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	<title>Review: Genshin Impact - 版の履歴</title>
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	<updated>2026-04-16T07:41:32Z</updated>
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		<title>2025年11月22日 (土) 06:45にAlysaHammel4973による</title>
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		<updated>2025-11-22T06:45:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月22日 (土) 06:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should focus on &amp;quot;general&amp;quot; guidelines for boosting CRIT and overall ATK&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top of trying to gun for weapons &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boost CRIT&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should find &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Circlet Artifact that as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CRIT stat and find Artifacts with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposing CRIT sub-stat as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supplement (so CRIT Rate Circlet and CRIT DMG Artifacts and vice versa)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters such as Rosaria and Hu Tao can also boots &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit Rate of party members with their Tale&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This composition is incredibly engaging and can be a nice change &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pace for players who are getting a little tired &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vaporize or Freeze teams. Be advised&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, that this team is rather mechanically demanding . It involves a lot of effort &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure Yae Miko’s foxy totems are periodically refreshed, Raiden Shogun’s Skill is constantly active, Kujou Sara’s buff is always applied, Bursts are being used on cooldown, etc&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Such an active playstyle might not be for everyone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can tough it out then you’re sure to have a team that will give enemies flashbacks of war whenever they see an out&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game moves away from its exploration aspect &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lines become the focus&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When players are dropped &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many dungeons &lt;/del&gt;-- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or whose side activities laboriously have you hopping from A to B&lt;/del&gt;..&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.back to A again...and then literally back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that same B point straight&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- combat too is another area where Genshin Impact makes both meaningful &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pleasure &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaging &lt;/del&gt;with&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface the set-up &lt;/del&gt;may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not entirely &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special; &lt;/del&gt;characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have their own pre-determined role of regular DPS&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handed heavy-hitters &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged whereby &lt;/del&gt;one of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six elemental classes is assigned&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appeal &lt;/del&gt;lies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in dabbling with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make-up of your party, &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which you can have up to four &lt;/del&gt;characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can switch in&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fly&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat is fast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frantic &lt;/del&gt;and at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its best allows players to go wild with the elemental possibilities on offer&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;World Bosses All World Bosses&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked How To Defeat The Cryo Hypostasis How To Defeat The Anemo Hypostasis How To Defeat The Electro Hypostasis How To Defeat The Geo Hypostasis How To Defeat The Pyro Hypostasis How To Defeat Rhodeia The Oceanid Boss How To Defeat The Primo Geovishap How To Defeat Maguu Kenki How To Defeat The Perpetual Mechanical Array How To Defeat The Thunder Manifestation How To Defeat The Golden Wolflord How To Defeat The Ruin Serpent How To Unlock &lt;/del&gt;And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fight Jadeplume Terrorshroom How To Beat The Oceanic Defender Challenge Tips For Beating The Abyss Lector&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fathomless Flames Tips For Beating The Bathysmal Vishap Herd How To Defeat The Abyss He&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://www.genshinart.com/articles/genshin-impact-early-access-creator-insights-2025.html early Information] &lt;/del&gt;it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mondstadt World Quests A Guide to Completing: Ah, Fresh Meat Full Bough Keeper Walkthrough How To Unlock Cecilia Garden Uncover the Secret of the Uninhabited Island Guide Tips For Completing Mondstadt: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;City Of Wind And Song Look For Posters And Billboards Guide Swan's Quiz Correct Answers One Giant Step For Alchemy G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though the complexity of physical combat isn't entirely deep, it's the tactical side of things where most of the focus &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed. The continuous push &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental buffs and certain status ailments on your enemies, made possible when you combine two or more elements &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a given situation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Come across foes &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are comprised of ice? Best to rid their armor with a character specializing in fire abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not before having that interact with wind &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;topping it off with a clash of an electric super move that causes you to chain together damage to nearby enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While you can mostly get by simply throwing everything but the kitchen sink at things&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later on the game does require players to think &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategically about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of elemental properties they want to wield. More importantly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it might be best to use specific abilities -&lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some running on a cool-down, others requiring a slightly lengthier charge up. But even at its most basic level, when taking out the elemental mechanics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the desire to multiply one&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s damage output, there's a simple pleasure in seeing your character hack-and-slash away. A &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;satisfying sight when such encounters have you surrounded on all fronts -- some enemies even trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay back so as to unleash their own area-of-effect or elemental-based ailments.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But perhaps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most crucial consolation in this part especially is indeed the breadth of content on offer &lt;/del&gt;in Genshin Impact&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. From environmental puzzles to work out, to small enemy camps to clear, to brief challenges that reward another chest to open, even just taking a glance at the map &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spotting a more conspicuous landmark. To venture to said landmark and find a higher-level and [thankfully] more aggressive boss show up. Most &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these content placements do feed back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continual progression &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AR and currency (and of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game doing its subtle best to convince us to drop some money into the Gacha side of things). Like its inspirations, some of these are more blatant and unapologetic than others&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But where Genshin's true purposes may not always be purely innocent in nature, what stops &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience from turning in sour or predatory most of all, is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thoughtful craft at which the world &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;structured. How, like Breath of the Wild, there's no right answer to exploring in of itself, but there's an answer to such things like &amp;quot;how do I get that collectible when &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s all the way up there?&amp;quot;&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another positive aspect of the Slingshot is its special effect&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which becomes incredibly useful as it is built upon through weapon refinement&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effect dictates &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charged or normal attack lands within .3 seconds of the bow being used, the damage is increased. At refinement rank one, the increase is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;measly 36 percent, but it increases to 60 percent by rank six. The catch? If &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charged or normal attack hits &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target after the &lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 seconds, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage is decreased by ten perc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being the main character allows the Traveler to switch between all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teyvat’s Elements in Genshin Impact . When visiting Statues &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Seven in Genshin Impact &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch the Traveler's Elements&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To do this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply visit one of the Statues of the region featuring the Element &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;des&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many screen captures &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;countless hours of recorded footage during one's playtime in Genshin Impact, it's been a difficult task finding the ideal visuals to best sum up the current racking up of 25-or&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so hours&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a way that's both accurately representative, but also that which offers an insight &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the more emergent and  [https://Genshinart.com/articles/genshin-impact-nodkrai-your-ultimate&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Nodkrai Legends] thus personal highlights&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you've been keeping tabs on this latest free-&lt;/ins&gt;to-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play title by China&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based miHoYo, you may well have come across (or perhaps knowingly used) some of its more dismissive or undermining labels. A Breath of the Wild clone has been the more &amp;quot;popular&amp;quot; descriptor being thrown about, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even the premise of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game whose model falls more &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current Gacha format &lt;/ins&gt;may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already be enough to turn anyone away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All of which should &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read as quite the startling accomplishment to see achieved, given &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at its most basic level, Genshin Impact is an action RPG whose fantastical storytelling, main &lt;/ins&gt;characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and method for narrative are, though more direct and baked into progression&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not exactly memorable or stand&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out by any stretch. Your only agency &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presence in the world as a character is that of &lt;/ins&gt;one of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two siblings referred to simply as the Traveller. A character whom, outside of a handful of solitary lines, rarely speaks and emotes with anything but an accepting smile&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supposed engagement with characters, like most Gacha releases, &lt;/ins&gt;lies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assembly &lt;/ins&gt;of characters you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accrue -- be it naturally or through investment of real money &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over the course of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story being told&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And by extension, a significant part of the where the RPG elements come into play&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maxing out the levels &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills of the characters &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your disposal&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To tackle the former comparison -- the reference to one of 2017's more lauded releases and a radical shift in series convention, to say the least -- it's not that such a descriptor is inherently untrue. It doesn't take long upon setting out into the fictional world of Teyvat to spot a fair number of similarities with Nintendo's work&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some more blatant than others. But to come both into and away from Genshin Impact and proclaim this to be a clone and nothing else massively downplays the ways in which this game is presented. &lt;/ins&gt;And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above all else, does a great disservice to a developer that -- in all their imitation -- understand why the exploration, world and very level design itself of Breath of the Wild worked so wonderfully. There's even a case here that Genshin Impact actually builds atop the ideas Nintendo brought forth. Better still&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masters them wholesale in carving out a game, a world, whose back-end monetization, brief technical frustrations and occasional grind can so easily be pushed aside.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dendro Traveler’s scaling &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent enough &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them to operate as a Sub-DPS &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving them Elemental Mastery, Dendro DMG, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit items is viable for their build&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they still lean &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supportive role&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so giving them weapons like Freedom&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sworn &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xiphos&lt;/ins&gt;' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moonlight is &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helpful &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spiral Abyss Spiral Abyss Guide How To Prepare For The Higher Floors Of Spiral Abyss Tips For Climbing The Spiral Abyss Best Characters To Bring Into The Spiral Abyss Most Difficult Enemies In The Spiral A&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for weapons, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Geo Traveler's best 5-star weapon &lt;/ins&gt;in Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is Mistsplitter Reforged &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primordial Jade Cutter because &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Critical &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ATK &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon gives&lt;/ins&gt;. the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best F2P sword for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Geo unit &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fleuve Cendre Ferryman since &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buffs their Elemental Skill and gives them Energy Recharge for their Elemental Bu&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>AlysaHammel4973</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=2002013&amp;oldid=prev</id>
		<title>2025年11月22日 (土) 05:20にAlysaHammel4973による</title>
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		<updated>2025-11-22T05:20:09Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月22日 (土) 05:20時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on February 28, 2025 by Rhenn Taguiam&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Genshin Impact v5.4 featuring banners headlined by Furina and Wriothesley&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans who heated up their experienced with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fiery arrival &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mavuika will certainly appreciate this change of pace. As &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event comes with activities such as the Invasive Fish Wrangler, Reel Ad-Venture, and Ley Line Overflow, Genshin Impact might want to brush up on their game knowledge and enjoy these offerings. However, fans looking for a more recent list of pro tips to play the game should look into ways of maximizing their available Wishes, focusing on upgrading their main team, and taking note of the game’s most ideal synerg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Inazuma How To Get To Inazuma Things You Need to Do [https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Www.genshinart.com/articles/maximizing-genshin-impact-characters-at-level-100.html First Level 100 raiden] in Inazuma All Inazuma Shrine &lt;/del&gt;Of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depth &lt;/del&gt;And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Key Locations How to Access Inazuma’s Hidden Domains How To Unlock The Araumi Underground Domain The Sacred Sakura Tree &lt;/del&gt;And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its Rewards Tanuki &lt;/del&gt;Guide &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electroculus Locations On Narukami, Inazuma Electroculus Locations On Tsurumi Island, Inazuma Electroculus Locations On Watatsumi Island, Inazuma Electroculus Locations On Kannazuka, Inazuma Electroculus Locations On Seirai Island, Inazuma Electroculus Locations On Yashiori Island, Inazuma How To Unlock The Palace In A Pool Domain Toki Alley Tales locations Where To Find Inazuma Specialties Where To Find Amakumo Fruit A Particularly Particular Author Quest Walkthrough How To Complete Destroy The Barrier Puzzles How To Complete The Puzzles On Suigetsu Pool Is&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no greater a highlight than a moment around fifteen-ish hours into wandering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world. Having already established &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;omnipresent &amp;quot;the world &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one big environmental puzzle&amp;quot; motif at the heart of Genshin Impact &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successfully completing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near two kilometre trek &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new region, to activate another beacon filling &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more of the map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only to spot one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousands of optional collectibles atop &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incline of rocks; a few seconds of climbing later and off in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another beacon. A subtle indicator -- of which &lt;/del&gt;the game does &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great job at allowing &lt;/del&gt;players to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;organically discover parts for themselves -- that hinted not only towards another environmental conundrum, but also &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what may lie beyond. Even then: what other little moments will distract me&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's a truly great&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blue moment but another point in Genshin Impact's favor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How, indeed like Breath of the Wild before it&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey becomes as pivotal &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as fulfilling as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destination. Ultimately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the marvel of &lt;/del&gt;seeing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet another perspective on the vast world before you. Before long, you're ready to plot another course and begin that journey all over again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost, Treasure Found Incomplete Writing &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you picked up Aquila Favonia for Jean &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really want to turn her into a Physical DMG powerhouse, consider running two&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pieces of Pale Flame with two-pieces of Bloodstained Chivalry&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This build certainly takes the focus off of Jean's healing, Skill, and Burst, but it can be quite fun if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to try out&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging your friends with a so&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called healer. Plus, &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this unconventional build, Jean's base healing should be enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make you pretty resili&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you have a single Geo character (only Gorou), it will buff his defense for that duration ( Standing Firm ). But if you have another Geo character, it will also increase resistance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption ( Impregnable )&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At three Geo characters, it will deal additional Geo damage ( Crunc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rarely does &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monetization side of Genshin Impact get &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what feels first and foremost like an open-world adventure brimming with diverse and intriguing &lt;/del&gt;content &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to invest &lt;/del&gt;in. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Content that isn't just another fetch quest or another handful of items &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but a puzzle &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;chest to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;briefest of spots, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curious little spot of world-building to unravel&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grind is an eventuality once you start &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near the high&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teens &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low twenties &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Adventure Rank. Adventure Rank being your character's defining &amp;quot;level&amp;quot; &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorts whose meter can be fed through completing quests &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieving certain milestones. That reliance on levels does unfortunately rub &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong way at points, especially when it becomes a barrier &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later quests&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story-based or otherwise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And while setting a minimum level cap on quests can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read as gentle persuasion to explore more &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abrupt nature doesn&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t always feel entirely warranted. Particularly when the main story takes a dramatic turn and you find you can&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t continue on &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thread because your Adventure Rank (or AR for short) is one or two levels too low. So &lt;/del&gt;it's &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;daily Commission Quests or some other similarly short-term activity on the side, for the time being.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Instead, players should focus on &amp;quot;general&amp;quot; guidelines for boosting CRIT and overall ATK. On top of trying to gun for weapons that boost CRIT, players should find a Circlet Artifact that as a CRIT stat and find Artifacts with the opposing CRIT sub-stat as a supplement (so CRIT Rate Circlet and CRIT DMG Artifacts and vice versa). Characters such as Rosaria and Hu Tao can also boots the Crit Rate of party members with their Tale&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This composition is incredibly engaging and can be a nice change of pace for players who are getting a little tired of Vaporize or Freeze teams. Be advised, though, that this team is rather mechanically demanding . It involves a lot of effort to make sure Yae Miko’s foxy totems are periodically refreshed, Raiden Shogun’s Skill is constantly active, Kujou Sara’s buff is always applied, Bursts are being used on cooldown, etc. Such an active playstyle might not be for everyone, but if you can tough it out then you’re sure to have a team that will give enemies flashbacks of war whenever they see an out&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even when the game moves away from its exploration aspect and quest-lines become the focus. When players are dropped into one of many dungeons -- or whose side activities laboriously have you hopping from A to B...back to A again...and then literally back to that same B point straight-after -- combat too is another area where Genshin Impact makes both meaningful but also a pleasure in engaging with. On the surface the set-up may not entirely be all that special; characters have their own pre-determined role of regular DPS, two-handed heavy-hitters or ranged whereby one of six elemental classes is assigned. The appeal lies in dabbling with the make-up of your party, of which you can have up to four characters that you can switch in-and-out on the fly. Combat is fast, frantic and at its best allows players to go wild with the elemental possibilities on offer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;World Bosses All World Bosses, Ranked How To Defeat The Cryo Hypostasis How To Defeat The Anemo Hypostasis How To Defeat The Electro Hypostasis How To Defeat The Geo Hypostasis How To Defeat The Pyro Hypostasis How To Defeat Rhodeia The Oceanid Boss How To Defeat The Primo Geovishap How To Defeat Maguu Kenki How To Defeat The Perpetual Mechanical Array How To Defeat The Thunder Manifestation How To Defeat The Golden Wolflord How To Defeat The Ruin Serpent How To Unlock And Fight Jadeplume Terrorshroom How To Beat The Oceanic Defender Challenge Tips For Beating The Abyss Lector: Fathomless Flames Tips For Beating The Bathysmal Vishap Herd How To Defeat The Abyss He&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://www.genshinart.com/articles/genshin-impact-early-access-creator-insights-2025.html early Information] &lt;/ins&gt;it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mondstadt World Quests A Guide to Completing&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ah&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fresh Meat Full Bough Keeper Walkthrough How To Unlock Cecilia Garden Uncover &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Secret &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uninhabited Island Guide Tips For Completing Mondstadt&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The City &lt;/ins&gt;Of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wind &lt;/ins&gt;And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Song Look For Posters &lt;/ins&gt;And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billboards &lt;/ins&gt;Guide &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swan's Quiz Correct Answers One Giant Step For Alchemy G&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though the complexity of physical combat isn't entirely deep, it&lt;/ins&gt;'s the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical side of things where most of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed. The continuous push for elemental buffs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain status ailments on your enemies, made possible when you combine two or more elements in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given situation. Come across foes that are comprised of ice? Best &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rid their armor with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character specializing &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not before having that interact with wind and topping it off with a clash &lt;/ins&gt;of an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;electric super move that causes you to chain together damage to nearby enemies. While you can mostly get by simply throwing everything but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kitchen sink at things&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later on &lt;/ins&gt;the game does &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require &lt;/ins&gt;players to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think more strategically about the kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental properties they want to wield&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More importantly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it might be best to use specific abilities &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some running on a cool&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down, others requiring a slightly lengthier charge up&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But even at its most basic level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when taking out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental mechanics &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desire to multiply one's damage output&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there's a simple pleasure in &lt;/ins&gt;seeing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your character hack&lt;/ins&gt;-and-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slash away&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A more satisfying sight when such encounters have &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surrounded on all fronts &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some enemies &lt;/ins&gt;even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay back so as &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleash their own area-of-effect or elemental-based ailments&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most crucial consolation &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this part especially is indeed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breadth &lt;/ins&gt;of content &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on offer &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From environmental puzzles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work out&lt;/ins&gt;, to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small enemy camps to clear&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to brief challenges that reward another &lt;/ins&gt;chest to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even just taking a glance at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map and spotting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more conspicuous landmark&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To venture &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said landmark and find a higher&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[thankfully] more aggressive boss show up. Most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these content placements do feed back into the continual progression &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP and AR and currency (&lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game doing its subtle best to convince us &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drop some money into the Gacha side of things). Like its inspirations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of these are more blatant and unapologetic than others&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But where Genshin's true purposes may not always &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purely innocent in nature, what stops the experience from turning in sour or predatory most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all, is the thoughtful craft at which &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world is structured. How&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Breath of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild, there&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s no right answer to exploring in of itself, but there&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s an answer to such things like &amp;quot;how do I get &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collectible when &lt;/ins&gt;it's &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way up there?&amp;quot;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlysaHammel4973</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=2001182&amp;oldid=prev</id>
		<title>2025年11月22日 (土) 01:56にChristenMcWhae5による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=2001182&amp;oldid=prev"/>
		<updated>2025-11-22T01:56:23Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月22日 (土) 01:56時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost, Treasure Found Incomplete Writing - Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most interesting part about Thoma’s Pyro Shield or Blazing Barrier is that it is stackable. It means that after every time a new Blazing Barrier is obtained, the damage absorption from the previous Blazing Barrier will be stacked with the new one. So the ideal way to use Thoma is to use the Elemental Skill first and then use the Elemental Burst for maximum damage absorpt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Or so you’d think. Even with speedier characters out foraging, most people tend to log in to Genshin Impact around the same time every day. At the very least, players tend to wait until all their expeditions are done before claiming them, rendering any time saving a tad m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact is one of the most popular games in the world right now. With charming character designs and fun combat mechanics, it’s no surprise the fanbase is as large as it is. Yet, even with the game’s variety and diversity with characters and players alike, there are some things that are true for almost every Traveler in Tey&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The constant application of Hydro to enemies is what enables Kokomi to be used in such a wide variety of compositions. Most teams in &lt;/del&gt;Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are driven &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elemental Reactions &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Freeze teams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vaporize teams&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electro-Charged teams all depend &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping enemies nice &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moist&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With her Skill &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her Normal Attacks, Kokomi can perform this job swimmin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting Started With Genius Invokation TCG &lt;/del&gt;How To Get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Started In Genius Invokation TCG Best Support Cards In Genius Invokation TCG Best Event Cards In Genius Invokation TCG Best Card Designs In Genius Invokation Best Team Compositions In Genius Invokation TCG Best Team Compositions In Genius Invokation TCG Best Character Cards &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genius Invokation TCG Best Character Cards in Genius Invokation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Serenitea Pot Blueprints &lt;/del&gt;And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Customization Every Indoor Furnishing Blueprint Every Indoor Animal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decoration&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Ornament Blueprint Every Outdoor Furnishing Blueprint Every Building Blueprint Every Outdoor Animal And Plant Every Rock Formation And Moun&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Kokomi’s Normal Attack string has just three hits &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sequence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning you can get &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your hardest&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hitting attack faster&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This process also takes less time as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less likely that your attack string will be interrupted by an enemy &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact Serenitea Pot Guide: Everything You Need To Know About Load Genshin Impact: &lt;/del&gt;How To Complete The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyfrost Nail Genshin Impact: &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Observe The Shadow On The Sundial In Time The Wind Quest Genshin Impact: 15 Best Archon Quests&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dragonspine Unlocking Dragonspine &lt;/del&gt;And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surviving Sheer Cold &lt;/del&gt;How &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;Get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Secret Crimson Agates All &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frostbearing Tree Rewards Dragonspine Treasure Box Locations Dragonspine &lt;/del&gt;Stone &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carving Locations Dragonspine Strange Tooth Locat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kokomi’s Burst has an Energy cost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70, which is &lt;/del&gt;certainly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest in the game&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will still take a little bit of effort to recharge. Energy Recharge Sands will greatly help &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re struggling in this department, and you’ll also &lt;/del&gt;want to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seek &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many ER substats on &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifacts as possible&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depending on your weapon of choice and your other teammates&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kokomi will require roughly 160-210 percent ER in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use her Burst as soon as its cooldown e&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every new &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banner&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even in some limited events&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact offers its players the chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out 5-star characters at a high level&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These &lt;/del&gt;characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are equipped with a range of potent artifacts &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons, and talent levels for  [https://Www.Genshinart.com/articles/genshin-impact-nodkrai-your-ultimate-2025-guide.html nodkrai] their trial builds. And they are absolutely w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Raiden Shogun &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beidou &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fischl &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Yae Miko are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended characters &lt;/del&gt;you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pair with Eula in order to enable Superconduct Reactions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each has slightly different strengths (Raiden Shogun helps recharge Eula’s Burst&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beidou chains damage between enemies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fischl hits hard in single&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target scenarios&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yae Miko possesses an especially potent Burst of her own&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but all of them let Eula activate Superconduct easily and consisten&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on February 28, 2025 by Rhenn Taguiam: With &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;v5.4 featuring banners headlined &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furina and Wriothesley&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans who heated up their experienced with the fiery arrival of Mavuika will certainly appreciate this change of pace. As the event comes with activities such as the Invasive Fish Wrangler&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reel Ad-Venture&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ley Line Overflow, Genshin Impact might want to brush up &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their game knowledge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy these offerings&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, fans looking for a more recent list of pro tips to play the game should look into ways of maximizing their available Wishes, focusing on upgrading their main team, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking note of the game’s most ideal synerg&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma &lt;/ins&gt;How To Get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To Inazuma Things You Need to Do [https://Www.genshinart.com/articles/maximizing-genshin-impact-characters-at-level-100.html First Level 100 raiden] &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma All Inazuma Shrine Of Depth And Key Locations How to Access Inazuma’s Hidden Domains How To Unlock The Araumi Underground Domain The Sacred Sakura Tree &lt;/ins&gt;And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its Rewards Tanuki Guide Electroculus Locations On Narukami, Inazuma Electroculus Locations On Tsurumi Island, Inazuma Electroculus Locations On Watatsumi Island, Inazuma Electroculus Locations On Kannazuka, Inazuma Electroculus Locations On Seirai Island&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma Electroculus Locations On Yashiori Island&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inazuma How To Unlock The Palace In A Pool Domain Toki Alley Tales locations Where To Find Inazuma Specialties Where To Find Amakumo Fruit A Particularly Particular Author Quest Walkthrough How To Complete Destroy The Barrier Puzzles How To Complete The Puzzles On Suigetsu Pool Is&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There's no greater a highlight than a moment around fifteen-ish hours into wandering the world. Having already established the omnipresent &amp;quot;the world is one big environmental puzzle&amp;quot; motif at the heart of Genshin Impact and successfully completing a near two kilometre trek to a new region, to activate another beacon filling in more of the map, only to spot one of thousands of optional collectibles atop an incline of rocks; a few seconds of climbing later and off &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the distance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another beacon. A subtle indicator -- of which the game does a great job at allowing players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;organically discover parts for themselves -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that hinted not only towards another environmental conundrum, but also of what may lie beyond. Even then: what other little moments will distract me&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly great, out-of-the-blue moment but another point in Genshin Impact's favor. How&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indeed like Breath of the Wild before &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the journey becomes as pivotal and as fulfilling as the destination. Ultimately, the marvel of seeing yet another perspective on the vast world before you. Before long, &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'re ready &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plot another course and begin that journey all over again.