<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://plamosoku.com/enjyo/index.php?action=history&amp;feed=atom&amp;title=All_Rings_In_Baldur_s_Gate_3</id>
	<title>All Rings In Baldur s Gate 3 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://plamosoku.com/enjyo/index.php?action=history&amp;feed=atom&amp;title=All_Rings_In_Baldur_s_Gate_3"/>
	<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;action=history"/>
	<updated>2026-05-04T18:18:37Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2012690&amp;oldid=prev</id>
		<title>2025年11月24日 (月) 07:14にAdrianGuertinによる</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2012690&amp;oldid=prev"/>
		<updated>2025-11-24T07:14:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月24日 (月) 07:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Here&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amulets &lt;/del&gt;that you can find in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it &lt;/del&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons that you can find &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Name/Icon &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table below &lt;/del&gt;to learn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more about each individual item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more information &lt;/del&gt;including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon properties &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour is an important component of Baldur&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gate 3. Specifically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outfit your character with headwear often referred &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Helmets that sometimes provide specific protections or abilities alongside boosting stats&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effects range from defensive measures such &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protecting the wearer from Critical Hits to offensive postures like gaining &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Action&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whatever &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case may &lt;/del&gt;be, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are plenty of helmet items to consider in your character build&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings that you can find &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://WWW.Baldursgateguide.com/articles/larian-s-baldur-s-gate-3-support-defies-expectations-with-20-new-console-mods.html &lt;/del&gt;Baldur's &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 console mods] &lt;/del&gt;Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it &lt;/del&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helmets that you can find in Baldur's Gate 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the table below to learn more about each individual item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows a tooltip with more information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where to get it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your weapon flares with white-hot intensity&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals an extra 1d6 Fire damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until it succeeds on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution Saving Throw. If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcaster misses the initial Attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the spell slot and Bonus Action are not consumed&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack &lt;/del&gt;summons &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thorny vines&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each turn. An ally can use its help action to try and tear away the vines&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inflicts Produce Flame&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A flickering flame appears in your hand. It sheds bright light in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conjure it does not cost an action&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extinguishing or throwing it on subsequent turns costs an action&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list of all the Level 1 Spells in &lt;/del&gt;Baldur's Gate 3. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Spell in the &lt;/del&gt;table below &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;Here's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/del&gt;of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjuration Spells in &lt;/del&gt;Baldur's Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Create &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a &lt;/del&gt;creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you, allowing nearby allies in the area &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paralysed, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain Resistance to Poison damage&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a &lt;/del&gt;creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as your quarry to deal an additional 1d6 Slashing Damage whenever you hit &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a weapon attacks&lt;/del&gt;. If the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target dies before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends&lt;/del&gt;, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mark &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon a flaming sphere that deals 2d6 &lt;/del&gt;Fire damage to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing Weapon Damage and possibly Ensnaring your target&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each turn&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can &lt;/del&gt;use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its help action &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tear away &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vines&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take 1d6 Piercing &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of each turn&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can use its help &lt;/del&gt;action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to try and tear away the vines.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Here &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/ins&gt;that you can find in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Name/Icon &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Weapon properties &lt;/ins&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right around the corner, and though lots of the new subclasses seem like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun to play, the base game still offers some very powerful options for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Ranger build &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Beast Master Ranger is still &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Ranger build &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 – but that could change with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of Patch 8. Until then, stick with this Beast Master Ranger guide &lt;/ins&gt;to learn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best Ranger build tips, what makes the Beast Master such a powerful subclass for the Ranger, and other information that will help you min-max your Ranger character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This Ranger build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new small section &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best consumables for the Ranger, &lt;/ins&gt;including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both potions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elixirs, in the Equipment section&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t affected by Difficult Terrain&lt;/ins&gt;, can&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'t be Restrained or Paralysed, and gain Resistance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison damage&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used &lt;/ins&gt;as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mundane means of igniting flammable surfaces if properly set nearby&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can also have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dip can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used on it as a infinite source of additional fire damage for three rounds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjuration Spells &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Spell properties &lt;/ins&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best Ranger companions in BG3 are Halsin as a fellow support and damage role, Karlach as your primary melee Tank and bruiser, and Gale as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged spellcaster dealing damage and controlling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield from afar&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best equipment for Beast Master Rangers &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 across all three Acts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some pieces from early Acts may still be powerful in later ones, though&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will remain equipped through several Acts&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'It was then that Swires tossed the oil&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;splattered the cambion, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all at once its skin of brilliant carmine dulled to dark&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red like cheap wine, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fiend vented this sound of anguish I almost pitied&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for its very affinity to fire was now undone&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having yet another companion in combat can be really helpful, but the &lt;/ins&gt;summons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available through Find Familiar aren't very strong. Choose one with some utility&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like the Raven or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cat, who can inflict status effects on enemies or distract them instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaging in direct combat&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her cheeks are filled with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blush that seems altogether unrealistic until &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet someone who is, in fact, permanently embarassed&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;Baldur's Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there are countless trinkets to aid you on your quest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you're so lucky. The &lt;/ins&gt;table below &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compilation &lt;/ins&gt;of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items documented to-date within &lt;/ins&gt;Baldur's Gate 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cause &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metal weapon or armour to glow red-hot and force &lt;/ins&gt;the creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touching &lt;/ins&gt;it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let go &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive Disadvantage on Attack Rolls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability Checks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the &lt;/ins&gt;creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is only wearing metal armour, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always rcccivcs Disadvantage&lt;/ins&gt;. If the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature is still touching &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metal&lt;/ins&gt;, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus action on subsequent turns to deal another 2d8 &lt;/ins&gt;Fire damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and force the creature &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let go or receive Disadvantage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Typically&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3 classes like the Ranger that don't rely heavily on spellcasting don't have as many choices to make while leveling&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class features available to this BG3 Ranger [https://WWW.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Bard Archer Build Bg3] and the class' ability to &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low-level spells (like a Paladin), Rangers actually have quite a lot &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose from as they level up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mounds of dead monkfish&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inflicts Produce Flame. A flickering flame appears in &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It sheds bright light in a 3m radius &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals 1d8 Fire &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when thrown. Throwing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flame immediately after you conjure it does not cost an action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extinguishing or throwing it on subsequent turns costs an &lt;/ins&gt;action&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2012162&amp;oldid=prev</id>
		<title>2025年11月24日 (月) 05:15にCharisLawry39による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2012162&amp;oldid=prev"/>
