<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VJNGracie23</id>
	<title>炎上まとめwiki - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VJNGracie23"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/VJNGracie23"/>
	<updated>2026-05-17T12:22:21Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=The_Best_Indie_Games_Of_2017&amp;diff=1617257</id>
		<title>The Best Indie Games Of 2017</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=The_Best_Indie_Games_Of_2017&amp;diff=1617257"/>
		<updated>2025-09-08T17:53:20Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: ページの作成:「&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2017 has been a phenomenal year for gaming–there's no doubt about that. But AAA games like The Legend of Zelda: Breath of the Wild and Horizon: Zero Daw…」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2017 has been a phenomenal year for gaming–there's no doubt about that. But AAA games like The Legend of Zelda: Breath of the Wild and Horizon: Zero Dawn weren’t the only big hits of the year. Several indie games had great reception from critics and audiences alike, and some even won big at the Game Awards 2017 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The indie games this year truly showcased what smaller studios are truly capable of, even in a year packed full of larger titles. So, without further ado, here are Game Rant’s Top 5 Indie Games of 2017. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s no surprise the Cuphead would make the list of best Indie Games this year. Developed by StudioMDHR, Cuphead is a love letter to challenging boss fights, drawn in the style of rubber hose cartoons of the 30’s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [https://www.Slggameshub.com/ SLG game resource management] was hand drawn with impeccable attention to detail, and the effort put into the animation really shows. Cuphead won Best Visual Design at the 2017 Game Awards, and it was a well-deserved win. It also won Best Indie Game and Best Debut Indie Game at the Game Awards as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each boss fight in the game is unique and challenging, forcing players to adapt to new strategies and styles when working their way through the game. Cuphead is a challenging, yet rewarding experience, with an art style that is awe-inspiring. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cuphead is available for PC and Xbox One. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps one of the most surprising hits of the year is What Remains of Edith Finch . The game, developed by Giant Sparrow, is an adventure title where players travel through the home of the Finches to learn the history of America’s most unfortunate family. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The house is full of puzzles and clues that help the player unravel the mystery of what happened to the Finches. What Remains of Edith Finch delivers a heart wrenching story about a family that the player almost feels a part of by the end. Each member of the family has their moment in the spotlight that does each of their stories justice, and delivers an emotional payload that is unlike any other game out there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Remains of Edith Finch is available for PC, PlayStation 4, and Xbox One. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Supergiant [https://www.Slggameshub.com/ SLG Games Hub], the developer of Bastion and Transistor , brings yet another great game to their lineup. Pyre takes basketball and tosses it right into the middle of a fantasy setting, but with some tweaks and changes that make it interesting and incredibly fun to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pyre feels truly new, which is really saying something. The world that Supergiant built is full of unique and fascinating characters. The choices that the player makes have an impact on the game and how the characters interact with the player and one another, like having a character shave their mustache and change the character design for the remainder of the game. Pyre is unlike anything else out there and is highly worth picking up, but don’t expect it to be anything like Supergiant’s previous games. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pyre is available for PC and PlayStation 4. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next on the list is Divinity: Original Sin 2 , a game which was 100% crowdfunded, and is in the minority of games to be crowdfunded that go on to be huge successes. Divinity: Original Sin 2 takes a page out of the Dungeons &amp;amp;amp; Dragons handbook, and makes a massively interactive RPG that gives players huge amounts of freedom with how they want to tackle their adventures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speaking of Dungeons &amp;amp;amp; Dragons , Divinity: Original Sin 2 also features Game Master Mode, which allows players to create their own adventures and have others play it. The Game Master runs the game while others try to tackle the adventure that has been put before them, very much channeling the D&amp;amp;amp;D inspiration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 creates a rich and immensely interactive world that draws from the best parts of pen and paper role playing games, giving a sense of freedom that is so often lacking in most games. This cements Divinity: Original Sin 2 as one of the best RPGs of all time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is available for PC. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developed by Australian studio Team Cherry, Hollow Knight takes players back to the classic Metroidvania style of games that many have come to love. This 2D platformer brings fun and engaging combat with a story just ambiguous enough to keep the player questioning the entire time, while also experiencing breathtaking art. The art design for Hollow Knight is something out of a storybook, if that book was designed by Tim Burton. The characters and creatures one encounters are adorable, yet slightly off-putting. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a game where most of the story is told through the environment, Hollow Knight does a fantastic job. The environments are complex and puzzling at times, forcing the player to try to navigate the labyrinthian catacombs of a buried city to unfold the stories buried within it. Hollow Knight delivers a beautiful and serene experience with a complex and interesting narrative, all captured through phenomenal artwork that is truly unique. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hollow Knight is available for Mac and PC, and launches for Switch in 2018. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hellblade: Senua’s Sacrifice does something that not many video games have accomplished, by putting the player in the shoes of someone fighting psychosis. Ninja Theory’s brutal third-person RPG combines Norse mythology with a combat system that is both challenging and brutally punishing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game is, first and foremost, a deep dive into what it means to suffer from psychosis, a feat worthy of the Games for Impact award at the Game Awards 2017. The team at Ninja Theory exposed the player to brutal hallucinations, both auditory and visual, to really capture what these symptoms of psychosis truly feel like. Playing with headphones is a must, for when the voices start whispering in your head, it is one of the most maddening and powerful experiences that a video game can provide. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hellblade: Senua’s Sacrifice is available on PC and PlayStation 4. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Sexy Brutale is the perfect cross of Clue and Groundhog Day , allowing the player to unravel a series of murders in the titular casino, all of which happen in the span of one day. The player can reset the day at any point, allowing for quick exploration to put the pieces together to stop the different murders happening at the Brutale. The trick of the game is that you cannot be in the same room as anyone else, and must rely on peeping through doors or hiding in closets to gather information. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The music and art design for the game is phenomenal, and the story keeps the player guessing until the last minute. Make sure to pick up The Sexy Brutale on PC, for the console ports suffer from some performance issues that may get in the way of thoroughly enjoying the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Sexy Brutale is available for PC, PlayStation 4, Switch, and Xbox One. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever one's favorite gaming genre is, 2017's indie scene had something for almost everyone, be it platformer, action-adventure, or RPG. So, while 2017 comes to a close, we can not only celebrate all of the great indie games that came out this year, but we can also look forward to plenty of exciting indie titles to come in 2018. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617233</id>
		<title>Divinity Original Sin 2: The Worst Choices You Can Make In The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617233"/>
		<updated>2025-09-08T17:46:42Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. The choices players make determine the outcomes of various storylines. So it is not hard to make a decision that will come back negatively during a first proper playthrough. The game doesn't tell players what the consequences of their actions might be. Moreover, there is little foreshadowing as to those consequences, as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Divinity Original Sin 2: Reasons To Stick To A Premade Character (&amp;amp;amp; Others To Make Your Own) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's not just about taking a wrong route during a quest, but also about gameplay decisions that can affect the story. Some choices on this list are not that dangerous and probably won't spoil the player experience too much. However, some of these choices are also unequivocally horrible. Bear in mind that huge spoilers for the plot of Divinity: Original Sin 2 await. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on July 23, 2023 by Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's best games and figure out why they have such a massive fanbase, to begin with. The studio is beloved for the steps it has taken to make CRPGs mainstream once again, with these efforts being recognized by the masses and allowing this developer to reach new heights of superstardom. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is one of their best games, with its massive scope, riveting story, and entertaining cast of characters doing a great job of making fans fall in love with this fantasy world . However, this game is also a pretty challenging CRPG that will punish players for making choices that seem rather innocuous at first glance, but can result in some serious punishment later on . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adramahlihk is a nefarious presence who hounds Lohse at every step of the way, forging a contract with her that has tied her down with a curse that she needs to get rid of at all costs. The end of her character's quest line comes when players meet Doctor Daeva,  [https://www.Slggameshub.com/ Www.Slggameshub.com] a mysterious figure who speaks at length about how they'll help the player out as long as they help him ascend to divinity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This choice should not be entertained in the slightest , since Doctor Daeva is Adramahlihk himself! Fighting him is one of the hardest challenges in Divinity: Original Sin 2 that can be a huge pain to deal with, and even considering this option will lead to players getting a rather undesirable ending because of the consequences involved. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the content present in the base game of Divinity: Original Sin 2 wasn't already impressive as is, then Larian Entertainment went above and beyond by adding even more content into the game that players could sink multiple hours in. This includes the many unique armor sets that players could hunt down in the game, with their function being pretty great indeed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Story-Driven Games You Can Play In Co-Op &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Devourer's Armor is easily one of the best sets that players can check out in the [https://www.Slggameshub.com/ SLG game resource management], with its ability being so overpowered that players can solo an entire encounter using this armor alone. However, getting this set can be quite a pain, with players being coerced by the Devourer to kill all the spirits attached to each piece of armor. Players should give this decision a wide berth and attack the dragon instead, which can make for a tough fight but the most ethical way for players to get their hands on this armor set. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The writing in Divinity: Original Sin 2 rarely shows any faults, with characters interacting naturally with each other and forming great bonds that can stand the test of time and then some. However, not all characters in the game are romanceable... but there are still many options that players can opt for if they wish to share a night of passion before the final chapter of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At this moment, players should pick the person they've formed a romantic bond with as opposed to anyone else, since this raunchy encounter ends up being rather soulless otherwise. Characters like Beast and the Red Prince may be entertaining, but they're far from the most optimal partner that players can share this intimate night with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very beginning, Divinity: Original Sin 2 gives players the opportunity to make their first significant choice by selecting the main character. There are six of them each with unique backstories and respective sets of missions. Moreover, while progressing through the story, premade characters are often referenced in the unveiling events and even recognized by NPCs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other words, picking a character with a backstory gives more weight to an average playthrough. It also helps the player feel connected to the main quest. This kind of entrenched identity can't be achieved as easily with a custom character created from scratch . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deciding on how to develop a character is also a crucial choice as it has a direct impact on gameplay. There are various primary attributes to increase that influence some of the major game parameters. For instance, Perception or &amp;quot;Wits&amp;quot; helps a player spot hidden secrets and traps. But that's not the only useful feature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: The Hardest Bosses &amp;amp;amp; Enemies In Divinity: Original Sin 2 (&amp;amp;amp; How To Beat Them) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enhanced Wits also allows for more Initiative which can prove useful in battle, but that's kind of it. Putting points in Wits is also not important at all if players develop a character in harmony with their inherent main attributes. Do not invest in Wits thinking it'll make someone overpowered in combat because it likely will not. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Act 2, players are supposed to unleash their inner Source potential by studying from masterful mentors they discover. Ryker, a clearly wicked Elf, is one of several options for mentors. He can actually unlock an additional Source point for party members, but at a moral cost. However, the developers included far more teachers than the team needs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ryker offers his help in developing Source mastery in exchange for cooperation despite the fact that he trades in souls, blackmail, and general badness. Helping him also locks away another possible mentor (one fans really like) named Almira the Succubus. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a game full of trade-offs. One might have to engage in a battle they could have skipped to save someone, for instance. That's exactly the case with the family of captured Sourcerer Gwydian Rince. The player encounters the family, including children, near the Blackpits about to be executed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can choose to attack the Magisters on sight or try to talk them out of this heinous act. But they're essentially killing family members one by one until they &amp;quot;give up&amp;quot; Gwyd or other Sourcerers they know. Though a Godwoken doesn't need to be a hero, letting this family die for nothing is a pretty questionable choice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Red Prince is one of the premade characters with a serious backstory , but fans agree that he is fairly annoying. Players can either pick him as a playable hero or later meet him in the game and hire him as a companion. However, the game also allows the player to kill the narcissistic lizard if they tire of his arrogant behavior. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Reasons Divinity: Original Sin 2 Is Better Than Skyrim (&amp;amp;amp; Other Reasons Why Skyrim Is Better) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While it's easy to fall for the temptation to end the Red Prince's life, the game is poorer for this choice. Gamers don't necessarily have to invite him onto their team, but keeping him alive grants access to intriguing side stories. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Never forget the true enemy is in Divinity: Original Sin 2 — the zealous religious guys in red robes). The magisters are responsible for imprisoning the player characters and attempting to turn them into mindless servants. Whatever the &amp;quot;good cause&amp;quot; behind the magisters' actions might be, they still embody evil in the game. But the game does present opportunities for the player to help them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since they are the natural enemies of Sourcerers, most players don't see a reason to help them. Players can trick the magisters, steal from them, make them do the dirty work, or clear out enemies. But some players may avoid helping them to protect relations with fellow Sourcerers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The subplot for Sebille is one of the most thorough and intriguing in the entire game. As the Prime Scion, the controller of all Elves, the Mother Tree, has chosen her to become the next Mother. But this means that all Elves remain subject to the desires of the Mother Tree and Tir-Cendilius. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This means that Sebille would have escaped one captor, the Shadow Prince, just to be imprisoned once more as Tir-Cendilius' puppet. There is no fate worse for someone as abused and deserving of freedom as Sebille. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_First_Impressions&amp;diff=1617228</id>
		<title>Divinity: Original Sin 2 First Impressions</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_First_Impressions&amp;diff=1617228"/>
		<updated>2025-09-08T17:45:44Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the Divinity franchise has long had a strong following of players, stemming from the success of 2002's Divine Divinity , the series saw a triumphant return in 2014. Divinity: Original Sin , a prequel to the original [https://www.slggameshub.com/ SLG game resource management], received release due to the partial funding of Kickstarter backers, and long-term fans of the series who invested in the project were not disappointed. The brand new [https://www.slggameshub.com/ SLG game news] fitted in well with the themes and world of the original series, and earned itself strong sales and award nominations in the process. As such, it was no surprise that the prequel was receiving a sequel of its own, in the form of Divinity: Original Sin 2 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The title's development certainly shares a similarity with its predecessor. Again, Larian Studios took to Kickstarter to fund the game, wanting to once more give fans options when it came to what features were in Divinity: Original Sin 2 . This second Kickstarter campaign was a huge success, reaching its Kickstarter goal in 12 hours . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So far, so much the same for fans of the series. However, it's clear that Larian Studios has decided to tinker with the Divinity formula a little when it comes to both the gameplay and the tone of the title. From the get go, it's this tonal shift that is the most obvious change between the two, with Divinity: Original Sin 2 sitting in a gloomier position than its weird and wonderful precursors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Indeed, the Divinity series is often known for its wacky humor and more vibrant world; the series has at times almost felt like a living, breathing reflection of the silly Dungeons &amp;amp;amp; Dragons campaigns that young fans came up with in their youth. The start of this early access version of Divinity: Original Sin 2 , however, puts the player in a rather bleak position: a survivor of a shipwreck, now trapped upon a desolate island that acts as an internment camp for Source users. It's certainly a different approach to the themes of previous games, and effectively puts the player character on the other side of the fence to Divinity: Original Sin . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That's not to say that Divinity: Original Sin 2 is purely a bleak fantasy story, however. There are still the same quirky moments that long-term fans of the series will approve of, with the fun and witty dialogue options to choose with NPCs a particular standout, but nonetheless there is a more brooding tone here. Whether that purely fits within the prologue, or is a longer-lasting part of the finished product, remains to be seen, but it's a nice change of pace and one that fans may well appreciate - depending on how far this different tone is pushed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's perhaps emblematic of a particular change of design in general - that being the role of the player character. In Divinity: Original Sin , and in its later enhanced edition , the player had a somewhat limited choice of character options, but this sequel certainly broadens the scope dramatically. In this early access version, players are given the option of being Human, Elf, Lizard, or Dwarf, and can either create an avatar from scratch or choose from a selection of pre-written characters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once again, Larian Studios has brought about an incremental change rather than a complete overhaul. Although there were still plenty of dialogue options open to users throughout their Divinity: Original Sin adventure, with the added novelty of co-op players being able to choose different options throughout the course of the [https://www.slggameshub.com/ SLG game money guide], this appears to have been expanded once more for the sequel. Both the player character and their party members are able to pick and choose from a variety of options during conversations, relating to their class in-game or even to their backstory and race. It's a good narrative choice that will no doubt help promote replayability, and it's fun to go over conversations with a different character at the fore to see if anything else can be discovered. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It also helps that the developer has expanded upon the player's level of control over shaping their character's skills, too. In particular, violent and non-violent skill sets seem much more segmented now, meaning that users won't feel like they are being forced to pigeon-hole their character build, while still focusing on specialisms as and when they find the ones they like the most. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, much of the main pull of the original game was its combat, and once again Larian Studios has built upon what worked best the last time around. Thankfully, the level of creativity is still there, with environmental effects making up a big part of a player's success of failure in battles. Making a character wet and then zapping them with a hefty dose of electricity is still a fine tactic to use - although users should perhaps be warned that many other enemies seem to have grown a little wise to the tricks used in the first game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That said, Larian Studios has added some fun new elements to proceedings here, with a Curse and Blessing mechanic sometimes turning battles completely around. As one might suspect, cursing an object of the game world makes it a rather hazardous element to come across, with the potential to have nasty surprises such as carrying disease. Meanwhile, blessing an item or element of the game world can turn even objects that would normally damage a character into a healing buff. It's a nice touch, that swaps around the gameplay just enough to keep players guessing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overall, then, it seems as though Larian Studios has strengthened upon what made the original Divinity: Original Sin work, all the while tweaking moments to make it more compelling for audiences. There are still some questions to be asked, such as exactly how this newfound tone manages to bring it in line with the narrative of Divinity in general, but the developer certainly seems to be on the right track. There's still some way until the game is released at the end of the year, and so far fans of the series have reason to be excited. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[HTML1] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 will be released for PC in 2017, with an early access demo of the game available now. Game Rant was given a PC download code for the purposes of this preview. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_First_Impressions&amp;diff=1617225</id>
		<title>Divinity: Original Sin 2 First Impressions</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_2_First_Impressions&amp;diff=1617225"/>
		<updated>2025-09-08T17:43:55Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the Divinity franchise has long had a strong following of players, stemming from the success of 2002's Divine Divinity , the series saw a triumphant return in 2014. Divinity: Original Sin , a prequel to the original game, received release due to the partial funding of Kickstarter backers, and long-term fans of the series who invested in the project were not disappointed. The brand new game fitted in well with the themes and world of the original series, and earned itself strong sales and award nominations in the process. As such, it was no surprise that the prequel was receiving a sequel of its own, in the form of Divinity: Original Sin 2 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The title's development certainly shares a similarity with its predecessor. Again, Larian Studios took to Kickstarter to fund the game, wanting to once more give fans options when it came to what features were in Divinity: Original Sin 2 . This second Kickstarter campaign was a huge success, reaching its Kickstarter goal in 12 hours . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So far, so much the same for fans of the series. However, it's clear that Larian Studios has decided to tinker with the Divinity formula a little when it comes to both the gameplay and the tone of the title. From the get go, it's this tonal shift that is the most obvious change between the two, with Divinity: Original Sin 2 sitting in a gloomier position than its weird and wonderful precursors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Indeed, the Divinity series is often known for its wacky humor and more vibrant world; the series has at times almost felt like a living, breathing reflection of the silly Dungeons &amp;amp;amp; Dragons campaigns that young fans came up with in their youth. The start of this early access version of Divinity: Original Sin 2 , however, puts the player in a rather bleak position: a survivor of a shipwreck, now trapped upon a desolate island that acts as an internment camp for Source users. It's certainly a different approach to the themes of previous games, and effectively puts the player character on the other side of the fence to Divinity: Original Sin . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That's not to say that Divinity: Original Sin 2 is purely a bleak fantasy story, however. There are still the same quirky moments that long-term fans of the series will approve of, with the fun and witty dialogue options to choose with NPCs a particular standout, but nonetheless there is a more brooding tone here. Whether that purely fits within the prologue, or is a longer-lasting part of the finished product, remains to be seen, but it's a nice change of pace and one that fans may well appreciate - depending on how far this different tone is pushed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's perhaps emblematic of a particular change of design in general - that being the role of the player character. In Divinity: Original Sin , and in its later enhanced edition , the player had a somewhat limited choice of character options, but this sequel certainly broadens the scope dramatically. In this early access version, players are given the option of being Human, Elf, Lizard, or Dwarf, and can either create an avatar from scratch or choose from a selection of pre-written characters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once again, Larian Studios has brought about an incremental change rather than a complete overhaul. Although there were still plenty of dialogue options open to users throughout their Divinity: Original Sin adventure, with the added novelty of co-op players being able to choose different options throughout the course of the game, this appears to have been expanded once more for the sequel. Both the player character and their party members are able to pick and choose from a variety of options during conversations, relating to their class in-[https://WWW.Slggameshub.com/ SLG game cheats] or even to their backstory and race. It's a good narrative choice that will no doubt help promote replayability, and it's fun to go over conversations with a different character at the fore to see if anything else can be discovered. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It also helps that the developer has expanded upon the player's level of control over shaping their character's skills, too. In particular, violent and non-violent skill sets seem much more segmented now, meaning that users won't feel like they are being forced to pigeon-hole their character build, while still focusing on specialisms as and when they find the ones they like the most. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, much of the main pull of the original [https://WWW.Slggameshub.com/ SLG game news] was its combat, and once again Larian Studios has built upon what worked best the last time around. Thankfully, the level of creativity is still there, with environmental effects making up a big part of a player's success of failure in battles. Making a character wet and then zapping them with a hefty dose of electricity is still a fine tactic to use - although users should perhaps be warned that many other enemies seem to have grown a little wise to the tricks used in the first game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That said, Larian Studios has added some fun new elements to proceedings here, with a Curse and Blessing mechanic sometimes turning battles completely around. As one might suspect, cursing an object of the game world makes it a rather hazardous element to come across, with the potential to have nasty surprises such as carrying disease. Meanwhile, blessing an item or element of the game world can turn even objects that would normally damage a character into a healing buff. It's a nice touch, that swaps around the gameplay just enough to keep players guessing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overall, then, it seems as though Larian Studios has strengthened upon what made the original Divinity: Original Sin work, all the while tweaking moments to make it more compelling for audiences. There are still some questions to be asked, such as exactly how this newfound tone manages to bring it in line with the narrative of Divinity in general, but the developer certainly seems to be on the right track. There's still some way until the game is released at the end of the year, and so far fans of the series have reason to be excited. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[HTML1] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 will be released for PC in 2017, with an early access demo of the [https://WWW.Slggameshub.com/ Slg Game Cheats] available now. Game Rant was given a PC download code for the purposes of this preview. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617220</id>
		<title>Divinity Original Sin 2: The Worst Choices You Can Make In The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617220"/>
