<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MistySyme609</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MistySyme609"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/MistySyme609"/>
	<updated>2026-04-14T10:53:23Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_10_Most_Underrated_Skills_In_The_Game&amp;diff=1998538</id>
		<title>Divinity: Original Sin 2 – 10 Most Underrated Skills In The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_10_Most_Underrated_Skills_In_The_Game&amp;diff=1998538"/>
		<updated>2025-11-21T13:42:13Z</updated>

		<summary type="html">&lt;p&gt;MistySyme609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Essentially, players who want a Pyrokinetic-focused character might want to start with the Wizard. They gain the Skills Searing Daggers, Ignition, and Fossil Strike (Geomancer) on the get-go - providing players with both melee and long-range fire options. The Pyrokinetic Skill Tree already boasts easily accessible Skills to characters as well - such as buffs (Haste, Peace of Mind), or a mean Fireb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stealth-heavy Scoundrel gives players early-game access to a myriad of combat options. Aside from Adrenaline (Scoundrel 1) providing them extra AP at the cost of less AP next turn, backstabbing Backlash, and Throwing Knife as well as sleep-inducing Chloroform (Scoundrel 1) can make any Rogue-type build cover all bases. Moreover, sneak-based teleporting via Cloak and Dagger (Scoundrel 2), Bleed and Fear-inducing Terrifying Cruelty (Scoundrel 3), and instant-kill-viable Mortal Blow (Scoundrel 5) can easily make these builds overpowe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For instance, in terms of defense, it can boost defenses and remove various status ailments that impede movement. Moreover, Geomancer can also stop enemies from moving with Skills that inflict Blinded, Crippled, Knocked Down, and Entangled. Likewise, in terms of offense, Geomancer Skills can set Poisoned, Acid, and Atrophy, and can even destroy Physical Armour entir&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Outside mages, melee DPS such as rogue types boast the best damage numbers courtesy of their critical strikes. In Original Sin 2 , the Scoundrel Skill Tree capitalizes on subterfuge to take enemies by surprise and boost damage as much as possible. Essentially, Scoundrel Skills capitalize on maximizing AP via Backstab to deal extra damage to unsuspecting foes. Scoundrel also relies on boosting damage output with status conditions such as Bleeding, Ruptured Tendons, Decaying, and Diseased. Likewise, they can afflict targets with debuffs such as Sleeping, Atrophy, and Silen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like other support skills, Skin Graft sometimes gets the squinty eye for being non-combative in nature. Moreover, it doesn't even have any restorative properties. However, what it lacks in healing it compensates for with massive advantages. When activated, Skin Graft removes Bleeding , Poisoned, Necrofire, and Burning. Moreover, it resets all existing cooldowns for the charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Larian Studios has been routinely updating **Divinity Original Sin 2 ** with more quests and content. This includes updates with powerful armor and new characters to meet . Regardless if it is your first experience or 100th time entering Fort Joy, you will want to plan out a cohesive and strong team. The Cleric is one of the most rock solid starting hybrid classes , using water and death magic to sustain the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;First, reallocate attributes for 3 Strength. You will be getting up close to the enemy, so aim to wear heavy armor, and wield a one-handed weapon and shield. With this setup you’ll have access to the Shields Up skill to regain lost armor. Stack your Civil Ability point onto your natural racial bonus - Persuasion for Lizards, Stealth for Dwarves, etc. Restoration will be your primary skill, as it heals vitality over a few turns. If the target is Undead, it will instead deal damage. Armor of Frost will be used to repair Magical armor. For the third skill go with either Mosquito Swarm or replace the Necromancer point with Warfare for Bouncing Shie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When it comes to skills, players likely want to look for those that deal massive AOE. However, it might help players more if they also rely on skills that set up powerful combos. One such skill is Battle Stomp which, despite its limited damage, does pack a lot of benef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Cleric is an excellent addition to any party, with great personal survivability and magic to help their allies. They might not be the most deadly combatant, but will absolutely make many encounters triv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since you have both weapon attacks and spells, aim to raise Strength and Intelligence at a 3:1 ratio; adjust accordingly if you want to focus on one or the other. Keep Constitution at a