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liyue World Quests &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Start And &lt;/ins&gt;Complete The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tianqiu Treasure Trail Guide To Completing Luhua Landscape &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complete Treasure Lost&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Found Incomplete Writing - Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide &lt;/ins&gt;And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This Treasure Goes To Quest Guide &lt;/ins&gt;How &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To &lt;/ins&gt;Get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pearl Galley Liyue: &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harbor Of &lt;/ins&gt;Stone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Contracts G&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you picked up Aquila Favonia for Jean and really want to turn her into a Physical DMG powerhouse, consider running two-pieces of Pale Flame with two-pieces &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodstained Chivalry. This build &lt;/ins&gt;certainly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus off of Jean's healing, Skill, and Burst&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be quite fun &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;want to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try &lt;/ins&gt;out&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-damaging &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friends with a so-called healer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus, even with this unconventional build&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jean's base healing should be enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make you pretty resili&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have a single Geo &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(only Gorou)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will buff his defense for that duration ( Standing Firm ). But if you have another Geo character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will also increase resistance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption ( Impregnable )&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At three Geo &lt;/ins&gt;characters, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will deal additional Geo damage ( Crunc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But rarely does the monetization side of Genshin Impact get in the way of what feels first and foremost like an open-world adventure brimming with diverse and intriguing content to invest in. Content that isn't just another fetch quest or another handful of items to gather&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but a puzzle to work out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a chest to reach&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;briefest of spots, a curious little spot of world-building to unravel. Grind is an eventuality once &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start to near the high-teens and low twenties of your Adventure Rank. Adventure Rank being your character's defining &amp;quot;level&amp;quot; of sorts whose meter &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fed through completing quests and achieving certain milestones&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That reliance on levels does unfortunately rub the wrong way at points&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when it becomes a barrier to later quests&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based or otherwise. And while setting a minimum level cap on quests can be read as gentle persuasion to explore more of the environment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the abrupt nature doesn't always feel entirely warranted. Particularly when the main story takes a dramatic turn &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you find you can't continue on that thread because your Adventure Rank (or AR for short&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one or two levels too low. So it's to the daily Commission Quests or some other similarly short-term activity on the side&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the time being.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChristenMcWhae5</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=2000158&amp;oldid=prev</id>
		<title>2025年11月21日 (金) 21:25に202.14.6.171による</title>
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		<updated>2025-11-21T21:25:43Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年11月21日 (金) 21:25時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since this 4&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star bow &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players for free through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stormterror boss fight &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is also available through wishing, it's a great option &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who want a bow that they can refine relatively easily&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This weapon gives a bonus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;energy recharge, which quickens &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rate at which elemental bursts become available&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The effect that this weapon wields&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Windfall&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 percent to 100 percent chance of generating six energy, depending on refinement. The level of refinement also changes how often this effect can be triggered, from 12 seconds at the first ascension level to six seconds at the fifth ascension le&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Often considered &lt;/del&gt;one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaker Elements &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact due to its Transformative Reactions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were hoping &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yae Miko would finally make Electro-focused teams more viable &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endgame content. Did she succeed? Well, let’s just say that Yae Miko makes &amp;quot;high voltage&amp;quot; seem like more of an active threat than a warni&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To tackle &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former comparison -- the reference &lt;/del&gt;to one of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more lauded releases and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radical shift in series convention, &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least -- it's not that such a descriptor &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inherently untrue. It doesn't take long upon setting out into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fictional world of Teyvat &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fair number of similarities with Nintendo&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work, some &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blatant than others. But to come both into and away from &lt;/del&gt;Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and proclaim this to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clone and nothing else massively downplays the ways in which this game is presented. And above all else, does &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great disservice &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a developer that &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- in all their imitation -- understand why the exploration, world &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very level design itself &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breath of the Wild worked so wonderfully&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case here that Genshin Impact actually builds atop &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideas Nintendo brought forth. Better still: masters them wholesale &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carving out a game, a world, whose back-end monetization, brief technical frustrations &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasional grind can so easily be pushed aside&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mondstadt World Quests A Guide &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Completing: Ah, Fresh Meat Full Bough Keeper Walkthrough How To Unlock Cecilia Garden Uncover the Secret &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Uninhabited Island Guide Tips For Completing Mondstadt: The City Of Wind And Song Look For  [https://Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genshinart.com/articles/genshin&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impact-4-4-update-must-know-qol-changes-features&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Housing System Upgrades] Posters And Billboards Guide Swan's Quiz Correct Answers One Giant Step For Alchemy G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tartaglia (Childe) &lt;/del&gt;Best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Builds For Tartaglia (Childe) &lt;/del&gt;Best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapons For Tartaglia (Childe) &lt;/del&gt;Best Team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Members For Childe (Tartaglia) Ascension Materials For Tartaglia (Childe) Pro Tips For Playing As Tarta&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyward Harp is a powerful 5-star weapon in the hands of Fischl&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but only if she's locked in as a main DPS. It increases crit rate through its secondary stat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the effect gained from this weapon builds crit dam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This 4-star bow is an amazing fit for Fischl, as it increases damage dealt by characters who are not on the field. Since a sub DPS Fischl spends most of her time off the field, with Oz doing damage &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her place&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alley Hunter &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily build damage buffs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At fifth level refinement&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this bow increases damage &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four percent for every second the bow-wielder is off the field for a maximum of 40 percent, and the buff doesn't decrease until the character is back on the field for four seconds or m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sumeru World Quests Dual Evidence Complete Walkthrough Place Of Breath Guide Place Of Rebirth Guide Place Of Swallowing &lt;/del&gt;Guide How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get All Activation Devices An Artist Adrift Quest Walkthrough &lt;/del&gt;Complete &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iniquitous Baptist Boss Guide All Plume Of Purifying Light Locations Monumental Study Quest Walkthrough All Luxurious Chest Locations &lt;/del&gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm Of Farakhkert Khvarena Of Good And Evil Complete Guide As &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Khvarena's Light Shows &lt;/del&gt;Quest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walkthrough The Hymn Of Tir Yazad Quest Walkthrough Awakening's Real Sound Quest Walkthrough Asipattravana Itihasa Quest Walkthr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral Abyss Spiral Abyss Guide &lt;/del&gt;How &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To Prepare For &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Higher Floors Of Spiral Abyss Tips For Climbing &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiral Abyss Best Characters To Bring Into The Spiral Abyss Most Difficult Enemies In The Spiral A&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Found Incomplete Writing &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more positive note&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this bow's special effect allows normal attacks to boost elemental skill damage&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental skill hits boost normal attack damage in return&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effect makes the Fischl and Oz combo much more powerful than it would be otherw&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Found Incomplete Writing &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost, Treasure Found Incomplete Writing &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most interesting part about Thoma’s Pyro Shield or Blazing Barrier is that it is stackable. It means that after every time a new Blazing Barrier is obtained, the damage absorption from the previous Blazing Barrier will be stacked with the new one. So the ideal way to use Thoma &lt;/ins&gt;is to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elemental Skill first &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then use the Elemental Burst &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum damage absorpt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Or so you’d think&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even with speedier characters out foraging, most people tend to log in &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time every day&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the very least&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players tend to wait until all their expeditions are done before claiming them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rendering any time saving &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tad m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact is &lt;/ins&gt;one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular games &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world right now. With charming character designs and fun combat mechanics, it’s no surprise the fanbase is as large as it is. Yet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even with the game’s variety and diversity with characters and &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alike, there are some things &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are true &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every Traveler in Tey&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most glaring criticism &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;address, or &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that offers any sort &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-term problem, it&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still admittedly &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pain &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC version of the game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lacking in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to custom map buttons &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller of choice. Made even &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annoying when you factor in &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peculiar interpretation of button layout via &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strange decision &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swap the generally agreed&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon use of A &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;B being that &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirm and cancel respectively&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worse is that for those playing with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its current state requires you to manually change input settings each &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every time you boot it up&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The constant application of Hydro to enemies is what enables Kokomi &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used in such a wide variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compositions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most teams in Genshin Impact are driven by Elemental Reactions , and Freeze teams, Vaporize teams, and Electro&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charged teams all depend on keeping enemies nice and moist&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With her Skill and her Normal Attacks, Kokomi can perform this job swimmin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting Started With Genius Invokation TCG How To Get Started In Genius Invokation TCG Best Support Cards In Genius Invokation TCG Best Event Cards In Genius Invokation TCG &lt;/ins&gt;Best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Card Designs In Genius Invokation &lt;/ins&gt;Best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Team Compositions In Genius Invokation TCG &lt;/ins&gt;Best Team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Compositions In Genius Invokation TCG Best Character Cards in Genius Invokation TCG Best Character Cards in Genius Invokation&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serenitea Pot Blueprints And Customization Every Indoor Furnishing Blueprint Every Indoor Animal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decoration&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Ornament Blueprint Every Outdoor Furnishing Blueprint Every Building Blueprint Every Outdoor Animal And Plant Every Rock Formation And Moun&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kokomi’s Normal Attack string has just three hits &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sequence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get to your hardest-hitting attack faster&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This process also takes less time as a result&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it less likely that your attack string will be interrupted &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an enemy you need to do&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact Serenitea Pot &lt;/ins&gt;Guide&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Everything You Need To Know About Load Genshin Impact: &lt;/ins&gt;How To Complete &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Skyfrost Nail Genshin Impact: How To Observe The Shadow On The Sundial &lt;/ins&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wind &lt;/ins&gt;Quest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact: 15 Best Archon Quests, Ra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonspine Unlocking Dragonspine And Surviving Sheer Cold &lt;/ins&gt;How &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Get All &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Secret Crimson Agates All &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frostbearing Tree Rewards Dragonspine Treasure Box Locations Dragonspine Stone Carving Locations Dragonspine Strange Tooth Locat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kokomi’s Burst has an Energy cost of 70, which is certainly not the highest in the game, but will still take a little bit of effort to recharge. Energy Recharge Sands will greatly help if you’re struggling in this department, and you’ll also want to seek out as many ER substats on your Artifacts as possible. Depending on your weapon of choice and your other teammates&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kokomi will require roughly 160&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;210 percent ER in order to use her Burst as soon as its cooldown e&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every new character banner, and even in some limited events, Genshin Impact offers its players the chance to try out 5-star characters at a high level. These characters are equipped with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range of potent artifacts &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talent levels for  [https://Www.Genshinart.com/articles/genshin-impact-nodkrai-your-ultimate-2025-guide.html nodkrai] their trial builds&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And they are absolutely w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raiden Shogun , Beidou , Fischl , and Yae Miko are the recommended characters you can pair with Eula in order to enable Superconduct Reactions. Each has slightly different strengths (Raiden Shogun helps recharge Eula’s Burst, Beidou chains damage between enemies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fischl hits hard in single&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target scenarios, and Yae Miko possesses an especially potent Burst of her own), but all of them let Eula activate Superconduct easily and consisten&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>202.14.6.171</name></author>
	</entry>
	<entry>
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		<title>2025年11月21日 (金) 18:37に152.232.13.133による</title>
