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	<title>Complete Black Myth: Wukong Final Trailer Breakdown - 版の履歴</title>
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		<title>2025年10月28日 (火) 07:51にRemonaHuntsman1による</title>
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		<updated>2025-10-28T07:51:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月28日 (火) 07:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We have &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this certainty before&lt;/del&gt;, very &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We knew it would be Elden Ring &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We knew it would be The Last &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us Part &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in 2020&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stacked field&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021 was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open, but the pandemic-hit year was without any stone cold classics, especially compared to the nominees &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023 or 2020. 2018 was the last big shoot out, when Red Dead Redemption 2 and God &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War were both in with an &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exception that proves &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rule. I've missed 2019 out there. Let's talk about 2019. Then, I promise, onto 2024&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021 was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong year for indie games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with incredible releases like Death's Door , Kena: Bridge of Spirits &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loop Hero scooping up awards nominations and wins &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and impressing gamers and critics alike&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With such a formidable year &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just gone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems like it would be hard for 2022 to compare. But from every indie game that has &lt;/del&gt;been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022 so far&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks like &lt;/del&gt;the year &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is shaping up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a worthy competitor &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its predecessor. The future is bright for indie games, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger developers championing smaller studios and gamers choosing more niche genres and experimental games almost as much as the more recognizable &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although many events have switched from in-person to virtual in recent years, &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry streams &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shows &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players to enjoy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With indie games becoming more &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prominent feature in larger mainstream events like E3 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Game Awards &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they've branched out &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have begun &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have their very own events &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are purpose-built to showcase indie games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to &lt;/del&gt;many of these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;festivals&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;award shows&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and conventions moving &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online spaces, it&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made them much more accessible for the wider gaming community as well. Much like the Indie Live Expo&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a digital showcase that allows indie fans &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connect across the globe &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn about upcoming indie game relea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the biggest names in games like Sony, Microsoft, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo are setting aside dedicated sections in their own presentations for indies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the growing importance &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these types of games is clear. Initiatives like PlayStation Indies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ID@Xbox&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo Indie World show how &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bigger studios are supporting and championing independent efforts and allowing them to reach even bigger audien&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quick Reference Guides How To Create Playlists Which Date Options Should You Pick? How To Unlock The Street Surfer Segway How To Unlock The Hello Work Employee Special Outfit How To Change Your Outfit Fortune Point Exchange Shop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These music videos don’t have much to do with the overall narrative&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if anything at all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they do act &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantastic breaks between the fast-paced action that let you pause and recompose yourself after a tough fight. They’re very reminiscent &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alan Wake 2’s chapter ending songs &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding more flavor to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tone for what’s &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’re also very quickly given a wide range of tools &lt;/del&gt;that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collaboration with your standard attacks and spells to make fights easier&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including a huge number of transformations. When &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take down &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tough enemy or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re frequently given either &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spirit you can briefly transform &lt;/del&gt;into, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lengthier transformation that gives you &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completely different moveset&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s an impressive range &lt;/del&gt;of enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can transform into&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from lowly grunts &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive abominations, and it’s always exciting to find one while exploring each location &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try it out on the next poor, unfortunate enemy you come acr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To gain better &lt;/del&gt;Poison &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resistance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aside from utilizing Medicine to heal &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects, you can also use a Soak for your Gourd&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soaks are described as rare treasures you can put into your Gourd&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving them special features aside from simply healing your HP during combat. By selecting the Gall Gem Soak&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can use your Goard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moderately increase your Poison Resistance for a short durat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Drink Link Guides Tomizawa Drink Link Guide Chitose Drink Link Guide Nanba Drink Link Guide Seonhee Drink Link Guide Saeko Mukoda Drink Link Guide Adachi Drink Link Guide Tianyou Zhao Drink Link Guide Joongi Han Drink Link Guide&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the final trailer for &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accomplishes anything&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is that it all but confirms that the game &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than simply fighting boss after boss. That said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if it were a boss rush, it would likely still be an engaging experience with what has already been revealed about [https://www.blackmythwukongtalk.com/ black myth wukong crafting guide] &lt;/del&gt;Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s gameplay&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thankfully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will find plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting characters scattered throughout &lt;/del&gt;Black Myth: Wukong 's &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feast-for-&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-eyes environments, and plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secrets around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darkest corn&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting Started Beginner Tips Combat Tips How To Access DLC Items Best Skills To Unlock First Cannot Absorb Spirits Without Guidance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explained Meditate Location Guide Loong Scales Location All Celestial Jade Lotus Pill Locations All Celestial Taiyi Pill Locations Kun Steel Location All Skandha Locations All Transformation Locations All Curios Locations All Awaken Wine Worm Locations All Luojia Fragrant Vine Locations All Spell Locations All Formulas Locations All Celestial Nonary Pill Locations All Gourd Locations How To Craft Celestial Medicine How To Respec How To Get Refined Iron Sand How To Find Fine Gold Thread How To Open The Purple Prison Cells In The Pagoda How To Unlock More Curios Slots How To Get The Elder Amourworm Spirit How To Unlock The Secret Ending How To Get The Ashen Slumber Transformation Who Is Wukong? Who Is Zhu Bajie? Where Is Sha Wujing? Every Animated Cutscene&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explained Endings, Expla&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All anyone has &lt;/ins&gt;had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to say about 2024 is that it won't live up to 2023 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that is admittedly a &lt;/ins&gt;very &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high bar to clear &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But the games were almost too good last year, at least &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terms of making the awards interesting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tears &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Kingdom and Alan Wake &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had a right to feel hard done by&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Final Fantasy 16 and Starfield didn't even make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final six&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024 looks to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terms &lt;/ins&gt;of even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could make it &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most exciting Game of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year showdown ever&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Soulslike game is pretty easy to identify. They are usually heavily combat-focused with an emphasis on dodging and parrying enemy attacks, offer &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large weapon variety that can affect play styles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature checkpoints that respawn enemies if used&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include epic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tough-as-nails boss encounters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Several &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these &lt;/ins&gt;games, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of which have &lt;/ins&gt;been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the pipeline &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a while&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are set to release in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next calendar &lt;/ins&gt;year&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and each of them will be looking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prove they can stand toe-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-toe &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FromSoftware's best gam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's another move often used when &lt;/ins&gt;there&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s distance between you. It does cover a deceptive amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space though, so when you see Wandering Wight leap, dodge either left or right &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then prepare for another atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When a document allegedly detailing the guidelines &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content creators around the game started circulating on social media , most people wrote it off as being fabricated&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Screenshots &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the guidelines showed &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of do’s &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don’ts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is fairly innocuous when it comes to these things. Reviewers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content creators are often asked not to share specific parts of a game or &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk about mechanics &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be fixed in day zero patches right before launch&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s typical of a review embargo, as I and &lt;/ins&gt;many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of my colleagues at TheGamer can attest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most &lt;/ins&gt;of these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks are used very quickly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one after another&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with one of the more powerful attacks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end the combo. It&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important to remain cool&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge spam , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you'll find your openi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's also got some moves &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can hit you at range &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will hurt massively if they connect&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it's much less aggressive. You'll have plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunities to back away, compose yourself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal up&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump back into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fray when you're re&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science's action RPG Black Myth: Wukong is almost here, and the recent release of its final trailer has built a ton of anticipation for its release date, August 20. In a story based on one of the Four Great Classical Novels of Chinese literature, Journey to the West , players will embark on a one-of-a-kind adventure as the Destined One. Black Myth: Wukong has been likened to a Soulslike ahead of its release, but its godlike protagonist and fast-paced combat may beg to dif&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This leaves out Persona 3 Reload and Tekken 8 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both of which cleared 90 on Metacritic&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as Prince &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Persia: The Lost Crown (which scored 87), plus Hellblade 2 , Star Wars Outlaws , Avowed &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rise of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ronin , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any other games &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Switch 2 will launch with. Add in that Sony is yet &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal PlayStation's slate beyond spring, and this could be a packed race.