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	<title>Elder Scrolls: Legends First Impressions - 版の履歴</title>
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		<title>2025年10月17日 (金) 21:26に45.125.245.68による</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 21:26時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ability &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dire Wolf to capture &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim in its new set is definitely &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest draw toward the expansion &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a whole. Werewolves have innocuous abilities - or none at all - until an enemy &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaged enough that they lose a rune, and then they become powerful creatures with aggressively slanted keywords. Dragons are, quite suitably, some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest, baddest cards in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire game, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can often win on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot unless they&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re answered quickly, which is how a dragon should f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Brady Games Borderlands 2 Digital Strategy Guide is responsible for blowing the cover off Borderlands Legends . An advertisement for Legends appears in the guide, and a copy of the ad made its way to the Borderlands 2 forums, though the post has apparently been deleted. No matter - images of the add itself are currently all over the net. Check it out be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomized, characters can be leveled up&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to take advantage of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;strategic cover system.&amp;quot; Conspicuously absent &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the set definitely makes for some entertaining callbacks to Skyrim , it also doesn't really do much to push Legends forward, either. None of the mechanics feel as though they are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly different playing experience than ones that existed previou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;results for Hearthstone have been incredible&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since then, new competitors have sprung up &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an effort to cash in on the online card playing craze. Dire Wolf Digital, a studio &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also did &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal online card &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was recently entrusted with turning Bethesda's The &lt;/del&gt;Elder Scrolls &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise into the next big online &lt;/del&gt;card game. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls: Legends &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a popular card game since its release, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although the game may not have as much clout, Bethesda &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dire Wolf have carved out a place &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends all the s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portal 2 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim , and Batman&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arkham City are just &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the games (as expected) earned multiple nominations, but Uncharted 3 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even as acclaimed as it was - is not in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running for &amp;quot;Game &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; Other titles with multiple nominations include L.A. Noire &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Basti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, lapsed Legends players and hardcore fans will view this as a can't miss that freshens up the online meta and allows for more deckbuilding variation. &lt;/del&gt;The Elder Scrolls: Legends Heroes of Skyrim &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyable &lt;/del&gt;expansion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that will sate fans of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game until the next set releases &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide some memorable, lore&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infused moments along &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it does little to attract a new player who wasn't already interested to check &lt;/del&gt;the game &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luckily for fans of &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Bethesda and Dire Wolf &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still &lt;/del&gt;very &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much aware &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space The Elder Scrolls: Legends occupies within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;card playing community&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Previously, RNG primarily existed &lt;/del&gt;in the form of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prophecy cards, which could trigger upon an opponent dealing an increment of five damage to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player's hero &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could swing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lost battle back closer to even. It's a nice mechanic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though - one that makes the game a little &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friendly to newer players while helping mitigate the skill gap between Legends ' best and the tier below them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It makes for some good storytelling, too, when recounting how a match hinged on the flip of a single c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Developers Choice Awards committee will also be announcing its Special Award recipients before the ceremony, including honorees for the Pioneer, Ambassador and Lifetime Achievement Special Awards. There will also be a special reveal as to the identity of this year's Game Developers Choice Awards h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Randy Pitchford has been vocal about his desire &lt;/del&gt;for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Vita version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portable version of Borderlands on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way - &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon - but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won't be &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony's handheld, &lt;/del&gt;and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won't be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;port of Borderlands 2 . Instead, an all new &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafted for mobile platforms &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tablets: Borderlands Legends &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due before the end of the mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it was once considered an entirely niche market, online card games have now become &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staple on PC and mobile devices&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What was once &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre almost completely dominated by Magic: the Gathering Online has blossomed into an attractive revenue stream for major video game companies&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers have begun to take notice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard's Hearthstone: Heroes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warcraft totally changed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game by capitalizing on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements [http://Www.thecenterfoundation.org/member/3568348 arena Of Valor meta] card games that could only be done in a video &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relying &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RNG-based effects and smooth&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crisp card animations rather than overly-complicated mechanics that reduce the amount of luck involved in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safe to say that Heroes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim has shaken up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends online metagame&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has enticed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significant number of &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players to give the game a look thanks to the iconic status of Skyrim&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;B ut it's mostly just more of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same - which is fine, for already entrenched players, but &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do little to make dedicated players of Hearthstone or other titles consider jumping s&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards will be presented to thousands &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;representatives from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming community. Many &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games nominated come &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no surprise, but this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spike Video Game Awards (see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spike VGA 2011 winners here ) &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outcome may be a little unexpected compared to the commercialism [https://Bchums.com/login/?action=failed&amp;amp;username=adanmarriott31&amp;amp;redirect_to arena of valor best heroes] Spike&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s award s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Brady Games Borderlands 2 Digital Strategy Guide is responsible for blowing the cover off Borderlands Legends . An advertisement for Legends appears in the guide, and a copy of the ad made its way to the Borderlands 2 forums, though the post has apparently been deleted. No matter - images of the add itself are currently all over the net. Check it out be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are no limitations as to which games &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nominated&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the winners &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group known as the International Choice Awards Network, an invitation-only committee housing 500 leading game creators &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indus&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;It’s been almost &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year since we revealed &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls: Legends&lt;/ins&gt;, and in that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time we have built &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into a strong&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun experience for &lt;/ins&gt;Elder Scrolls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and strategy &lt;/ins&gt;card game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans alike&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feedback we’ve received from the player community &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invaluable &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we are endlessly grateful. We wouldn’t be where we are today without our amazing fans &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we want to thank them &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping us grow during our closed b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For those unfamiliar&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Elder Scrolls&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends is a game that has staked its reputation on being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hybrid &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorts &lt;/ins&gt;- the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same flash and nostalgia that fuels some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hearthstone 's biggest moments with gameplay that is more closely aligned with Magic: &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gathering 's complicated, chess-like matches&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That's been Legends ' selling point since day one&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it has definitely lived up to the billing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as its gameplay offers refreshing depth while still delivering an epic feel&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Elder Scrolls: Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been successful enough to warrant a major expansion, at least, and that's what gamers got when &lt;/ins&gt;Heroes of Skyrim &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released late last month. The world of Skyrim was seen by fans as the most obvious inclusion for &lt;/ins&gt;an expansion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;road, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda delivered early &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but was it &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improved as a res&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players gain allies as they work through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign and this unlocks new decks with different strengths and strategies. The &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has five alignments (that &lt;/ins&gt;are very &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar to the five colors in Magic ) and each of the unlocked decks will be built around one to two &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alignme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But that's not the only expansion being cooked up, as later in the press release Bethesda mentions it has &amp;quot;even bigger things on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizon&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; These bigger things will come &lt;/ins&gt;in the form of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big expansion that will arrive early this summer &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come packed with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge new set of cards&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new mechanics and &lt;/ins&gt;more. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda has said more details will be shared at E3 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Developers Choice Awards committee will also be announcing its Special Award recipients before the ceremony, including honorees for the Pioneer, Ambassador and Lifetime Achievement Special Awards. There will also be a special reveal as to the identity of this year's Game Developers Choice Awards h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another set of mechanics that set Legends apart from the competition are Runes and Prophecy cards. Players start the game with five runes and lose one rune every time they lose five life. Every time a rune is lost, the player draws a card, and if that card is a Prophecy card type, the player can immediately play it &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free. This adds &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;luck and randomness to the game that will likely anger the more competitive players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player an extra card as they lose life helps keep both players invested in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel like there is always the chance &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a comeback. The problem is that sometimes the Prophecy cards really do cause a major comeback &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is going to make people very unhappy when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costs them &lt;/ins&gt;a game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that 'should' have &lt;/ins&gt;been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theirs. The mechanic felt great to us &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added a unique tension to every damage phase&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we also weren't battling through competitive ranked ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ability of Dire Wolf to capture the feel of Skyrim in its new set is definitely the biggest draw toward the expansion as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Werewolves have innocuous abilities - or none at all - until an enemy is damaged enough that they lose &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rune&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then they become powerful creatures with aggressively slanted keywords&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragons are, quite suitably, some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest, baddest cards in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can often win &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the spot unless they're answered quickly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is how &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragon should f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game developer and publisher also announced the game&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first major story campaign update: The Fall &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Brotherhood. The expansion, which will arrive on April 5th&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand-new story that will feature new solo PvE content – more than 20 missions spread across three maps – as well as over 40 &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those who pick up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also receive the Doom Wolf mount in The Elder Scrolls Online (PC/Mac on&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>45.125.245.68</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Elder_Scrolls:_Legends_First_Impressions&amp;diff=1813387&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 20:50にPatDeLittle2873による</title>
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		<updated>2025-10-17T20:50:05Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;It's safe &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that Heroes &lt;/del&gt;of Skyrim &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has shaken up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends online metagame&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has enticed a significant number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new players to give &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a look thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic status of Skyrim. B ut it&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s mostly just more of the same - &lt;/del&gt;which is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fine, for already entrenched players, but will do little to make dedicated players of Hearthstone or other titles consider jumping s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even without getting invested &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive scene &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spending real money &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy packs in Elder Scrolls: Legends &lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign provides plenty of entertainment to keep casual gamers busy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game's [https://Goldroyal.net:443/go.php?url=https://Classifieds.Ocala&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;News.com/author/mose98b5800 Arena Of Valor hero Guide] mode also provides a great way to play &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game without worrying about keeping up with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metagame and building a copy of one of the top tier de&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Randy Pitchford has been vocal about his desire for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Vita version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portable version &lt;/del&gt;of Borderlands on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way - and soon - but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/del&gt;'t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony's handheld&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it won't be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;port of Borderlands 2 . Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an all new &lt;/del&gt;game has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafted &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile platforms and tablets: Borderlands &lt;/del&gt;Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, due before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of the mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands universe &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no longer just a console experience. With intuitive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based commands and slick UI&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands Legends combines the inventory and skill tree management that gamers &lt;/del&gt;already &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise with a layer of strategy that is popular on mobile devic&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another set &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics that set Legends apart from the competition are Runes and Prophecy cards. Players start &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with five runes and lose one rune every time they lose five life. Every time a rune is lost, the player draws a card&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if that card is a Prophecy card type, the player can immediately play it for free. This adds a bit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;luck and randomness to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that will likely anger &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more competitive players&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving a player an extra card as they lose life helps keep both players invested &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and makes it feel like there is always the chance for a comeback. The problem is that sometimes the &lt;/del&gt;Prophecy cards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really do cause a major comeback and this is going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make people very unhappy when it costs them &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that &lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should' have been theirs. The mechanic felt great to us &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique tension &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every damage phase, but we also weren&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t battling through competitive ranked ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability of Dire Wolf to capture the feel of Skyrim in its new set is definitely the biggest draw toward the expansion as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole. Werewolves have innocuous abilities &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or none at all - until an enemy is damaged enough &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they lose &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rune, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then they become powerful creatures with aggressively slanted keywords&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragons are, quite suitably, &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the biggest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baddest cards in the entire game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can often win &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot unless they're answered quickly, which is how &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragon should f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 launch trailer &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but should be more than sufficient to get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job done. How those weapons are acquired&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase new weapons&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might &lt;/del&gt;also be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clue that that players can get right &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good stuff via in-app purcha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards will be presented to thousands &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;representatives from the gaming community&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games nominated come as no surprise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this is not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the outcome may &lt;/del&gt;be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little unexpected compared to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commercialism &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spike's award s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In most &lt;/del&gt;games&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, one of the lanes is identified as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shadow lane &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures played there can't be attacked &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposing creatures &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a full turn (though they can be targeted by special abilities)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This adds another layer &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complexity to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lane mechanic, as players must also balance how many resources they want to place in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shadow lane&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Splitting the board &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;half like this makes it feel &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit like managing two unique board states. This is great for players who enjoy a challenge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra strategy, but could be intimidating to gamers who are new to C&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We have a whole host &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new features and functionality in store for 2017&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’ll continue with regular releases &lt;/del&gt;of new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stories and full card sets every few months throughout this year and beyond. With aggressive updates &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cards and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metagame&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Story campaigns&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and upcoming expansions, we want Legends &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constantly evolve and grow for new and existing play&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ability of Dire Wolf &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture the feel &lt;/ins&gt;of Skyrim &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in its new set is definitely the biggest draw toward &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion as a whole. Werewolves have innocuous abilities - or none at all - until