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		<updated>2025-11-21T18:37:17Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tartaglia (Childe) Best Builds For Tartaglia (Childe) Best Weapons For Tartaglia (Childe) Best Team Members For Childe (Tartaglia) Ascension Materials For Tartaglia (Childe) Pro Tips For Playing As Tarta&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Pyro Traveler &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile unit &lt;/del&gt;that can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operate as both on-field and off-field DPS&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before getting their C6&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Traveler operates purely as an off-field Sub-DPS who gets on the field to enter the Nightsoul's Blessing state and starts dealing off-field Pyro DMG&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you’re playing them like &lt;/del&gt;that, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build the Pyro Traveler with 4pc &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scroll &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Hero of Cinder City to maximize their off-field presence by buffing their t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although she &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also use Cryo to enable Superconduct by herself&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eula is a great Physical DPS character in this team. She still benefits &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shielding and healing that Diona provides, plus she enjoys &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increased Crit Rate from Cryo Resonance since Eula tends to build more into Crit DMG. Alternative Physical damage dealers might include Razor , Xinyan , or Keqing if you don’t have E&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of the Anemo Traveler’s mechanics revolve around casting their Elemental Skill and Burst. Moreover, if you build your Anemo Traveler with 4pc of Viridescent Venerer , it will take advantage &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anemo supportive capabilities through every Swirl reaction &lt;/del&gt;in Genshin Impact . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For this reason&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you want to focus on using the Traveler as &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anemo Support to deal Anemo DMG and trigger the Swirl Reaction as often as possible. The Anemo Traveler doesn’t need fancy stats like ATK or the Critical ones. All they need is Elemental Mastery and Energy Recha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Keeping this &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacrificial Bow is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideal weapon for her. It is a four&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Bow &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has Energy Recharge as the Bonus Stat. Along with that, the Passive Skill has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 percent chance of ending the Elemental Skill cooldown if an opponent &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit with it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means she will provide more shields for the pa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s a period around ten hours in where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showering &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP, resources and crafting material shrinks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a trickle, credit where credit&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due&lt;/del&gt;. Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is not as predatory or as manipulative with progression as &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of business model may allude towards. Yes, that's not &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meager doling out of Primagems (one of the many form of currencies) doesn't eventually devolve from dismissive&lt;/del&gt;, to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch annoying, to downright aggravating. Not least because &lt;/del&gt;in-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game achievements &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges also suffer from this same deliberate smidgen &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an offering&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So little in the way of crucial currency; obviously it&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an attempt to further coax players to &lt;/del&gt;the in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shop where everything&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including the potential pull of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star (maybe even five-star) weapon or new character dangles in front of you. Another ten pulls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you're sure to get it this time&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Epitomized Path mechanic was introduced &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat this problem. Players choose their &amp;quot;path&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon they want to pull for&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they obtain &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different five&lt;/del&gt;-star weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other promotional featured weapon or a Standard weapon)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll earn &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fate Point&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next time they pull the limited five-star weapon, the Fate Point will be consumed &lt;/del&gt;and the weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they charted their path for is guaranteed to be &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best 5-Star weapon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opt for Freedom-Sworn &lt;/del&gt;as it increases the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anemo Traveler’s Elemental Mastery and fully unlocks their status as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Support by increasing their entire team attack and Normal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charged&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Plunging DMG&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Key of Khaj-Nisut and Skyward Blade are also viable. For F2P, go &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacrificial Sword , Festering Desire , or Favonius Sword as they increase &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anemo Traveler’s Energy Recharge and help them cast their Elemental Burst more of&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pokémon has always been a series near and  [http://alivelink.org/Genshin-Impact-News_337275.html Alivelink.Org] dear to my heart, and while I was always keen on the mainline titles, the first spin&lt;/del&gt;-off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was ever introduced to was Pokémon Mystery Dungeon. I fell utterly in love and this year got &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprise announcement that the first title was receiving &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remake. It ended up being everything I wanted and more. A return to one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my absolute favorite games in a new style and yet felt like revisiting old friends I hadn't spoken to in a long time. The story is entirely about friendship&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bond between Pokémon as they struggle to save the world together &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems as they're shunned away from their home after being accused of crimes they didn&lt;/del&gt;'t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commit. It added great new things like shiny Pokémon, mega evolutions and a ton of visual upgrades for items that helped build on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world. It even fixed one of my biggest disappointments that was after the game your partner no longer said good morning to you, but now they will every day even after they've evolved. Heck, they even finally added bandanas &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main Pokémon duo while they&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re still in their basic forms. Pokémon Mystery Dungeon Rescue Team DX is a comfort in every way. It&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet changed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just as you would expect from an old friend and I&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m thankful I had the chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderful experience once &lt;/del&gt;more&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since this 4-star bow is given to players for free through the Stormterror boss fight and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also available through wishing, it's a great option for players who want &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bow &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refine relatively easily&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This weapon gives a bonus to energy recharge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which quickens &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rate at which elemental bursts become available&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The effect &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this weapon wields&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Windfall, provides a 60 percent to 100 percent chance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generating six energy, depending on refinement. The level &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refinement also changes how often this effect &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be triggered&lt;/ins&gt;, from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 seconds at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first ascension level to six seconds at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fifth ascension le&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Often considered one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaker Elements &lt;/ins&gt;in Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due to its Transformative Reactions, many players were hoping that Yae Miko would finally make Electro-focused teams more viable for endgame content&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Did she succeed? Well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let’s just say that Yae Miko makes &amp;quot;high voltage&amp;quot; seem like more of &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active threat than a warni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To tackle the former comparison -- the reference to one of 2017's more lauded releases and a radical shift &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series convention&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to say &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's not &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;descriptor &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inherently untrue&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It doesn&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t take long upon setting out into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fictional world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teyvat &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot a fair number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similarities with Nintendo&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work, some more blatant than others&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But to come both into and away from &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and proclaim &lt;/ins&gt;this to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a clone and nothing else massively downplays &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways in which this game is presented. And above all else&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does a great disservice &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer that -- &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all their imitation &lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- understand why the exploration, world &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very level design itself of Breath &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wild worked so wonderfully&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even a case here that Genshin Impact actually builds atop &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideas Nintendo brought forth. Better still: masters them wholesale &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carving out a &lt;/ins&gt;game, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world, whose back&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end monetization, brief technical frustrations &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasional grind can so easily be pushed aside&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mondstadt World Quests A Guide &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Completing: Ah&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fresh Meat Full Bough Keeper Walkthrough How To Unlock Cecilia Garden Uncover the Secret of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uninhabited Island Guide Tips For Completing Mondstadt: The City Of Wind And Song Look For  [https://Www.genshinart.com/articles/genshin-impact-4-4-update-must-know-qol-changes-features&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Housing System Upgrades] Posters And Billboards Guide Swan's Quiz Correct Answers One Giant Step For Alchemy G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tartaglia (Childe) Best Builds For Tartaglia (Childe) Best Weapons For Tartaglia (Childe) Best Team Members For Childe (Tartaglia) Ascension Materials For Tartaglia (Childe) Pro Tips For Playing As Tarta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Skyward Harp is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful 5&lt;/ins&gt;-star weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands of Fischl&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but only if she&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s locked in as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main DPS&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It increases crit rate through its secondary stat&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect gained from this &lt;/ins&gt;weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;builds crit dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This 4-star bow is an amazing fit &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fischl&lt;/ins&gt;, as it increases &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage dealt by characters who are not on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field. Since &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sub DPS Fischl spends most of her time off the field&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Oz doing damage in her place&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alley Hunter can easily build damage buffs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At fifth level refinement&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this bow increases damage by four percent &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every second &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bow&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wielder is &lt;/ins&gt;off the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 percent&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buff doesn&lt;/ins&gt;'t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decrease until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character is back &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field for four seconds or m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sumeru World Quests Dual Evidence Complete Walkthrough Place Of Breath Guide Place Of Rebirth Guide Place Of Swallowing Guide How To Get All Activation Devices An Artist Adrift Quest Walkthrough Complete Iniquitous Baptist Boss Guide All Plume Of Purifying Light Locations Monumental Study Quest Walkthrough All Luxurious Chest Locations In Realm Of Farakhkert Khvarena Of Good And Evil Complete Guide As The Khvarena&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Light Shows Quest Walkthrough The Hymn Of Tir Yazad Quest Walkthrough Awakening&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Real Sound Quest Walkthrough Asipattravana Itihasa Quest Walkthr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spiral Abyss Spiral Abyss Guide How To Prepare For The Higher Floors Of Spiral Abyss Tips For Climbing The Spiral Abyss Best Characters To Bring Into The Spiral Abyss Most Difficult Enemies In The Spiral A&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Found Incomplete Writing - Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On a more positive note&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this bow&lt;/ins&gt;'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s special effect allows normal attacks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boost elemental skill damage, and elemental skill hits boost normal attack damage in return. This effect makes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fischl and Oz combo much &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful than it would be otherw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Liyue World Quests How To Start And Complete The Tianqiu Treasure Trail Guide To Completing Luhua Landscape How To Complete Treasure Lost, Treasure Found Incomplete Writing - Statue Puzzle Guide Nameless Treasure Guide Three Divine Birds Puzzle Guide Share Not Your Treasure Location Guide And This Treasure Goes To Quest Guide How To Get To The Pearl Galley Liyue: The Harbor Of Stone And Contracts G&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>152.232.13.133</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813594&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 22:04にLyda16Z591422583による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813594&amp;oldid=prev"/>
		<updated>2025-10-17T22:04:58Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 22:04時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For starters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they immediately get 300 Genesis Crystals and get 90 Primogems whenever they log in for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next 30 days&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who plan on investing their time &lt;/del&gt;playing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact - which means doing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daily Commissions that earn them 60 Primogems &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should get them as many as 150 Primogems everyday or 4&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;500 Primogems &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a month&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players gunning for a character or want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest in an upcoming character should start earning their Primogems with a Welkin on hand&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they maximize their time spent grinding for Pri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electro &lt;/del&gt;Traveler &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best batteries in Genshin Impact &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that isn’t all that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electro Unit can do. They can be a really good trigger for Hyperbloom teams &lt;/del&gt;in Genshin Impact . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since the amount of regeneration the Traveler grants scales with Energy Recharge&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should build &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electro &lt;/del&gt;Traveler to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/del&gt;Energy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recharge as possi&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While character banners have a pity system that guarantees a five-star character every 90 pulls&lt;/del&gt;, the weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banner (Epitome Invocation) is a bit shorter&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guarantees &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star weapon every 80 wishes instead&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like the character banners&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon banner promises &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured limited weapon &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the last five-star pulled was a Standard Banner weapon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, it also has a system called Epitomized Path that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character banners do &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any game that&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;branded as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;free-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play&amp;quot; title &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost immediately going to get inundated &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;negative connotations and accusations alike&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long-winded&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grind-inducing, predatory, a matter &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;luck over skill on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content you’re granted outside of some voluntary, monetary investment. It may sound &lt;/del&gt;dismissive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and pessimistic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the number of such games whose priorities with maintaining &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steady revenue stream doesn’t get &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the way of the base &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered are few &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far between. Enter Genshin Impact, developer miHoYo’s far &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first rodeo on the F2P frontier -- itself thrown many a condescending remark on being a clone of &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or imitation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The similarities are there to see of course and while admittedly a touch obvious &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;parts, what I’m most thankful for with Genshin Impact is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genuine effort and design miHoYo have placed in crafting &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyable action RPG &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start. A live service, continually&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expanding release this may be&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact’s starting world, its gameplay, its sheer breadth &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration put many similar open&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world efforts, let alone F2P attempts, to shame&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To state with hand on heart I’ve now clocked near &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 hours and still not spent a single penny -- occasionally tempting &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be -- I’m grateful that Genshin Impact has taken a more sensible approach to F2P games: satisfying base [http://Wiki.Compsci.ca/api.php?action=https://gorod-lugansk.ru/user/MirtaCameron/ SLG game Patch Notes] first, additional monetization second as an option&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona’s shield may not be the most formidable in Genshin Impact, but it can still ward off a few rogue hits from enemies before falling. &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cat’s Tail tavern’s resident mixologist also has a signature drink in her Elemental Burst, which deals periodic Cryo DMG &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foes and slowly heals your active character inside the zone&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The consistent Cryo application makes sure that Frozen enemies don’t thaw out &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you can maintain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crit Rate bonus from Cryo Resonance and the Blizzard Strayer Artifact Set that your DPS is probably runn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When a player pulls &lt;/del&gt;a five-star &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character, there is a 50% chance that it will be &lt;/del&gt;the featured &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character. This is called &amp;quot;winning&amp;quot; the 50/50. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50% chance it could be a permanently-available Standard Banner character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These characters are Jean&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diluc, Qiqi, Keqing, Mona, Dehya, Tighnari&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mizuki. They are always available on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard Banner, Wanderlust Invocation. This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called &amp;quot;losing&amp;quot; the 50&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Geo Traveler's &lt;/del&gt;best 5-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Genshin Impact is Mistsplitter Reforged &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primordial Jade Cutter because &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the amount of Critical &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ATK the weapon gives&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best &lt;/del&gt;F2P &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sword &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Geo unit is Fleuve Cendre Ferryman since it buffs their Elemental Skill &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Energy Recharge for &lt;/del&gt;their Elemental &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Duplicates give room for more Wishes&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you pull a duplicate of a 4&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star or even a 5&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re granted not just their Constellation Material but also Masterless Starglitter you can save &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeem for an Event W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While there have been plenty of excellent releases &lt;/del&gt;this year&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it’s still Persona 5: Royal &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m most thankful for&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The changes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additions it made &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an already-awesome game all &lt;/del&gt;felt &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;natural&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were meant &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be there all along. Getting to know Kasumi &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maruki was just &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting as developing friendships with the other characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat was wonderfully spiced-up &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the extra endings let me play out &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;what-if&amp;quot; scenarios that’d been bouncing around in my head ever since I finished &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original in 2017&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also helped &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this came during a big move for me, so it &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good mix of &lt;/del&gt;old and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help take my mind off it and ease &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tartaglia (Childe) Best Builds For Tartaglia (Childe) Best Weapons For Tartaglia (Childe) Best Team Members For Childe (Tartaglia) Ascension Materials For Tartaglia (Childe) Pro Tips For Playing As Tarta&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Pyro Traveler is a versatile unit that can operate as both on-field and off-field DPS. Before getting their C6&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Traveler operates purely as an off-field Sub-DPS who gets on the field to enter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nightsoul's Blessing state and starts dealing off-field Pyro DMG&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you’re &lt;/ins&gt;playing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them like that, build the Pyro Traveler with 4pc of Scroll of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hero of Cinder City to maximize their off&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field presence by buffing their t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although she can also use Cryo to enable Superconduct by herself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eula is a great Physical DPS character &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this team&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She still benefits from the shielding and healing that Diona provides, plus she enjoys the increased Crit Rate from Cryo Resonance since Eula tends &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build more into Crit DMG&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternative Physical damage dealers might include Razor , Xinyan &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Keqing if you don’t have E&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of the Anemo Traveler’s mechanics revolve around casting their Elemental Skill and Burst. Moreover, if you build your Anemo &lt;/ins&gt;Traveler &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with 4pc &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viridescent Venerer &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will take advantage of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anemo supportive capabilities through every Swirl reaction &lt;/ins&gt;in Genshin Impact . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For this reason&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to focus on using &lt;/ins&gt;the Traveler &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as an Anemo Support &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal Anemo DMG and trigger the Swirl Reaction as often &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible. The Anemo Traveler doesn’t need fancy stats like ATK or the Critical ones. All they need is Elemental Mastery and &lt;/ins&gt;Energy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recha&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keeping this in mind&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacrificial Bow is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideal &lt;/ins&gt;weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for her&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Bow that has Energy Recharge as the Bonus Stat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Along with that&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive Skill has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 percent chance of ending the Elemental Skill cooldown &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an opponent is hit with it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means she will provide more shields for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there&lt;/ins&gt;'s a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;period around ten hours in where the showering of XP, resources and crafting material shrinks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that of a trickle, credit where credit's due. Genshin Impact &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not as predatory or as manipulative &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;progression as this kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;business model may allude towards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that's not to say that the meager doling out of Primagems (one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many form &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currencies) doesn't eventually devolve from &lt;/ins&gt;dismissive, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch annoying, to downright aggravating. Not least because &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achievements &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges also suffer &lt;/ins&gt;from this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same deliberate smidgen &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an offering&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So little &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way of crucial currency; obviously it's &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempt to further coax players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game shop where everything&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including the potential pull &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a four-star (maybe even five&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star) weapon or new character dangles in front of you&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another ten pulls and you're sure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this time&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epitomized Path mechanic was introduced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat this problem&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players choose their &amp;quot;path&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon they want to pull for. If they obtain &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different &lt;/ins&gt;five-star &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon (&lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other promotional &lt;/ins&gt;featured &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon or a Standard weapon)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they'll earn &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fate Point&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next time they pull the limited five-star weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Fate Point will be consumed &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon they charted their path for &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guaranteed to be &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for the best 5-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star &lt;/ins&gt;weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, opt for Freedom-Sworn as it increases the Anemo Traveler’s Elemental Mastery and fully unlocks their status as a Support by increasing their entire team attack and Normal, Charged, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plunging DMG. Alternatively, Key &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Khaj-Nisut &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyward Blade are also viable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;F2P&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, go &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacrificial Sword , Festering Desire , or Favonius Sword as they increase &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anemo Traveler’s Energy Recharge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast &lt;/ins&gt;their Elemental &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burst more of&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pokémon has always been a series near and  [http&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//alivelink.org/Genshin&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Impact&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;News_337275.html Alivelink.Org] dear to my heart, and while I was always keen on the mainline titles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first spin-off I was ever introduced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was Pokémon Mystery Dungeon. I fell utterly in love and &lt;/ins&gt;this year &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got the surprise announcement &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first title was receiving a remake&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It ended up being everything I wanted &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more. A return &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of my absolute favorite games in a new style and yet &lt;/ins&gt;felt &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like revisiting old friends I hadn't spoken to in a long time. The story is entirely about friendship&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bond between Pokémon &lt;/ins&gt;as they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;struggle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save the world together &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve the problems &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they're shunned away from their home after being accused of crimes they didn't commit&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It added great new things like shiny Pokémon, mega evolutions &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual upgrades for items that helped build on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even fixed one of my biggest disappointments &lt;/ins&gt;that was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after the game your partner no longer said good morning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you, but now they will every day even after they've evolved. Heck, they even finally added bandanas on the main Pokémon duo while they're still in their basic forms. Pokémon Mystery Dungeon Rescue Team DX is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comfort in every way. It's familiar, yet changed, just as you would expect from an &lt;/ins&gt;old &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friend &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I'm thankful I had the chance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive back into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderful experience once more&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lyda16Z591422583</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813476&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 21:15にAubrey45G454053による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813476&amp;oldid=prev"/>
		<updated>2025-10-17T21:15:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 21:15時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona being a Cryo healer &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shielder naturally points to her supporting a Cryo team&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cryo Resonance is extremely strong&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;providing your team with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 percent bonus Crit Rate when attacking an enemy that is Frozen or affected by Cryo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, every other Cryo &lt;/del&gt;character in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game is built as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage dealer who often needs someone to buff and protect them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is where Diona comes&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But rarely does &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monetization side of &lt;/del&gt;Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way of what feels first and foremost like an open-world adventure brimming with diverse and intriguing content to invest in&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Content that isn't just another fetch quest or another handful of items to gather, but &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzle to work out, a chest to reach, or &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;briefest &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spots&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a curious little spot of world-building to unravel. Grind is an eventuality once &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near the high&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teens and low twenties of your Adventure Rank. Adventure Rank being your &lt;/del&gt;character&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s defining &amp;quot;level&amp;quot; of sorts whose meter can be fed through completing quests and achieving certain milestones&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That reliance on levels does unfortunately rub the wrong way at points, especially when it becomes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrier to later quests, story&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based or otherwise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And while setting a minimum level cap on quests can be read as gentle persuasion to explore more of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abrupt nature doesn't always feel entirely warranted. Particularly when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story takes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dramatic turn and you find you can't continue on that thread because your Adventure Rank (or AR for short) is one or two levels too low&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;daily Commission Quests or some other similarly short-term activity on the side, for the time being.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;While fans want their 5&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star characters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most awesome&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking 5&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Weapons built specifically for their character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who want to hyper-optimize their kits can’t go wrong &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Favonius Set &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s right &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite the Favonius Set &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4-Star Weapons, their overall perks can benefit almost any charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which should be read as quite the startling accomplishment &lt;/del&gt;to see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieved&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given that at its &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic level, &lt;/del&gt;Genshin Impact is an action RPG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whose fantastical storytelling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main characters and method for narrative are&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though more direct and baked into progression&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not exactly memorable or stand&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out by any stretch. Your only agency or presence in the &lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a character is that of one of two siblings referred to simply as the Traveller. A character whom&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside of a handful of solitary lines&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rarely speaks and emotes with anything but an accepting smile&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The supposed engagement &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters, like most Gacha releases, lies &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the assembly of characters you accrue &lt;/del&gt;-- be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it naturally or through investment of real money &lt;/del&gt;-- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over the course of the story being told&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And by extension&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a significant part of the where the RPG elements come into play, maxing out the levels and skills of the characters at your disposal&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In speaking of building characters &lt;/del&gt;in Genshin Impact , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who have created new accounts shouldn’t worry about their level progression until they reach Adventure Rank 45&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they shouldn’t touch their Resins (Original or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reward-boosting Condensed variant) for hardcore Domains, Bosses&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ley Lines until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said Adventure R&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on February 28&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025 by Rhenn Taguiam: With Genshin Impact v5&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 featuring banners headlined by Furina and Wriothesley, fans who heated up their experienced with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fiery arrival of Mavuika will certainly appreciate this change of pace&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the event comes with activities such as the Invasive Fish Wrangler&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reel Ad&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Venture&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Ley Line Overflow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact might want to brush up on their game knowledge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy these offerings&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, fans looking for a more recent list of pro tips to play the [https://Worldaid.eu.org/discussion/profile.php?id=1098173 SLG game strategy] should look into ways of maximizing their &lt;/del&gt;available &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wishes, focusing &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgrading their main team&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and taking note of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s most ideal synerg&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have a Cryo DPS like Ayaka &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eula , or Ganyu , using Diona &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that party will give your characters an additional 15 percent Crit Rate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can be a significant boost to your party to increase &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall damage potential. Apart from that, Diona can also act as a battery, generating &lt;/del&gt;Energy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Particles &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cryo DPS characters to increase &lt;/del&gt;their Elemental &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burst upt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Must have appeared in at least two of their own limited Character Wish events, but have not been featured recently &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is no listed eligibility criteria &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they seem &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be based on the region that a Chronicled Wish is based in (&lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, the first Chronicled Wish event was mainly characters and weapons from Mondstadt; the second was Liy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Some Genshin Impact Domains and Spiral Abyss floors &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the annoying effect &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debuffing your characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It means that &lt;/del&gt;all characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in your party will be hit by a wave that will have some negative effect on their stats&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first introduced &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;during the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 Spiral Abyss&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some debuffs that we have seen so far are Engulfing Storm, Slowing Water, Smoldering Flames, Corrosion, and Condensed&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For starters, they immediately get 300 Genesis Crystals &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get 90 Primogems whenever they log in for the first time across the next 30 days&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who plan on investing their time playing Genshin Impact - which means