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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-05T18:57:50Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2008330</id>
		<title>All Necromancy Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Necromancy_Spells_In_Baldur_s_Gate_3&amp;diff=2008330"/>
		<updated>2025-11-23T12:52:52Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;As you level up throughout Baldur's Gate 3 , most classes will get some new class feature or spell to choose from each level. As a hybrid melee and spellcaster class, this BG3 Paladin build has a few levels where it won't get anything to choose from – on Odd levels aside from your character creation choices at Level 1, Paladins do not have any leveling choices to make.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a total of three BG3 Oaths (subclasses) Paladin players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. There is also a fourth Oath, the Oathbreaker, that can only be unlocked by breaking another Oath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Affectionately called the Bardadin by many in the BG3 and Dungeons and Dragons community, this multiclass is one of the game's most powerful. Though it's possible to make a Bardadin that is primarily a Paladin, it's actually better to put the majority of levels in the Bard class and put just two into Paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Oath of Devotion Paladin is a powerhouse of buffs , healing support, and brutal damage output. The trade-off for such a well-rounded Class is that it is the only one restricted by roleplay. By choosing an Oath, Paladins must do everything to live by it – the Oath of Devotion means that players can't attack innocents, turn their back on those in dire need, or deceive their enemies to gain an advantage in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from these powerful bonuses, though, Githyanki also gains the incredibly powerful Astral Knowledge ability. Until the next Long Rest,  [https://Www.Baldursgateguide.com/articles/baldur-s-gate-3-s-bladesinger-the-wizard-who-dances-with-swords-and-shakes-the-meta-in-2025.html 2025 bladesinger] the player will gain Proficiency in all skills related to a specific Ability (like Athletics and Strength skill).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If one chooses the Noble background, Persuasion will be added to the Paladin's proficiencies. From the remaining Class proficiencies to choose from, consider either Insight or Religion, though Religion can come in handy if you are going for a true Holy warrior.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Paladin builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of the Colossus, will grant combat-oriented bonuses for this best Paladin build, while others, like the Elixir of Vigilance, will enhance the Paladin's innate ability to defend and heal their allies.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2008083</id>
		<title>All Level 2 Spell Slots In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Level_2_Spell_Slots_In_Baldur_s_Gate_3&amp;diff=2008083"/>
		<updated>2025-11-23T11:55:38Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's great for talking with your companion or other animals out in the world of Baldur's Gate 3 – plus, Forest Gnomes have the Gnome Cunning passive, granting advantage on INT, WIS, and CHA Saving Throws.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Rogue Level 3, players also get to choose their subclass. The best option is the Thief subclass, which grants an extra bonus action – perfect for getting into the right position for a Sneak Attack, or for casting spells like Misty Step.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Monk companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After choosing the Criminal or Outlander backgrounds, Monks get two more choices for skill proficiencies. If you choose to go with the Criminal background, Stealth is removed from the list of choices, while Outlanders already have Athletics covered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This table displays recommended BG3 Ranger [https://www.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html bard archer build bg3] choices for every level, including recommended spells, Class feature choices, and more to suit the gameplay of this build. There is a lot of variety in the choices that Rangers get to make while leveling, but these recommendations should work well for most combat situations, enemy types, and environments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Ranger Subclass (Beast Master), your first Favored Enemy and Natural Explorer choices, your Fighting Style, Feats, and a handful of Lvl 1 spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Ranger builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Vigilance, will grant combat-oriented bonuses for this best Ranger build, while others, like the Potion of Speed, will give Rangers more to do in turn-based gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though there aren't a lot of choices to make as a Monk, BG3 still provides the Way of Shadow subclass with plenty of new abilities and skills – they are just granted automatically for being a Way of Shadow Monk, rather than offered as a choice like some other classes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Githyanki are an extremely powerful race in Baldur's Gate 3 , and a good default choice for just about any class thanks to its innately strong racial abilities. The Githyanki gain the Astral Knowledge ability, which grants Proficiency in every Skill that related to a chosen Ability Score – arguably the best racial ability for dialogue and roleplay in Baldur's Gate 3 . That's just the start of it, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Helmets_In_Baldur_s_Gate_3&amp;diff=2007717</id>
		<title>All Helmets In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Helmets_In_Baldur_s_Gate_3&amp;diff=2007717"/>
