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	<title>Movie-Based Video Game Easter Eggs - 版の履歴</title>
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	<updated>2026-04-04T15:47:41Z</updated>
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		<title>2025年11月6日 (木) 12:03にAdelaideMannix6による</title>
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		<updated>2025-11-06T12:03:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月6日 (木) 12:03時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One game I had imagined more than any other had to be the open world &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto. Touring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vastness &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liberty City, meeting colorful characters and going into storefronts &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excited me&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not to mention the exhilarating idea of fighting my way through the endless sea of enemies brought on by committing a some petty crimes, like hitting a pedestrian with a car. Virtuix, the folks behind the Omni, have released a video &lt;/del&gt;of Grand Theft Auto V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being played using the Oculus Rift &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their motion tracking peripheral, and I didn’t have quite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaction I thought I would have&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world of Grand Theft Auto V is so big that it requires three characters to explore it. While that line may sound ripped straight from a PR&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;laden interview&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s quite accurate considering telling a story from the eyes of just one man would lead &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new areas not being discovered &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tens of hours &lt;/del&gt;into the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. The game stars three protagonists: Michael&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trevor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prologue that sets the events of the game in motion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin is &lt;/del&gt;the first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similar to CJ in San Andreas&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-meaning gangster who lives with his aunt in the ghetto and &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying to make a better life for himself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clearly more intelligent than his known associates&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin is confined to being a repo man for a shady car dealer who plays the race car to get customers into &lt;/del&gt;vehicles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can’t afford&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only to &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin repo them weeks later thanks to ludicrous financing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the customer’s father&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Michael, gets &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whiff &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this little scam&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he comes down to pay the dealer &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little visit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Impressed by his attitude&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin decides &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach out &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Michael &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if they could work &lt;/del&gt;together.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These Easter eggs have convinced some players that Mei, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sole survivor from her team&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is actually the Thing from the 1982 film. In the left side corridor of the left spawn room, you can look through &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;window and see the same ice block &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Thing thawed out of. Coincide&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now Easter eggs are expected in video games and have become a challenge and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reward for players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find. They are no longer [https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//WWW&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA5Fans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/articles/naturalvision-mod-transforms-gta-v-on-pc-amid-rockstar-s-next-chapter&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html just click the up coming website] a developer’s name&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but range &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all types of references to include books, movies, games, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pop cult&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A former two-bit criminal, Michael &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retired into a witness protection program&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to his previous life&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he’s absolutely loaded and lives in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mansion with two kids &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wife&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His kids are spoiled brats&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the son spending all day smoking pot and playing video games (&lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;readers) and the daughter a fame-obsessed promiscuous teenager who will do anything to become a celebrity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His wife&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the other hand, resents him even though he gives her anything she could possibly &lt;/del&gt;want &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(including some surgical enhancements) and is having an affair &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely multiple suitors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depressed &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not challenged &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his current country club life, Michael decides &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team with Franklin for some excitement&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retirement made former partner and current psychopath&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trevor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take notice&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In an interview with Eric Barone , Barone said &amp;quot;I love Miyazaki; he’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genius&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’d bet a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people who are interested in Stardew Valley &lt;/del&gt;feel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His style is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big influence &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;me&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I try to take my favorite things from all over the place and blend them together in my own w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, the biggest question on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many’s &lt;/del&gt;mind is whether or not this is a mere gimmick. With the amount of work and customization Rockstar clearly put into it, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s &lt;/del&gt;far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s &lt;/del&gt;no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wargaming is expanding its already vast player empire to consoles &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the surprise unveil during Microsoft&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox E3 2013 Media Briefing that World of Tanks would be coming exclusively &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Xbox 360&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course means that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when ready&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warplanes and World &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warships will follow suit and all three will surely make their way &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One eventually&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leading up to E3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wargaming released &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above cinematic trailer for World &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warplanes . Can it beat &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impressive &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar free&lt;/del&gt;-to-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play WWII online flight sim/shooter, War Thund&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For my money I hope &lt;/del&gt;that Grand Theft Auto V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivers a new character in a familiar setting because that’s what &lt;/del&gt;Rockstar &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does