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		<title>2025年11月22日 (土) 03:39にAguedaChuter176による</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月22日 (土) 03:39時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oathsworn Eye &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtainable from the limited-time Three Realms Gateway Offering Event&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is another viable weapon that anyone who plays this event during its timeframe can obtain&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Catalyst offers substantial ATK from both of its stats, with an Energy Recharge passive that will help sustain Yae Miko’s 90-cost Bu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;As soon &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eula activates her Elemental Burst&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mere seven seconds to charge its Lightfall Sword, meaning you’ll want to know how to do this as quickly as possible. Following &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequence of &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tap Skill &amp;gt;Burst &amp;gt;Four Normal Attacks &amp;gt;Hold Skill &amp;gt;Four Normal Attacks] ** will generally grant you the highest stacks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus the most Burst damage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, if you have Eula’s First Constellation , you might be better off doing [Hold Skill &amp;gt;Burst &amp;gt;Four Normal Attacks &amp;gt;Tap Skill &amp;gt;Four Normal Attacks&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order to take advantage of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increased Physical DMG for the entire seque&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Any game that's branded as a &amp;quot;&lt;/del&gt;free-to-play&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; title is almost immediately going to get inundated with any number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;negative connotations &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accusations alike. Long&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winded, grind&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inducing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;predatory, a matter of luck over skill on the kind &lt;/del&gt;of content &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re granted outside &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some voluntary&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monetary investment&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It may sound dismissive and pessimistic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such games whose priorities with maintaining &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steady revenue stream doesn’t get &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way of the base game offered are few &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far between&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enter &lt;/del&gt;Genshin Impact&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, developer miHoYo’s far from first rodeo on the F2P frontier &lt;/del&gt;-- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself thrown many a condescending remark &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clone of this &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imitation of &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The similarities &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see of course and while admittedly a touch obvious in parts&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what I’m most thankful for with [https://Www.Genshinart.com/ genshin &lt;/del&gt;Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tips] Impact is the genuine effort and &lt;/del&gt;design &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miHoYo have placed &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting an enjoyable action RPG to start&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A live service, continually-expanding release this may be, Genshin Impact’s starting world, its gameplay, its sheer breadth &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration put many similar &lt;/del&gt;open-world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efforts, let alone F2P attempts, to shame&lt;/del&gt;. To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state with hand on heart I’ve now clocked near &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 hours and still not spent a single penny -- occasionally tempting it may be -- I’m grateful that Genshin Impact has taken a more sensible approach &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;F2P games: satisfying base game first&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional monetization second as an option.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons are only half the battle when it comes to building characters in Genshin Impact. Fortunately, Yae Miko has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kit that profits from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide variety of Artifact Sets&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letting you craft &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customize your build as you see fit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In general, though, you want to seek out ATK Sands , &lt;/del&gt;Electro &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DMG Bonus Goblets , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit DMG/Rate Circlets &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for Artifact substats , offensive ones are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play here : ATK%, ER, EM, Crit DMG, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit Rate should be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prior&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remember all those great artifacts with DEF as their Main Stat? Guess what, they finally have a use. Each character is &lt;/del&gt;Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scales their damage based on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular stat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters need a high ATK stat, Gorou needs &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His Burst gives him &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same bonuses as his Elemental Skill, but it also triggers crystal collapse, which deals AoE Geo DMG &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every 1.5 seconds, Gorou will drag an elemental shard from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AoE &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his burst towards &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Crystallize reaction can easily provide your characters &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a shi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonspine Unlocking Dragonspine &lt;/del&gt;And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surviving Sheer Cold &lt;/del&gt;How to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get All &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Secret Crimson Agates All &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frostbearing &lt;/del&gt;Tree Rewards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonspine Treasure Box &lt;/del&gt;Locations &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonspine Stone Carving &lt;/del&gt;Locations &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonspine Strange Tooth Locat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you plan to use Gorou for your main team then you should consider grinding for the best artifacts with the appropriate set bonuses. Artifact set bonus is very important and should be given priority when building a particular charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact Serenitea Pot Guide: Everything You Need &lt;/del&gt;To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Know About Load Genshin Impact: &lt;/del&gt;How To Complete The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyfrost Nail Genshin Impact: &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Observe &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow &lt;/del&gt;On &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sundial In Time The Wind Quest Genshin Impact: 15 Best Archon Quests, Ra&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To successfully &amp;quot;battery&amp;quot; Eula, all you have to do &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch to her quickly after using your other Cryo character’s abilities . For example, you can use Diona’s Skill &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then quickly swap to Eula, which will give Diona’s Cryo Particles to Eula instead&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This process &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually necessary for granting Eula frequent access to her Burst, &lt;/del&gt;and as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bonus, your team will gain Cryo Resonance for increased Crit Rate against Cryo-affected enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To use it, go into your key items menu and equip it like you would your Kamera . You can then use it to scan &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glowing owl statues around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island, &lt;/del&gt;the first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of which &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find an actual Maushiro instrum&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a more positive note&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this bow's special effect allows normal attacks to boost elemental skill damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and elemental skill hits boost normal attack damage in return&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effect makes the Fischl and Oz combo much more powerful than it would be otherw&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though the story elements won't be to everyone's taste -- and &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the efforts the game makes to inject &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense of drama and interpretation stakes can fall flat and veer into being completely off-putting -- &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer breadth and scale that &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://Www.genshinart.com/articles/genshin-impact-6-0-banners-new-characters-free-5-star-&lt;/ins&gt;and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-anniversary-rewards.html 6&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 Genshin Rewards&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Impact offers means that the brief lows &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no way impact on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many lofty highs offered up. A &lt;/ins&gt;free-to-play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game whose content rivals the more higher-budgeted AAA releases &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the past few years. Where miHoYo's inspirations &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;references may be a little too on&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nose or obvious in parts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's similarly made up for via its wealth &lt;/ins&gt;of content &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an exploration element that is well designed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but more importantly brilliantly emergent&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In one moment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intrigue &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distant landmark, or &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flashy power-trip that is its elemental-based combat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wherever it takes you, &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a more&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;convincing proposition, not least for those adamant &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never spending &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single cent in-game. The grind to get there may not always feel wholly natural &lt;/ins&gt;or that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genuinely being left &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wander without restraint&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Genshin &lt;/ins&gt;Impact&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s meticulous approach to environment &lt;/ins&gt;design &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above all pulls through &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many wonderful ways&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crafting one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the year's more immersive and surprisingly rich &lt;/ins&gt;open-world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPGs&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sumeru World Quests Dual Evidence Complete Walkthrough Place Of Breath Guide Place Of Rebirth Guide Place Of Swallowing Guide How &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get All Activation Devices An Artist Adrift Quest Walkthrough Complete Iniquitous Baptist Boss Guide All Plume Of Purifying Light Locations Monumental Study Quest Walkthrough All Luxurious Chest Locations In Realm Of Farakhkert Khvarena Of Good And Evil Complete Guide As The Khvarena's Light Shows Quest Walkthrough The Hymn Of Tir Yazad Quest Walkthrough Awakening's Real Sound Quest Walkthrough Asipattravana Itihasa Quest Walkthr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Inazuma How To Get To Inazuma Things You Need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do First in Inazuma All Inazuma Shrine Of Depth And Key Locations How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Access Inazuma’s Hidden Domains How To Unlock The Araumi Underground Domain The Sacred Sakura Tree And Its Rewards Tanuki Guide Electroculus Locations On Narukami, Inazuma Electroculus Locations On Tsurumi Island, Inazuma Electroculus Locations On Watatsumi Island, Inazuma Electroculus Locations On Kannazuka, Inazuma Electroculus Locations On Seirai Island, Inazuma Electroculus Locations On Yashiori Island&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma How To Unlock The Palace In A Pool Domain Toki Alley Tales locations Where To Find Inazuma Specialties Where To Find Amakumo Fruit A Particularly Particular Author Quest Walkthrough How To Complete Destroy The Barrier Puzzles How To Complete The Puzzles On Suigetsu Pool Is&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile character and can be used as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main DPS, Sub-DPS&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for Electro support&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She is an &lt;/ins&gt;Electro &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Catalyst user &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals continuous Electro damage with her Normal Attacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easiest characters to level up &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use in the earlier parts of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although she has been playable in &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while now, Eula Lawrence remains one of the game’s premier DPS characters &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eula has also been involved in several storylines and events since her release, meaning that &lt;/ins&gt;most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have had the chance to warm up to her icy cold heart and her penchant for 'vengean&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This composition invokes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Superconduct Reaction &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enable a Physical damage dealer on your team&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona can do this via &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Electro teammate, with Raiden Shogun and Fischl perhaps being &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best candidates&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combining Diona’s Elemental Skill &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of their passive Skills will proc the Superconduct Reaction, lowering the Physical RES of affected enem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma How To Get To Inazuma Things You Need to Do First in Inazuma All Inazuma Shrine Of Depth &lt;/ins&gt;And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Key Locations &lt;/ins&gt;How to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Access Inazuma’s Hidden Domains How To Unlock &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Araumi Underground Domain &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacred Sakura &lt;/ins&gt;Tree &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Its &lt;/ins&gt;Rewards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tanuki Guide Electroculus &lt;/ins&gt;Locations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On Narukami, Inazuma Electroculus &lt;/ins&gt;Locations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On Tsurumi Island, Inazuma Electroculus Locations On Watatsumi Island, Inazuma Electroculus Locations On Kannazuka, Inazuma Electroculus Locations On Seirai Island, Inazuma Electroculus Locations On Yashiori Island, Inazuma How To Unlock The Palace In A Pool Domain Toki Alley Tales locations Where To Find Inazuma Specialties Where &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Amakumo Fruit A Particularly Particular Author Quest Walkthrough &lt;/ins&gt;How To Complete &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destroy &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrier Puzzles &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complete &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Puzzles &lt;/ins&gt;On &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suigetsu Pool Is&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lisa &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the smart &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intellectual librarian of the Knights of Favonius&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a powerful mage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is recognized &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sumeru Academia’s most distinguished graduate in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last two centuries. She is &lt;/ins&gt;the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electro Character that you encounter and &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able to obtain for free once &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete the ‘Sparks Amongst the Pages’ quest in Genshin Impa&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AguedaChuter176</name></author>
	</entry>
	<entry>
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		<title>2025年11月22日 (土) 00:08に202.14.6.171による</title>
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		<updated>2025-11-22T00:08:07Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月22日 (土) 00:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any game that's branded as a &amp;quot;free-to-play&amp;quot; title is almost immediately going to get inundated with any number of negative connotations and accusations alike. Long-winded, grind-inducing, predatory, a matter of luck over skill on the kind of content you’re granted outside of some voluntary, monetary investment. It may sound dismissive and pessimistic, but the number of such games whose priorities with maintaining a steady revenue stream doesn’t get in the way of the base game offered are few and far between. Enter Genshin Impact, developer miHoYo’s far from first rodeo on the F2P frontier -- itself thrown many a condescending remark on being a clone of this or imitation of that. The similarities are there to see of course and while admittedly a touch obvious in parts, what I’m most thankful for with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin &lt;/del&gt;Impact is the genuine effort and design miHoYo have placed in crafting an enjoyable action RPG to start. A live service, continually-expanding release this may be, Genshin Impact’s starting world, its gameplay, its sheer breadth of exploration put many similar open-world efforts, let alone F2P attempts, to shame. To state with hand on heart I’ve now clocked near to 40 hours and still not spent a single penny -- occasionally tempting it may be -- I’m grateful that Genshin Impact has taken a more sensible approach to F2P games: satisfying base game first, additional monetization second as an option.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Positioning all these implements next to each other will spawn consistent, varied &lt;/del&gt;Elemental Reactions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that will do notable damage without you having to lift a finger. Remember, though, that Yae Miko’s Normal Attacks and her AOE Charged Attack have some juice of their own, so you might as well throw a few of those into the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most glaring criticism to address, or one that offers any sort of long-term problem, &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s still admittedly a pain &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor &lt;/del&gt;in Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead &lt;/del&gt;has a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peculiar interpretation of button layout via &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strange decision to swap the generally agreed-upon use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;B being that of confirm &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cancel respectively&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What's worse is that &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those playing with a controller&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game in its current state requires you to manually change input settings each &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every time you boot it up.