「Divinity: Original Sin II: The 15 Best Armor Pieces Ranked」の版間の差分

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<br><br><br><br>If you too have been bitten by the Divinity: Original Sin II bug and can't seem to stop playing the game, you know how important armor is. Although old armor quickly becomes obsolete as you progress in your levels and the storyline itself, there are a few pretty interesting and strong unique pieces you can find throughout the game to aid you in your journey. While it's true that the best is found in Arx when your story is about to reach its closure, the Nameless Isle, Reaper's Coast and Fort Joy island have a few treasures worth sharing as well. <br><br><br>Here are 10 of the best unique armor pieces you'll find within the game. <br><br><br>_Updated on the 14th of April, 2020 by Anastasia Maillot: Even years after its release, the hype for Divinity: Original Sin II isn't dying down, and in these times of self-isolation it's one of the best ways to spend time with friends while enjoying a truly great and immersive fantasy RPG with incredible lore and detail. _<br><br><br>For those setting out on another Divinity journey, a good challenge idea could be finding some of the best pieces of unique armor in the game. Here's five more powerful pieces players can find around Rivellon during their adventures.<br><br><br>15  Ave Layal <br><br><br><br><br><br>Arx is pretty much the hotspot of incredible loot, which is no wonder given it's the final act of the game. However, these sets of gloves often tend to be overlooked by players when discussing the best gear in the game. Ave Layal gloves can be found in a small house behind Lord Kemm's house, inside a chest. <br><br><br>Ave Layal gives +5 Intelligence, +2 Constitution, +2 Wits, +2 Necromancer, +6 Initiative and grants immunity to Silenced. It also lets the wearer cats Silencing Stare. These are very powerful gloves for a spellcaster in particular. <br><br><br>14  The Silent Path <br><br><br><br><br><br>A very unique helmet that has its advantages and disadvantages, owners of the Definitive Edition of the [https://www.Slggameshub.com/ SLG game News] can buy it off a trader known as Lord Omyt, found inside Kemm's mansion in Arx. <br><br><br>The Silent Path gives +3 Strength, +3 Finesse, +5 Perseverance, +5 Initiative, +0.1 Movement and grants a Clear Minded status. The wearer will also be able to cast Battering Ram. However, beware, as the helmet also sets the Silenced status, which prevents casting any spells. That being said, the attribute boosts it provides to a tankier fighter in particular is extremely good and noteworthy. <br><br><br>13  Knight Of Duna's Helm <br><br><br><br><br><br>There aren't many noteworthy items on the Nameless Isle, but this helmet in particular is definitely something that shouldn't be ignored. In order to get it, however, the player, when faced with the Cursed Knight of Duna, must kill him rather than persuade him. <br><br><br>The helmet provides +3 Strength, +3 Constitution, +20% Earth Resistance and +1 Warfare, which are all pretty decent attribute boosts at this point of the game and will fit the build of any tank character. <br><br><br>12  Emrach <br><br><br><br><br><br>For a truly powerful chest armor, head over to Bloodmoon Island during the second act of the game. Most of the quests will naturally lead the player over here regardless. Among the Advocate's group, Basatan the Wishmaster will carry this piece of armor. He can be either killed or traded with. <br><br><br>Emrach gives +2 Strength, +3 Constitution, +10% Water and Earth Resistance, +1 Two-Handed, +1 Retribution and +0.25 Movement. It's ideal for any two-handed fighters who can afford to tank a lot of damage, and provides a ton of physical armor. <br><br><br>11  Talisman Of The Faithful <br><br><br><br><br><br>One of the best armor sets in the game is the Faithful set, the parts of which can be found all around Arx. It's definitely worth gathering all the pieces, as a full set grants the player with a Blessed status effect. Keep in mind that those playing on the Classic version will not have this set in their game. <br><br><br>The Talisman of the set in particular is worthwhile. It provides 362 magic