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	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StefanieDeering</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
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	<updated>2026-05-17T22:37:01Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Battlemage_Class_Guide_Tips_Tricks&amp;diff=1702129</id>
		<title>Divinity: Original Sin 2 - Battlemage Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_-_Battlemage_Class_Guide_Tips_Tricks&amp;diff=1702129"/>
		<updated>2025-09-27T03:20:34Z</updated>

		<summary type="html">&lt;p&gt;StefanieDeering: ページの作成:「As a Battlemage, you will be dealing with some mix between Physical and Magic damage. It would be better to just prioritize one: either heavily invest in two-handed Stren…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Battlemage, you will be dealing with some mix between Physical and Magic damage. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic . Either way, being on the frontlines means that it would be good to wear Strength-based armor. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, et&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While already pickpocketing someone, become invisible to other characters’ vision cones. This is a great way to making stealing much easier, especially in crowded towns or enemy filled dungeons. Anyone can be the team’s thief by investing in the Thievery Civil Ability, but Undead and Dwarves have small advantages: the former can unlock doors with their fingers, and the latter gains a bonus to Sneaking to initiate crimes in the first place. Stealing from others is the best means of making money or nabbing key items instead of completing a qu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For base skills, Tentacle Lash will be your primary damage attack that can also prevent enemies from using their own abilities. Bullhorns are great for movement more than actual damage. Last, consider either Battle Stomp or Bouncing Shield from Warfare depending on your weaponry. You will also have access to All In when using a two-handed weapon, Shields Up with a shield, Flurry with an off-hand weapon, and Sucker Punch when using a single one-handed weapon. Opportunist is good to stop enemy movement, but also consider Hothead for higher damage out&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Action Points govern all the actions a character can perform during their turn in Divinity: Original Sin 2 . Maintaining a decent store of AP is important to ensure that players can whip out the techniques they want during their turn without being completely overwhelmed by their opponents . However, despite how well-balanced the [http://Crmcampaigns.Vw.Co.za/tracker/tracker.aspx?key=1&amp;amp;cc=%SAP_CRM_IM_PROCESS-EXTERNAL_ID&amp;amp;bp=%SAP_BAPIBUS1006_HEAD-BPARTNER&amp;amp;ru=http%3a%2f%2fstrategylair.com Slg Game Cheats] is, there are times when players may feel that the vanilla 6 AP is so low that they can't get anything d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Medusa Head (2 Polymorph): Deals Earth damage around you and will cause Petrify on enemies with no Magical armor. Nice if other party members deal Magic damage, but might not be as useful if the team focuses on Physical damage. Also cannot be used with Bullho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finally, specializing in Pyrokinetics will give the Conjurer the Fire Infusion and Necrofire Infusion Summoning abilities. The Pyrokinetic uses fire and necrofire to damage their enemies. Taking this skill line will make the Conjurer more of an active fighter who is ranged. The best Pyrokinetic abilities to use for the Conjurer are Ignition, Peace of Mind, Bleed Fire, Corpse Explosion, Sabotage, Throw Explosive Trap, Sparkswing, Summon Fire Slug, and Meteor Sho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity’s bartering system is solid overall, but it does have one endlessly frustrating issue: the barter and persuasion skills used are character-dependent. That means if a player accidentally makes a trade with a non-bartering specialized character, they can kiss all their extra money and bartering bonuses good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Cheat Commander is a simple mod that lets players allocate stats without wasting any time, and that's just the tip of the iceberg when it comes to what this mod can accomplish. Gold, experience, levels, gear, and everything else along the same lines can be generated by this mod, making things easier for those who don't want to punish themselves for trying to accomplish the same tasks over and over aga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Specializing in Geomancy will give the Conjurer access to the Poison Infusion and Acid Infusion Summoning abilities. Geomancy uses the powers of earth and poison to deal damage and stay on the battlefield. Taking Geomancy will likely make the Conjurer more of a melee fighter and tank. The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living W&lt;/div&gt;</summary>
		<author><name>StefanieDeering</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:StefanieDeering&amp;diff=1702125</id>
		<title>利用者:StefanieDeering</title>
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		<updated>2025-09-27T03:19:27Z</updated>

		<summary type="html">&lt;p&gt;StefanieDeering: ページの作成:「My name: Dominique Mccurry&amp;lt;br&amp;gt;Age: 35 years old&amp;lt;br&amp;gt;Country: Switzerland&amp;lt;br&amp;gt;City: Weiere &amp;lt;br&amp;gt;ZIP: 9547&amp;lt;br&amp;gt;Street: Tosstalstrasse 146&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my page ...…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name: Dominique Mccurry&amp;lt;br&amp;gt;Age: 35 years old&amp;lt;br&amp;gt;Country: Switzerland&amp;lt;br&amp;gt;City: Weiere &amp;lt;br&amp;gt;ZIP: 9547&amp;lt;br&amp;gt;Street: Tosstalstrasse 146&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my page ... [http://Crmcampaigns.Vw.Co.za/tracker/tracker.aspx?key=1&amp;amp;cc=%SAP_CRM_IM_PROCESS-EXTERNAL_ID&amp;amp;bp=%SAP_BAPIBUS1006_HEAD-BPARTNER&amp;amp;ru=http%3a%2f%2fstrategylair.com Slg Game Cheats]&lt;/div&gt;</summary>
		<author><name>StefanieDeering</name></author>
	</entry>
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