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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RaymonShu5935658</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-18T04:53:21Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://plamosoku.com/enjyo/index.php?title=The_Worst_Parts_Of_Death_Stranding_The_Sequel_Doesn_t_Need&amp;diff=1811858</id>
		<title>The Worst Parts Of Death Stranding The Sequel Doesn t Need</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_Worst_Parts_Of_Death_Stranding_The_Sequel_Doesn_t_Need&amp;diff=1811858"/>
		<updated>2025-10-17T12:44:27Z</updated>

		<summary type="html">&lt;p&gt;RaymonShu5935658: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Death Stranding 2 ** has possibly been leaked by Norman Reedus, prompting much speculation about what a sequel could look like, but not everything from…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Death Stranding 2 ** has possibly been leaked by Norman Reedus, prompting much speculation about what a sequel could look like, but not everything from the original Death Stranding should return for the sequel. Death Stranding was well-reviewed at release, with critics singling out praise for its many unique mechanics and strange premises, as befitting a Hideo Kojima game. However, the game had its flaws that the sequel should address. Death Stranding 2 needs to be a more concise package containing all the aspects players loved while removing those that weren't as well received. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The original Death Stranding follows the story of Sam Bridges, portrayed by Reedus, as he seeks to connect the disparate parts of a post-apocalyptic United States. He does so by delivering packages on foot, by vehicle, or through many other devices. While there is a bizarre story tying it all together, the majority of the gameplay is centered on this concept. The themes of bringing people together was largely supported by Death Stranding's multiplayer component which had players from all over the world working together to build structures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: A Death Stranding Sequel Could Learn From New Director's Cut Location &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While many players loved all that it had to offer, Death Stranding continues to be divisive among players who did not catch on to its unique brand of gameplay. That isn't to say that the original is perfect, though. These are some of the things that should not return in a Death Stranding sequel, ranging from the game's human enemies to repetitive gameplay and finicky transportation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://Fileprohost.com/ Death Stranding 2 missions] Stranding 2 Shouldn't Bring Back Human Enemies &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What's worse is that Death Stranding actively encourages players not to fight them. As the cut content from [https://Fileprohost.com/ Death Stranding 2 news] Stranding 's Director's Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fighting humans also doesn't fit in much with the themes of Death Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one's patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in Death Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bosses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death Stranding 2 Needs To Improve The First Game's Transportation &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death Stranding 's vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding 's multiplayer social features as players explore and create new transportation networks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death Stranding 2 Would Be Improved With Less Repetition &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is no secret that Death Stranding is repetitive and that is seemingly by design. At its core, Death Stranding is a walking simulator with Norman Reedus as a deliveryman. In this respect, there is a heavy degree of repetition as players take packages from point A to point B with very little else to consider. There are side events the players can explore, but these rarely merit anything more than additional packages to deliver from point A to point B. While many players enjoy this type of gameplay, it can be a dull affair for others and there isn't much reason it has to be such a chore. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Death Stranding 2: Actors Who Should Appear In The Sequel &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A simple variation on missions can be a big improvement for those looking for a change of pace from Death Stranding 's walking simulation and cargo management . Perhaps the player has to retrieve a package from BT-infested lands or has to eliminate a particularly strong BT threatening a route. Maybe another Mule had to drop their delivery and Sam has to pick it up and finish it. Anything to change up the mundane formula would be much more fun for those that need the change of pace while ultimately not affecting the overall feel of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://Fileprohost.com/ Death Stranding 2 Dlc] Stranding 2 Needs Less Product Placement &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a weird bit of worldbuilding, Kojima decided to include product placement in his Death Stranding universe. The world may be a post-apocalyptic wasteland, but at least Monster Energy drinks still exist. It's nonsensical and doesn't make sense even for those sold on the absurd premise that is the rest of the game. For a AAA game, the choice to include Monster Energy or have Sam mention Ride with Norman Reedus is an odd one and takes players out of the experience, especially when Kojima took the time to make an entire soundtrack of in-universe music that includes new tracks by known singers. Death Stranding 's Director's Cut removed Monster from the game, so it may be that Kojima saw this as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While Death Stranding will always have its fans that love the game for what it is, a sequel could still stand to improve on its strand-type formula. These are just a few of the worst things about the original Death Stranding that could stand to be improved. It's still very early, with plenty of time for **Death Stranding 2 ** to learn from the mistakes of what came before. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Surreal Tabletop RPGs As Mind-Bending As Death Stranding &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RaymonShu5935658</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_With_The_Best_Facial_Animations&amp;diff=1799941</id>
		<title>Games With The Best Facial Animations</title>
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		<updated>2025-10-15T12:36:35Z</updated>