minimum, raising it only to meet shield requirements. Hydrosophist should be prioritized to improve healing, Magic armor recovery, and water damage. Warfare will grant a multiplicative damage increase to your melee and Necromancer spells. It would also be helpful to have a point in Perseverance and Retribution, unless you already have them as equipment enchantme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Courtesy of the Red Prince in Divinity Original Sin 2 , his ancestry among the Lizards proves how the Race can be one of the most charming examples of a culture outside the confines of Rivellon. In terms of a build, the Lizard Metamorph highlights such an exotic flair that emphasizes the Race’s defensive capabilities, this time courtesy of Sophisticated, which provides +10% to both [https://www.strategylair.com/articles/fire-emblem-s-open-world-horizon-a-dream-woven-in-light-and-shadow.html Fire Emblem open world] and Poison Resistances. This alone works well with Dragon’s Blaze (Ability, Lizard) which hits enemies hard while leaving a trail of fla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some characters just attract enemies much faster, such as long-ranged Rangers and Wizards, or close-enough melee targets like tanks. Unfortunately, this sets them up for damage much easier, and they might even die faster. Thanks to the Necromancy skill Death Wish, the damage characters receive can be put to good use. When this skill is activated, Death Wish gives characters a damage bonus equal to the percentage of the Vitality they lost. For instance, if they have 40% Vitality, they get a 50% damage incre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MistySyme609</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_Pro_Tips_For_Divinity_Original_Sin_2_For_The_Switch&amp;diff=1998423</id>
		<title>10 Pro Tips For Divinity Original Sin 2 For The Switch</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=10_Pro_Tips_For_Divinity_Original_Sin_2_For_The_Switch&amp;diff=1998423"/>
		<updated>2025-11-21T13:18:07Z</updated>

		<summary type="html">&lt;p&gt;MistySyme609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;As such, it's a surprise that Larian managed to bring the game to the Nintendo Switch in 2019. Additionally, Original Sin 2 for the Switch is its Definitive Edition , giving players access to special mods as well! This reveal may have come as a surprise for a lot of fans, as the game boasts an extremely complex gameplay system. Thankfully, the Switch delivered an equally-amazing handheld Original Sin 2 experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Your attacks never miss, but cannot deal normal critical damage. Surprisingly, this doesn’t negate backstabs making it a decent skill for rogues with daggers. Enemy evasion is rarely an issue, so taking this talent is mostly for fights where enemies have a high chance of dodging, and then later maybe switching it out via the respect mirror. This should not be taken with characters that invest in Single Handed, which greatly boosts accuracy, and Two-Handed that increases the critical multipl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged figh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You gain a bonus to Pyrokinetic and Hydrosophist, or Geomancer and Aerotheurge that swaps each turn. This is a great talent for mages that use elemental pairs. Because of the way surfaces and clouds react, it is best to pair up Pyro with Geo and Hydro with Aero for damage, buffs, and healing. Since which cycle you start with is random, it might not be as helpful if you lack a bonus at the time of cast&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moreover, thanks to Guerilla, Shadowblades get a 10% bonus damage to sneak-based attacks, making them perfect as ambushers. For players confused with their melee DPS class choice, they should pick Shadowblade for the added utility whereas the Rogue makes a good straightforward stealth charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For a more stealthy and companion based playstyle invest in Summoning or Aerotheurge. In Aerotheurge, add skills like Blinding Radiance, Teleportation, Nether Swap, Evasive Aura, Uncanny Evasion, Blessed Smoke Cloud, and Smoke Cover. In Summoning, add skills like Conjure Incarnate, Elemental Totem, Cannibalize, Door to Eternity, Dominate Mind, and Summon Inner De&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As far as skill goes, the Scoundrel category offers a lot of diversity and a lot of mobility. On top of the starting skills of Adrenaline, Throwing Knife, and Backlash, some solid early picks for the Rogue are Gag Order and Rupture Tendons. These two work together to fill in what are some of the small gaps in the class; Gag Order allows magic users to be silenced, allowing the player to cut down on a primary source of ranged danger and level the field into a physical fight, while Rupture Tendons causes ongoing damage while the effected enemy moves, punishing any pursuit of the rogue. On top of this skill set, it can be helpful to grab a handful of skills from