced to choose someone else, the balance and counterbalance that all of the characters bring would suddenly become pertinent. The ability of a team sectioning off and controlling the entire map with one character type is removed. Suddenly, players don't have to choose someone for the express purpose of knocking out one type of hero, and can instead work as a team (read: what the game is supposed to be about).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate. Overwatch’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. Throughout the week, we’ll be publishing guides on each of the 21 launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soldier: 76's abilities are both simple and incredibly useful. His main, low-cooldown ability, Sprint, is exactly what it sounds like: a dedicated button that allows him to run fast. Outside of heroes like Lucio and Tracer, who have dedicated techniques that allow them to move fast, Sprint allows Soldier: 76 to escape battle quicker than the vast majority of heroes out there. If you're someone who despises the fact that Overwatch doesn't have a dedicated sprint function, this might just be the character for you. In addition to this, his other main ability, Biotic Field, enables him to place a small healing area on the ground around him, giving him the chance to regain health and get back into a fight right away. Finally, Soldier: 76's ultimate ability, Tactical Visor, gives him a few seconds of automatic, 100% accuracy aiming (yes, this is a straight up aimbot), and is perfect for eliminating a host of defenders on a given objective. Needless to say, if you're looking for the most balanced hero of the entire roster, you should give Solder: 76 a hard look.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In truth,  [https://Www.Overwatchtactics.com/articles/winston-in-overwatch-2-the-scientist-gorilla-s-evolution-in-2025.html winston jump pack tips] when a twenty-one character game is broken down to working to counteracting the powers of one character, that character is busted. Again, it is possible to take him down. This is understood. However, it requires more than a little luck or working with the sole purpose of gaining a few seconds of respite before the character respawns. Anyone who doubts that this character is broken only needs to witness the play of the game at the end of each match. If Bastion is on the field, it's him. The replay is typically the winning player mowing down a couple of hapless enemies in less than a second for having the audacity to wander near the capture point.&amp;lt;br&amp;gt;Now, when it was stated that it was a multiplayer only affair, I had decided to steer clear. People, for the most part, suck. I tend to grow bored or annoyed with these types of games. Still, I found myself in love with another game that might as well be sold as multiplayer only and am still putting the hours into it. Coupled with the universal hype and love that Overwatch has received from every outlet, and every person I have spoken to who has played it, it looked like I would be remiss to miss out. Getting in on the ground floor seemed like a great idea. After having put a bit of time into it, I find myself primarily grateful that I didn't handle our review. The mediocre score I would have given it would have rendered me Internet Enemy #1.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JackiePolen097</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Blizzard_Talks_Overwatch_s_Balance_Progression_What_Makes_Tracer_Rad&amp;diff=2054898</id>
		<title>Blizzard Talks Overwatch s Balance Progression What Makes Tracer Rad</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Blizzard_Talks_Overwatch_s_Balance_Progression_What_Makes_Tracer_Rad&amp;diff=2054898"/>
		<updated>2025-12-03T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;JackiePolen097: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Mercy's Caduceus Staff allows her to attach a healing beam to a single ally in her immediate area, and this should be done as much as humanly possible. There isn't necessarily a point to playing Mercy if the Caduceus Staff isn't the main focus of your activities, especially considering that Mercy's secondary abilities all play into her knack for healing teammates. Guardian Angel is both Mercy's most useful ability and the skill that most players completely forget to use. By pointing your reticle at one of your teammates, you'll be able to rapidly fly towards them, allowing you to either get right up in the action or heal a distant enemy. The one thing to keep in mind with Guardian Angel is that you need a clear path towards your teammate, so you're not going to be able to warp through walls or ceilings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The single biggest thing, if you're new to the game, is to coordinate with their team. One of the things you'll see with new players is they'll die, they'll respawn and then just rush right back into the battle. A lot of the