an enemy is damaged enough that they lose a rune&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then they become powerful creatures with aggressively slanted keywords. Dragons are, quite suitably, some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest, baddest cards in the entire &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and can often win on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot unless they&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re answered quickly, &lt;/ins&gt;which is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how a dragon should f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Brady Games Borderlands 2 Digital Strategy Guide is responsible for blowing the cover off Borderlands Legends . An advertisement for Legends appears &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a copy of the ad made its way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Borderlands 2 forums&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post has apparently been deleted&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No matter &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;images of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add itself are currently all over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;net. Check it out be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &amp;quot;strategic cover system&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; Conspicuously absent from the Legends ad is any mention of multiplayer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge part &lt;/ins&gt;of Borderlands&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;' allure &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set definitely makes for some entertaining callbacks to Skyrim , &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also doesn&lt;/ins&gt;'t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really do much to push Legends forward, either. None of the mechanics feel as though they are a significantly different playing experience than ones that existed previou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The results &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hearthstone have been incredible&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since then, new competitors have sprung up in an effort to cash in on the online card playing craze. Dire Wolf Digital, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio that also did the Eternal online card game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was recently entrusted with turning Bethesda's The Elder Scrolls franchise into the next big online card &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Elder Scrolls: Legends &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a popular card game since its release, and although the game may not have as much clout, Bethesda and Dire Wolf have carved out a place &lt;/ins&gt;for Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, lapsed Legends players and hardcore fans will view this as a can't miss that freshens up the online meta and allows for more deckbuilding variation. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls: Legends Heroes of Skyrim &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an enjoyable expansion that will sate fans of the game until the next set releases and provide some memorable&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infused moments along the way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it does little to attract a new player who wasn't &lt;/ins&gt;already &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interested to check &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luckily for fans &lt;/ins&gt;of the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dire Wolf are still very much aware &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space The Elder Scrolls: Legends occupies within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;card playing community&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Previously&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RNG primarily existed &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of &lt;/ins&gt;Prophecy cards&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which could trigger upon an opponent dealing an increment of five damage &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s hero &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could swing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lost battle back closer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even. It&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice mechanic, though &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes the game &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little more friendly to newer players while helping mitigate the skill gap between Legends ' best &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tier below them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It makes for &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good storytelling&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when recounting how a match hinged &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flip of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Game Developers Choice Awards committee &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announcing its Special Award recipients before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ceremony&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including honorees for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pioneer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ambassador &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lifetime Achievement Special Awards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There will &lt;/ins&gt;also be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special reveal as &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;identity of this year's Game Developers Choice Awards h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, there is a portable version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way - and soon - but it won't be for Sony's handheld&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it won't &lt;/ins&gt;be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;port of Borderlands 2 . Instead, an all new game has been crafted for mobile platforms and tablets: Borderlands Legends , due before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it was once considered an entirely niche market, online card &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have now become &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staple on PC &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile devices. What was once a genre almost completely dominated &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic: the Gathering Online has blossomed into an attractive revenue stream &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major video game companies, and developers have begun to take notice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard's Hearthstone: Heroes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warcraft totally changed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game by capitalizing on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements [http://Www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thecenterfoundation.org/member/3568348 arena Of Valor meta] card games that could only be done &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game medium, relying on RNG-based effects &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smooth, crisp card animations rather than overly-complicated mechanics that reduce &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount of luck involved in a given g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's safe to say that Heroes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim has shaken up the Legends online metagame&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has enticed a significant number &lt;/ins&gt;of new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players to give the game a look thanks &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic status of Skyrim. B ut it's mostly just more of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same - which is fine&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for already entrenched players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but will do little &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make dedicated players of Hearthstone or other titles consider jumping s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PatDeLittle2873</name></author>
	</entry>
	<entry>
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		<title>2025年10月17日 (金) 18:01にPhyllisBaier4による</title>
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		<updated>2025-10-17T18:01:54Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands &lt;/del&gt;Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brings back &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Borderlands &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mordecai&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lilith&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brick &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roland - &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wave&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based shooter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missions are randomized, characters can be leveled &lt;/del&gt;up&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will be able to take advantage &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;strategic cover system&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; Conspicuously absent from the Legends ad &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any mention &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge part &lt;/del&gt;of Borderlands&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;' allure on conso&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heroes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim has introduced a few more cards with the word &amp;quot;random&amp;quot; &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them, mostly centered around the introduction &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shout mechanic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shout cards level up whenever &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are played (or whenever another &lt;/del&gt;card &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;says to level them up)&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get increasingly more powerful &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mimic &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonborn learned &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refined shouts over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course of The Elder Scrolls: Skyrim &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shouts never &lt;/del&gt;really &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-breaking until they&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve &lt;/del&gt;been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few times&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even then they&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re just powerful but not bro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;results for Hearthstone &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been incredible&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since &lt;/del&gt;then, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new competitors have sprung up in an effort to cash in on the online card playing craze. Dire Wolf Digital&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a studio that also did &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal online card game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was recently entrusted with turning Bethesda's The Elder Scrolls franchise into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next big online card &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Elder Scrolls: Legends has been a popular card game since its release&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game may not have as much clout&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda and Dire Wolf have carved out &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place for Legends all the s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards will be presented to thousands of representatives from the gaming community. Many of the games nominated come as no surprise, but this is not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) and the outcome may be a little unexpected compared to the commercialism of Spike's award s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Today&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda announced that its free-to-play collectible card game, The Elder Scrolls: Legends, which has been in beta on PC since last year, is finally officially launching today on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same platf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Brady Games Borderlands 2 Digital Strategy Guide &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;responsible &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blowing the cover off Borderlands Legends . An advertisement for Legends appears in the guide, and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copy of the ad made its way to the Borderlands 2 forums, &lt;/del&gt;though &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the post has apparently been deleted&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No matter - images &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add itself are currently all over the net. Check it out be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those unfamiliar with the project&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls: Legends is a digital collectible card game that takes &lt;/del&gt;place&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you guessed it, &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls universe&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option to work through &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign against the AI to unlock cards, play against real opponents &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun or in ranked matches with pre-constructed decks, or draft &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deck in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://WWW.Wakakusa.info/slowlife/yomi-search/rank.cgi?mode=link&amp;amp;id=10&amp;amp;url=https%3A%2F%2FBrownedgedirectory.com%2Findex.php%3Fp%3Dd Arena of Valor mobile guide] and play with a limited pool of cards. New packs can be unlocked as rewards&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will also &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game transactions that allow players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy packs of cards with real world mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ability &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dire Wolf to capture the feel of Skyrim &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its new set is definitely the biggest draw toward the expansion as a whole. Werewolves have innocuous abilities - or none at all - until an enemy is damaged enough that they lose a rune&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then they become powerful creatures &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggressively slanted keywords&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragons are, quite suitably, some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest, baddest &lt;/del&gt;cards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the entire game, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can often win on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot unless they're answered quickly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is how a dragon should f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The Borderlands universe is no longer just a console experience. With intuitive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch-based commands &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slick UI&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands &lt;/del&gt;Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combines the inventory &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill tree management that gamers already love about the franchise with a layer of strategy that is popular on mobile devic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randy Pitchford has been vocal about his desire &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a PlayStation Vita version of Borderlands 2 . As it turns out, there is a portable version of Borderlands on the way - and soon - but it won't be for Sony's handheld, and it won't be a port of Borderlands 2 . Instead, an all &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has been crafted for mobile platforms &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tablets: Borderlands Legends , due before the end of the mo&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's safe to say that Heroes of Skyrim has shaken up the &lt;/ins&gt;Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online metagame, and has enticed a significant number of new players to give the game a look thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic status of Skyrim. B ut it's mostly just more &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is fine&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for already entrenched players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but will do little to make dedicated players of Hearthstone or other titles consider jumping s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even without getting invested in the competitive scene &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spending real money to buy packs &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls: Legends , the campaign provides plenty of entertainment to keep casual gamers busy. The game's [https://Goldroyal.net:443/go.php?url=https://Classifieds.Ocala&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;News&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/author/mose98b5800 Arena Of Valor hero Guide] mode also provides a great way to play the game without worrying about keeping &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the metagame &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building a copy of one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the top tier de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randy Pitchford has been vocal about his desire for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Vita version of Borderlands 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a portable version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands on the way - and soon - but it won't be for Sony's handheld&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it won't be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;port &lt;/ins&gt;of Borderlands &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 . Instead, an all new game has been crafted for mobile platforms and tablets: Borderlands Legends , due before the end of the mo&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;The Borderlands universe is no longer just a console experience. With intuitive, touch-based commands and slick UI&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands Legends combines the inventory and skill tree management that gamers already love about the franchise with a layer &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy that is popular &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile devic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another set &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics that set Legends apart from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competition are Runes and Prophecy cards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players start the game with five runes and lose one rune every time &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lose five life. Every time a rune is lost, the player draws a card, and if that card is a Prophecy &lt;/ins&gt;card &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;type&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player can immediately play it for free. This adds a bit of luck &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomness &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will likely anger &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more competitive players. That said, giving a player an extra card as they lose life helps keep both players invested in the game &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes it feel like there is always &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance for a comeback&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem is that sometimes the Prophecy cards &lt;/ins&gt;really &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do cause a major comeback and this is going to make people very unhappy when it costs them a &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that 'should&lt;/ins&gt;' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theirs. The mechanic felt great to us and added &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique tension to every damage phase&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we also weren&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t battling through competitive ranked ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability of Dire Wolf to capture the feel of Skyrim in its new set is definitely the biggest draw toward the expansion as a whole. Werewolves &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innocuous abilities - or none at all - until an enemy is damaged enough that they lose a rune&lt;/ins&gt;, and then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they become powerful creatures with aggressively slanted keywords. Dragons are&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite suitably&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baddest cards in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire &lt;/ins&gt;game, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can often win on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot unless they're answered quickly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is how &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragon should f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards will be presented to thousands of representatives from the gaming community. Many of the games nominated come as no surprise, but this is not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) and the outcome may be a little unexpected compared to the commercialism of Spike's award s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In most games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lanes &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;identified as a shadow lane and creatures played there can't be attacked by opposing creatures &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full turn (&lt;/ins&gt;though &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can be targeted by special abilities)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This adds another layer &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complexity to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lane mechanic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as players must also balance how many resources they want to &lt;/ins&gt;place in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shadow lane&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Splitting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board in half like this makes it feel &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit like managing two unique board states. This is great &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who enjoy &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenge and like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra strategy&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intimidating to gamers who are new &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;C&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We have a whole host &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new features and functionality &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;store for 2017&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’ll continue &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular releases of new Stories and full card sets every few months throughout this year and beyond&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With aggressive updates to &lt;/ins&gt;the cards and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metagame&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Story campaigns&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming expansions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we want &lt;/ins&gt;Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to constantly evolve &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grow &lt;/ins&gt;for new and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existing play&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PhyllisBaier4</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Elder_Scrolls:_Legends_First_Impressions&amp;diff=1811590&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 11:55にCatharineDees04による</title>
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		<updated>2025-10-17T11:55:08Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 11:55時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;One way or another, we should know soon enough. New games generally appear on Apple's App Store late Wednesday night in North America (around 11:00PM EST), meaning that we could be playing Borderlands Legends in just two days - unless, of course, 2K Games plans to wait until the last moment and release the game on Hallow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version of Borderlands 2 . As it turns out, there is a portable version [https://www.bausch.co.nz/en-nz/redirect/?url=https://links.gtanet.com.br/eloisedecicc Arena of valor support guide] Borderlands on the way - and soon - but it won't be for Sony's handheld, and it won't be a port of Borderlands 2 . Instead, an all new game has been crafted for mobile platforms and tablets: Borderlands Legends , due before the end of the mo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another set of mechanics that set Legends apart from the competition are Runes and Prophecy cards. Players start the game with five runes and lose one rune every time they lose five life. Every time a rune is lost, the player draws a card, and if that card is a Prophecy card type, the player can immediately play it for free. This adds a bit of luck and randomness to the game that will likely anger the more competitive players. That said, giving a player an extra card as they lose life helps keep both players invested in the game and makes it feel like there is always the chance for a comeback. The problem is that sometimes the Prophecy cards really do cause a major comeback and this is going to make people very unhappy when it costs them a game that 'should' have been theirs. The mechanic felt great to us and added a unique tension to every damage phase, but we also weren't battling through competitive ranked ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players gain allies as they work through the campaign and this unlocks new decks with different strengths and strategies. The game has five alignments (that are very similar to the five colors in Magic ) and each of the unlocked decks will be built around one to two of the alignme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We have a whole host of new features and functionality in store for 2017, and we’ll continue with regular releases of new Stories and full card sets every few months throughout this year and beyond. With aggressive updates to the cards and the metagame, new Story campaigns, and upcoming expansions, we want Legends to constantly evolve and grow for new and existing play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage of a &amp;quot;strategic cover system.