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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LuigiSallee</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-11T14:09:10Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Diablo_4:_10_Things_We_Want_Blizzard_To_Include&amp;diff=1789109</id>
		<title>Diablo 4: 10 Things We Want Blizzard To Include</title>
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		<updated>2025-10-13T21:00:00Z</updated>

		<summary type="html">&lt;p&gt;LuigiSallee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diablo 3 recognized that players are wanting more to do in the endgame and tried tickling that itch with Paragon levels and endless replay ability. Its’ a step in the right direction and should be expanded on in Diabl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Following the disastrous announcement of [http://www.annunciogratis.net/author/alexis5655 Diablo 4 Walkthrough]: Immortal at BlizzCon 2018, players were somewhat relieved to learn that Diablo 4 is finally in development. Recently here at TheGamer, we discussed how the failure of the Real Money Auction House (RMAH) was a catalyst that shifted how Diablo 3 was developed, and subsequently abandoned long before its original vision was fulfilled. This included the cancellation of a second expansion called The King of the North, and the rumor of a cancelled Druid class.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As well as this, Blizzard should also keep the heroes of the old games in mind. A new roster of playable characters would be great, but the potential to unlock the likes of the Necromancer in-game would add a new way to keep players engaged, perhaps by completing specific criteria like in Super Smash Bros. such as a certain number of hours playing or beating the game on specific difficulty lev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One would think that the existence of Diablo Immortal (and those other Blizzard mobile games ) will allow Diablo 4 to have a more straightforward business model. After all, removing any predatory steps is more likely to build player trust, and long-term that kind of trust is what games need to bring in new fans after an honest gaming experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A game that was almost a given, LittleBigPlanet ’s ‘Play. Create. Share.’ mantra is all about the community and the adventures players experience together. While creating maps with teammates may not be so enthralling, playing popular user-created levels and the campaign mode that the game comes with is perfect for those looking for games to play with frie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While fans of the series are probably happy to hear that the next sequel is in the works, taking a good, hard look at how Blizzard has monetized its games for the long-term leaves little doubt that Diablo 4 will be anything but a constant cash grab. This is not pessimism towards the company or the series, but instead, an objective consideration of Blizzard’s other games, and how their games-as-a-service design manage to pull in revenue in a way that Diablo 3 could not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It would be interesting to see that fleshed out more heavily in Diablo 4 . Competitive matches between teams, tighter 2 vs 2 matches, tag teams, even some creative game modes. Players enjoy testing their mettle against each other and having that accounted for in Diablo 4 would give players a reason to gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;World of Warcraft is in a unique position to have a monthly subscription still serve as a viable model after failing so many other MMOs. Their expansions also demand purchase and serves to literally gate characters in old content and ten levels lower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cosmetic items are also an obvious place where Blizzard could be making money. It's honestly rather surprising to see that so much is given away freely in Diablo 3 , including wings, pets, pendants, and more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It may be a matter of opinion for some that say Hearthstone is a friendly game for free-to-play players, but this writer has to agree with James &amp;quot;Firebat&amp;quot; Kostesich, the first World Champion of the game and currently one of the best in the Grandmasters Tour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Time will tell how much longer Blizzard can keep this up, since the gaming market is saturated with quality titles ranging from Indie developers to AAA games. As time goes in, it is difficult to justify such ongoing costs when the delivered product too closely resembles old content.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch is perhaps the least demanding of a consumer’s cash as it only has a single purchase point to access the game, but then has the benefit of loot boxes for the many cosmetic skins created for events scattered throughout the year. With that said, the esports push in the Overwatch League (OWL) likely keeps it relevant enough to justify additional development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hearthstone has three expansions a year, and what appears to be the same number of solo adventures following about a month after each release. Each brings 135 new cards that must be acquired to remain competitive, and a way to be involved as a free-to-play user. Unless, of course, you want the premium class skins. In that case, one needs to purchase the $79.99 USD pre-order.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The more probable idea is to split the game into episodes, similar to what was done with Starcraft II over its long development and release. Alternatively, the game could go the route of World of Warcraft , which is to say that Blizzard could release expansions more frequently, perhaps every year or so. These would provide not only a small amount of new content, but also an all-important level cap increase to gate progression for existing players unless they buy in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When Diablo 3 launched, the RMAH would have meant that players would always be buying and selling items, with Blizzard taking a constant cut of the cash. With that failure out the door, we need to consider how else Diablo 4 could bring in revenue at a pace that would keep its development assured. One option is another RMAH, but that would imply Blizzard has learned nothing from the first attempt. Unlikely, but we should not count it out completely.&lt;/div&gt;</summary>
		<author><name>LuigiSallee</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=15_PlayStation_4_Co-Op_Games_You_NEED_To_Be_Playing&amp;diff=1770329</id>
		<title>15 PlayStation 4 Co-Op Games You NEED To Be Playing</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=15_PlayStation_4_Co-Op_Games_You_NEED_To_Be_Playing&amp;diff=1770329"/>
		<updated>2025-10-10T20:29:50Z</updated>

