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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PilarPitcher919</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-10T11:34:05Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review:_The_Stress_Of_Strategy_Now_On_Consoles&amp;diff=1847720</id>
		<title>XCOM 2 Review: The Stress Of Strategy Now On Consoles</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=XCOM_2_Review:_The_Stress_Of_Strategy_Now_On_Consoles&amp;diff=1847720"/>
		<updated>2025-10-25T12:41:20Z</updated>

		<summary type="html">&lt;p&gt;PilarPitcher919: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Julian Gollop wanted to make a sequel with an isometric view. Since MicroProse was publishing the hit Civilization at the time, they asked if Mythos Games could implement more strategy elements to the game. This is how the foundation of XCOM's strategy layer was born. Firaxis paid tribute to Laser Squad as well by imitating the game's cover art for XCOM: Enemy Unknown's box &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Regardless of how victorious players were in XCOM: Enemy Unknown , Firaxis Games [https://Slgnewshub.com/ continued] down a canon storyline with XCOM 2 that assumed players had ultimately lost the fight against the technologically superior alien invaders. This more or less sets the tone for the new War of the Chosen expansion: there are some fights you just can't win, and the impressively deep expansion pack for XCOM 2 piles on the signature pain that strategy fans have come to embrace in almost masochistic fash&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to their shotguns and melee weapons, Rangers do best when in the middle of the action. Run and Gun allows them to dash, moving twice as far as normal which normally costs two actions. This can be great for flanking an enemy or catching a retreating enemy to finish the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Make no mistake: you will lose fighters in this game, and the developers make sure you're aware of it from the very start. And knowing now that each fighter is one of a dying breed, every death - every death - carries an extra sting of defeat and desperation (not to mention the always-looming threat of ADVENT launching a surprise attack on your base - potentially ending the campaign in one fell swoop). But as players learn to use surprise, squad tactics, and smart, not hesitant aggression, the reasons for Firaxis' changes make perfect se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Insane enemies will run around the battlefield and panic, preventing them from developing strategies to take you down. They can fire at their own allies, duck into cover and cower in fear, or even become mind-controlled for a few turns. Thanks to its large area, Void Rift remains one of the best crowd control and damage abilities in XC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We'll start with namesake of the entire expansion, The Chosen. The three unique champions of the ADVENT forces spend the entire game trying to track down the player and blow the Avenger out of the sky (which is a thing that can absolutely happen), and have a tendency to show up during difficult missions and make things twice as difficult. If players are in a pickle trying to survive a particularly tedious mission, imagine how things go if a Chosen arrives and starts spawning down more enemies and taking powerful sniper shots from across the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some XCOM players swear that the percentage chance they have to hit a target is factually incorrect . Incredibly unlucky players have expressed that they miss 100% shots even though they should always land while players have sworn that an 85% chance to hit almost always la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Bureau: XCOM Declassified is the black sheep of the series , being a third-person shooter instead of a strategy game. Even though the game's overall setting and systems reflect a typical third-person shooter, The Bureau was originally a horror-themed FPS title under the name XC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ultimately, XCOM 2: War of the Chosen buries even the most tactically-sound gamer under a mountain of entertaining challenges and adds not only several hours of content to play through, but well-neigh infinite replayability as well - we can't wait to restart the fight and see how a new batch of soldiers fares against the ADVENT government. Firaxis Games has introduced a veritable mountain of new enemies and experiences to take in, greatly refreshing what was already a deep strategy title with a steep learning curve. With so many layers of new content and carefully balanced gameplay, War of the Chosen (and its accompanying price tag) isn't for the faint of heart, but it certainly packs more than enough value to back up the pr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Valve announced its first major venture into the console market, gamers throughout the world got excited at the possibilities it offered for playing games on the go. The Steam Deck is essentially a small customizable PC that runs on Steam OS allowing players to tap into their current library of ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Chosen can be defeated by performing a series of covert operations and a tough final assassination mission, a process which takes some time. Don't take too long, though: these aren't static enemies. The longer they exist, the more strength they have. That isn't to say they don't have weakness either, as they follow a nemesis system that takes heavy inspiration from the likes of Middle-earth: Shadow of Mordor . They're easily the most difficult addition to the game, but they add plenty of flavor to the experience and much satisfaction when they're finally taken d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hideo Kojima's most recent title is expectedly narrative-heavy. All the same, there are a ton of things to do outside the main story. Once you set up a nice infrastructure in the open world, it is joyful and relaxing to do deliveries between outposts utilizing all the structures. It feels like reaping the reward for hours of hard work. It is also great to do while listening to a podcast or mu&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>PilarPitcher919</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:PilarPitcher919&amp;diff=1847707</id>
		<title>利用者:PilarPitcher919</title>
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		<updated>2025-10-25T12:40:05Z</updated>

		<summary type="html">&lt;p&gt;PilarPitcher919: ページの作成:「Hello! My name is Lola. &amp;lt;br&amp;gt;It is a little about myself: I live in Italy, my city of Calvi Dell'umbria. &amp;lt;br&amp;gt;It's called often Eastern or cultural capital of TR. I've marr…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Lola. &amp;lt;br&amp;gt;It is a little about myself: I live in Italy, my city of Calvi Dell'umbria. &amp;lt;br&amp;gt;It's called often Eastern or cultural capital of TR. I've married 4 years ago.&amp;lt;br&amp;gt;I have two children - a son (Carri) and the daughter (Kellye). We all like Reading.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web page: [https://Slgnewshub.com/ relevant site]&lt;/div&gt;</summary>
		<author><name>PilarPitcher919</name></author>
	</entry>
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