time they'll be rushing into a one-on-six,  [https://www.overwatchtactics.com/articles/doomfist-in-2025-the-evolution-of-overwatch-2-s-punchiest-tank.html Https://Www.Overwatchtactics.Com/Articles/Doomfist-In-2025-The-Evolution-Of-Overwatch-2-S-Punchiest-Tank.Html] and they'll get annihilated and they'll do this time after time. The biggest thing is to say with your team, coordinate with them; when you need to do a big push, coordinate that big push (or coordinate that big defense when you need to execute a big defense). For newer players, that right there will, far and away, make them better than most of the teams I've played with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Disclaimer: The following opinions are those of the author only. In this post, he complains about a title that most of the staff here adores. He might be wrong, but we tolerate him. His milkshake does bring all the boys to the yard, after all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Hardcore Gamer] Out of curiosity, how many people are working on Overwatch? I'm often shocked when games developed by larger teams manage to maintain any semblance of personality or flair as a result of the sheer number of voices piping it at once.&amp;lt;br&amp;gt;Still, defeating Bastion is actually pretty simple. When he's in his Sentry Configuration, he actually gets a second critical hit zone on his back, so any character that can sneak behind him is going to be able to make short work of him. Needless to say, Tracer and Reaper, with their Blink and Shadow Step abilities, respectively, are awesome against Bastion. In addition, characters like Junkrat and Pharah are really awesome at causing massive amounts of explosive damage to Sentry Bastion. Finally, if you have a coordinated team, you can certainly use Reinhardt's massive shield to absorb Bastion's gunfire while other teammates unleash chaos on him from safety.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Symmetra's first ability, her Sentry Turrets, allow her to place up to six turrets around the map. Once an enemy steps within range, these turrets will fire a continuous beam of medium-damage energy until that foe either dies or steps out of range. While these turrets are exceptionally easy for enemies to kill, they can be hidden in creative locations and grouped together to maximize effectiveness. Her second ability, Photon Shield, allows her to grant extra hitpoints to teammates within range. While shields will not heal those who are critically injured, equipping an entire team with them before a big push can certainly give you an edge. Finally, her ultimate, Teleporter, is one of the biggest game-changing abilities in all of Overwatch. By placing the Teleporter somewhere on the map, a second portal is opened up at the spawn point, allowing teammates to bypass that potentially long journey back to the objective. Not only can this assist your team in reaching an capture point quicker, but it makes escorting a payload a relative breeze considering it's possible to always have one person moving it forward.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Out of the gate, there are effectively only two types of gameplay modes available: attack/defend, or escort/prevent. Not exactly a deep pool to draw upon as both of these modes have already been run into the ground years ago. There are, admittedly, some slight variations. Sometimes, a point must be captured, and then a vehicle must be escorted. Otherwise, this is nothing that hasn't been seen in Team Fortress or Call of Duty. It is personally baffling that other games recently released that offered a deeper, more varied multiplayer experience, like Star Wars: Battlefront or Rainbow Six: Seige were lambasted for being too light on content, yet this gets a pass.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JackiePolen097</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Overwatch_Has_Made_Me_Love_Multiplayer_Again&amp;diff=2054815</id>
		<title>Overwatch Has Made Me Love Multiplayer Again</title>
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		<updated>2025-12-03T17:10:08Z</updated>

		<summary type="html">&lt;p&gt;JackiePolen097: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each map was designed specifically for the game mode it's paired with, meaning nothing feels wrong about the design. An Escort map is designed with one straight path and a few off-shoot areas to accommodate different playstyles. A control map features one central point and multiple paths players can take to try and flank the enemy team and take the spot. These maps also play into the game’s meta. For example, a close-quarters Escort map will benefit Reinhardt whose shield would block everything straight in front of him, but an open control map would leave him vulnerable from many different directions. Being able to control the map with the right hero, managing choke points and figuring out the path that works best with your character’s range is imperative.