		<summary type="html">&lt;p&gt;LuigiSallee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One would think that the existence of Diablo Immortal (and those other Blizzard mobile games ) will allow Diablo 4 to have a more straightforward business model. After all, removing any predatory steps is more likely to build player trust, and long-term that kind of trust is what games need to bring in new fans after an honest gaming experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps the most surprising thing about this disaster however, is that Blizzard actually made a video to announce a new Diablo game , but did not want to reveal it at the event. Although it is a head-scratching decision, at least fans can find solace in the fact that Diablo 4 is definitely happening, even if Blizzard does not yet feel comfortable announcing the much-wanted main Diablo seq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The grind for loot is only worthwhile if the loot is good. Diablo 3 introduced an interesting concept to have players grind for more and more personal power, but this had the effect of making the items less interesting or import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finding a compromise or even a hybrid of the two would be a great way to satisfy the fan base. Skill trees that allow players to pick individual skills or pick an automatic template that makes the choices for them, even introducing the skill trees again but with a respec/reset option would be a great middle ground for f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players could find any turkey in Assassin’s Creed 3 and feed it a treat. Whilst doing so, players could enter the classic Konami code of Up, Up, Down, Down, Left, Right, Left, Right, B, A in order to give the turkey an Assassin’s hood, creating a rather adorable and funny Assassin Turkey for the Brotherh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DOOM had been hibernating for far too long, and Bethesda and id Software knew that it was time for the Doom Guy to awaken from his slumber in a literal fashion. DOOM (2016) didn’t try and reinvent the character, but instead brought him back as the Doom Slayer, a man who fears no Hell, for he has conquered it. The Doom Slayer rips, tears, and kills demons like a hobby , just like he did way back in 1993’s original DOOM g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although Diablo 3 is still plenty of fun, porting over its gameplay as-is into a sequel could make it feel a little dated in comparison to some competitors. Blizzard wouldn't need to reinvent the wheel, as there's only so much you can do to an isometric hack'n'slash without it turning into something more cumbersome, but it's clear that something needs to change h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From here, players will explode a small area filled with Hell Bovines, which, despite their namesake, are just bipedal cows with axes. It’s a hilarious easter egg, and the fact that players have to fight for their lives against cows and a Cow King just shows why people enjoy these R&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Admittedly Diablo 3 did a great job of making gold gathering more automated and seeing a continuation of that in the next game would do wonders. Having pets or minions that not only run around scooping up gold, but possibly also gathering items based on your filters would streamline play and bring more focus to the fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Customizable dungeons, crafted areas, missions, even realms reserved specifically for the endgame would give players something to do when they want to grind after the story is over. Gamers like having a reason to log on after the credits roll and giving them more to do in the endgame is the way to do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also having a mechanic that allows the player to store items on the pet/minion or even send them back to camp to drop off the goods would keep players in the grind and be a great quality of life improvement to the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a fair bit of customization in Diablo when it comes to the loot collected, but there are still elements that can't be controlled. This leaves the game a little at odds in comparison to to even some of the classic RPG world, let alone modern titles. Indeed, Diablo 3 does feel a little limited when it comes to choosing character designs, and Diablo 4 could do with an upgrade in that reg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Following the disastrous announcement of Diablo:  [https://classifieds.ocala-News.com/author/vincentocto Classifieds.Ocala-News.Com] Immortal at BlizzCon 2018, players were somewhat relieved to learn that Diablo 4 is finally in development. Recently here at TheGamer, we discussed how the failure of the Real Money Auction House (RMAH) was a catalyst that shifted how Diablo 3 was developed, and subsequently abandoned long before its original vision was fulfilled. This included the cancellation of a second expansion called The King of the North, and the rumor of a cancelled Druid class.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diablo 's world of Sanctuary has a lot of promise. There's a depth to it that is ever hinted at, and in particular the atmosphere of Diablo 2 created this sense of a much greater universe outside of what the player saw. It's a series with some strong lore behind it, but it's fair to say that the franchise has never quite reached the heights of great storytell&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although there have been plenty of major advancements in video game development since Diablo 3 first launched, Blizzard should first take a step back and look at the origins of Diablo . There was a clear tonal shift between Diablo 2 and Diablo 3 , with a slight move towards more of a high fantasy setting and a greater variation when it came to level des&lt;/div&gt;</summary>
		<author><name>LuigiSallee</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:LuigiSallee&amp;diff=1770327</id>
		<title>利用者:LuigiSallee</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:LuigiSallee&amp;diff=1770327"/>
		<updated>2025-10-10T20:28:38Z</updated>

		<summary type="html">&lt;p&gt;LuigiSallee: ページの作成:「Name: Rachael Wanliss&amp;lt;br&amp;gt;My age: 21 years old&amp;lt;br&amp;gt;Country: Belgium&amp;lt;br&amp;gt;City: Sourbrodt &amp;lt;br&amp;gt;Postal code: 4950&amp;lt;br&amp;gt;Street: Route De Botrange 189&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web site - [https://…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Rachael Wanliss&amp;lt;br&amp;gt;My age: 21 years old&amp;lt;br&amp;gt;Country: Belgium&amp;lt;br&amp;gt;City: Sourbrodt &amp;lt;br&amp;gt;Postal code: 4950&amp;lt;br&amp;gt;Street: Route De Botrange 189&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web site - [https://classifieds.ocala-News.com/author/vincentocto Classifieds.Ocala-News.Com]&lt;/div&gt;</summary>
		<author><name>LuigiSallee</name></author>
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