		<updated>2025-11-23T10:29:24Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Monks who follow the Way of Shadow subclass will find themselves more easily able to pull off stealthy maneuvers and benefit from sticking to the shadows and out of sight. It's something between a melee and a ranged caster class, with lots of variety – now that the full release of Baldur's Gate 3 is here, fans are starting to understand just how strong this class can be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose a background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency to Stealth (used for Hide) and Deception.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Thief Rogue subclass as a Monk will bar the player from the Shadow Strike ability (Level 11 Shadow Monk) and the Purity of Body ability (Level 10 Monk). However, it unlocks the ability to Sneak Attack, which works perfectly in tandem with the Shadow Monk's playstyle.&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk [https://Www.baldursgateguide.com/articles/unleashing-the-hexblade-your-ultimate-dark-pact-guide-for-baldur-s-gate-3.html hexblade Warlock build] in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=1998185</id>
		<title>All Armour In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Armour_In_Baldur_s_Gate_3&amp;diff=1998185"/>
		<updated>2025-11-21T12:17:40Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane:  [https://baldursgateguide.com/articles/larian-s-baldur-s-gate-3-support-defies-expectations-with-20-new-console-mods.html Invoker Class mod] When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=1998109</id>
		<title>All Enchantment Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Enchantment_Spells_In_Baldur_s_Gate_3&amp;diff=1998109"/>
		<updated>2025-11-21T11:58:24Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and  [https://www.baldursgateguide.com/articles/baldur-s-gate-3-final-patch-ignites-my-long-awaited-return.html Larian Studios update] other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Gloves_In_Baldur_s_Gate_3&amp;diff=1997195</id>
		<title>All Gloves In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Gloves_In_Baldur_s_Gate_3&amp;diff=1997195"/>
		<updated>2025-11-21T06:41:19Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 the max level you can reach is Level 12, and most classes will have something to choose from at every level-up. Unfortunately, this BG3 Monk build has the fewest number of leveling choices to make. In fact, aside from your Subclass and Feats, Monks don't really have any leveling choices to make.&amp;lt;br&amp;gt;Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;Monks who follow the Way of Shadow subclass will find themselves more easily able to pull off stealthy maneuvers and benefit from sticking to the shadows and out of sight. It's something between a melee and a ranged caster class, with lots of variety – now that the full release of Baldur's Gate 3 is here, fans are starting to understand just how strong this class can be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a total of three BG3 Ways (subclasses) Monk players can try out, each of which focuses on different aspects of the class,  [https://www.Baldursgateguide.com/articles/sorcerer-secrets-unveiled-auntie-ethel-s-wild-magic-obsession-in-baldur-s-gate-3.html auntie Ethel Interactions] and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Monk subclasses, you will gain more abilities that are unique to your subclass choice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk's innate ability to stay stealthy in any circumstance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1996996</id>
		<title>All Rings In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1996996"/>
		<updated>2025-11-21T05:29:28Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rangers have three very distinct builds available to them in Baldur's Gate 3 : Hunter, Beast Master, and Gloomstalker. When it comes down to it, having more party members with more abilities to throw down in combat is often better than higher single-target damage. As such, the Beast Master is easily the best pure Ranger build in BG3 .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Beast Master Rangers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's great for talking with your companion or other animals out in the world of Baldur's Gate 3 – plus, Forest Gnomes have the Gnome Cunning passive, granting advantage on INT, WIS, and CHA Saving Throws.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron. Better suited to kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a character chooses the Gloomstalker and Thief subclasses for each class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's worth dipping into Fighter a little bit for the one extra attack, but players can even go as far as Ranger 7/Fighter 5 to get an extra attack every turn, though this mean losing out on more high-level Ranger abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A multiclass Ranger build that invests two levels into the Fighter class will gain a lot more than it loses from levels 11 and 12. At Fighter 2, a character will gain the Action Surge ability, which costs a Bonus Action and grants an extra standard Action that turn.&amp;lt;br&amp;gt;'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties,  [https://www.baldursgateguide.com/articles/spooktacular-baldur-s-gate-3-mods-haunt-sword-coast-for-halloween-2025.html www.baldursgateguide.Com] damage, effects, and other helpful information.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Evocation_Spells_In_Baldur_s_Gate_3&amp;diff=1996861</id>
		<title>All Evocation Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Evocation_Spells_In_Baldur_s_Gate_3&amp;diff=1996861"/>
		<updated>2025-11-21T04:34:43Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and  [https://www.baldursgateguide.com/articles/larian-s-final-bg3-animation-celebrates-fans.html Larian Studios] possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Monk_Class_Build&amp;diff=1996429</id>
		<title>Baldur s Gate 3: Best Monk Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Monk_Class_Build&amp;diff=1996429"/>
		<updated>2025-11-21T02:46:01Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 the max level you can reach is Level 12, and most classes will have something to choose from at every level-up. Unfortunately, this [https://Www.Baldursgateguide.com/articles/baldur-s-gate-3-native-on-steam-deck-my-journey-to-flawless-portable-gaming.html bg3 Steam deck native performance] Monk build has the fewest number of leveling choices to make. In fact, aside from your Subclass and Feats, Monks don't really have any leveling choices to make.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unique Monk feature is Ki, a unique resource that refreshes with every Short Rest, and is used to fuel many of the best Monk abilities. Players start with just two Ki, then gain one for each level-up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After choosing the Criminal or Outlander backgrounds, Monks get two more choices for skill proficiencies. If you choose to go with the Criminal background, Stealth is removed from the list of choices, while Outlanders already have Athletics covered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=1996207</id>
