<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KristianHla</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KristianHla"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/KristianHla"/>
	<updated>2026-04-03T16:05:07Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Best_Games_Like_Diablo_4&amp;diff=1739927</id>
		<title>Best Games Like Diablo 4</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Best_Games_Like_Diablo_4&amp;diff=1739927"/>
		<updated>2025-10-05T04:59:33Z</updated>

		<summary type="html">&lt;p&gt;KristianHla: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diablo 4 was officially announced in November 2019, with the game launching in June 2023. It promised to be the most ambitious and significant entry in th…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diablo 4 was officially announced in November 2019, with the game launching in June 2023. It promised to be the most ambitious and significant entry in the series yet, and Blizzard did a lot of things right and wrong for the game's launch period. Released in 1997, the first Diablo defined the isometric action-RPG hack-and-slash looting genre and every similar game since it has been referred to as a Diablo clone. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All the numbered entries in the franchise have sold well and are highly regarded in their own right, and the universe has been expanded through toys, novels, and comics. The series has become a cultural phenomenon over the years, and Diablo 4 is no exception. Still, fans of the genre can entertain themselves with some good games like Diablo 4 that embody the RPG elements and hack-and-slash goodness of this popular title. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated December 10, 2024, by Hamza Haq: Few franchises have had as large of an impact as Diablo, a legendary ARPG series that has spawned countless clones over the years. The latest entry in the series, Diablo 4 has left many fans dissatisfied due to its lackluster end-game content and other issues. While there are moments of brilliance, Diablo fans are left wanting more and need to look elsewhere to satisfy their itch for an isometric action role-playing game. Luckily, the genre is filled with hidden gems that don’t get enough recognition, more than enough to satisfy. The biggest competitor of Diablo 4 is Path of Exile, a free-to-play ARPG whose core gameplay loop mimics Diablo perfectly. With the release of Path of Exile 2 in Early Access, Grinding Gear Games has finally put out a one-to-one competitor to Diablo 4,  [https://Flylastminutes.com/ Diablo4Insight Blog] with updated graphics and modern gameplay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's no denying that Wolcen: Lords of Mayhem has its fair share of problems, with the broken nature of this title at launch being a huge reason why so many people didn't choose to play this title when it came out. However, a lot of time has passed since its release, and it can safely be said that the majority of bugs and glitches plaguing this title have been fixed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As it stands, the dark fantasy roots of this title coupled with the excellent hack-and-slash gameplay make it worth checking out for fans of the series. Wolcen: Lords of Mayhem employs procedural generation to ensure that the title's replayability is as high as possible, making it one of the best games like Diablo 4 players can check out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the most underrated ARPGs of all time, it's a shame that more people don't know about Chronicon . The game is overflowing with content and has staked a claim as one of the best games like Diablo 4 players can check out for themselves. The pixel art graphics are charming and further add to the allure of this title. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game's loot is so abundant that players will be changing their gear time and time again, to the point where it can be overwhelming for some players. However, plentiful content is never a bad thing, and players who want to check out an indie ARPG with a lot of heart will love what Chronicon brings to the table. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Obsidian Entertainment is one of the most legendary developers of RPG games that fans love. Their work in the CRPG genre has been nothing short of phenomenal, with Tyranny being one of their best offerings. Barring an ending that feels somewhat anticlimactic (likely due to budget reasons), Tyranny is a stellar example of how important it is for a proper role-playing experience to feature some thought-provoking writing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gameplay of Tyranny features a healthy dose of real-time combat augmented by an innovative magic system that makes controlling a mage the objectively best way to gain levels, barrel through enemies, and interact with a major chunk of the gameplay. The game can get pretty challenging at times, making it important to set up proper party tactics that help players deal with a wide variety of enemies without facing too many issues. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pillars of Eternity is the game that saved Obsidian Entertainment from bankruptcy after a string of financial problems almost shut the studio down. After turning to Kickstarter in a desperate attempt to fund their game, the support these developers received helped Pillars of Eternity become a reality and let players experience a modern CRPG, which was a rarity at the time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The real-time combat is a blast to engage with and a formula that Obsidian slowly improved with each entry that expanded on these concepts, and interacting with a vast and diverse party as players explored a litany of dungeons made for a great time. It may be a far cry from Diablo 4 's refiled hack-and-slash combat, but fans of top-down combat will find a lot to love about Pillars of Eternity . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is one of the greatest CRPGs of all time, with Larian's improvements in this sequel making it clear why Baldur's Gate 3 was destined for success all along. The epic scope of this RPG coupled with the wealth of content players could access made Original Sin 2 a vast improvement over its predecessor in every way. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The combat of this game is certainly a stark departure from Diablo 4 's swift hack-and-slash goodness, but the cerebral goodness of depleting a character's Physical and Magical Armour before wreaking havoc on their health is something that fans love. The loot-driven gameplay is also quite reminiscent of Diablo 4 and something that will help fans of this game slowly ease into the rich, layered goodness of Original Sin 2 's RPG goodness . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Baldur's Gate 3 is one of the best video games ever made. It's a shining example of what good quality RPGs with amazing writing, branching narratives, and a ton of love can achieve over the many soulless AAA offerings that have soured the landscape of gaming. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Like Diablo 4 , the top-down perspective (which does have a ton of flexibility, allowing players to scroll around their surroundings within certain limits), tactical combat, and an emphasis on looting as well as optimizing character builds permeate this wonderful experience. Players will love gathering a party and forming the best strategies to take out the many foes that stand in their way. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Launched: 2003 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer: Reflexive Entertainment &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Platform: PC &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lionheart: Legacy of the Crusader is a huge what-if in the realm of video games, and it's a shame that more people haven't heard of this amazing game. Players were transported to a version of the past with magic steeped in the game world, interacting with real-life personalities like Leonardo da Vinci and William Shakespeare. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game's intricate opening in Barcelona makes for a great time, and it's a shame that the title ends up devolving into inane madness where players are forced into brutal encounters across tough dungeons over and over again. Still, the Diablo -esque combat has its moments, and the novelty of the game's unique setting is riveting to this day. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The studio that created Baldur's Gate: Dark Alliance 2 also produced Lord of the Rings: War in the North . Often overlooked by modern standards, the action RPG is one of the best video game adaptations of the Lord of the Rings franchise . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Somewhat comparable to Dark Alliance 2 , War in the North is an accessible RPG that isn't bogged down with needless complexities, but there is a lot of depth and flexibility in its mechanics. Furthermore, players can enjoy the game with friends and family in couch co-op action, which adds replayability. The campaign features three playable characters who are all fairly different from each other, allowing the hack-and-slash combat to shine. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chances are, Diablo players are also familiar with Warhammer since the two properties share quite a few things in common. That said, Warhammer has produced roughly a billion games , most of which go unnoticed by anyone who is not a die-hard fan of the tabletop game. Warhammer: Chaosbane is one such title, which is a shame as its awesome hack-and-slash gameplay should entertain most fans of isometric action RPGs, regardless of their familiarity with the overall brand. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Similar to Diablo 4 , Chaosbane works brilliantly on PC and consoles, with both sides bringing different positives and strengths to the table. The game's grimdark aesthetic is also very similar to Blizzard's franchise, and Chaosbane 's thrilling boss fights would not feel out of place in a Diablo project. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Loot is a big part of Diablo 4 , and a game that also focuses on this is Warframe, a third-person shooter game set in a futuristic world. It's not very similar to Diablo 4 in many other ways, but fans after a slightly different experience should check this game out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Role-playing games are big business these days, and Warframe has grown into a huge success story over the last decade. Hard as it is to believe considering its generally positive current reception, the third-person action title launched to a fairly tepid initial response, largely thanks to its repetitive structure and corridor-based stages. Digital Extremes spent the next few years improving and expanding the game, resulting in arguably one of the most complete packages in the RPG genre. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nowadays, Warframe has open-world sections, extensive and addictive lore, and highly entertaining combat that blends shooter and melee elements well. A bonus is that it's free to play and available on the big consoles; therefore, if fans are still aching from the big-money purchase of Diablo 4 , this game would be a good one to try next. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KristianHla</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Everything_We_Know_About_Diablo_4_With_Game_Director_Luis_Barriga&amp;diff=1724026</id>
		<title>Everything We Know About Diablo 4 With Game Director Luis Barriga</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Everything_We_Know_About_Diablo_4_With_Game_Director_Luis_Barriga&amp;diff=1724026"/>
		<updated>2025-10-02T18:05:34Z</updated>

		<summary type="html">&lt;p&gt;KristianHla: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The formal release of Diablo IV is still far away, but progress in development continues to move forwards. Game Director Luis Barriga released a quarterly…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The formal release of Diablo IV is still far away, but progress in development continues to move forwards. Game Director Luis Barriga released a quarterly update on what the team has been doing, and there is quite a bit to discuss. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Milestones And Blockouts &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Via: news.blizzard.com &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A major part of development in [https://Flylastminutes.com/ Diablo 4 crafting guide] IV requires the team to have access to methods of quickly and easily testing designs in game to see if they work, or if they need to be scrapped entirely. To do this, blocking out, or &amp;quot;grayboxing&amp;quot; levels lets the team create areas with only the most basic of visual components to try out their ideas. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Via: news.blizzard.com &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is important to keep in mind because the images that are being touted in progress both in the development blogs, past and present, are likely to change when compared to the final product. With that in mind, Barriga also pointed out that whenever they release screenshots of areas that look highly polished, there are few reasons to consider a change unless something unexpected comes up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Storytelling – A Shift From Diablo 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So far, it appears that methods of storytelling in Diablo IV will be more streamlined and made to naturally flow with gameplay using two primary methods: automatic camera zooming when conversing with NPCs, and real-time cutscenes (RTCs). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first is meant to work for simple interactions to focus on what they are saying, but still retaining the feel of an isometric game. When conversations are more complex, likely during the development of the main story content, the team will rely creating more hand-crafted gestures and movements. This will make specific story moments feel more genuine and complex. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Via: news.blizzard.com &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RTCs meanwhile feel like a bit of a gamble. Barriga describes this as having the player’s camera grabbed and the perspective shifting towards feeling like a film, and this will only be used for the most important story moments. If this is true and the technique is used sparingly, reception to this should be overall positive. If, however the team overuses the effect, the game might feel choppy and disjointed, much like Resident Evil 6 did due to its overuse of breaking from gameplay to cutscene too often. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Open World and Multiplayer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another major shift from previous games in the Diablo series is how players will interact with the map, with a larger focus on open-world exploration and permanent changes that happen once an area has been cleared of opponents. Barriga describes the design of the world as filled with content driven by the main story but also much that can be discovered along the way through exploration. Breaking away from only doing the main story will allow players to check out new areas, to develop their crafting, or to PvP. While the crafting system has not been detailed much so far, we are excited to see how it plays into the long-term progression of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Via: news.blizzard.com &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Camps are another feature of the open world that will permanently change how players access and develop the environment. These locations can be important for a broad range of reasons but are overrun by enemies when first discovered. Players will need to clear out these areas completely, and only when cleaned will they become friendly outposts with NPCs and waypoint locations for fast travel. This should be a great storytelling device to show the gradual reclaiming of Sanctuary from the forces of evil, though it is not yet clear how this will be impactful for endgame content. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether working on the main story or some side content, the incorporation of multiplayer design remains a challenge for the team. Barriga states that, &amp;quot;Fine tuning the right approach to multiplayer in Diablo IV has been challenging…without the game ever feeling like it’s veering into massively multiplayer territory.&amp;quot; This means that main story moments and specific dungeons will always remain private affairs, but most of the open world, including established camps, hubs, and along the roads between locations it will be easy to see other players frequently. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Via: news.blizzard.com &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While this means that players will have the opportunity to join groups frequently, there is also no obligation to do so, as Barriga says, &amp;quot;It’s worth calling out that while some coordination is helpful during these events, you are never forced to join a party.&amp;quot; Players will be able to join an event in progress if they so choose, claim their reward, and continue their way in a way that should feel seamless, if the developers succeed in their goal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Itemization And Progression &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the most part, little new information has been made available with regards to gear drops and progression throughout the game. The items featured during the brief demo at BlizzCon in 2019 remain all that we have for information, and that begs the question that most players are still eagerly awaiting for Blizzard to answer: what will the endgame of Diablo IV look like? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Via: news.blizzard.com &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the idea of zooming in the camera and RTCs for story telling sound great, the story of [https://Flylastminutes.com/ Diablo 4 Tips] is not what will carry the game for long-term play. [https://Flylastminutes.com/ Diablo 4 endgame guide] II and Diablo III still have players logging in often at the start of each new season for ranked progression on each respective ladder system, but few would say they are drawn back by a captivating story. Without any clear indication of what the end game will look like for Diablo IV , it is difficult to be too excited about what has been covered in this quarterly update. Will cleansing an area and reclaiming it for a camp to spawn NPCs be something meaningful for pushing our character progression, or a one-time event we grind out and never see reference to again? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For now, it is all speculation, but in the meantime, we can certainly see that the team is clearly hard at work to make Diablo IV the best it can be. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Source: news.blizzard.com &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: 5 Theories And Rumors About The Dr Disrespect Ban &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KristianHla</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:KristianHla&amp;diff=1724013</id>
		<title>利用者:KristianHla</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:KristianHla&amp;diff=1724013"/>
		<updated>2025-10-02T18:04:18Z</updated>

		<summary type="html">&lt;p&gt;KristianHla: ページの作成:「My name is Corine and I am studying Modern Languages and Classics and Creative Writing at Hamburg Winterhude / Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web site: [https://Flylastminutes.com/ D…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Corine and I am studying Modern Languages and Classics and Creative Writing at Hamburg Winterhude / Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web site: [https://Flylastminutes.com/ Diablo 4 Tips]&lt;/div&gt;</summary>
		<author><name>KristianHla</name></author>
	</entry>
</feed>