&amp;quot; Conspicuously absent from the Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Brady Games Borderlands &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Strategy Guide is responsible for blowing the cover off Borderlands Legends . An advertisement for Legends appears in the guide&lt;/del&gt;, and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copy &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad made its way to the Borderlands 2 forums&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post has apparently been deleted. No matter - images &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add itself are currently all over the net&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Check it out be&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Legends &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the battlefield is divided into two lanes. This is part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game strays from the Hearthstone and Magic formula&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it is similar to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lane structure &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SolForge &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can place their creatures in either lane when &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter the battlefield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures can only attack opposing creatures &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same lane (they can also attack &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposing player &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This introduces &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very challenging new level of strategy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as players are forced to consider how to divvy up their forces, instead of &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emptying their hand onto the battlefi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although there are no unique hero class abilities like there are in &lt;/del&gt;Hearthstone , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of Legends' foundations are still incredibly similar &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard CGC&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sound effects&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GUI&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keywords are very reminiscent of the Warcraft -themed &lt;/del&gt;card game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends does also bring some very cool new features to the table &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made it worth the wa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are no limitations &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to which games are nominated&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the winners will be selected by &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group known as the International Choice Awards Network, an invitation-only committee housing 500 leading game creators from &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indus&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage of a &amp;quot;strategic cover system.&amp;quot; Conspicuously absent from the Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portal &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Skyrim &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Batman: Arkham City are just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games (as expected) earned multiple nominations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Uncharted 3 - even as acclaimed as it was - is not in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running for &amp;quot;Game &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year.&amp;quot; Other titles with multiple nominations include L.A&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heroes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim has introduced a few more cards with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;word &amp;quot;random&amp;quot; on them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly centered around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Shout mechanic&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shout cards level up whenever &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are played (or whenever another card says to level them up)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they get increasingly more powerful to mimic &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonborn learned and refined shouts over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Elder Scrolls: Skyrim &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Shouts never really feel game-breaking until they've been played &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few times&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even then they're &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful but not bro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The results for &lt;/ins&gt;Hearthstone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been incredible&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and since then, new competitors have sprung up in an effort &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cash in on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online card playing craze&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dire Wolf Digital&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a studio that also did &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal online card game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was recently entrusted with turning Bethesda's The Elder Scrolls franchise into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next big online &lt;/ins&gt;card game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Elder Scrolls: Legends has been a popular card game since its release&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game may not &lt;/ins&gt;have as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much clout&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dire Wolf have carved out &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place for Legends &lt;/ins&gt;all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards will be presented to thousands of representatives from the gaming community. Many of the games nominated come as no surprise, but this is not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) and the outcome may be a little unexpected compared to the commercialism of Spike's award s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today, Bethesda announced that its free-to-play collectible card game, The Elder Scrolls: Legends, which has been in beta on PC since last year, is finally officially launching today on the same platf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Brady Games Borderlands 2 Digital Strategy Guide is responsible for blowing the cover off Borderlands Legends . An advertisement for Legends appears in the guide, and a copy of the ad made its way to the Borderlands 2 forums, though the post has apparently been deleted. No matter - images of the add itself are currently all over the net. Check it out be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those unfamiliar with the project, Elder Scrolls: Legends is a digital collectible card game that takes place, you guessed it, in the Elder Scrolls universe. Players have the option to work through a campaign against the AI to unlock cards, play against real opponents for fun or in ranked matches with pre-constructed decks, or draft a deck in the [https://WWW.Wakakusa.info/slowlife/yomi-search/rank.cgi?mode=link&amp;amp;id=10&amp;amp;url=https%3A%2F%2FBrownedgedirectory.com%2Findex.php%3Fp%3Dd Arena of Valor mobile guide] and play with a limited pool of cards. New packs can be unlocked as rewards, but there will also be in-game transactions that allow players to buy packs of cards with real world mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability of Dire Wolf to capture the feel of Skyrim in its new set is definitely the biggest draw toward the expansion as a whole. Werewolves have innocuous abilities - or none at all - until an enemy is damaged enough that they lose a rune, and then they become powerful creatures with aggressively slanted keywords. Dragons are, quite suitably, some of the biggest, baddest cards in the entire game, and can often win on the spot unless they're answered quickly, which is how a dragon should f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The Borderlands universe is no longer just a console experience. With intuitive, touch-based commands and slick UI, Borderlands Legends combines the inventory and skill tree management that gamers already love about the franchise with a layer of strategy that is popular on mobile devic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version of Borderlands 2 . As it turns out, there is a portable version of Borderlands on the way - and soon - but it won't be for Sony's handheld, and it won't be a port of Borderlands 2 . Instead, an all new game has been crafted for mobile platforms and tablets: Borderlands Legends , due before the end of the mo&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CatharineDees04</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Elder_Scrolls:_Legends_First_Impressions&amp;diff=1810736&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 09:27にGusJenks60による</title>
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		<updated>2025-10-17T09:27:42Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 09:27時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamers interested &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slinging some digital cardboard certainly have no shortage of options. Hearthstone dominates the market , but Magic&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Gathering Online &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SolForge &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Witcher 3's Gwent are just a few &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other card games competing for the niche market. Bethesda is preparing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;join &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CGC war with Elder Scrolls: Legends &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Rant has been playing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expected&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are plenty of easy comparisons to games like Hearthstone and Magic&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Gathering &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players start with a certain life total (30 in this case) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use creatures &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells in an attempt to lower the opponent&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s life to zero&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much like in Hearthstone &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players start with one Magicka (this &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s mana) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain one additional unit &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource every t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Still&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lapsed Legends players &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardcore fans will view this as &lt;/del&gt;a can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'t miss &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freshens up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online meta &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more deckbuilding variation&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls: Legends Heroes of Skyrim &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an enjoyable expansion &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will sate fans of &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until the next set releases &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide some memorable, lore-infused moments along the way&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it does little to attract a new player who wasn&lt;/del&gt;'t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already interested to check the game &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portal 2 , Skyrim , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Batman: Arkham City &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just a few of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games (as expected&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running for &amp;quot;Game &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It may be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile game, but this is still Borderlands &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that means one thing above all others: there will be lots &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lots &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lots of guns&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;bazillions of guns&amp;quot; touted by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 launch trailer &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but should be more than sufficient to get the job done. How those weapons are acquired&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage of a &amp;quot;strategic cover system.