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	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-14T03:39:05Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=Avowed_Should_Keep_These_Pillars_Of_Eternity_Features_To_Differentiate_It_From_Skyrim&amp;diff=1807430</id>
		<title>Avowed Should Keep These Pillars Of Eternity Features To Differentiate It From Skyrim</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Avowed_Should_Keep_These_Pillars_Of_Eternity_Features_To_Differentiate_It_From_Skyrim&amp;diff=1807430"/>
		<updated>2025-10-17T01:27:58Z</updated>

		<summary type="html">&lt;p&gt;NicholasAnderton: &lt;/p&gt;
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&lt;div&gt;Even hostile interactions can present multiple non-combat roleplaying opportunities. A gang of bandits in Skyrim will instantly try to kill the player regardless of whether they’re dressed like a travelling merchant or are standing head-to-toe in Daedric armor and carrying a bow made of dragon bone. In Avowed , players should have multiple options when dealing with both hostile and non-hostile encounters. They should be able to attempt to bribe their would-be attackers, or make other last-ditch attempts like claiming they can lead the bandits to a hidden treasure if they’re good enough at persuasion, giving them an opportunity to make a get-away la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raven Rock throws players in at the deep-end by exploiting their own curiosity rather than making its main conflict clear from the get-go. When players go to sleep in Raven Rock, there’s a chance they’ll wake up at the Temple of Miraak , having been working the stone in their sleep. After discovering a similar building site near Raven Rock, players will have the option to ask the townsfolk about the strange structures. The locals, however, seem unable to quite remember if they built the obelisks on the island, and if they did, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of Avowed is full of interesting races. There are the more traditional humans, elves, and dwarves, but also the diminutive furry Orlans , the mysterious Godlike, and the giant coast-dwelling Aumaua. Despite being far from their homes, the different settlements of the Living Lands could show how these different races try to preserve their cultures while facing down the seemingly endless expanse of a frontier that risks swallowing them wh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Avowed will be set in the Living Lands , a harsh but ecologically diverse frontier to the north of Eora, the world first established in Obsidian’s Pillars of Eternity . The fact that the Living Lands are a harsh frontier does not mean that interactions with humanoid NPCs outside of quests should be violent by default. [http://Pasarinko.Zeroweb.kr/bbs/board.php?bo_table=notice&amp;amp;wr_id=7910958 Avowed guide] needs to give players enough options when interacting with non-quest NPCs that their interactions can generate small but dynamic storytelling opportunit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Managing in-depth systems such as party members could be difficult to manage in real-time, so another opportune feature for Obsidian is a tactical pause. PoE, like Baldur's Gate which inspired the series, contains a real-time pause element and this could be transferred to [http://polyinform.com.ua/user/FrederickaL45/ Avowed guide] and prove to be useful. GreedFall from developer Spiders is a great recent example of an action-RPG that used a tactical pause to great effect. At the touch of a button, combat is paused, and the player is free to map out their next move. This approach could suit Avowed as it's simple to use and wouldn't detract from the action-orientation of the game too much. Using a straightforward pausing system like this could help gamers manage their followers' actions and insight into their combat situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the reasons Obsidian is moving its Pillars of Eternity setting to a first-person RPG format is financial. As well-received as the Pillars of Eternity games were, it is hoped that moving the RPG series to a more recognizable format will help draw new players. This, in turn, would help further establish Obsidian Entertainment as Microsoft's RPG powerhouse (especially considering the Bethesda acquisiti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skyrim has over 40 recruitable followers, while New Vegas has just 8, allowing Obsidian to develop those characters in far greater depth. New Vegas companions like Cass and ED-E don't just have missions that have to be completed before their recruitment but have continuing storylines that reveal more about their characters. Though some characters in Skyrim have pre-recruitment quests, few continue to have storylines once available as follow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For fantasy fans who err towards evil, Avowed should also include multiple ways to introduce hostility to otherwise non-hostile default encounters. Players should be able to tell a traveler they meet on the road that they’re robbing them, for example, instead of just pick-pocketing in games like Skyrim and hoping they succeed. The NPC might then take several factors into account before deciding whether to give up their goods or put up a fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the pirate-themed RPG, gamers can hire fully-fledged party members with their own personal stories, and sidekicks who are viable compatriots but don't have developed narratives. TES 5: Skyrim used companions , but as there was minimal interaction required from the player, Avowed could look at having a more in-depth way of managing them. Developing a more direct way to instruct them in combat and potentially upgrading them could add more flavor to the characters but also make combat scenarios more dive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Avowed is the upcoming game from Obsidian Entertainment that has many Skyrim fans wondering if the studio’s new RPG could spiritually succeed The Elder Scrolls series. If the trailer is anything to go by, the new game will share many features with The Elder Scrolls from its first-person perspective to its sword-and-sorcery gamep&lt;/div&gt;</summary>
		<author><name>NicholasAnderton</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:NicholasAnderton&amp;diff=1807424</id>
		<title>利用者:NicholasAnderton</title>
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		<updated>2025-10-17T01:26:43Z</updated>

		<summary type="html">&lt;p&gt;NicholasAnderton: ページの作成:「Hello, dear friend! I am Alma. I smile that I could join to the entire globe. I live in Poland, in the NA region. I dream to head to the different nations, to obtain acqu…」&lt;/p&gt;
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&lt;div&gt;Hello, dear friend! I am Alma. I smile that I could join to the entire globe. I live in Poland, in the NA region. I dream to head to the different nations, to obtain acquainted with intriguing individuals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a look at my page; [http://Pasarinko.Zeroweb.kr/bbs/board.php?bo_table=notice&amp;amp;wr_id=7910958 Avowed guide]&lt;/div&gt;</summary>
		<author><name>NicholasAnderton</name></author>
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