doing the Daily Commissions that earn them 60 Primogems - should get them as many as 150 Primogems everyday or 4&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;500 Primogems in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players gunning for a &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or want to invest &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an upcoming character should start earning their Primogems with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Welkin on hand. That way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they maximize their time spent grinding for Pri&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electro Traveler is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best batteries in &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but that isn’t all that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electro Unit can do&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They can be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really good trigger for Hyperbloom teams &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact . Since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regeneration the Traveler grants scales with Energy Recharge&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should build the Electro Traveler &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have as much Energy Recharge as possi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While character banners have a pity system that guarantees a five&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every 90 pulls, the weapon banner (Epitome Invocation) is a bit shorter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It guarantees &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star weapon every 80 wishes instead&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character banners&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon banner promises a featured limited weapon if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last five-star pulled was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard Banner weapon&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also has a system called Epitomized Path that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character banners do &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any game that's branded as a &amp;quot;free-to&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&amp;quot; title is almost immediately going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get inundated with any number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;negative connotations and accusations alike. Long&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winded, grind&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inducing, predatory, a matter of luck over skill on the kind of content you’re granted outside of some voluntary, monetary investment. It may sound dismissive and pessimistic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the number of such games whose priorities &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintaining a steady revenue stream doesn’t get in the way of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base game offered are few and far between&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enter Genshin Impact, developer miHoYo’s far from first rodeo on the F2P frontier &lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- itself thrown many a condescending remark on &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a clone of this or imitation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that. The similarities are there &lt;/ins&gt;to see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of course and while admittedly a touch obvious in parts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what I’m &lt;/ins&gt;most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thankful for with &lt;/ins&gt;Genshin Impact is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genuine effort and design miHoYo have placed in crafting &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyable &lt;/ins&gt;action RPG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to start. A live service, continually-expanding release this may be&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact’s starting world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its gameplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sheer breadth of exploration put many similar open&lt;/ins&gt;-world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efforts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let alone F2P attempts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to shame&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To state &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart I’ve now clocked near to 40 hours and still not spent a single penny &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasionally tempting it may &lt;/ins&gt;be -- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m grateful that Genshin Impact has taken a more sensible approach to F2P games: satisfying base [http://Wiki.Compsci.ca/api.php?action=https://gorod-lugansk&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ru/user/MirtaCameron/ SLG game Patch Notes] first&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional monetization second as an option&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona’s shield may not be the most formidable &lt;/ins&gt;in Genshin Impact, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it can still ward off a few rogue hits from enemies before falling&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Cat’s Tail tavern’s resident mixologist also has a signature drink in her Elemental Burst&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which deals periodic Cryo DMG to foes and slowly heals your active character inside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zone. The consistent Cryo application makes sure that Frozen enemies don’t thaw out &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you can maintain the Crit Rate bonus from Cryo Resonance &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard Strayer Artifact Set that your DPS is probably runn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a player pulls a five-star character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a 50% chance that it will be the featured character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is called &amp;quot;winning&amp;quot; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50/50&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is also a 50% chance it could be a permanently&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available Standard Banner character. These characters are Jean, Diluc, Qiqi, Keqing, Mona, Dehya&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tighnari&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mizuki&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They are always &lt;/ins&gt;available on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Standard Banner&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wanderlust Invocation. This is called &amp;quot;losing&amp;quot; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for weapons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Geo Traveler's best 5-star weapon &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact is Mistsplitter Reforged and Primordial Jade Cutter because of the amount of Critical and ATK the weapon gives&lt;/ins&gt;. the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best F2P sword for the Geo unit is Fleuve Cendre Ferryman since it buffs their Elemental Skill and gives them &lt;/ins&gt;Energy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recharge &lt;/ins&gt;for their Elemental &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bu&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duplicates give room &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more Wishes: When you pull a duplicate of a 4-Star or even a 5-Star Character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re granted not just their Constellation Material &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also Masterless Starglitter you can save &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeem &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Event W&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The changes and additions it made to an already-awesome game all felt natural, as if they were meant to be there &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other &lt;/ins&gt;characters. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderfully spiced-up and the extra endings let me play out a couple of &amp;quot;what-if&amp;quot; scenarios that’d been bouncing around &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my head ever since I finished &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original in 2017. It also helped that this came &lt;/ins&gt;during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a big move for me, so it was nice to have a good mix of old and new to help take my mind off it and ease &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transition&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aubrey45G454053</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813151&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 19:16にJessMackintoshによる</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813151&amp;oldid=prev"/>
		<updated>2025-10-17T19:16:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 19:16時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;As one of the earliest characters to be introduced to Genshin Impact , &lt;/del&gt;Diona &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kätzlein has had ample time to solidify her role in the game. The alcohol-despising bartender is still Genshin Impact’s only &lt;/del&gt;Cryo healer and shielder &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Kaeya’s C4 shield doesn’t really count), meaning that Diona has no contest for &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role until another &lt;/del&gt;Cryo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support like her comes al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the Legend of Zelda: Breath of the Wild launched in 2017 it was praised for its action, storyline, open-world and more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has become the epitome of what a Zelda game could and should be. And while all that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrific&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some answers remained &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystery until the recent release of Hyrule Warriors: Age of Calamity. Here, we find out about the events &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occurred leading up to Ganon's takeover of Hyrule. It bridges the gap between past and present&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting to play as some of the Champions, Zelda herself and others from the series, is a dream come true. It was a surprise when the game was announced since the first Hyrule Warriors came out &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014 as its own original title. But basing this version off of pre-existing content adds tons of new tidbits for fans to enjoy. Plus, Age of Calamity gives us something to do before the release of Breath of the Wild's sequel. This is why I am thankful for &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; it satisfies the need and want for more Zelda.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Surprisingly, Dendro &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the best Elements for the Traveler in Genshin Impact . It even has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent build that can help their team deal a lot of &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through Dendro reactions in Genshin Impact . The Dendro Traveler also has a good Dendro application through their Elemental Burst&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helps them take advantage of the effect of the 4pc of Deepwood Memories . With that set, the Dendro Traveler can keep shredding enemies’ Dendro resistance and help their team deal more Dendro &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But rarely does the monetization side of Genshin Impact get in the way of what feels first and foremost like an open-world adventure brimming with diverse and intriguing content to invest in. Content that isn't just another fetch quest or another handful of items to gather, but a puzzle to work out, a chest to reach, or in the briefest of spots, a curious little spot of world-building to unravel. Grind is an eventuality once you start to near the high-teens and low twenties of your Adventure Rank. Adventure Rank being your character's defining &amp;quot;level&amp;quot; of sorts whose meter can be fed through completing quests and achieving certain milestones. That reliance on levels does unfortunately rub the wrong way at points, especially when it becomes a barrier to later quests, story-based or otherwise. And while setting a minimum level cap on quests can be read as gentle persuasion to explore more of the environment, the abrupt nature doesn't always feel entirely warranted. Particularly when the main story takes a dramatic turn and you find you can't continue on that thread because your Adventure Rank (or AR for short) is one or two levels too low. So it's to the daily Commission Quests or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://albaaurea.org/x/cdn/?https://fraudabc.com/community/profile/adelefarleigh5/ here.] &lt;/del&gt;some other similarly short-term activity on the side, for the time being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you can see, there has been a diverse line&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be thankful for this past year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let us know one of your favorite releases of 2020 in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comments below and share how it may have impacted your life in &lt;/del&gt;any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way!&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though the story elements won't &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to everyone's taste -- and &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such, the efforts &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game makes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inject a sense of drama &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interpretation stakes can fall flat &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;veer &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being completely off-putting -&lt;/del&gt;- the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer breadth and scale that Genshin Impact offers means &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brief lows in no way impact &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many lofty highs offered up. A free&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play game whose content rivals &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more higher-budgeted AAA releases &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past few years&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where miHoYo's inspirations and references may be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little too on-&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-nose or obvious in parts&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's similarly made up for via its wealth of content &lt;/del&gt;and of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an exploration element that is well designed, but more importantly brilliantly emergent&lt;/del&gt;. In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one moment&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might be the intrigue of a distant landmark&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in another &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flashy power-trip that is its elemental-based combat. Wherever it takes you&lt;/del&gt;, Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a more&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than-convincing proposition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not least for those adamant &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never spending a single cent in-&lt;/del&gt;game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The grind to get there may not always feel wholly natural or that players are genuinely being left to wander without restraint&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Genshin Impact's meticulous approach &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment design above all pulls through in many wonderful &lt;/del&gt;ways&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Crafting one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year's more immersive and surprisingly rich open-world RPGs.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard pity system in Genshin Impact &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guarantees a 5-star for every 90 Wishes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is &lt;/del&gt;also a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soft pity cap that increases the odds of getting a 5-star before 90 pulls has been reached. Although the exact numbers aren't officially confirmed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's clear that the odds of getting a 5-star character &lt;/del&gt;increase &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly after players &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/del&gt;at least &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;74 Wishes since &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last 5-star. Because of this system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's likely that most players won't &lt;/del&gt;have to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way to 90 to receive &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-star character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pulling &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five-star character is thought to be around 0&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6% up until around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;74th pull&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give or t&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Diona &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being a &lt;/ins&gt;Cryo healer and shielder &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;naturally points to &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supporting a &lt;/ins&gt;Cryo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cryo Resonance &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely strong&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;providing your team with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 percent bonus Crit Rate when attacking an enemy &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is Frozen or affected by Cryo&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every other Cryo character &lt;/ins&gt;in the game is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;built as &lt;/ins&gt;a damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealer who often needs someone to buff and protect them&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is where Diona comes&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But rarely does the monetization side of Genshin Impact get in the way of what feels first and foremost like an open-world adventure brimming with diverse and intriguing content to invest in. Content that isn't just another fetch quest or another handful of items to gather, but a puzzle to work out, a chest to reach, or in the briefest of spots, a curious little spot of world-building to unravel. Grind is an eventuality once you start to near the high-teens and low twenties of your Adventure Rank. Adventure Rank being your character's defining &amp;quot;level&amp;quot; of sorts whose meter can be fed through completing quests and achieving certain milestones. That reliance on levels does unfortunately rub the wrong way at points, especially when it becomes a barrier to later quests, story-based or otherwise. And while setting a minimum level cap on quests can be read as gentle persuasion to explore more of the environment, the abrupt nature doesn't always feel entirely warranted. Particularly when the main story takes a dramatic turn and you find you can't continue on that thread because your Adventure Rank (or AR for short) is one or two levels too low. So it's to the daily Commission Quests or some other similarly short-term activity on the side, for the time being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;While fans want their 5&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star characters to hold some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most awesome-looking 5-Star Weapons built specifically for their character, players who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyper-optimize their kits can’t go wrong with the Favonius Set &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s right - despite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Favonius Set being 4-Star Weapons, their overall perks can benefit almost &lt;/ins&gt;any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charac&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of which should &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;startling accomplishment &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see achieved, given that at its most basic level, Genshin Impact is an action RPG whose fantastical storytelling, main characters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;method for narrative are, though more direct &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baked &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;progression, not exactly memorable or stand&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out by any stretch. Your only agency or presence in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world as a character is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of one of two siblings referred to simply as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveller. A character whom, outside of a handful of solitary lines, rarely speaks and emotes with anything but an accepting smile. The supposed engagement with characters, like most Gacha releases, lies &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assembly of characters you accrue -- be it naturally or through investment of real money &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story being told&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And by extension, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significant part of the where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG elements come into play&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maxing out the levels &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the characters at your disposal&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speaking of building characters in Genshin Impact &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who have created new accounts shouldn’t worry about their level progression until they reach Adventure Rank 45. Moreover&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they shouldn’t touch their Resins (Original &lt;/ins&gt;or the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reward-boosting Condensed variant) for hardcore Domains, Bosses, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ley Lines until the said Adventure R&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on February 28&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025 by Rhenn Taguiam: With &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;v5.4 featuring banners headlined by Furina and Wriothesley, fans who heated up their experienced with the fiery arrival of Mavuika will certainly appreciate this change of pace. As the event comes with activities such as the Invasive Fish Wrangler, Reel Ad&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Venture, and Ley Line Overflow&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact might want to brush up &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowledge and enjoy these offerings&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans looking for a more recent list of pro tips &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play the [https://Worldaid.eu.org/discussion/profile.php?id=1098173 SLG game strategy] should look into &lt;/ins&gt;ways &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of maximizing their available Wishes, focusing on upgrading their main team, and taking note &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s most ideal synerg&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have a Cryo DPS like Ayaka , Eula , or Ganyu , using Diona in that party will give your characters an additional 15 percent Crit Rate. This can be a significant boost to your party &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall damage potential. Apart from &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diona can &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battery&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generating Energy Particles for Cryo DPS characters to &lt;/ins&gt;increase &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their Elemental Burst upt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appeared in &lt;/ins&gt;at least &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two of &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own limited Character Wish events&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not been featured recently &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is no listed eligibility criteria for weapons, but they seem &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region that &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chronicled Wish is based in (for example, the first Chronicled Wish event was mainly characters and weapons from Mondstadt; the second was Liy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some Genshin Impact Domains and Spiral Abyss floors have the annoying effect of debuffing your characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It means that all characters in your party will be hit by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wave that will have some negative effect on their stats&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This was first introduced in the game during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1.2 Spiral Abyss. Some debuffs that we have seen so far are Engulfing Storm&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slowing Water, Smoldering Flames, Corrosion, and Condensed&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JessMackintosh</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813069&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 18:49にAmieKirsch8による</title>