armor, +2 Intelligence, +2 Constitution, +20% Water and Air Resistance, +1 Aerotheurge, +1 Geomancer, +0.1 Movement and +351 HP. To find this talisman, head to the following coordinates, X: 268 and Y: 443. The talisman is inside a stone casket. <br><br><br>10  Band Of Braccus <br><br><br><br><br><br>As you venture out of Fort Joy, you'll eventually come across a lonely beach somewhere in the Southeast side of the island. After battling the salamanders, go inside the mysterious cave to confront Trompdoy, the annoying specter. <br><br><br>Once you defeat him, you'll find the Band of Braccus, a ring that grants you +1 Intelligence, +1 Constitution, but has the disadvantage of being cursed. However, what makes it so good is that with it you can skip the gargoyle maze by Braccus' old estate on the island. <br><br><br>9  Antique Armor <br><br><br><br><br><br>After reaching Reaper's Coast, head over to X: 632 and Y: 410. You should find yourself at a cliff. One of your perceptive party members will spot a mound, and underneath it you'll find buried treasure. <br><br><br>The Antique Armor will be inside and gives you +3 Constitution, +3 Memory, +3 Perseverance and -0.5 Movement. It will set the Grounded status effect and is overall a really nice boost at such an early stage of the game. <br><br><br>8  The Shadow Prince's Signet <br><br><br><br><br><br>On the Nameless Isle, head over to its Southern parts where a river of lava flows through a ruined temple of sorts. There you'll find an encampment where a lizard called Shadow Prince is staying. <br><br><br>Fight him, and he'll drop his signet, which is a powerful ring that gives you +3 Finesse, +3 Wits, +1 Thievery. It also grants you the skill Chameleon Cloak, which allows you to become invisible during combat by blending in with the environment around. <br><br><br>7  Knight Of Vrogir Boots <br><br><br><br><br><br>Still on the Nameless Isle, found inside the orcish temple on one of the many orc bodies, you'll find a set of pretty impressive boots. The temple is located close to your entry point to the island and is hard to miss. <br><br><br>Vrogir Boots give you +3 Strength, +1 Two-Handed and +0.25 Movement. It also grants you with the skill Enraged. Once cast on an allied character, they will be guaranteed to land critical hits with their weapons but have no ability to cast magic. <br><br><br>6  Nazad Hunola <br><br><br><br><br><br>After you arrive in Arx, head on over to Sanguinia Tell's house in the Eastern side of the city. Once you head down into her basement, you'll find an ornate chest with Nazad Hunola inside of it. <br><br><br>This piece of chest armor gives you +5 Finesse, +3 Intelligence, +10% Fire and Water Resistance, +1 Huntsman, +1 Scoundrel, +0.1 Movement, +282 HP and it also reflects 20% of melee attacks into water damage on your enemies. It's definitely the ultimate Wayfarer armor for any bow or crossbow users, so don't miss it during your Arx quests. <br>
<br>One of Act III's more notable fights is without a doubt the Sallow Man, which takes place on the Nameless Isle. While not extremely difficult, he can get tricky over time if the party isn’t properly prepared. The first thing to note is that the Sallow Man will resurrect himself after being killed once, so he needs to be killed tw<br> <br>If you choose the first option, then Lohse basically greenlights the massacre of thousands of individuals just to rob Adramahlikh of his power source. Oddly enough, it seems like an inconsequential choice when the game presents it to you. You don't exactly see the fallout of such a choice later on in the [https://www.Slggameshub.com/ slg game updates], for all we know, that candle massacre could have de-populated at least half of <br><br> <br>Ave Layal gives +5 Intelligence, +2 Constitution, +2 Wits, +2 Necromancer, +6 Initiative and grants immunity to Silenced. It also lets the wearer cats Silencing Stare. These are very powerful gloves for a spellcaster in particu<br><br> <br>After reaching Reaper's Coast, head over to X: 632 and Y: 410. You should find yourself at a cliff. One of your perceptive party members will spot a mound, and underneath it you'll find buried treas<br>Divinity: Original Sin II is projected to be completed