so well: introduce gamers to a fully fleshed out &lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and let them experience it through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyes of a new and interesting character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch up with any of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters from GTA ’s past seems like fun, but it would pale &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comparison to meeting someone&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has improved upon one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest games &lt;/ins&gt;of all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The original version &lt;/ins&gt;of Grand Theft Auto V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a major accomplishment upon its initial release &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains that way even after a year of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new console generation&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gen version, however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue its legacy &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many more years. It's worth diving back &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Los Santos simply to experience &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saga in smooth 1080p&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Rockstar has gone above and beyond by adding new features &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content to it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More than just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gimmick&lt;/ins&gt;, the first&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-person mode really does change how it's experienced by adding a new layer of gameplay&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It won't be for everybody&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the sheer fact that the option &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commendable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More still&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiple new &lt;/ins&gt;vehicles, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons and animals &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been introduced&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If none &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that were enough&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hundred new songs have been added to the already robust radio stations. While there's nothing wrong with the last-gen version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto V&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has created &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;museum piece with its remastered version&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everybody&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from those who have spent the better part of the past year exploring everything its world has &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the three people who have yet &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play it, should experience what has been put &lt;/ins&gt;together &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bigfoot can also be encountered during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strangers and Freaks mission &amp;quot;The Last One&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; where Franklin meets &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunter &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been tracking Bigfoot for over nine years – &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reference &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;San Andreas &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player will then begin to search the woods and will eventually find Bigfoot&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once found, a chase will break out in which Franklin will chase Bigfoot through the woods&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When finally caught&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bigfoot will collapse &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exhaustion &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal that he is indeed a human.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat itself &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been overhauled in GTAV&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of blindly cycling through weapons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s now &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons wheel that is brought up by holding the left bumper, allowing available weapons to be seen &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected easier&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting busted or killed &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer forfeits your weapons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes spending money on weapons upgrades much more realistic&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actual combat is more customizable&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing players to choose how much they &lt;/ins&gt;want &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be assisted &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatic locking&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By default, it’s a bit of a mix between free-aim &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full-lock, with targets &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear view automatically locked on and those hidden or at weird angles left &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free-aiming&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cover system has also been improved&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing smoother transitions. On the driving side &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicle handling has been updated&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with vehicles feeling better than ever before&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this is still the sort of game that lets you bounce around after landing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handling feels more realistic &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tailored to specific vehicles, instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cars simply being &amp;quot;fast&amp;quot; or &amp;quot;slow.&amp;quot; Even supercars &lt;/ins&gt;feel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distinct from one another. Realism has also been visually improved, with cars mirroring their real-life counterparts like never before&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s clear what’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mustang or what’s an Audi and even though the brands can’t be used, it's better than simply looking &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &amp;quot;fast&amp;quot; car&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, the biggest question on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many's &lt;/ins&gt;mind is whether or not this is a mere gimmick. With the amount of work and customization Rockstar clearly put into it, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's &lt;/ins&gt;far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there's &lt;/ins&gt;no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beginning &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto IV &lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'The Lost and Damned' DLC, players weren't quite sure what Rockstar Games was up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with its spinoff content&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A separate story following Johnny Klebitz, a member &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liberty City biker gang The Lost&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the DLC was a test of the feasibility of digital-only releases. But what players got was a Grand Theft Auto experience in a condensed form&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without sacrificing any qual&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Open-world games have become the realized vision &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming’s steady growth. The original top-down Grand Theft Auto on Playstation was one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first games &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implement the open-ended, free-form-mission structure that would later become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series’ trademark feature&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Grand Theft Auto II made steady improvements&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto III on Playstation 2 was lauded for its 3D exploration and expansive nature. [https://Www.gta5Fans.com/articles/kenny-loggins-and-my-epic-gta-adventure-a-rock-legend-s-gaming-legacy.html Kenny Loggins GTA] III became &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grandiose innovator &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the benchmark by which open&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world games would later be judged. Vice City followed that idea, adding unique style and more cosmetic creativity thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its Miami Beach&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspired setting.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the &amp;quot;open-world&amp;quot; genre. Grand Theft Auto is the crown jewel of &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kingdom. It’s an international phenomenon and one of the most important game series of all time. With &lt;/ins&gt;Grand Theft Auto V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;Rockstar &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made the biggest open &lt;/ins&gt;world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of its kind, but despite its commercial success, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer is simply giving into its own very hazardous addiction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an issue that is continuing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio’s credibility &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making top-shelf open world games.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AdelaideMannix6</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Movie-Based_Video_Game_Easter_Eggs&amp;diff=1912639&amp;oldid=prev</id>