&amp;quot; Conspicuously absent from the Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winners will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awards ceremony at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Developers Conference in San Francsisco on March 7th at 6:30 pm at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moscone Convention Center&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For more information on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12th Annual Game Developers Choice Awards&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;please visit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official site &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GDC 2012 Awar&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way or another&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we should know soon enough&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New games generally appear on Apple's App Store late Wednesday night in North America (around 11:00PM EST)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that we could be playing Borderlands Legends in just two days - unless&lt;/del&gt;, of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2K Games plans &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last moment &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game on Hallow&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are no limitations as to which games are nominated, and the winners will be selected by a group known as the International Choice Awards Network, an invitation-only committee housing 500 leading game creators from all over the indus&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The results for Hearthstone have been incredible, and since then, new competitors have sprung up in an effort to cash in on the online card playing craze. Dire Wolf Digital, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio that also did the Eternal online card &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was recently entrusted with turning Bethesda's The Elder Scrolls franchise into the next big online card game. The Elder Scrolls: Legends has been a popular card game since its release&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although the game may not have as much clout, Bethesda and Dire Wolf have carved out a place for Legends &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presented to &lt;/del&gt;thousands of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;representatives from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming community. Many &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games nominated come as no surprise&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) and the outcome may &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little unexpected compared &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commercialism of Spike's award s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;It’s been almost a year since we revealed The Elder Scrolls: Legends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that time we have built &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game into a strong, fun experience for Elder Scrolls and strategy card game fans alike&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feedback we’ve received from the player community has been invaluable &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we are endlessly grateful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We wouldn’t &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where we are today without our amazing fans and we want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thank them for helping us grow during our closed b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Developers Choice Awards committee will also be announcing its Special Award recipients before the ceremony, including honorees for the Pioneer, Ambassador and Lifetime Achievement Special Awards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There will &lt;/del&gt;also be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special reveal as &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;identity [https://Waselplatform.org/blog/index.php?entryid=609804 Arena Of Valor Mage Guide] this year's Game Developers Choice Awards h&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way or another, we should know soon enough. New games generally appear on Apple's App Store late Wednesday night &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;North America (around 11&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00PM EST)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that we could be playing Borderlands Legends in just two days - unless&lt;/ins&gt;, of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course, 2K Games plans &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last moment &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game on Hallow&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version of Borderlands 2 . &lt;/ins&gt;As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it turns out&lt;/ins&gt;, there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a portable version [https://www.bausch.co.nz/en-nz/redirect/?url=https&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//links.gtanet.com&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br/eloisedecicc Arena of valor support guide] Borderlands on the way - &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon - but it won't be for Sony's handheld, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it won&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be a port of Borderlands 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an all new &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been crafted for mobile platforms &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tablets: Borderlands Legends , due before the end &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mo&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another set of mechanics that set Legends apart from the competition are Runes and Prophecy cards. Players start the game with five runes and lose one rune every time they lose five life. Every time a rune is lost, the player draws a card&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if that card is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prophecy card type, the player &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediately play it for free. This adds a bit of luck and randomness to the game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will likely anger the more competitive players. That said, giving a player an extra card as they lose life helps keep both players invested in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes it feel like there is always the chance &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a comeback&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem &lt;/ins&gt;is that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prophecy cards really do cause a major comeback and this is going to make people very unhappy when it costs them a &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that 'should' have been theirs. The mechanic felt great to us &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added a unique tension to every damage phase&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we also weren&lt;/ins&gt;'t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battling through competitive ranked ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players gain allies as they work through the campaign and this unlocks new decks with different strengths &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategies. The game has five alignments (that &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very similar to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five colors in Magic &lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and each of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlocked decks will be built around one to two &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alignme&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole host of new features and functionality in store for 2017&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’ll continue with regular releases of new Stories &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full card sets every few months throughout this year &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With aggressive updates to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cards and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metagame&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Story campaigns&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and upcoming expansions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we want Legends &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constantly evolve &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grow for &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and existing play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage of a &amp;quot;strategic cover system.&amp;quot; Conspicuously absent from the Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Brady Games Borderlands 2 Digital Strategy Guide is responsible for blowing the cover off Borderlands Legends . An advertisement for Legends appears in the guide, and a copy &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad made its way to the Borderlands 2 forums, though the post has apparently been deleted. No matter - images of the add itself are currently all over the net. Check it out &lt;/ins&gt;be&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Legends , the battlefield is divided into two lanes. This is part of where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game strays from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hearthstone and Magic formula, though it is similar to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lane structure of SolForge &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can place their creatures in either lane when they enter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures can only attack opposing creatures that are in the same lane (they can also attack the opposing player of course). This introduces a very challenging new level of strategy, as players are forced to consider how to divvy up their forces, instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just emptying their hand onto &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although there are no unique hero class abilities like there are in Hearthstone &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of Legends' foundations are still incredibly similar to the Blizzard CGC&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sound effects&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the GUI&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even some of the keywords are very reminiscent &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Warcraft -themed card game. That said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends does also bring some very cool new features &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems the delays have made it worth &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are no limitations as to which games are nominated, and the winners will be selected by a group known as the International Choice Awards Network, an invitation-only committee housing 500 leading game creators from all over the indus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;It may be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this is still Borderlands &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that means one thing above &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others: there &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lots and lots and lots of guns. The Legends ad promises &amp;quot;&lt;/ins&gt;thousands of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different weapons,&amp;quot; which is well short of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;bazillions &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guns&amp;quot; touted by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 launch trailer &lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than sufficient &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job done. How those weapons are acquired, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears to be somewhat different than &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console games&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad notes that players can &amp;quot;collect in-game cash by destroying enemies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase new weapons&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; Does that mean that there won't &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any random loot drops or chests &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scour? It might&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It might &lt;/ins&gt;also be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clue that that players can get right &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good stuff via in-app purcha&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GusJenks60</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Elder_Scrolls:_Legends_First_Impressions&amp;diff=1810464&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 08:32にThurmanLarkinによる</title>