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		<updated>2025-10-17T18:49:24Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年10月17日 (金) 18:49時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Chasm Everything You Need To Know About The Chasm Where To Find The Archaic Stones In The Chasm Where To Find The Orbs Of The Blue Depths And How To Use Them How To Defeat The Perilous Trail How To Defeat The Perilous T&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dendro Supremacy in &lt;/del&gt;Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may also be due &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that many of the game’s more underrated units are Dendro&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collei &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an easy pick due to her accessibility&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Tighnari is a Standard Banner unit with a nifty search function, and Nahida is among the game’s best DPS regardless if she’s primary or not. Having at least one of them fully-kitted &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Abyss team should give players additional firepower against these annoying critt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Duplicates give room for more Wishes: &lt;/del&gt;When &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you pull a duplicate &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 4-Star or  [http&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Progress.Matorres.Com.br/index.php?&lt;/del&gt;action&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=profile;u=23162 Progress&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Matorres.Com.Br] even a 5-Star Character, you’re granted not just their Constellation Material but also Masterless Starglitter you can save to redeem for an Event W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This means that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulling &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4-star or 5-star item &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit higher than what is indicated on a Banner, which is only &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base rate at which those items are awarded&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More specifically&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rate for 4-star items climbs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13-14&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5% when factoring in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pity system&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The rate for 5-star items rises &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1.6-1.85% when doing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same. While this is not an extremely significant jump&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it may at least help fans with their eyes on a particular character or weapon feel more hope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you have just pulled Diona &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are unsure as to which artifacts will work for her&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the only stat to consider &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her HP&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The amount of damage absorbed by her shield depends on her Max HP. She is solely dependent on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;artifacts &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even at max level, her base HP is quite &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chronicled Path works similarly to the Weapon Banner's Epitomized Path system, with some differences&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players chart a course &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whichever five-star character or weapon they hope &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When they pull a five-star&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 50/50 split whether they get the one they selected or a different one&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they lose the 50/50, the next five-star &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a guaranteed win. It's a gamble between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected five-star and all the other featured five-stars, not a gamble between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured five-star &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Standard p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In short&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the player nears the &amp;quot;hard pity&amp;quot; &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;80 pulls on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon banner or 90 on the character banner, the chances of obtaining a five-star increase little by little (theorized at around 6% per wish) until they hit 100%. For the character banner, &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, that looks something like t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Being the main character allows &lt;/del&gt;the Traveler &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to switch between all of Teyvat’s Elements &lt;/del&gt;in Genshin Impact . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When visiting Statues &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Seven &lt;/del&gt;in Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you have the opportunity to switch the &lt;/del&gt;Traveler&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s Elements. To do this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply visit one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statues &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region featuring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Element you des&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there's a period around ten hours &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showering &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP, resources &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting material shrinks &lt;/del&gt;to that of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trickle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;credit where credit's due&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not as predatory or as manipulative with progression as this kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;business model may allude towards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes, that&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meager doling out of Primagems (one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many form of currencies) &lt;/del&gt;doesn't &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually devolve from dismissive, to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch annoying, to downright aggravating. Not least &lt;/del&gt;because &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game achievements and challenges also suffer from this same deliberate smidgen of an offering&lt;/del&gt;. So &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little in the way of crucial currency; obviously &lt;/del&gt;it's &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an attempt to further coax players &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-&lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oke&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zone&lt;/del&gt;/profile.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php?id=1066162 SLG game DLC&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shop where everything&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential pull of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star (maybe even five-star) weapon or new character dangles in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another ten pulls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you're sure to get &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this time.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;It’s much better &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not build the Hydro Traveler at all &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoYo is definitely trolling with their kit. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you’re crazy enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them, then give &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hydro Traveler 2pc &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of these three artifact sets: Nymph&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dream &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heart &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depth &lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Golden Troupe &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They barely operate with any artifact set&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so just go &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2pc &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give them 30% Hydro &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When building your &lt;/del&gt;Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party, one important thing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember is Elemental Resonance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you have two characters &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same element, it will trigger Elemental Resonance &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer a significant buff to your party&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every element has a different Elemental Resonance b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Pyro Traveler &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile unit &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can operate as both on&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field and off-field DPS&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before getting their C6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Pyro Traveler operates purely as an off-field Sub-DPS who gets on the field to enter the Nightsoul&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blessing state and starts dealing off-field Pyro DMG. If you’re playing them like &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, build the Pyro Traveler with 4pc of Scroll of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hero &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cinder City to maximize their off-field presence by buffing their t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After &lt;/del&gt;getting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their C6, they’ll transform into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong main Pyro DPS who can carry &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team’s DMG&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Traveler needs another build in Genshin Impact &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Build the Pyro Traveler with 4pc of Obsidian Codex &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximize their Crit Rate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This gives you &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom to build the Pyro Traveler with a lot of Crit DMG through their weapons and Circ&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As one of the earliest characters to be introduced to &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Diona Kätzlein has had ample time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solidify her role in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The alcohol-despising bartender &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still Genshin Impact’s only Cryo healer and shielder (Kaeya’s C4 shield doesn’t really count)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that Diona has no contest &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her role until another Cryo support like her comes al&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Legend &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zelda&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breath of the Wild launched in 2017 it was praised for its &lt;/ins&gt;action&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, storyline, open-world and more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epitome &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zelda game could and should be. And while all that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrific, some answers remained &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystery until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent release of Hyrule Warriors: Age of Calamity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we find out about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events that occurred leading up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ganon's takeover of Hyrule&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It bridges &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gap between past and present&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus, getting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play as some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Champions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zelda herself &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others from the series&lt;/ins&gt;, is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a dream come true&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was a surprise when the game was announced since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first Hyrule Warriors came out in 2014 &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own original title&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But basing this version off of pre-existing content adds tons of new tidbits &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Age of Calamity gives us something to do before the release of Breath of the Wild&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why I am thankful for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game; it satisfies &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want for more Zelda.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surprisingly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dendro is one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Elements &lt;/ins&gt;for the Traveler in Genshin Impact . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It even has a decent build that can help their team deal a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage through Dendro reactions &lt;/ins&gt;in Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Dendro &lt;/ins&gt;Traveler &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also has a good Dendro application through their Elemental Burst&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which helps them take advantage &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4pc of Deepwood Memories . With that set, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dendro Traveler can keep shredding enemies’ Dendro resistance and help their team deal more Dendro &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But rarely does the monetization side of Genshin Impact get &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what feels first and foremost like an open-world adventure brimming with diverse &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intriguing content &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest in. Content &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn't just another fetch quest or another handful &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items to gather, but &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzle to work out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a chest to reach, or in the briefest of spots, a curious little spot of world-building to unravel&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grind &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an eventuality once you start to near the high-teens and low twenties &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Adventure Rank&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adventure Rank being your character&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defining &amp;quot;level&amp;quot; of sorts whose meter can be fed through completing quests and achieving certain milestones. That reliance on levels does unfortunately rub the wrong way at points, especially when it becomes a barrier to later quests, story-based or otherwise. And while setting a minimum level cap on quests can be read as gentle persuasion &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore more of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abrupt nature &lt;/ins&gt;doesn't &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always feel entirely warranted. Particularly when the main story takes &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dramatic turn and you find you can't continue on that thread &lt;/ins&gt;because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Adventure Rank (or AR for short) is one or two levels too low&lt;/ins&gt;. So it's to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;daily Commission Quests or  &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http://albaaurea.org/x/cdn/?&lt;/ins&gt;https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fraudabc&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/community&lt;/ins&gt;/profile&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/adelefarleigh5/ here&lt;/ins&gt;.] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some other similarly short-term activity on the side&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you can see, there has been &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse line&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games to be thankful for this past year&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let us know one of your favorite releases of 2020 in the comments below &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;share how &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may have impacted your life in any way!&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though the story elements won't be &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone's taste -- and &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the efforts the game makes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inject a sense of drama and interpretation stakes can fall flat and veer into being completely off-putting -- the sheer breadth and scale that Genshin Impact offers means that the brief lows &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no way impact on the many lofty highs offered up. A free-to-play game whose content rivals &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more higher-budgeted AAA releases &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the past few years. Where miHoYo&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspirations and references may be a little too on-the-nose or obvious in parts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's similarly made up for via its wealth of content and &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an exploration element that is well designed, but more importantly brilliantly emergent. In one moment, it might be the intrigue of a distant landmark&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in another the wild and flashy power-trip that is its elemental-based combat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wherever it takes you, Genshin Impact is a more-than-convincing proposition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not least &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those adamant on never spending a single cent in-game. The grind &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get there may not always feel wholly natural or that players are genuinely being left to wander without restraint, but &lt;/ins&gt;Genshin Impact&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s meticulous approach &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment design above all pulls through in many wonderful ways&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crafting one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year's more immersive &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprisingly rich open-world RPGs&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to the hard pity system in Genshin Impact that guarantees a 5-star for every 90 Wishes, there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soft pity cap &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases the odds of getting a 5&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star before 90 pulls has been reached&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although the exact numbers aren't officially confirmed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odds &lt;/ins&gt;of getting a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-star character increase significantly after players have made at least 74 Wishes since &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last 5-star&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of this system, it's likely &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most players won't have to go all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way to 90 to receive a 5-star character&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pulling a five-star character is thought &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be around 0&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6% up until around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;74th pull, give or t&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AmieKirsch8</name></author>