		<summary type="html">&lt;p&gt;RaymonShu5935658: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As video games continue to evolve, they further prove how much of a high-form artistic medium they are. Many video games innovate themselves in great ways…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As video games continue to evolve, they further prove how much of a high-form artistic medium they are. Many video games innovate themselves in great ways, from intricate combat to beautiful and fluid animation. Some games deserve praise and recognition for the painstaking effort the developers and motion capture actors have put into these love letters for fans to experience. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Scariest Serial Killers In Video Games &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s no secret that facial animations are important for telling a personal story. It’s hard to get a deep story across when characters look and feel like robots. Facial animations are important to help players understand the all-too-human emotion some characters feel, and how they move. Luckily, there are plenty of great games with the best facial animations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players will take control of the Los Angeles Police Detective Cole Phelps in L.A. Noire . For a detective game, Rockstar knew that players needed to rely on facial cues to fully utilize and come to the correct conclusions in interrogations and police questioning. L.A. Noire does a great job at facial animations, especially considering the game was made in 2011. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The facial capture technology for L.A. Noire was experimental and genius. Players need to pay very close attention to the characters in question . Everything works in L.A. Noire , from the way characters move their eyes to the way their mouth tightens at accusations and guilt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kratos has come a long way from being a ruthless God-Killer, and the reviled god of war in the Greek Pantheon. When Kratos continues his journey as a father and a grieving husband in God of War: Ragnarok , he is still far more reserved and trying his hardest to keep his rage bound to his closed heart. However, his emotion is told beautifully in his eyes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The way that God of War: Ragnarok tells such a human story with these god characters is genius and emotional. Kratos has great body language and facial animations, ones that show his anger or worry clearly, just as the game does with its other characters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a challenging and fun fighting game , it was a surprise to many just how well Injustice 2 did its facial animations. The game feels like a movie for the story mode of Injustice 2 . Seeing these iconic DC Comics superheroes and supervillains feels like a live-action movie considering just how grand and realistic the facial animations are. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When characters like Harley Quinn break into a mischievous grin, it feels all too real. Even when characters are speaking, it’s as if the team has taken an extra amount of care in their character designs to make sure everything works so well together. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Last of Us Part 2 is a difficult game. Not only can it be a challenge for the gameplay, but the story of grief and revenge is hard to get through emotionally. There are incredible performances for the actors in The Last of Us Part 2 , and these performances are expertly and amazingly translated into a video game thanks to the team at Naughty Dog. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Ideas For A Last Of Us Prequel &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The facial animation in The Last of Us Part 2 is heartbreakingly beautiful. The grief and rage felt by Ellie propels the player forward in a mutual quest for revenge against those that killed Joel . Each character has such care in their expressions, whether they are saying something or otherwise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This unforgettable journey combines myth and psychological horror , as a Celtic warrior embarks through the Viking age to fight for the soul of her dead lover. The story is grand, and the gameplay feels smooth. However, the biggest takeaway from Hellblade: Senua’s Sacrifice is in the facial animations. They feel painstakingly crafted to tell a great story. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What makes this game so loved is how the developers worked closely with neuroscientists and people who experience psychosis to help players understand Senua’s mind in Hellblade: Senua’s Sacrifice . Players will be able to feel the grief and despair and everything in between thanks to the facial animation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jin Sakai is a samurai on a quest like no other in Ghost of Tsushima . Bound to honor the ways of the samurai, Jin must decide for himself what is more important: honor or the safety of the people of Tsushima against the first Mongol invasion of Japan . Considering Jin’s guilt as he abandons the samurai code for a stealthy and dishonorable approach to warfare, it’s only right that he has the facial animations to match his feelings. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Most Dangerous Shinobi In Games, Ranked &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jin, his uncle, and other characters have notable facial animations, and most of that is done through heartbreak. The characters feel utterly tragic as they helplessly defend their home and scramble for a sense of honor in Ghost of Tsushima ’s beautifully crafted story and characters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With a star-studded cast of Norman Reedus and Mads Mikkelsen, Death Stranding certainly needs a great team behind its facial animation to show the acting prowess of its A-list actors. Not only is the cast of [https://fileprohost.com/ Death Stranding 2 weapons] Stranding great, but the game is from the mind of none other than Hideo Kojima, a renowned storyteller and game developer who surely needs these beautiful facial animations to further his goals and development of video games in the new 'Strand' genre. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hideo Kojima loves movies and loves video games; it’s no surprise that he wants to combine the two. As players take on the journey of a delivery man across a fractured America, there is plenty of room for human connection when Sam Bridges meets other humans in person, despite his fear of touch. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aloy must journey to the Forbidden West, a land full of mystique, beauty, and threat to find out just how to save the dying lands of her home. In Horizon: Forbidden West , the game takes what was loved about the first title, and pushes it beyond. Not only are the graphics far superior and smoother , but the facial animations range from emotional to outright beautifully charming. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are many human moments between characters, and Aloy takes the focus in Horizon: Forbidden West . Whether it is the simple acts of human laughter, or something more serious, Aloy has plenty of great facial animations to appreciate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: Games On PlayStation With The Best Parkour Mechanics &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RaymonShu5935658</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:RaymonShu5935658&amp;diff=1799933</id>
		<title>利用者:RaymonShu5935658</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:RaymonShu5935658&amp;diff=1799933"/>
		<updated>2025-10-15T12:35:23Z</updated>

		<summary type="html">&lt;p&gt;RaymonShu5935658: ページの作成:「Hi, everybody! &amp;lt;br&amp;gt;I'm Danish female :). &amp;lt;br&amp;gt;I really love Mountain biking!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look at my site ... [https://fileprohost.com/ Death Stranding 2 weapons]」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, everybody! &amp;lt;br&amp;gt;I'm Danish female :). &amp;lt;br&amp;gt;I really love Mountain biking!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look at my site ... [https://fileprohost.com/ Death Stranding 2 weapons]&lt;/div&gt;</summary>
		<author><name>RaymonShu5935658</name></author>
	</entry>
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