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yae Miko’s Skill is also able to easily proc the passive component of Raiden Shogun’s Skill &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;packing each jolt from the Sesshou Sakura with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little extra voltage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you do end up with downtime between &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bursts, this combination will still exist as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;source of constant&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significant Electro &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete &lt;/del&gt;Elemental &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&amp;lt;br&amp;gt;But as alluded to near the beginning of this review&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact does falter at the point where &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems the game is destined for undeniably phenomenal heights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not entirely a deal-breaker or  [https://www.Genshinart.com/articles/genshin-impact-6-&lt;/del&gt;1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-leaks-reveal-nefer-s-lunar-bloom-mechanics-and-potential-flaws&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html genshinart.com] one that takes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player completely out &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accomplished immersion of its world or even its combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But when totted up, does signal &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that could've used a bit more checking-over. When it comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackling some of the more technical components, Genshin Impact drops the ball one too many times. Even if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disregard the nature of the narrative or the way in which a group of characters can, at their worst, talk extensively (and absently off-screen worst of all), there's a notable disconnect when the game, &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, continues to refer to &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;male sibling character as &amp;quot;she&amp;quot; or &amp;quot;her.&amp;quot; It isn't &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only basic error that crops up &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many an instance of dialogue cutting off mid-conversation, not matching up with what's written on-screen &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at one point, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mere line of dialogue getting stuck on-screen for the rest of one's play session.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Rankings &lt;/del&gt;Best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bows&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Catalysts, Ranked Best Claymores, Ranked Best Swords, Ranked Best Polearms, Ranked Royal Weapons Explained Best Forged Weapons Best Five-Star Weapons Best Five-Star Wea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even when the game moves away from its exploration aspect and quest-lines become the focus. When players are dropped into one of many dungeons -- or whose side activities laboriously &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you hopping from A &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;B...back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A again..&lt;/del&gt;.and then &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;literally back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that same B point straight-after -- combat too &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another area where Genshin Impact makes both meaningful but also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pleasure in engaging with. On the surface the set&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up may not entirely be all that special; characters have their own pre-determined role of regular DPS&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two-handed heavy-hitters or ranged whereby one of six elemental classes is assigned. The appeal lies in dabbling with the make-up of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party, of which &lt;/del&gt;you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four characters that you can switch in-and-out on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fly. Combat is fast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frantic and at its best allows players to go wild with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental possibilities on offer.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Oathsworn Eye , obtainable from the limited-time Three Realms Gateway Offering Event, is another viable weapon that anyone who plays this event during its timeframe can obtain. The Catalyst offers substantial ATK from both of its stats, with an Energy Recharge passive that will help sustain Yae Miko’s 90-cost Bu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As soon as Eula activates her Elemental Burst, you have a mere seven seconds to charge its Lightfall Sword, meaning you’ll want to know how to do this as quickly as possible. Following the sequence of [Tap Skill &amp;gt;Burst &amp;gt;Four Normal Attacks &amp;gt;Hold Skill &amp;gt;Four Normal Attacks] ** will generally grant you the highest stacks and thus the most Burst damage. However, if you have Eula’s First Constellation , you might be better off doing [Hold Skill &amp;gt;Burst &amp;gt;Four Normal Attacks &amp;gt;Tap Skill &amp;gt;Four Normal Attacks] ** in order to take advantage of the increased Physical DMG for the entire seque&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;Any game that's branded as a &amp;quot;free-to-play&amp;quot; title is almost immediately going to get inundated with any number of negative connotations and accusations alike. Long-winded, grind-inducing, predatory, a matter of luck over skill on the kind of content you’re granted outside of some voluntary, monetary investment. It may sound dismissive and pessimistic, but the number of such games whose priorities with maintaining a steady revenue stream doesn’t get in the way of the base game offered are few and far between. Enter Genshin Impact, developer miHoYo’s far from first rodeo on the F2P frontier -- itself thrown many a condescending remark on being a clone of this or imitation of that. The similarities are there to see of course and while admittedly a touch obvious in parts, what I’m most thankful for with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Www.Genshinart.com/ genshin Impact Tips] &lt;/ins&gt;Impact is the genuine effort and design miHoYo have placed in crafting an enjoyable action RPG to start. A live service, continually-expanding release this may be, Genshin Impact’s starting world, its gameplay, its sheer breadth of exploration put many similar open-world efforts, let alone F2P attempts, to shame. To state with hand on heart I’ve now clocked near to 40 hours and still not spent a single penny -- occasionally tempting it may be -- I’m grateful that Genshin Impact has taken a more sensible approach to F2P games: satisfying base game first, additional monetization second as an option.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide &lt;/ins&gt;Elemental Reactions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explained Dendro Reactions G&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons are only half &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building characters &lt;/ins&gt;in Genshin Impact&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Fortunately, Yae Miko &lt;/ins&gt;has a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kit that profits from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifact Sets, letting you craft &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customize your build as you see fit. In general, though, you want to seek out ATK Sands , Electro DMG Bonus Goblets , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit DMG/Rate Circlets &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifact substats &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensive ones are &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play here : ATK%, ER, EM, Crit DMG, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit Rate should be the prior&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remember all those great artifacts with DEF as their Main Stat? Guess what&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they finally have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each character is Genshin Impact scales &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage based on a particular stat. While most characters need &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high ATK stat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gorou needs &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His Burst gives him the same bonuses as his &lt;/ins&gt;Elemental &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skill&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also triggers crystal collapse, which deals AoE Geo DMG to opponents&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every &lt;/ins&gt;1.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 seconds, Gorou will drag an elemental shard from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AoE &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his burst towards &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Crystallize reaction can easily provide your characters with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dragonspine Unlocking Dragonspine And Surviving Sheer Cold How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get All The Secret Crimson Agates All The Frostbearing Tree Rewards Dragonspine Treasure Box Locations Dragonspine Stone Carving Locations Dragonspine Strange Tooth Locat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Gorou &lt;/ins&gt;for your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main team then you should consider grinding for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best artifacts &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the appropriate set bonuses. Artifact set bonus is very important &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should be given priority when building &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular charac&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact Serenitea Pot Guide: Everything You Need To Know About Load Genshin Impact: How To Complete The Skyfrost Nail Genshin Impact: How To Observe The Shadow On The Sundial In Time The Wind Quest Genshin Impact: 15 &lt;/ins&gt;Best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archon Quests&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ra&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To successfully &amp;quot;battery&amp;quot; Eula, all you &lt;/ins&gt;have to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do is switch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her quickly after using your other Cryo character’s abilities &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, you can use Diona’s Skill &lt;/ins&gt;and then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly swap to Eula, which will give Diona’s Cryo Particles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eula instead. This process &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually necessary for granting Eula frequent access to her Burst, and as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus, your team will gain Cryo Resonance for increased Crit Rate against Cryo&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affected enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To use it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go into &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key items menu and equip it like &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would your Kamera . You &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then use it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scan the glowing owl statues around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first of which will help you find an actual Maushiro instrum&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>202.14.6.171</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=2000278&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 22:03に38.62.231.138による</title>
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		<updated>2025-11-21T22:03:18Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Inazuma How To Get To Inazuma Things You Need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do First in Inazuma All Inazuma Shrine Of Depth And Key Locations How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Access Inazuma’s Hidden Domains How To Unlock The Araumi Underground Domain The Sacred Sakura Tree And Its Rewards Tanuki Guide Electroculus Locations On Narukami&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma Electroculus Locations On Tsurumi Island&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma Electroculus Locations On Watatsumi Island&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma Electroculus Locations On Kannazuka&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma Electroculus Locations On Seirai Island&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma Electroculus Locations On Yashiori Island&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma How To Unlock The Palace In A Pool Domain Toki Alley Tales locations Where To Find Inazuma Specialties Where To Find Amakumo Fruit A Particularly Particular Author Quest Walkthrough How To Complete Destroy The Barrier Puzzles How To Complete The Puzzles On Suigetsu Pool Is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spiral Abyss Spiral Abyss Guide How To Prepare For The Higher Floors Of Spiral Abyss Tips For Climbing The Spiral Abyss Best Characters To Bring Into The Spiral Abyss Most Difficult Enemies In The Spiral A&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While character banners have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pity system &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guarantees &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five-star character every 90 pulls&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon banner (Epitome Invocation) is a bit shorter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It guarantees a five&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star weapon every 80 wishes instead&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like the character banners, the weapon banner promises &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured limited weapon if the last five&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star pulled was a Standard Banner weapon. However, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;has a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system called Epitomized Path that the character banners do &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although this trait &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rarely be useful in combat scenarios&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be useful during exploration. If there’s treasure on an island you’re not quite sure &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can swim all the way &lt;/del&gt;to, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activate Kokomi’s Burst &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk to gain &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance first. Once it runs out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember that she also has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive talent that reduces your Stamina consumption while swimming . Between these two abilities you should be able to conquer &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sea and reach your destinat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Additionally&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should be noted &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chronicled Path will lock the &lt;/del&gt;player's &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five-star pulls to either weapons or characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character is selected for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chronicled Path, all five&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star pulls will be five-star characters, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no weapons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a weapon &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chronicled Path&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five-star pulls will be weapons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This doesn't apply &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four-stars; four-star weapons or characters can be pulled regardless &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chronicled Path cho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tartaglia (Childe) Best Builds For Tartaglia (Childe) Best Weapons For Tartaglia (Childe) Best Team Members For Childe (Tartaglia) Ascension Materials For Tartaglia (Childe) Pro Tips For Playing As Tarta&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Choosing a game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be thankful for in 2020 can be tricky. Given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current state &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world and how many of us are looking for ways to keep occupied while cooped up, I feel like we should be thankful &lt;/del&gt;for  [https://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genshinart&lt;/del&gt;.com/articles/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revitalizing-&lt;/del&gt;genshin-impact-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/del&gt;.html &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use www.&lt;/del&gt;genshinart.com] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;virtually any good, engaging games. But the &lt;/del&gt;one that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was thankful for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most is &lt;/del&gt;a game that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;felt optimistic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warm, comforting and colorful&lt;/del&gt;. Even if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said game is about ferrying &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;souls &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dead towards &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterlife. I am&lt;/del&gt;, of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;referring to Thunder Lotus&lt;/del&gt;' &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiritfarer. Aside from being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible GOTY contender in general&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiritfarer hit a certain sweet spot &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;me&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving me the freedom to craft &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insane ship filled &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tons of activities &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving me an open world to explore&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also providing one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best casts of characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Azul&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gustav&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stanley...all of them were a blast to hang out with and I truly felt a bond between them as I learned more about their stories. It got to the point where I actually purchased the art book because I heard it had more info about them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and once I learned what not only went into their backstories&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but how &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world around them is all related to everyone and Stella in various ways, &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolute tons of metaphorical layers that went &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything, I couldn't stop thinking about Spiritfarer for the longest time, about how what I thought were small bits suddenly had much more meaning. And all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is just so refreshing. In a year where other games try to attempt drama by being continuously blunt, bleak and depressing by presenting horrible situation after horrible situation to the point where it almost cartoonishly feels like award bait and &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stop caring about everyone in the plot, Spiritfarer decided &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go hard in the opposite direction&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vibrant landscapes, cute animal characters who just want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hang out with you, a vast ocean filled with magical adventures&lt;/del&gt;...&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of this means &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the emotional moments reveal themselves &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a natural way and do hit, they hit hard&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiritfarer never stops being comforting as a whole, but it deals with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themes of death and how everyone approaches them in such a beautiful, mature fashion. It's a brilliant bit of fantasy with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year's best writing and it's something we &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need right now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellent releases this year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s still Persona 5: Royal that I’m most thankful for&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes and additions it made to an already&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awesome game all felt natural&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as if they were meant &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other &lt;/del&gt;characters&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The combat was wonderfully spiced&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the extra endings let me play &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a couple of &amp;quot;what-if&amp;quot; scenarios that’d been bouncing around in my head ever since I finished &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original in 2017&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also helped that this came during a big move for me&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it was nice to have a good mix of old &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help take my mind off it and ease &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any game that's branded as a &amp;quot;free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play&amp;quot; title is almost immediately going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get inundated with any number of negative connotations and accusations alike. Long-winded&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grind-inducing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;predatory&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a matter of luck over skill on the kind of content you’re granted outside of some voluntary&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monetary investment. It may sound dismissive and pessimistic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the number of such games whose priorities with maintaining a steady revenue stream doesn’t get in the way of the base game offered are few and far between. Enter Genshin Impact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer miHoYo’s far from first rodeo on the F2P frontier -- itself thrown many a condescending remark on being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clone of this or imitation of &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The similarities are there to see of course and while admittedly &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch obvious in parts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what I’m most thankful for with Genshin Impact is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genuine effort and design miHoYo have placed in crafting an enjoyable action RPG to start&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A live service, continually-expanding release this may be, Genshin Impact’s starting world, its gameplay, its sheer breadth of exploration put many similar open&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world efforts, let alone F2P attempts, to shame&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To state with hand on heart I’ve now clocked near to 40 hours and still not spent &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single penny -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasionally tempting &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be -- I’m grateful that Genshin Impact &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taken &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more sensible approach to F2P games: satisfying base game first, additional monetization second as an option.