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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-14T00:59:22Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Destiny_2%E2%80%99s_Biggest_Problems_Don%E2%80%99t_Include_A_Lack_Of_Loot&amp;diff=1846424</id>
		<title>Destiny 2’s Biggest Problems Don’t Include A Lack Of Loot</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Destiny_2%E2%80%99s_Biggest_Problems_Don%E2%80%99t_Include_A_Lack_Of_Loot&amp;diff=1846424"/>
		<updated>2025-10-25T09:15:17Z</updated>

		<summary type="html">&lt;p&gt;Mikayla4916: ページの作成:「&amp;lt;br&amp;gt;As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stan…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play &amp;quot;team deathmatch&amp;quot; instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game's matchmaking doesn't randomly throw you into Supremacy or Clash.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jumping in, the beta opens with a great start, showcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new players. It’s a guaranteed win-win. Unless you’re a guardian, that is, then it’s a significant loss. For a mission showcase, this is an excellent example; this story mission had more feeling in it than all of my time spent with my guardian. Characters are interacting with you. Mysteries as to where other characters went are easy to spot in the environment and it all around creates a sense of awe. Where is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regard. Seeing some of the most famous guardians in action, working with you. Entering a hallway and seeing the very people Guardians are supposedly protecting, scared, huddling together as their home is taken away. Destiny 2 wants to hit with impact, and it does.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 did a 180 degree turn with how the loot pool dolled out those sweet, sweet items. Where in Destiny it could feel like pulling teeth just to find an exotic, Destiny 2 was happy to shower Guardians in them with its new reward structure. Like everything else in Destiny 2 though, it couldn’t help but have a slight fault, those exotics every Guardian wants just aren’t… exotic. Exotic items in Destiny had a feel about them because they behaved in a way that was reminiscent of some of the quirkier items to come out of video games ( the Cerebral Bore ). They weren’t supposed to be godly, but some of the perks had just enough of a twist to make them feel unique. Only one exotic comes to mind in Destiny 2 that shines in this regard, a new grenade launcher titled &amp;quot;The Colony&amp;quot; that was part of the expansion. The other exotics with Curse of Osiris do look to be pushing in the right direction, but like everything else in Destiny 2, only time will tell with how people feel about these new armaments when preforming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A series of new locations on Earth, Titan, Nessus and Io replace the locales from the Destiny 1 era, and are mostly huge improvements. The open areas may not necessarily be bigger but are filled to the brim with more geometry, exploration, and activities. Returning activities like Public Events have been revamped to offer more engaging encounters, and new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely and out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs to interact with. Faction Leaders are a great start, but it’s disappointing that there isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Looking back at the original beta for vanilla Destiny, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. [https://www.destiny2focus.com/ Destiny 2 Crafting Guide] is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mikayla4916</name></author>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mikayla4916&amp;diff=1846414</id>
		<title>利用者:Mikayla4916</title>
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		<updated>2025-10-25T09:14:08Z</updated>

		<summary type="html">&lt;p&gt;Mikayla4916: ページの作成:「Hello! &amp;lt;br&amp;gt;I'm Portuguese female ;=). &amp;lt;br&amp;gt;I really like Auto audiophilia!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my web-site :: [https://www.destiny2focus.com/ Destiny 2 Crafting Guide]」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! &amp;lt;br&amp;gt;I'm Portuguese female ;=). &amp;lt;br&amp;gt;I really like Auto audiophilia!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my web-site :: [https://www.destiny2focus.com/ Destiny 2 Crafting Guide]&lt;/div&gt;</summary>
		<author><name>Mikayla4916</name></author>
	</entry>
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