		<title>2025年11月5日 (水) 23:04にDamonArmstead2による</title>
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		<updated>2025-11-05T23:04:02Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月5日 (水) 23:04時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while &lt;/del&gt;Grand Theft Auto &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IV perfectly captured the burgeoning indie scene in Brooklyn at the time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Building off of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presentation and quality &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latter’s soundtrack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The incredible thing is that all of the aforementioned artists are contributing new music &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. At this point, it’s unclear which were specifically written for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game (ala The Rapture’s &amp;quot;No Sex for Ben&amp;quot; in IV) and  [https://www.gta5Fans.com/articles/whispers-&lt;/del&gt;of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-dust-and-digital-dreams-crafting-gta-v-in-infinite-craft.html https://www.gta5Fans.com/] which are simply making their debut via the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the fact that there’s so many critically revered artists &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new music on one channel is astounding&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For electronic lovers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s Soulwax FM&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;named after and featuring many remixes from electronic band Soulwax. On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic acts like Hall &amp;amp; Oats. Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s something for everyone with other stations focusing on rap, country, classic rock &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more. The amount of care put into curating this soundtrack that could &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply been a collection of random songs is more evidence of how much work goes into even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smallest features of the game&lt;/del&gt;.&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Craig's likeness is used in the game, as is his voice, but we're not sure why. He barely talks during the game. With the price tag Activision put on this release, they should have paid him to do more, but that's not the issue (read our GoldenEye 007: Reloaded review ) - the problem is the aforementioned price of the g&lt;/del&gt;&amp;lt;br&amp;gt;The world of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTAV &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the biggest ever&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although the majority of it is rural&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know that &lt;/del&gt;it’s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not that they’ve taken away &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city, but simply added hundreds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miles of land outside it &lt;/del&gt;just for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good fun&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city itself is huge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rivals &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire world &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA IV&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s mountains, rivers, beaches, desert &lt;/del&gt;and more&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Surprisingly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, hardly any of it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;empty. There’s small towns&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique buildings, military bases and more sprinkled throughout&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The incredible thing is how alive it all seems. Off &lt;/del&gt;one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back roads&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for instance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I noticed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;car pull over at a fruit stand and decided &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if it was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coincidence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but nope -- a woman got &lt;/del&gt;out&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, walked up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it and examined the produce. That’s level of detail &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect in the world, from the boardwalks with interactive rides to trains carving through mountain passes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To add &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spice for &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who like to drive around exploring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random events have been added that unfold during a day. Represented by a flashing blue blip on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map that appears when nearby, these range &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a thief snatching a purse to a carjacking&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After stopping &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miscreant in one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these robberies&lt;/del&gt;, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either keep &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stolen item for yourself or return it to the victim. Doing the latter results in good karma &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might just come back to you later in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the competition last week, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what'&lt;/del&gt;s coming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out this week&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not the least &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is another Activision shooter called Call of Duty: Modern Warfare 3 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how can they get away with charging &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full $60 for Reloaded ? It's fun but it's also &lt;/del&gt;absolutely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not worth that much money, especially &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its offerings vs. Call of Duty &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releases need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be so expensive - offer &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fair price &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more people may buy &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There's too much &lt;/del&gt;coming out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at too expensive a price for gamers to get them all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if you want for people to spend their time on your game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make it worth spending their mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Within &amp;quot;Outlaw&lt;/del&gt;,&amp;quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can also find the colt peacemaker, which Marty won after challenging Buford Tannen to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duel&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Western Railway that Marty and Doc used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan how they will use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;train to push the Delor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Witcher series is another that started as semi-open world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but didn't dive into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre completely until its latest entry&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Witcher 3: Wild Hunt tears down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restrictive barriers that kept &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous games from being fully open world, letting Geralt explore one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;largest open worlds in gaming history&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What's &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more impressive about The Witcher 3 's open world is that despite its immense size&lt;/del&gt;, the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still