Huntsman, like First Aid and Tactical Retreat, to help bump up the Rogue's mobility that little bit furt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Inquisitors blend the Fighter and Witch as a close combat mage. They initially start with Critical Blow and Battering Ram, which ensures their melee potential. However, their specialization in the Necromancy area enables them to debilitate enemies with status effects as w&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Aside from accessibility, the Original Sin 2 Switch port has been reworked by Larian Studios to better accommodate the Switch. For instance, the devs highlighted the Switch's dock mode and enlarged the user interface to fit television screens. Moreover, despite the depth of gameplay and narrative, text size remains readable without sacrificing depth of det&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position - check to make sure that the chosen attack makes use of the boost to ensure that AP and recharge time are not being wasted. Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged weapon on hand for a tight situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with every class choice in Original Sin 2 , there is no one correct option for the [https://strategylair.com/articles/awakening-legends-in-fire-emblem-engage.html VTuber character design] race, but some are slightly more beneficial than others. Dwarf characters work very well - the inherent racial boost of +1 to sneaking saves point commitments later for an ability that is nearly necessary for the positioning-heavy rogue playstyle. Elves are also quite effective; though the Loremaster bump is something of a write-off, the Flesh sacrifice skill is incredibly useful and pairs well with the Rogue's Adrenaline skill to either take the edge off the subsequent AP drop or to set up an action-heavy round. While certainly still playable, Human, Lizard, and Undead Rogues do not offer directly beneficial perks for pure rogues, but can be helpful for those wishing to branch out into more direct combat-oriented builds, with humans especially being quite versatile in their capabilit&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MistySyme609</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Inquisitor_Class_Build_Guide_Tips_Tricks&amp;diff=1998071</id>
		<title>Divinity: Original Sin 2 - Inquisitor Class Build Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Inquisitor_Class_Build_Guide_Tips_Tricks&amp;diff=1998071"/>
		<updated>2025-11-21T11:50:52Z</updated>

		<summary type="html">&lt;p&gt;MistySyme609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Circle of Suns (Ring): decide to kill Sadha inside the Arx Lizard Consulate (this may cause Red Prince to go hostile if he isn’t a main character). Gives a nice boost to Pyrokinetic and the Flaming Skin skill for f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Cleric is an excellent addition to any party, with great personal survivability and magic to help their allies. They might not be the most deadly combatant, but will absolutely make many encounters triv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In this game, players are able to use a very fluid class system where their initial class doesn't have to stay within its original bounds. As such, don't be afraid to commit to a class, they can always be changed later on. Shadowblades start with an investment in two skill lines; Polymorph and Scound&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though the situation may change with the release of Baldur's Gate 3 , the closest one can get to having a full-fledged Dungeons &amp;amp; Dragons session on console is by playing **Divinity: Original Sin 2 ** . It is not just that it is a turn-based fantasy game - those are by no means uncommon on the latest console generation; Original Sin II fully captures some of the more niche and enjoyable traits from table-top RPG experiences. It adopts such staple TTRPG features as a broad range of abilities , endlessly customizable armor and attire, and a tone that carefully walks the line between high fantasy epic and goofball comedy (the natural endpoint for every Dungeons &amp;amp; Dragons campaign). It is especially impressive that the console port holds up against the PC original , maintaining the complexity with a suitably streamlined control structure. Digital D&amp;amp;D is a difficult goal by any measure, but Original Sin 2 manages to nail the feeling and fun, building on it with an incredible range of customization opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade's integral skill l&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Civil abilities are the least used options out of the bunch and most effected by wearable items. These are broken into three categories, craftsmanship, nasty deeds, and personality. If the Inquisitor is the main character they should invest in persuasion as it is the most useful all around. If not, lucky charm is great for collecting large sums of money or better it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grasp of the