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only is this the best way to cure Poison, but it means &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'re &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat against Poison-inducing foes, it will give you better resistance against it &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be more effective at surviving in com&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little over &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minute into the final trailer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it gives &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brief, half-minute glance &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game's combat,  [https://www.blackmythwukongtalk.com https://www.Blackmythwukongtalk.com/] including several of Black Myth: Wukong 's highly anticipated transformations. The first transformation shown in the trailer has been confirmed by hands-on previews of Black Myth: Wukong to be obtained after players defeat Guangzhi&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wolf guai who wields &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;double-bladed flame staff&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Destined One then proceeds to subdue a large group &lt;/ins&gt;of enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a series of frenzied flame strikes using the newly acquired transformation. From there&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four more transformations are seen using their unique abilities &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vanquish foes in some rather bizarre &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brutal w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players first confront the &lt;/ins&gt;Poison &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;status effect as they progress through Chapter 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specifically when facing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snake Patroller and Skeletal Snake Lesser Yaoguais &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These enemies roam in Bamboo Grove&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly in Snake Trail&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the boss battle in Black Myth: Wukong against Guang&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will undoubtedly have a story&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its bread and butter &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its strong emphasis on combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as scale because there are reportedly over 80 bosses in Black &lt;/ins&gt;Myth: Wukong . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nevertheless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given the godlike abilities of the Destined One&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is no better way to show off those skills than against a formidable foe who can take more than a few hits with a staff. In light &lt;/ins&gt;of Black Myth: Wukong 's &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong emphasis on combat&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final trailer concludes with one last cinematic montage to show off even more &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game's transformations and Soulslike boss fig&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By far the trickiest attack to gauge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wandering Wight will sweep the ground in front of him at a range of speeds &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can use up to three sweeps in quick succession. It will often use this after other atta&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RemonaHuntsman1</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Complete_Black_Myth:_Wukong_Final_Trailer_Breakdown&amp;diff=1858899&amp;oldid=prev</id>
		<title>196.198.13.156: ページの作成:「&lt;br&gt;We have had this certainty before, very often. We knew it would be Elden Ring in 2022. We knew it would be The Last of Us Part 2 in 2020, despite the stacked field. 2…」</title>
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		<updated>2025-10-27T09:45:18Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;We have had this certainty before, very often. We knew it would be Elden Ring in 2022. We knew it would be The Last of Us Part 2 in 2020, despite the stacked field. 2…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;We have had this certainty before, very often. We knew it would be Elden Ring in 2022. We knew it would be The Last of Us Part 2 in 2020, despite the stacked field. 2021 was a little more open, but the pandemic-hit year was without any stone cold classics, especially compared to the nominees in 2023 or 2020. 2018 was the last big shoot out, when Red Dead Redemption 2 and God of War were both in with an even chance, but that's the exception that proves the rule. I've missed 2019 out there. Let's talk about 2019. Then, I promise, onto 2024.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;2021 was a strong year for indie games, with incredible releases like Death's Door , Kena: Bridge of Spirits , and Loop Hero scooping up awards nominations and wins , and impressing gamers and critics alike. With such a formidable year of great games just gone, it seems like it would be hard for 2022 to compare. But from every indie game that has been announced for 2022 so far, it looks like the year is shaping up to be a worthy competitor to its predecessor. The future is bright for indie games, with larger developers championing smaller studios and gamers choosing more niche genres and experimental games almost as much as the more recognizable &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although many events have switched from in-person to virtual in recent years, there are still plenty of gaming industry streams and shows for players to enjoy. With indie games becoming more of a prominent feature in larger mainstream events like E3 and The Game Awards , they've branched out and have begun to have their very own events that are purpose-built to showcase indie games. Thanks to many of these festivals, award shows, and conventions moving to online spaces, it's made them much more accessible for the wider gaming community as well. Much like the Indie Live Expo, which is a digital showcase that allows indie fans to connect across the globe and learn about upcoming indie game relea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that the biggest names in games like Sony, Microsoft, and Nintendo are setting aside dedicated sections in their own presentations for indies, the growing importance of these types of games is clear. Initiatives like PlayStation Indies, ID@Xbox, and Nintendo Indie World show how the bigger studios are supporting and championing independent efforts and allowing them to reach even bigger audien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quick Reference Guides How To Create Playlists Which Date Options Should You Pick? How To Unlock The Street Surfer Segway How To Unlock The Hello Work Employee Special Outfit How To Change Your Outfit Fortune Point Exchange Shop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These music videos don’t have much to do with the overall narrative, if anything at all, but they do act as fantastic breaks between the fast-paced action that let you pause and recompose yourself after a tough fight. They’re very reminiscent of Alan Wake 2’s chapter ending songs , adding more flavor to the world and setting the tone for what’s to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You’re also very quickly given a wide range of tools that you can use in collaboration with your standard attacks and spells to make fights easier, including a huge number of transformations. When you take down a tough enemy or a boss, you’re frequently given either a spirit you can briefly transform into, or a lengthier transformation that gives you a completely different moveset. There’s an impressive range of enemies you can transform into, from lowly grunts to massive abominations, and it’s always exciting to find one while exploring each location and try it out on the next poor, unfortunate enemy you come acr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To gain better Poison Resistance, aside from utilizing Medicine to heal the effects, you can also use a Soak for your Gourd. Soaks are described as rare treasures you can put into your Gourd, giving them special features aside from simply healing your HP during combat. By selecting the Gall Gem Soak, you can use your Goard to moderately increase your Poison Resistance for a short durat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Drink Link Guides Tomizawa Drink Link Guide Chitose Drink Link Guide Nanba Drink Link Guide Seonhee Drink Link Guide Saeko Mukoda Drink Link Guide Adachi Drink Link Guide Tianyou Zhao Drink Link Guide Joongi Han Drink Link Guide&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If the final trailer for Black Myth: Wukong accomplishes anything, it is that it all but confirms that the game will be more than simply fighting boss after boss. That said, even if it were a boss rush, it would likely still be an engaging experience with what has already been revealed about [https://www.blackmythwukongtalk.com/ black myth wukong crafting guide] Myth: Wukong 's gameplay. Thankfully, however, players will find plenty of interesting characters scattered throughout Black Myth: Wukong 's world, feast-for-the-eyes environments, and plenty of secrets around the darkest corn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Getting Started Beginner Tips Combat Tips How To Access DLC Items Best Skills To Unlock First Cannot Absorb Spirits Without Guidance, Explained Meditate Location Guide Loong Scales Location All Celestial Jade Lotus Pill Locations All Celestial Taiyi Pill Locations Kun Steel Location All Skandha Locations All Transformation Locations All Curios Locations All Awaken Wine Worm Locations All Luojia Fragrant Vine Locations All Spell Locations All Formulas Locations All Celestial Nonary Pill Locations All Gourd Locations How To Craft Celestial Medicine How To Respec How To Get Refined Iron Sand How To Find Fine Gold Thread How To Open The Purple Prison Cells In The Pagoda How To Unlock More Curios Slots How To Get The Elder Amourworm Spirit How To Unlock The Secret Ending How To Get The Ashen Slumber Transformation Who Is Wukong? Who Is Zhu Bajie? Where Is Sha Wujing? Every Animated Cutscene, Explained Endings, Expla&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>196.198.13.156</name></author>
	</entry>
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