		<title>All Transmutation Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=1996207"/>
		<updated>2025-11-21T01:46:00Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is a list of all the weapons that you can find in Baldur's Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Monk is one of three classes in Baldur's Gate 3 that put a particular emphasis on melee combat in virtually all builds. Monks take the concept of hand-to-hand combat very literally, offering bonuses and special attacks that require players to be Unarmed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one [https://Baldursgateguide.com/articles/conquering-myrkul-s-apostle-a-poetic-guide-to-honor-mode-triumph.html apostle of myrkul Weakness] the optimal Monk companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Githyanki are an extremely powerful race in Baldur's Gate 3 , and a good default choice for just about any class thanks to its innately strong racial abilities. The Githyanki gain the Astral Knowledge ability, which grants Proficiency in every Skill that related to a chosen Ability Score – arguably the best racial ability for dialogue and roleplay in Baldur's Gate 3 . That's just the start of it, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Thief Rogue subclass as a Monk will bar the player from the Shadow Strike ability (Level 11 Shadow Monk) and the Purity of Body ability (Level 10 Monk). However, it unlocks the ability to Sneak Attack, which works perfectly in tandem with the Shadow Monk's playstyle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unique Monk feature is Ki, a unique resource that refreshes with every Short Rest, and is used to fuel many of the best Monk abilities. Players start with just two Ki, then gain one for each level-up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk's innate ability to stay stealthy in any circumstance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monks already have the ability to attack several times in a single turn, but by losing out on the last two Ki point upgrades and a feat choice, Monks gain this extremely powerful Fighter-exclusive skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Way of Shadow Monks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=1995777</id>
		<title>All Transmutation Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=1995777"/>
		<updated>2025-11-21T00:14:19Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose a background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency to Stealth (used for Hide) and Deception.&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Amulets that you can find in [https://www.Baldursgateguide.com/articles/becoming-the-lawful-good-royal-pain-mastering-oath-of-the-crown-paladin-in-baldur-s-gate-3.html Baldur's Gate 3 Patch 8] Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though there aren't a lot of choices to make as a Monk, BG3 still provides the Way of Shadow subclass with plenty of new abilities and skills – they are just granted automatically for being a Way of Shadow Monk, rather than offered as a choice like some other classes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;Choosing the Fighter multiclass in Baldur's Gate 3 is a go-to for many looking to multiclass because, with two levels in Fighter, players unlock the Action Surge ability. With a bonus action, a character can use Action Surge to gain a second action that turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Either way, as a Way of Shadow Monk, the most important skill proficiency to have is Stealth. So, if you go with the Outlander background, select Stealth as one of your choices. Of the remaining options, Insight should be your next pick, followed by Acrobatics or Religion (for Criminal players with Stealth already trained).&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=1995727</id>
		<title>Baldur s Gate 3: Best Paladin Class Build</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Baldur_s_Gate_3:_Best_Paladin_Class_Build&amp;diff=1995727"/>
		<updated>2025-11-21T00:04:39Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 3 Spells in [https://WWW.Baldursgateguide.com/ Baldur's Gate 3 companions] Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some other races may offer more HP or Strength, which can be beneficial for a melee support role like the Oath of Devotion Paladin, but this single ability will unlock many more doors – figuratively and literally.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=1995692</id>
		<title>All Transmutation Spells In Baldur s Gate 3</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Transmutation_Spells_In_Baldur_s_Gate_3&amp;diff=1995692"/>
		<updated>2025-11-20T23:51:51Z</updated>

		<summary type="html">&lt;p&gt;JanessaMackay: ページの作成:「&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a to…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Abjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try [https://www.baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html dungeons and Dragons game] tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanessaMackay</name></author>
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		<summary type="html">&lt;p&gt;JanessaMackay: ページの作成:「Name: Georgetta Barrington&amp;lt;br&amp;gt;Age: 36&amp;lt;br&amp;gt;Country: Australia&amp;lt;br&amp;gt;City: Manobalai &amp;lt;br&amp;gt;Postal code: 2333&amp;lt;br&amp;gt;Address: 54 Woerdens Road&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage .…」&lt;/p&gt;
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&lt;div&gt;Name: Georgetta Barrington&amp;lt;br&amp;gt;Age: 36&amp;lt;br&amp;gt;Country: Australia&amp;lt;br&amp;gt;City: Manobalai &amp;lt;br&amp;gt;Postal code: 2333&amp;lt;br&amp;gt;Address: 54 Woerdens Road&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage ... [https://www.baldursgateguide.com/articles/baldur-s-gate-3-crate-tower-madness-still-thrives-in-2025.html dungeons and Dragons game]&lt;/div&gt;</summary>
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