manages &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an absurd level of detail that's just not found &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most tit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first game in the series to offer more than one protagonist, things play a bit differently than before. As each character &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduced, you’ll play only as them for a few hours &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get acquainted &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their backstory and style &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all three characters are firmly established (about ten hours in)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rest &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the narrative shifts between them. There’s missions unique to each character, some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which focus solely on their story (like Michael keeping his awful family at bay) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others that combine &lt;/del&gt;all three &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters together&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One mission&lt;/del&gt;, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instance, has Trevor flying a helicopter, Michael repelling from &lt;/del&gt;it and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scaling &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building and Franklin providing cover via &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper rifle from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neighboring building. While some parts &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mission must be done as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(like Michael repelling), others let you play as you want to&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance, after fleeing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either pilot the helicopter, shoot from inside or provide cover from a building &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sniper rifle. This swap happens on the fly via holding down on the d-pad, which allows &lt;/del&gt;any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the three of the characters to be chosen. You can complete these mission parts as just one &lt;/del&gt;of the characters, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s generally best to cycle between all three to be most efficient. In-between missions, characters can almost always be swapped to at will by the same d-pad method. This is effective for both doing individual missions and covering different parts of the city. As the character’s safehouses are generally spread apart, it’s a nice feature as the character closest to the desired destination can instantly be swapped &lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, saving commuting time.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;One game I had imagined more than any other had to be the open world &lt;/ins&gt;of Grand Theft Auto. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Touring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vastness &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liberty City&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meeting colorful characters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going into storefronts all excited me&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exhilarating idea of fighting my way through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endless sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies brought on by committing a some petty crimes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like hitting a pedestrian &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a car&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Virtuix&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the folks behind the Omni&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have released a video of Grand Theft Auto V being played using &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oculus Rift &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their motion tracking peripheral&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I didn’t &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaction I thought I would have&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto V &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so big that it requires three characters to explore it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While that line may sound ripped straight from a PR-laden interview&lt;/ins&gt;, it’s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite accurate considering telling a story &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyes &lt;/ins&gt;of just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one man would lead to new areas not being discovered &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tens of hours into the game&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game stars three protagonists: Michael, Franklin &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trevor. After a prologue that sets &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game in motion, Franklin is the first playable character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similar to CJ in San Andreas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin is well-meaning gangster who lives with his aunt in the ghetto &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is trying to make a better life for himself. Clearly &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligent than his known associates&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confined to being a repo man for a shady car dealer who plays the race car to get customers into vehicles they can’t afford&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only to have Franklin repo them weeks later thanks to ludicrous financing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/ins&gt;one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customer’s father&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Michael&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whiff of this little scam, he comes down &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay the dealer &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little visit. Impressed by his attitude&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franklin decides to reach &lt;/ins&gt;out to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Michael &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if they could work together&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These Easter eggs have convinced &lt;/ins&gt;some players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that Mei, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sole survivor from her team&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is actually &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thing &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 1982 film&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left side corridor &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the left spawn room&lt;/ins&gt;, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look through a window and see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same ice block &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thing thawed out of&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coincide&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now Easter eggs are expected in video games and have become a challenge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a reward for players to find. They are no longer [https://WWW.GTA5Fans.com/articles/naturalvision-mod-transforms-gta-v-on-pc-amid-rockstar-&lt;/ins&gt;s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-next-chapter.html just click the up &lt;/ins&gt;coming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website] a developer’s name&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but range from all types &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;references to include books, movies, games, and pop cult&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A former two-bit criminal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Michael has retired into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;witness protection program. Thanks to his previous life, he’s &lt;/ins&gt;absolutely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loaded and lives in a mansion &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two kids &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wife&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His kids are spoiled brats, with the son spending &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day smoking pot and playing video games (no offensive, readers) and the daughter a fame-obsessed promiscuous teenager who will do anything &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;celebrity. His wife, on the other hand, resents him even though he gives her anything she could possibly want (including some surgical enhancements) &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is having an affair with likely multiple suitors. Depressed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not challenged in his current country club life, Michael decides to team with Franklin for some excitement&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, &lt;/ins&gt;coming out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of retirement made former partner and current psychopath&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trevor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take notice.