		<updated>2025-09-08T17:42:46Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. The choices players make determine the outcomes of various storylines. So it is not hard to make a decision that will come back negatively during a first proper playthrough. The game doesn't tell players what the consequences of their actions might be. Moreover, there is little foreshadowing as to those consequences, as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Divinity Original Sin 2: Reasons To Stick To A Premade Character (&amp;amp;amp; Others To Make Your Own) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's not just about taking a wrong route during a quest, but also about gameplay decisions that can affect the story. Some choices on this list are not that dangerous and  [https://www.slggameshub.com/ SLGGamesHub] probably won't spoil the player experience too much. However, some of these choices are also unequivocally horrible. Bear in mind that huge spoilers for the plot of Divinity: Original Sin 2 await. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on July 23, 2023 by Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's best games and figure out why they have such a massive fanbase, to begin with. The studio is beloved for the steps it has taken to make CRPGs mainstream once again, with these efforts being recognized by the masses and allowing this developer to reach new heights of superstardom. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is one of their best games, with its massive scope, riveting story, and entertaining cast of characters doing a great job of making fans fall in love with this fantasy world . However, this game is also a pretty challenging CRPG that will punish players for making choices that seem rather innocuous at first glance, but can result in some serious punishment later on . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adramahlihk is a nefarious presence who hounds Lohse at every step of the way, forging a contract with her that has tied her down with a curse that she needs to get rid of at all costs. The end of her character's quest line comes when players meet Doctor Daeva, a mysterious figure who speaks at length about how they'll help the player out as long as they help him ascend to divinity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This choice should not be entertained in the slightest , since Doctor Daeva is Adramahlihk himself! Fighting him is one of the hardest challenges in Divinity: Original Sin 2 that can be a huge pain to deal with, and even considering this option will lead to players getting a rather undesirable ending because of the consequences involved. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the content present in the base game of Divinity: Original Sin 2 wasn't already impressive as is, then Larian Entertainment went above and beyond by adding even more content into the game that players could sink multiple hours in. This includes the many unique armor sets that players could hunt down in the game, with their function being pretty great indeed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Story-Driven Games You Can Play In Co-Op &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Devourer's Armor is easily one of the best sets that players can check out in the game, with its ability being so overpowered that players can solo an entire encounter using this armor alone. However, getting this set can be quite a pain, with players being coerced by the Devourer to kill all the spirits attached to each piece of armor. Players should give this decision a wide berth and attack the dragon instead, which can make for a tough fight but the most ethical way for players to get their hands on this armor set. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The writing in Divinity: Original Sin 2 rarely shows any faults, with characters interacting naturally with each other and forming great bonds that can stand the test of time and then some. However, not all characters in the game are romanceable... but there are still many options that players can opt for if they wish to share a night of passion before the final chapter of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At this moment, players should pick the person they've formed a romantic bond with as opposed to anyone else, since this raunchy encounter ends up being rather soulless otherwise. Characters like Beast and the Red Prince may be entertaining, but they're far from the most optimal partner that players can share this intimate night with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very beginning, Divinity: Original Sin 2 gives players the opportunity to make their first significant choice by selecting the main character. There are six of them each with unique backstories and respective sets of missions. Moreover, while progressing through the story, premade characters are often referenced in the unveiling events and even recognized by NPCs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other words, picking a character with a backstory gives more weight to an average playthrough. It also helps the player feel connected to the main quest. This kind of entrenched identity can't be achieved as easily with a custom character created from scratch . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deciding on how to develop a character is also a crucial choice as it has a direct impact on gameplay. There are various primary attributes to increase that influence some of the major game parameters. For instance, Perception or &amp;quot;Wits&amp;quot; helps a player spot hidden secrets and traps. But that's not the only useful feature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: The Hardest Bosses &amp;amp;amp; Enemies In Divinity: Original Sin 2 (&amp;amp;amp; How To Beat Them) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enhanced Wits also allows for more Initiative which can prove useful in battle, but that's kind of it. Putting points in Wits is also not important at all if players develop a character in harmony with their inherent main attributes. Do not invest in Wits thinking it'll make someone overpowered in combat because it likely will not. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Act 2, players are supposed to unleash their inner Source potential by studying from masterful mentors they discover. Ryker, a clearly wicked Elf, is one of several options for mentors. He can actually unlock an additional Source point for party members, but at a moral cost. However, the developers included far more teachers than the team needs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ryker offers his help in developing Source mastery in exchange for cooperation despite the fact that he trades in souls, blackmail, and general badness. Helping him also locks away another possible mentor (one fans really like) named Almira the Succubus. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a game full of trade-offs. One might have to engage in a battle they could have skipped to save someone, for instance. That's exactly the case with the family of captured Sourcerer Gwydian Rince. The player encounters the family, including children, near the Blackpits about to be executed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can choose to attack the Magisters on sight or try to talk them out of this heinous act. But they're essentially killing family members one by one until they &amp;quot;give up&amp;quot; Gwyd or other Sourcerers they know. Though a Godwoken doesn't need to be a hero, letting this family die for nothing is a pretty questionable choice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Red Prince is one of the premade characters with a serious backstory , but fans agree that he is fairly annoying. Players can either pick him as a playable hero or later meet him in the game and hire him as a companion. However, the game also allows the player to kill the narcissistic lizard if they tire of his arrogant behavior. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Reasons Divinity: Original Sin 2 Is Better Than Skyrim (&amp;amp;amp; Other Reasons Why Skyrim Is Better) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While it's easy to fall for the temptation to end the Red Prince's life, the game is poorer for this choice. Gamers don't necessarily have to invite him onto their team, but keeping him alive grants access to intriguing side stories. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Never forget the true enemy is in Divinity: Original Sin 2 — the zealous religious guys in red robes). The magisters are responsible for imprisoning the player characters and attempting to turn them into mindless servants. Whatever the &amp;quot;good cause&amp;quot; behind the magisters' actions might be, they still embody evil in the game. But the game does present opportunities for the player to help them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since they are the natural enemies of Sourcerers, most players don't see a reason to help them. Players can trick the magisters, steal from them, make them do the dirty work, or clear out enemies. But some players may avoid helping them to protect relations with fellow Sourcerers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The subplot for Sebille is one of the most thorough and intriguing in the entire game. As the Prime Scion, the controller of all Elves, the Mother Tree, has chosen her to become the next Mother. But this means that all Elves remain subject to the desires of the Mother Tree and Tir-Cendilius. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This means that Sebille would have escaped one captor, the Shadow Prince, just to be imprisoned once more as Tir-Cendilius' puppet. There is no fate worse for someone as abused and deserving of freedom as Sebille. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_Things_That_Make_No_Sense_In_Divinity:_Original_Sin_2&amp;diff=1617158</id>
		<title>10 Things That Make No Sense In Divinity: Original Sin 2</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=10_Things_That_Make_No_Sense_In_Divinity:_Original_Sin_2&amp;diff=1617158"/>
		<updated>2025-09-08T17:26:18Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 proved to be a worthy successor to the quirky _D &amp;amp;amp;D _ -esque first game and has certainly created a compelling world full of colorful characters with their own cartoonish charm. A couple of years down the road, however, some of the game's cracks have become more apparent. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That isn't to say that the game is unpolished as heck, but after the Nth playthrough, one is bound to notice some logical inconsistencies both with the gameplay and the world-building. They're not game-breaking, but in hindsight, they definitely ruin the immersion of one of the best roleplaying games (RPGs) of this decade. Here are 10 of those glaring things in Divinity: Original Sin 2 that no amount of source can hide. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10  ENEMIES STEALING TURNS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What could have been a minor grip with how the game treats turn-taking is actually a big gameplay issue especially on harder difficulty levels. You see, Divinity: Original Sin 2 has this system called Initiative which determines which characters go first in combat. This system goes haywire when enemy and ally reinforcements are involved. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your allies who join the combat late get pushed to the end of the queue but for some reason, any enemy who also joins the combat late gets prioritized and will steal your characters' turn if they're next. It's an unfair mechanic and can sometimes appear as a glitch which is all the more troublesome if the enemy reinforcements are all summoners. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  ALL THE ENEMIES KNOW WHO'S UNDEAD &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The undead disguise mechanic is one of the most unique things in the game but all of that is forgotten once disguised undead characters enter combat. Suddenly, all your enemies know which sort of attack to unleash against your disguised undead character, even if they believed a moment ago that that undead was a mortal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, that could have been done for balancing reasons but it still breaks the immersion and the lore of the game. It's also quite sad that the undead disguise aspect of gameplay is limited to non-combat scenarios and situations-- that would have added an element of surprise in fights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  FANE'S IDENTITY &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The funny thing about undead characters under disguise is how the game also handles Fane's true identity. When you're playing as Fane, for example, all your companions will suddenly and inexplicably find out that you're undead. Apparently, they can guess. However, when you're not playing as Fane but you chose him as your companion, your other mortal companions will be shocked when he reveals his true identity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a small fuss to point out but still a head-scratcher nonetheless. It's as if they forgot to be inquisitive and observant if Fane is on the sidelines as a companion. In any case, it makes for hilarious banter and party interactions, unless you're playing as Fane, then they all know who you are. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  LOHSE'S INCONSEQUENTIAL CANDLE MASSACRE &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lohse's main quest was among the most intriguing and polarizing out of all your companions' questlines and near the end, the bard herself was presented with a tough crossroad, kill innocents to easily defeat Adramahlikh (the great demon) or spare them but face the demon at full strength. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you choose the first option, then Lohse basically greenlights the massacre of thousands of individuals just to rob Adramahlikh of his power source. Oddly enough, it seems like an inconsequential choice when the game presents it to you. You don't exactly see the fallout of such a choice later on in the game, for all we know, that candle massacre could have de-populated at least half of Arx. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  TELEPORTATION'S LIMITATIONS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teleportation is a nifty little spell you can perform without much of a cost in Divinity: Original Sin 2 . It's also handy for combat when you need to weaponize the environment. Powerful as it may be, however, how it works can sometimes be questionable; this becomes apparent when you're fighting on bridges or on cliffsides. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A quick Teleportation spell could theoretically send an enemy to the bottom of the cliff or have them fall from a great height. It stands within reason that that would work since Teleportation is an air-based skill. That would certainly make Teleportation the deadliest skill in the game-- one that's easily exploited. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  COMPANION PREFERENCES &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Companion personalities are what drive half the game's story and their banter can be memorable. Nevertheless, they sometimes show inconsistent writing or actions that don't exactly align with their beliefs (the ones they voiced out at least). One example of this is Beast's prejudiced hatred for necromancers-- something he announces in banter during one quest involving phylacteries. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It seems he's not aware that the Necromancer class exists in the game, along with necromancer skills-- a discipline he should be opposed with yet condones when it comes to you or his companions. Don't even get us started with Ifan's lack of reluctance to take full advantage of Death Fog during one quest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  MERCHANTS DON'T DROP GOLD &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gold isn't exactly a problem in Divinity: Original Sin 2 as you can steal, loot, and find it just about anywhere that you'd be swimming in it come Act 4. That means you shouldn't have to resort to banditry and robbing merchants; those wouldn't work anyway since they miraculously don't drop their gold deposit when killed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ironically, they do drop the items they're selling if you kill them. Again, this one's a logical dispute borne out of the game's balancing as you can easily shoot your way up the Fortune 500 in Rivellon if only the merchants dropped what they should be dropping after you kill them. Alas, it's hard to be a capitalist in Rivellon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  POTIONS FOR THE INCAPACITATED &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's weird that potions in Divinity:  [https://www.slggameshub.com Www.Slggameshub.Com] Original Sin 2 can bring you back to life from near death. By near death, we mean a sliver of health left which surprisingly does not incapacitate your character. Which is why during one segment of the game, particularly in the Sanctuary of Amadia in Act 1, it's odd seeing wounded incapacitated fighters seemingly getting revived with mere potions and restoration skills alone. It looked easy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suddenly, when it comes to your incapacitated companions in combat, you're required to use a Resurrect spell or scroll in order to bring them back into the combat. Perhaps there's intricate lore on how wounds and injuries work in Rivellon, but being able to use potions to make companions ready for combat again would have been convenient. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  THE LONE WOLF MECHANIC &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's kind of the developers to include a game mechanic for those who prefer to play without companions but how that works is just broken in Divinity: Original Sin 2 . Somehow, the Lone Wolf trait which makes your character more powerful when alone or when there's only one companion, makes the game easier instead of harder. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The simple tweak of giving the Lone Wolf a few more Action Points and bonuses have proven disastrous for the game balancing as you can easily make them a walking god who can defeat anyone. From a logical standpoint, it's unreasonable and turns the game into a joke. The game's Definitive Edition nerfed the Lone Wolf but it remains borderline broken, nonetheless. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  ARMOR/ITEM STATS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are plenty of moments in Divinity: Original Sin 2 where you find a Strength-based armor or weapon that has a weird polar opposite stat or skill attached to it, such as an Aerothurge or Rogue bonus. How and why this came to be was never explained, but it could be due to the wonky and indiscriminate random number generator (RNG) for the items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It tends to give you some pretty dubious item stat rolls and combinations. It makes no sense why a warrior's shield should have Hunstman bonuses whatsoever-- stronger arms for drawing a bow, maybe? In any case, Divinity: Original Sin 2 made it happen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: Dungeons And Dragons: 10 Elements That Video Games Take From The Tabletop Game &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_II:_The_15_Best_Armor_Pieces_Ranked&amp;diff=1617150</id>
		<title>Divinity: Original Sin II: The 15 Best Armor Pieces Ranked</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity:_Original_Sin_II:_The_15_Best_Armor_Pieces_Ranked&amp;diff=1617150"/>
		<updated>2025-09-08T17:25:11Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you too have been bitten by the Divinity: Original Sin II bug and can't seem to stop playing the game, you know how important armor is. Although old armor quickly becomes obsolete as you progress in your levels and the storyline itself, there are a few pretty interesting and strong unique pieces you can find throughout the game to aid you in your journey. While it's true that the best is found in Arx when your story is about to reach its closure, the Nameless Isle, Reaper's Coast and Fort Joy island have a few treasures worth sharing as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here are 10 of the best unique armor pieces you'll find within the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;_Updated on the 14th of April, 2020 by Anastasia Maillot: Even years after its release, the hype for Divinity: Original Sin II isn't dying down, and in these times of self-isolation it's one of the best ways to spend time with friends while enjoying a truly great and immersive fantasy RPG with incredible lore and detail. _&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those setting out on another Divinity journey, a good challenge idea could be finding some of the best pieces of unique armor in the game. Here's five more powerful pieces players can find around Rivellon during their adventures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15  Ave Layal &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Arx is pretty much the hotspot of incredible loot, which is no wonder given it's the final act of the game. However, these sets of gloves often tend to be overlooked by players when discussing the best gear in the game. Ave Layal gloves can be found in a small house behind Lord Kemm's house, inside a chest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ave Layal gives +5 Intelligence, +2 Constitution, +2 Wits, +2 Necromancer, +6 Initiative and grants immunity to Silenced. It also lets the wearer cats Silencing Stare. These are very powerful gloves for a spellcaster in particular. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14  The Silent Path &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A very unique helmet that has its advantages and disadvantages, owners of the Definitive Edition of the [https://www.Slggameshub.com/ SLG game News] can buy it off a trader known as Lord Omyt, found inside Kemm's mansion in Arx. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Silent Path gives +3 Strength, +3 Finesse, +5 Perseverance, +5 Initiative, +0.1 Movement and grants a Clear Minded status. The wearer will also be able to cast Battering Ram. However, beware, as the helmet also sets the Silenced status, which prevents casting any spells. That being said, the attribute boosts it provides to a tankier fighter in particular is extremely good and noteworthy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;13  Knight Of Duna's Helm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There aren't many noteworthy items on the Nameless Isle, but this helmet in particular is definitely something that shouldn't be ignored. In order to get it, however, the player, when faced with the Cursed Knight of Duna, must kill him rather than persuade him. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The helmet provides +3 Strength, +3 Constitution, +20% Earth Resistance and +1 Warfare, which are all pretty decent attribute boosts at this point of the game and will fit the build of any tank character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12  Emrach &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a truly powerful chest armor, head over to Bloodmoon Island during the second act of the game. Most of the quests will naturally lead the player over here regardless. Among the Advocate's group, Basatan the Wishmaster will carry this piece of armor. He can be either killed or traded with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Emrach gives +2 Strength, +3 Constitution, +10% Water and Earth Resistance, +1 Two-Handed, +1 Retribution and +0.25 Movement. It's ideal for any two-handed fighters who can afford to tank a lot of damage, and provides a ton of physical armor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;11  Talisman Of The Faithful &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the best armor sets in the game is the Faithful set, the parts of which can be found all around Arx. It's definitely worth gathering all the pieces, as a full set grants the player with a Blessed status effect. Keep in mind that those playing on the Classic version will not have this set in their game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Talisman of the set in particular is worthwhile. It provides 362 magic armor, +2 Intelligence, +2 Constitution, +20% Water and Air Resistance, +1 Aerotheurge, +1 Geomancer, +0.1 Movement and +351 HP. To find this talisman, head to the following coordinates, X: 268 and Y: 443. The talisman is inside a stone casket. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10  Band Of Braccus &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you venture out of Fort Joy, you'll eventually come across a lonely beach somewhere in the Southeast side of the island. After battling the salamanders, go inside the mysterious cave to confront Trompdoy, the annoying specter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once you defeat him, you'll find the Band of Braccus, a ring that grants you +1 Intelligence, +1 Constitution, but has the disadvantage of being cursed. However, what makes it so good is that with it you can skip the gargoyle maze by Braccus' old estate on the island. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  Antique Armor &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After reaching Reaper's Coast, head over to X: 632 and Y: 410. You should find yourself at a cliff. One of your perceptive party members will spot a mound, and underneath it you'll find buried treasure. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Antique Armor will be inside and gives you +3 Constitution, +3 Memory, +3 Perseverance and -0.5 Movement. It will set the Grounded status effect and is overall a really nice boost at such an early stage of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  The Shadow Prince's Signet &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the Nameless Isle, head over to its Southern parts where a river of lava flows through a ruined temple of sorts. There you'll find an encampment where a lizard called Shadow Prince is staying. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fight him, and he'll drop his signet, which is a powerful ring that gives you +3 Finesse, +3 Wits, +1 Thievery. It also grants you the skill Chameleon Cloak, which allows you to become invisible during combat by blending in with the environment around. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  Knight Of Vrogir Boots &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still on the Nameless Isle, found inside the orcish temple on one of the many orc bodies, you'll find a set of pretty impressive boots. The temple is located close to your entry point to the island and is hard to miss. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vrogir Boots give you +3 Strength, +1 Two-Handed and +0.25 Movement. It also grants you with the skill Enraged. Once cast on an allied character, they will be guaranteed to land critical hits with their weapons but have no ability to cast magic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  Nazad Hunola &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After you arrive in Arx, head on over to Sanguinia Tell's house in the Eastern side of the city. Once you head down into her basement, you'll find an ornate chest with Nazad Hunola inside of it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This piece of chest armor gives you +5 Finesse, +3 Intelligence, +10% Fire and Water Resistance, +1 Huntsman, +1 Scoundrel, +0.1 Movement, +282 HP and it also reflects 20% of melee attacks into water damage on your enemies. It's definitely the ultimate Wayfarer armor for any bow or crossbow users, so don't miss it during your Arx quests. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617143</id>
		<title>Divinity Original Sin 2: The Worst Choices You Can Make In The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617143"/>
		<updated>2025-09-08T17:24:03Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. The choices players make determine the outcomes of various storylines. So it is not hard to make a decision that will come back negatively during a first proper playthrough. The [https://Www.Slggameshub.com/ SLG Game Strategy] doesn't tell players what the consequences of their actions might be. Moreover, there is little foreshadowing as to those consequences, as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Divinity Original Sin 2: Reasons To Stick To A Premade Character (&amp;amp;amp; Others To Make Your Own) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's not just about taking a wrong route during a quest, but also about gameplay decisions that can affect the story. Some choices on this list are not that dangerous and probably won't spoil the player experience too much. However, some of these choices are also unequivocally horrible. Bear in mind that huge spoilers for the plot of Divinity: Original Sin 2 await. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on July 23, 2023 by Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's best games and figure out why they have such a massive fanbase, to begin with. The studio is beloved for the steps it has taken to make CRPGs mainstream once again, with these efforts being recognized by the masses and allowing this developer to reach new heights of superstardom. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is one of their best games, with its massive scope, riveting story, and entertaining cast of characters doing a great job of making fans fall in love with this fantasy world . However, this game is also a pretty challenging CRPG that will punish players for making choices that seem rather innocuous at first glance, but can result in some serious punishment later on . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adramahlihk is a nefarious presence who hounds Lohse at every step of the way, forging a contract with her that has tied her down with a curse that she needs to get rid of at all costs. The end of her character's quest line comes when players meet Doctor Daeva, a mysterious figure who speaks at length about how they'll help the player out as long as they help him ascend to divinity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This choice should not be entertained in the slightest , since Doctor Daeva is Adramahlihk himself! Fighting him is one of the hardest challenges in Divinity: Original Sin 2 that can be a huge pain to deal with, and even considering this option will lead to players getting a rather undesirable ending because of the consequences involved. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the content present in the base game of Divinity: Original Sin 2 wasn't already impressive as is, then Larian Entertainment went above and beyond by adding even more content into the game that players could sink multiple hours in. This includes the many unique armor sets that players could hunt down in the game, with their function being pretty great indeed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Story-Driven Games You Can Play In Co-Op &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Devourer's Armor is easily one of the best sets that players can check out in the game, with its ability being so overpowered that players can solo an entire encounter using this armor alone. However, getting this set can be quite a pain, with players being coerced by the Devourer to kill all the spirits attached to each piece of armor. Players should give this decision a wide berth and attack the dragon instead, which can make for a tough fight but the most ethical way for players to get their hands on this armor set. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The writing in Divinity: Original Sin 2 rarely shows any faults, with characters interacting naturally with each other and forming great bonds that can stand the test of time and then some. However, not all characters in the game are romanceable... but there are still many options that players can opt for if they wish to share a night of passion before the final chapter of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At this moment, players should pick the person they've formed a romantic bond with as opposed to anyone else, since this raunchy encounter ends up being rather soulless otherwise. Characters like Beast and the Red Prince may be entertaining, but they're far from the most optimal partner that players can share this intimate night with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very beginning, Divinity: Original Sin 2 gives players the opportunity to make their first significant choice by selecting the main character. There are six of them each with unique backstories and respective sets of missions. Moreover, while progressing through the story, premade characters are often referenced in the unveiling events and even recognized by NPCs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other words, picking a character with a backstory gives more weight to an average playthrough. It also helps the player feel connected to the main quest. This kind of entrenched identity can't be achieved as easily with a custom character created from scratch . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deciding on how to develop a character is also a crucial choice as it has a direct impact on gameplay. There are various primary attributes to increase that influence some of the major game parameters. For instance, Perception or &amp;quot;Wits&amp;quot; helps a player spot hidden secrets and traps. But that's not the only useful feature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: The Hardest Bosses &amp;amp;amp; Enemies In Divinity: Original Sin 2 (&amp;amp;amp; How To Beat Them) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enhanced Wits also allows for more Initiative which can prove useful in battle, but that's kind of it. Putting points in Wits is also not important at all if players develop a character in harmony with their inherent main attributes. Do not invest in Wits thinking it'll make someone overpowered in combat because it likely will not. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Act 2, players are supposed to unleash their inner Source potential by studying from masterful mentors they discover. Ryker, a clearly wicked Elf, is one of several options for mentors. He can actually unlock an additional Source point for party members, but at a moral cost. However, the developers included far more teachers than the team needs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ryker offers his help in developing Source mastery in exchange for cooperation despite the fact that he trades in souls, blackmail, and general badness. Helping him also locks away another possible mentor (one fans really like) named Almira the Succubus. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a game full of trade-offs. One might have to engage in a battle they could have skipped to save someone, for instance. That's exactly the case with the family of captured Sourcerer Gwydian Rince. The player encounters the family, including children, near the Blackpits about to be executed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can choose to attack the Magisters on sight or try to talk them out of this heinous act. But they're essentially killing family members one by one until they &amp;quot;give up&amp;quot; Gwyd or other Sourcerers they know. Though a Godwoken doesn't need to be a hero, letting this family die for nothing is a pretty questionable choice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Red Prince is one of the premade characters with a serious backstory , but fans agree that he is fairly annoying. Players can either pick him as a playable hero or later meet him in the game and hire him as a companion. However, the game also allows the player to kill the narcissistic lizard if they tire of his arrogant behavior. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Reasons Divinity: Original Sin 2 Is Better Than Skyrim (&amp;amp;amp; Other Reasons Why Skyrim Is Better) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While it's easy to fall for the temptation to end the Red Prince's life, the game is poorer for this choice. Gamers don't necessarily have to invite him onto their team, but keeping him alive grants access to intriguing side stories. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Never forget the true enemy is in Divinity: Original Sin 2 — the zealous religious guys in red robes). The magisters are responsible for imprisoning the player characters and attempting to turn them into mindless servants. Whatever the &amp;quot;good cause&amp;quot; behind the magisters' actions might be, they still embody evil in the game. But the game does present opportunities for the player to help them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since they are the natural enemies of Sourcerers, most players don't see a reason to help them. Players can trick the magisters, steal from them, make them do the dirty work, or clear out enemies. But some players may avoid helping them to protect relations with fellow Sourcerers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The subplot for Sebille is one of the most thorough and intriguing in the entire game. As the Prime Scion, the controller of all Elves, the Mother Tree, has chosen her to become the next Mother. But this means that all Elves remain subject to the desires of the Mother Tree and Tir-Cendilius. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This means that Sebille would have escaped one captor, the Shadow Prince, just to be imprisoned once more as Tir-Cendilius' puppet. There is no fate worse for someone as abused and deserving of freedom as Sebille. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617076</id>
		<title>Divinity Original Sin 2: The Worst Choices You Can Make In The Game</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Divinity_Original_Sin_2:_The_Worst_Choices_You_Can_Make_In_The_Game&amp;diff=1617076"/>
		<updated>2025-09-08T17:05:28Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. The choices players make determine the outcomes of various storylines. So it is not hard to make a decision that will come back negatively during a first proper playthrough. The [https://Www.Slggameshub.com SLG game updates] doesn't tell players what the consequences of their actions might be. Moreover, there is little foreshadowing as to those consequences, as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Divinity Original Sin 2: Reasons To Stick To A Premade Character (&amp;amp;amp; Others To Make Your Own) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's not just about taking a wrong route during a quest, but also about gameplay decisions that can affect the story. Some choices on this list are not that dangerous and probably won't spoil the player experience too much. However, some of these choices are also unequivocally horrible. Bear in mind that huge spoilers for the plot of Divinity: Original Sin 2 await. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on July 23, 2023 by Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's best games and figure out why they have such a massive fanbase, to begin with. The studio is beloved for the steps it has taken to make CRPGs mainstream once again, with these efforts being recognized by the masses and allowing this developer to reach new heights of superstardom. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is one of their best games, with its massive scope, riveting story, and entertaining cast of characters doing a great job of making fans fall in love with this fantasy world . However, this game is also a pretty challenging CRPG that will punish players for making choices that seem rather innocuous at first glance, but can result in some serious punishment later on . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adramahlihk is a nefarious presence who hounds Lohse at every step of the way, forging a contract with her that has tied her down with a curse that she needs to get rid of at all costs. The end of her character's quest line comes when players meet Doctor Daeva, a mysterious figure who speaks at length about how they'll help the player out as long as they help him ascend to divinity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This choice should not be entertained in the slightest , since Doctor Daeva is Adramahlihk himself! Fighting him is one of the hardest challenges in Divinity: Original Sin 2 that can be a huge pain to deal with, and even considering this option will lead to players getting a rather undesirable ending because of the consequences involved. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the content present in the base game of Divinity: Original Sin 2 wasn't already impressive as is, then Larian Entertainment went above and beyond by adding even more content into the game that players could sink multiple hours in. This includes the many unique armor sets that players could hunt down in the game, with their function being pretty great indeed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Story-Driven Games You Can Play In Co-Op &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Devourer's Armor is easily one of the best sets that players can check out in the game, with its ability being so overpowered that players can solo an entire encounter using this armor alone. However, getting this set can be quite a pain, with players being coerced by the Devourer to kill all the spirits attached to each piece of armor. Players should give this decision a wide berth and attack the dragon instead, which can make for a tough fight but the most ethical way for players to get their hands on this armor set. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The writing in Divinity: Original Sin 2 rarely shows any faults, with characters interacting naturally with each other and forming great bonds that can stand the test of time and then some. However, not all characters in the game are romanceable... but there are still many options that players can opt for if they wish to share a night of passion before the final chapter of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At this moment, players should pick the person they've formed a romantic bond with as opposed to anyone else, since this raunchy encounter ends up being rather soulless otherwise. Characters like Beast and the Red Prince may be entertaining, but they're far from the most optimal partner that players can share this intimate night with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very beginning, Divinity: Original Sin 2 gives players the opportunity to make their first significant choice by selecting the main character. There are six of them each with unique backstories and respective sets of missions. Moreover, while progressing through the story, premade characters are often referenced in the unveiling events and even recognized by NPCs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In other words, picking a character with a backstory gives more weight to an average playthrough. It also helps the player feel connected to the main quest. This kind of entrenched identity can't be achieved as easily with a custom character created from scratch . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deciding on how to develop a character is also a crucial choice as it has a direct impact on gameplay. There are various primary attributes to increase that influence some of the major game parameters. For instance, Perception or &amp;quot;Wits&amp;quot; helps a player spot hidden secrets and traps. But that's not the only useful feature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: The Hardest Bosses &amp;amp;amp; Enemies In Divinity: Original Sin 2 (&amp;amp;amp; How To Beat Them) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enhanced Wits also allows for more Initiative which can prove useful in battle, but that's kind of it. Putting points in Wits is also not important at all if players develop a character in harmony with their inherent main attributes. Do not invest in Wits thinking it'll make someone overpowered in combat because it likely will not. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Act 2, players are supposed to unleash their inner Source potential by studying from masterful mentors they discover. Ryker, a clearly wicked Elf, is one of several options for mentors. He can actually unlock an additional Source point for party members, but at a moral cost. However, the developers included far more teachers than the team needs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ryker offers his help in developing Source mastery in exchange for cooperation despite the fact that he trades in souls, blackmail, and general badness. Helping him also locks away another possible mentor (one fans really like) named Almira the Succubus. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 is a game full of trade-offs. One might have to engage in a battle they could have skipped to save someone, for instance. That's exactly the case with the family of captured Sourcerer Gwydian Rince. The player encounters the family, including children, near the Blackpits about to be executed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can choose to attack the Magisters on sight or try to talk them out of this heinous act. But they're essentially killing family members one by one until they &amp;quot;give up&amp;quot; Gwyd or other Sourcerers they know. Though a Godwoken doesn't need to be a hero, letting this family die for nothing is a pretty questionable choice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Red Prince is one of the premade characters with a serious backstory , but fans agree that he is fairly annoying. Players can either pick him as a playable hero or later meet him in the [https://Www.Slggameshub.com SLG game money guide] and hire him as a companion. However, the [https://Www.Slggameshub.com SLG Game Cheats] also allows the player to kill the narcissistic lizard if they tire of his arrogant behavior. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Reasons Divinity: Original Sin 2 Is Better Than Skyrim (&amp;amp;amp; Other Reasons Why Skyrim Is Better) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While it's easy to fall for the temptation to end the Red Prince's life, the game is poorer for this choice. Gamers don't necessarily have to invite him onto their team, but keeping him alive grants access to intriguing side stories. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Never forget the true enemy is in Divinity: Original Sin 2 — the zealous religious guys in red robes). The magisters are responsible for imprisoning the player characters and attempting to turn them into mindless servants. Whatever the &amp;quot;good cause&amp;quot; behind the magisters' actions might be, they still embody evil in the game. But the game does present opportunities for the player to help them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since they are the natural enemies of Sourcerers, most players don't see a reason to help them. Players can trick the magisters, steal from them, make them do the dirty work, or clear out enemies. But some players may avoid helping them to protect relations with fellow Sourcerers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The subplot for Sebille is one of the most thorough and intriguing in the entire game. As the Prime Scion, the controller of all Elves, the Mother Tree, has chosen her to become the next Mother. But this means that all Elves remain subject to the desires of the Mother Tree and Tir-Cendilius. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This means that Sebille would have escaped one captor, the Shadow Prince, just to be imprisoned once more as Tir-Cendilius' puppet. There is no fate worse for someone as abused and deserving of freedom as Sebille. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=10_Things_That_Make_No_Sense_In_Divinity:_Original_Sin_2&amp;diff=1616900</id>