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Positioning all these implements next to each other &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawn consistent&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;varied Elemental Reactions that will do notable damage without &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lift a finger. Remember&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, that Yae Miko’s Normal Attacks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her AOE Charged Attack have &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;juice of their own&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you might as well throw &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few of those into &lt;/ins&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s still admittedly a pain to find &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PC version of the game is lacking in the ability to custom map buttons to &lt;/ins&gt;a player's &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller of choice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strange decision to swap &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally agreed&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon use of A and B being that of confirm &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cancel respectively&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What's worse &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those playing with a controller&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game in its current state requires you to manually change input settings each and every time you boot it up&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yae Miko’s Skill is also able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily proc the passive component &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raiden Shogun’s Skill , packing each jolt from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sesshou Sakura with a little extra voltage. When you do end up with downtime between their Bursts, this combination will still exist as a source of constant, significant Electro &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But as alluded &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this review, Genshin Impact does falter at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point where it seems the game is destined &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undeniably phenomenal heights. Not entirely a deal-breaker or &lt;/ins&gt; [https://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshinart&lt;/ins&gt;.com/articles/genshin-impact-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6-1-leaks-reveal-nefer-s-lunar-bloom-mechanics&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flaws&lt;/ins&gt;.html genshinart.com] one that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes the player completely out of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accomplished immersion of its world or even its combat. But when totted up, does signal &lt;/ins&gt;a game that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could've used a bit more checking-over. When it comes to tackling some of the more technical components&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact drops the ball one too many times&lt;/ins&gt;. Even if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you were to disregard &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nature &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way in which a group of characters can, at their worst&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk extensively (and absently off-screen worst &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable disconnect when the game&lt;/ins&gt;, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continues to refer to your male sibling character as &amp;quot;she&amp;quot; or &amp;quot;her.&amp;quot; It isn't the &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic error that crops up with many &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instance of dialogue cutting off mid-conversation, not matching up &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what's written on-screen &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at one point&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mere line &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue getting stuck on-screen for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of one&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play session&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Weapon Rankings Best Bows&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Catalysts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Claymores, Ranked Best Swords&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Polearms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Royal Weapons Explained Best Forged Weapons Best Five-Star Weapons Best Five-Star Wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game moves away from its exploration aspect &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest-lines become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus. When players are dropped &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many dungeons -- or whose side activities laboriously have &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopping from A &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;B..&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A again&lt;/ins&gt;...&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then literally back to &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same B point straight-after -- combat too is another area where Genshin Impact makes both meaningful but also a pleasure &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaging with&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set-up may not entirely be &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that special; characters &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their own pre-determined role &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular DPS&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two-handed heavy-hitters or ranged whereby one of six elemental classes is assigned&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appeal lies in dabbling with the make&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up of your party&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of which you can have up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four &lt;/ins&gt;characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that you can switch in&lt;/ins&gt;-and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat is fast&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frantic &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at its best allows players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go wild with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental possibilities on offer&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>38.62.231.138</name></author>
	</entry>
	<entry>
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		<title>2025年11月21日 (金) 20:27にWUBAngelesによる</title>
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		<updated>2025-11-21T20:27:36Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you use his Elemental Skill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abiogenesis: Solar Isotoma &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it generates transient blossoms&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These transient blossoms deal AoE Geo damage based on his defense stat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since he &lt;/del&gt;has a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low cooldown on his Elemental Skill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this damage is persistent&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So if &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'re just getting started&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just equip &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense artifacts till &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can farm for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Found Incomplete Writing &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And &lt;/del&gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Albedo’s Flower deals continuous Geo damage, it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used as an elevator&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used during &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &lt;/del&gt;open&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his Elemental Skill&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can stand on top &lt;/del&gt;of it, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will rise along with&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there have been plenty of excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already-awesome game all felt natural, as if they were meant to be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other characters. The combat was wonderfully spiced-up and the extra endings let me play out a couple of &amp;quot;what-if&amp;quot; scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during a big move for me, so it was nice to have a good mix of old and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Www.Genshinart.com/articles/genshin-impact-4-4-update-must-know-qol-changes-features.html gameplay improvements] &lt;/del&gt;new to help take my mind off it and ease the transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Where To Find Ingredients How To Process Ingredients Where To Find All Raw Ingredients For Cooking Where To Buy And Farm Carrots Where To Buy And Farm Raw Meat How To Buy And Farm Berries Jueyun Chili Locations And Farming Routes Pinecone Location Guide Seagrass Locations Violetgrass Location Guide How To Buy And Farm Bird Eggs How To Farm Crabs Small Lamp Grass Locations And Farming Routes How To Fish For Cooking Calla Lily Locations And Farming Routes Where To Buy And Farm Fowl Where To Buy And Farm Mint Where To Buy And Farm Radish Where To Find Sweet Flowers Where To Find Mist Flowers Qingxin Locations And Farming Routes All Rainbow Rose Locations All Rainbow Rose Locat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My normal taste in games leans towards arcade and action, but this year has been one where the extra focus to hone in on pinpoint-perfect reflexes just hasn't been as available as I'd like. Instead I've been taking it easy, using gaming as a way to relax and escape into a more manageable world. The game that I'm thankful for this year is SnowRunner, which doesn't have an enemy anywhere in the whole world but instead requires the player to use its tools to complete a huge series of jobs across hostile terrain. While sorting out the controls takes some effort, once learned there are a huge amount of tools available to tackle even the roughest wilderness. Mountain tracks carved by streams, muddy bogs, rivers frozen solid and snowdrifts that even the highest-traction tires can't get a grip on all stand in the way of delivering Cargo to Place. You can tackle the challenges with brute force, careful plotting of the optimal route or relying on the winch to basically drag the truck to the goal, but there's always a way if you're patient enough. Few events are timed and just about everything is optional if you decide that a particular job feels like a bit much. There's pressure in navigating the tougher areas, of course, but otherwise SnowRunner is a game of choosing a task and tackling it however you like, driving across the beauty of a wilderness that's just barely been touched by humans. It's challenging, sure, but also relaxing and satisfying, and I'm thankful there are games that let me unwind into a simpler, more-focused world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With limited resources, you should prioritize Albedo's Elemental Skill (Abiogenesis: Solar Isotoma) and level it up first. It has the lowest cooldown of four seconds and does consistent Geo damage. It is also considered a Geo construct and resonates with other Geo constructs like Zhongli’s Pillar and Ningguang’s shi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost, Treasure Found Incomplete Writing - Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kokomi’s Burst has an Energy cost of 70, which is certainly not the highest in the game, but will still take a little bit of effort to recharge. Energy Recharge Sands will greatly help if you’re struggling in this department, and you’ll also want to seek out as many ER substats on your Artifacts as possible. Depending on your weapon of choice and your other teammates, Kokomi will require roughly 160-210 percent ER in order to use her Burst as soon as its cooldown e&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma How To Get To Inazuma Things You Need to Do First in Inazuma All Inazuma Shrine Of Depth And Key Locations How to Access Inazuma’s Hidden Domains How To Unlock The Araumi Underground Domain The Sacred Sakura Tree And Its Rewards Tanuki Guide Electroculus Locations On Narukami, Inazuma Electroculus Locations On Tsurumi Island, Inazuma Electroculus Locations On Watatsumi Island, Inazuma Electroculus Locations On Kannazuka, Inazuma Electroculus Locations On Seirai Island, Inazuma Electroculus Locations On Yashiori Island&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma How To Unlock The Palace In A Pool Domain Toki Alley Tales locations Where To Find Inazuma Specialties Where To Find Amakumo Fruit A Particularly Particular Author Quest Walkthrough How To Complete Destroy The Barrier Puzzles How To Complete The Puzzles On Suigetsu Pool Is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spiral Abyss Spiral Abyss Guide How To Prepare For The Higher Floors Of Spiral Abyss Tips For Climbing The Spiral Abyss Best Characters To Bring Into The Spiral Abyss Most Difficult Enemies In The Spiral A&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While character banners have a pity system that guarantees a five-star character every 90 pulls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the weapon banner (Epitome Invocation) is a bit shorter. It guarantees a five-star weapon every 80 wishes instead&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like the character banners, the weapon banner promises a featured limited weapon if the last five-star pulled was a Standard Banner weapon&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, it also &lt;/ins&gt;has a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system called Epitomized Path that the character banners do &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although this trait will rarely be useful in combat scenarios&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be useful during exploration&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If there’s treasure on an island you’re not quite sure &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can swim all the way to&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activate Kokomi’s Burst and walk to gain &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance first. Once it runs out, remember that she also has a passive talent that reduces your Stamina consumption while swimming . Between these two abilities &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should be able to conquer &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sea and reach your destinat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, it should be noted that choosing a Chronicled Path will lock the player's five-star pulls to either weapons or characters. If a character is selected for the Chronicled Path, all five-star pulls will be five-star characters, and no weapons. If a weapon is selected for Chronicled Path&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the five&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star pulls will be weapons. &lt;/ins&gt;This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn't apply to four-stars; four-star weapons or characters can be pulled regardless of the Chronicled Path cho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tartaglia (Childe) Best Builds For Tartaglia (Childe) Best Weapons For Tartaglia (Childe) Best Team Members For Childe (Tartaglia) Ascension Materials For Tartaglia (Childe) Pro Tips For Playing As Tarta&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing a game to be thankful for in 2020 &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricky&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given the current state of the world and how many of us are looking for ways to keep occupied while cooped up, I feel like we should &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thankful for  [https://www.genshinart.com/articles/revitalizing-genshin-impact-old-characters-for-2025.html use www.genshinart.com] virtually any good, engaging games. But the one that I was thankful for the most is a game that felt optimistic, warm, comforting and colorful. Even if said game is about ferrying the souls of the dead towards the afterlife. I am, of course, referring to Thunder Lotus' Spiritfarer. Aside from being a possible GOTY contender in general, Spiritfarer hit &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain sweet spot for me, not only giving me the freedom to craft an insane ship filled with tons of activities &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving me an &lt;/ins&gt;open world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to explore, but also providing one of the year's best casts of characters. Azul, Gustav, Stanley...all of them were a blast to hang out with and I truly felt a bond between them as I learned more about their stories. It got to the point where I actually purchased the art book because I heard it had more info about them, and once I learned what not only went into their backstories, but how the world around them is all related to everyone and Stella in various ways, and the absolute tons of metaphorical layers that went into everything, I couldn't stop thinking about Spiritfarer for the longest time, about how what I thought were small bits suddenly had much more meaning. And all of this is just so refreshing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a year where other games try to attempt drama by being continuously blunt, bleak and depressing by presenting horrible situation after horrible situation to the point where it almost cartoonishly feels like award bait and &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stop caring about everyone in the plot, Spiritfarer decided to go hard in the opposite direction. Vibrant landscapes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cute animal characters who just want to hang out with &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a vast ocean filled with magical adventures...all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this means that when the emotional moments reveal themselves in a natural way and do hit, they hit hard. Spiritfarer never stops being comforting as a whole, but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals with the themes of death and how everyone approaches them in such a beautiful&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mature fashion. It's a brilliant bit of fantasy with the year's best writing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's something we all need right now.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there have been plenty of excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already-awesome game all felt natural, as if they were meant to be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other characters. The combat was wonderfully spiced-up and the extra endings let me play out a couple of &amp;quot;what-if&amp;quot; scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during a big move for me, so it was nice to have a good mix of old and new to help take my mind off it and ease the transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WUBAngeles</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=1999679&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 19:25に202.14.6.171による</title>