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are certain developers out there that make games that are far more polished than everything else out on the market. Blizzard pretty much leads the charge here, and Overwatch is absolutely no exception. In my over one-hundred matches played during the Overwatch beta, I haven't experienced a single dropped frame or moment of lag. Think about that for a second. We live in an age where AAA games routinely launch broken, so for a beta (though this beta is essentially a final build) to be more polished than the final release of its closest competitor, that really says something.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Winston's first ability, his Jump Pack, functions both as a way deal massive damage and a method for increasing mobility. This ability allows him to launch a large distance based on whichever direction the reticle is facing. Not only does this allow Winston to escape battle or get to an objective quickly, but it also gives him the power to harm any enemies in the immediate vicinity of his landing spot. While new players will often just launch forward, more experienced players know that vertical boosts will allow for localized damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While this tweet has become the lowest-hanging fruit when it comes to criticizing Battleborn,  [https://www.overwatchtactics.com/articles/genji-in-overwatch-2-the-cyber-ninja-s-return-to-glory.html genji guide 2025] it's completely emblematic of a game that doesn't always feel like it knows what it is. Whereas Overwatch maintains its laser-focus on providing the best multiplayer arena shooter experience possible, Battleborn often feels like it wants to be everything at once. While this provides a great deal of content for players to dive into, it also makes it feel like there's far too much present for any given mode to succeed. The campaign, which is widely considered to be the weakest portion of the entire package, is loaded with fairly mundane combat encounters and a story that feels a bit too bare-boned for its own good. Combine this with a standard point-capture mode, a straight up MOBA playlist and a MOBA-like twist mode, and Battleborn begins to lack the focus that Overwatch is priding itself on. Granted, if Overwatch wasn't so damn replayable, one could argue that it's lacking in content, but the sheer dynamism of its combat more than makes up for this.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zarya's weapon, the Particle Cannon, has two distinct firing modes that both gain additional attack power based off her use of her two defensive abilities. Her main firing mode is a short-range laser that maintains a straight line of fire and consistent output, which is outstanding for doing a great deal of damage to those who get within range. The bad news about this firing mode is that it's completely ineffective once an enemy gets too far, though Zarya's secondary allows her to fire an energy grenade in a fairly shallow arc. Both of her abilities allow her to create damage absorbing energy shields, which then directly increases the power of her Particle Cannon based on the amount of damage absorbed by said shields. The Particle Barrier allows Zarya to protect herself from oncoming fire, and it lasts significantly longer than her Projected Barrier, which can be placed on a nearby ally. Finally, her ultimate, the Gravitron Surge, pulls all nearby enemies into its aura and does a small amount of continuous damage to everyone trapped inside. The best Zarya players charge right into battle, activate their Particle Barrier and then stay behind one other ally, allowing for the simultaneous use of the Projected Barrier.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JackiePolen097</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:JackiePolen097&amp;diff=2054300</id>
		<title>利用者:JackiePolen097</title>
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		<updated>2025-12-03T14:54:35Z</updated>

		<summary type="html">&lt;p&gt;JackiePolen097: ページの作成:「Hi, everybody! My name is Shantell. &amp;lt;br&amp;gt;It is a little about myself: I live in France, my city of Ris-Orangis. &amp;lt;br&amp;gt;It's called often Northern or cultural capital of CENTR…」&lt;/p&gt;
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&lt;div&gt;Hi, everybody! My name is Shantell. &amp;lt;br&amp;gt;It is a little about myself: I live in France, my city of Ris-Orangis. &amp;lt;br&amp;gt;It's called often Northern or cultural capital of CENTRE. I've married 1 years ago.&amp;lt;br&amp;gt;I have 2 children - a son (Bernice) and the daughter (Mohammed). We all like Baking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my site :: [https://www.Overwatchtactics.com/articles/doomfist-in-2025-the-evolution-of-overwatch-2-s-punchiest-tank.html Doomfist Power Block Tips]&lt;/div&gt;</summary>
		<author><name>JackiePolen097</name></author>
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