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<br>Throne and Liberty is part generic fantasy and part weird and wonderful. During the prologue you fight walking trees, transform into a panther (and an eagle), and then it's out into the open world to start slaying goblins, wolves, sentient scarecrows, the whole <br><br> <br>At Summer Game Fest earlier this month I played two of Amazon's MMOs, New World: Aeternum and Throne & Liberty , having previously dabbled in their other MMO Lost Ark , while the company has also announced, cancelled, and re-announced anew a Lord of the Rings MMO. This isn't all Amazon publishes ( Blue Protocol is on the way, Crucible was scrapped, it picked up Tomb Raider recently too), but it’s definitely a trend. So when I sat down with Daniel Lafuente and Merv Lee Kwai from Amazon to discuss Throne & Liberty, this trend was on my mind. Though, apparently, not on the<br><br> <br>He's right that MMOs are typically one of the hardest games to launch and make stick, and there's some logic to 'if we can get this right, Tomb Raider should be easy', but after Lost Ark seemed to squander its momentum and New World has opted for a hard reset as it comes to console , Throne & Liberty fans might have been hoping for greater depth on how T&L can avoid the fate of its wounded (if not fallen) comra<br><br> <br>This means each time you spend Growthstones and Sollant to upgrade an item, your item will get closer to the next level, but not necessarily achieve a full level . If you're lucky, there is a ten percent chance to grow a full 80 percent of the item's upgrade <br><br> <br>You can, however, buy Lucent. This is an in-game premium currency used at the Auction House. Players can list their high-level gear and sell it for Lucent, essentially generating real-life cash. In theory, players will be able to instantly purchase powerful gear for money. However, having taken a look at the in-game auction house and read about some of NCSoft’s future plans for it, this isn’t really the c<br><br> <br>The Crossbow is considered a powerful weapon type in the game because of its high single-target damage and debuff potential. It allows you to deliver accurate, powerful shots from a distance, making it a perfect choice for long-range combat, which is effective in both PvP and PVE scenar<br><br> <br>Questing is very traditional - go here, kill this, move to another area, and continue. Each area has several unique quests and items to find that completionists will adore, although if you’re a player like me you’ll probably just burst through these to continue leveling as fast as possible. As you progress you can mix and match classes and weapons and find the one that suits you best, which is flexible in a way that MMOs often struggle to<br><br> <br>You can also use this weapon for crowd control via the Sleeping effect, making it ideal for group play, enabling you to enhance your team's overall performance. For solo play, the Wand & Tome truly shines when combined with other weapons, like the Staff for increased AOE damage or the Sword and Shield for strong support for tank-based gro<br><br> <br>Some of the leveling up in Throne and Liberty is done through experience points and increasing stats, but a lot of it is also done by crafting upgrades. You rack up a ton of crafting materials just by playing through the campaign - different materials are used for upgrading weapons, equipment, accessories, and skills. I rarely found myself having to scramble for the necessary materials to reach the next level, but did quickly discover that you really need to spend all the crafting materials you get in order to stay competiti<br> <br>I think in part I’m hopeful because of NCSoft’s heritage of MMOs, including Lineage 2, a game that I devoted many hours to when I was first discovering PC games. Throne And Liberty feels like a natural successor to those classic MMOs of old - with some modern trappi<br> <br>In many ways, **Throne and Liberty plays like a typical MMO ** . Players explore a variety of different fantasy environments, fighting a variety of different monsters with a variety of different class-specific abilities. There’s an extensive main quest, side activities like crafting and fishing, multiplayer dungeons, competitive player-versus-player matches, and everything else you’ve come to expect from the genre. It has a handful of unique ideas, but they don’t always go far enough to carry an otherwise generic <br><br> <br>In our preview, there were eight of us in a dungeon taking on a handful of enemies at once, culminating in a final battle against one giant boss. But this is not the typical Throne & Liberty experience, and even the example tossed out of 200 versus 200 is, I'm told, more on the "low side". So what is the standard Throne & Liberty experie<br><br> <br>The Longbow is a top-tier ranged weapon which delivers high damage output at a range rivaling melee weapons in terms of DPS. It provides the ability [http://www.Kosmodromstudio.com/comment/html/?268885.html head to www.Kosmodromstudio.com] engage enemies from a distance and has skills that allow healing abilities for you and your all<br>