		<updated>2025-11-24T05:15:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月24日 (月) 05:15時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots &lt;/del&gt;that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protect &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature against aberrations, celestials, elementals, fey, fiends, and undead. The target &lt;/del&gt;can'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phantasmal image so frightening it makes targets drop whatever they are holding &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Create a sphere &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold blackness&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teeming &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unknown horrors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creatures starting their turn in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take 2d6 Cold damage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creatures ending their turn in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blinded&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ward yourself or an ally against enemy attacks. Until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and &lt;/del&gt;can'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be made &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk using this spell&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a weapon attack&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives a 1d4 penalty to Attack Rolls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searing Smite: &lt;/del&gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyt &lt;/del&gt;turn, until it succeeds on a Constitution &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving throw&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Kiss&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case with this potion&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Touch an enemy to syphon their life force&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You regain half as many hit points as hit points as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage they take&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For 10 turns, you &lt;/del&gt;can use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vampiric Touch again without expending an additional spell slot&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— &lt;/del&gt;A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple canvas bag, perfect for carrying almost anything&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— A durable bag of thick canvas &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leather, adorned with numerous straps and heavy buckles&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— A dark stain mars &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;underside of this otherwise clean backpack&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself &lt;/del&gt;or an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;'s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous world out there &lt;/del&gt;in Baldur's Gate 3. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So make sure you're outfitted &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best armor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below, we&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve compiled &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour that you can find &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour Name/Icon &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/del&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target yourself or an ally to become Hastened&lt;/del&gt;. The creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a +2 bonus to Armour Class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on Dexterity Saving Throws&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its Movement Speed is doubled&lt;/del&gt;, and can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take one additional Action per turn&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature so it takes &lt;/del&gt;additional damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whenever you &lt;/del&gt;attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to inflict Disadvantage on Ability Checks with an Ability of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target dies before the spell ends, you &lt;/del&gt;can use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bonus &lt;/del&gt;action to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hex a new creature&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interrupt a creature in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting a spell, making it fail so it has no effect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The higher &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level [https://Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgateguide&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/articles/becoming-&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-lawful-good-royal-pain-mastering-oath-&lt;/del&gt;of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-the-crown-paladin-in-baldur-s-gate-3&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Oath Of The Crown Paladin] &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amulets &lt;/ins&gt;that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all the weapons that you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find in Baldur&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information including Weapon properties &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour is an important component &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3. Specifically&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can outfit your character &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effects range from defensive measures such as protecting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer from Critical Hits to offensive postures like gaining a Bonus Action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whatever &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case may be, there &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of helmet items to consider in your character build&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://WWW.Baldursgateguide.com/articles/larian-s-baldur-s-gate-3-support-defies-expectations-with-20-new-console-mods.html &lt;/ins&gt;Baldur's &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 console mods] &lt;/ins&gt;Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list of all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helmets &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find in Baldur&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gate 3. Click on the Item in the table below &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more information&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where to get &lt;/ins&gt;it and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every &lt;/ins&gt;turn, until it succeeds on a Constitution &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throw&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the spellcaster misses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial Attack&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot and Bonus Action are not consumed&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of each turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally &lt;/ins&gt;can use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its help action to try and tear away the vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inflicts Produce Flame. &lt;/ins&gt;A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flickering flame appears in your hand&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It sheds bright light in a 3m radius &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals 1d8 Fire damage when thrown&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throwing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flame immediately after you conjure it does not cost an action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extinguishing &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing it on subsequent turns costs &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;'s a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all the Level 1 Spells &lt;/ins&gt;in Baldur's Gate 3. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on the Spell in the table below to learn more. Each post shows a tooltip &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more information including Spell properties and other helpful information&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Here&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjuration Spells &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Protect a &lt;/ins&gt;creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and when these creatures attack it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alter the terrain around you&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing nearby allies in the area to travel with ease. You &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your allies aren't affected by Difficult Terrain, &lt;/ins&gt;can&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'t be Restrained or Paralysed, and gain Resistance to Poison damage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summon &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an &lt;/ins&gt;additional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6m. On a successful save, enemy creatures still take half &lt;/ins&gt;damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summons thorny vines, dealing Weapon Damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly Ensnaring &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of each turn. An ally &lt;/ins&gt;can use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its help &lt;/ins&gt;action to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and tear away the vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can use its help action to try and tear away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vines&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can use its help action to try and tear away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key xs242718_enjyo-enjyo:diff::1.12:old-2009929:rev-2012162 --&gt;
&lt;/table&gt;</summary>
		<author><name>CharisLawry39</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2009929&amp;oldid=prev</id>
		<title>2025年11月23日 (日) 20:19にAntonLittletonによる</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2009929&amp;oldid=prev"/>
		<updated>2025-11-23T20:19:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月23日 (日) 20:19時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searing Smite: &lt;/del&gt;Your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks the &lt;/del&gt;target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Searing Smite&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A target with Searing Smite takes &lt;/del&gt;1d6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyt &lt;/del&gt;turn&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, until it succeeds on a Constitution saving throw&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse a creature so it takes additional damage whenever you &lt;/del&gt;attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to inflict Disadvantage on Ability Checks with an Ability of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target dies before the spell ends, you &lt;/del&gt;can use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bonus &lt;/del&gt;action to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hex a new creature&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enchantment Spells &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Spell properties &lt;/del&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interrupt &lt;/del&gt;a creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the process of casting a spell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fail &lt;/del&gt;so it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has no effect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The higher &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell being cast, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harder it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to interrupt. You can always interrupt spells of 3rd level or lower&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This section covers the best equipment for Way of Shadow Monks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Githyanki are an extremely powerful race in Baldur&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 , and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good default choice for just about any class thanks to its innately strong racial abilities. The Githyanki gain the Astral Knowledge ability, which grants Proficiency in every Skill that related to a chosen Ability Score – arguably the best racial ability for dialogue and roleplay &lt;/del&gt;in Baldur's Gate 3 . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s just &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/del&gt;that you can find in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon &lt;/del&gt;Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon &lt;/del&gt;properties and other helpful information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wyll : A Fiend Warlock, Wyll's spell list is somewhat limited compared to Gale, being a Warlock comes with its own benefits. Play Wyll as a hybrid of both ranged damage and ranged control, inflicting CC on enemies as often as you attack them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of the game, and these two abilities give them more ways to get into position faster without being seen. Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf, for their extra movement speed&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all the Boots that &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can find in Baldur's Gate 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table below to learn more about each individual item. Each post shows &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information, such as where to get it and other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phantasmal image &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frightening &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes targets drop whatever they are holding &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become Fearful&lt;/del&gt;. If the target ends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their turn where they can't see &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make another Saving Throw &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shake off their fear&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monks rely on DEX and WIS for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Way of Shadow Monk builds are &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choose a background that either fits with these types of skills for further bonuses to your rolls, like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Criminal which grants proficiency to Stealth (used for  &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.Baldursgateguide.com/articles/mastering-the-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swords&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bard-archer&lt;/del&gt;-in-baldur-s-gate-3.html &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https://Www.Baldursgateguide.Com/&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hide) and Deception.