		<title>10 Things That Make No Sense In Divinity: Original Sin 2</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=10_Things_That_Make_No_Sense_In_Divinity:_Original_Sin_2&amp;diff=1616900"/>
		<updated>2025-09-08T16:09:20Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divinity: Original Sin 2 proved to be a worthy successor to the quirky _D &amp;amp;amp;D _ -esque first game and has certainly created a compelling world full of colorful characters with their own cartoonish charm. A couple of years down the road, however, some of the game's cracks have become more apparent. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That isn't to say that the game is unpolished as heck, but after the Nth playthrough, one is bound to notice some logical inconsistencies both with the gameplay and the world-building. They're not game-breaking, but in hindsight, they definitely ruin the immersion of one of the best roleplaying games (RPGs) of this decade. Here are 10 of those glaring things in Divinity: Original Sin 2 that no amount of source can hide. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10  ENEMIES STEALING TURNS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What could have been a minor grip with how the game treats turn-taking is actually a big gameplay issue especially on harder difficulty levels. You see, Divinity: Original Sin 2 has this system called Initiative which determines which characters go first in combat. This system goes haywire when enemy and ally reinforcements are involved. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your allies who join the combat late get pushed to the end of the queue but for some reason, any enemy who also joins the combat late gets prioritized and will steal your characters' turn if they're next. It's an unfair mechanic and can sometimes appear as a glitch which is all the more troublesome if the enemy reinforcements are all summoners. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  ALL THE ENEMIES KNOW WHO'S UNDEAD &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The undead disguise mechanic is one of the most unique things in the [https://www.Slggameshub.com SLG game news] but all of that is forgotten once disguised undead characters enter combat. Suddenly, all your enemies know which sort of attack to unleash against your disguised undead character, even if they believed a moment ago that that undead was a mortal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, that could have been done for balancing reasons but it still breaks the immersion and the lore of the game. It's also quite sad that the undead disguise aspect of gameplay is limited to non-combat scenarios and situations-- that would have added an element of surprise in fights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  FANE'S IDENTITY &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The funny thing about undead characters under disguise is how the game also handles Fane's true identity. When you're playing as Fane, for example, all your companions will suddenly and inexplicably find out that you're undead. Apparently, they can guess. However, when you're not playing as Fane but you chose him as your companion, your other mortal companions will be shocked when he reveals his true identity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a small fuss to point out but still a head-scratcher nonetheless. It's as if they forgot to be inquisitive and observant if Fane is on the sidelines as a companion. In any case, it makes for hilarious banter and party interactions, unless you're playing as Fane, then they all know who you are. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  LOHSE'S INCONSEQUENTIAL CANDLE MASSACRE &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lohse's main quest was among the most intriguing and polarizing out of all your companions' questlines and near the end, the bard herself was presented with a tough crossroad, kill innocents to easily defeat Adramahlikh (the great demon) or spare them but face the demon at full strength. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you choose the first option, then Lohse basically greenlights the massacre of thousands of individuals just to rob Adramahlikh of his power source. Oddly enough, it seems like an inconsequential choice when the game presents it to you. You don't exactly see the fallout of such a choice later on in the game, for all we know, that candle massacre could have de-populated at least half of Arx. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  TELEPORTATION'S LIMITATIONS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teleportation is a nifty little spell you can perform without much of a cost in Divinity: Original Sin 2 . It's also handy for combat when you need to weaponize the environment. Powerful as it may be, however, how it works can sometimes be questionable; this becomes apparent when you're fighting on bridges or on cliffsides. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A quick Teleportation spell could theoretically send an enemy to the bottom of the cliff or have them fall from a great height. It stands within reason that that would work since Teleportation is an air-based skill. That would certainly make Teleportation the deadliest skill in the game-- one that's easily exploited. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  COMPANION PREFERENCES &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Companion personalities are what drive half the game's story and their banter can be memorable. Nevertheless, they sometimes show inconsistent writing or actions that don't exactly align with their beliefs (the ones they voiced out at least). One example of this is Beast's prejudiced hatred for necromancers-- something he announces in banter during one quest involving phylacteries. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It seems he's not aware that the Necromancer class exists in the game, along with necromancer skills-- a discipline he should be opposed with yet condones when it comes to you or his companions. Don't even get us started with Ifan's lack of reluctance to take full advantage of Death Fog during one quest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  MERCHANTS DON'T DROP GOLD &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gold isn't exactly a problem in Divinity: Original Sin 2 as you can steal, loot, and find it just about anywhere that you'd be swimming in it come Act 4. That means you shouldn't have to resort to banditry and robbing merchants; those wouldn't work anyway since they miraculously don't drop their gold deposit when killed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ironically, they do drop the items they're selling if you kill them. Again, this one's a logical dispute borne out of the game's balancing as you can easily shoot your way up the Fortune 500 in Rivellon if only the merchants dropped what they should be dropping after you kill them. Alas, it's hard to be a capitalist in Rivellon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  POTIONS FOR THE INCAPACITATED &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's weird that potions in Divinity: Original Sin 2 can bring you back to life from near death. By near death, we mean a sliver of health left which surprisingly does not incapacitate your character. Which is why during one segment of the game, particularly in the Sanctuary of Amadia in Act 1, it's odd seeing wounded incapacitated fighters seemingly getting revived with mere potions and restoration skills alone. It looked easy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suddenly, when it comes to your incapacitated companions in combat, you're required to use a Resurrect spell or scroll in order to bring them back into the combat. Perhaps there's intricate lore on how wounds and injuries work in Rivellon,  [https://www.Slggameshub.com https://www.slggameshub.com] but being able to use potions to make companions ready for combat again would have been convenient. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  THE LONE WOLF MECHANIC &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's kind of the developers to include a game mechanic for those who prefer to play without companions but how that works is just broken in Divinity: Original Sin 2 . Somehow, the Lone Wolf trait which makes your character more powerful when alone or when there's only one companion, makes the game easier instead of harder. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The simple tweak of giving the Lone Wolf a few more Action Points and bonuses have proven disastrous for the game balancing as you can easily make them a walking god who can defeat anyone. From a logical standpoint, it's unreasonable and turns the game into a joke. The game's Definitive Edition nerfed the Lone Wolf but it remains borderline broken, nonetheless. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  ARMOR/ITEM STATS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are plenty of moments in Divinity: Original Sin 2 where you find a Strength-based armor or weapon that has a weird polar opposite stat or skill attached to it, such as an Aerothurge or Rogue bonus. How and why this came to be was never explained, but it could be due to the wonky and indiscriminate random number generator (RNG) for the items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It tends to give you some pretty dubious item stat rolls and combinations. It makes no sense why a warrior's shield should have Hunstman bonuses whatsoever-- stronger arms for drawing a bow, maybe? In any case, Divinity: Original Sin 2 made it happen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: Dungeons And Dragons: 10 Elements That Video Games Take From The Tabletop [https://www.Slggameshub.com SLG game building guide] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:VJNGracie23&amp;diff=1587801</id>
		<title>利用者:VJNGracie23</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:VJNGracie23&amp;diff=1587801"/>
		<updated>2025-08-26T21:28:02Z</updated>

		<summary type="html">&lt;p&gt;VJNGracie23: ページの作成:「My name is Shayna (39 years old) and my hobbies are Cricket and Seashell Collecting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my homepage :: [https://Www.Slggameshub.com/ https://Www.slggameshub.com]」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Shayna (39 years old) and my hobbies are Cricket and Seashell Collecting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my homepage :: [https://Www.Slggameshub.com/ https://Www.slggameshub.com]&lt;/div&gt;</summary>
		<author><name>VJNGracie23</name></author>
	</entry>
</feed>