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		<updated>2025-11-21T19:25:20Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unique Feature Guides Currency Guide How To Get And Use The Parametric Transformer How To Raise Friendship Levels How To Take A Picture With The Kamera &lt;/del&gt;Elemental &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resonance Explained And Ranked A Guide to The Game&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Books Daily Reset Time G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting Started With The Serenitea Pot &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlock &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serenitea Pot How to Customize The Serenitea Pot Everything You Need To Know About Load Everything You Need To Know About Load Everything You Need &lt;/del&gt;To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Know About Load &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Add Characters To &lt;/del&gt;Your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serenitea Pot Everything You Need &lt;/del&gt;To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Know About Gardening &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Add Photos &lt;/del&gt;To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your Serenitea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;world of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horizon Zero Dawn takes place on an Earth far in the future where major civilization has collapsed&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild robots roam the land. Humans are still around but have returned to living in small clans and tribal communities where many of them try to live &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that's branded &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &amp;quot;free-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play&amp;quot; title is almost immediately going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get inundated &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any number of negative connotations and accusations alike&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long-winded, grind&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inducing, predatory, a matter of luck over skill on the kind of content you’re granted outside of some voluntary, monetary investment. It may sound dismissive &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pessimistic, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of such games whose priorities with maintaining &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steady revenue stream doesn’t get in the way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the base game offered are few and far between. Enter Genshin Impact, developer miHoYo’s far from first rodeo on the F2P frontier &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- itself thrown many a condescending remark on being a clone of this or imitation of that. The similarities are there to see of course and while admittedly a touch obvious &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;parts, what I’m most thankful for with Genshin Impact is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genuine effort and design miHoYo have placed &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting an enjoyable action RPG to start&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A live service, continually-expanding release &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be&lt;/del&gt;, [https://Www.Genshinart.com/articles/genshin-impact-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banner&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;analysis&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;varesa&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vs&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;xianyun&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sales&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insights&lt;/del&gt;.html &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact banner sales&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Impact’s starting world, its gameplay, its sheer breadth of exploration put many similar open-world efforts, let alone F2P attempts, &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shame. To state with hand on heart I’ve now clocked near to 40 hours &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still not spent a single penny -- occasionally tempting it may be -- I’m grateful that Genshin Impact has taken a more sensible approach to F2P games: satisfying base game first, additional monetization second as an option.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Serenitea Pot Blueprints And Customization Every Indoor Furnishing Blueprint Every Indoor Animal, Decoration, And Ornament Blueprint Every Outdoor Furnishing Blueprint Every Building Blueprint Every Outdoor Animal And Plant Every Rock Formation And Moun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Weapon Rankings Best Bows, Ranked Best Catalysts, Ranked Best Claymores, Ranked Best Swords, Ranked Best Polearms, Ranked Royal Weapons Explained Best Forged Weapons Best Five-Star Weapons Best Five-Star Wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Four-piece Viridescent Venerer is almost always going to be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best choice for Jean, since the ability to shred enemies' Elemental RES is extremely powerful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, if your team doesn't utilize Elemental Reactions at all (e.g. Jean, Xiao, Zhongli, Albedo), Viridescent Venerer's effect is essentially worthless and you'd &lt;/del&gt;be better &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off using Noblesse Oblige on Jean to buff your carry's damage. Ocean-Hued Clam is a funky Artifact set you can use to maximize Jean's solo damage output&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally it falls behind the other options h&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact Serenitea Pot Guide&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everything You Need To Know About Load Genshin Impact: How To Complete The Skyfrost Nail Genshin Impact: How To Observe The Shadow On The Sundial In Time The Wind Quest Genshin Impact: 15 Best Archon Quests, Ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sangonomiya Kokomi Sangonomiya Kokomi Build Guide Best Weapons For Sangonomiya Kokomi Best Team Compositions For Sangonomiya Kokomi Ascension Materials For Sangonomiya Kokomi Pro Tips For Playing As Sangonomiya Ko&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's always good to take a scholar along on your adventure and this Catalyst-wielder is a great pick. Her passive crafting skill is a good complement to Aloy's passive hunting, but her support comes from boosting elements. Aloy attacks are heavily Cryo and Sucrose can create a Wind Spirit using Forbidden Creation that feeds off elemental energy and applies additional damage while hurling enemies around. She can also use Catalyst Conversion to trigger a Swirl effect which can raise Aloy's Elemental Mastery by 50 points for a few seco&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hakushin Ring has been overlooked as a weapon until now, but &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best four&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star choice if you don’t have the other weapons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s craftable via Forging (provided you did the requisite quests), possesses a high base ATK, and has a supportive passive fueled by Electro Reactions. Using it on an Overload or Electro-Charged Team would certainly give you respectable resu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Where To Find Ingredients How To Process Ingredients Where To Find All Raw Ingredients For Cooking Where To Buy And Farm Carrots Where To Buy And Farm Raw Meat How To Buy And Farm Berries Jueyun Chili Locations And Farming Routes Pinecone Location Guide Seagrass Locations Violetgrass Location Guide How To Buy And Farm Bird Eggs How To Farm Crabs Small Lamp Grass Locations And Farming Routes How To Fish For Cooking Calla Lily Locations And Farming Routes Where To Buy And Farm Fowl Where To Buy And Farm Mint Where To Buy And Farm Radish Where To Find Sweet Flowers Where To Find Mist Flowers Qingxin Locations And Farming Routes All Rainbow Rose Locations All Rainbow Rose Locat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you use his Elemental Skill, Abiogenesis: Solar Isotoma , it generates transient blossoms. These transient blossoms deal AoE Geo damage based on his defense stat. Since he has a low cooldown on his &lt;/ins&gt;Elemental &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skill, this damage is persistent. So if you&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re just getting started, just equip some defense artifacts till you can farm for the perfect &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liyue World Quests &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Start And Complete &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tianqiu Treasure Trail Guide &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Completing Luhua Landscape &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complete Treasure Lost, Treasure Found Incomplete Writing - Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not &lt;/ins&gt;Your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Location Guide And This Treasure Goes &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quest Guide &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Albedo’s Flower deals continuous Geo damage, it can also be used as an elevator. This can be used during a fight and during open-&lt;/ins&gt;world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration. When you use his Elemental Skill, you can stand on top &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will rise along &lt;/ins&gt;with&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there have been plenty of excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already-awesome &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all felt natural, &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they were meant &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be there all along. Getting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know Kasumi and Maruki was just as interesting as developing friendships &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat was wonderfully spiced&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra endings let me play out &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;what&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if&amp;quot; scenarios that’d been bouncing around &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my head ever since I finished &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also helped that &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;came during a big move for me&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it was nice to have a good mix of old and  &lt;/ins&gt;[https://Www.Genshinart.com/articles/genshin-impact-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;qol&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features&lt;/ins&gt;.html &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay improvements&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help take my mind off it &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ease &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transition&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There may &lt;/ins&gt;be better &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games out there&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Persona 5&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Royal &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down my highlight of 2020 thus far&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Where To Find Ingredients How To Process Ingredients Where To Find All Raw Ingredients For Cooking Where To Buy And Farm Carrots Where To Buy And Farm Raw Meat How To Buy And Farm Berries Jueyun Chili Locations And Farming Routes Pinecone Location Guide Seagrass Locations Violetgrass Location Guide How To Buy And Farm Bird Eggs How To Farm Crabs Small Lamp Grass Locations And Farming Routes How To Fish For Cooking Calla Lily Locations And Farming Routes Where To Buy And Farm Fowl Where To Buy And Farm Mint Where To Buy And Farm Radish Where To Find Sweet Flowers Where To Find Mist Flowers Qingxin Locations And Farming Routes All Rainbow Rose Locations All Rainbow Rose Locat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My normal taste in games leans towards arcade and action, but this year has been one where the extra focus to hone in on pinpoint-perfect reflexes just hasn't been as available as I'd like. Instead I've been taking it easy, using gaming as a way to relax and escape into a more manageable world. The game that I'm thankful for this year is SnowRunner, which doesn't have an enemy anywhere in the whole world but instead requires the player to use its tools to complete a huge series of jobs across hostile terrain. While sorting out the controls takes some effort, once learned there are a huge amount of tools available to tackle even the roughest wilderness. Mountain tracks carved by streams, muddy bogs, rivers frozen solid and snowdrifts that even the highest-traction tires can't get a grip on all stand in the way of delivering Cargo to Place. You can tackle the challenges with brute force, careful plotting of the optimal route or relying on the winch to basically drag the truck to the goal, but there's always a way if you're patient enough. Few events are timed and just about everything is optional if you decide that a particular job feels like a bit much. There's pressure in navigating the tougher areas, of course, but otherwise SnowRunner is a game of choosing a task and tackling it however you like, driving across the beauty of a wilderness that's just barely been touched by humans. It's challenging, sure, but also relaxing and satisfying, and I'm thankful there are games that let me unwind into a simpler, more-focused world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With limited resources, you should prioritize Albedo's Elemental Skill (Abiogenesis: Solar Isotoma) and level it up first. It has the lowest cooldown of four seconds and does consistent Geo damage. It is also considered a Geo construct and resonates with other Geo constructs like Zhongli’s Pillar and Ningguang’s shi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost, Treasure Found Incomplete Writing - Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kokomi’s Burst has an Energy cost of 70, which is certainly not the highest in the game, but will still take a little bit of effort to recharge. Energy Recharge Sands will greatly help if you’re struggling in this department, and you’ll also want to seek out as many ER substats on your Artifacts as possible. Depending on your weapon of choice and your other teammates, Kokomi will require roughly 160-210 percent ER in order to use her Burst as soon as its cooldown e&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>202.14.6.171</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=1999222&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 17:16にHildredRipleyによる</title>
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		<updated>2025-11-21T17:16:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月21日 (金) 17:16時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though the complexity of physical combat isn't entirely deep, it&lt;/del&gt;'s the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical side of things &lt;/del&gt;where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus is placed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The continuous push for elemental buffs &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain status ailments on your enemies, made possible when you combine two or more elements in a given situation. Come across foes that are comprised &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ice? Best &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rid their armor &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character specializing in fire abilities, but not before having &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interact with wind and topping it off with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clash of an electric super move that causes you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chain together damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While you can mostly get by simply throwing everything but the kitchen sink at things&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game does require players to think more strategically about &lt;/del&gt;the kind of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental properties they want to wield. More importantly, when it might be best to use specific abilities -- &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running on a cool-down&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others requiring a slightly lengthier charge up&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But even at its most basic level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when taking out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental mechanics and the desire to multiply one's damage output, there's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple pleasure &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeing your character hack-&lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-slash away&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A more satisfying sight when such encounters have you surrounded &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all fronts &lt;/del&gt;-- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some enemies even trying to stay back so as to unleash their own area-&lt;/del&gt;of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-effect &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental-based ailments&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Genshin Impact&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s Diona &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an excellent Bow user who wields &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cryo vision. She is an incredible Cryo character &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her kit is ideal for a support role &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your party. She is designed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide excellent shields and heals for your party&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When paired with the right characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her Cryo element can help out with Elemental reactions for some extra dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Pyro Traveler is a versatile unit that can operate as both on&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field DPS&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before getting their C6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Pyro Traveler operates purely as an off&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field Sub-DPS who gets &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the field &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter the Nightsoul's Blessing state &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starts dealing off&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field Pyro DMG. If you’re playing them like &lt;/del&gt;that, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build the Pyro Traveler with 4pc of Scroll of the Hero of Cinder City to maximize their off-field presence by buffing their t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players pursuing the Abyss in Genshin Impact know Hydro-toting Abyss Mages and Abyss Heralds are extremely time-consuming to kill due to their tough bubble shields. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dendro is the best Element to bring in a comp specifically for their destructive potential - simply pair a Dendro and a Pyro to trigger Burning consistently and burn through their shields in no t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlocked at Ascension 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this Passive Talent increases the Movement Speed (+10 percent) and decreases Stamina Consumption (&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 percent) of characters shielded by Icy Paws. This means you will get some additional stamina to dash and evade various attacks. This can be especially useful in some sticky situati&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there's a period around ten hours in where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showering of XP&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resources and crafting material shrinks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that of a trickle, credit where credit&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s due. Genshin Impact &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not as predatory or as manipulative with progression as this kind of business model may allude towards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that's not to say that the meager doling out of Primagems (one of the many form of currencies) &lt;/del&gt;doesn't &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually devolve from dismissive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to a touch annoying&lt;/del&gt;, to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downright aggravating. Not least because in-[http://Wiki.Gt4DC.CO.Uk/api.php?action=http://unique-listing.com/details.php?id=403008 SLG Game Heroes] achievements and challenges also suffer from this same deliberate smidgen of an offering. So little in the way of crucial currency; obviously it&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an attempt to further coax players to the in&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game shop where everything, including the potential pull of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four-star (maybe even five-star) weapon or new character dangles in front of you. Another ten pulls and &lt;/del&gt;you'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re sure to get &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this time.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona’s Constellation 2, ‘ Shaken, Not Purred’ (hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miss that James Bond Reference)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will increase &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elemental Skill Damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Damage Absorption by 15 percent. Along with &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, when her projectiles hit the &lt;/del&gt;enemies&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it will generate &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield for all nearby allies with &lt;/del&gt;50 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;percent strength &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five seconds. This is especially useful in Co-op m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there have &lt;/del&gt;been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of excellent releases this year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awesome game all felt natural, as &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were meant to be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with &lt;/del&gt;the other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat was wonderfully spiced-up and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra endings let me play out a couple of &amp;quot;what-if&amp;quot; scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big move for me&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it was nice to have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good mix of old and new to help take my mind off &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and ease the transition. There may be better games out there, but Persona 5: Royal is hands&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down my highlight of 2020 thus far.