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter multiclass in Baldur's Gate 3 is a go-to for many looking to multiclass because&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with two levels in Fighter, players unlock &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Surge ability. With a bonus action, a character can use Action Surge to gain a second action that turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Way of the Open Hand and Way of the Four Elements have plenty of options and playability in their own right, but because Sneak Attacks and Stealth are so strong when used to initiate combat (or join &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the outside), the Way of Shadow reigns supreme.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the Thief Rogue subclass as a Monk will bar the player from the Shadow Strike ability (Level 11 Shadow Monk) and the Purity of Body ability (Level 10 Monk). However, it unlocks the ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sneak Attack, which works perfectly in tandem with the Shadow Monk's playstyle&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Radiant damage no longer have a mouth and can't be made to talk using this spell&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack summons thorny vines, dealing Weapon Damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly Ensnaring your &lt;/ins&gt;target. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take &lt;/ins&gt;1d6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Piercing &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the start of each &lt;/ins&gt;turn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. An ally can use its help action to try and tear away the vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summons thorny vines, dealing Weapon Damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly Ensnaring &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of each turn. An ally &lt;/ins&gt;can use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its help &lt;/ins&gt;action to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and tear away the vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots that you can find &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it &lt;/ins&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protect &lt;/ins&gt;a creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and when these creatures attack &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Project a phantasmal image &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frightening &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes targets drop whatever they are holding and become Fearful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold blackness, teeming with unknown horrors. Creatures starting their turn in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take 2d6 Cold damage. Creatures ending their turn in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area possibly take 2d6 Acid damage. The area &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Difficult Terrain and creatures within are Blinded&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;'s a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous world out there &lt;/ins&gt;in Baldur's Gate 3. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So make sure you&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re outfitted with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best armor. Below&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we've compiled &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/ins&gt;that you can find in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/ins&gt;Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/ins&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mark &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature as your quarry to deal an additional 1d6 Slashing Damage whenever &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit it with a weapon attacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target dies before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends, you can mark a new creature without expanding &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell Slot&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature &lt;/ins&gt;so it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes additional damage whenever you attack it &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to inflict Disadvantage on Ability Checks with an Ability of your choosing&lt;/ins&gt;. If the target &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dies before the spell &lt;/ins&gt;ends&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use a bonus action &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hex a new creature&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interrupt a creature in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting a spell&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it fail so it has &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The higher &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.Baldursgateguide.com/articles/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming-the-lawful-good-royal-pain-&lt;/ins&gt;mastering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-oath-of&lt;/ins&gt;-the-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crown&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paladin&lt;/ins&gt;-in-baldur-s-gate-3.html &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oath Of The Crown Paladin&lt;/ins&gt;] the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell being cast&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harder &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interrupt&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can always interrupt spells &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3rd level &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AntonLittleton</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2009545&amp;oldid=prev</id>
		<title>2025年11月23日 (日) 18:03にCharisLawry39による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2009545&amp;oldid=prev"/>
		<updated>2025-11-23T18:03:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月23日 (日) 18:03時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amulets that you can find &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it &lt;/del&gt;and other helpful information.&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Www.baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html arcane archer titanstring bow] &lt;/del&gt;such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/del&gt;of all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Enchantment Spells &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the table below to learn more about each individual item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows a tooltip with more information including Spell properties &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;'s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous world out there &lt;/del&gt;in Baldur's Gate 3. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So make sure you&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re outfitted with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best armor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below, we've compiled &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/del&gt;that you can find in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/del&gt;Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/del&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the wearer hits &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/del&gt;attack&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it receives &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1d4 penalty &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack Rolls &lt;/del&gt;and Saving Throws. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The same penalty applies to anyone using these gloves without bearing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute's brand&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searing Smite: Your weapon flares with white-hot intensity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It deals an extra 1d6 Fire damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target with Searing Smite&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A target with Searing Smite takes 1d6 Fire damage everyt turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until it succeeds on a Constitution saving throw&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re looking for &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloves &lt;/del&gt;that you can find in Baldur's Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, we've got you covered&lt;/del&gt;. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature with a weapon attack, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives a 1d4 penalty to Attack Rolls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The same penalty applies to anyone using these gloves without bearing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s brand&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magically Charm &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;humanoid &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain Advantage on Ability Checks &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent it from attacking&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemies have Advantage on Saving Throws against being Charmed. When &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target might accuse you of Charming them&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;succeeds on a Constitution saving throw&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points &lt;/del&gt;as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage they take&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For 10 turns&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can use Vampiric Touch again without expending an additional spell slot&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enchantment Spells &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Spell properties &lt;/ins&gt;and other helpful information.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform yourself or an ally into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cloud &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mist to avoid attacks. The target becomes Resistant to &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;size&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best equipment for Way of Shadow Monks &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 across all three Acts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some pieces from early Acts may still be powerful in later ones, though, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will remain equipped through several Acts&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Githyanki are an extremely powerful race in Baldur&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 , and a good default choice for just about any class thanks to its innately strong racial abilities. The Githyanki gain the Astral Knowledge ability, which grants Proficiency in every Skill that related to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chosen Ability Score – arguably the best racial ability for dialogue and roleplay &lt;/ins&gt;in Baldur's Gate 3 . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s just &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of it, though&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/ins&gt;that you can find in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon &lt;/ins&gt;Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon &lt;/ins&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wyll &lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Fiend Warlock, Wyll's spell list is somewhat limited compared to Gale, being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock comes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own benefits. Play Wyll as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hybrid of both ranged damage and ranged control, inflicting CC on enemies as often as you &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;humanoid &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain Advantage on Ability Checks in dialogue &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent it from attacking. Enemies have Advantage on &lt;/ins&gt;Saving Throws &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against being Charmed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the spell ends, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target might accuse you of Charming them&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target yourself or an ally to become Hastened&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can take one additional Action per turn.&amp;lt;br&amp;gt;For Way of Shadow Monks, stealth is the name of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, and these two abilities give them more ways to get into position faster without being seen&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some other decent racial options for Monks include the Drow, for their proficiency in Stealth, or the Wood Elf&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for their extra movement speed&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots &lt;/ins&gt;that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phantasmal image so frightening &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes targets drop whatever they are holding &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become Fearful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target ends their turn where they can&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t see you, they can make another Saving Throw to shake off their fear&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monks rely on DEX and WIS for the majority of their abilities, and Way of Shadow Monk builds are no different. Choose &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;background that either fits with these types of skills for further bonuses to your rolls, like the Criminal which grants proficiency &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stealth (used for  [https://www.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-&lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-baldur-s-gate-3.html Https://Www.Baldursgateguide.Com/] Hide) &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deception&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter multiclass in Baldur's Gate 3 is a go-to for many looking to multiclass because, with two levels in Fighter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players unlock &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Surge ability. With a bonus action, a character can use Action Surge to gain a second action that turn&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Way of the Open Hand &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Way of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Four Elements have plenty of options and playability in their own right&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but because Sneak Attacks and Stealth are so strong when used to initiate combat (or join &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the outside), the Way of Shadow reigns supreme&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing the Thief Rogue subclass &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Monk will bar the player from the Shadow Strike ability (Level 11 Shadow Monk) and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purity of Body ability (Level 10 Monk)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, it unlocks the ability to Sneak Attack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which works perfectly in tandem with the Shadow Monk's playstyle&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CharisLawry39</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2008847&amp;oldid=prev</id>