sometime in 2017. The Early Access build is accessible in Steam with a preorder. This version is obviously not the full game and may not have the same level of polish the final product will, so those wanting the complete final build would be advised to wait until it becomes available. For those wanting to get into the new Original Sin now, this build is worth the asking price. The first act of the campaign is available for both single and multiplayer modes which is easily a dozen hours of content and letting the players get their feet wet in experiencing the unbridled freedom of choice that is offered. The PvP Arena is available with select maps playable now with more coming in the future. Approximately half the skills are available across eight of the ten schools of magic. Those who take advantage of Early Access will naturally be upgraded automatically to the retail release upon completion.<br><br> <br>Although a fan-favorite companion and fun challenge to veteran players, many newcomers to Divinity: Original Sin II will most likely have no idea that one can befriend a friendly black cat and add them to their party at the starting area of Fort Joy. The challenging aspect of this feline companion is getting him out of the perilous prison al<br><br> <br>The Talisman of the set in particular is worthwhile. It provides 362 magic armor, +2 Intelligence, +2 Constitution, +20% Water and Air Resistance, +1 Aerotheurge, +1 Geomancer, +0.1 Movement and +351 HP. To find this talisman, head to the following coordinates, X: 268 and Y: 443. The talisman is inside a stone cas<br><br>Things are a little bit different this time around. For starters, the Divinity: Original Sin **** II takes place over 1,000 years after the events of the original. The Divine is no more, and the Void is ever expanding and will consume the world if allowed to grow unchallenged. In addition to the great time gap between the two games, the role of the player in relation to the magical force known as Source has been completely flipped. No more are we engaged in a witch hunt but instead we step into the shoes of a Sourcerer and get to experience what being on the receiving end of said witch hunt feels like.<br><br> <br>As you venture out of Fort Joy, you'll eventually come across a lonely beach somewhere in the Southeast side of the island. After battling the salamanders, go inside the mysterious cave to confront Trompdoy, the annoying spec<br><br> <br>Divinity: Original Sin 2 joins the growing list of high-quality ports to the Nintendo Switch. In its inclusion of cross-saving with Steam, along with the permanent addition of some of the most beloved community-made mods, developer Larian has gone above and beyond. Other developers who port to the Switch should watch closely, because these are exactly the type of features that should be the norm, not the exception to stare at in <br><br> <br>Once players do, he will become a summonable ally with a variety of useful abilities including an increased jump height and the ability to teleport. This begs the question though, who or what is this cat? He can be spoken to with the Pet Pal perk revealing that he is seemingly confused about his situation and where he is. Given his magical ability to teleport , perhaps he is a shapeshifting wizard, like Arhu, or something m<br><br>The world of the sequel has also become much darker than the first time we visited it. The narrative is more grounded this time around, but with the Divine being dead and the Void growing things are much more desolate and dismal this time around, though with the greater emphasis on doom and gloom the distinct narrative voice we have come to know from Larian studios remains in place. In addition to the humans and humanoid races, information may also be gathered by communicating with spirits and animals. The battle engine will feel familiar to players of the original, though certain tweaks have been made such as the ability to combine elements such as fire and poison when one of those agents of death just doesn't seem like quite enough. Additionally, blessing and cursing areas can alter the very ground combat is taking place in, incurring bonuses or penalties to whoever sets foot in the effected area.<br>