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		<updated>2025-10-17T08:32:32Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 08:32時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gamers interested in slinging some digital cardboard certainly have no shortage of options. Hearthstone dominates the market , but Magic: The Gathering Online , SolForge , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://mail.Bluebook-directory.com/index.php?p=d content] &lt;/del&gt;and Witcher 3's Gwent are just a few of the other card games competing for the niche market. Bethesda is preparing to join the CGC war with Elder Scrolls: Legends and Game Rant has been playing the closed b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it was once considered an entirely niche market&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online card &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have now become a staple on PC &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile devices. What was once a genre almost completely dominated by &lt;/del&gt;Magic: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Gathering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Online has blossomed into &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attractive revenue stream for major video &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;companies&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers have begun to take notice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard's Hearthstone&lt;/del&gt;: Heroes of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warcraft totally changed &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by capitalizing on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements of card games that could only be done in a video game medium, relying on RNG-based effects &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smooth&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crisp card animations rather than overly&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complicated mechanics that reduce &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount of luck involved in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;The Borderlands universe is no longer just a console experience. With intuitive, touch-based commands and slick UI, Borderlands Legends combines the inventory and skill tree management that gamers already love about the franchise with a layer of strategy that is popular on mobile devic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way or another, we should know soon enough. New games generally appear on Apple's App Store late Wednesday night in North America (around 11:00PM EST), meaning that we could be playing Borderlands Legends in just two days - unless, of course, 2K Games plans to wait until the last moment and release the game on Hallow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are likely still plenty of bugs and balancing fixes on the way as the game's closed beta continues, but so far Bethesda is working with a very solid foundation. The game felt a little too much like Hearthstone at first, but once the runes, Prophecies, and lanes were introduced a few levels in, Legends really started to stand on its own. It's hard to make room for another card game in the rotation, but this one will be worth the ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Developers Choice Awards committee will also be announcing its Special Award recipients before the ceremony, including honorees for the Pioneer, Ambassador and Lifetime Achievement Special Awards. There will also be a special reveal as to the identity of this year's Game Developers Choice Awards h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the set definitely makes for some entertaining callbacks to Skyrim , it also doesn't really do much to push Legends forward, either. None of the mechanics feel as though they are a significantly different playing experience than ones that existed previou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ability of Dire Wolf to capture the feel of Skyrim in its new set is definitely the biggest draw toward the expansion as a whole. Werewolves have innocuous abilities - or none at all - until an enemy is damaged enough that they lose a rune, and then they become powerful creatures with aggressively slanted keywords. Dragons are, quite suitably, some of the biggest, baddest cards in the entire game, and can often win on the spot unless they're answered quickly, which is how a dragon should f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Brady Games Borderlands 2 Digital Strategy Guide is responsible for blowing the cover off Borderlands Legends . An advertisement for Legends appears in the guide, and a copy of the ad made its way to the Borderlands 2 forums, though the post has apparently been deleted. No matter - images of the add itself are currently all over the net. Check it out be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are no limitations as to which games are nominated, and the winners will be selected by a group known as the International Choice Awards Network, an invitation-only committee housing 500 leading game creators from all over the indus&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage of a &amp;quot;strategic cover system.&amp;quot; Conspicuously absent from the Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;Gamers interested in slinging some digital cardboard certainly have no shortage of options. Hearthstone dominates the market , but Magic: The Gathering Online , SolForge , and Witcher 3's Gwent are just a few of the other card games competing for the niche market. Bethesda is preparing to join the CGC war with Elder Scrolls: Legends and Game Rant has been playing the closed b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As expected&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are plenty of easy comparisons to &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Hearthstone &lt;/ins&gt;and Magic: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Gathering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Players start with a certain life total (30 in this case) and use creatures and spells in &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempt to lower the opponent's life to zero. Much like in Hearthstone , players start with one Magicka (this &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s mana) and gain one additional unit of the resource every t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Still&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lapsed Legends players &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardcore fans will view this as a can't miss that freshens up the online meta and allows for more deckbuilding variation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Elder Scrolls&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends &lt;/ins&gt;Heroes of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim is an enjoyable expansion that will sate fans of &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next set releases &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide some memorable&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infused moments along &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way, but it does little to attract &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new player who wasn't already interested to check the game &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage of a &amp;quot;strategic cover system.&amp;quot; Conspicuously absent from the Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All of the winners will be announced during the awards ceremony at the Game Developers Conference in San Francsisco on March 7th at 6:30 pm at the Moscone Convention Center. For more information on the 12th Annual Game Developers Choice Awards, please visit the official site of the GDC 2012 Awar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way or another, we should know soon enough. New games generally appear on Apple's App Store late Wednesday night in North America (around 11:00PM EST), meaning that we could be playing Borderlands Legends in just two days - unless, of course, 2K Games plans to wait until the last moment and release the game on Hallow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are no limitations as to which games are nominated, and the winners will be selected by a group known as the International Choice Awards Network, an invitation-only committee housing 500 leading game creators from all over the indus&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The results for Hearthstone have been incredible, and since then, new competitors have sprung up in an effort to cash in on the online card playing craze. Dire Wolf Digital, a studio that also did the Eternal online card game, was recently entrusted with turning Bethesda's The Elder Scrolls franchise into the next big online card game. The Elder Scrolls: Legends has been a popular card game since its release, and although the game may not have as much clout, Bethesda and Dire Wolf have carved out a place for Legends all the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards will be presented to thousands of representatives from the gaming community. Many of the games nominated come as no surprise, but this is not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) and the outcome may be a little unexpected compared to the commercialism of Spike's award s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;It’s been almost a year since we revealed The Elder Scrolls: Legends, and in that time we have built the game into a strong, fun experience for Elder Scrolls and strategy card game fans alike. The feedback we’ve received from the player community has been invaluable and we are endlessly grateful. We wouldn’t be where we are today without our amazing fans and we want to thank them for helping us grow during our closed b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Developers Choice Awards committee will also be announcing its Special Award recipients before the ceremony, including honorees for the Pioneer, Ambassador and Lifetime Achievement Special Awards. There will also be a special reveal as to the identity [https://Waselplatform.org/blog/index.php?entryid=609804 Arena Of Valor Mage Guide] this year's Game Developers Choice Awards h&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ThurmanLarkin</name></author>
	</entry>
	<entry>
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		<title>2025年10月17日 (金) 07:01にJosetteQ37による</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 07:01時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a portable version of Borderlands on the way &lt;/del&gt;- and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon - but it won't be for Sony&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handheld, and it won't be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;port &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, an all new game &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafted for mobile platforms and tablets: Borderlands Legends , due before the end of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While it was once considered an entirely niche market, online card games have now become a staple on PC and mobile devices. What was once a genre almost completely dominated by Magic: the Gathering Online has blossomed into an attractive revenue stream for major video game companies, and developers have begun to take notice. Blizzard's Hearthstone: Heroes of Warcraft totally changed the game by capitalizing on the elements of card games that could only be done in a video game medium, relying on RNG-based effects and smooth, crisp card animations rather than overly-complicated mechanics that reduce the amount of luck involved in a given g&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In May, it has also been confirmed a variety of features, such as full Spectator mode, Twitch integration, and support for in-game tournaments with the all-new Gauntlet mode will be added. Gauntlets are limited-time, in-game tournaments where you create a deck out of the cards in your collection and compete against other players to reach the top of the Gauntlet leaderboard. The conditions, prizes, and length of the Gauntlets changes month-to-month. More details on May features will arrive in the &amp;quot;coming mont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game developer and publisher also announced the game's first major story campaign update: The Fall of the Dark Brotherhood. The expansion, which will arrive on April 5th, is a brand-new story that will feature new solo PvE content – more than 20 missions spread across three maps – as well as over 40 new cards. Those who pick up the expansion will also receive the Doom Wolf mount in The Elder Scrolls Online (PC/Mac on&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The Borderlands universe is no longer just a console experience. With intuitive, touch-based commands and slick UI, Borderlands Legends combines the inventory and skill tree management that gamers already love about the franchise with a layer of strategy that is popular on mobile devic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no limitations &lt;/del&gt;as to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which games are nominated&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the winners &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected by &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group known &lt;/del&gt;as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;International &lt;/del&gt;Choice Awards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Network&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an invitation-only committee housing 500 leading game creators from all over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indus&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game's campaign has a story that is more entertaining than most CGCs and fans &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls lore will &lt;/del&gt;definitely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy it. In addition to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign mode also provides &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cool level up mechanic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As players work through each match, &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are occasionally faced with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moral choice&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just like &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be in other Bethesda games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaining or losing reputation with a certain character like they might &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallout &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players gain a different card or different card level up based &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make. Deciding to save a wild wolf may add a wolf card to your deck&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while deciding to put the pup out of its misery may add &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;card that destroys target creatures with power two or l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For those unfamiliar with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;project, Elder Scrolls: &lt;/del&gt;Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a digital collectible card game that takes place, you guessed it, &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Scrolls universe. Players have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work through a campaign against &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI to unlock cards&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play against real opponents for fun or in ranked matches with pre&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constructed decks, or draft a deck in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://reportal.ru/kazan/goto?http://www.Annunciogratis.