		<title>2025年11月23日 (日) 14:52にHDRTonia14による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2008847&amp;oldid=prev"/>
		<updated>2025-11-23T14:52:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月23日 (日) 14:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target ends their turn where they can't see &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make another Saving Throw to shake off their fear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inflicts Produce Flame. A flickering flame appears &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your hand&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It sheds bright light &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 3m radius and deals 1d8 Fire damage when thrown. Throwing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flame immediately after you conjure it does not cost an action&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extinguishing or throwing it on subsequent turns costs an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glow red-hot and force the creature touching &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to let go or receive Disadvantage on Attack Rolls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Flood &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature‘s mind with an illusion &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last thing &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, &lt;/del&gt;you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Vampiric Touch again without expending an additional spell slot&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws against being Poisoned, and grant it Resistance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poison damage&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a sphere of cold blackness&lt;/del&gt;,  [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWW&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgateguide&lt;/del&gt;.com/articles/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worlds&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acting&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visibility&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping-for-change&lt;/del&gt;.html &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Future Games Show highlights&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures within are Blinded&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The target receives Disadvantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charisma Checks and is alflicted with Vulnerability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all damage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creature begins to mortify, becoming &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;festering flesh sack propped up by bones, impairing its Charisma&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generate &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;Alter the terrain around &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, allowing nearby allies in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area to travel with ease&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You and your allies aren't affected by Difficult Terrain&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;Here&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Necromancy Spells &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/del&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/del&gt;'s a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings &lt;/del&gt;that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjure &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3m radius &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dim light in a 6m radius&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blade can be unequipped and equipped again, but has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcaster&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The target receives Disadvantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution &lt;/del&gt;Checks and Saving Throws. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever they are hit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get Stunned. Fever squeezes huge drops &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thick oily sweat from the creature's pores, impairing its Strength&lt;/del&gt;.&amp;lt;br&amp;gt;Your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack summons thorny vines, dealing Weapon Damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly Ensnaring your &lt;/del&gt;target. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take &lt;/del&gt;1d6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Piercing &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the start of each &lt;/del&gt;turn&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. An ally can use its help action to try and tear away the vines&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing Weapon Damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly Ensnaring your target. Ensnared &lt;/del&gt;creatures &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot move &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take 1d6 Piercing damage at the start of each turn. An ally &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use its help action &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and tear away the vines&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon gleams with astral radiance as &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly marks your target &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preventing &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from turning Invisible&lt;/del&gt;. If the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcaster misses &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial Attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the spell slot &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Action &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not consumed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This spell will work with Ranged weaponry&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour is an important component &lt;/del&gt;of Baldur's Gate 3. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically, you can outfit your character with headwear often referred &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Helmets that sometimes provide specific protections or abilities alongside boosting stats&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amulets that &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on the Item &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table below to learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows a tooltip &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more information&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;it and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings &lt;/ins&gt;that you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find in Baldur's Gate 3&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Item in the table below &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information&lt;/ins&gt;,  [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldursgateguide&lt;/ins&gt;.com/articles/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mastering&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swords&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bard&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archer&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldur&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gate&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;.html &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arcane archer titanstring bow&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where to get it &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Spell in the table below &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information including Spell properties and other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous world out there in Baldur's Gate 3&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So make sure &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'re outfitted with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best armor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve compiled &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour that you can find &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour Name/Icon &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/ins&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you're looking for &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloves &lt;/ins&gt;that you can find in Baldur's Gate 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, we've got you covered&lt;/ins&gt;. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits a creature with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon attack, it receives &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1d4 penalty to Attack Rolls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same penalty applies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone using these gloves without bearing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magically Charm a humanoid to gain Advantage &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability &lt;/ins&gt;Checks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in dialogue &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent it from attacking. Enemies have Advantage on &lt;/ins&gt;Saving Throws &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against being Charmed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the spell ends&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target might accuse you &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charming them&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Searing Smite: &lt;/ins&gt;Your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks the &lt;/ins&gt;target &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Searing Smite&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A target with Searing Smite takes &lt;/ins&gt;1d6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyt &lt;/ins&gt;turn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, until it succeeds on a Constitution saving throw&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grant a semblance of life to a corpse&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing it to answer questions. Skeleton &lt;/ins&gt;and creatures &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth &lt;/ins&gt;and can&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'t be made &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk using this spell&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may cast Eyebite without expending a spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is alflicted &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and to inflict Disadvantage on Ability Checks with an Ability of your choosing&lt;/ins&gt;. If the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target dies before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can use a bonus action to hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Constitution Checks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws. Whenever they &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit, they get Stunned&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Strength&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the Necromancy Spells in &lt;/ins&gt;Baldur's Gate 3. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on the Spell in the table below &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information including Spell properties and other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HDRTonia14</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2008770&amp;oldid=prev</id>
		<title>2025年11月23日 (日) 14:36にCierra2379による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=2008770&amp;oldid=prev"/>
