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	<title>10 Best Open World Games - 版の履歴</title>
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		<title>2025年11月6日 (木) 03:17にKendraHorsemanによる</title>
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		<updated>2025-11-06T03:17:59Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月6日 (木) 03:17時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://gta5Fans.com/ GTA 5 Strategy] V has &lt;/del&gt;three protagonists, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each with their own unique tastes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;styles, and personalities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can customize their clothes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hair&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and vehicles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whatever&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of them stick&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there’s always one that resets and it’s annoying every time it happens. You can spend &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good deal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time looking for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect outfit for Michael&lt;/del&gt;, Franklin, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Trevor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clothes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re feeling good&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch it up to one of the other protagonists for a second and &lt;/del&gt;then &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once you switch back – BAM&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completely different set of clothes. It isn’t that hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change them back mind you&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trekking it all the way back to your safe house just to out on some new threads is kind of a pain unless you’re in the a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can understand using a Facebook campaign for&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say, unlocking a code that&lt;/del&gt;, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn, unlocks a specific car &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(After all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electronic Arts has an exclusive on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Porsche license .) Or, maybe&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a code &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlocks some sort of &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus -- currency&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But advertising? For that matter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not just advertising&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but advertising that was always going to run on television regardless of &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happened with the Facebook campaign&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I honestly can&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t understand why anyone would bot&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;quot;Writing reviews &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games that have been rereleased a year or two after their debut is often a difficult prospect&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as one struggles &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find new things &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s telling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that I was able to find talking about Grand Theft Auto V‘s improvements &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eating up almost a thousand words on detailing all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advancements&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More than perhaps any other game out there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA V could easily have gotten away with churning out a slightly better looking game &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;calling &lt;/del&gt;it a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day. That a game could be guaranteed money no matter how slapdash the production&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and still go above and beyond what other publishers &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done this year&lt;/del&gt;, is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly laudable&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and at least worth &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;golf clap. Even if you don’t care for the series&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one cannot deny &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pride Rockstar appears to &lt;/del&gt;have in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While I’d love 60fps, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could do &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the overall controls feeling &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit tighter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can’t deny that Rockstar’s put the effort into this one&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few double downs I’d feel relatively confident recommending to those who’ve already played it. That, in itself&lt;/del&gt;, is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;profou&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Welcome to another edition of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Ranter Banter &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Five of our writers take a few minutes out of their busy schedules &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give their opinions on some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most compelling and controversial recent news stories &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game industry&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This week&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Rant team discusses &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protagonist of GTA V &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epic Games ripping people off &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more with Gears of War 3 , a Need for Speed TV commercial&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return of Rainbow Six and the GoldenEye re-rem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has absolutely nothing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just some internet randomness at its finest. When you’re online&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you pretty much have to start &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scratch &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn your way up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ladder&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a few ways to do this like playing various game modes with other players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stealing and selling cars off the street &lt;/del&gt;and of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robbing convenience &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;liquor stores&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter &lt;/del&gt;is one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickest ways &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn cash&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depending &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how fast &lt;/del&gt;you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outrun &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cops&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Well, it looks like someone was experimenting with masks &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this picture and it &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turned out great&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That thing can smile all it wants, it’s terrifying even without the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witcher series is another that started as semi-open world, but didn't dive into the genre completely until its latest entry. The Witcher 3: Wild Hunt tears down the restrictive barriers that kept the previous games from being fully open world, letting Geralt explore one of the largest open worlds in gaming history. What's even more impressive about The Witcher 3 's open world is that despite its immense size, the game still manages to have an absurd level of detail that's just not found in most tit&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;While the first-person mode is definitely the big selling pitch for this edition, Rockstar has made loads of other little improvements – many of which were probably necessary once they decided to