&lt;/del&gt;net&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/author/traciee5216 Arena of Valor cheats] and play with a limited pool of cards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New packs can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlocked &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/del&gt;-game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transactions that allow players to buy packs of cards with real world mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At this year's 2012 Game Developers Conference &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12th Annual Game Developers Choice Awards &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presented &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousands &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;representatives &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming community. Many &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the games nominated come as no surprise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) and the outcome may be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little unexpected compared to the commercialism &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spike&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s award s&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamers interested in slinging some digital cardboard certainly have no shortage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hearthstone dominates the market , but Magic: The Gathering Online , SolForge &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://mail.Bluebook&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;directory.com/index.php?p=d content] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Witcher 3&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gwent are just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other card games competing for the niche market&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda is preparing to join the CGC war with Elder Scrolls: Legends and Game Rant &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While it was once considered an entirely niche market, online card games have now become a staple on PC and mobile devices. What was once a genre almost completely dominated by Magic: the Gathering Online has blossomed into an attractive revenue stream for major video game companies, and developers have begun to take notice. Blizzard's Hearthstone: Heroes of Warcraft totally changed the game by capitalizing on the elements of card games that could only be done in a video game medium, relying on RNG-based effects and smooth, crisp card animations rather than overly-complicated mechanics that reduce the amount of luck involved in a given g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;The Borderlands universe is no longer just a console experience. With intuitive, touch-based commands and slick UI, Borderlands Legends combines the inventory and skill tree management that gamers already love about the franchise with a layer of strategy that is popular on mobile devic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way or another, we should know soon enough. New games generally appear on Apple's App Store late Wednesday night in North America (around 11:00PM EST), meaning that we could be playing Borderlands Legends in just two days - unless, of course, 2K Games plans to wait until the last moment and release the game on Hallow&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely still plenty of bugs and balancing fixes on the way &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game's closed beta continues, but so far Bethesda is working with a very solid foundation. The game felt a little too much like Hearthstone at first, but once the runes, Prophecies, and lanes were introduced a few levels in, Legends really started &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stand on its own. It's hard to make room for another card game in the rotation, but this one will be worth the ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Developers Choice Awards committee will also be announcing its Special Award recipients before the ceremony, including honorees for the Pioneer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ambassador &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lifetime Achievement Special Awards. There &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special reveal &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;identity of this year's Game Developers &lt;/ins&gt;Choice Awards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the set definitely makes for some entertaining callbacks to Skyrim , it also doesn't really do much to push Legends forward&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either. None of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics feel as though they are a significantly different playing experience than ones that existed previou&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dire Wolf to capture &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel of Skyrim in its new set is &lt;/ins&gt;definitely the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest draw toward &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Werewolves have innocuous abilities - or none at all - until an enemy is damaged enough that &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lose &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rune&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become powerful creatures with aggressively slanted keywords&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragons are, quite suitably, some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the biggest, baddest cards &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the entire game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can often win &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot unless &lt;/ins&gt;they&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'re answered quickly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is how &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragon should f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Brady Games Borderlands 2 Digital Strategy Guide is responsible for blowing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover off Borderlands Legends . An advertisement for &lt;/ins&gt;Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide, and a copy of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad made its way &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands 2 forums&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though the post has apparently been deleted. No matter &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;images of the add itself are currently all over &lt;/ins&gt;the net. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Check it out &lt;/ins&gt;be&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are no limitations &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to which games are nominated&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the winners &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected by a group known as the International Choice Awards Network, an invitation&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only committee housing 500 leading &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creators from all over the indus&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands Legends brings back the cast of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take advantage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &amp;quot;strategic cover system.&amp;quot; Conspicuously absent &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends ad is any mention &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands&lt;/ins&gt;' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allure on conso&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JosetteQ37</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Elder_Scrolls:_Legends_First_Impressions&amp;diff=1809878&amp;oldid=prev</id>
		<title>CatharineDees04: ページの作成:「&lt;br&gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version of Borderlands 2 . As it turns out, there is a portable version of Borderlands on the w…」</title>
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		<updated>2025-10-17T06:55:31Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version of Borderlands 2 . As it turns out, there is a portable version of Borderlands on the w…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Randy Pitchford has been vocal about his desire for a PlayStation Vita version of Borderlands 2 . As it turns out, there is a portable version of Borderlands on the way - and soon - but it won't be for Sony's handheld, and it won't be a port of Borderlands 2 . Instead, an all new game has been crafted for mobile platforms and tablets: Borderlands Legends , due before the end of the mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While it was once considered an entirely niche market, online card games have now become a staple on PC and mobile devices. What was once a genre almost completely dominated by Magic: the Gathering Online has blossomed into an attractive revenue stream for major video game companies, and developers have begun to take notice. Blizzard's Hearthstone: Heroes of Warcraft totally changed the game by capitalizing on the elements of card games that could only be done in a video game medium, relying on RNG-based effects and smooth, crisp card animations rather than overly-complicated mechanics that reduce the amount of luck involved in a given g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In May, it has also been confirmed a variety of features, such as full Spectator mode, Twitch integration, and support for in-game tournaments with the all-new Gauntlet mode will be added. Gauntlets are limited-time, in-game tournaments where you create a deck out of the cards in your collection and compete against other players to reach the top of the Gauntlet leaderboard. The conditions, prizes, and length of the Gauntlets changes month-to-month. More details on May features will arrive in the &amp;quot;coming mont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game developer and publisher also announced the game's first major story campaign update: The Fall of the Dark Brotherhood. The expansion, which will arrive on April 5th, is a brand-new story that will feature new solo PvE content – more than 20 missions spread across three maps – as well as over 40 new cards. Those who pick up the expansion will also receive the Doom Wolf mount in The Elder Scrolls Online (PC/Mac on&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Portal 2 , Skyrim , and Batman: Arkham City are just a few of the games (as expected) earned multiple nominations, but Uncharted 3 - even as acclaimed as it was - is not in the running for &amp;quot;Game of the Year.&amp;quot; Other titles with multiple nominations include L.A. Noire , Battlefield 3 , and Basti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The Borderlands universe is no longer just a console experience. With intuitive, touch-based commands and slick UI, Borderlands Legends combines the inventory and skill tree management that gamers already love about the franchise with a layer of strategy that is popular on mobile devic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are no limitations as to which games are nominated, and the winners will be selected by a group known as the International Choice Awards Network, an invitation-only committee housing 500 leading game creators from all over the indus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game's campaign has a story that is more entertaining than most CGCs and fans of the Elder Scrolls lore will definitely enjoy it. In addition to the narrative, the campaign mode also provides a cool level up mechanic. As players work through each match, they are occasionally faced with a moral choice, just like they would be in other Bethesda games. Instead of gaining or losing reputation with a certain character like they might in Fallout , players gain a different card or different card level up based on the choice they make. Deciding to save a wild wolf may add a wolf card to your deck, while deciding to put the pup out of its misery may add a card that destroys target creatures with power two or l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those unfamiliar with the project, Elder Scrolls: Legends is a digital collectible card game that takes place, you guessed it, in the Elder Scrolls universe. Players have the option to work through a campaign against the AI to unlock cards, play against real opponents for fun or in ranked matches with pre-constructed decks, or draft a deck in the [https://reportal.ru/kazan/goto?http://www.Annunciogratis.net/author/traciee5216 Arena of Valor cheats] and play with a limited pool of cards. New packs can be unlocked as rewards, but there will also be in-game transactions that allow players to buy packs of cards with real world mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises &amp;quot;thousands of different weapons,&amp;quot; which is well short of the &amp;quot;bazillions of guns&amp;quot; touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can &amp;quot;collect in-game cash by destroying enemies and purchase new weapons.&amp;quot; Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At this year's 2012 Game Developers Conference the 12th Annual Game Developers Choice Awards will be presented to thousands of representatives from the gaming community. Many of the games nominated come as no surprise, but this is not the Spike Video Game Awards (see the Spike VGA 2011 winners here ) and the outcome may be a little unexpected compared to the commercialism of Spike's award s&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CatharineDees04</name></author>
	</entry>
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