		<updated>2025-11-23T14:36:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月23日 (日) 14:36時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grant &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semblance of life to a corpse, allowing &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to answer questions. Skeleton &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you're looking for a list of all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloves that you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find in Baldur&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gate 3, we've got &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get it and other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits a creature with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon attack, it receives a 1d4 penalty to Attack Rolls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The same penalty applies to anyone using these gloves without bearing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute's brand&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and to inflict Disadvantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability Checks with &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability of your choosing. If the target dies before the spell ends, you can use a bonus &lt;/del&gt;action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to hex a new creature.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your eyes become black corridors walled in teeth&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your gaze capable &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting dread&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sickness&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or putting creatures &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleep&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Concentrating&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may cast Eyebite &lt;/del&gt;without expending &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous world out there in Baldur's Gate 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So make sure you're outfitted with the best armor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below, we've compiled &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all the Armour &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can find &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on the Armour Name/Icon in the table below to learn more about each individual item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information including Armour properties and &lt;/del&gt; [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldursgateguide&lt;/del&gt;.com/articles/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larian&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldur&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gate&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defies&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expectations&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new-console-mods&lt;/del&gt;.html &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https://Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgateguide&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enchantment &lt;/del&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It &lt;/del&gt;deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an extra 1d6 &lt;/del&gt;Fire damage and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shoot &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;green arrow that covers the target and the ground with acid&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deals 4d4 Acid damage immediately &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2d4 Acid damage at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of the target&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn. If the spell misses, the target still takes half the initial damage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magically Charm a humanoid to gain Advantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability &lt;/del&gt;Checks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in dialogue &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent it from attacking. Enemies have Advantage on &lt;/del&gt;Saving Throws &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against being Charmed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the spell ends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target might accuse you of Charming them&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 2 Spells in Baldur&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones&lt;/del&gt;, impairing its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charisma&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Here's a list of all the Necromancy Spells in Baldur's Gate 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell in the table below to learn more about &lt;/del&gt;each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its &lt;/del&gt;turn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the light&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;action to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beam 18m. On a successful save, targets still take half damage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives Disadvantage on Constitution Checks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever they are hit, they get Stunned. Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all nearby creatures &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phantasmal image so frightening &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes targets drop whatever they are holding &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become Fearful&lt;/ins&gt;. If the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target ends their turn where they &lt;/ins&gt;can'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t see &lt;/ins&gt;you, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can make another Saving Throw &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shake off their fear&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3m radius &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals 1d8 Fire damage when thrown&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throwing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flame immediately after you conjure it does not cost an action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extinguishing or throwing &lt;/ins&gt;it on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subsequent turns costs &lt;/ins&gt;an action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flood a creature‘s mind with an illusion &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the last thing that attacked it. Each turn&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it takes 1d6 Psychic damage. Each time it takes damage from another source&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the damage type of Phantasmal Force changes to that damage type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;syphon their life force&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You regain half as many hit points as hit points as the damage they take. For 10 turns&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use Vampiric Touch again &lt;/ins&gt;without expending &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an additional &lt;/ins&gt;spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Touch &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature to grant it protection against poisonious influences&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaming sphere &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 6m radius, and dim light for an additional 6m&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a successful save, enemy creatures still take half damage&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sphere of cold blackness, &lt;/ins&gt; [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWW&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgateguide&lt;/ins&gt;.com/articles/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worlds&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acting&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visibility&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change&lt;/ins&gt;.html &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Future Games Show highlights] teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Affected creatures made of inorganic material such as stone have disadvantage on their saving throws&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a successful save, creatures still take half damage&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.&lt;/ins&gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Necromancy &lt;/ins&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjure &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaming scimitar in your hand that &lt;/ins&gt;deals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3d6 &lt;/ins&gt;Fire damage and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheds bright light in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3m radius and dim light in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6m radius&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The blade can be unequipped &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped again, but has to stay on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcaster&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The target receives Disadvantage &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution &lt;/ins&gt;Checks and Saving Throws. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever they are hit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get Stunned&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fever squeezes huge drops &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thick oily sweat from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pores&lt;/ins&gt;, impairing its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of &lt;/ins&gt;each turn. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally &lt;/ins&gt;can use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its help &lt;/ins&gt;action to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and tear away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your &lt;/ins&gt;target&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ensnared creatures cannot move &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take 1d6 Piercing damage at the start of each turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can use &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help action &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tear away the vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cierra2379</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997349&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 07:55にHungClucas3による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997349&amp;oldid=prev"/>
		<updated>2025-11-21T07:55:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月21日 (金) 07:55時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summon &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaming sphere that deals 2d6 &lt;/del&gt;Fire damage to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby enemies and objects&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also sheds bright light &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 6m radius&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and dim light for an additional 6m&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successful save&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy creatures still take half damage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cause &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metal &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or armour &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glow red-hot &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force &lt;/del&gt;the creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touching &lt;/del&gt;it to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let go or receive &lt;/del&gt;Disadvantage on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack Rolls and &lt;/del&gt;Ability Checks. If the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature is only wearing metal armour, it always rcccivcs Disadvantage. If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature is still touching the metal&lt;/del&gt;, you can use a bonus action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on subsequent turns &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal another 2d8 &lt;/del&gt;Fire damage and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let go or receive Disadvantage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/del&gt;'s a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings &lt;/del&gt;that you can find in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it &lt;/del&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjuration &lt;/del&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transmutation Spells &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Spell properties &lt;/del&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform yourself or an ally into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cloud of mist &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid attacks&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target becomes Resistant &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength Saving Throws, and  [https://www.Baldursgateguide.com/articles/unleashing-&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-hexblade-your-ultimate-dark-pact-guide-for-baldur-s-gate-3&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Accursed Spectre guide] become tiny in size.&amp;lt;br&amp;gt;Your attack summons thorny vines, dealing Weapon Damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing &lt;/del&gt;damage at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/del&gt;turn. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can use its help action to try and tear away &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vines&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your weapon gleams with astral radiance as you strike &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly marks your target with light, preventing &lt;/del&gt;it from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turning Invisible&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcaster misses &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial Attack, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot and Bonus Action are not consumed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This spell will work &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranged weaponry&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your &lt;/del&gt;target&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ensnared creatures cannot move &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take 1d6 Piercing &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the start of each turn&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can use &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help action to try and tear away the vines&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helmets that you can find &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it &lt;/del&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and sheds bright light in a 3m radius and dim light in a 6m radius&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blade can be unequipped &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but has to stay on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcaster&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alter the terrain around &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, allowing nearby allies in the area to travel with ease. You &lt;/del&gt;and your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies aren't affected by Difficult Terrain&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can't be Restrained or Paralysed, and gain Resistance to Poison damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent &lt;/del&gt;it from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacking&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemies have Advantage on Saving Throws against being Charmed. When &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target might accuse you of Charming them&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Level 2 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more information including Spell properties and other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Grant a semblance of life to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, &lt;/ins&gt;Fire&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Lightning, Necrotic, or Radiant &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no longer have a mouth and can't be made &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk using this spell&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;If you're looking for a list of all the Gloves that you can find &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we've got you covered. Click on the Item in the table below to learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where to get it and other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits a creature with &lt;/ins&gt;a weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack, it receives a 1d4 penalty &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack Rolls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws. The same penalty applies to anyone using these gloves without bearing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute's brand.