Starved - AOE that causes surfaces and clouds to turn to blood, summons undead hands from the ground that deal 250% physical damage, and can set crippled to those who don't have physical ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xhaxh’s Staff of Parasitic Decay (Poison Staff): a possible reward for slaying Xhaxh during the quest A Taste of Freedom , started inside Mordus’ basement in Reaper’s Coast. Boosts Memory and Necroman&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When divvying out Attribute points, it is wise to initially prioritize Finesse and Constitution. Finesse is the governing ability of the Scoundrel skill tree, the central core abilities that make the Rogue effective, as well as boosting the damage on the lighter Finesse-based weapons that are best suited to the class. Constitution will be especially helpful to offset the lesser protection offered by light armor - while it should not be the key stat for the class, having a solid health pool to fall back on can buy the character enough time to get out of danger. Wits is also worth dropping a few points into to amplify the already impressive critical damage of the Rogues, as well as ensuring an early initiative positioning to keep mobile. Strength, while not exceptionally relevant, can be helpful to beef up for some expanded carry capacity and the ability to get some heavier weapons. While heavy armor will never be particularly useful for the class, it does not hurt to make sure that the player can always access the finest light armor and stand up or themself in a head-on confl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;First, reallocate attributes for 3 Strength. You will be getting up close to the enemy, so aim to wear heavy armor, and wield a one-handed weapon and shield. With this setup you’ll have access to the Shields Up skill to regain lost armor. Stack your Civil Ability point onto your natural racial bonus - Persuasion for  [https://WWW.Strategylair.com/articles/fire-emblem-engage-manga-reviving-a-20-year-legacy.html fire emblem Engage manga] Lizards, Stealth for Dwarves, etc. Restoration will be your primary skill, as it heals vitality over a few turns. If the target is Undead, it will instead deal damage. Armor of Frost will be used to repair Magical armor. For the third skill go with either Mosquito Swarm or replace the Necromancer point with Warfare for Bouncing Shie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at picking targets and isolating them. Try to focus down on enemies in isolation and those on the fringes, ideally disengaging and moving away from larger clusters of foes after the damage is done. Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely elimina&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MistySyme609</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Rogue_Class_Guide_Tips_Tricks&amp;diff=1997860</id>
		<title>Divinity: Original Sin 2 - Rogue Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Rogue_Class_Guide_Tips_Tricks&amp;diff=1997860"/>
		<updated>2025-11-21T11:02:17Z</updated>

		<summary type="html">&lt;p&gt;MistySyme609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;For newcomers in the game, they might feel overwhelmed by just how many skills their characters can have. As enemies can also use skills of their own, just how should players set up their party? Thankfully, some skills acquired early in the game are great for starting players. Moreover, these skills do well in teaching players early on just how flexible the game's combat system can be. Just what are these best beginner-friendly skills in Divinity: Original Sin&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This serves as a more convenient teleportation option for characters who simply need to be more mobile in combat. Given that it’s within the same Aerotheurge rank as Teleport, it’s a Skill worth having for any spellcas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specializing in Aerotheurgy will give access to Electric Infusion, Cursed Electric Infusion in the Summoning skill line. Aerotheurgy uses the power of air and storms to build up the player. This skill line works well for a stealthy supporting role. To the best effect with Summoning, abilities like Favorable Winds, Blinding Radiance, Erratic Wisp, Blessed Smoke Cloud, Teleportation, Nether Swap, Apportation, and Chain Lightn&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite its basic name, Fireball (Pyrokinetic 2) is easily one of the most practical offensive spells available. Aside from its 100% Fire Damage upon hit, its explosive radius can extend to everyone around the vicinity of its tar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on May 5, 2022, by Rhenn Taguiam: Fans of Dungeons &amp;amp; Dragons may eagerly await Baldur’s Gate 3 from Larian Studios, a game that is perhaps the most faithful iteration of D&amp;amp;D 5e mechanics. However, it’s far from released yet as the game may remain in Early Access until early 2022, with the rest of the year devoted to development. Thankfully, fans who couldn’t wait for a tactical