add the first-person perspective. Every single texture has been replaced. Get up close to a road or sidewalk and you’ll see plenty of gritty detail not seen in the original version. I booted up my old Xbox 360 edition to make some comparisons and the difference is immediately evid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Middle-earth: Shadow of Mordor 's open world may not be as fleshed out as some of the other games on this list, but thanks to the innovative Nemesis system, it still has open of the most engaging open worlds in gaming. For the uninitiated, Shadow of Mordor 's Nemesis system allows enemies in the game to remember the player and change based on their interactions, which gives random encounters with foes in the open world a lot more mean&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The old saying claims that it's unwise to fix what ain't broke; but that thinking has no place in the world of AAA video games. In an industry where hardware and software improves in leaps and bounds, the arrival of next-gen home consoles hasn't led to just bigger and better looking releases. Publishers have already discovered that re-releasing past games with some upgrades and improvement is a viable option - and expectations are being rai&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of the &lt;/ins&gt;three protagonists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin is the most well-adjusted. Given that he was primarily raised by his grandparents until they died and then cared for by his aunt&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one might think he'd end up far worse&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Compared to the thugs he meets through the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frank is actually an honest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caring&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genuine guy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, he's also an absolute savage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who racks up quite &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body count over the course &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, killing cops, other gang members&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and anyone else who gets in his way. &lt;/ins&gt;Franklin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s level of savagery is very much based on player input&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If he chooses &amp;quot;option 3&amp;quot; at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and keeps Trevor and Michael alive&lt;/ins&gt;, then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he isn't very savage at all&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and demonstrates true loyalty &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his friends&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if he kills either one, that's savage betra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harold Joseph&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more commonly known as Stretch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets out of prison &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the early stages of GTA V __ and gets back to work &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang lifestyle with Lamar Davis and Franklin&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we find out gradually over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course of a few missions&lt;/ins&gt;, that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stretch changed sides in prison and was working for the Ballas the whole time. He almost gets Lamar killed later on &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the three protagonists have to assault the sawmill to save him&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the player chooses not to have Franklin kill Michael or Trevor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and instead takes out their enemies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stretch gets &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he deserves&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Betraying your gang and trying to get homies killed? That&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s sav&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Graphically, Rockstar hasn’t reinvented the wheel &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PC version&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the bevy of settings they give allow for great alterations &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game’s beauty. Those with DirectX 11 graphic cards have access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tessellation, grass quality and depth of field sliders. Everyone else will receive the traditional lengthy lineup of options&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This includes FXAA&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MSAA, VSync, Post FX, Soft Shadows and Quality sliders for Textures, Shaders, Shadows, Reflections, Water&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Particles and &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forth. Oddly enough, only Reflection Quality&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grass Quality and Post FX have Ultra settings while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest go as high as Very High&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s also an Advanced Graphics options which allows for Long Shadows, High Resolution Shadows&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High Detail Streaming While Flying &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Distance Scaling. Suffice &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to say, there’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of options to choose from&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so whether you &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a budget machine or a high end beast&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should be able to run GTAV in some fashion. While GTAV &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visually impressive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is one final test it must go through:  [https://WWW.Gta5fans.com/ https://WWW.Gta5Fans.com] controls. The controls are still relatively preferable on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamepad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keyboard and mouse functionality &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been adapted very well &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most situations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Driving &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flying remain better &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamepad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but tasks are on par for general combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not better with keyboard &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mouse. The first person mode is also a great excuse to break out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keyboard and mouse&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though getting into cover &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not ideal.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Ubisoft officially announced the title and I read &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;synopsis, I was actually impressed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was something that was getting back &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what Team Rainbow does, stop &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad guys&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rainbow Six: Vegas had a pretty good driving story set in a pretty awesome location, but unfortunately&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative ended up petering out somewhere near &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3rd act. As for its sequel, man&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I cannot &lt;/ins&gt;even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell you what that game was about&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story ended up being so forgetta&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pieced together from Rockstar-released snippets and teasers of the GTA V collector's edition, one fan created this unofficial map of Los Santos - redesigned and bigger and better than its original debut in Grand Theft Auto: San Andreas . Click thumbnail above &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see full-size &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of GTAV is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest ever&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although the majority of it is rural&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know that it’s not that they’ve taken away &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the city, but simply added hundreds of miles of land outside it just for good fun. The city itself is huge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rivals &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA IV&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of it, there’s mountains, rivers, beaches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more. Surprisingly, however, hardly any &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is empty. There’s small towns, unique buildings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;military bases &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more sprinkled throughout&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredible thing &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how alive it all seems. Off &lt;/ins&gt;one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back roads, for instance, I noticed a car pull over at a fruit stand and decided &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if it was a coincidence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but nope — a woman got out, walked up to it and examined the produce. That’s level of detail to expect in the world, from the boardwalks with interactive rides to trains carving through mountain passes. To add some spice for players who like to drive around exploring the world, random events have been added that unfold during a day. Represented by a flashing blue blip &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map that appears when nearby, these range from a thief snatching a purse to a carjacking. After stopping the miscreant in one of these robberies, &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either keep &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stolen item for yourself or return it to the victim&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doing the latter results &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good karma that might &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come back to you later in the game&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witcher series is another that started as semi-open world, but didn't dive into the genre completely until its latest entry. The Witcher 3: Wild Hunt tears down the restrictive barriers that kept the previous games from being fully open world, letting Geralt explore one of the largest open worlds in gaming history. What's even more impressive about The Witcher 3 's open world is that despite its immense size, the game still manages to have an absurd level of detail that's just not found in most tit&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>KendraHorseman</name></author>
	</entry>
	<entry>
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		<title>MargretWinder3: ページの作成:「&lt;br&gt;[https://gta5Fans.com/ GTA 5 Strategy] V has three protagonists, each with their own unique tastes, styles, and personalities. You can customize their clothes, hair,…」</title>
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		<updated>2025-10-30T17:58:17Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;[https://gta5Fans.com/ GTA 5 Strategy] V has three protagonists, each with their own unique tastes, styles, and personalities. You can customize their clothes, hair,…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;[https://gta5Fans.com/ GTA 5 Strategy] V has three protagonists, each with their own unique tastes, styles, and personalities. You can customize their clothes, hair, and vehicles, whatever. Most of them stick, but there’s always one that resets and it’s annoying every time it happens. You can spend a good deal of time looking for the perfect outfit for Michael, Franklin, or Trevor. You get the clothes, you’re feeling good, switch it up to one of the other protagonists for a second and then once you switch back – BAM, completely different set of clothes. It isn’t that hard to change them back mind you, but trekking it all the way back to your safe house just to out on some new threads is kind of a pain unless you’re in the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I can understand using a Facebook campaign for, say, unlocking a code that, in turn, unlocks a specific car in the game. (After all, Electronic Arts has an exclusive on the Porsche license .) Or, maybe, a code that unlocks some sort of in-game bonus -- currency, perhaps. But advertising? For that matter, not just advertising, but advertising that was always going to run on television regardless of what happened with the Facebook campaign. I honestly can't understand why anyone would bot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Writing reviews for games that have been rereleased a year or two after their debut is often a difficult prospect, as one struggles to find new things to say. It’s telling, then, that I was able to find talking about Grand Theft Auto V‘s improvements so easy, eating up almost a thousand words on detailing all the advancements. More than perhaps any other game out there, GTA V could easily have gotten away with churning out a slightly better looking game and calling it a day. That a game could be guaranteed money no matter how slapdash the production, and still go above and beyond what other publishers have done this year, is incredibly laudable, and at least worth a golf clap. Even if you don’t care for the series, one cannot deny the pride Rockstar appears to have in its games. While I’d love 60fps, and could do with the overall controls feeling a little bit tighter, I can’t deny that Rockstar’s put the effort into this one, and it’s one of the few double downs I’d feel relatively confident recommending to those who’ve already played it. That, in itself, is profou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Welcome to another edition of the Game Ranter Banter . Five of our writers take a few minutes out of their busy schedules to give their opinions on some of the most compelling and controversial recent news stories of the game industry. This week, the Game Rant team discusses the protagonist of GTA V , Epic Games ripping people off even more with Gears of War 3 , a Need for Speed TV commercial, the return of Rainbow Six and the GoldenEye re-rem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This has absolutely nothing to do with the game. Just some internet randomness at its finest. When you’re online, you pretty much have to start from scratch and earn your way up the top of the ladder. There are a few ways to do this like playing various game modes with other players, stealing and selling cars off the street and of course, robbing convenience and liquor stores. The latter is one of the quickest ways to earn cash, depending on how fast you can outrun the cops. Well, it looks like someone was experimenting with masks in this picture and it just turned out great. That thing can smile all it wants, it’s terrifying even without the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witcher series is another that started as semi-open world, but didn't dive into the genre completely until its latest entry. The Witcher 3: Wild Hunt tears down the restrictive barriers that kept the previous games from being fully open world, letting Geralt explore one of the largest open worlds in gaming history. What's even more impressive about The Witcher 3 's open world is that despite its immense size, the game still manages to have an absurd level of detail that's just not found in most tit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;While the first-person mode is definitely the big selling pitch for this edition, Rockstar has made loads of other little improvements – many of which were probably necessary once they decided to add the first-person perspective. Every single texture has been replaced. Get up close to a road or sidewalk and you’ll see plenty of gritty detail not seen in the original version. I booted up my old Xbox 360 edition to make some comparisons and the difference is immediately evid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Middle-earth: Shadow of Mordor 's open world may not be as fleshed out as some of the other games on this list, but thanks to the innovative Nemesis system, it still has open of the most engaging open worlds in gaming. For the uninitiated, Shadow of Mordor 's Nemesis system allows enemies in the game to remember the player and change based on their interactions, which gives random encounters with foes in the open world a lot more mean&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The old saying claims that it's unwise to fix what ain't broke; but that thinking has no place in the world of AAA video games. In an industry where hardware and software improves in leaps and bounds, the arrival of next-gen home consoles hasn't led to just bigger and better looking releases. Publishers have already discovered that re-releasing past games with some upgrades and improvement is a viable option - and expectations are being rai&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MargretWinder3</name></author>
	</entry>
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