&amp;lt;br&amp;gt;Curse a &lt;/ins&gt;creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it takes additional damage whenever you attack &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict &lt;/ins&gt;Disadvantage on Ability Checks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with an Ability of your choosing&lt;/ins&gt;. If the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target dies before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends&lt;/ins&gt;, you can use a bonus action to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hex a new creature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 &lt;/ins&gt;Fire damage and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleep. While Concentrating, you may cast Eyebite without expending a spell slot&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's a dangerous world out there in Baldur&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/ins&gt;that you can find in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour Name/Icon &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Armour properties &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://www.baldursgateguide.com/articles/larian-s-baldur-s-gate-3-support-defies-expectations-with-20-new-console-mods.html Https://Www.Baldursgateguide.Com/] &lt;/ins&gt;other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enchantment &lt;/ins&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings that you can find &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it &lt;/ins&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits a creature with a weapon attack, it receives &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1d4 penalty &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack Rolls and Saving Throws&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same penalty applies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone using these gloves without bearing the Absolute's brand&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shoot a green arrow that covers the target &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground with acid&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deals 4d4 Acid damage immediately &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2d4 Acid &lt;/ins&gt;damage at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target's &lt;/ins&gt;turn. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the spell misses, the target still takes half &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial damage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent &lt;/ins&gt;it from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 2 Spells in Baldur's Gate 3. Click on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table below to learn more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows a tooltip &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more information including Spell properties and other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;target &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives Disadvantage on Charisma Checks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is alflicted with Vulnerability to all &lt;/ins&gt;damage. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charisma&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Necromancy Spells &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Spell properties &lt;/ins&gt;and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target receives Disadvantage on Constitution Checks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws. Whenever they are hit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get Stunned. Fever squeezes huge drops of thick oily sweat from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pores, impairing its Strength&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your weapon gleams with astral radiance as &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly marks &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target with light&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preventing &lt;/ins&gt;it from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turning Invisible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the spellcaster misses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial Attack&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot and Bonus Action are not consumed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This spell will work &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranged weaponry&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HungClucas3</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997332&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 07:50にAdrianGuertinによる</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997332&amp;oldid=prev"/>
		<updated>2025-11-21T07:50:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月21日 (金) 07:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer hits a &lt;/del&gt;creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a weapon attack, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives a 1d4 penalty &lt;/del&gt;to Attack Rolls and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The same penalty applies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone using these gloves without bearing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute's brand&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re looking for &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloves &lt;/del&gt;that you can find in Baldur's Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, we've got you covered&lt;/del&gt;. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transmutation &lt;/del&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about each individual item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where to get it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the Boots that you can find in &lt;/del&gt;Baldur's Gate 3. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item in the table below &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about each individual item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows a tooltip with more information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get it and other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enchantment &lt;/del&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Typically, Baldur's Gate 3 classes like the Ranger that don't rely heavily on spellcasting don't have as many choices to make while leveling. However, thanks to the sheer number of class features available to this BG3 Ranger build and the class' ability to use low-level spells (like a Paladin), Rangers actually have quite a lot to choose from as they level up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cause a metal &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or armour to glow red&lt;/del&gt;-hot and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the creature is only wearing metal armour&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always rcccivcs Disadvantage. If the creature is still touching the metal, you can use &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Forest Gnome is a viable backup choice for Rangers thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Talk With Animals&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Talk With Animals spell is free &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast at will &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forest Gnomes from Level 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which would usually be one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranger's many options for a spell at Level 2&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having yet another companion in combat can be really helpful&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the summons available through Find Familiar aren't very strong&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choose one with some utility, like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raven or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who can inflict status effects on enemies or distract them instead of engaging in direct combat&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse a creature so it takes additional damage whenever you &lt;/del&gt;attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to inflict Disadvantage on Ability Checks with an Ability of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target dies before the spell ends, you &lt;/del&gt;can use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bonus &lt;/del&gt;action to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hex a new creature&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.baldursgateguide.com/articles/astarion-s-eternal-twilight-&lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-baldur-&lt;/del&gt;s&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-gate-&lt;/del&gt;3.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html astarion Character arc] chooses &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloomstalker and Thief subclasses for &lt;/del&gt;each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not Sneak Attack&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target yourself &lt;/del&gt;or an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ally &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become Hastened&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 bonus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour Class, Advantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform yourselfand &lt;/del&gt;all nearby &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party members into tiny clouds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mist to avoid attacks&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You become Resistant to non—magical &lt;/del&gt;damage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This section covers &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best equipment for Beast Master Rangers &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 across all three Acts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some pieces from early Acts may still &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful in later ones, though&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will remain equipped through several Acts&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether you are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wood Elf or not, Perception is an important proficiency &lt;/del&gt;to have&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so prioritize picking it up&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nature&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Investigation, and Insight are all very useful in RP situations and for opening up new dialogue choices, too&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three BG3 subclasses Ranger players can try out, each of which focuses &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different aspects of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class, and offers &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selection of unique skills, proficiencies, &lt;/del&gt;and other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features. As you level up in one of these BG3 Ranger subclasses, you will gain more abilities that are unique to your subclass choice&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Cause a metal weapon or armour to glow red-hot and force &lt;/ins&gt;the creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touching &lt;/ins&gt;it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let go or receive Disadvantage on &lt;/ins&gt;Attack Rolls and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the creature is still touching the metal, you can use a bonus action on subsequent turns &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal another 2d8 Fire damage and force &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature to let go or receive Disadvantage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings &lt;/ins&gt;that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conjuration &lt;/ins&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target yourself or an ally &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become Hastened&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creature has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can take one additional Action per turn&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour is an important component &lt;/ins&gt;of Baldur's Gate 3. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer from Critical Hits &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensive postures like gaining a Bonus Action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whatever the case may be&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are plenty of helmet items &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider in your character build&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transmutation &lt;/ins&gt;Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searing Smite: Your &lt;/ins&gt;weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flares with white&lt;/ins&gt;-hot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intensity. It deals an extra 1d6 Fire damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marks &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target with Searing Smite&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A target with Searing Smite takes 1d6 Fire damage everyt turn&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;succeeds on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution saving throw&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform yourselfand all nearby party members into tiny clouds of mist &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid attacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You become Resistant &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and  [https://www.Baldursgateguide.com/articles/unleashing-the-hexblade-your-ultimate-dark-pact-guide-&lt;/ins&gt;for&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-baldur-s-gate-3.html Accursed Spectre guide] become tiny in size.