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an interview with Eric Barone &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barone said &lt;/ins&gt;&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I love Miyazaki; he’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genius&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’d bet a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people who are interested in Stardew Valley feel &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same way. His style is a big influence for me. I try &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take my favorite things from all over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place and blend them together in my own w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest question on many’s mind is whether or not this is a mere gimmick&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount of work and customization Rockstar clearly put into it, it’s far from a throwaway feature. Those who tailor &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings to their likings will realistically find a whole new way to experience &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some may &lt;/ins&gt;even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prefer many aspects of first-person mode. While I found it agreeable&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I still prefer to experience &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in third-person, but there’s no denying that gunplay can be more smooth and precise in first-person. However gamers decide &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience it, though, they can be assured it will be &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a beautiful setting.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Wargaming &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expanding its already vast player empire &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the surprise unveil during Microsoft's Xbox E3 2013 Media Briefing that World &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tanks would be coming exclusively to the Xbox 360&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That of course means that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when ready&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warplanes and World &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warships will follow suit &lt;/ins&gt;and all three &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will surely make their way to the Xbox One eventually&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leading up to E3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wargaming released the above cinematic trailer &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World of Warplanes . Can &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beat the impressive &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar free-to-play WWII online flight sim/shooter, War Thund&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For my money I hope that Grand Theft Auto V delivers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new character in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar setting because that’s what Rockstar does so well: introduce gamers to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully fleshed out world and let them experience it through the eyes &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new and interesting &lt;/ins&gt;character. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch up &lt;/ins&gt;with any of the characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from GTA ’s past seems like fun&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would pale in comparison &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meeting someone&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DamonArmstead2</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Movie-Based_Video_Game_Easter_Eggs&amp;diff=1912231&amp;oldid=prev</id>
		<title>MargretWinder3: ページの作成:「Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly capture…」</title>
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		<updated>2025-11-05T16:40:12Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly capture…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game. At this point, it’s unclear which were specifically written for the game (ala The Rapture’s &amp;quot;No Sex for Ben&amp;quot; in IV) and  [https://www.gta5Fans.com/articles/whispers-of-dust-and-digital-dreams-crafting-gta-v-in-infinite-craft.html https://www.gta5Fans.com/] which are simply making their debut via the game, but the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall &amp;amp; Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Craig's likeness is used in the game, as is his voice, but we're not sure why. He barely talks during the game. With the price tag Activision put on this release, they should have paid him to do more, but that's not the issue (read our GoldenEye 007: Reloaded review ) - the problem is the aforementioned price of the g&amp;lt;br&amp;gt;The world of GTAV is the biggest ever. Although the majority of it is rural, know that it’s not that they’ve taken away from the city, but simply added hundreds of miles of land outside it just for good fun. The city itself is huge and rivals the entire world of GTA IV. Outside of it, there’s mountains, rivers, beaches, desert and more. Surprisingly, however, hardly any of it is empty. There’s small towns, unique buildings, military bases and more sprinkled throughout. The incredible thing is how alive it all seems. Off one of the back roads, for instance, I noticed a car pull over at a fruit stand and decided to see if it was a coincidence, but nope -- a woman got out, walked up to it and examined the produce. That’s level of detail to expect in the world, from the boardwalks with interactive rides to trains carving through mountain passes. To add some spice for players who like to drive around exploring the world, random events have been added that unfold during a day. Represented by a flashing blue blip on the map that appears when nearby, these range from a thief snatching a purse to a carjacking. After stopping the miscreant in one of these robberies, you can either keep the stolen item for yourself or return it to the victim. Doing the latter results in good karma that might just come back to you later in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the competition last week, and what's coming out this week, not the least of which is another Activision shooter called Call of Duty: Modern Warfare 3 , how can they get away with charging a full $60 for Reloaded ? It's fun but it's also absolutely not worth that much money, especially with its offerings vs. Call of Duty and Battlefield 3 . Not all releases need to be so expensive - offer a fair price and more people may buy and play. There's too much coming out at too expensive a price for gamers to get them all, so if you want for people to spend their time on your game, make it worth spending their mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Within &amp;quot;Outlaw,&amp;quot; you can also find the colt peacemaker, which Marty won after challenging Buford Tannen to a duel, and the map of the Western Railway that Marty and Doc used to plan how they will use the train to push the Delor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witcher series is another that started as semi-open world, but didn't dive into the genre completely until its latest entry. The Witcher 3: Wild Hunt tears down the restrictive barriers that kept the previous games from being fully open world, letting Geralt explore one of the largest open worlds in gaming history. What's even more impressive about The Witcher 3 's open world is that despite its immense size, the game still manages to have an absurd level of detail that's just not found in most tit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first game in the series to offer more than one protagonist, things play a bit differently than before. As each character is introduced, you’ll play only as them for a few hours to get acquainted with their backstory and style of play. After all three characters are firmly established (about ten hours in), however, the rest of the narrative shifts between them. There’s missions unique to each character, some of which focus solely on their story (like Michael keeping his awful family at bay) and others that combine all three characters together. One mission, for instance, has Trevor flying a helicopter, Michael repelling from it and scaling a building and Franklin providing cover via a sniper rifle from a neighboring building. While some parts of the mission must be done as a certain character (like Michael repelling), others let you play as you want to. For instance, after fleeing, you can choose to either pilot the helicopter, shoot from inside or provide cover from a building with a sniper rifle. This swap happens on the fly via holding down on the d-pad, which allows any one of the three of the characters to be chosen. You can complete these mission parts as just one of the characters, but it’s generally best to cycle between all three to be most efficient. In-between missions, characters can almost always be swapped to at will by the same d-pad method. This is effective for both doing individual missions and covering different parts of the city. As the character’s safehouses are generally spread apart, it’s a nice feature as the character closest to the desired destination can instantly be swapped to, saving commuting time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MargretWinder3</name></author>
	</entry>
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