&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for the best 5-Star weapon, opt for Freedom-Sworn as it increases the Anemo Traveler’s Elemental Mastery and fully unlocks their status as a Support by increasing their entire team attack and Normal, Charged, and Plunging DMG. Alternatively, Key of Khaj-Nisut and Skyward Blade are also viable. &lt;/del&gt;For &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;F2P, go for Sacrificial Sword , Festering Desire , or Favonius Sword as they increase the Anemo Traveler’s Energy Recharge and help them cast their Elemental Burst more of&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unique Feature Guides Currency Guide How To Get And Use The Parametric Transformer How To Raise Friendship Levels How To Take A Picture With The Kamera Elemental Resonance Explained And Ranked A Guide to The Game&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Books Daily Reset Time G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Getting Started With The Serenitea Pot How To Unlock The Serenitea Pot How to Customize The Serenitea Pot Everything You Need To Know About Load Everything You Need To Know About Load Everything You Need To Know About Load How To Add Characters To Your Serenitea Pot Everything You Need To Know About Gardening How To Add Photos To Your Serenitea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The world of Horizon Zero Dawn takes place on an Earth far in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future &lt;/ins&gt;where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major civilization has collapsed, and wild robots roam &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;land&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Humans are still around but have returned to living in small clans &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tribal communities where many &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them try &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Any game &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s branded as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play&amp;quot; title is almost immediately going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get inundated with any number of negative connotations and accusations alike&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long-winded, grind-inducing, predatory&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a matter of luck over skill &lt;/ins&gt;on the kind of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content you’re granted outside of &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voluntary&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monetary investment&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It may sound dismissive and pessimistic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of such games whose priorities with maintaining &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steady revenue stream doesn’t get &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the way of the base game offered are few &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far between&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enter Genshin Impact, developer miHoYo’s far from first rodeo &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the F2P frontier &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself thrown many a condescending remark on being a clone &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imitation of that&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The similarities are there to see of course and while admittedly a touch obvious in parts, what I’m most thankful for with &lt;/ins&gt;Genshin Impact is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genuine effort &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;design miHoYo have placed &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting an enjoyable action RPG &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A live service, continually-expanding release this may be&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Www.Genshinart.com/articles/genshin-impact-banner-analysis-varesa-vs-xianyun-sales&lt;/ins&gt;-and-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insights&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Genshin Impact banner sales] Impact’s starting world, its gameplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sheer breadth of exploration put many similar open&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world efforts, let alone F2P attempts, to shame. To state with hand &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart I’ve now clocked near &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 hours &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still not spent a single penny -- occasionally tempting it may be -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m grateful &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact has taken a more sensible approach to F2P games: satisfying base game first&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional monetization second as an option.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serenitea Pot Blueprints And Customization Every Indoor Furnishing Blueprint Every Indoor Animal, Decoration&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Ornament Blueprint Every Outdoor Furnishing Blueprint Every Building Blueprint Every Outdoor Animal And Plant Every Rock Formation And Moun&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Rankings Best Bows, Ranked Best Catalysts, Ranked Best Claymores, Ranked Best Swords, Ranked Best Polearms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Royal Weapons Explained Best Forged Weapons Best Five-Star Weapons Best Five&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wea&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Four-piece Viridescent Venerer is almost always going to be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best choice for Jean&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shred enemies&lt;/ins&gt;' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elemental RES &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely powerful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if your team &lt;/ins&gt;doesn't &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize Elemental Reactions at all (e.g. Jean, Xiao, Zhongli&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Albedo)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viridescent Venerer's effect is essentially worthless and you'd be better off using Noblesse Oblige on Jean &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buff your carry&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage. Ocean&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hued Clam is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;funky Artifact set &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use to maximize Jean&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s solo damage output, but generally &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;falls behind the other options h&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact Serenitea Pot Guide: Everything You Need To Know About Load Genshin Impact: How To Complete The Skyfrost Nail Genshin Impact: How To Observe The Shadow On The Sundial In Time The Wind Quest Genshin Impact: 15 Best Archon Quests, Ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sangonomiya Kokomi Sangonomiya Kokomi Build Guide Best Weapons For Sangonomiya Kokomi Best Team Compositions For Sangonomiya Kokomi Ascension Materials For Sangonomiya Kokomi Pro Tips For Playing As Sangonomiya Ko&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's always good to take a scholar along on your adventure and this Catalyst-wielder is a great pick. Her passive crafting skill is a good complement &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aloy's passive hunting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support comes from boosting elements. Aloy attacks are heavily Cryo &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucrose can create a Wind Spirit using Forbidden Creation &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feeds off elemental energy and applies additional damage while hurling &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around. She can also use Catalyst Conversion to trigger &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swirl effect which can raise Aloy's Elemental Mastery by &lt;/ins&gt;50 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few seco&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hakushin Ring has &lt;/ins&gt;been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overlooked as a weapon until now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but is the best four&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star choice &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you don’t have &lt;/ins&gt;the other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s craftable via Forging (provided you did &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requisite quests), possesses &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high base ATK&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supportive passive fueled by Electro Reactions. Using &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on an Overload or Electro&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charged Team would certainly give you respectable resu&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where To Find Ingredients How To Process Ingredients Where To Find All Raw Ingredients For Cooking Where To Buy And Farm Carrots Where To Buy And Farm Raw Meat How To Buy And Farm Berries Jueyun Chili Locations And Farming Routes Pinecone Location Guide Seagrass Locations Violetgrass Location Guide How To Buy And Farm Bird Eggs How To Farm Crabs Small Lamp Grass Locations And Farming Routes How To Fish &lt;/ins&gt;For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cooking Calla Lily Locations And Farming Routes Where To Buy And Farm Fowl Where To Buy And Farm Mint Where To Buy And Farm Radish Where To Find Sweet Flowers Where To Find Mist Flowers Qingxin Locations And Farming Routes All Rainbow Rose Locations All Rainbow Rose Locat&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>HildredRipley</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=1813557&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 21:45にAmieKirsch8による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=1813557&amp;oldid=prev"/>
		<updated>2025-10-17T21:45:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 21:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it comes to pure video [http://pittsburghwomenmag.xyz/blogs/viewstory/196850 SLG game DLC] fun&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t get much better than Tony Hawk’s Pro Skater. While stating that a sports game, as extreme as it may be, is one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best examples &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the entertainment value &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium may be confusing to some, anybody who has played Tony Hawk’s Pro Skater knows exactly why this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Striking the perfect balance between challenge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tony Hawk’s Pro Skater was one of the first and best examples of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D [http://Enciclopedi&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;net/JuanguWingfieldif SLG Game News] capturing the basic appeal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2D games upon its release &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1999. It was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could turn your brain off &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melt away &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant challenge &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect tricks or top that perfect run gave &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough pull and pattern repetition &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep you engaged&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much as some of the best arcade games did in the ’80s&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel reached &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same heights&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable downgrade as the series went &lt;/del&gt;on&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, culminating in &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iterations that seemingly put the final nail in the coffin for the series. When Activision announced that Vicarious Visions would be bringing the series &lt;/del&gt;back &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by ways of remaking its first two entries, it was as cause for as much celebration &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was anxiety. Thankfully, though, they managed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike the perfect balance &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;honoring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic vibe of the original games while updating them just enough to fit in with modern sensibilities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking basically as &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rose-tinted mind remembers it did in 1999, Tony Hawk’s Pro Skater 1 + 2 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a perfect example of how &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revive a classic &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will allow a new generation of gamers to experience the pure joy the games brought so many years ago&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a medium &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever-increasing complexity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a masterfully-executed revival is something we &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all be thankful &lt;/del&gt;for&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to the steady Cryo DMG &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apply to opponents with her Burst&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she can act as a decent catalyst for teams that utilize &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melt Reaction . These teams employ &lt;/del&gt;Pyro DPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters alongside Cryo supports, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;herein lies a secret synergy: Diona’s shield actually possesses a 250 percent Cryo &lt;/del&gt;DMG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absorption Bonus &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will work wonders against &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cryo enemies that &lt;/del&gt;Pyro &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters typically prefer &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World Bosses All World Bosses&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked How To Defeat The Cryo Hypostasis How To Defeat The Anemo Hypostasis How To Defeat The Electro Hypostasis How To Defeat The Geo Hypostasis How To Defeat The &lt;/del&gt;Pyro &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hypostasis How To Defeat Rhodeia The Oceanid Boss How To Defeat The Primo Geovishap How To Defeat Maguu Kenki How To Defeat The Perpetual Mechanical Array How To Defeat The Thunder Manifestation How To Defeat The Golden Wolflord How To Defeat The Ruin Serpent How To Unlock And Fight Jadeplume Terrorshroom How To Beat The Oceanic Defender Challenge Tips For Beating The Abyss Lector: Fathomless Flames Tips For Beating The Bathysmal Vishap Herd How To Defeat The Abyss He&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But rarely does the monetization side of Genshin Impact get &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what feels first &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foremost like an open-world adventure brimming with diverse and intriguing content &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest in. Content &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t just another fetch quest &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another handful &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items to gather&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but a puzzle &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work &lt;/del&gt;out, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chest &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach, or &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the briefest of spots, a curious little spot of world&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building to unravel&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grind is an eventuality once you start to near the high&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teens &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low twenties &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Adventure Rank&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adventure Rank being your character's defining &amp;quot;level&amp;quot; of sorts whose meter can be fed through completing quests and achieving certain milestones. That reliance on levels does unfortunately rub &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong &lt;/del&gt;way &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at points, especially when &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes a barrier &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later quests, story-based or otherwise. And while setting a minimum level cap on quests can be read as gentle persuasion &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore more of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abrupt nature doesn't always feel entirely warranted. Particularly when the main story takes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dramatic turn and you find you can't continue on that thread because your Adventure Rank &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or AR for short&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two levels too low&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So it&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the daily Commission Quests or some other similarly short-term activity on the side, for the &lt;/del&gt;time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While fans want their 5-Star characters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most awesome&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking &lt;/del&gt;5-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Weapons built specifically for their character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyper-optimize their kits can’t go wrong &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Favonius Set &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s right &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Favonius Set being 4&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their overall perks can benefit almost any charac&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where To Find Ingredients How To Process Ingredients Where To Find All Raw Ingredients For Cooking Where To Buy And Farm Carrots Where To Buy And Farm Raw Meat How To Buy And Farm Berries Jueyun Chili Locations And Farming Routes Pinecone Location Guide Seagrass Locations Violetgrass Location Guide How To Buy And Farm Bird Eggs How To Farm Crabs Small Lamp Grass Locations And Farming Routes How To Fish For Cooking Calla Lily Locations And Farming Routes Where To Buy And Farm Fowl Where To Buy And Farm Mint Where To Buy And Farm Radish Where To Find Sweet Flowers Where To Find Mist Flowers Qingxin Locations And Farming Routes All Rainbow Rose Locations All Rainbow Rose Locat&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Though the complexity of physical combat isn't entirely deep&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical side &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things where most &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The continuous push for elemental buffs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain status ailments on your enemies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made possible when you combine two or more elements in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given situation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Come across foes that are comprised &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ice? Best to rid their armor with a character specializing &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire abilities, but not before having that interact with wind and topping it off with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clash of an electric super move &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causes &lt;/ins&gt;you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chain together damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby enemies. While you can mostly get by simply throwing everything but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kitchen sink at things&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later on the game does require players to think more strategically about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental properties they want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wield. More importantly, when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might be best &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use specific abilities -- some running on a cool-down&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others requiring a slightly lengthier charge up&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But even at &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most basic level, when taking out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental mechanics and the desire to multiply one's damage output&lt;/ins&gt;, there&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple pleasure in seeing your character hack-and-slash away. A more satisfying sight when such encounters have you surrounded &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all fronts -- &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies even trying to stay &lt;/ins&gt;back &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;as to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleash their own area-&lt;/ins&gt;of&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-effect or elemental-based ailments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact's Diona is an excellent Bow user who wields &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cryo vision&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She is an incredible Cryo character &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her kit is ideal for a support role in &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party. She &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide excellent shields &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heals for your party&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When paired &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the right characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her Cryo element &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help out with Elemental reactions &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some extra dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Pyro Traveler is a versatile unit &lt;/ins&gt;that can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operate as both on-field and off-field DPS. Before getting their C6&lt;/ins&gt;, the Pyro &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveler operates purely as an off-field Sub-&lt;/ins&gt;DPS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who gets on the field to enter the Nightsoul's Blessing state &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starts dealing off-field Pyro &lt;/ins&gt;DMG&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you’re playing them like that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build &lt;/ins&gt;the Pyro &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveler with 4pc of Scroll of the Hero of Cinder City &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximize their off-field presence by buffing their t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players pursuing the Abyss in Genshin Impact know Hydro-toting Abyss Mages and Abyss Heralds are extremely time-consuming to kill due to their tough bubble shields. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dendro is the best Element to bring in a comp specifically for their destructive potential - simply pair a Dendro and a &lt;/ins&gt;Pyro &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to trigger Burning consistently and burn through their shields in no t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlocked at Ascension 1, this Passive Talent increases the Movement Speed (+10 percent) and decreases Stamina Consumption (-10 percent) of characters shielded by Icy Paws. This means you will get some additional stamina to dash and evade various attacks. This can be especially useful in some sticky situati&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there's a period around ten hours &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showering &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP, resources &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting material shrinks &lt;/ins&gt;to that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a trickle, credit where credit&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s due. Genshin Impact is not as predatory &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as manipulative with progression as this kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;business model may allude towards. Yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that's not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that the meager doling &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Primagems (one of the many form of currencies) doesn't eventually devolve from dismissive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch annoying, &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downright aggravating. Not least because &lt;/ins&gt;in-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://Wiki.Gt4DC.CO.Uk/api&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php?action=http://unique&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;listing.com/details.php?id=403008 SLG Game Heroes] achievements &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges also suffer from this same deliberate smidgen &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an offering&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So little in &lt;/ins&gt;the way &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of crucial currency; obviously &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s an attempt &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further coax players &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game shop where everything&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential pull of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four-star &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe even five-star&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new character dangles in front of you&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another ten pulls and you&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re sure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get it this &lt;/ins&gt;time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona’s Constellation 2, ‘ Shaken, Not Purred’ (hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miss that James Bond Reference), will increase her Elemental Skill Damage and Shield Damage Absorption by 15 percent. Along with that, when her projectiles hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies, it will generate a shield for all nearby allies with 50 percent strength for five seconds. This is especially useful in Co&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there have been plenty of excellent releases this year, it’s still Persona &lt;/ins&gt;5&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Royal that I’m most thankful for. The changes and additions it made to an already&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awesome game all felt natural&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as if they were meant to be there all along. Getting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know Kasumi and Maruki was just as interesting as developing friendships &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat was wonderfully spiced&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra endings let me play out a couple of &amp;quot;what&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if&amp;quot; scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during a big move for me, so it was nice to have a good mix of old and new to help take my mind off it and ease the transition. There may be better games out there&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Persona 5: Royal is hands-down my highlight of 2020 thus far.&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for the best 5-Star weapon, opt for Freedom-Sworn as it increases the Anemo Traveler’s Elemental Mastery and fully unlocks their status as a Support by increasing their entire team attack and Normal, Charged, and Plunging DMG. Alternatively, Key of Khaj-Nisut and Skyward Blade are also viable. For F2P, go for Sacrificial Sword , Festering Desire , or Favonius Sword as they increase the Anemo Traveler’s Energy Recharge and help them cast their Elemental Burst more of&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AmieKirsch8</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=1813538&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 21:41にLauraHedditch80による</title>
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		<updated>2025-10-17T21:41:28Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact Serenitea Pot Guide&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everything You Need To Know About Load Genshin Impact: How To Complete The Skyfrost Nail Genshin Impact: How To Observe The Shadow On The Sundial In Time The Wind Quest Genshin Impact: 15 Best Archon Quests&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pokémon has always been &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series near and dear to my heart&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and while I was always keen on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainline titles, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first spin-off I was ever introduced &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was Pokémon Mystery Dungeon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I fell utterly in love &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year got the surprise announcement that &lt;/del&gt;the first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title was receiving a remake. It ended up being everything I wanted &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more. A return to one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my absolute favorite games in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new style and yet felt like revisiting old friends I hadn't spoken to in a long time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The story is entirely about friendship, a bond between Pokémon as they struggle to save &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world together and solve the problems as they're shunned away from their home after being accused &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crimes they didn't commit&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added great new things like shiny Pokémon, mega evolutions and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of visual upgrades for items &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helped build on the world. It even fixed one of my biggest disappointments that was after the game &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partner no longer said good morning &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you, but now they will every day even after they've evolved. Heck, they even finally added bandanas on the main Pokémon duo while they're still in their basic forms. Pokémon Mystery Dungeon Rescue Team DX is a comfort in every way. It's familiar, yet changed, just as you would expect from an old friend and I'm thankful I had the chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderful experience once more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My normal taste in games leans towards arcade and action&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year has been one where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra focus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hone in on pinpoint-&lt;/del&gt;perfect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflexes just hasn't been as available as I'd like. Instead I've been taking &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using gaming &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a way to relax and escape into a more manageable world. The game that I'm thankful for this year is SnowRunner, which doesn't have an enemy anywhere &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole world but instead requires the player to use its tools to complete a huge series of jobs across hostile terrain&lt;/del&gt;. While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorting out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls takes some effort&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once learned &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge amount of tools available to tackle even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roughest wilderness. Mountain tracks carved by streams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;muddy bogs, rivers frozen solid and snowdrifts &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest-traction tires can't get a grip on all stand &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering Cargo &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Place. You can tackle &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges with brute force, careful plotting &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimal route or relying on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winch &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basically drag the truck to the goal, but there's always a way if you're patient enough&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Few events are timed &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just about everything is optional if you decide that a particular job feels like a bit much. There's pressure &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navigating the tougher areas&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of course, but otherwise SnowRunner &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;task &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackling it however you like&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;driving across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beauty of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wilderness &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s just barely been touched by humans&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's challenging&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sure, but also relaxing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;satisfying&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I'm thankful there are games &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let me unwind into a simpler&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more-focused world.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There's no greater a highlight than a moment around fifteen-ish hours into wandering the world. Having already established the omnipresent &amp;quot;&lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world is one big environmental puzzle&amp;quot; motif at the heart &lt;/del&gt;of Genshin Impact and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successfully completing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near two kilometre trek &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new region&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to activate another beacon filling &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only to &lt;/del&gt;spot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousands of optional collectibles atop &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incline &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rocks; a few seconds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;climbing later &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another beacon. A subtle indicator -- of which the game does &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great job at allowing players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;organically discover parts for themselves &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- that hinted not only towards another environmental conundrum, but also of what may lie beyond&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even then: what other little moments will distract me. It's &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly great&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out-of-&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-blue moment but another point in Genshin Impact&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s favor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How, indeed like Breath of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild before it, the journey becomes as pivotal &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as fulfilling as the destination&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimately, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marvel of seeing yet another perspective &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast world before you. Before long&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you're ready to plot another course and begin that journey all over again&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being the main character allows the Traveler &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch between all of Teyvat’s Elements in Genshin Impact . When visiting Statues &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seven in Genshin Impact &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have the opportunity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveler's Elements&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To do this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply visit one of the Statues of the region featuring the Element you des&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A game I'm thankful for in 2020 is one that was met with universal critical acclaim and extremely-divided fan reactions: The Last of Us Part II. There are elements of this game that can be legitimately criticized, but personally the good outweighed the bad. But while I would argue this is overall a great game by most objective standards, I'm thankful for  [http://WWW.Annunciogratis.net/author/xvuadela676 WWW.Annunciogratis.net] it because of more personal reasons. The original game was a topic of deep discussion with my other half so naturally we were anticipating this release. Playing through the game together was a good bonding activity and led to hours of discussion about the character choices and the storytelling approaches used in The Last of Us Part II.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it comes to pure video [http&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//pittsburghwomenmag.xyz/blogs/viewstory/196850 SLG game DLC] fun&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it doesn’t get much better than Tony Hawk’s Pro Skater. While stating that &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sports game, as extreme as it may be&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one of the best examples of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entertainment value of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium may be confusing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some, anybody who has played Tony Hawk’s Pro Skater knows exactly why this is true&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Striking the perfect balance between challenge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun, Tony Hawk’s Pro Skater was one of &lt;/ins&gt;the first and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best examples &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D [http://Enciclopedi&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;net/JuanguWingfieldif SLG Game News] capturing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic appeal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2D games upon its release in 1999&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you could turn &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brain off &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melt away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours&lt;/ins&gt;, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant challenge of trying &lt;/ins&gt;to perfect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricks or top that perfect run gave &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough pull and pattern repetition to keep you engaged&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the best arcade games did &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’80s&lt;/ins&gt;. While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sequel reached &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same heights&lt;/ins&gt;, there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable downgrade as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series went on&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;culminating in some iterations &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemingly put &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final nail &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coffin for the series. When Activision announced that Vicarious Visions would be bringing the series back by ways &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remaking its first two entries, it was as cause for as much celebration as it was anxiety. Thankfully, though, they managed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect balance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;honoring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic vibe of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original games while updating them just enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit in with modern sensibilities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking basically as your rose-tinted mind remembers it did &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1999&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tony Hawk’s Pro Skater 1 + 2 &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect example &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to revive &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will allow a new generation of gamers to experience the pure joy the games brought so many years ago. In a medium with ever-increasing complexity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a masterfully-executed revival is something we can all be thankful for.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steady Cryo DMG that Diona can apply to opponents with her Burst, she can act as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent catalyst for teams &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize the Melt Reaction &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These teams employ Pyro DPS characters alongside Cryo supports&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;herein lies a secret synergy: Diona’s shield actually possesses a 250 percent Cryo DMG Absorption Bonus &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will work wonders against the Cryo enemies &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro characters typically prefer to fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;World Bosses All World Bosses&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked How To Defeat The Cryo Hypostasis How To Defeat The Anemo Hypostasis How To Defeat The Electro Hypostasis How To Defeat The Geo Hypostasis How To Defeat The Pyro Hypostasis How To Defeat Rhodeia The Oceanid Boss How To Defeat The Primo Geovishap How To Defeat Maguu Kenki How To Defeat The Perpetual Mechanical Array How To Defeat The Thunder Manifestation How To Defeat The Golden Wolflord How To Defeat The Ruin Serpent How To Unlock And Fight Jadeplume Terrorshroom How To Beat The Oceanic Defender Challenge Tips For Beating The Abyss Lector: Fathomless Flames Tips For Beating The Bathysmal Vishap Herd How To Defeat The Abyss He&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But rarely does &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monetization side &lt;/ins&gt;of Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get in the way of what feels first and foremost like an open-world adventure brimming with diverse &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intriguing content to invest in. Content that isn't just another fetch quest or another handful of items to gather, but &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work out, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chest to reach&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the briefest &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spots&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a curious little &lt;/ins&gt;spot of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world-building to unravel. Grind is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventuality once you start to near the high-teens and low twenties &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Adventure Rank. Adventure Rank being your character's defining &amp;quot;level&amp;quot; &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorts whose meter can be fed through completing quests &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieving certain milestones. That reliance on levels does unfortunately rub &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong way at points&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when it becomes &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrier &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later quests, story&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based or otherwise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And while setting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minimum level cap on quests can be read as gentle persuasion to explore more of the environment&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abrupt nature doesn&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t always feel entirely warranted&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Particularly when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story takes a dramatic turn &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you find you can't continue on that thread because your Adventure Rank (or AR for short) is one or two levels too low&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So it's to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;daily Commission Quests or some other similarly short-term activity &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the time being&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While fans want their 5-Star characters &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most awesome-looking 5-Star Weapons built specifically for their character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyper-optimize their kits can’t go wrong with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Favonius Set &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s right - despite the Favonius Set being 4-Star Weapons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their overall perks can benefit almost any charac&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where To Find Ingredients How To Process Ingredients Where To Find All Raw Ingredients For Cooking Where To Buy And Farm Carrots Where To Buy And Farm Raw Meat How To Buy And Farm Berries Jueyun Chili Locations And Farming Routes Pinecone Location Guide Seagrass Locations Violetgrass Location Guide How To Buy And Farm Bird Eggs How To Farm Crabs Small Lamp Grass Locations And Farming Routes How To Fish For Cooking Calla Lily Locations And Farming Routes Where To Buy And Farm Fowl Where To Buy And Farm Mint Where To Buy And Farm Radish Where To Find Sweet Flowers Where To Find Mist Flowers Qingxin Locations And Farming Routes All Rainbow Rose Locations All Rainbow Rose Locat&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LauraHedditch80</name></author>