&amp;lt;br&amp;gt;Your attack summons thorny vines&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each turn. An ally can use its help action to try and tear away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your weapon gleams with astral radiance as you strike and possibly marks your target with light&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preventing it from turning Invisible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcaster misses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial Attack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summons thorny vines, dealing Weapon Damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly Ensnaring &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnared creatures cannot move and take 1d6 Piercing damage at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of each turn. An ally &lt;/ins&gt;can use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its help &lt;/ins&gt;action to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and tear away the vines&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all the helmets that you can find &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur'&lt;/ins&gt;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate &lt;/ins&gt;3. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on the Item in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table below to learn more about &lt;/ins&gt;each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows a tooltip with more information&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where to get it and other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starts its turn in the light. You can use &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move the beam 18m. On a successful save, targets still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blade can be unequipped and equipped again, but &lt;/ins&gt;has to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the spellcaster's person&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to &lt;/ins&gt;all nearby &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures and objects. Affected creatures made &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inorganic material such as stone have disadvantage on their saving throws&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a successful save, creatures still take half &lt;/ins&gt;damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrain around you, allowing nearby allies &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the area to travel with ease&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You and your allies aren't affected by Difficult Terrain, can't &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Restrained or Paralysed&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain Resistance to Poison damage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magically Charm &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;humanoid &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on Saving Throws against being Charmed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the spell ends&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target might accuse you of Charming them&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the Level 2 Spells in Baldur's Gate 3. Click &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell in the table below to learn more. Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information including Spell properties &lt;/ins&gt;and other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AdrianGuertin</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997035&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 05:43にJolieCrookes198による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1997035&amp;oldid=prev"/>
		<updated>2025-11-21T05:43:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月21日 (金) 05:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protect &lt;/del&gt;a creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against aberrations, celestials, elementals, fey, fiends&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undead&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target can't be Charmed, Frightened, or possessed by them, and when &lt;/del&gt;these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rangers have three very distinct builds available to them in Baldur&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 : Hunter, Beast Master, and Gloomstalker. When it comes down to it, having more party members with more abilities to throw down in combat is often better than higher single-target damage. As such, the Beast Master is easily the best pure Ranger build in BG3 &lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots &lt;/del&gt;that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This section covers &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best equipment for Beast Master Rangers &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 across all three Acts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some pieces from early Acts may still be powerful &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later ones, though, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will remain equipped through several Acts&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Baldur&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compilation &lt;/del&gt;of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items documented to-date within &lt;/del&gt;Baldur's Gate 3.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target with Searing Smite&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When the wearer hits a creature &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a weapon attack&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives a 1d4 penalty to Attack Rolls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's a dangerous world out there in Baldur&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled &lt;/del&gt;a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour that you can find &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour Name/Icon &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/del&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for talking with your companion or other animals out in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gate 3 – plus&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forest Gnomes &lt;/del&gt;have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gnome Cunning passive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting advantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;INT&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIS&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHA &lt;/del&gt;Saving Throws.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— A heavy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unwieldy iron cauldron&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Better suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kitchens than campsites&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— A heavy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unwieldy iron cauldron&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Better suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kitchens than travel&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— Though soot coats &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside off this iron cauldron&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its interior is sparkling clean&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/del&gt;chooses the Gloomstalker and Thief subclasses for each class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's worth dipping into Fighter &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit for the one extra attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even go as far as Ranger 7/Fighter 5 to get an extra attack every &lt;/del&gt;turn&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though this mean losing out on more high-level Ranger abilities&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A multiclass Ranger build that invests two levels &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Fighter class will gain a lot more than it loses from levels 11 and 12&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At Fighter 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character will &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Action Surge ability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which costs a Bonus Action &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants an extra standard Action that turn&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'It was then that Swires tossed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oil&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It splattered the cambion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and all at once its skin of brilliant carmine dulled to dark, a red like cheap wine&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portrait of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Woman &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a common Valuable&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily of use for bartering&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or sale to Traders. Her cheeks &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;filled with a blush that seems altogether unrealistic until you meet someone who is, &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanently embarassed&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the Abjuration Spells in Baldur's Gate 3. Click &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell in the table below to learn more about each individual item. Each post shows &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with more information including Spell properties,  [https://www.baldursgateguide.com/articles/spooktacular-baldur-s-gate-3-mods-haunt-sword-coast-for-halloween-2025.html www.baldursgateguide.Com] damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects&lt;/del&gt;, and other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute Bane: When the wearer hits &lt;/ins&gt;a creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a weapon attack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it receives a 1d4 penalty to Attack Rolls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same penalty applies to anyone using &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gloves without bearing the Absolute&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re looking for &lt;/ins&gt;a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloves &lt;/ins&gt;that you can find in Baldur's Gate 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, we've got you covered&lt;/ins&gt;. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list of all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transmutation Spells &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on the Spell &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;'s a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/ins&gt;of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots that you can find in &lt;/ins&gt;Baldur's Gate 3. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table below to learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more information&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where to get &lt;/ins&gt;it and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;'s a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enchantment Spells &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Typically, Baldur&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 classes like the Ranger that don't rely heavily on spellcasting don't have as many choices to make while leveling. However, thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class features available to this BG3 Ranger build and the class&lt;/ins&gt;' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to use low-level spells (like a Paladin)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rangers actually have quite a lot to choose from as they level up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on Saving Throws against being Charmed. When the spell ends, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target might accuse you of Charming them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gains Advantage &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dexterity&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength &lt;/ins&gt;Saving Throws&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and becomes tiny in size&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it always rcccivcs Disadvantage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let go or receive Disadvantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Forest Gnome is a viable backup choice for Rangers thanks to Talk With Animals. The Talk With Animals spell is free to cast at will for Forest Gnomes from Level 1, which would usually be one of the Ranger's many options for a spell at Level 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Having yet another companion in combat can be really helpful, but the summons available through Find Familiar aren't very strong&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choose one with some utility, like the Raven or the Cat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who can inflict status effects on enemies or distract them instead of engaging in direct combat&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Curse a creature so it takes additional damage whenever you attack it and &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict Disadvantage on Ability Checks with an Ability of your choosing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the target dies before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can use a bonus action to hex a new creature&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.baldursgateguide.com/articles/astarion-s-eternal-twilight-in-baldur-s-gate-3.html