	</entry>
	<entry>
		<id>https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813038&amp;oldid=prev</id>
		<title>2025年10月17日 (金) 18:38にHughLattimore42による</title>
		<link rel="alternate" type="text/html" href="https://plamosoku.com/enjyo/index.php?title=Review:_Genshin_Impact&amp;diff=1813038&amp;oldid=prev"/>
		<updated>2025-10-17T18:38:34Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complexity &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical combat isn't entirely deep, it's &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical side of things where most of the focus &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed. The continuous push for elemental buffs and certain status ailments on your enemies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made possible when you combine two or more elements in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given situation. Come across foes that are comprised of ice? Best to rid their armor &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character specializing in fire abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before having that interact with wind and topping it off with a clash &lt;/del&gt;of an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;electric super move that causes &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to chain together damage to nearby enemies. While you can mostly get by simply throwing everything but the kitchen sink at things, later on the &lt;/del&gt;[http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enciclopedi&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;net&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Review:_Genshin_Impact SLG Game Strategy&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does require players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think more strategically about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental properties they want to wield. More importantly, when it might be best to use specific abilities &lt;/del&gt;-- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some running &lt;/del&gt;on a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cool-down&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others requiring a slightly lengthier charge up&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But even at its most basic level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when taking out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental mechanics and the desire &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiply one's damage output, there's a simple pleasure &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeing your character hack&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slash away&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A more satisfying sight &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such encounters have you surrounded &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all fronts -- some enemies even trying to stay back so as to unleash their own area-of-effect &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental-based ailments.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also go &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four-piece set &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the above artifacts if you need an Attack Buff or Healing Buff depending &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your party&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your priority for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main stat should be HP% but Healing Bonus and Energy Recharge &lt;/del&gt;artifacts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be utilized &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well. Similarly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sub-stats you should be hoping for are &lt;/del&gt;HP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%, flat HP, and Energy Recha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &amp;quot;loses&amp;quot; the &lt;/del&gt;50/50&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there is a 5% chance that &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will still obtain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured event character. This is marked with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special animation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a result, &lt;/del&gt;the 50/50 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system should be thought of as a 55/45 system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where there &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;55% chance of obtaining &lt;/del&gt;the featured &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;45% chance of &amp;quot;losing.&amp;quot; However, most players still use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;term 50/50 for ease &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brev&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best teammates for Diona in this composition are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usual suspects: Ganyu &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ayaka if you have them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Kaeya &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rosaria &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Chongyun if you don’t. Remember &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can swap to these damage characters immediately after using Diona’s Skill in order to pass over the Elemental Particles and help charge your DPS’ Burst. Shenhe can also be a fun character to use alongside Diona if you want Diona’s abilities to do significant damage even as a supp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard pity system &lt;/del&gt;in Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that guarantees a 5-star for every 90 Wishes&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soft pity cap &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases the odds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-star before 90 pulls has been reached&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although the exact numbers aren't officially confirmed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5-star character increase significantly after players have made at &lt;/del&gt;least &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;74 Wishes since their last 5&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this system, &lt;/del&gt;it's &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely that most &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won't have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way to 90 to receive &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;-star &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character. Pulling a &lt;/del&gt;five-star character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is thought &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be around 0&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6% up until around the 74th pull, give or t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on February 28&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025 by Rhenn Taguiam: With Genshin Impact v5.4 featuring banners headlined by Furina and Wriothesley&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans who heated up their experienced with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fiery arrival &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mavuika will certainly appreciate this change &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pace&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the event comes &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activities such as the Invasive Fish Wrangler, Reel Ad-Venture, and Ley Line Overflow&lt;/del&gt;, Genshin Impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brush up on their game knowledge and enjoy these offerings&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, fans looking for a more recent list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pro tips to play &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game should look into ways of maximizing their available Wishes, focusing on upgrading their main team&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking note of the game’s most ideal synerg&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardcore fans probably already know &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best way to build a &lt;/del&gt;DPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unit in Genshin Impact gameplay would be boosting &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CRIT Rate and CRIT DMG as high as possible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1:2 Ratio positing that CRIT DMG twice the value of a Crit Rate (so for example, 50% Rate for 100% DMG) is the ideal build for &lt;/del&gt;DPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;units. However, players shouldn’t stress themselves too much &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this ratio, as at the end of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day any ratio between 1:1 and 1:4 will give close &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;~90% damage of that damage any&amp;lt;br&amp;gt;Of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many screen captures and countless hours of recorded footage during one&lt;/del&gt;'s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playtime in Genshin Impact, it's been a difficult task finding the ideal visuals to best sum up the current racking up of 25&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or-so hours&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a way &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s both accurately representative&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also that which offers an insight into some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more emergent and thus personal highlights. If you've been keeping tabs on this latest free-&lt;/del&gt;to-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play title &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;China-based miHoYo&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you may well have come across (or perhaps knowingly used) some of its more dismissive or undermining labels&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Breath of the Wild clone has been the more &amp;quot;popular&amp;quot; descriptor being thrown about&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;premise of a game whose model falls more &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current Gacha format may already be enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn anyone away.&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Chasm Everything You Need To Know About The Chasm Where To Find The Archaic Stones In The Chasm Where To Find The Orbs Of The Blue Depths And How To Use Them How To Defeat The Perilous Trail How To Defeat The Perilous T&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dendro Supremacy in Genshin Impact may also be due to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that many &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s more underrated units are Dendro. Collei &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an easy pick due to her accessibility&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Tighnari is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard Banner unit &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nifty search function&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Nahida is among the game’s best DPS regardless if she’s primary or &lt;/ins&gt;not&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Having at least one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them fully-kitted for &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abyss team should give players additional firepower against these annoying critt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Duplicates give room for more Wishes: When &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull a duplicate of a 4-Star or  &lt;/ins&gt;[http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Progress.Matorres.Com&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;index.php?action=profile;u=23162 Progress.Matorres.Com.Br&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even a 5-Star Character, you’re granted not just their Constellation Material but also Masterless Starglitter you can save &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeem for an Event W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This means that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulling a 4&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star or 5&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star item is actually a bit higher than what is indicated &lt;/ins&gt;on a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Banner&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is only the base rate at which those items are awarded&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More specifically&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rate for 4-star items climbs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13-14.5% when factoring &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the pity system. The rate for 5&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star items rises to 1.6&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;85% &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doing the same. While this is not an extremely significant jump, it may at least help fans with their eyes &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a particular character &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon feel more hope&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have just pulled Diona and are unsure as to which artifacts will work &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only stat to consider is her HP. The amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage absorbed by her shield depends &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her Max HP&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She is solely dependent on &lt;/ins&gt;the artifacts as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even at max level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her base &lt;/ins&gt;HP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is quite &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chronicled Path works similarly to the Weapon Banner's Epitomized Path system, with some differences. Players chart a course for whichever five-star character or weapon they hope to pull. &lt;/ins&gt;When &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they pull a five-star, it's &lt;/ins&gt;a 50/50 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;split whether &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one they selected or &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different one&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they lose &lt;/ins&gt;the 50/50, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next five-star &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guaranteed win. It's a gamble between the selected five-star and all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/ins&gt;featured &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five-stars&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamble between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured five-star &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Standard p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In short, as the player nears the &amp;quot;hard pity&amp;quot; of 80 pulls on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon banner &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90 on the character banner&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the chances of obtaining a five-star increase little by little (theorized at around 6% per wish) until they hit 100%. For the character banner&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example&lt;/ins&gt;, that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks something like t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being the main character allows the Traveler &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch between all of Teyvat’s Elements in Genshin Impact . When visiting Statues of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seven &lt;/ins&gt;in Genshin Impact , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have the opportunity to switch the Traveler's Elements. To do this, simply visit one of the Statues of the region featuring the Element you des&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While &lt;/ins&gt;there&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;period around ten hours in where the showering of XP, resources and crafting material shrinks to &lt;/ins&gt;that of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trickle, credit where credit's due. Genshin Impact is not as predatory or as manipulative with progression as this kind of business model may allude towards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to say &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meager doling out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primagems (one of the many form of currencies) doesn't eventually devolve from dismissive, to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touch annoying, to downright aggravating. Not &lt;/ins&gt;least &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game achievements and challenges also suffer from this same deliberate smidgen of an offering&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So little in the way &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crucial currency; obviously &lt;/ins&gt;it's &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an attempt to further coax &lt;/ins&gt;players to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-[https://oke.zone/profile.php?id=1066162 SLG game DLC] shop where everything, including the potential pull of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four&lt;/ins&gt;-star &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(maybe even &lt;/ins&gt;five-star&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) weapon or new &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangles in front of you. Another ten pulls and you're sure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get it this time&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s much better to not build the Hydro Traveler at all as HoYo is definitely trolling with their kit. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you’re crazy enough to invest in them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then give &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hydro Traveler 2pc &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of these three artifact sets: Nymph's Dream , Heart &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depth , or Golden Troupe &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They barely operate &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any artifact set&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so just go for 2pc to give them 30% Hydro &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When building your &lt;/ins&gt;Genshin Impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party, one important thing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember is Elemental Resonance&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you have two characters &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same element&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will trigger Elemental Resonance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer a significant buff to your party. Every element has a different Elemental Resonance b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Pyro Traveler is a versatile unit &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can operate as both on-field and off-field &lt;/ins&gt;DPS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Before getting &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;C6&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Traveler operates purely as an off-field Sub-&lt;/ins&gt;DPS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who gets &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nightsoul&lt;/ins&gt;'s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blessing state and starts dealing off&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field Pyro DMG&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you’re playing them like &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build the Pyro Traveler with 4pc of Scroll &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hero of Cinder City &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximize their off&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field presence &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buffing their t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After getting their C6&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’ll transform into a strong main Pyro DPS who can carry their team’s DMG&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For that&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyro Traveler needs another build &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact . Build the Pyro Traveler &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4pc of Obsidian Codex to maximize their Crit Rate. This gives you &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build the Pyro Traveler with a lot of Crit DMG through their weapons and Circ&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HughLattimore42</name></author>
	</entry>
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