Excellent presentation aside, Throne and Liberty ** suffers from a mostly generic story** . It’s a perfectly suitable fantasy framework to hang a game on, but little more, mostly centered on a group of chosen ones (the player characters) and a war against those who would exploit their powers. It occasionally introduces some interesting concepts, like the main character’s ability to travel through time and visit pivotal events in the world's history. But those rarely amount to anything more interesting than they appear on the surface. Unfortunately, that sort of thing is a trend for [http://Mttee.com/member.asp?action=view&memName=Kate38U6355895499 Throne And Liberty crafting guide] and Liber<br><br><br>During my earliest hours with Throne and Liberty , I was only able to play alone. The game did get significantly livelier when early access began, and I was able to access the game's multiplayer features. There's an inherent excitement to the early days of an MMO , when the world is full of other players, milling about in their freshly crafted armor and learning the game toget<br><br><br>The above chart can be seen in-game when hovering over the '?' beside the Equipment Upgrade Rate . This means you have a 40 percent chance to gain 25 percent of the item's exp growth bar, a 30 percent chance to gain 30 percent of the growth bar, and so<br><br><br>Each rarity of item will max out at a certain point and no longer be upgraded . When items hit this point, they can then be sacrificed (transferred) to enhance a new item you have of the next tier / rarity. You can also transfer gear even if it hasn't hit the maximum enchanted level. When you transfer a gear piece to another item, the original item will be destroy<br><br><br>"I have a long history with Korean MMOs," Lee Kwai tells me. "There are certain expectations around classes based on that legacy. It's important to strike a delicate balance. But when you're fighting one v one, or one v six, or 50 versus 50, or 200 versus 200, the abilities are used in many different ways and the strategies of combat change drastically. And one thing that mage classes are known for is area attacks, so during combat like sieges or massive battles there's usually strategies that arise based on how to coordinate magic attacks, and that's where they really get a lot of that reputati<br><br> <br>Amazon’s track record with MMOs is solid, but also undermined by problems. Both New World and Lost Ark had huge launches with over a million players on day one. New World is of course getting revamped later this year with New World: Aeternum tied into a console release, but its performance on PC has been lacklustre for months. Current player numbers have it hovering around the 5,000 mark. Lost Ark is much healthier, with around 20,000 active players. Those games have given Amazon time to learn the ins and outs of publishing MMOs in the west, but will it be enough for Throne & Liberty to stick the landing alongside its pe<br><br> <br>Both NCSoft and Amazon have already proven that they’re willing to put in the work to make this game better. Combat overhauls, skill system overhauls, performance overhauls: Throne and Liberty has really gone through the works over the past year. If the western launch of the game is successful - which I have a feeling it will be, people are always desperate for a new MMO to play - we should see ongoing support for T&L well into the fut<br><br> <br>Throne And Liberty is a modern MMO with a focus on social gameplay. Set in the world of Solisium, you are tasked with finding the Star of Sylaveth in order to defeat the world’s great existential threat, Kazar the Wraith of Conquest. It’s a fairly generic story and Throne And Liberty does nothing here to reinvent the wheel. What it does well though is capture that classic MMO feel<br><br> <br>Switching character classes, too, is as easy as switching your equipped weapons and associated skills; you can save up to three different equipment and skill sets at a time. Each time you level up, you increase one of your main stats, but every single one of them is helpful for every single class. Even greatsword wielders need mana, and even spellcasters need strength. For someone like me, who tends to be indecisive when it comes to RPG builds, this kind of flexibility amounts to a quality-of-life feature . It’s almost definitely inspired by Final Fantasy FFXIV ’s simple class-changing system , and I’m incredibly grateful for t<br><br> <br>There have been some tweaks to the game since it launched, as is to be expected for a new MMO, and Lafuente explains that these come from both active players in the game in Korea and beta testers around the world giving targeted feedback. "The changes that have taken place in Korea are this summation, if you will, of feedback from our beta tests, and from their live version," he says. "And so as we put it in front of global players, we're getting strong feedback from them. We're learning new things about the game, and same thing on the Korean side, and those changes are making it into the Korean version... There's one game that we're trying to release globally and all of the feedback, it's making its way into the game for that matter. So yes, there are some changes that are more targeted towards the more global audience, and maybe some things that players aren't used to as much in Korea, but that's still going into this one version of the game that we're working