astarion Character arc] &lt;/ins&gt;chooses the Gloomstalker and Thief subclasses for each class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target yourself or an ally to become Hastened. The creature has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take one additional Action per &lt;/ins&gt;turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform yourselfand all nearby party members &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiny clouds of mist to avoid attacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You become Resistant to non—magical damage&lt;/ins&gt;, gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on Constitution, Dexterity and Strength Saving Throws&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become tiny in size&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This section covers &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best equipment for Beast Master Rangers in BG3 across all three Acts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some pieces from early Acts may still be powerful in later ones&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will remain equipped through several Acts&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether you are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wood Elf or not, Perception &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an important proficiency to have, so prioritize picking it up. Nature&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Investigation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Insight &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all very useful &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RP situations and for opening up new dialogue choices&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total of three BG3 subclasses Ranger players can try out, each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which focuses &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different aspects of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class, and offers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selection of unique skills&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proficiencies&lt;/ins&gt;, and other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features. As you level up in one of these BG3 Ranger subclasses, you will gain more abilities that are unique to your subclass choice&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JolieCrookes198</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1996996&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 05:29にJanessaMackayによる</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=All_Rings_In_Baldur_s_Gate_3&amp;diff=1996996&amp;oldid=prev"/>
		<updated>2025-11-21T05:29:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月21日 (金) 05:29時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target yourself or an ally to become Hastened&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature has a +2 bonus to Armour Class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on Dexterity Saving Throws&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its Movement Speed is doubled&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can take one additional Action per turn&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magically Charm a humanoid &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain Advantage on Ability Checks &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from attacking&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemies have Advantage on Saving Throws against being Charmed. When &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell ends, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target might accuse you of Charming them&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— A heavy, unwieldy iron cauldron&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Better suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kitchens than campsites&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â— A heavy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unwieldy iron cauldron. Better suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kitchens than travel. â— Though soot coats the outside off this iron cauldron, its interior is sparkling clean&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature so it takes additional damage whenever &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack &lt;/del&gt;it and to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict Disadvantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability Checks with an Ability of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the target dies before the spell ends&lt;/del&gt;, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus action &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hex a new creature&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makers of this drink years to capture an angelic being - considerably less time than &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soak their wings in brandy. wring them out, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send the angel damply on their way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Such is commitment &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the Enchantment Spells in &lt;/del&gt;Baldur's Gate 3. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table below to learn more about &lt;/del&gt;each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;individual item&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip with &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information including Spell properties and other helpful information&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The artist has exaggerated &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ears&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seem to cut &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;canvas dark like pale knives&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The garb &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crossed hands &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this eminent man are beautiful&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poised&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utterly indicative &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings that you can find &lt;/del&gt;in Baldur's Gate 3. Click on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item &lt;/del&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as where to get it and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables&lt;/del&gt;,  [https://baldursgateguide.com/articles/baldur-s-gate-3-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignites&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awaited&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return&lt;/del&gt;.html &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Larian Studios Update] dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The table below is a compilation of all the items documented to-date within Baldur's Gate 3&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical &lt;/del&gt;damage, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain Advantage on Constitution&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dexterity &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength Saving Throws, and become tiny in size&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target can't be Charmed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frightened&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or possessed by them&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when these creatures attack it, they do so with disadvantage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inflicts Protection from Evil and Good&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rangers have three very distinct builds available &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur's Gate 3 : Hunter, Beast Master, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloomstalker. When &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes down to it, having more party members with more abilities to throw down in combat is often better than higher single-target damage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As such, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beast Master is easily &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best pure Ranger build in BG3 &lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's a list of all the Boots that you can find in Baldur's Gate 3&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click on the Item in the table below &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about each individual item&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each post shows a tooltip with more information&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as where &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get it and other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This section covers the best equipment for Beast Master Rangers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of all the Rings that &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get &lt;/ins&gt;it and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur's Gate 3 , there are countless trinkets &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid you &lt;/ins&gt;on your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether they're consumables, dyes, or lore-building accessories&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are many items that &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly get your hands on if you're so lucky. The table below is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compilation of all the items documented &lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-date within Baldur's Gate 3&lt;/ins&gt;.&amp;lt;br&amp;gt;â— A simple canvas bag, perfect for carrying almost anything. â— A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. â— A dark stain mars the underside of this otherwise clean backpack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searing Smite: Your weapon flares with white-hot intensity. &lt;/ins&gt;It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite &lt;/ins&gt;takes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Absolute Bane: When &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer hits a creature with a weapon attack, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receives a 1d4 penalty &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack Rolls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throws&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The same penalty applies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone using these gloves without bearing the Absolute&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's a dangerous world out there in Baldur's Gate 3. So make sure you're outfitted with the best armor. Below, we've compiled a list of all the Armour that you can find in Baldur's Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for talking with your companion or other animals out in the world &lt;/ins&gt;of Baldur's Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– plus, Forest Gnomes have the Gnome Cunning passive, granting advantage on INT, WIS, and CHA Saving Throws.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;â— A heavy, unwieldy iron cauldron. Better suited to kitchens than campsites. â— A heavy, unwieldy iron cauldron&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Better suited to kitchens than travel. â— Though soot coats &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside off this iron cauldron, its interior is sparkling clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a character chooses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloomstalker and Thief subclasses for &lt;/ins&gt;each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's worth dipping into Fighter &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit for the one extra attack, but players can even go as far as Ranger 7/Fighter 5 to get an extra attack every turn, though this mean losing out on &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-level Ranger abilities&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A multiclass Ranger build that invests two levels into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter class will gain a lot more than it loses from levels 11 and 12. At Fighter 2, a character will gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Surge ability&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costs a Bonus Action and grants an extra standard Action that turn.&amp;lt;br&amp;gt;'It was then that Swires tossed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oil&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It splattered the cambion, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all at once its skin &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brilliant carmine dulled to dark&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a red like cheap wine&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fiend vented this sound &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anguish I almost pitied, for its very affinity to fire was now undone&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portrait of a Woman is a common Valuable, primarily of use for bartering, or sale to Traders. Her cheeks are filled with a blush that seems altogether unrealistic until you meet someone who is, in fact, permanently embarassed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here's a list of all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abjuration Spells &lt;/ins&gt;in Baldur's Gate 3. Click on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell &lt;/ins&gt;in the table below to learn more about each individual item. Each post shows a tooltip with more information &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Spell properties&lt;/ins&gt;,  [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www.&lt;/ins&gt;baldursgateguide.com/articles/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spooktacular-&lt;/ins&gt;baldur-s-gate-3-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mods&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;haunt&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sword&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coast&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halloween&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/ins&gt;.html &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldursgateguide&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com] &lt;/ins&gt;damage, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other helpful information&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JanessaMackay</name></author>
	</entry>
</feed>