2025年10月27日 (月) 11:43時点における最新版


One of Act III's more notable fights is without a doubt the Sallow Man, which takes place on the Nameless Isle. While not extremely difficult, he can get tricky over time if the party isn’t properly prepared. The first thing to note is that the Sallow Man will resurrect himself after being killed once, so he needs to be killed tw

If you choose the first option, then Lohse basically greenlights the massacre of thousands of individuals just to rob Adramahlikh of his power source. Oddly enough, it seems like an inconsequential choice when the game presents it to you. You don't exactly see the fallout of such a choice later on in the slg game updates, for all we know, that candle massacre could have de-populated at least half of


Ave Layal gives +5 Intelligence, +2 Constitution, +2 Wits, +2 Necromancer, +6 Initiative and grants immunity to Silenced. It also lets the wearer cats Silencing Stare. These are very powerful gloves for a spellcaster in particu


After reaching Reaper's Coast, head over to X: 632 and Y: 410. You should find yourself at a cliff. One of your perceptive party members will spot a mound, and underneath it you'll find buried treas
Divinity: Original Sin II is projected to be completed sometime in 2017. The Early Access build is accessible in Steam with a preorder. This version is obviously not the full game and may not have the same level of polish the final product will, so those wanting the complete final build would be advised to wait until it becomes available. For those wanting to get into the new Original Sin now, this build is worth the asking price. The first act of the campaign is available for both single and multiplayer modes which is easily a dozen hours of content and letting the players get their feet wet in experiencing the unbridled freedom of choice that is offered. The PvP Arena is available with select maps playable now with more coming in the future. Approximately half the skills are available across eight of the ten schools of magic. Those who take advantage of Early Access will naturally be upgraded automatically to the retail release upon completion.


Although a fan-favorite companion and fun challenge to veteran players, many newcomers to Divinity: Original Sin II will most likely have no idea that one can befriend a friendly black cat and add them to their party at the starting area of Fort Joy. The challenging aspect of this feline companion is getting him out of the perilous prison al


The Talisman of the set in particular is worthwhile. It provides 362 magic armor, +2 Intelligence, +2 Constitution, +20% Water and Air Resistance, +1 Aerotheurge, +1 Geomancer, +0.1 Movement and +351 HP. To find this talisman, head to the following coordinates, X: 268 and Y: 443. The talisman is inside a stone cas

Things are a little bit different this time around. For starters, the Divinity: Original Sin **** II takes place over 1,000 years after the events of the original. The Divine is no more, and the Void is ever expanding and will consume the world if allowed to grow unchallenged. In addition to the great time gap between the two games, the role of the player in relation to the magical force known as Source has been completely flipped. No more are we engaged in a witch hunt but instead we step into the shoes of a Sourcerer and get to experience what being on the receiving end of said witch hunt feels like.


As you venture out of Fort Joy, you'll eventually come across a lonely beach somewhere in the Southeast side of the island. After battling the salamanders, go inside the mysterious cave to confront Trompdoy, the annoying spec


Divinity: Original Sin 2 joins the growing list of high-quality ports to the Nintendo Switch. In its inclusion of cross-saving with Steam, along with the permanent addition of some of the most beloved community-made mods, developer Larian has gone above and beyond. Other developers who port to the Switch should watch closely, because these are exactly the type of features that should be the norm, not the exception to stare at in


Once players do, he will become a summonable ally with a variety of useful abilities including an increased jump height and the ability to teleport. This begs the question though, who or what is this cat? He can be spoken to with the Pet Pal perk revealing that he is seemingly confused about his situation and where he is. Given his magical ability to teleport , perhaps he is a shapeshifting wizard, like Arhu, or something m

The world of the sequel has also become much darker than the first time we visited it. The narrative is more grounded this time around, but with the Divine being dead and the Void growing things are much more desolate and dismal this time around, though with the greater emphasis on doom and gloom the distinct narrative voice we have come to know from Larian studios remains in place. In addition to the humans and humanoid races, information may also be gathered by communicating with spirits and animals. The battle engine will feel familiar to players of the original, though certain tweaks have been made such as the ability to combine elements such as fire and poison when one of those agents of death just doesn't seem like quite enough. Additionally, blessing and cursing areas can alter the very ground combat is taking place in, incurring bonuses or penalties to whoever sets foot in the effected area.