2025年10月13日 (月) 01:43時点における版

Excellent presentation aside, Throne and Liberty ** suffers from a mostly generic story** . It’s a perfectly suitable fantasy framework to hang a game on, but little more, mostly centered on a group of chosen ones (the player characters) and a war against those who would exploit their powers. It occasionally introduces some interesting concepts, like the main character’s ability to travel through time and visit pivotal events in the world's history. But those rarely amount to anything more interesting than they appear on the surface. Unfortunately, that sort of thing is a trend for Throne And Liberty crafting guide and Liber


During my earliest hours with Throne and Liberty , I was only able to play alone. The game did get significantly livelier when early access began, and I was able to access the game's multiplayer features. There's an inherent excitement to the early days of an MMO , when the world is full of other players, milling about in their freshly crafted armor and learning the game toget


The above chart can be seen in-game when hovering over the '?' beside the Equipment Upgrade Rate . This means you have a 40 percent chance to gain 25 percent of the item's exp growth bar, a 30 percent chance to gain 30 percent of the growth bar, and so


Each rarity of item will max out at a certain point and no longer be upgraded . When items hit this point, they can then be sacrificed (transferred) to enhance a new item you have of the next tier / rarity. You can also transfer gear even if it hasn't hit the maximum enchanted level. When you transfer a gear piece to another item, the original item will be destroy


"I have a long history with Korean MMOs," Lee Kwai tells me. "There are certain expectations around classes based on that legacy. It's important to strike a delicate balance. But when you're fighting one v one, or one v six, or 50 versus 50, or 200 versus 200, the abilities are used in many different ways and the strategies of combat change drastically. And one thing that mage classes are known for is area attacks, so during combat like sieges or massive battles there's usually strategies that arise based on how to coordinate magic attacks, and that's where they really get a lot of that reputati


Amazon’s track record with MMOs is solid, but also undermined by problems. Both New World and Lost Ark had huge launches with over a million players on day one. New World is of course getting revamped later this year with New World: Aeternum tied into a console release, but its performance on PC has been lacklustre for months. Current player numbers have it hovering around the 5,000 mark. Lost Ark is much healthier, with around 20,000 active players. Those games have given Amazon time to learn the ins and outs of publishing MMOs in the west, but will it be enough for Throne & Liberty to stick the landing alongside its pe


Both NCSoft and Amazon have already proven that they’re willing to put in the work to make this game better. Combat overhauls, skill system overhauls, performance overhauls: Throne and Liberty has really gone through the works over the past year. If the western launch of the game is successful - which I have a feeling it will be, people are always desperate for a new MMO to play - we should see ongoing support for T&L well into the fut


Throne And Liberty is a modern MMO with a focus on social gameplay. Set in the world of Solisium, you are tasked with finding the Star of Sylaveth in order to defeat the world’s great existential threat, Kazar the Wraith of Conquest. It’s a fairly generic story and Throne And Liberty does nothing here to reinvent the wheel. What it does well though is capture that classic MMO feel


Switching character classes, too, is as easy as switching your equipped weapons and associated skills; you can save up to three different equipment and skill sets at a time. Each time you level up, you increase one of your main stats, but every single one of them is helpful for every single class. Even greatsword wielders need mana, and even spellcasters need strength. For someone like me, who tends to be indecisive when it comes to RPG builds, this kind of flexibility amounts to a quality-of-life feature . It’s almost definitely inspired by Final Fantasy FFXIV ’s simple class-changing system , and I’m incredibly grateful for t


There have been some tweaks to the game since it launched, as is to be expected for a new MMO, and Lafuente explains that these come from both active players in the game in Korea and beta testers around the world giving targeted feedback. "The changes that have taken place in Korea are this summation, if you will, of feedback from our beta tests, and from their live version," he says. "And so as we put it in front of global players, we're getting strong feedback from them. We're learning new things about the game, and same thing on the Korean side, and those changes are making it into the Korean version... There's one game that we're trying to release globally and all of the feedback, it's making its way into the game for that matter. So yes, there are some changes that are more targeted towards the more global audience, and maybe some things that players aren't used to as much in Korea, but that's still going into this one version of the game that we're working