	</entry>
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		<title>2025年10月17日 (金) 20:06にKateP005226082による</title>
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		<updated>2025-10-17T20:06:35Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral Abyss Spiral Abyss &lt;/del&gt;Guide How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prepare For &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Higher Floors Of Spiral Abyss Tips For Climbing &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral Abyss Best Characters To Bring Into &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral Abyss Most Difficult Enemies &lt;/del&gt;In The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral A&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if a player is sitting at 89 Wishes without a 5-star &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Venti banner when it ends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wish on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subsequent character promo banner will guarantee &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-star&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, both limited Character Banners share a pity pool&lt;/del&gt;. A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player can put wishes on each &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forth and it will all contribute &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their pity for b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best weapons for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Traveler are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ones that increase &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit DMG, &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mistsplitter Reforged , Splendor of Tranquil Waters &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Foliar Incision &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For off-field Pyro Traveler&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go for some F2P options like Festering Desire&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which works perfectly with Sword units that depend &lt;/del&gt;on their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elemental Skill &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burst in Genshin Impa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;As for four-star characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they have (at the time of writing) always &lt;/del&gt;been the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same three characters &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both limited Character Banners. Whether any type of difference would apply if the two character banners had different four&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stars is currently not confir&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it comes to pure video [https://marketingme&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wiki/wiki/User:Branden6894 SLG game missions] fun, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t get much better than Tony Hawk’s Pro Skater. While stating that a sports game&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extreme as it may be, is one of the best examples of the entertainment value of the medium may be confusing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some, anybody who has played Tony Hawk’s Pro Skater knows exactly why this is true. Striking the perfect balance between challenge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun, Tony Hawk’s Pro Skater was one of the first and best examples of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D [http://Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annunciogratis.net/author/jeramyherma SLG Game Building Guide] capturing the basic appeal of 2D games upon its release in 1999. It was a &lt;/del&gt;game that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you could turn your brain off to play to melt away &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours, &lt;/del&gt;but the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant challenge of trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect tricks or top that perfect run gave it enough pull and pattern repetition &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep you engaged, much as some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best arcade games did in the ’80s&lt;/del&gt;. While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sequel reached &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same heights&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable downgrade as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series went on&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;culminating in some iterations &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemingly put &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final nail &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coffin for the series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Activision announced that Vicarious Visions would be bringing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series back by ways &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remaking its first two entries, it was as cause for as much celebration as it was anxiety. Thankfully, though, they managed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect balance of honoring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic vibe of the original games while updating them just &lt;/del&gt;enough &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to fit in with modern sensibilities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking basically as your rose-tinted mind remembers it did &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1999&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tony Hawk’s Pro Skater 1 + 2 &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect example &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to revive &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will allow &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new generation of gamers to experience the pure joy the &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brought so many years ago. In &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium with ever-increasing complexity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a masterfully&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;executed revival is something we can all be thankful for&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Dendro Traveler’s scaling is decent enough for them to operate as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sub&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DPS in &lt;/del&gt;Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. For that, giving them Elemental Mastery, Dendro DMG, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit items is viable for their build. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they still lean &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supportive role&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so giving them weapons like Freedom-Sworn &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xiphos' Moonlight is more helpful to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hydro Traveler doesn’t offer anything &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DPS, give them weapons that can raise their DMG like the Splendor &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquil Waters and Primordial Jade Cutter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These weapons &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase their HP as they grant them some Crit stats in Genshin Impa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on January 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025, by Nahda Nabiilah: With each Element &lt;/del&gt;in Genshin Impact, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveler’s mechanics change &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they operate differently on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That also affects their role during combat, giving each Element its own build. After acquiring many new Elements&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveler finally gets their hands &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Element&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of &lt;/del&gt;course&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a new Element means a new Pyro Traveler build in Genshin Impact , which means more artifacts &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons to work with&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide will be updated to include the best Pyro Traveler build in Genshin Impa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adventure Ranks What Each Adventure Rank Unlocks How To Increase Adventure Rank Fast Best Ways To Increase Your Adventure Rank How To Prepare For Adventure Rank 50 Early Things Players Only Learn At The Higher Adventure R&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sucker Punch Productions’ transition from superheroes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai was a resounding success. We &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knew the game would be gorgeous, as evidenced from its E3 2018 reveal, but what we didn’t know was just how much &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gem its story and gameplay would be&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The tale &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin Sakai was an engrossing one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulling players in as he attempted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rid his home of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongol threat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch beautifully realized the world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stacking it with characters that would challenge the player’s perception &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old ways and push them towards a new path, the path &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost. Similarly, on paper &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple, but elegantly crafted &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possessing hidden depth&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swapping &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different stances&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different gadgets and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to instill fear when in Ghost mode all add to masterful gameplay loop&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What really makes me so thankful for Ghost of Tsushima, however, &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it’s just fun. In &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year defined &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tragedy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardship and anxiety, Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima makes it easy to get lost in its beautiful world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you need &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;break from the hard-hitting story, there’s plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongolian slaying to be found&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch Productions gives players &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai sword, let’s them loose in a beautiful world &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let’s them have at it. 2020 has been a rough year for so many, but Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima provides a fantastic 20-30 hour respite from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact Serenitea Pot &lt;/ins&gt;Guide&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Everything You Need To Know About Load Genshin Impact: &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complete &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyfrost Nail Genshin Impact: How To Observe &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow On &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sundial &lt;/ins&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wind Quest Genshin Impact: 15 Best Archon Quests, Ra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pokémon has always been a series near and dear to my heart&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and while I was always keen &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainline titles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spin-off I was ever introduced to was Pokémon Mystery Dungeon. I fell utterly in love and this year got the surprise announcement that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first title was receiving &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remake&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It ended up being everything I wanted and more&lt;/ins&gt;. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return to &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of my absolute favorite games in a new style &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet felt like revisiting old friends I hadn't spoken &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a long time. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story is entirely about friendship, a bond between Pokémon as they struggle to save &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world together and solve &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems as they're shunned away from &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;home after being accused of crimes they didn't commit. It added great new things &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shiny Pokémon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mega evolutions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual upgrades for items that helped build on the world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It even fixed one of my biggest disappointments that was after the game your partner no longer said good morning to you&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but now they will every day even after they've evolved. Heck&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they even finally added bandanas &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the main Pokémon duo while they're still in &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic forms. Pokémon Mystery Dungeon Rescue Team DX is a comfort in every way. It's familiar, yet changed, just as you would expect from an old friend &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I'm thankful I had the chance to dive back into the wonderful experience once more.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My normal taste in games leans towards arcade and action&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this year has &lt;/ins&gt;been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra focus to hone in &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pinpoint&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect reflexes just hasn't been as available as I'd like&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead I've been taking &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using gaming &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relax &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more manageable world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;game that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I'm thankful for this year is SnowRunner, which doesn't have an enemy anywhere in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole world &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead requires &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use its tools &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete a huge series &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jobs across hostile terrain&lt;/ins&gt;. While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorting out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls takes some effort&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once learned &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge amount of tools available to tackle even &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roughest wilderness. Mountain tracks carved by streams, muddy bogs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rivers frozen solid and snowdrifts &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest-traction tires can't get a grip on all stand &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way of delivering Cargo to Place&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can tackle &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges with brute force, careful plotting &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the optimal route or relying on the winch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basically drag &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truck to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal, but there's always a way if you're patient &lt;/ins&gt;enough. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Few events are timed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just about everything is optional if you decide that a particular job feels like a bit much. There's pressure &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navigating the tougher areas, of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but otherwise SnowRunner &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;task &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackling it however you like, driving across the beauty of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wilderness that's just barely been touched by humans. It's challenging, sure, but also relaxing and satisfying, and I'm thankful there are &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that let me unwind into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simpler&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focused world&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There's no greater a highlight than &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment around fifteen&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ish hours into wandering the world. Having already established the omnipresent &amp;quot;the world is one big environmental puzzle&amp;quot; motif at the heart of &lt;/ins&gt;Genshin Impact and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successfully completing a near two kilometre trek to a new region&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to activate another beacon filling in &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only to spot one of thousands of optional collectibles atop an incline of rocks; a few seconds of climbing later &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance, another beacon. A subtle indicator -- of which &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game does a great job at allowing players to organically discover parts for themselves -- that hinted not only towards another environmental conundrum, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what may lie beyond&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even then: what other little moments &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distract me. It's a truly great&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out-of-the-blue moment but another point &lt;/ins&gt;in Genshin Impact&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s favor. How&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indeed like Breath of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild before it, the journey becomes as pivotal &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as fulfilling as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destination&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimately&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marvel of seeing yet another perspective &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast world before you&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before long, you're ready to plot another &lt;/ins&gt;course and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin that journey all over again&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being the main character allows the Traveler &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch between &lt;/ins&gt;all of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teyvat’s Elements in Genshin Impact &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When visiting Statues &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Seven in Genshin Impact &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveler's Elements&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To do this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply visit one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statues &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region featuring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Element you des&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A game I'm thankful for in 2020 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one that was met with universal critical acclaim &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely-divided fan reactions: The Last of Us Part II&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are elements &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this game that can be legitimately criticized&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but personally &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good outweighed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But while I would argue this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great game &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most objective standards&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I'm thankful for  [http://WWW.Annunciogratis.net/author/xvuadela676 WWW.Annunciogratis.net] it because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more personal reasons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The original game was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;topic &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep discussion with my other half so naturally we were anticipating this release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing through the game together was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good bonding activity &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;led to hours &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discussion about the character choices and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storytelling approaches used in The Last of Us Part II&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KateP005226082</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Games_We_Are_Thankful_For_In_2020&amp;diff=1813131&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 19:07にJNFAleishaによる</title>