fantasy RPG experience close to D&amp;amp;D can look at Larian Studios’ other gem - Divinity: Original Sin 2 - for another powerhouse combination of a gripping plot and compelling gameplay. For beginners who just started the game, they might want to equip their characters with some must-have beginner-friendly Skills to make life easier so they can breeze through the main story with e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with every class choice in Original Sin 2 , there is no one correct option for the character race, but some are slightly more beneficial than others. Dwarf characters work very well - the inherent racial boost of +1 to sneaking saves point commitments later for an ability that is nearly necessary for the positioning-heavy rogue playstyle. Elves are also quite effective; though the Loremaster bump is something of a write-off, the Flesh sacrifice skill is incredibly useful and pairs well with the Rogue's Adrenaline skill to either take the edge off the subsequent AP drop or to set up an action-heavy round. While certainly still playable, Human, Lizard, and Undead Rogues do not offer directly beneficial perks for pure rogues, but can be helpful for those wishing to branch out into more direct combat-oriented builds, with humans especially being quite versatile in their capabilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players who want to maximize their spellcasters can rely on Savage Sortilege to give their spells a boost to deal critical damage. With Savage Sortilege, spells now use a character's Critical Rate and the equipped [https://www.strategylair.com/articles/mastering-isometric-rpgs-from-struggle-to-domination.html hades weapon builds]'s Critical Multiplier. These chances are enhanced by the bonuses provided by the 2H Weapons and Scoundrel Abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Divine Talents are a completely optional feature. Utilizing them will disable achievements/trophies, so consider these new talents only if you don’t care about earning them, or are on a second playthrough of the game. To enable the talents, when in game open the main menu and select Gift Bag Features. In the next screen, toggle on Divine Talents and then apply. The game will reload (so it is a good idea to save beforehand). If the Divine Talents option is locked, it means that it was previously enabled and can no longer be disabled. If you are in a multiplayer game, make sure everything loaded and synced correctly for all play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ideally, players want to eliminate enemies as fast as possible, right? However, sometimes it's better to let the game do the work for them. Thanks to the Torturer Talent, players that inflict damage over time can increase the damage over time (DOT) of skills and surfaces for one t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Any of these lines would make a great secondary skill line option depending on the playstyle that is wanted. Depending on the race of the character may also change the decision. If the Conjurer wants a third skill line, choosing another element may be the best option. Other Conjurer combinations could be Hydrosophist and Necromancy for a support role, Geomancy and Warfare for a tanking role, Pyrokinetic and Huntsman for a ranged role, or Aerotheurge and Scoundrel for a stealthy r&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MistySyme609</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Quick_Class_Introductions&amp;diff=1997824</id>
		<title>Divinity: Original Sin 2 – Quick Class Introductions</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Quick_Class_Introductions&amp;diff=1997824"/>
		<updated>2025-11-21T10:51:22Z</updated>

		<summary type="html">&lt;p&gt;MistySyme609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Combat abilities are broken down into all the skill lines a player can get, weapons a player might use, and defensive abilities. Players will want to put a good portion [https://www.Strategylair.com/articles/divinity-original-sin-2-four-relics-ultimate-armor-domination-guide.html Four Relics Of Rivellon] these points into the skill lines they have chosen as this will boost their damage and healing percentages. If the player chooses the huntsman investing points into bow, if not they should invest in dual-wielding. Of the defensive choices, leadership is the best for a roguish type as it offers a boost to dodging and resistances percentages of all within a distance of the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xhaxh’s Staff of Parasitic Decay (Poison Staff): a possible reward for slaying Xhaxh during the quest A Taste of Freedom , started inside Mordus’ basement in Reaper’s Coast. Boosts Memory and Necroman&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players with a penchant for thievery might find it tricky to pickpocket NPCs for loot. Pickpocketing can be extremely useful at almost any point in the game, as NPCs - especially vendors - might have useful spellbooks. Ideally, players can just have a character with high Thievery do the job. However, they can make things easier with some distractio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players don't necessarily have to end up in combat blind. Most, if not all, NPCs can be Examined via the interaction button. Examine reveals almost everything about an NPC - from their name and race, down to their Tale&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As a Battlemage, you will be dealing with some mix between Physical and Magic damage. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic . Either way, being on the frontlines means that it would be good to wear Strength-based armor. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, et&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With so much freedom and options, **Divinity Original Sin 2 ** can be daunting at first. There is an array of starter classes with different skills, abilities, and talents. And even after making an initial choice, you’ll need to think about future levels and fights . This guide will provide tips for playing and improving the default Battlem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like other CRPGs, Original Sin 2 boasts a wealth of Skills, spells, and battle options. Unique to it, however, is its inclusion of a more tactical flavor. In Original Sin 2 , players have interactive elements, teleportation and telekinesis, and the ability to blow up almost everything. The PC encapsulates this breadth of options with pristine graphics, all working well to immerse players into the world of Rivellon like a tactical command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Divinity: Original Sin 2 ** has been updated with new ways to power up the party of Godwoken. This has included refurbishing weapons and new methods of acquiring items . This can lead to a lot of new and interesting combat builds . Even with many changes, some of the base game encounters are still among the most challenging cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To counter this caveat, players should practice dedicating one player to scout ahead and be slotted in the initiative count first. With this method, other characters can try getting into more advantageous positions or even sneak. Players in stealth can get a free attack before being slotted in the initiative co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, rescue the Seeker Tarlene near the Armory Braccus Rex by destroying the posted Shrieker. She doesn’t do much damage but can act as an extra distraction during the Lady Vengeance fight. Even with all the EXP, players may also want to respec at the Arena Mirror (if using Gift Bags) or inside the Lady Vengeance’s lower deck to makes sure their attack values are h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witch is one of several different pre-made classes in _Divinity: Original Sin II _ . Due to this game having a very fluid class system, many may to be lost in all the choices and options for their character. Between attributes, skill lines, combat abilities, civil abilities, and talents, there is a lot to choose from in creating any charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before agreeing with Malady to set sail to the next chapter, absolutely make sure you have reassembled your dedicated party. In the following cutscene Ifan, Loshe, Sebille, Red Prince, Beast, and Fane will perish if they are not currently recruited, as well most of the Seekers. Only Malady, Gareth , and Tarlene (if saved) will remain. The survivors will be up against two Gheist , two Weaponized Monk dogs, and three Silent Monks wielding bow, staff, and two-handed sword, respectively. Dallis and the Cloaked Figure will watch from the other ship. You have three ways to win: protect Malady until she finishes her warp spell, defeat all seven enemies, or Damage Dallis/Cloaked Figure until they retr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grasp of the Starved - AOE that causes surfaces and clouds to turn to blood, summons undead hands from the ground that deal 250% physical damage, and can set crippled to those who don't have physical ar&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MistySyme609</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:MistySyme609&amp;diff=1997696</id>
		<title>利用者:MistySyme609</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:MistySyme609&amp;diff=1997696"/>
		<updated>2025-11-21T10:12:28Z</updated>

		<summary type="html">&lt;p&gt;MistySyme609: ページの作成:「I'm Bradford and I live in a seaside city in northern Brazil, Rio Claro. I'm 31 and I'm will soon finish my study at Computer Science.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my webpage: [https://w…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm Bradford and I live in a seaside city in northern Brazil, Rio Claro. I'm 31 and I'm will soon finish my study at Computer Science.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my webpage: [https://www.Strategylair.com/articles/fire-emblem-engage-legacy.html Emblem Rings]&lt;/div&gt;</summary>
		<author><name>MistySyme609</name></author>
	</entry>
</feed>