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		<updated>2025-10-17T19:07:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 19:07時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Epitomized Path system essentially combats the problem of there being two featured weapons &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Banner. Whereas on the Character Banners&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are simply guaranteed to win the 50/50 after losing it the &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time, &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Banner, the next &amp;quot;guaranteed&amp;quot; promotional five&lt;/del&gt;-star &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be the &amp;quot; wrong&amp;quot; &lt;/del&gt;one&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so the Epitomized Path system helps with t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above guarantees &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pity systems&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is also a system fans refer to as the 50/50 system. In essence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is another guarantee toward pulling a featured character based &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain circumstan&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, this is where the pity system has another effect. If a player &amp;quot;loses&amp;quot; the 50/50 and obtains a Standard Banner character, they are guaranteed to obtain the featured character next time they pull a five&lt;/del&gt;-star&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This effect carries over across banners&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if you lose the 50/50 and don't get the character you want, you don't &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to worry about losing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50/50 again before you get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next win, even &lt;/del&gt;if the character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banner changes o&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To tackle the former comparison -- the reference &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of 2017's more lauded releases and a radical shift in series convention&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to say the least -- &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s not &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;descriptor &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inherently untrue. It doesn't take long upon setting out into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fictional world &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teyvat &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot a fair number of similarities with Nintendo's work&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some more blatant than others. But to come both into and away from Genshin Impact and proclaim &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be a clone and nothing else massively downplays the ways in which this game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presented&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And above all else&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does a great disservice to a developer that -- in all their imitation -- understand why &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration, world &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very level design itself &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breath &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wild worked so wonderfully&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There's even &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case here &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact actually builds atop &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideas Nintendo brought forth. Better still: masters them wholesale in carving out a game, a world, whose back-end monetization, brief technical frustrations and occasional grind can so easily be pushed aside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My normal taste in games leans towards arcade and action&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year has been one where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra focus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hone in on pinpoint-&lt;/del&gt;perfect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflexes just hasn't been as available as I'd like. Instead I've been taking &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using gaming &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a way to relax and escape into a more manageable world. The game that I'm thankful for this year is SnowRunner, which doesn't have an enemy anywhere &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole world but instead requires the player to use its tools to complete a huge series of jobs across hostile terrain&lt;/del&gt;. While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorting out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls takes some effort&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once learned &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge amount of tools available to tackle even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roughest wilderness. Mountain tracks carved by streams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;muddy bogs, rivers frozen solid and snowdrifts &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest-traction tires can't get a grip on all stand &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering Cargo &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Place. You can tackle &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges with brute force, careful plotting &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimal route or relying on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winch &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basically drag the truck to the goal, but there's always a way if you're patient enough&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Few events are timed &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just about everything is optional if you decide that a particular job feels like a bit much. There's pressure &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navigating the tougher areas, of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but otherwise SnowRunner &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;task &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackling it however you like, driving across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beauty of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wilderness that's just barely been touched by humans. It's challenging, sure, but also relaxing and satisfying&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I'm thankful there are games that let me unwind into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simpler, more&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focused world&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s much better &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not build the Hydro Traveler at all &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoYo &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely trolling with &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kit&lt;/del&gt;. However, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you’re crazy enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest in them, then give &lt;/del&gt;the Hydro Traveler &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2pc of one of these three artifact sets: Nymph's Dream &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heart &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depth , or Golden Troupe &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They barely operate with any artifact set, so just go for 2pc to give &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30% Hydro &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentially&lt;/del&gt;, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very short summary &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a four-star weapon or character is guaranteed every 10 wishes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a five-star character &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character Banners is guaranteed every 90 wishes&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://M&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adlf.jp/jump.php?l=https://Links.Gtanet.COM.Br/vanessapopp Http://M.Adlf.Jp/Jump.Php?L=Https://Links.Gtanet.Com.Br/Vanessapopp] a five-star weapon is guaranteed on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon Banner every 80 wis&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless of whether &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soft pity &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triggered, the counters toward &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guaranteed 4-star or 5-star item immediately reset upon receiving &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;item of &lt;/del&gt;one of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those rarities &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this may be well understood from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preceding description &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is worth clarify&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most glaring criticism to address, or one that offers any sort &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-term problem&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's still admittedly a pain to find that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC version &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is lacking in &lt;/del&gt;the ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;custom map buttons &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player's controller &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Made even more annoying when &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;factor in Genshin Impact instead has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peculiar interpretation of button layout via a strange decision to swap &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally agreed&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A and B being that of confirm and cancel respectively&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What's worse is that for those playing with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its current state requires you to manually change input settings each &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every time you boot &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral Abyss Spiral Abyss Guide How To Prepare For The Higher Floors Of Spiral Abyss Tips For Climbing The Spiral Abyss Best Characters To Bring Into The Spiral Abyss Most Difficult Enemies In The Spiral A&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, if a player is sitting at 89 Wishes without a 5-star &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Venti banner when it ends&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wish &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subsequent character promo banner will guarantee a 5&lt;/ins&gt;-star&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Additionally, both limited Character Banners share a pity pool. A player can put wishes on each &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back and forth and it will all contribute to their pity for b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best weapons for the Pyro Traveler are &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ones that increase their Crit DMG, like Mistsplitter Reforged , Splendor of Tranquil Waters , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light of Foliar Incision . For off-field Pyro Traveler&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go for some F2P options like Festering Desire&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which works perfectly with Sword units that depend &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their Elemental Skill and Burst in Genshin Impa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for four&lt;/ins&gt;-star &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time of writing) always been &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same three characters on both limited Character Banners. Whether any type of difference would apply &lt;/ins&gt;if the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banners had different four-stars is currently not confir&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pure video [https://marketingme.wiki/wiki/User:Branden6894 SLG game missions] fun&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t get much better than Tony Hawk’s Pro Skater. While stating &lt;/ins&gt;that a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sports game, as extreme as it may be, &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the best examples of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entertainment value &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the medium may be confusing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anybody who has played Tony Hawk’s Pro Skater knows exactly why &lt;/ins&gt;this is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Striking the perfect balance between challenge and fun&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tony Hawk’s Pro Skater was one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best examples &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 3D [http://Www.annunciogratis.net/author/jeramyherma SLG Game Building Guide] capturing the basic appeal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2D games upon its release in 1999&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you could turn your brain off to play to melt away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours&lt;/ins&gt;, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant challenge of trying &lt;/ins&gt;to perfect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricks or top that perfect run gave &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough pull and pattern repetition to keep you engaged&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the best arcade games did &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’80s&lt;/ins&gt;. While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sequel reached &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same heights&lt;/ins&gt;, there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable downgrade as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series went on&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;culminating in some iterations &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemingly put &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final nail &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coffin for the series. When Activision announced that Vicarious Visions would be bringing the series back by ways &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remaking its first two entries, it was as cause for as much celebration as it was anxiety. Thankfully, though, they managed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect balance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;honoring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic vibe of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original games while updating them just enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit in with modern sensibilities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking basically as your rose-tinted mind remembers it did &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1999&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tony Hawk’s Pro Skater 1 + 2 &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect example &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to revive &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will allow a new generation of gamers to experience the pure joy &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games brought so many years ago. In &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium with ever-increasing complexity&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masterfully&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;executed revival is something we can all be thankful for&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Dendro Traveler’s scaling is decent enough for them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operate &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Sub-DPS in Genshin Impact . For that, giving them Elemental Mastery, Dendro DMG, and Crit items &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viable for &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build&lt;/ins&gt;. However, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they still lean more into the supportive role, so giving them weapons like Freedom-Sworn and Xiphos' Moonlight is more helpful &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since &lt;/ins&gt;the Hydro Traveler &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t offer anything but DPS&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give them weapons that can raise their DMG like the Splendor &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquil Waters and Primordial Jade Cutter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These weapons will increase their HP as they grant &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some Crit stats in Genshin Impa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on January 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025, by Nahda Nabiilah: With each Element &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact, the Traveler’s mechanics change and they operate differently on the battlefield. That also affects their role during combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving each Element its own build. After acquiring many new Elements&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Traveler finally gets their hands &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Element. Of course, a new Element means a new Pyro Traveler build in Genshin Impact &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means more artifacts &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons to work with&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide will be updated to include &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Pyro Traveler build in Genshin Impa&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Adventure Ranks What Each Adventure Rank Unlocks How To Increase Adventure Rank Fast Best Ways To Increase Your Adventure Rank How To Prepare For Adventure Rank 50 Early Things Players Only Learn At The Higher Adventure R&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch Productions’ transition from superheroes to samurai was a resounding success. We all knew &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game would be gorgeous, as evidenced from its E3 2018 reveal, but what we didn’t know &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just how much of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gem its story and gameplay would be. The tale of Jin Sakai was &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engrossing &lt;/ins&gt;one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, pulling players in as he attempted to rid his home &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mongol threat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch beautifully realized the world, stacking it with characters that would challenge &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player’s perception &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old ways and push them towards a new path&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;path &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Ghost. Similarly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on paper &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay is simple, but elegantly crafted and possessing hidden depth. Swapping &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different stances, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different gadgets and &lt;/ins&gt;the ability to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instill fear when in Ghost mode all add &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masterful gameplay loop. What really makes me so thankful for Ghost of Tsushima, however, is that it’s just fun. In &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year defined by tragedy, hardship and anxiety, Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima makes it easy to get lost in its beautiful world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;break from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hitting story, there’s plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongolian slaying to be found&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch Productions gives players &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai sword&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let’s them loose &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a beautiful world &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let’s them have at &lt;/ins&gt;it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020 has been a rough year for so many, but Ghost of Tsushima provides a fantastic 20-30 hour respite from the world.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JNFAleisha</name></author>
	</entry>
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